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	<title type="text">Alexis Ong | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2026-04-22T13:17:28+00:00</updated>

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		<entry>
			
			<author>
				<name>Alexis Ong</name>
			</author>
			
			<title type="html"><![CDATA[The year’s weirdest game is hard to explain and even harder to put down]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/915891/titanium-court-review-indie-game" />
			<id>https://www.theverge.com/?p=915891</id>
			<updated>2026-04-22T09:17:28-04:00</updated>
			<published>2026-04-22T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[The first rule of Titanium Court is that you can’t explain Titanium Court. Not because we’re living under the omerta of an 8-bit Fight Club, but because it&#8217;s one truth I can stand by. For the past week, I’ve been facing the consequences of getting isekai’d into a digital pastiche of the entire history of [&#8230;]]]></summary>
			
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<img alt="A screenshot from the video game Titanium Court." data-caption="" data-portal-copyright="Image: Fellow Traveller" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/library_logo_billboard.webp?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-drop-cap has-text-align-none">The first rule of <a href="https://store.steampowered.com/app/2364580/Titanium_Court/" data-type="link" data-id="https://store.steampowered.com/app/2364580/Titanium_Court/"><em>Titanium Court</em></a> is that you can’t explain <em>Titanium Court</em>. Not because we’re living under the omerta of an 8-bit <em>Fight Club</em>, but because it&#8217;s one truth I can stand by. For the past week, I’ve been facing the consequences of getting isekai’d into a digital pastiche of the entire history of dramatic allegory and contemporary humor, leading a whimsical quasi-sentient court of wildly unmedicated faeries to their doom. They try, in their roundabout faerie way, to be helpful, because I don’t know what I’m doing. “I’m looking forward to you explaining the game to me,” said my editor Andrew Webster — words he silently swallowed after I tried to do just that.&nbsp;</p>

<p class="has-text-align-none">This isn’t to say that <em>Titanium Court</em> is unknowable. It is simply one of those things you have to experience for yourself. The most straightforward description, to paraphrase from developer AP Thomson’s game credits, is “a match-3 tower defense game for people who love to read.” This is a bit of an understatement because <em>Titanium Court </em>is also a point-and-click roguelite RPG, a resource management game, a deckbuilder, a visual novel metacomedy of manners, a whole helping of postmodern theater, an ode to <a href="https://www.reddit.com/r/VintageApple/comments/cs7s9p/hypercard_games_anyone_i_made_a_short_video_about/">HyperCard</a>, the equivalent of ludic ASMR for appreciators of <a href="https://www.youtube.com/watch?v=935Gu1mMTKw">the victory animation from Windows 98 Solitaire</a>, and, if you grew up reading Norton Juster’s <a href="https://en.wikipedia.org/wiki/The_Phantom_Tollbooth"><em>The Phantom Tollbooth</em></a>, <em>Titanium Court </em>is a rare and precious gift.&nbsp;&nbsp;</p>

<p class="has-text-align-none">We begin with literal curtains parting and an emcee stepping forward with an introduction. He discusses my role as the player with the nonchalance of a zookeeper giving a tour of the lion enclosure at feeding time. And just like that, we begin with the player minding their own business — a blip of pixels moving through a gridded landscape — before the entire map trembles and reforms to introduce the mechanics and key components of the terrain that you can “harvest” by matching at least three tiles (wheat gives food, hills give stone, and so on). Soon, over the horizon, we see the mysterious Court and are swept inside to meet its faerie residents. Here, the world lives at the mercy of a magic tide, with no clear way of leaving.</p>
<div class="youtube-embed"><iframe title="Titanium Court Reveal Trailer" src="https://www.youtube.com/embed/xSxuuoYkR3o?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p class="has-text-align-none">There are two modes: when you’re at war, and when you’re not. Being at war is a deeply unserious yet profound endeavor – the Court is immortal, so death isn’t really a huge deal to them, but you also can’t get a grip on the Court’s absurd mythology and the faeries’ evasiveness. War is matter-of-fact and routine. It’s something you wake up and do after breakfast, which involves choosing a job (the default is as the Monarch, which earns money per enemy keep destroyed), and learning to traverse two kinds of maps, strategize between different terrain and enemies, and find different ways to overcome bosses. My favorite job is Youth, which you receive by means of a cigarette lighter and involves incinerating tiles on the board to make money.</p>

<p class="has-text-align-none">Every battle begins with High Tide — the match-3 portion — where you do your best to arrange the board to your advantage. Low Tide is when the RPG / combat / management stuff kicks in. You queue up workers and combat units, make transactions with vendors, and take advantage of useful buildings like hospitals and shops. Sometimes you might find a giant jar, or come across a man on a stump, or float past a billboard that captures the imagination of the Court (faeries do not believe in cars, and every time you see a road sign designed for vehicular laws, it causes a small fuss). You might try an obscure solution from a magic journal entry you can’t remember writing, gleaned from a hallucinated future in which you are a clockwork monastery.&nbsp;</p>

<p class="has-text-align-none">Once everything is arranged how you want it, hit the play button, sit back, and hope for the best: All your little dudes stream out of the Court in a queue, perform their duties on a set timer, and hopefully, the Court remains standing when time is up. If all goes well you win the battle and edge closer to the boss on the overworld map. If not, you get wine and “comfort.” After enough progress, you are offered the chance to skip boss fights by watching a wholly unskippable musical performance by AP Thomson himself, rendered in grainy, nigh-indecipherable full-motion video. The first one I watched was — and I say this with the utmost admiration for everyone involved — like if <a href="https://www.youtube.com/watch?v=_R9Smm9WgQs&amp;list=RD_R9Smm9WgQs&amp;start_radio=1">Paul Banks from Interpol</a> was in <a href="https://www.youtube.com/watch?v=rc9mECebRxc">Ween</a> and did an educational take on the <a href="https://www.youtube.com/watch?v=dDj7DuHVV9E">Salmon Dance</a>.</p>

<p class="has-text-align-none">I realize it sounds like I have a gas leak in my apartment, but I don’t. I have something better, which is <em>Titanium Court</em>.&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/ss_40e7eb9ddfb8d69b1f4fdc6f0bd6511fd81e47ef.1920x1080.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot from the video game Titanium Court." title="A screenshot from the video game Titanium Court." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Fellow Traveller" />
<p class="has-text-align-none">When you aren’t at war, you’re hanging around the Court, an arcane medieval keep as befits a bunch of meddling faeries, but with the blessing of modern plumbing. The faeries here are a decidedly magical but contemporary bunch who believe in science and alcohol and supporting their beloved queen, even when it hurts them. There are curses and secret rooms and arguments to be settled. There is sportsball and a library and a cat. There’s a lot to unpack within the Court’s walls about why you were brought here, what you need to do, and how you leave, both allegorically and mechanically. Every night, everything collapses, and the next morning, it begins anew.&nbsp;</p>

<p class="has-text-align-none">Titanium Court doesn’t break the fourth wall;&nbsp;it makes the player dismantle it themselves, brick by brick, before leaving them there in a limbo of indecisive regret and sentimental reflection, perhaps to build a new outlook of their own. The Court isn’t just a place. It’s an exercise in self-restraint and self-gratification, brimming with wordplay and satire and the endless “yes, and” mentality of good improv. At one point, after hours of (extremely good and creatively wrought) misdirection, after hours of NPCs trying to both help and hinder me, the game threw me such an emotional curveball that I had to step away and hug my cat. It dawned on me that AP Thomson is Jigsaw. He is squatting behind the scenes with his guitar, cackling when I realize the effect I’m having on the faeries as I hit the 15-hour mark of playtime.&nbsp;</p>

<p class="has-text-align-none">Maybe the real game is trying to explain <em>Titanium Court</em> and failing, and in the process realizing what it’s done to your understanding of capital-m Magic — the silvery intangible stuff that glues our imagination together. When I finally manage to leave the Court, I marvel at having somehow survived all these deeply personal surgical strikes not just on me as a player, but on my relationship with storytelling and fiction as a whole. It’s a singular metacomedy that learned how to layer its story beats from the best sitcoms, and plays out like your most correct frenemy telling you exactly what you don’t want to hear about the nature of consumerism and entertainment.</p>

<p class="has-text-align-none">This is the sort of game that will undoubtedly launch a thousand discussions, but for me it will remain personal and private. Nobody needs to know how much suffering I caused before I got up and walked away. To understand what that means, you’ll have to play it for yourself.</p>

<p class="has-text-align-none"><sub>Titanium Court <em>launches April 23rd on Steam.</em></sub></p>
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			<entry>
			
			<author>
				<name>Alexis Ong</name>
			</author>
			
			<title type="html"><![CDATA[The developers behind a hit sausage-dueling game hope Steam launch will take it furter]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/791353/sausage-legend-steam-launch-interview" />
			<id>https://www.theverge.com/?p=791353</id>
			<updated>2025-10-03T13:22:41-04:00</updated>
			<published>2025-10-05T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[Life is a series of battles, and I just lost my last one against four gyoza on a skewer. It was an unexpected blow, because honestly, who could have expected me — a springy, respectably proportioned hot dog — to lose against a seemingly inflexible spear of small, unassuming dumplings? This is my struggle in [&#8230;]]]></summary>
			
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<p class="has-drop-cap has-text-align-none">Life is a series of battles, and I just lost my last one against four gyoza on a skewer. It was an unexpected blow, because honestly, who could have expected me — a springy, respectably proportioned hot dog — to lose against a seemingly inflexible spear of small, unassuming dumplings? This is my struggle in <em>Sausage Legend: Arena</em>, a mobile game with a very simple premise: duel with other players’ sausages and win.</p>

<p class="has-text-align-none">On the surface, it looks like a garden-variety mobile game riddled with bugs (it is). But the difference between <em>Sausage Legend</em> and a fleeting idea you had after overdoing it on edibles is that 3.5 million people have played <em>Sausage Legend</em>, it has been on Japanese national television, and it is shockingly fun. And with an upcoming release on Steam, it’s poised to get even bigger.</p>

<p class="has-text-align-none">As befits combat that demands swatting two wieners at each other, <em>Sausage Legend</em> is a heavily physics-based game. Each sausage is thrust onto the battlefield by a fork; players flop their sausages around to bludgeon each other to death. As someone with the vestigial sensibilities of a 13-year-old shitposter, I love this ballet of well-timed jabs and opportunistic ripostes, all while I admire the resilience and elasticity of my humble meat sword.&nbsp;</p>

<p class="has-text-align-none">I fight lightning-infused cocktail sausages and weisswurst. There are brats and goteborgs, as well as pickled cucumber and a slice of pepperoni pizza (which, I guess technically contains sausage). There are more than 50 different sausages and other food items, each with different advantages — length, strength, special powers, and so on. My health bar smugly refuses to replenish between rounds. I learn that at some point, I will encounter a chrome-covered metal sausage that looks like something out of the deepest pit of T-1000 <em>Terminator</em> fanfic. There are barely any instructions, there are tedious ads, and when I reopen the game, it has not saved my meager progress. And yet, I crave more sausage.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/10/ss_10cc2072a746f5dc11be323f0ed81381050b8f29.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot from the video game Sausage Legend: Arena." title="A screenshot from the video game Sausage Legend: Arena." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Milk" />
<p class="has-text-align-none">For developer Tadaki Tani, the inspiration behind <em>Sausage Legend</em> didn’t come from playing with his food. “In the beginning, we found <a href="https://thekidshouldseethis.com/post/the-etiquette-of-a-giraffe-fight">giraffes fighting</a> on YouTube and the giraffes were ‘hanging’ their heads around and round, and that’s how we got the first idea [for the game],” he explains through a translator. The first prototype of the game used giraffes, but the fighting scenes didn’t quite work out. Why not try sausages? And <a href="https://www.buzzfeednews.com/article/krishrach/theres-a-new-game-where-you-fight-with-sasusages-and-its-act">so, in 2016, <em>Sausage Legend</em> was born</a>.&nbsp;</p>

<p class="has-text-align-none">Tani is the CEO of MilkCorp, a studio he founded in 2009 that offers meme-y mobile games like <em>My Grizzly Bear</em>, <em>Sleep In Office</em>, and <em>Pollen Heaven</em>. <em>My Grizzly Bear</em> is exactly what it sounds like — a free grizzly bear care simulator whose <a href="https://milkcorp.com/app/my-grizzly-bear/?lang=en">official page (correctly) reads</a>, “The only people who would think of doing something like that are Youtubers desperate for views.” <em>Pollen Heaven</em> is a self-described “<a href="https://milkcorp.com/app/pollen_heave/?lang=en">silly game</a>” based on Tani’s own hay fever. <em>Sausage Legend: Arena 2</em>, its Japan-only sequel, features a medieval story world where slaves must sausage-duel for their freedom. The development team consists of Tani, and one other person.&nbsp;</p>

<figure class="wp-block-pullquote"><blockquote><p> “There are a lot of people playing because of her.”</p></blockquote></figure>

<p class="has-text-align-none">The biggest boost to <em>Sausage Legend</em> came from a niche corner of the internet: a Hololive vtuber named Oozora Subaru, who became besotted with the original game and <a href="https://www.youtube.com/watch?v=oVHLS_2Ai2w">plays it obsessively</a> to the delight (or chagrin, in some cases) of her fans. (We did reach out to Hololive’s parent company Cover for comment, but it did not respond.) In 2021, Subaru <a href="https://www.youtube.com/watch?v=q0zw-fplbc0">got her own legendary sausage</a> in <em>Sausage Legend 2</em>, styled like a duck, which is her <a href="https://www.youtube.com/watch?app=desktop&amp;v=cmUnxqcY-zE">informal mascot</a>. Her fellow vtuber Hakui Koyori also got a special sausage: the “Koyori Skin of the Large Intestine” sausage which sported a fluffy pink tail. “There are a lot of people playing because of her,” Tani says, noting that it took around 10 of her streams to see a noticeable uptick in players.&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/10/ss_63a03a1b030e058b9355245a6e3f628485086246.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot from the video game Sausage Legend: Arena." title="A screenshot from the video game Sausage Legend: Arena." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Milk" />
<p class="has-text-align-none">Later this year, Tani is going to release an expanded version of <em>Sausage Legend: Arena</em> on Steam — essentially a more filled-out <em>Sausage Legend 2</em> story mode with added features. Slaves must take up arms (sausages) to fight for their freedom in a spectacular pastime favored by nobles: the sausage duel. There will be a deckbuilding mechanic to help you strategize the duels a little better — “the character doesn’t heal itself, but the cards will help you do that,” Tani says — as well as a few new modes and moves.&nbsp;</p>

<p class="has-text-align-none">“We want to expand the game, and we want [more] people to know about it,” Tani says earnestly, before presenting me with a little acrylic standee of a hot dog. <em>Sausage Legend</em>’s upcoming release on Steam is poised to bring the game to a wider audience, one that I fervently hope will include avid modders. Half of the playerbase is Japanese, while the rest are overseas in the US and Taiwan, with France coming in fourth. Tani and I are both surprised that Germany isn’t in the top five; his favorite sausage type is weisswurst, which seems appropriate in the canon of <a href="https://gabrielknight.fandom.com/wiki/Wurst_Lady">significant video game sausages</a>.</p>

<p class="has-text-align-none">After the successful collaborations he’s had — crossovers with the 2016 movie <em>Sausage Party</em>, Morinaga Pino ice-cream, and Hololive — I ask if he would consider working with Nathan’s Hot Dog Eating Contest, perhaps even the Olympics of sausages. “If there is a chance, we would love to,” he says with a smile. “Just eating a hot dog is the best way to eat a sausage.”</p>
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			<entry>
			
			<author>
				<name>Alexis Ong</name>
			</author>
			
			<title type="html"><![CDATA[Yellowjackets continues to stretch itself thin in season 3]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tv-reviews/612900/yellowjackets-season-3-review" />
			<id>https://www.theverge.com/?p=612900</id>
			<updated>2025-02-14T10:05:10-05:00</updated>
			<published>2025-02-14T11:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="TV Show Reviews" /><category scheme="https://www.theverge.com" term="TV Shows" />
							<summary type="html"><![CDATA[The third season of Yellowjackets is a bit like getting lured back to the high school reunion that was delightfully fun the first time but eventually becomes an exercise in diminishing returns. Maybe it’s part of our soft human inability to let go of the past, especially coming-of-age drama that seems increasingly romantic and valid [&#8230;]]]></summary>
			
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<p class="has-drop-cap has-text-align-none">The third season of <em>Yellowjackets</em> is a bit like getting lured back to the high school reunion that was delightfully fun the first time but eventually becomes an exercise in diminishing returns. Maybe it’s part of our soft human inability to let go of the past, especially coming-of-age drama that seems increasingly romantic and <em>valid</em> as we continue hurtling toward old age and (hopefully) painless deaths. Maybe it’s the misplaced optimism that middle-aged reunions will evoke some kind of sobering epiphany about lost youth or, god forbid, a painful opportunity for personal growth or redemption. Or maybe we just go for the free food and cheap wine while hubris rears its ugly head.</p>

<p class="has-text-align-none">Either way, these are not unique themes to <em>Yellowjackets</em>. We are not here for drawn-out hand-wringing and easy fillers. Some of us are here to watch our childhood It Girls behave badly, but all of us are here for the teen cannibal drama.&nbsp;</p>

<p class="has-text-align-none"><em>Yellowjackets</em> has a juicy premise: a plane crash in the Canadian wilderness forces a teen girl softball team to get weird (and a little cannibal-y) to survive, while in the present, the handful of adult survivors are forced back together after years without contact. <a href="https://www.theverge.com/23741292/yellowjackets-season-2-review">The last season</a> ended with the cabin burned to a dramatic crisp, and we reunite with the girls in the warm, bustling heart of spring, complete with organized activities, domesticated ducks and bunnies, and makeshift huts. Van (Liv Hewson), who serves as a kind of overinflated town crier / meta narrator, addresses her teammates with the familiar recap words “previously, on <em>Yellowjackets</em>,” as she recounts the events that led them to their current status quo.</p>
<div class="youtube-embed"><iframe title="Yellowjackets | Season 3 Official Trailer | Paramount+ with SHOWTIME" src="https://www.youtube.com/embed/x8FUUxj6yOA?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p class="has-text-align-none">Shauna (Sophie Nélisse), of course, is furiously journaling alone. The show also brings a couple of “who were they again?” characters into the spotlight for the season — low-key familiar faces who become increasingly more important to the main ensemble of teen survivors. “You suddenly have a personality?” Shauna says to one of them. “You’re not going to turn out to be fucking boring, are you?”</p>

<p class="has-text-align-none">Shauna, girl… I’m having the exact same thought about the series as a whole. I’m not sure if we’ll actually get to see how the girls pulled themselves together after the fire, but the end product we’re given — more girl rituals, girl games in the forest, girl hallucinations, girl hierarchies — is more or less a Florence &amp; the Machine-themed LARP with a side of PTSD. The first three episodes are largely more of the same of what we’ve seen: messy trauma-slinging and (at times, overly polished) awkwardness from the adults, and unmitigated bile and angst from their younger selves.</p>

<p class="has-text-align-none">There are a bunch of food metaphors and food-themed character arcs with lines like “you can’t just DoorDash human entrails” and a spectacularly silly bit of VFX. We also focus more on Callie (Sarah Desjardins), Shauna’s (Melanie Lynskey as the adult version) daughter, who has perhaps one of the best resting bitch faces I’ve ever seen onscreen. There are a couple of meaty moments where the show peels apart the politics of necessity in longtime friendships, particularly between Shauna and Misty (Christina Ricci), that do introduce new and relatable tensions. The women may not be stranded in the woods anymore, but that doesn’t make their interpersonal relationships any less painful.&nbsp;</p>

<p class="has-text-align-none">The fourth episode jolted me awake: a kangaroo court full of angry kids who aren’t entirely sure what a trial involves, aping civilization by cosplaying high-powered, bloodthirsty lawyers (the episode is literally called “12 Angry Girls and 1 Drunk Travis” as a nod to <a href="https://en.wikipedia.org/wiki/12_Angry_Men_(1957_film)">Sidney Lumet’s classic film</a>). I will never turn down a pseudo-procedural, especially when it’s run by violent, traumatized teenagers looking for an excuse to get medieval. I’ll gladly watch a sympathetic protagonist show her whole ass by being an abject monster; the young cast here does a stellar job of digging into the ugly soft power play for camp leadership.</p>

<p class="has-text-align-none">The whole trial is a great close-up of the stilted teething period where the girls’ fledgling rites are still marked by hesitation and peer pressure; it’s also a nice narrative foundation for the opening sequence in the very excellent series premiere that <a href="https://www.theverge.com/2022/1/15/22884153/yellowjackets-theories-season-finale-showtime">got people hooked on the show in the first place</a>.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/02/GeIRi8jXcAA1vMS.jpg?quality=90&#038;strip=all&#038;crop=0.103759765625,0,99.79248046875,100" alt="A still photo from season 3 of the TV show Yellowjackets." title="A still photo from season 3 of the TV show Yellowjackets." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Showtime" />
<p class="has-text-align-none">The jury’s still out on how season 3 is going to ride out. As I’ve written about <em>Yellowjackets</em> in the past, sentimentality and nostalgia and all of that rose-colored stuff is a hell of a drug when taken strategically with thought and purpose and skill; in heavy-handed, unrefined doses, it’s about as charming as the hundredth wave of Urban Outfitters Nirvana T-shirts floating around in a corporate vacuum. The music supervision is still really grating — amateur cuts and edits and fades that feel way too forced. One particular appearance of a Limp Bizkit song felt like something I’d hear at a house party in the ’90s, which, if intentional, did not land.&nbsp;</p>

<p class="has-text-align-none">“There’s something about the belief that TV is inherently deeper and more profound than film because it has more time that has always perked up my eyebrow,” critic Angelica Jade Bastién <a href="https://bsky.app/profile/angelicabastien.bsky.social/post/3lheagwzf6c2g">posted</a> about the dichotomous relationship between film and TV. This approach is perhaps the biggest albatross around <em>Yellowjackets</em>’ neck — the fact that it was first sold as an ambitious five-season show that seemed at once promising and also wildly overstretched for a very finite, contained premise. I’ve said it before, and I’ll say it again: <em>Yellowjackets</em>, even when firing on all cylinders, <a href="https://www.theverge.com/23654990/yellowjackets-season-2-review-showtime">almost certainly does not need to be five seasons long</a>. The fourth episode certainly offered a few promising glimpses at some new story arcs.</p>

<p class="has-text-align-none">But for now, I’m only sticking with this middle-aged multi-train collision because the whole cast is doing a phenomenal job of carrying the pacing and writing on their survivalist-trained shoulders.</p>

<p class="has-text-align-none"><sub><em>Season 3 of </em>Yellowjackets<em> premieres on Showtime on February 14th.</em></sub></p>

<p class="has-text-align-none"></p>
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					</entry>
			<entry>
			
			<author>
				<name>Alexis Ong</name>
			</author>
			
			<title type="html"><![CDATA[Dragon’s Dogma 2’s lovable pawns make it an adventure worth fighting for]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/24111687/dragons-dogma-2-review-xbox-ps5-pc" />
			<id>https://www.theverge.com/24111687/dragons-dogma-2-review-xbox-ps5-pc</id>
			<updated>2024-03-26T10:00:00-04:00</updated>
			<published>2024-03-26T10:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[When the Dragon&#8217;s Dogma 2 loading screen announces that I probably don&#8217;t have to worry about dying from a big fall, I&#8217;m elated. This means I can yeet myself off ledges with impunity because the game says that my pawn &#8212; my ever-faithful companion, protector, and sentient extra inventory &#8212; &#8220;may cushion your fall.&#8221; I [&#8230;]]]></summary>
			
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<p>When the <em>Dragon&rsquo;s Dogma 2</em> loading screen announces that I probably don&rsquo;t have to worry about dying from a big fall, I&rsquo;m elated. This means I can yeet myself off ledges with impunity because the game says that my pawn &mdash; my ever-faithful companion, protector, and sentient extra inventory &mdash; &ldquo;may cushion your fall.&rdquo; I test this claim immediately and instantly pancake on cold, hard rock. There isn&rsquo;t even time to flail or scream &mdash; my body simply submits to gravity. I am dead, my pawns are nowhere in sight, and I&rsquo;m playing my favorite game of the year so far.</p>

<p>Capcom&rsquo;s long-awaited sequel to <em>Dragon&rsquo;s Dogma</em> mostly follows the same formula: an action RPG set in a medieval fantasy world where existence is defined by the duality of a Dragon and its would-be killer, a singular Arisen (the former chooses the latter by ripping out their heart). The Dragon is a harbinger of end times, and the Arisen, who has the power to control characters known as pawns, must fulfill their destiny by killing it. This time, the Arisen&rsquo;s sworn duty includes serving as Sovran to the kingdom of Vermund, which proves to be a struggle because the game opens with my royal person waking up in a prison camp.&nbsp;</p>

<p>But we&rsquo;re not here to talk about me. We&rsquo;re here to talk about Oni Peepaws.</p>

<p>Pawns are creatures of the rift, a blue-tinged limbo where they wait for Arisen in other realms (i.e., other players) to summon them. I created my main pawn in the likeness of my cat; we shall not analyze this decision further than the fact that they are both very good, very noisy boys. Oni Peepaws is a hulking red tabby, though I doubt anyone would say <em>tabby </em>to his face &mdash; he is a proud Beastren, a race of catfolk native to neighboring Battahl. Using a riftstone, I retain two more pawns to round out my party: a friend&rsquo;s pawn named Lady Omelet and a random third. It is an understatement to say that pawns are the backbone of the game. They are, in my mind, the impossibly pure, anarchic heart of its core identity.&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25354648/Dragon_s_Dogma_2_20240317233526.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot from the video game Dragon’s Dogma 2." title="A screenshot from the video game Dragon’s Dogma 2." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Capcom" />
<p>Lady Omelet takes charge. She&rsquo;s 15 levels above me, having been created days earlier, and has seen much more of the world than the rest of us. When she wants my attention, she waves and does a little dance to point the way forward for whatever quest I&rsquo;ve prioritized. The pawns strategize, gossip, learn from each other, and harvest knowledge to carry back to their own Masters, each going about their business in accordance with their behavioral type. Oni Peepaws, like his namesake, is independent and a little haughty; Lady Omelet is mouthy and a little bossy. They cajole me into scaling cliffs and navigating byzantine paths to reach an obscure chest containing a single bottle of lantern oil. At times, the pawns bicker good-naturedly about their different tactics. I am negged, praised, chided, and finally, after falling off a large monster, caught and saved by a pawn. My Arisen is surrounded by a boisterous maelstrom of love, and it&rsquo;s beautiful.&nbsp;</p>

<p>Later in the game, I rotate out my two supporting pawns like an RPG version of <a href="https://www.youtube.com/watch?v=EK_LN3XEcnw">Mambo No. 5</a>. There&rsquo;s Rita, a slightly manic mage who destroys every box and critter in her path to see what&rsquo;s inside. There&rsquo;s Kratos &mdash; I&rsquo;ve seen at least two loitering in the rift &mdash; whom I accidentally lose during a Benny Hill-style sequence of failures on a rope bridge. I meet Abby on the road. She is fluent in Elvish, and I grab her because it&rsquo;s impossible to deal with elves without a translator. Steve is an Astarion lookalike with a sweet tooth; a thief named Princess gets on my nerves because she dawdles.</p>

<p>When we stumble across new, slapstick ways of killing enemies, the other pawns get excited about the prospect of sharing new strategies with their Masters. Where possible, I help the pawns accomplish their individual quests &mdash; tasks assigned to them by their Masters &mdash; so they can return home in victory. (Not all pawns belong to other players; there are official ones &ldquo;owned&rdquo; by Capcom, but where&rsquo;s the fun in that?) The final party I put together to face the Dragon is an all-catboy lineup, a strategy that I silently vow to adopt as a good-luck charm.&nbsp;</p>

<p>Oni Peepaws goes on adventures when I log off and comes back to share his successes and failures. In one travelogue, he vaguely describes &ldquo;suffering many injustices&rdquo; at the hands of another Arisen, and I am filled with white-hot indignation. An early death in the game (pawns don&rsquo;t die but must be revived) leaves him slightly shaken, and he dwells on this &ldquo;failure&rdquo; as we do a mundane escort quest. As I sift through more pawns in the rift, I cling to Oni &mdash; in all his myriad forms as I have him try different classes and builds &mdash; as both comfort and constant. There are many like him, but he is mine, and I think about what he&rsquo;s doing while I&rsquo;m offline and wonder what he&rsquo;s learning, not just from other players but other pawns.&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25354649/Dragon_s_Dogma_2_20240322220356.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot from the video game Dragon’s Dogma 2." title="A screenshot from the video game Dragon’s Dogma 2." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Capcom" />
<p>My pawns discuss the troubling rumor of Dragonsplague, which supposedly makes them hostile and unmanageable. The disease passes around like a hot potato. According to a friend, I can &ldquo;cure&rdquo; Oni by letting him go off to another realm and infect someone else&rsquo;s pawn. The problem is that I don&rsquo;t know what the symptoms are; a game pop-up explains that the pawns won&rsquo;t even know if they&rsquo;re infected. It&rsquo;s not long before I find out, spotting Oni with bright red eyes, oblivious to his predicament. To be on the safe side, I strip him of his belongings and armor; this is when I notice that my third pawn, Xun, is hiding red eyes under her low-brimmed hat. To be on the even safer side, I throw all three of them into the sea, where The Brine dissolves their flesh and bears them back to the rift. When I pick up Oni afresh, he apologizes for his failure.</p>

<p>The truth is, I am the sick one. I may not have finished the first <em>Dragon&rsquo;s Dogma</em>, but I am well on the way to becoming a <a href="https://www.pastemagazine.com/games/dragons-dogma-2/65-hours-with-dragons-dogma-2">dogma sicko</a>. The pawns aren&rsquo;t just core gameplay mechanics but the key to how the game so brilliantly embraces the constraints of narrative and artifice. There is no attempt at assimilating this conceit of pawns into grounded fact or a sense of &ldquo;immersion.&rdquo; This is a story about the way stories are told and retold &mdash; through pawns and players &mdash; and the body of knowledge that forms between the bones of that shared lore. There is nothing immersive about constantly being reminded of the framework in which Vermund and Battahl exist.</p>

<p class="has-end-mark">Instead, it&rsquo;s an exquisitely imperfect trinity of emergent narrative, ambient multiplayer, and the eternal adage of <em>shit happens</em> &mdash; and sometimes that&rsquo;s all you need from three weird little guys for an incredible adventure.</p>

<p><em>Dragon&rsquo;s Dogma 2 <em>is available now on PC, PS5, and Xbox Series X / S.</em></em></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Alexis Ong</name>
			</author>
			
			<title type="html"><![CDATA[Flop rock: inside the underground floppy disk music scene]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/24034551/floppy-disk-music-scene-underground-diy" />
			<id>https://www.theverge.com/24034551/floppy-disk-music-scene-underground-diy</id>
			<updated>2026-01-26T11:57:08-05:00</updated>
			<published>2024-02-26T10:30:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Internet Culture" /><category scheme="https://www.theverge.com" term="Music" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[The first computery thing I do in the year 2024 is nudge a 3.5-inch floppy disk into a USB floppy drive that I bought from an online merchant working out of Singapore&#8217;s onetime hotbed of &#8217;90s computer piracy. I&#8217;m briefly startled by the drive&#8217;s low mechanical whirring &#8212; a warm, ambient background score that instantly [&#8230;]]]></summary>
			
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<p>The first computery thing I do in the year 2024 is nudge a 3.5-inch floppy disk into a USB floppy drive that I bought from an online merchant working out of Singapore&rsquo;s <a href="https://en.wikipedia.org/wiki/Sim_Lim_Square">onetime hotbed of &rsquo;90s computer piracy</a>. I&rsquo;m briefly startled by the drive&rsquo;s low mechanical whirring &mdash; a warm, ambient background score that instantly transports me back to my childhood. Some of my first painfully preteen journals were hidden poorly on nondescript floppies just like this one. I click on the disk&rsquo;s sole file, an MP3 titled &ldquo;Inability to Perform Social Activities Is Considered Inferior,&rdquo; and <a href="https://www.discogs.com/artist/7521416-Yasuyuki-Uesugi">Yasuyuki Uesugi</a>&rsquo;s growling wall of experimental noise rolls through my apartment like a rogue wave at the beach. The track is one minute, 27 seconds long, and at 1.33MB, it almost hits the diskette&rsquo;s limit of 1.44MB.&nbsp;</p>

<p>Next up is a split release by two artists &mdash; Pregnant Lloyd and Team Phosphenes &mdash; then another filled with a mix of short experimental tracks. These small treasures have all come from a floppy-only net label called <a href="https://floppykick.bandcamp.com/">Floppy Kick</a>, a one-man operation run by Mark Windisch in Debrecen, Hungary. Each disk is numbered as part of a limited run. My copy of &ldquo;Inability to Perform Social Activities Is Considered Inferior&rdquo; is the third of five, which makes sense since there&rsquo;s a finite number of floppies being circulated around the world.&nbsp;</p>

<p>Floppy disk music arguably peaked in the 2010s, but in the 2020s, it&rsquo;s still going strong; Discogs.com shows a healthy 500-plus floppy releases in the 2020 category, which is more than the documented number of floppy music releases in the &rsquo;80s, &rsquo;90s, and &rsquo;00s altogether. Perhaps it&rsquo;s because we&rsquo;ve moved a little closer to their <a href="https://www.wired.co.uk/article/why-the-floppy-disk-just-wont-die">impending extinction</a>. Or maybe they&rsquo;re perfect reminders of how violently smashing bytes together on a thin, vulnerable plastic / magnet sandwich is still one of the most punk things you can do as a musician and artist.&nbsp;</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>“I just like how limited the format is”</p></blockquote></figure>
<p>More than 10 years ago, Windisch wanted to release his own noise music project, Eoforwine, in an &ldquo;extreme&rdquo; format. &ldquo;I found some sealed packages [of floppy disks] in the attic at our old house, so it seemed like a good idea,&rdquo; he says. &ldquo;I was already familiar with Discogs.com, so I made a proper entry for the release, also made a small blog and a Facebook page for the label.&rdquo; Within a month, a guy from Greece messaged about releasing a floppy demo; soon, Windisch was running Floppy Kick, getting to know other floppy enthusiasts, and swapping releases with other floppy labels. &ldquo;[I had] first used floppy diskettes (the larger, flexible ones) for my C64 computer when I was young,&rdquo; he adds, recalling childhood video game swaps as well as his father&rsquo;s use of floppies to transfer MIDI files from his synths to his laptop. &ldquo;I just like how limited the format is, and it&rsquo;s not easy to show something in such a small amount of data.&rdquo;</p>

<p>For decades, the floppy has been a quiet mainstay in DIY-driven media, especially in lobit subculture, which <a href="https://dozerblog.blogspot.com/2005/05/netlabel-profile-20kbps-rec.html">celebrates low-bitrate music</a> as a form of art and practicality. The added fact that floppies aren&rsquo;t made for long-term storage also forces their users to confront the transience of art and information in the face of time and decay. In 1993, Billy Idol launched a multimedia <a href="https://www.thatericalper.com/2018/11/08/the-contents-of-the-floppy-disc-that-came-with-promo-copies-of-billy-idols-cyberpunk-album-1993/">floppy disk</a> to accompany <em>Cyberpunk</em> &mdash; the first promo of its kind (inspired by a <a href="http://www.streettech.com/bcp/">1991 HyperCard stack</a>) that arguably left more of a mark on pop culture than the album. In 2009, artist and professor <a href="http://floriancramer.nl/">Florian Cramer</a> compressed <a href="http://floppyfilms.pleintekst.nl/oscars_2009/">every Oscars Best Film nominee onto a single floppy disk</a>, so that each was represented by an abstract, almost Mark Rothko-like moving image. And floppy music, in its powerfully weird little niche, is still alive and kicking even as the anemic remains of physical media are being miserably, myopically <a href="https://www.theverge.com/2023/10/13/23915567/best-buy-discontinue-physical-media-dvd-blu-ray">phased out of everyday retail</a>.&nbsp;</p>
<div class="bandcamp-embed"><a href="https://pionierskarecords.bandcamp.com/album/blue-train" target="_blank" rel="noopener noreferrer">View Link</a></div>
<p>There are almost 2,300 floppy releases listed on Discogs.com, most of which are electronic, but other genres include hip-hop, a smattering of classical and jazz, a bunch of metal subgenres, and &ldquo;non-music&rdquo; like <a href="https://www.discogs.com/release/2108714-Bjerga-Iversen-Short-Circuit">experimental field recordings from Norway</a> and <a href="https://www.discogs.com/release/22203400-Cocoonics-wu-HA">spoken word from China</a>. In 2018, <a href="https://www.rollingstone.com/pro/features/vaporwave-floppy-disk-trend-666085/"><em>Rolling Stone</em> covered</a> a &ldquo;mini-boom&rdquo; of vaporwave releases on floppies, noting that the lo-fi, lobit nature of vaporwave was an obvious match for the storage constraints of the 3.5-inch. There are net labels like <a href="https://losercrewrecordings.bandcamp.com/">Loser Crew</a>, <a href="https://pionierskarecords.bandcamp.com/">Pionierska Records</a>, and <a href="https://strudelsoft.bandcamp.com/merch">Strudelsoft</a> devoted to floppy releases, which are snapped up as soon as they launch. Floppies also pop up on broader retro labels like <a href="https://www.datadoor.net/">DataDoor</a>, which does Commodore 64 music. Floppy disks are a realm of technical extremities and some of the rarest and most collectible music in the world.&nbsp;</p>

<p>According to <a href="https://www.floppytotaal.org/">Floppy Totaal</a>&rsquo;s Niek Hilkmann and Thomas Walskaar, Discogs is &ldquo;the most reliable source&rdquo; to get a feel for what&rsquo;s out there. The two started Floppy Totaal as a festival in Rotterdam in 2014, until it morphed into a full-blown research project on obsolete media as cultural phenomena. &ldquo;We had also cassette events and minidisc events, at one point even mechanical music events with punch cards,&rdquo; Hilkmann explains on a Zoom call. Around the same time, they came across the then-thriving floppy scene in the Netherlands, mostly through the underground review blog <a href="https://yeahiknowitsucks.wordpress.com/">Yeah I Know It Sucks</a>, which inspired them to dig deeper into their project.</p>

<p>&ldquo;A lot of people have memories of floppy disks, or fascination for them, and so we soon found out that this little piece of plastic basically was the one medium that everybody used [and] had in mind when they think of obsolete or residual media,&rdquo; adds Hilkmann. Last year, Floppy Totaal published its first book, <a href="https://mitpressbookstore.mit.edu/book/9789493148864"><em>Floppy Disk Fever: The Curious Afterlives of a Flexible Medium</em></a>, featuring interviews with the floppy net label Pionierska Records and <a href="https://eyeondesign.aiga.org/we-spoke-with-the-last-person-standing-in-the-floppy-disk-business/">Tom Persky, who runs floppydisk.com</a>, the only remaining floppy seller / recycler in the business.&nbsp;</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>“A medium, artistically, is only interesting as long as it’s available.”</p></blockquote></figure>
<p>One prolific figure who drove Hilkmann and Walskaar&rsquo;s early induction into floppy music was Kai Nobuko, a critic for Yeah I Know It Sucks who makes music under the names Toxic Chicken and Covolux. Nobuko&rsquo;s catalog is vast and varied; a trip through his <a href="https://soundcloud.com/toxic_chicken">old SoundCloud account</a> conjures a heady specter of &rsquo;90s-era Warp Records electronica, rich, horn-laden drum and bass, and earnest lo-fi pop, while his <a href="https://escrec.bandcamp.com/">more up-to-date Bandcamp</a> features journeys into psychedelia, improv sampling experiments, and gamelan music.&nbsp;</p>

<p>&ldquo;I started with making MIDI music files, which are so little that it was easy to store them on floppy disks,&rdquo; says Nobuko. &ldquo;This was [my] first time&hellip; using floppies. Later I started to use <a href="https://fasttracker.en.softonic.com/">FastTracker</a> to make sample-based music,&rdquo; he explains, sticking to low sample rates, short samples, and mono / single-channel sound to keep file sizes small. &ldquo;I had to do quite a lot of experimenting with lobit encoding to be able to make the music sound good (to my ears) and also to optimize the space of the floppy to contain around 10 minutes of music in which the sounds were listenable and distinguishable.&rdquo; In his mind, it became a sort of sport to make these 10-minute mini-albums, with the added advantage that the data loss inherent in extreme lobit would produce &ldquo;nice ringing tones.&rdquo;&nbsp;</p>

<p>Nobuko believes the proliferation of floppy music in Western cultures is linked to strong punk movements with a DIY aesthetic. &ldquo;Also, the lobit scene seems to be bigger in countries that had bad internet connections, so they would already use lobit encoding to upload or download things online,&rdquo; he explains. In a similar vein, Hilkmann believes that floppy recordings are an explicitly anti-capitalist niche that exists outside the usual means of publishing music today on Spotify and other streaming services. &ldquo;A medium, artistically, is only interesting as long as it&rsquo;s available,&rdquo; he says. &ldquo;Now that floppy disks are becoming more and more difficult to get, they&rsquo;ve become more and more a collector&rsquo;s item almost, while a few years ago, it was more like almost a trashy medium that you could quickly get your hands on and do fun things with.&rdquo;</p>
<div class="bandcamp-embed"><a href="https://mridge.bandcamp.com/album/parallaxis" target="_blank" rel="noopener noreferrer">View Link</a></div>
<p>Hilkmann and Walskaar soon realized that the floppy world &mdash; at least the one they were able to explore &mdash; was mostly Western-oriented, with artists and musicians based in the US, Europe, and occasionally Canada. &ldquo;With the language barrier, it&rsquo;s a huge issue,&rdquo; says Walskaar. &ldquo;If you cannot search for it, it&rsquo;s really hard to find.&rdquo; He informs me that the word for &ldquo;floppy disk&rdquo; varies by country, not to mention numerous variable words for different music subcultures and local slang. &ldquo;The most famous example,&rdquo; says Hilkmann with a grin, &ldquo;is that in South Africa, the floppy disk is actually called the stiffy disk, because it isn&rsquo;t floppy at all.&rdquo;&nbsp;</p>

<p>On Discogs, though, it&rsquo;s possible to find some Chinese and Japanese floppy music, which may be the extent to which they are discoverable on the anglophone internet. Sifting through floppy releases, I become acquainted with a powerviolence band from Argentina <a href="https://en.wikipedia.org/wiki/Moria_Cas%C3%A1n">named after a campy Argentine actor</a>; <a href="https://en.wikipedia.org/wiki/Milo_(video_game)">this 1995 prog rock soundtrack of the adventure puzzle game <em>Milo</em></a>; and Rob Michalchuk, who runs a floppy-friendly label called <a href="https://www.discogs.com/label/102347-Poor-Little-Music">Poor Little Music</a>. Poring over the Floppy Kick offerings is tantalizing, too &mdash; many of its Bandcamp record pages don&rsquo;t have embedded playable tracks, which means the only way to hear them is to slam that &ldquo;buy now&rdquo; button. Windisch, who traveled to Rotterdam in 2019 to hold a workshop for Floppy Totaal, is still surprised and pleased to meet new customers, especially those who go out of their way to follow the artists he releases as opposed to being drawn to the novelty of the floppies. &ldquo;Only a handful of floppy release collectors and labels exist in the world, but I can&rsquo;t say that we all know each other,&rdquo; he says. Floppy Kick, to this day, is one of the oldest floppy labels still going strong.&nbsp;</p>

<p>What everyone does seem to know is that the floppy is running on borrowed time. Persky, the self-described &ldquo;last man standing&rdquo; in the floppy business, supposedly has around half a million floppies in stock but also told Floppy Totaal that he doesn&rsquo;t really know the exact value of his stock. Walskaar recalls that 10 years ago, floppies were relatively cheap and easy to find and that &ldquo;people were throwing them at you for free, basically.&rdquo; Today, it&rsquo;s a different story. &ldquo;Now, if you go on eBay or any other version of eBay and try to find floppies actually, price-wise, they&rsquo;re pretty expensive,&rdquo; he says. &ldquo;If you want new old stocks or unused old floppies, like straight from the packet, that&rsquo;s also getting pricey. Tom Persky confirmed that with us.&rdquo;</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>“When we think about media, we sometimes tend to forget that these are actually physical objects just slowly moving away.”</p></blockquote></figure>
<p>For Walskaar, the floppy disk has become symbolic, particularly since he&rsquo;s a graphic designer with an eye for visual meaning. &ldquo;It&rsquo;s still the icon of saving,&rdquo; he says. &ldquo;I don&rsquo;t think the CD will be the &lsquo;saving icon&rsquo; in a digital world. [The floppy] kind of lingers on [as] residual media where it sticks around society in a way.&rdquo; Hilkmann sees the floppy as a memento mori. &ldquo;It shows us that nothing is eternal and everything that seems to be very vague or obscure, especially in the digital realm, isn&rsquo;t that at all and will also eventually move away, change, and is something that we can also change for our own memories and on our own accord,&rdquo; he says. &ldquo;I&rsquo;m looking at it from a more romantic view. But it is also important to do this, I think. When we think about media, we sometimes tend to forget that these are actually physical objects just slowly moving away.&rdquo;</p>

<p>Cramer, the filmmaker who made the best Oscars films floppy and ruthlessly dissected David Cronenberg&rsquo;s film adaptation of <em>Naked Lunch</em> to fit on a 3.5-inch, once said that the &ldquo;<a href="https://www.wired.co.uk/article/why-the-floppy-disk-just-wont-die">floppy disk should die</a>,&rdquo; pointing to their useless, toxic plasticness in a world where it shouldn&rsquo;t exist. Turning my new Floppy Kick orders over in my hands, I understand the thought behind Cramer&rsquo;s words but remain torn between waves of sentimentality not just for the place of floppies in history but their presence as a tangible part of my own life.&nbsp;</p>

<p>Nobuko, too, shares my inclination for sentimentality. &ldquo;I don&rsquo;t agree with Florian about how floppies should die, even though of course [they] will in the end,&rdquo; he says. &ldquo;I think it is nice to be able to hold something in your hand, to collect something that becomes precious to you. I find it great that there is the option to stream music, it lets you listen and discover music that we might not find otherwise.&rdquo; This, he says, is significant in a period where internet platforms and music sites have proven to be unreliable, unstable, or unethical about artist payments. Even so, the floppy must be protected; throughout his email to me, he also shows concern for the delicate nature of floppies and the ever-present threat of magnets &mdash; the enemy of any self-respecting floppy collector.</p>

<p class="has-end-mark">In Nobuko&rsquo;s eyes, they&rsquo;re a sort of mysterious treasure, cloaked in offline exclusivity and very real scarcity. &ldquo;To me, the floppy represents a couple of things,&rdquo; he says. &ldquo;Nostalgia, but also a punk ethos. It feels highly personal. The floppy, as fragile as it is, has to be handled carefully. The label or musician has put a lot of thoughts in it. And I do think that they are adorable.&rdquo;</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Alexis Ong</name>
			</author>
			
			<title type="html"><![CDATA[Downpour is a new app that turns your photos into games]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/24071829/downpour-game-development-app-date-iphone-android" />
			<id>https://www.theverge.com/24071829/downpour-game-development-app-date-iphone-android</id>
			<updated>2024-02-14T10:00:00-05:00</updated>
			<published>2024-02-14T10:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Apps" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[In the past, when Lunar New Year rolled around, I would occasionally make a rude bingo card to ease the generational friction created by many disparate relatives suddenly spending too much time together. I didn&#8217;t share the bingo cards with everyone, but they were a small, silly way to let off steam and commiserate with [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="Image: Downpour" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25283769/05_downpour_tablet_screenshot.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>In the past, when Lunar New Year rolled around, I would occasionally make a rude bingo card to ease the generational friction created by many disparate relatives suddenly spending too much time together. I didn&rsquo;t share the bingo cards with <em>everyone</em>, but they were a small, silly way to let off steam and commiserate with like-minded victims enduring hours-long reunion dinners and polite family visits with very difficult people. This year, I was armed with something far superior: I made a (fictional) choose-your-own-adventure game in <a href="https://downpour.games/">Downpour</a> called <a href="https://www.youtube.com/watch?v=uf3ORMmEl1Y"><em>Dragon Me To Hell</em></a> that involved communing with my grandmother&rsquo;s late dog, possibly committing a small crime, and escaping to our freedom.</p>

<p>Downpour is a new app that lets you <a href="https://www.polygon.com/23030376/downpour-flatgames-game-design-tool-v-buckenham">stitch together pictures on your phone</a> to create simple interactive games with no programming or game design experience whatsoever. It&rsquo;s the brainchild of V Buckenham, an indie game veteran known for creating the <a href="https://cheapbotsdonequick.com/">Cheap Bots, Done Quick!</a> tool that gave us nearly a decade of fantastically creative art bots (until Twitter revoked large-scale API access in 2023). And with the touch of a button, you can share that game online.&nbsp;</p>

<p>Right now, Downpour games are bare-bones &mdash; only photos, no movies or GIFs &mdash; and delightfully quick to put together. As with Cheap Bots, Buckenham is taking a &ldquo;cost more to build, but cost less to run&rdquo; approach. When it launches on March 6th, Downpour will be free on iOS and Android with a small $4.99 / month subscription tier for extra features. (The aim is for these subscriptions to fully fund the app.) &ldquo;I want this to be a thing that people can use and that sticks around, and it feels like there&rsquo;s a better chance of that happening if it&rsquo;s just me,&rdquo; they say.&nbsp;</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>“I want this to be a thing that people can use and that sticks around”</p></blockquote></figure>
<p>I decided that my second effort would be a <a href="https://downpour.games/~onlyonifans/240210">tour of Lunar New Year goodies</a>, many of which are unique to Southeast Asia. I spent time during family visits taking pictures and putting together a mini-review gallery; this took around 30-ish minutes of dragging and dropping photos, typing blurbs, and linking pages together via interactive boxes. (You may find, for instance, that the &ldquo;prosperity box&rdquo; in my food tour has a hidden clickable spot.) As a quasi-luddite, all of this feels like the closest I&rsquo;ll ever come to making anything more involved than a basic Instagram post. As the day went on, I added more treats to my snack gallery; even now, I&rsquo;m brimming with ideas for more food-related experiments, perhaps ones that can offer a glimpse into my corner of the world.</p>

<p>Downpour isn&rsquo;t just about making and sharing a game but also offers a new way to explore and engage with your own ideas. For one thing, there&rsquo;s no algorithm to recommend games &mdash; so far, it seems that Downpour really shines as a place for works in progress where creators can add new surprises on the fly or use it as an interactive journal to expand on existing ideas. &ldquo;I do pottery, so I often use it as a kind of notebook when I go in,&rdquo; explains Buckenham. &ldquo;I&rsquo;m adding to it over time, like a selfie diary.&rdquo; As a result, the &ldquo;feed,&rdquo; or landing page, is just the latest thing someone has posted, which really helps if you like to use Downpour as a reference tool.&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25283799/01_downpour_tablet_screenshot.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot of the game making tool Downpour." title="A screenshot of the game making tool Downpour." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Downpour" />
<p>The immediate need to share my Lunar New Year game with others, though, was powerful. It is easy to see that Downpour has the potential to become a formidable niche for a new form of spontaneous, interactive social media art that can be done in minutes. As such, Buckenham has had to add moderation features to the project since they&rsquo;re doing everything solo. &ldquo;It&rsquo;s a lot of thinking about it as a social network, and trying to prepare for that, so if it does take off, then it&rsquo;s not going to be completely flooded with terrible things immediately,&rdquo; they say.</p>

<p>One issue I had while making <em>Dragon Me To Hell</em> was that my searches for fair use dragon images returned an overwhelming amount of anemic AI-generated art. The idea, of course, is for you to use your own art and photos on Downpour, but that&rsquo;s asking a lot from a one-click culture weaned on instant reaction pics. I ask Buckenham if they&rsquo;re worried about Downpour becoming overrun with AI art. &ldquo;I feel a little bit conflicted about it,&rdquo; they say, acknowledging that it&rsquo;s difficult to have productive conversations about generative art without attracting art bot jockeys who conflate prompts with skill. &ldquo;I don&rsquo;t know how much of a live issue it&rsquo;s going to be, but I don&rsquo;t want to have any blanket bans against it,&rdquo; they add. &ldquo;There are people who genuinely enjoy doing that, and I don&rsquo;t want to take that away from them, but at the same time I&rsquo;m not really keen on it myself.&rdquo;</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>“It’s a lot of thinking about it as a social network, and trying to prepare for that”</p></blockquote></figure>
<p>In previous interviews, Buckenham has cited inspiration from <a href="https://flatgame.itch.io/first-timers-tutorial">Flatgames</a>, a genre of simple 2D games informed by DIY zine culture. It&rsquo;s clear to see the common threads between Downpour and Flatgames, though the latter also involves simple movement controls and a single track of sound (usually field recordings or ambient noise). I ask Buckenham if they&rsquo;d like to introduce sound to Downpour in the future, to which they give a resounding yes, with the caveat that adding audio often comes with a whole new world of potential licensing problems. For now, though, the most exciting thing about Downpour is that you can make an interactive story without any special effort or training and share it with the push of a button.&nbsp;&nbsp;</p>

<p>In some ways, working on my two little projects conjured the same vibe I get from the <a href="https://en.wikipedia.org/wiki/Slow_Food">slow food movement</a> &mdash; highly localized experiences that require just a little more time and thought than the average social media post. It&rsquo;s that tiny extra bit of interactivity, the simple act of choosing to click through, that makes all the difference. And for the first time in years, I feel like I want to make art again. &ldquo;Some of the best feedback from beta testers is actually people who are like &lsquo;I downloaded and played with this, and it&rsquo;s really exciting, and then I went off and made a load of art, intending to put it into a Downpour game, and it really revitalized my relationship with art,&rsquo;&rdquo; says Buckenham.&nbsp;</p>

<p>Downpour is also, quite consciously, a tool made with accessibility, approachability, and versatility in mind. &ldquo;It feels important to me that you can download [your games],&rdquo; says Buckenham, who wrote a tutorial on how to put Downpour games on Neocities webpages; they plan to do a guide for how to put the games on <a href="http://Itch.io">Itch.io</a>, too. Buckenham is also active on <a href="https://www.theverge.com/2022/8/3/23288689/cohost-social-media-css-games">Cohost</a>, where it is possible to use iframes (or in Cohost parlance, <a href="https://cohost.org/easrng/post/313906-an-iframe-in-a-chos">chiframes</a>) to embed a Downpour game in an HTML post.</p>

<p class="has-end-mark">&ldquo;I&rsquo;ve deliberately not added that many features to [Downpour], because if I can get it launched and it has this base functionality&hellip; and it&rsquo;s easy to use&hellip; then people will be excited for new features that <em>can </em>get added,&rdquo; they laugh. &ldquo;Right now, my mindset is really looking forward to launching it, so I can get back to developing it.&rdquo;</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Alexis Ong</name>
			</author>
			
			<title type="html"><![CDATA[Pokémon Sleep helped me catch ’em all — all the z’s, that is]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/23893260/pokemon-sleep-insomnia-app-nintendo-aid" />
			<id>https://www.theverge.com/23893260/pokemon-sleep-insomnia-app-nintendo-aid</id>
			<updated>2023-10-20T09:00:00-04:00</updated>
			<published>2023-10-20T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Apps" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Health" /><category scheme="https://www.theverge.com" term="Mobile" /><category scheme="https://www.theverge.com" term="Nintendo" /><category scheme="https://www.theverge.com" term="Pokemon" /><category scheme="https://www.theverge.com" term="Science" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[For a long time, the only thing I knew about Pok&#233;mon was the shitposter theory that a clown named Mr. Mime was Ash Ketchum&#8217;s secret father. I&#8217;d never played any of the games or watched the cartoons; it is occasionally hard to explain how I totally missed the Pok&#233;mon boat as an elder millennial who [&#8230;]]]></summary>
			
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<p>For a long time, the only thing I knew about <em>Pok&eacute;mon</em> was the shitposter theory that a clown named Mr. Mime was Ash Ketchum&rsquo;s secret father. I&rsquo;d never played any of the games or watched the cartoons; it is occasionally hard to explain how I totally missed the <em>Pok&eacute;mon</em> boat as an elder millennial who had little interest in picking any of it up. But a few months ago, The Pok&eacute;mon Company finally got me with <a href="https://www.theverge.com/23802801/pokemon-sleep-iphone-android-hands-on"><em>Pok&eacute;mon Sleep</em></a>.&nbsp;</p>

<p>As a lifelong insomniac who had recently regressed to upsetting levels of sleep dysfunction, this was a chance to finally dive into what seemed like a cute, low-stakes, low-barrier-to-entry app that could keep me company at four in the morning. The concept is simple: <em>Pok&eacute;mon Sleep</em> is framed as a &ldquo;sleep research study,&rdquo; where, each week, the player feeds and studies a Snorlax, whose &ldquo;drowsy power&rdquo; attracts other pok&eacute;mon when it sleeps. As the Snorlax grows, it attracts more pok&eacute;mon, which can be caught as indentured research assistants to collect food for the Snorlax. No one sleeps until the player sleeps. As the day goes on, the helpers get tired &mdash; their smiles start to fade, and their little eyelids droop while they wait for the sweet release of unconsciousness.</p>

<p>The only way to play is to sleep; if you want to be good, you need to sleep well, but if you want to be great, you need to sleep <em>consistently </em>well.</p>

<p>Today, a Snorlax is the first thing that greets me in the morning and the last thing I see at night. I&rsquo;ve been in bed by 2AM for the last 67 nights and had at least seven hours of sleep every single time. Out of these past weeks, I&rsquo;ve had what <em>Pok&eacute;mon Sleep</em> deems &ldquo;S-tier&rdquo; sleep every week except two, which merely earned an &ldquo;A&rdquo; rank. Three times a day, I briefly open the app to cook meals for my Snorlax and distribute candy to my tireless little helpers. I can even recognize a bunch of them now and some of their evolution patterns; the other day, I eagerly paid for extra-expensive gas to qualify for a limited-edition Snorlax car dehumidifier, and just today, I bought a Slowpoke-shaped wrist rest. Is this healthy? I don&rsquo;t know. Is relying on <em>Pok&eacute;mon</em> to maintain a manageable sleep cycle a good thing?&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25007184/IMG_5826.PNG?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot from the video game Pokémon Sleep." title="A screenshot from the video game Pokémon Sleep." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: The Pokémon Company" />
<p>To call <em>Pok&eacute;mon Sleep</em> a <em>game </em>is marketing. It&rsquo;s essentially a gamified sleep tracker that weaponizes cuteness and the sort of idle, casual pet care psychology that took off when <a href="https://www.smithsonianmag.com/innovation/keeping-tamagotchi-alive-180979264/">Bandai introduced the Tamagotchi in 1996</a>. It&rsquo;s free to play, but the microtransactions are there if you want them; if you&rsquo;re determined to treat your Snorlax like a hardcore gamer&rsquo;s science experiment, there is all sorts of diehard min-max strategizing going on in the <em>Pok&eacute;mon Sleep</em> Reddit that flies in the face of the whole chill sleepytime vibe. It also seems to be the most polarizing <em>Pok&eacute;mon</em> installment &mdash; people either love it or hate it, which seems to depend on whether they actually need &ldquo;help&rdquo; in the sleep department.&nbsp;</p>

<p>From 2008 to 2014, I needed <em>a lot</em> of help sleeping via heavy medication and therapy (and unofficially, and very inadvisably, alcohol), which helped me maintain the semblance of a &ldquo;normal&rdquo; day / night cycle. After I went off my prescription &mdash; a weird and wobbly transition into a world without pharmaceutical training wheels &mdash; I slowly gained confidence in my internal body clock. For several years, I enjoyed regular unmedicated sleep at mostly appropriate times, and it was great. Then came the pandemic, which sent me hurtling back in time to my oldest and worst friends: insomnia, polyphasic sleep, and the general sense of feeling like shit.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>A Snorlax is the first thing that greets me in the morning and the last thing I see at night</p></blockquote></figure>
<p>When I told my psychiatrist about <em>Pok&eacute;mon Sleep</em>, she was visibly intrigued, especially given my sleep history and tendency toward addiction. I asked if she thought the app was unethical for someone like me, and without hesitation, she said, &ldquo;No.&rdquo; If we operate on the premise that we&rsquo;re all glued to our phones as adults, she explained, that there&rsquo;s no real long-term solution to keep people off their phones, something like <em>Pok&eacute;mon Sleep</em> might actually be doing something productive for people like me. I brought this same question to <a href="https://sites.google.com/view/stijnmassar/home">Stijn Massar</a>, a neuroscientist and research assistant professor at the <a href="https://sleepcognition-lab.org/">Sleep &amp; Cognition Laboratory</a> at the National University of Singapore. &ldquo;I think I would agree with that,&rdquo; Massar said. &ldquo;For most adults, staying off phones is a very difficult thing.&rdquo; I didn&rsquo;t anticipate such easy endorsement from health and science professionals, but I eagerly accepted it as a sort of quasi-fatalist validation of my new routine.&nbsp;</p>

<p><em>Pok&eacute;mon Sleep</em>, though, is supposedly an app for users ages four and up, which seems like a perplexingly young age for a sleep tracker. &ldquo;Of course you do want kids to engage in healthy behaviors, but does it necessarily have to be through a game&hellip; or an app, and what are the side effects of that?&rdquo; asked Massar, who has young children of his own. For several days before our call, he&rsquo;d tried to use the app himself, but it had refused to log his sleep. I explained that the app doesn&rsquo;t necessarily need to be open all day &mdash; the more you &ldquo;work&rdquo; your food-gathering helpers, for instance, the more tired they get.</p>

<p>&ldquo;It&rsquo;s not a typical game in terms of it not being maximized for engagement&hellip; there&rsquo;s a limit to it and there&rsquo;s a very clear objective of getting habits in sync with what&rsquo;s supposed to be healthy, so that part is good,&rdquo; he said thoughtfully. &ldquo;Like as parents we do everything within our normal capacity to get them to do healthy sleep. Adding phone games to the mix, would that pose any other problems? This of course is something that&rsquo;s very hard to answer.&rdquo;</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>“For most adults, staying off phones is a very difficult thing.”</p></blockquote></figure>
<p>All the <em>Pok&eacute;mon Sleep</em>-ing parents I know are unanimously against the idea of their kids using it; sleep trackers are primarily an adult-focused technology, which isn&rsquo;t entirely surprising given that <a href="https://sleep.hms.harvard.edu/education-training/public-education/sleep-and-health-education-program/sleep-health-education-79">our ability to sleep often declines with age</a>. Edmond Tran, editor at <em>GamesHub</em> Australia, is the only other games journalist I know who has faithfully stuck with <em>Pok&eacute;mon Sleep</em> since launch. Before that, he had subpar sleep patterns and often used his kid-free hours at night for &ldquo;me time&rdquo; that, more often than not, involved video games. &ldquo;I actually went to bed at earlier hours for the first week or so because I was excited to try [<em>Pok&eacute;mon Sleep</em>], which went a long way in building a good routine,&rdquo; he said, though his discipline has since faltered. &ldquo;There is still a routine there &mdash; in bed by midnight most nights, and I haven&rsquo;t missed a night since.&rdquo;</p>

<p>Before trying <em>Pok&eacute;mon Sleep</em>, Rachel Tan, a full-time corporate performance manager and mother of twin babies, had occasional bouts of insomnia and struggled to sleep a few times a week. &ldquo;I realized I unconsciously tried to meet the preset sleep time and that in turn made me put my phone down earlier than I usually would have,&rdquo; she said, though her interest started to wane about a month in because her sleep style (she hardly gets any &ldquo;slumbering&rdquo; sleep, the deepest zone of sleep in the app) has remained largely the same. &ldquo;It&rsquo;s pretty much a Tamagotchi and sleep app slapped into one&hellip; I think if you&rsquo;re a pretty consistent sleeper, there&rsquo;s very little value in <em>Pok&eacute;mon Sleep</em>.&rdquo;</p>

<p>There is a lot of value, though, for enterprising companies to create a sense of need for sleep trackers, especially when the global sleep economy &mdash; an ecosystem of sleep-related products and services and apps often framed as health-adjacent tools for self-empowerment &mdash; is <a href="https://www.statista.com/statistics/1119471/size-of-the-sleep-economy-worldwide/">supposed to be worth $585 billion next year</a>. <em>Pok&eacute;mon Sleep</em> occupies an awkward but fascinating spot between game and app; most people hear &ldquo;Pok&eacute;mon&rdquo; and immediately think of a game, when the reality is that this is just a very cleverly designed sleep tracker with world-famous characters driving all of its features. &ldquo;I talk to very few people about <em>Pok&eacute;mon Sleep</em> because most of the people I socialize with have little interest in games, and the one time I did bring it up they looked at me like I was crazy,&rdquo; says Tran. &ldquo;But I talked about it as a gamified sleep tracker more than a game or app, because really the primary hook for me is the behavioral encouragement and data collecting aspect of it.&rdquo;&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25007189/IMG_6416.PNG?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot from the video game Pokémon Sleep." title="A screenshot from the video game Pokémon Sleep." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: The Pokémon Company" />
<p>There is one contingent of parents that seems to find value in <em>Pok&eacute;mon Sleep:</em> parents of adolescent kids who refuse to give up their smartphones at night. After my psychiatrist told me she&rsquo;d tried playing <em>Pok&eacute;mon Sleep </em>(she found it annoying), she explained that the app had become a successful tool for parents who routinely got into fights with their 12-year-olds over phone use. &ldquo;We&rsquo;ve closed the book on whether kids need phones,&rdquo; she said, matter of factly explaining that most if not all Singaporean schools use social media and messaging apps like WhatsApp to distribute important information to students. Not having a smartphone isn&rsquo;t about FOMO but, rather, about gaining information about tests and homework and class announcements; daily smartphone use among children <a href="https://www.moh.gov.sg/docs/librariesprovider5/resources-statistics/educational-resources/annex---evidence-review-of-screen-use-in-childhood-(1).pdf">is so common </a>in Singapore that there&rsquo;s even a government campaign called <a href="https://www.touch.org.sg/about-touch/tips-and-resources/details/2023/09/05/my-first-device-campaign">My First Device</a> that frames smartphones as a vital life milestone.</p>

<p>In my shrink&rsquo;s experience, this new norm has meant a dramatic uptick in family screaming matches over smartphones after dark and even cases of children silently belly-crawling into their parents&rsquo; room at night to retrieve their confiscated phones. <em>Pok&eacute;mon Sleep </em>has become a sort of weird compromise where bedtimes are transparent and kids are disincentivized from playing <em>Fortnite</em> all night in case it impacts their potential pok&eacute;mon catches.</p>

<p>I&rsquo;m undeniably here for the behavioral encouragement, not least because it involves adorable little creatures and the perennial make-believe joy of feeding and caring for a pet. My friend Ruby, a recent <em>Pok&eacute;mon Sleep</em> convert, is admittedly only playing it for the cute factor. &ldquo;I don&rsquo;t really need it to sleep, though I do like that it keeps me from staying up too late,&rdquo; she said, admitting that she&rsquo;ll probably drop off when her boyfriend comes to visit. Still, she&rsquo;s developed a conscious bedtime routine and admits she was much less disciplined before the app. &ldquo;My bedtime is set to 12:05AM and my phone is firmly put away by 12:20AM every night unless I&rsquo;ve been out,&rdquo; she said. &ldquo;I was just telling my brother that I&rsquo;ll probably never play another Pok&eacute;mon console game because I cannot dedicate that kind of time to leveling pok&eacute;mon&hellip; [in <em>Pokemon Sleep</em>] they level up while I&rsquo;m <em>sleeping</em>.&rdquo;</p>

<p>Here lies the core of <em>Pok&eacute;mon Sleep</em>&rsquo;s warm, cozy allure: it&rsquo;s not <em>quite </em>a conventional idle game, which is the sort of game that chugs along with or without player interaction. There are thousands of absolutely brain-dead idle games out there that are the equivalent of &ldquo;put something on TV in the background while you&rsquo;re busy,&rdquo; and the only one I really liked was <a href="https://www.theverge.com/2016/1/1/10699976/neko-atsume-the-game-of-passivity"><em>Neko Atsume</em></a>, a cat-collecting idler that only really &ldquo;worked&rdquo; if you actually let time pass. <em>Pok&eacute;mon Sleep</em> is a game whose famous &ldquo;gotta catch &rsquo;em all&rdquo; feature only kicks in when you&rsquo;re literally asleep. Considering that many early idle games were <a href="https://www.gamedeveloper.com/design/the-rise-of-games-you-mostly-don-t-play">reportedly made as parodies</a> of MMORPG rewards and hyper-capitalistic progress systems, <em>Pok&eacute;mon Sleep</em> represents a new breed in this line of experimentation in an age of unprecedented technological invasiveness.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>Sleep — the thing that many of us consider a sacred sanctuary of rest and regeneration, is also an economic concern in a capitalist framework</p></blockquote></figure>
<p>Sleep, the final frontier of personal space in an ever-shrinking world of constant surveillance and endless metrics, no longer belongs only to me &mdash; it also belongs to my pok&eacute;mon. In the eyes of The Pok&eacute;mon Company, I am now a dedicated, productive sleeper, which might feel like an incredibly cynical dig, but it is worth noting that the Sleep &amp; Cognition Laboratory&rsquo;s website, while listing the impact of sleep deprivation on our cognition and health, is also explicitly clear that poor sleep &ldquo;<a href="https://sleepcognition-lab.org/research/sleep/">imposes a 2-4% drag on the GDP of developed nations</a>.&rdquo; Yes, sleep &mdash; the thing that many of us consider a sacred sanctuary of rest and regeneration, is also an economic concern in a capitalist framework.</p>

<p>It&rsquo;s comically dystopian, but once megacorps figure out how to make us materially productive in sleep, we&rsquo;ll experience a planetwide seismic tremor from every classic science fiction writer rolling over in their graves. But if there were any brand that could accomplish the tricky task of making the concept of sleep-to-play a viable, desirable product &mdash; one that&rsquo;s still so novel and silly that it can&rsquo;t <em>possibly</em> be <em>anything</em> but a benign, niche bit of fun in its current incarnation &mdash; it&rsquo;s going to be one of the most identifiable brands in the world, responsible for putting multiple generations of kids on collectibles.&nbsp;</p>

<p><em>Pok&eacute;mon Sleep</em>, for all the structure and behavioral modification it has brought to an otherwise difficult process for me, is a wildly imperfect tool. Like all sleep trackers, its appeal boils down to two questions: do sleep trackers <em>help</em>, and do sleep trackers <em>work</em>? The gold standard of sleep tracking, according to Massar, involves <a href="https://www.mayoclinic.org/tests-procedures/polysomnography/about/pac-20394877">polysomnography</a> &mdash; imagine a science fiction film scene where someone is plastered with little nodes and sensors amid a tangle of monitors and recording equipment. Sleep tracking apps aren&rsquo;t as accurate, but their widespread accessibility means that anyone with a smartphone can have a general idea of what happens after dark.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25007207/IMG_7180.PNG?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot from the video game Pokémon Sleep." title="A screenshot from the video game Pokémon Sleep." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: The Pokémon Company" />
<p>There is no objectively perfect amount of sleep, and the pervasiveness of smartphones and smartwatches has also created a phenomenon of people who tend to fixate on their own body metrics. &ldquo;Some people take it more seriously than others, some people respond more negatively than others,&rdquo; said Massar, who believes people should simply see sleep trackers as a measurement instrument, like a weighing scale. &ldquo;Sleep trackers&hellip; won&rsquo;t necessarily provide a way to improve your sleep, but if you have other ways to improve sleep habits, using sleep trackers to track where you are and help you gain some insights&hellip; it&rsquo;s not necessary to obsess over 30 minutes more of a deep sleep period or 30 minutes more of an REM sleep period.&rdquo;</p>

<p>Massar also believes sleep simply isn&rsquo;t as easily gamifiable as other behaviors, pointing to Singapore&rsquo;s public fitness campaigns like the <a href="https://www.healthhub.sg/programmes/37/nsc">National Steps Challenge</a>. The excitement of catching pok&eacute;mon through gameplay adds a new dimension to the act of sleep that can help reframe a person&rsquo;s experience around sleep. Personally, when it&rsquo;s time to feed my Snorlax or go to bed, it almost feels like I&rsquo;m on autopilot now, which is probably for the best because if I really stopped to think about the role of <em>Pok&eacute;mon Sleep</em> in my ability to keep a sane and productive schedule, my neurosis would keep me up at night.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>If this is how I regain control of my circadian cycle, through Psyducks and Chikoritas and an inexplicable number of Rattatas, then so be it</p></blockquote></figure>
<p>After all, this is my first time collecting and evolving all of these occasionally horrifying little abominations, learning that Moomoo Milk actually comes from Miltank and that the &ldquo;slowpoke tail&rdquo; cooking ingredient isn&rsquo;t a descriptive name for an herb or plant. I have, for better or worse, hitched my sleep health wagon to a frighteningly appealing brand rich in both novelty and nostalgia, which is extremely vexing for someone who hates&nbsp;normalizing technology that listens to your breathing in bed.</p>

<p>But if this is how I regain control of my circadian cycle, through Psyducks and Chikoritas and an inexplicable number of Rattatas, then so be it. My sleep is now indirectly powered by The Pok&eacute;mon Company, and one day, because the arc of startup-era time bends toward monetization, perhaps this will turn into a wildly problematic springboard for sponsorships. Massar seemed genuinely interested in the fact that I could overcome such an entrenched history of insomnia with, well, pok&eacute;mon. I could use a generic sleep tracker, but let&rsquo;s be real &mdash; there&rsquo;s no cutesy appeal there.</p>

<p>Even my 72-year-old mother tried <em>Pok&eacute;mon Sleep</em> and marveled at the funny little animals for a few days before completely giving up. At least there&rsquo;s an element of pleasure in caring for these dopey little characters, even if it&rsquo;s a painfully self-aware pleasure that Pok&eacute;mon has now become a crutch for my insomnia. And I&rsquo;m not alone. Ed Tran is still keeping with it, as is Ruby, because it asks for such a low amount of engagement in exchange for a modest feeling of mundane grown-up accomplishment. &ldquo;I&rsquo;ll definitely continue to play it regularly,&rdquo; Tran said. &ldquo;I don&rsquo;t even really care about collecting more <em>Pok&eacute;mon Sleep</em> styles, I just like checking in on my little crew and growing a new Snorlax every week by feeding him terrible meals.&rdquo;</p>

<p>Like me, Tran, who maintains a casual &ldquo;transient friendship&rdquo; with his Snorlax, is more emotionally invested in the &ldquo;slow and gradual growth&rdquo; of his pok&eacute;mon helpers. And like me, he seems to have made peace with the fact that he&rsquo;s one of a handful of people who actually gets something out of the app.&nbsp; And while it feels like we&rsquo;re oddball anomalies in our respective social circles &mdash; most people I know don&rsquo;t need a sleep tracker and would rather use a respectable Fitbit because any sense of childlike wonder got sucked out of them a long time ago &mdash; <em>Pok&eacute;mon Sleep</em> recently celebrated <a href="https://www.japantimes.co.jp/business/2023/08/26/tech/pokemon-sleep-smartphone-apps/">10 million downloads</a>. It isn&rsquo;t quite near <a href="https://www.guinnessworldrecords.com/news/2016/8/pokemon-go-catches-five-world-records-439327"><em>Pok&eacute;mon Go</em>&rsquo;s 160 million download count in its first month</a>, but given <em>Sleep</em>&rsquo;s very niche appeal, it&rsquo;s like comparing apples to oranges when, at the end of the day, The Pok&eacute;mon Company has the last laugh for cornering both the apple and orange market. But Tran simply can&rsquo;t see <em>Pok&eacute;mon Sleep</em> as something that his family needs to do, too.</p>

<p class="has-end-mark">&ldquo;My kids don&rsquo;t need much encouragement to get to sleep, so I wouldn&rsquo;t let them use it if I could help it,&rdquo; he said. &ldquo;That said, my children&rsquo;s exposure to video games is very, very low compared to some of their peers. I don&rsquo;t want this life for them.&rdquo;</p>
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					</entry>
			<entry>
			
			<author>
				<name>Alexis Ong</name>
			</author>
			
			<title type="html"><![CDATA[Yellowjackets’ excellent cast pulls it through an uneven second season]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/23741292/yellowjackets-season-2-review" />
			<id>https://www.theverge.com/23741292/yellowjackets-season-2-review</id>
			<updated>2023-05-30T10:30:00-04:00</updated>
			<published>2023-05-30T10:30:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="TV Show Reviews" /><category scheme="https://www.theverge.com" term="TV Shows" />
							<summary type="html"><![CDATA[With the end of Yellowjackets&#8217; second season, even as a self-confessed indulger of period dramas and teen angst, I don&#8217;t know how they&#8217;re going to stretch it across three more seasons. (It was initially sold as a five-season show, and co-creator Ashley Lyle says they&#8217;re still on track for that.) I say this with both [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Showtime" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24690636/FwcFQizaIAAmbo3.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>With the end of <em>Yellowjackets</em>&rsquo; second season, even as a self-confessed indulger of period dramas and teen angst, I don&rsquo;t know how they&rsquo;re going to stretch it across three more seasons. (It was initially sold as a five-season show, and <a href="https://ew.com/tv/yellowjackets-five-season-plan/">co-creator Ashley Lyle says they&rsquo;re still on track for that</a>.) I say this with both love and optimism because it has, across the board, a brilliant ensemble cast with stellar chemistry; there&rsquo;s a little bit of meta irony in that, among the adult <em>Yellowjackets</em>, Juliette Lewis (Natalie), Christina Ricci (Misty), and Melanie Lynskey (Shauna) have the shared experience of beginning their acting careers as teens and making it big in the &rsquo;90s in a past iteration of Hollywood that thrived on the <a href="https://www.hollywoodreporter.com/tv/tv-features/yellowjackets-melanie-lynskey-christina-ricci-surviving-hollywood-1235191000/">trauma of young women</a>.</p>

<p>Perhaps disappointment is inevitable in a show about unreliable storytelling rituals (&ldquo;Storytelling&rdquo; is literally the name of this season&rsquo;s finale) and the projection of fantasy onto trauma. In the wilderness, the team struggles through their first winter while, in the present, the survivors struggle through what is essentially the aftermath of Shauna fucking around and finding out. That she&rsquo;s become a perpetually moving train wreck isn&rsquo;t particularly surprising or noteworthy, but Lynskey inhabits this role so well that it&rsquo;s often easy to forgive adult Shauna for being her own worst enemy.&nbsp;</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>In some ways, the show has played me like a fiddle</p></blockquote></figure>
<p>In some ways, the show has played me like a fiddle. The first season was an invitation to regress to a high school headspace where popularity mattered, and many of the characters were concerned &mdash; even in the face of death and dismemberment &mdash; about being liked. <em>Yellowjackets</em>&rsquo; strongest win this season has been slowly and somewhat unevenly turning that likability on its head (no, I don&rsquo;t mean the cannibalism) and deconstructing what passes for logic behind coming-of-age priorities.</p>

<p>There&rsquo;s real weight to the way Shauna (Sophie N&eacute;lisse) and Natalie (Sophie Thatcher) &mdash; the worn-down holdouts among ardent believers &mdash; slowly and inevitably succumb to madness clothed in self-righteous preternatural vibes. When young Lottie (Courtney Eaton) decides to pass on the mantle of leadership, it&rsquo;s not so much a blessing as a curse &mdash; a curse that becomes the foundation of the girls&rsquo; survival myth. &ldquo;Lottie is like this because of <em>us</em>,&rdquo; says Van (Liv Hewson), speaking to a multitude moving further away from the autonomy of their individual selves.&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24690637/Fv30vfDaIAEQjBQ.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A photo of Elijah Wood in Yellowjackets." title="A photo of Elijah Wood in Yellowjackets." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Showtime" />
<p>There is some profound moment-to-moment writing here that really gets at the heart of the show: the arbitrary nature of the wilderness; the need to mythologize things we can&rsquo;t understand; and the lengths we&rsquo;ll go to in the name of closure. It&rsquo;s a quiet, shameful delight to admit that the brutal beatdown between Shauna and Lottie brought out the sadist in me. Yes, it&rsquo;s a face-value inversion of the naive idea that only boys use violence to solve problems and girls adhere to an inscrutably cruel social code more often than their fists. But it was a long time coming, and there&rsquo;s palpable relief in Shauna&rsquo;s bloody catharsis. It also prompts a wave of acceptance about the group&rsquo;s nascent understanding of violence and its ability to manage the otherwise unmanageable.&nbsp;</p>

<p>The real senseless violence was watching clumsy stylistic elements severely undercut the momentum and energy of the performances on-screen. When episode seven opened with Kurt Cobain solemnly intoning &ldquo;Something in the Way,&rdquo; I didn&rsquo;t realize the most jarring obstacle this season would turn out to be music direction. It seems that <em>Yellowjackets</em>&rsquo; period quirks finally managed to hit my admittedly generous limits for easy sentimentality. More often than not, this season trotted out grunge / alt-rock singles like a preprogrammed MTV hour, to mixed effect.</p>

<p>When The Smashing Pumpkins&rsquo; &ldquo;Bullet With Butterfly Wings&rdquo; kicked in at the beginning of the girls&rsquo; first hunt, it might have delivered a killer gut punch 20 years ago but has, in the context of weaponizing iconic riffs, since diminished into the realm of background fodder. These musical flaws were (almost) balanced out by a wonderfully campy fantasy sequence in which Misty (Samantha Hanratty), ensconced in the hallucinatory confines of a flotation tank, finally gets some much-needed clarity &mdash; with a special guest appearance from Walter (Elijah Wood).</p>

<p>Where <em>Yellowjackets</em> consistently does well, even in this much patchier season, is in its dark humor. There&rsquo;s a universal resonance to the way we turn to pithy comebacks and bleak goofs under the worst possible conditions, bolstered by the purposefully unsubtle themes of &ldquo;teamwork&rdquo; and harmony as the girls, clad in their uniform letterman jackets, prepare for their second feast. There&rsquo;s some real levity in adult Natalie&rsquo;s cult-endorsing turnaround: having the closest thing to effective therapy she&rsquo;s had in years at Lottie&rsquo;s retreat, even when the &ldquo;truest most authentic selves&rdquo; messaging gets a little heavy-handed. There&rsquo;s also comfort in Jeff&rsquo;s (Warren Kole) minor redemption arc from pathetic blackmailer to supportive family man, which started to grow on me in the face of Shauna&rsquo;s descent into &ldquo;self-care.&rdquo;</p>

<p>And if coach Scott (Steven Krueger), the poor soul who simply can&rsquo;t get away, ends up having to share his new refuge with the girls for the rest of the winter, that right there is some great tragicomedy.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24690642/FvJ9wIqagAEbsZK.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A photo of Lauren Ambrose&nbsp;in Yellowjackets." title="A photo of Lauren Ambrose&nbsp;in Yellowjackets." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Showtime" />
<p><em>Yellowjackets</em> is not a subtle piece of storytelling, nor is it meant to be. It&rsquo;s a show about craving and compulsion and the need for closure. It&rsquo;s also a show about eating your friends because, if not, you&rsquo;re gonna die. When young Van gives Travis (Kevin Alves) a firm but encouraging talk in the wake of the hunt, I want to believe the whole group, as one multiheaded organism, is finally entering full goblin (I really mean gobblin&rsquo;) mode. Please let this be the point of no return. But there are Three! More! Seasons! Frankly, I don&rsquo;t need more emo ruminations on what it means to be a good person in the face of dire odds; we&rsquo;re already watching the grown survivors try and fail to reconcile their survival sins with the present.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p><em>Yellowjackets</em> is not a subtle piece of storytelling</p></blockquote></figure>
<p>The cast is the real linchpin of this show, and it&rsquo;s frustrating to muddy the strength and presence of their characters with a distinctly &ldquo;<em>Yellowjackets</em> is testing well across this demographic so we must throw more &rsquo;90s into this already saturated pastiche&rdquo; creative strategy. It&rsquo;s like people who loudly use 10 cloves of garlic in a three-clove recipe because they unabashedly love garlic and either don&rsquo;t realize or care that their overindulgence will derail the flavor of the whole dish.</p>

<p class="has-end-mark">I don&rsquo;t know what to expect from the next few seasons &mdash; but I can only hope they&rsquo;ll cut back on overcooking and overseasoning a perfectly good cut of meat.</p>

<p><em>Yellowjackets <em>season 2 is out now on Showtime.</em></em></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Alexis Ong</name>
			</author>
			
			<title type="html"><![CDATA[A trip to Dyson’s dirt-filled, germ-obsessed world]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/5/22/23732748/dyson-hq-factory-singapore-tour-new-vacuums-purifier-robovac" />
			<id>https://www.theverge.com/2023/5/22/23732748/dyson-hq-factory-singapore-tour-new-vacuums-purifier-robovac</id>
			<updated>2023-05-22T23:00:00-04:00</updated>
			<published>2023-05-22T23:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Smart Home" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[The Dyson Kool-Aid is powerful. For a week after touring Dyson&#8217;s Singapore headquarters, soaking up talks and presentations on filth and viruses, I can&#8217;t help but feel like my home isn&#8217;t clean enough. I&#8217;d always known that dust mites were an inevitable problem in all beds, but I&#8217;d never really had the urge to learn [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="Dyson’s Singapore HQ." data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24674088/IMG_3302.JPEG?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	Dyson’s Singapore HQ.	</figcaption>
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<p>The Dyson Kool-Aid is powerful. For a week after touring Dyson&rsquo;s Singapore headquarters, soaking up talks and presentations on filth and viruses, I can&rsquo;t help but feel like my home isn&rsquo;t clean enough. I&rsquo;d always known that dust mites were an inevitable problem in all beds, but I&rsquo;d never really had the urge to learn about how they defecate in the unreachable bowels of my mattress, filling our homes with allergy-causing poop. Thanks to Dyson, I now spend way too much time thinking about microscopic crap that cloaks my body as I sleep.</p>

<p>&ldquo;Dust is a problem,&rdquo; announces Zerline Lim, an associate principal engineer from Dyson&rsquo;s Malaysian labs, during an hour-long presentation on dust and air science. For Dyson&rsquo;s team, though, it&rsquo;s less of a problem and more of a standing invitation &mdash; dust, to them, is a gateway into people&rsquo;s lives.</p>

<p>You don&rsquo;t need to tell me twice &mdash; I&rsquo;m the sort of person who wakes up with watery eyes and pops a Zyrtec every day &mdash;&nbsp;and today, Dyson is unveiling a new range of cleaning products to address that sort of thing. It&rsquo;s an unsurprisingly pricey set of gadgets that does more of the same robust cleaning and air filtering that the company has become known for. But this new set of toys is being introduced to a pandemic-driven world where our concerns around dust, <a href="https://www.theguardian.com/world/2020/may/04/is-air-pollution-making-the-coronavirus-pandemic-even-more-deadly">air pollution</a>, and <a href="https://penntoday.upenn.edu/news/anxiety-post-covid-world">germs</a> have stoked interest in better and more powerful cleaning solutions.</p>

<p>It&rsquo;s a sweltering Tuesday morning as I walk into the vast, cool interior of Dyson&rsquo;s global headquarters in Singapore &mdash; an Edwardian-style brick behemoth that was once the St James Power Station, Singapore&rsquo;s first power plant. After a stint as a warehouse, in 2006, the location became a sprawl of cheesy harborside nightclubs with flashy cars and obnoxious drunks. Now, it&rsquo;s pristine and quiet, a serene corporate haven of concrete, glass, and open-plan office spaces nestled within the building&rsquo;s original industrial steel skeleton. On the ground floor&rsquo;s communal area is a small copse of trees, which I&rsquo;m told contained some rather unhappy snakes when they first arrived.</p>

<p>Inside, I take a mini-tour of Dyson products on display in the cavernous reception area, which includes a functioning prototype of <a href="https://www.straitstimes.com/singapore/dyson-to-close-automotive-division">its canceled electric car &mdash; a hulking, boxy SUV that would have been manufactured in Singapore</a>. There&rsquo;s even a Recyclone, a vacuum cleaner made entirely of recycled plastic that apparently remains <a href="https://www.vacuumland.org/cgi-bin/TD/TD-VIEWTHREAD.cgi?17674">a real catch among vacuum cleaner enthusiasts</a> due to how few were ever produced. The common thread between these failures, at least how they&rsquo;re spun, is that Dyson was too ahead of its time. The Recyclone came out in 1995 when &ldquo;there was a perception that because they were made out of recycled plastic, they weren&rsquo;t as good,&rdquo; says floorcare VP Charlie Park. The car project, which involved costly original designs, <a href="https://www.electrifying.com/blog/knowledge-hub/what-happened-to-the-dyson-electric-car">wasn&rsquo;t commercially viable</a>. It was the same story for Dyson&rsquo;s short-lived <a href="https://www.irishtimes.com/business/the-dyson-contrarotator-1.1115006">Contrarotator washing machine</a>. In 2023, things are different for the technologically bold and environmentally sustainable. Fast failures and clean green consumerism are positive selling points amid a climate crisis.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24674272/IMG_3204.JPEG?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="Three identical stick vacs mounted to a wall. They are mostly a drab gray, but the new Submarine heads are brightly colored turquoise and red." title="Three identical stick vacs mounted to a wall. They are mostly a drab gray, but the new Submarine heads are brightly colored turquoise and red." data-has-syndication-rights="1" data-caption="The Dyson v15s Detect with the new Submarine mopping attachment." data-portal-copyright="" />
<p>We&rsquo;re here to learn about the &ldquo;future of clean&rdquo; and the company&rsquo;s new slate of products. Although many Dyson products already have HEPA filters, the company has, understandably in the wake of the pandemic, leaned even harder into virus filtration and granular cleaning features for the place many of us were confined during the first year of covid and continue to spend most of our time.</p>

<p>After we take seats on a set of college quad-like steps in the former Turbine Hall, CEO Roland Krueger takes the stage to lay out James Dyson&rsquo;s vision: to find solutions to problems that others <em>cannot or will not</em> solve. On the simplest level, the company is attempting to align cleanliness with relentless progress and a sense of personal and public good. To this end, Krueger explains, Dyson&rsquo;s long-term plan for the &ldquo;future of clean&rdquo; asks customers &mdash; in an unmistakably polite, British way &mdash; to learn to &ldquo;[disrupt] ourselves internally,&rdquo; which largely means using the Dyson app to optimize their cleaning.</p>

<p>Even as the pandemic has amplified my most germaphobic qualities, it&rsquo;s hard to imagine being so concerned about my home&rsquo;s cleanliness that I&rsquo;m willing to download yet another app and consider a new arsenal of pricey gadgets (least of all, <a href="https://www.theverge.com/23698352/dyson-zone-review-headphones-wearables-air-purifier">the Bane mask-adjacent Dyson Zone</a>). For the past few years, my housekeeping habits have revolved around a big weekly clean &mdash; I air my linens, scrub the bathroom and kitchen, dust shelves, vacuum with an old Dyson V10 Fluffy, and mop the floor. It&rsquo;s been working just fine, though to be fair, a one-bedroom apartment (with a cat) is a far more intuitive and manageable cleaning situation than a house with children.</p>

<p>Dyson claims that people have become more house-proud in the covid era, though we&rsquo;re far from being truly clean: &ldquo;only 41 percent&rdquo; of people have a regular cleaning schedule and 60 percent &ldquo;admit to only cleaning when they see visible dust or dirt,&rdquo; according to the company. It makes sense, then, that Dyson&rsquo;s flagship invention, the clear bagless vacuum, lets you see exactly how much dirt is being removed from your floors&nbsp;&mdash;&nbsp;a constant reminder that you ought to be using it more or a gentle suggestion to upgrade to its new line of laser-enabled stick vacuums.</p>

<p>But there&rsquo;s always room for improvement. Like the Six Million Dollar Man, Dyson has the technology to improve its cleaning tools beyond what they once were: better, stronger, and more suctiony. And so, we meet Dyson&rsquo;s new lineup of cleaning products. There&rsquo;s the Dyson 360 Vis Nav, a D-shaped smart robot vacuum that can hug corners, and the Dyson Purifier Big + Quiet Formaldehyde, a HEPA-standard, CO2-sensing air filter for large spaces that mimics the feel of outdoor breezes by employing a scaled-up version of the <a href="https://en.wikipedia.org/wiki/Coand%C4%83_effect">same Coand&#259; effect</a> used in the Dyson Airwrap. (It&rsquo;s a bit upsetting to see &ldquo;Formaldehyde&rdquo; in a fan name since it&rsquo;s usually associated with dead people, but formaldehyde is, apparently, <a href="https://www.atsdr.cdc.gov/formaldehyde/home/index.html">something we should all be aware of in our homes</a>, and this model filters it out.)</p>
<figure class="wp-block-gallery has-nested-images columns-1 wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24674479/DSCF5987.JPG?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A close-up of the mopping attachment. It is rectangular, with a padded roller in front and a water tank in back." title="A close-up of the mopping attachment. It is rectangular, with a padded roller in front and a water tank in back." data-has-syndication-rights="1" data-caption="Dyson’s Submarine mopping head." data-portal-copyright="" />
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24674294/IMG_3316.JPEG?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="The semi-anechoic chamber where Dyson tests the noise level of its air purifiers. Dyson employees and journalists gather around a new Dyson Big + Quiet purifier in the corner." data-portal-copyright="" />
</figure>
<p>There&rsquo;s also some new tech for stick vacuums. Dyson shows us the Submarine, an admittedly impressive wet roller head attachment &mdash;&nbsp;only available on the company&rsquo;s new vacuum models &mdash;&nbsp;that effortlessly sucks up a blotch of ketchup on a swatch of rug liner. And finally, there&rsquo;s a new crop of Gen5detect stick vacuums, which supposedly mark the first time Dyson can make a virus filtration claim on its products thanks to a &ldquo;whole-machine HEPA&rdquo; filtration system that captures germs and dirt and prevents them from escaping back into the home. Pricing and availability is TBD on most of these new products, but the new Gen5detect models will start at $949. The company&rsquo;s demo of the new vacuums becomes a source of deep personal horror for me: we&rsquo;re shown how it sucks up a grainy pile of dust (an analog for dust mite feces) through six layers of fabric. It&rsquo;s all a logical continuation of Dyson&rsquo;s pursuit of engineering perfection in the commodity-driven world of home care.</p>

<p>It&rsquo;s especially interesting to see Dyson unveil the Vis Nav in Singapore, where robot vacuums with mop functions have been common for several years. This mop-less robot is the first robovac that Dyson will be selling in the US in years, which I&rsquo;m repeatedly told has prohibitively different cleaning requirements than other countries. Besides the larger home sizes, American complications are mostly stairs and rugs, which are features of many British homes, too (though that didn&rsquo;t stop Dyson from releasing the tall layer cake-like <a href="https://www.techradar.com/reviews/dyson-360-heurist-review">360 Heurist in the UK</a>). Vis Nav improves on the formula with its corner-hugging ability and powerful suction. But it still feels more like a bonus luxury than a must-buy staple. According to principal robotics engineer Antony Waldock, the robot is a great complement to regular vacuuming rather than a full-fledged replacement. At Dyson prices, that&rsquo;s a lot to ask from the average homeowner.</p>

<p>The world of Dyson, at least what we&rsquo;ve been allowed to see with an exquisitely prepared cohort of engineers, is exactly what you would expect from the Rolls-Royce of vacuum cleaning companies. Its language is extremely fixated on the degree of cleanliness people <em>need</em>, a valid concern in a post-pandemic world. But for a company so obsessed with eradicating germs and dust, it might have had better precautions for a close contact global press event where I could count the number of masked people on two hands. During a dust and air science presentation, we&rsquo;re told that despite having &ldquo;come out of the pandemic,&rdquo; there are still large concerns about viruses indoors and in the home. Yet the Big + Quiets remain relegated to their designated corner, rather than being employed to ventilate the masses of international visitors sitting together indoors.</p>

<p>When it comes to cleanliness anxiety, CTO John Churchill believes that customers can make up their own minds about how dirt or germ-free they want to be. He says Dyson&rsquo;s focus on fact-based research balances out a &ldquo;world with lots of information&rdquo; so that customers feel empowered to make up their own minds about how much energy (and money) they need to devote to cleaning. &ldquo;If you look at really the core of our company, that engineering culture is around people looking for information, researching, making their own minds up. I think we would say our position from an education perspective is to inform people,&rdquo; he says.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24674359/IMG_3332.JPEG?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="Racks of hair in Dyson’s lab used to test the efficacy of its dryer." data-portal-copyright="" />
<p>The next day, we visit Singapore Advanced Manufacturing, Dyson&rsquo;s fully automated, minimally staffed motor manufacturing facility where production runs 24/7 with the help of mobile Omron robots. As we inch between rows of glass-cased machine lines, the engineers&rsquo; basic explanations are drowned out by the relentless drone of balancing stations, magnetizers, and conveyor belts. Next, we tour a second Dyson facility, including a semi-anechoic chamber to perform sound tests, a glimpse at how Dyson tests human hair for the Supersonic and Airwrap (which I&rsquo;m emphatically told is ethically sourced from the UK), and a disappointing look at a laser in a fluid dynamics lab that isn&rsquo;t allowed to be turned on. When another journalist asks if it&rsquo;s true that people will lose balance and fall over in a darkened anechoic chamber, we&rsquo;re told yes, but nobody takes my request to try this seriously.</p>

<p>One of Dyson&rsquo;s most understated yet critical selling points is its lean engineering approach, which, according to the company, is <a href="https://www.dyson.com/sustainability">an intrinsically sustainable process</a> to &ldquo;do more with less.&rdquo; To create a sense of moral desirability for something as mundane as a vacuum cleaner is, whether you like it or not, tremendously clever; it&rsquo;s a highly effective way to extrapolate personal household cleanliness into a much broader global concern about environmental purity. At the same time, Dyson labs use specially prepared dust flown in from Germany to keep its tests consistent, gathers 64 products from around the world &mdash;&nbsp;like Japanese cat food and UK cereal &mdash;&nbsp;for use in &ldquo;pick-up&rdquo; tests for their vacuums, and brings together around 30 different resins for a single vacuum body. Commercial and industrial sustainability is a far cry from the kind of individual responsibility we&rsquo;re trained to think of; as a result, when I think of the &ldquo;right&rdquo; vacuum to buy, more often than not, I&rsquo;ve historically always thought of the right choice as a Dyson not just for their perceived effectiveness but also for the company&rsquo;s &ldquo;better, cleaner living through engineering&rdquo; image.</p>

<p>&ldquo;[Sustainability] is a very thoughtful space, which is why we don&rsquo;t communicate it a lot, because it&rsquo;s very complicated,&rdquo; Churchill says. &ldquo;We&rsquo;ve got loads of examples of little things we&rsquo;re doing. The ultimate thing for us now is to bring that all together for Dyson to have a more comprehensive position on sustainability that people can understand.&rdquo; Fortunately for Dyson, no one seems to care if the company can&rsquo;t communicate it well enough because the Dyson name already commands the right sort of attention from an enthusiastic design-minded demographic. That Dyson also <em>seems </em>to be eco-friendly &mdash; or at least as close to eco-friendly as you can be in the appliance business &mdash; is more of an ambient, reassuring vibe.</p>

<p>What I do understand is that cleaning products today, environmentally conscious or not, aren&rsquo;t built like they were in my parents&rsquo; generation, and seeing the amount of work and resources that go into Dyson products is at once inspiring and exhausting. Park, the floorcare VP, believes that the expectations and perceptions of &ldquo;acceptable lifespans&rdquo; aren&rsquo;t just generational but also location-based. &ldquo;If you go to Germany, for example, the general behavior there is to invest more and a lot less regularly, compared to America, which is the exact opposite extreme where people will generally pay for something cheaper but are happy to replace it more regularly,&rdquo; he says.&nbsp;Somewhere along the way, advertising succeeded in conflating newness with cleanliness &mdash; that the idea of an old but well-maintained and functional machine pales in comparison to a shinier but less robust one.&nbsp;</p>

<p>So, what is the future of clean for Dyson? It seems more of the same, except with a 30-year plan to connect all its products together under a centralized MyDyson app to gather data and offer tips. I can&rsquo;t help but feel a little disappointed, even if I found myself enthralled by the Submarine demo or marveling at how far the Big + Quiet Formaldehyde (what a mouthful) seemed to project its jet of air. This is not my beautiful house. This is <a href="https://www.youtube.com/watch?v=1pphyvgd7-k">not my beautiful Jetsons wife</a>. This is not something I can imagine myself needing, at least not for my cleaning purposes.</p>

<p class="has-end-mark">When it&rsquo;s all over, I come home to my relatively clean apartment. Not being able to <em>see </em>every speck of Schr&ouml;dinger&rsquo;s dirt makes me question my own relationship with cleanliness, anxiety about recycling efficacy, and&nbsp;Dyson&rsquo;s <a href="https://www.hrw.org/news/2022/02/14/workers-sue-dyson-allegations-forced-labor-malaysian-supplier">outwardly spotless</a> reputation as <em>the </em>go-to company for quality home care. Do I need a new vacuum? Absolutely not, but it doesn&rsquo;t stop me from thinking about the security of a HEPA-standard replacement. When asked about potential conflict between robot vacuums and Dyson&rsquo;s stick vacuums, Park poses a simple question that inadvertently sums up what Dyson is really trying to sell: &ldquo;when you roll it right back, the key question is &lsquo;do you want to vacuum-clean your home or would you rather it just happen magically?&rsquo;&rdquo; My answer to that, with the image of the fabric-wrapped layers of dust mite feces still burned into my retinas, is simple: I&rsquo;ll choose magic, if only it didn&rsquo;t come at such costs.</p>

<p><em>Photography by Alexis Ong for The Verge </em></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Alexis Ong</name>
			</author>
			
			<title type="html"><![CDATA[Plugged in and logged on: a history of the internet on film and TV]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/23723855/internet-film-tv-cables-xfiles-hackers-halt-catch-fire" />
			<id>https://www.theverge.com/23723855/internet-film-tv-cables-xfiles-hackers-halt-catch-fire</id>
			<updated>2023-05-16T10:00:00-04:00</updated>
			<published>2023-05-16T10:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Film" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="TV Shows" /><category scheme="https://www.theverge.com" term="Web" />
							<summary type="html"><![CDATA[The sky above the farm is the color of static, tuned to the thoughts of a dead man. Fox Mulder clings to a telephone pole, examining a nondescript grey box labeled &#8220;OPTIC FIBER CONNECTION&#8217;&#8217; before following a thick rope of cables to a trailer parked out back. He&#8217;s about to meet an online artificial consciousness [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Illustration by Hugo Herrera for The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24658839/236624_Ethernet_turns_50_internet_film_tv_cables_xfiles_hackers_halt_catch_fire_03_HHerrera.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>The sky above the farm is the color of static, tuned to the thoughts of a dead man. Fox Mulder clings to a telephone pole, examining a nondescript grey box labeled &ldquo;OPTIC FIBER CONNECTION&rsquo;&rsquo; before following a thick rope of cables to a trailer parked out back. He&rsquo;s about to meet an online artificial consciousness hiding in a dimly lit nest of wires and ports and monitors. It&rsquo;s been using a secret government T3 network &mdash; the gold standard of high-bandwidth internet connections &mdash; to commit 32 flavors of crime and mayhem. I&rsquo;m watching The <em>X-Files</em>&rsquo; &ldquo;Kill Switch,&rdquo; one of the greatest episodes of &rsquo;90s television about the internet, written by William Gibson and Tom Maddox.&nbsp;</p>

<p>The most striking thing about watching old internet and cyberculture-themed shows is that going online, from the &rsquo;70s through the &rsquo;90s, was a conscious, deliberate decision made by firing up the modem and logging on &mdash; something that became easier and far more intuitive and taken for granted after <a href="https://historyofcomputercommunications.info/section/11.11/the-emergence-of-technological-order-1983-1984/">ethernet became a standard that would drive our relationship with computers</a>. The internet became fuel for the Hollywood imagination, from <a href="https://www.youtube.com/watch?v=YIh41wZEd5c">the 1983 classic <em>WarGames</em></a><em> </em>to dystopian horrors like <a href="https://www.youtube.com/watch?v=9CJJsjMAOXE"><em>Mindwarp</em></a>, where people were permanently plugged into VR and ruled over by a supercomputer. Last year, Alissa Wilkinson examined how <a href="https://www.vox.com/23009879/internet-movies-worlds-fair-ether"><em>Videodrome</em> was one of the earliest films to really anticipate the way we withdraw</a> from the kind of connectivity that we now associate with the experience of Being Online.&nbsp;</p>

<p>It was also full of cables: big beautiful bundles on <em>The X-Files</em>, slender ribbons of phone cords on <em>Murder, She Wrote</em>. In the J. Michael Straczynski-written &ldquo;Lines of Excellence,&rdquo; after holding out on technology for seven seasons, Jessica Fletcher finally rejects tradition and embraces modernity in the form of computer lessons. She learns the hard way that being connected to the internet can also mean getting hacked. A year later came <em>Sneakers</em>, the understated 1992 comedy / techno-thriller that brought <a href="https://csrc.nist.gov/glossary/term/penetration_testing">penetration testing</a> and <a href="https://en.wikipedia.org/wiki/Phreaking">phreaking</a> to mainstream audiences in a pre-<em>Hackers</em> world. David Strathairn, as blind phreaker Whistler, is the center of the film&rsquo;s most iconic scene, where he hacks into the federal reserve system using a dynamic Braille display (there&rsquo;s also just a fantastic ensemble cast of A-listers like Sidney Poitier, Robert Redford, and Dan Aykroyd).&nbsp;</p>
<div class="youtube-embed"><iframe title="Sneakers (1992) - New Blu-ray Trailer - Available from 28th June" src="https://www.youtube.com/embed/DXWdj5-CTjI?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p>Then came <em>Hackers</em> &mdash; a pure jolt of adrenaline that zhuzhed up an oft-misunderstood hobbyist subculture into a cult classic with hormonal teens dripping in Hot Topic and infectiously manic energy. Audiences back then perhaps didn&rsquo;t recognize the power of a feature-length shitpost when they saw one, but <em>Hackers</em> was hot and young, had a killer soundtrack, and pushed hacking and phreaking and cyberculture &mdash; and the values of <a href="http://phrack.org/issues/7/3.html">The Hacker Manifesto</a> &mdash; into cinematic immortality.&nbsp;</p>

<p>Beyond the spectacle of slick high-school seniors feeding their <a href="https://blog.adafruit.com/2016/03/09/trust-your-technolust-hackers/">technolust</a>, there&rsquo;s something special about revisiting the dial-up and early broadband eras through perfectly mundane shows like <em>Murder, She Wrote,</em> <a href="https://www.youtube.com/watch?v=3I3TX0tXH2Q"><em>Seinfeld</em></a>, and even occasionally <em>Law and Order</em> (the <em>SVU</em> portrayals of cybercrimes are hilariously bad and deserve constant mockery). In &ldquo;The Serenity Now,&rdquo; George, trying to cheer up Jerry, says he <a href="https://youtu.be/3I3TX0tXH2Q?t=142">can check porn and stock quotes if he buys a computer</a>, which is frankly what I assumed my dad was doing whenever I heard the fuzzy shriek of the modem from the back of our house in 1995.&nbsp;</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>Audiences back then perhaps didn’t recognize the power of a feature-length shitpost when they saw one</p></blockquote></figure>
<p>But it&rsquo;s &ldquo;Kill Switch&rdquo; and the vision of Mulder&rsquo;s limp body cradled in coils of cable, restrained by scraps of hardware, that really imbued the internet with power for a whole generation of young viewers. It wasn&rsquo;t a service that your parents signed up for or a thing that nice old ladies like Jessica Fletcher paid to get set up for them. It was, through the eyes of the hackers on the show, a transcendent future that lived on the fringes of suburbia and corporate America and in the very best tradition of Cronenbergian body horror, a new and malleable infrastructural entity that we readily invited into the skeletons of our homes, businesses, and public places (the internet is now largely considered <a href="https://www.latimes.com/business/story/2020-10-23/coronavirus-internet-is-a-utility">a modern utility</a> and <a href="https://humanrights.gov.au/our-work/8-right-access-internet">by some, a human right</a>).</p>

<p>&ldquo;<a href="https://www.thefader.com/2016/01/20/the-x-files-chris-carter-interview-season-10">Who could have predicted the future</a>, Bill, that the computers you and I only dreamed of would someday be home appliances capable of the most technical espionage?&rdquo; says the Smoking Man at the end of season 2. In retrospect, the dull limitations of his imagination make perfect sense now even though I didn&rsquo;t fully understand at the time &mdash; if only he&rsquo;d read even a little bit of early cyberpunk fiction that fueled so much social and technological paranoia in the early &rsquo;80s.&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24658298/Screen_Shot_2023_05_15_at_10.01.41_AM.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot from “The Serenity Now” episode of Seinfeld." title="A screenshot from “The Serenity Now” episode of Seinfeld." data-has-syndication-rights="1" data-caption="&lt;em&gt;George Costanza would like to sell you a computer.&lt;/em&gt; | Image: NBC" data-portal-copyright="Image: NBC" />
<p>In season 5, we learn the origin story of the Lone Gunmen, the iconic trio of hackers who worked with Mulder and Scully and even had a short-lived spinoff show of their own. At a 1989 electronics trade convention, we meet Byers as a straight-and-narrow FCC officer who clashes with competing bootleg cable salesmen Frohike and Langly. The latter presides over backdoor games of D&amp;D as Lord Manhammer, and there&rsquo;s a lot of easy comic relief in the sheer naivete of these stereotypes. Byers hacks into ARPANET to help a mysterious woman, and the rest, as they say, is history &mdash; the three band together in a touchingly altruistic effort to &ldquo;do the right thing,&rdquo; and the Gunmen become radical conspiracy theorists, government watchdogs, and necessary guides to a then-bewildering frontier of virtual reality and new technologies.</p>

<p>It was, for better or for worse, the Lone Gunmen who made sincere feats of dorkery really fucking cool at an exceedingly awkward time for so many kids growing up around early home computers when logging on was still a distinct mechanical, physical process that led to untold riches in the ether (while logging <em>off </em>and avoiding the phone system was repeatedly hammered home as a way to avoid the feds).</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24658310/halt25.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A still image from the AMC series Halt and Catch Fire." title="A still image from the AMC series Halt and Catch Fire." data-has-syndication-rights="1" data-caption="&lt;em&gt;The &lt;/em&gt;Halt and Catch Fire&lt;em&gt; episode “10BROAD36.”&lt;/em&gt; | Image: AMC" data-portal-copyright="Image: AMC" />
<p>No single piece of television nails the fear of being shunted offline better than the second season of <em>Halt and Catch Fire</em>&rsquo;s &ldquo;10BROAD36,&rdquo; <a href="https://dbpedia.org/page/10BROAD36">named after a long-dead ethernet standard developed for IEEE 802.3b-1985</a>. The year is 1985, and <a href="https://paleotronic.com/2018/07/01/a-1980s-quantum-link-to-a-modern-day-mutiny/">fledgling online game company Mutiny</a> is facing a cutthroat hike in data rates from a massive oil company, Westgroup Energy. The Mutiny house is the evolving heart of the season as well as the growing cultural fixation on Being Online &mdash; the coders are literally drilling into walls (and studs) and laying anarchic ropes of cable along every available surface. Their only shot is to meet Westgroup&rsquo;s new benchmarks, the biggest one being to port their code to Unix overnight. Taking a page from their bootleg HBO efforts (naturally, to catch half a boob on <em>Cat People</em>), the punks at Mutiny disguise a Commodore 64 as a functioning AT&amp;T Unix computer, complete with their own local broadband setup to simulate external internet access.&nbsp;</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>Cables and wires are no longer inviting threads to be pulled and played with</p></blockquote></figure>
<p>Of course, their working demo falls apart. There&rsquo;s a pure, simple clarity in how the show links data with empowerment, at least through an idealist&rsquo;s eyes; there&rsquo;s <a href="https://bits.ashleyblewer.com/halt-and-catch-fire-syllabus/classes/07.html">much more to unpack, as well, in the episode&rsquo;s time-sharing and network-sharing plot points</a> that drive home the importance of data control. It&rsquo;s startling to realize that getting elbow-deep in computer guts and stray wires isn&rsquo;t part of the PC experience anymore: cables and wires are no longer inviting threads to be pulled and played with.</p>

<p>Toward the end of season three of <em>Halt and Catch Fire,</em> a new era dawns: the World Wide Web proper and the evolution of internet ontology and early indexing. In &ldquo;NeXT,&rdquo; we see power-marketing lunatic Joe MacMillan in peak form, talking about how they need to tackle the &ldquo;tower of Babel&rdquo; that is the internet according to Tim Berners-Lee. It&rsquo;s pointless, he explains, to figure out what the web will become because we can&rsquo;t and won&rsquo;t know. &ldquo;All we have to do is build a door,&rdquo; he says, recalling a childhood memory of his mother taking him through the Holland Tunnel and the explosion of sunlight at the end, with all of Manhattan ripe for exploration. His pitch lands perfectly, and suddenly, there&rsquo;s a clear purpose to the end of every cord: a portal.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24658319/KillSwitchBR125.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A still photo of The Lone Gunmen in The X-Files episode “Kill Switch.”" title="A still photo of The Lone Gunmen in The X-Files episode “Kill Switch.”" data-has-syndication-rights="1" data-caption="&lt;em&gt;The Lone Gunmen in &lt;/em&gt;The X-Files&lt;em&gt; episode “Kill Switch.”&lt;/em&gt; | Image: &lt;a href=&quot;https://www.xfilesarchive.com/kill-switch.html&quot;&gt;X-Files Archive&lt;/a&gt; / 20th Century Fox Television" data-portal-copyright="Image: &lt;a href=&quot;https://www.xfilesarchive.com/kill-switch.html&quot;&gt;X-Files Archive&lt;/a&gt; / 20th Century Fox Television" />
<p>For all the effort we made to embed them in our private spaces, cables are now unsightly, outdated things to be made obsolete in the name of convenience. It&rsquo;s perhaps too fitting a metaphor for basic technological literacy today and certainly a crappier version of a hands-on past when users were forced to learn how their machines generally worked. The cyberpunk dystopia we read about as kids &mdash; a much edgier delight in &rsquo;80s fiction &mdash; has been retconned into a shapeless mainstream aesthetic that, more often than not, forgets the pliable copper threads from whence it came.&nbsp;</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>There’s something lost in the way we’ve left those all-important, all-consuming cables behind</p></blockquote></figure>
<p>Don&rsquo;t get me wrong: there are tremendous films and shows about the internet being put out today, albeit reflecting very different preoccupations with different types of technological experiences. <em>We&rsquo;re All Going To The World</em>&rsquo;s Fair, for instance, is a brilliantly discomforting time spent bathed in the light of social media. 2018&rsquo;s <em>Searching</em> was a tale told entirely through screens, and prestige dramas (hey, <em>Succession</em>) routinely use text message visuals on screen.</p>

<p>But there&rsquo;s something lost in the way we&rsquo;ve left those all-important, all-consuming cables behind &mdash; <a href="https://transmitter.ieee.org/ethernet-hyper-connected-world/">ethernet is still at the heart of our lives today</a>, even if we don&rsquo;t think about it much. If the best movies about the internet and hacking are spectacles of a barely recognizable near future, it&rsquo;s normcore television that offers more to chew on about the technology of the characters&rsquo; present; perhaps we&rsquo;ve crossed a paradigmatic Rubicon where playing with the guts of the internet will never matter as much again.</p>

<p class="has-end-mark">I, for one, am happy to return to old primetime television, when the camera still lingered curiously on ports and connections, when most of us were swept up in the thrill of Web 1.0, and when the idea of pulling the plug still felt like a painless option.</p>
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