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	<title type="text">Andrew Thompson | The Verge</title>
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				<name>Andrew Thompson</name>
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			<title type="html"><![CDATA[Slot machines perfected addictive gaming. Now, tech wants their tricks]]></title>
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							<summary type="html"><![CDATA[You can play a slot machine in Las Vegas before you&#8217;ve even reached baggage claim: there are tiny slots parlors in every terminal of McCarran International Airport. Once you pick up your rental car, you can stop for gas and play slots at a convenience store. And that&#8217;s all before you&#8217;ve even reached your hotel-casino, [&#8230;]]]></summary>
			
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<p>You can play a slot machine in Las Vegas before you&rsquo;ve even reached baggage claim: there are tiny slots parlors in every terminal of McCarran International Airport. Once you pick up your rental car, you can stop for gas and play slots at a convenience store. And that&rsquo;s all before you&rsquo;ve even reached your hotel-casino, which &mdash; if it follows the modern standard &mdash; dedicates roughly 80 percent of its gaming floor to slots, and only 20 percent to table games.</p>
<div class="m-youtube_lede"> <div id="upper_video" class="m-video-worms"><div class="m-video-worms__inner"><div id="player1" class="embed"></div></div></div> <div id="text" class="text-wrap"><div class="text-wrap__inner"> <h1>Engineers of addiction<span>Slot machines perfected addictive gaming. Now, tech wants their tricks</span> </h1> <span class="byline">By Andrew Thompson</span> </div></div> </div><div class="m-snippet thin"> <p><strong>You can play a slot</strong> machine in Las Vegas before you&rsquo;ve even reached baggage claim: there are tiny slots parlors in every terminal of McCarran International Airport. Once you pick up your rental car, you can stop for gas and play slots at a convenience store. And that&rsquo;s all before you&rsquo;ve even reached your hotel-casino, which &mdash; if it follows the modern standard &mdash; dedicates roughly 80 percent of its gaming floor to slots, and only 20 percent to table games.</p> <aside class="float-right"><q>The room was silent apart from the soothing hum of two dozen hibernating consoles</q></aside><p>Bally Technologies, one of the world&rsquo;s largest manufacturers of slot machines, is headquartered 3 miles south of the Strip. When I visited Bally in mid-March, Mike Trask, the company&rsquo;s senior marketing manager, walked me into the company&rsquo;s showroom to play some games. Compared to the cacophony of a casino floor, Bally&rsquo;s showroom was practically monastic, the lights low and the room silent apart from the soothing hum of two dozen hibernating consoles.</p> <p>Trask, a tall man in his 30s with dirty-blond hair, showed me the company&rsquo;s new <em>Friends</em>-themed game, installed on Bally&rsquo;s ProWave cabinet, a slick, 42-inch curved console. <em>Friends</em> celebrated its 20th anniversary last year, and the company hopes to tap some of that nostalgia. &#8220;That person, that girl who watched every episode of <em>Friends</em> when it came out, is our demographic,&#8221; Trask said, standing alongside the cabinet.</p> <p>I took a seat in front of the unit, and Trask touched a logo on the display&rsquo;s upper corner, selected a box on the display that ensured I would get a bonus round, and told me to hit the spin button. I did, and a pared down version of the show&rsquo;s theme song played, the NBC sextet smiled at me from the prime of their youth, and five reels of symbols &mdash; a Central Perk decal, a guitar, screenshots of characters &mdash; scrolled down the screen. The <em>Wheel of Fortune</em>-style bonus round featured a clip of Rachel saying, &#8220;Happy birthday, Grandma!&#8221; wearing a wedding dress.</p> <img data-chorus-asset-id="3672144" alt="Slots floater" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3672144/TBrown_slots_38.0.jpg"> <p>Bally assembles all of its machines in a factory warehouse next to its game studios and tucked behind its Vegas corporate headquarters. Last year, Scientific Games, Bally&rsquo;s parent company, shipped out more than 17,000 new units. On my visit, hundreds of freshly assembled slot machine shells, featuring the industry standard black exterior and jutting dashboards, lined the warehouse walls.</p> <p>A tag attached to each cabinet indicated its destination: Oklahoma, Washington, Michigan, Canada. Only a handful were destined for Vegas casinos, a sign of gaming&rsquo;s national and international expansion. Scientific Games acquired Bally last year for $5 billion. At the time, 23 states had legalized gambling, a heavily taxable industry, to quickly infuse deficient coffers.</p> <aside class="float-left"><q>Technology built for slot machines has found admirers in Silicon Valley</q></aside><p>But the expansion of gaming generally is the expansion of slot machines specifically &mdash; the modern casino typically earns 70 to 80 percent of its revenue from slots, a stratospheric rise from the 1970s when slots comprised 50 percent or less. New York, the latest state to introduce gaming, doesn&rsquo;t even allow table games, and Pennsylvania, now the third-largest gaming state in the country after Nevada and New Jersey, only later allowed table games in an amendment to its legislation. And increasingly, the psychological and technical systems originally built for slot machines &mdash; including reward schedules and tracking systems &mdash; have found admirers in Silicon Valley.</p> <p>In the factory, Trask and I passed a ProWave cabinet, a design released by Bally in mid-2014 that features a 32-inch concave screen, like an even more curved Samsung TV. Trask claimed that putting the same exact games on curved screens increased gameplay 30-80 percent. I asked him why that was. &#8220;It looks cool; it&rsquo;s incredibly clear,&#8221; he said in a tone suggesting a guess as good as any. Game designers are charged with somehow summoning the ineffable allure of electronic spectacle &mdash; developing a system that is both simple and endlessly engaging, a machine to pull and trap players into a finely tuned cycle of risk and reward that keeps them glued to the seat for hours, their pockets slowly but inevitably emptying. As we stood over the gaming cabinet, Trask told me about the floor of the MGM, home to 2,500 machines and hundreds of different games. Trask&rsquo;s mission, as he saw it, was simple: &#8220;Our job is to get you to choose our game.&#8221;</p> </div><div class="m-snippet full-image"><img data-chorus-asset-id="3671894" alt="Bally Factory Wide" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3671894/TBrown_slots_7.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <p><strong>The prototypical slot machine</strong> was invented in Brooklyn in the mid-1800s &mdash; it was a cash register-sized contraption and used actual playing cards. Inserting a nickel and pressing a lever randomized the cards in the small display window, and depending on the poker hand that appeared, a player could win items from the establishment that housed the machine. In 1898, Charles Fey developed the poker machine into the Liberty Bell machine, the first true slot with three reels and a coin payout. Each reel had 10 symbols, giving players a 1-in-1,000 chance of hitting the 50-cent jackpot if three Liberty Bells lined up. The three-reel design was a hit in bars and became a casino standard, but for decades gaming houses considered them little more than a frivolity &mdash; distractions for the wives of table-game players. Accordingly, casinos were dense with table games, and slots were relegated to the periphery.</p> <p>That began to change in the 1960s, when Bally introduced the electromechanical slot machine. The new rig let players insert multiple coins on a single bet, and machines could multiply jackpots as well as offer up smaller, but more frequent wins. Multi-line play was introduced: alongside the classic horizontal lineup, players could now win with diagonal and zig-zagged combinations. The new designs sped up gameplay and breathed life into the stagnating industry.</p> <p>William &#8220;Si&#8221; Redd, the bolo tie-wearing Mississippi native who oversaw some of Bally&rsquo;s new projects during the era, was instrumental to that renaissance. &#8220;The player came to win,&#8221; he said, &#8220;he didn&rsquo;t come to lose, [so] speed it up, give him more, be more liberal. Let him win more, but then [you make money] still with the speeding up, because it was extra liberal.&#8221; In other words, the new machines lowered slots&rsquo; volatility &mdash; gaming parlance for the frequency at which a player experiences big wins and losses.</p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet"> <img data-chorus-asset-id="3671608" alt="Casino Color" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3671608/Film_transparency_of_the_Boulder_Clubs_interior_Las_Vegas_circa_early_1950s__2_.0.jpg"><p class="caption">The casino floor of the Boulder Club, early 1950s. Image courtesy of the University of Nevada, Las Vegas</p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <aside class="float-right"><q>Video poker gained a reputation as the &#8220;crack cocaine&#8221; of gambling</q></aside><p>In the 1970s, Redd left Bally and founded another gaming manufacturer that was later renamed IGT. IGT specialized in video gambling machines, or video poker. Video poker machines could be designed to have even lower volatility, paying players back small amounts on more hands. And video poker&rsquo;s interactive elements made them extra engrossing, turning them into an enormous success: people lined up to play the first machines, and the game&rsquo;s ability to command a player&rsquo;s complete concentration for hours gave it a reputation as the &#8220;crack cocaine&#8221; of gambling.</p> <p>&#8220;If you were to take $100 and play slots, you&rsquo;d get about an hour of play, but video poker was designed to give you two hours of play for that same $100,&#8221; Redd said at the time, instructing game designers to lengthen the time it took a poker machine to consume a player&rsquo;s money.</p> <p>Redd also acquired the patent for the newly created Random Number Generator, which computerized the odds-calculator behind the spinning reels and allowed game makers to control volatility. A modern slot machine, at its core, is nothing more than an RNG going through millions or billions of numbers at all times. When a player hits a spin button, they are simply stopping the RNG at a particular moment. Everything beyond that &mdash; the music, the mini-games, the actual appearance of spinning reels, Rachel, Monica, and the rest of the gang keeping you company &mdash; is window dressing to keep you hitting spin.</p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img data-chorus-asset-id="3671988" alt="Slot Factory Floor" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3671988/TBrown_slots_13.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <p><strong>IGT now makes 93 percent</strong> of the world&rsquo;s video poker machines and is the largest manufacturer of video slots in the world. Its <em>Wheel of Fortune</em> franchise spans every kind of slot machine &mdash; reels, curved screens, and massive installations with enormous physical flourishes. On my visit to their Las Vegas offices, I asked Jacob Lanning, IGT&rsquo;s vice president of product management, what makes a good game. &#8220;If you can figure that out, you&rsquo;ve got a job,&#8221; he said. Trask had told me something similar: &#8220;If we knew what the perfect game was, we&rsquo;d just keep making that game over and over.&#8221;</p> <p>Perhaps no one has uncovered the Platonic ideal of the slot machine, but certain principles undergird most games. First, there&rsquo;s a vague aesthetic uniformity: colors tend toward the primary or pastel, franchise tie-ins are a must, and the game soundtracks are typically in a major key. Meanwhile, the multi-line wins introduced by Bally have become an unintelligible tangle: modern slots offer players upwards of 50 and sometimes 100 different winning combinations &mdash; so many that without the corresponding lights, sounds, and celebration, most casual and even advanced players would have trouble recognizing whether they&rsquo;d won or lost.</p> <q>&#8220;If we knew what the perfect game was, we&rsquo;d just keep making that game over and over.&#8221;</q><p>To keep players gambling, all slots rely on the same basic psychological principles discovered by B.F. Skinner in the 1960s. Skinner is famous for an experiment in which he put pigeons in a box that gave them a pellet of food when they pressed a lever. But when Skinner altered the box so that pellets came out on random presses &mdash; a system dubbed variable ratio enforcement &mdash; the pigeons pressed the lever more often. Thus was born the Skinner box, which Skinner himself likened to a slot machine.</p> <p>The Skinner box works by blending tension and release &mdash; the absence of a pellet after the lever is pressed creates expectation that finds release via reward. Too little reward and the animal becomes frustrated and stops trying; too much and it won&rsquo;t push the lever as often.</p> <p>Like video poker, most multi-line slots rarely pay large jackpots, instead doling out smaller wins frequently. &#8220;They&rsquo;re imitating the formula of video poker, but they&rsquo;re doing it in a slot formula,&#8221; Natasha Sch&uuml;ll, an associate professor at MIT who has researched slots for 15 years, says. In 2012, Princeton University Press published <em>Addiction by Design: Machine Gaming in Las Vegas,</em> the culmination of her research and a deconstruction of the slot machine.</p> <aside class="float-right"><q>Too little reward and the animal becomes frustrated and stops trying; too much and it won&rsquo;t push the lever as often</q></aside><p>Sch&uuml;ll says modern slot machines essentially continued the trend started by Redd so as not to jolt players too intensely in the form of losses &mdash; or wins. &#8220;Too-big wins have been shown to stop play because it&rsquo;s such an intense shift in the situation that you&rsquo;ll kind of pause, you&rsquo;ll stop, you&rsquo;ll take your money and leave,&#8221; says Sch&uuml;ll. Stretching out gameplay with minor rewards, Sch&uuml;ll says, &#8220;allows you to get in the flow of, another little win, another little win.&#8221;</p> <p>As a result, modern slots pay out on approximately 45 percent of all spins, instead of the 3 percent of traditional slots. &#8220;The sense of risk is completely dampened,&#8221; Sch&uuml;ll says. &#8220;Designers call them drip feed games.&#8221;</p> <p>That analysis is supported by a 2010 American Gaming Association <a target="new" href="http://www.americangaming.org/sites/default/files/uploads/docs/whitepapers/demystifying_slot_machines_and_their_impact.pdf">white paper</a>. &#8220;Lower-volatility games often have greater appeal in &#8216;locals markets&#8217; than in destination resort markets like Las Vegas or Atlantic City&hellip;Customers tend to play these games for longer periods of time&hellip;&#8221; In other words, lower volatility games paved the way for gaming&rsquo;s wild expansion nationwide.</p> <p>The advent of bonus games has also helped bolster slot machines&rsquo; popularity: instead of just winning money, certain combinations can trigger mini games. In the IGT showroom, Lanning showed me the company&rsquo;s forthcoming <em>Entourage</em> game, in which a bonus game has the player match portraits of characters. In the industry, it&rsquo;s called a pick-em bonus. &#8220;Those are the most popular features,&#8221; Melissa Price, the senior vice president of gaming for Caesar&rsquo;s Entertainment, told me. &#8220;Customers enjoy &lsquo;perceived skill&rsquo; experience.&#8221;</p> <p>And then, there&rsquo;s the emotional appeal: Price told me the company commissioned a study to find out why people love the <em>Wheel of Fortune</em> line so much. &#8220;People said it was as much about the brand as anything,&#8221; she said. &#8220;People said, &lsquo;That brand &mdash; I used to hear it in the living room at my grandma&rsquo;s house, I&rsquo;d hear that wheel spinning because my grandma watched it. It reminds me of my grandma.&rsquo; I mean, how can you compete with that?&#8221;</p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img data-chorus-asset-id="3671922" alt="Slots Pink Glasses" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3671922/TBrown_slots_22.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <p><strong>Price and I spoke</strong> on the floor of Harrah&rsquo;s Las Vegas at 9:00AM &mdash; the slots players were already at their machines, or perhaps they&rsquo;d been there all night. Last year, Harrah&rsquo;s parent company, Caesar&rsquo;s Entertainment, declared bankruptcy as a consequence of overextension and growing competition. During proceedings, creditors appraised Caesar&rsquo;s vast store of customer data as the company&rsquo;s most valuable asset, worth about $1 billion.</p> <p>Harrah&rsquo;s pioneered the now industry standard Total Rewards player tracking system, first with a punchcard program introduced in 1985, then with a digital program and magnetic cards in the 1990s. Slots were easy to track, and stood at the very center of the program. The system grew even more sophisticated under the auspices of former CEO Gary Loveman. Loveman arrived at Harrah&rsquo;s fresh from teaching at Harvard Business School, and he brought a methodical business savvy to an industry that, in many ways, had spent decades winging it.</p> <q>Caesar&rsquo;s vast store of customer data has been valued at about $1 billion</q><p>Before the tracking system, the player management was as sophisticated as watching which players spent a lot of money and comping amenities to encourage them to spend more. &#8220;We all looked around and said, there&rsquo;s got to be a more automated way to do that,&#8221; said Price.</p> <p>Price and I stood behind a woman playing IGT&rsquo;s Ellen Degeneres game. Ellen&rsquo;s head whizzed down the reels on the parabolic display in high definition. As long as the player had her Total Rewards card inserted in the machine, every time she hit the spin button the system recorded the size of her bet, what game it was spent on, at what time, how long she&rsquo;d been playing for, and so on, until she hits the &#8220;Cash Out&#8221; button on the machine, at which point all the data is encapsulated in her file, along with all the other games she has ever played at a Caesar&rsquo;s casino.</p> <p>Player tracking systems revealed more than a pit boss ever could: over time, Harrah&rsquo;s can create a portrait of the person&rsquo;s risk profile, including how much money a player typically loses before they stop playing and what kinds of gifts to give them to keep them on the gaming floor. Sometimes, that can be a penthouse suite; other times, it can be as little as <a target="new" href="http://www.radiolab.org/story/91642-overcome-by-emotion/">giving a player $15 in cash</a>. In 2012, <em>This American Life </em>charted the lurid and unsettling extreme of how these systems can be used in <a target="new" href="http://www.thisamericanlife.org/radio-archives/episode/466/blackjack?act=3">a story</a> about a Harrah&rsquo;s in Indiana that enticed a woman to keep playing with unlimited hotel suites, diamond jewelry, and free trips to the Kentucky Derby. The perks fueled her gaming habit until she was $125,000 in debt.</p> <aside class="float-left"><q>&#8220;We are the envy of probably every consumer products industry out there.&#8221;</q></aside><p>Every casino today has a form of the data system invented at Harrah&rsquo;s &mdash; most of them are now built by Bally. &#8220;We are the envy of probably every consumer products industry out there because of the amount of data that we really have on our players,&#8221; said Price. Newer systems can even visualize heat maps of casino activity &mdash; an operator can see precisely how much is being spent in a specific time period in localized areas.</p> <p>The data also vindicates Redd&rsquo;s approach: the small slots customer, over a lifetime of spending, is just as valuable as the high roller. &#8220;The slot player was the forgotten customer,&#8221; Loveman <a target="new" href="http://www.bloomberg.com/bw/magazine/content/10_33/b4191070705858.htm">told <em>Bloomberg BusinessWeek</em></a> in 2010. &#8220;I had to be willing to be unsexy in this,&#8221; Loveman added. &#8220;I can take you to a casino that would have a lot of young beautiful people in there and you would say, &lsquo;Man, this is a happening place.&rsquo; I could take you to another place where there are a lot of people who look like your parents. The latter would be a lot more profitable than the former. My job is to make the latter.&#8221;</p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img data-chorus-asset-id="3671970" alt="Slots Devil" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3671970/TBrown_slots_33.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <p><strong>After my trip to Vegas, </strong>I visited the Sugarhouse casino in Philadelphia, on the bank of the Delaware River. Sugarhouse opened in 2010 and is one of 12 casinos that turned Pennsylvania into a gaming powerhouse after legalization in 2004. The casino&rsquo;s interior &mdash; clear passageways, a clean line of sight from the eastern to western walls &mdash; brimmed with activity on a Tuesday evening. Sugarhouse squealed with the cacophony of slots and the saccharine melodies sounded like a thousand robots blowing bubbles. (The slot manufacturer Silicon Gaming decided at one point that soundtracks in the key of C were the most agreeable.)</p> <p>In 11 years of legalized gaming, the state has earned $3 billion from table games and $17 billion from slots. Table players at Sugarhouse made their wagers at an island amidst an ocean of slots. As I made my way through the casino, I struck up a conversation with two slot players: Diane Singleton, a 45-year-old retiree; and Jack, who refused have his last name published. The two were playing Fu Dao Le, whose theme can only be described as Cherubic Chinese Babies. The game was loaded onto a ProWave cabinet, and a red cursive Bally logo hung in the upper right corner of the screen.</p> <aside class="float-right"><q>Singleton says she threw her rewards card away because it reminded her of how much money she&rsquo;d spent</q></aside><p>I asked what they enjoyed about the game. Jack said that unlike other games, Fu Dao Le is &#8220;highly interactive.&#8221; He likes the game&rsquo;s &#8220;kooky stuff; you can touch the display,&#8221; he said, touching the image of cherubic babies above the reels, causing them to laugh with a Pillsbury Doughboy-like giggle.</p> <p>Jack and Singleton say they&rsquo;ve both earned &#8220;Black Cards&#8221; through Sugarhouse&rsquo;s player tracking system, meaning they&rsquo;ve each spent more than $10,000 here. Jack says the casino has comped them four cruises so far; Singleton says she threw her card away because it reminded her of how much money she&rsquo;d spent. I had more questions, but at a certain point it became apparent that Singleton was no longer listening.</p> <p>&#8220;She&rsquo;s in the zone right now,&#8221; said Jack.</p> <p>The &#8220;zone&#8221; is at the core of Sch&uuml;ll&rsquo;s theory about the success and proliferation of slot machines. She heard the term over and over again in her 15 years of research &mdash; the players repeatedly told her that they played to zone out, to escape thought.</p> <p>To understand the zone, you first have to understand &#8220;flow,&#8221; the concept developed by Hungarian psychologist Mihaly Csikszentmihalyi to describe a hyperfocused state of absorption. During &#8220;flow,&#8221; time speeds up (hours feel like minutes) or slows down (reactions can be made instantly) and the mind reaches a state of almost euphoric equilibrium. Sch&uuml;ll, in her book, describes Csikszentmihaly&rsquo;s four criteria of flow: &#8220;[F]irst, each moment of the activity must have a little goal; second, the rules for attaining that goal must be clear; third, the activity must give immediate feedback; fourth, the tasks of the activity must be matched with challenge.&#8221; For most of their history, slots easily fulfilled the first two criteria; after lowering volatility, they fulfilled the third criterion, and with the introduction of multiple lines, endless bonus rounds, and the occasional mini-game, they finally fulfilled the four criteria.</p> <q>The &#8220;zone&#8221; is hyperfocused, neurotransmitters abuzz, but directed toward a numbness with no goal in particular</q><p>The &#8220;zone&#8221; is flow through a lens darkly: hyperfocused, neurotransmitters abuzz, but directed toward a numbness with no goal in particular. When Singleton emerged from the zone, I asked her again why she found the slots so compelling. &#8220;I lost my husband two years ago to throat cancer,&#8221; she explained. &#8220;He was the love of my life, and I started doing this just to &mdash; I was out of my mind and spent a lot of time at the cancer center.&#8221; Jack had lost his son to pancreatic cancer. As they told their stories, Jack and Singleton hit the spin buttons and the machines blared so loudly that their words were lost in the noise.</p> <p>Singleton says she never recovered from the pain of her loss, and that&rsquo;s why she keeps coming back to the slots. Jack echoed that sentiment: &#8220;I don&rsquo;t have to think. And I know I can&rsquo;t win.&#8221;</p> <p>&#8220;Right, so you know that,&#8221; said Singleton.</p> <p>&#8220;Every now and then&hellip;you get something,&#8221; Jack agreed.</p> <p>&#8220;But it&rsquo;s never what you lost.&#8221;</p> <p>&#8220;Because I don&rsquo;t care whether I win 38 cents or 600 dollars.&#8221;</p> <p>&#8220;You just want to see them again.&#8221;</p> <p>Singleton rifled through her wallet filled with $100 bills. &#8220;I&rsquo;ll be right back, guys,&#8221; she said, and went off to get change.</p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img data-chorus-asset-id="3671972" alt="Slot Zone" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3671972/TBrown_slots_25.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <p><strong>Back at the Bally showroom,</strong> Trask and I had sat in front of the company&rsquo;s new <em>Duck Dynasty </em>game. &#8220;There&rsquo;s never been more slot machines in the world than there are today,&#8221; he said. &#8220;And that&rsquo;s proliferation not just in the US, but abroad.&#8221; His hand rested on the game&rsquo;s display, his index finger next to a reel symbol of a cast member sticking his tongue out and playing air guitar. Scientific Games&rsquo; market now includes 50 countries on six continents. This spring, the company announced it was planning on providing 5,000 of the 16,500 machines recently authorized in Greece.</p> <p>The industry is also preparing for the eventual deterioration of its key middle-aged demographic and competition from free-to-play mobile games. &#8220;People only have so much leisure time and there&rsquo;s a lot of activity on iPhones,&#8221; Price told me. At one point in the Bally&rsquo;s warehouse, Trask said, &#8220;You know how you get people younger to gamble? Hand them a fucking telephone.&#8221;</p> <aside class="float-right"><q>&#8220;You know how you get people younger to gamble? Hand them a fucking telephone.&#8221;</q></aside><p>The industry seems to be working on the same hunch. In 2011, Caesar&rsquo;s acquired Playtika, an online casino games company that offers free and paid mobile games. A year later, IGT acquired the free casino games app DoubleDown, which runs as both a stand-alone mobile app and through Facebook. The company now offers online table games and a good sample of its portfolio of slots, including <em>Wheel of Fortune</em>, to mobile players. Earlier this year, the gaming giant appointed former Zynga studio manager Jim Veevart as DoubleDown&rsquo;s vice president of games. And last year, Churchill Downs Incorporated, which runs seven casinos in addition to its Kentucky Derby racetrack, acquired the free games company Big Fish Games.</p> <p>Meanwhile, the tech sector is adopting the principles of slot design for its own purposes. In the early aughts, the tech writer Julian Dibbell devised the concept of ludocapitalism, a term inspired by watching <em>World of Warcraft</em> players mine gold in the game to making a living in real life. Ludocapitalism was an attempt to explain the growing gamification of society through technology. Dibbell admits the concept&rsquo;s parameters are vague, but at its most basic it identifies that capitalism can harness the human play drive for better or worse &mdash; and that increasingly, games aren&rsquo;t allegories that say something about our lives; they are our lives. As people move toward more data-driven existences where points are accumulated from health apps (the subject of Sch&uuml;ll&rsquo;s latest research) and status is accumulated in identifiable quantities on social media, gamification becomes so total that it can sometimes mask whether what we&rsquo;re doing has any inherent utility outside the game that surrounds it.</p> <p>Within gamification, Sch&uuml;ll also identifies slotification: we slay an endless procession of monsters with no progress of narrative, mine endless digital coins for no other reason than their aggregation, hit spin on the slot machine with no big payoff. &#8220;It&rsquo;s this ludic loop of, open and close, open and close; you win, you lose, nothing changes,&#8221; Sch&uuml;ll says. <a target="new" href="http://www.theatlantic.com/technology/archive/2013/07/the-machine-zone-this-is-where-you-go-when-you-just-cant-stop-looking-at-pictures-on-facebook/278185/">Writing in <em>The Atlantic,</em></a> Alexis Madrigal tapped Sch&uuml;ll&rsquo;s concept of the ludic loop to explain the inextricable entrancement of flipping through Facebook photos: you push a button over and over, primed for an eternally fleeting informational reward.</p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet"><img data-chorus-asset-id="3672272" alt="Slot Winners" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3672272/TBrown_slots_28.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <p>A more exact replica of a slot may be Tinder. The mechanics of the dating app mirror the experience of playing slots: the quick swiping results in an intermittent reward of connection, followed by the option to either message your potential date or &#8220;Keep playing.&#8221; Tinder recently launched a premium version that allows the user to undo an accidental &#8220;not interested&#8221; swipe, essentially monetizing mistakes made while in the automatic rhythm of the zone.</p> <p>&#8220;I can&rsquo;t tell you how often I&rsquo;ve been approached since the publication of my book by Silicon Valley types who say things like, &lsquo;Wow, the gambling industry really seems to have a handle on this attention retention problem that we&rsquo;re all facing,'&#8221; Sch&uuml;ll told me. &#8220;&#8216;Will you come tell our designers how to do a better job?&rsquo;&#8221;</p> <p>Last year, Sch&uuml;ll heard from Nir Eyal, a tech entrepreneur who founded and sold two startup companies that produce advertisements in free-to-play games. &#8220;[Eyal] showed me his copy of my book, and it had, like, hundreds of hot pink sticky notes coming out of it,&#8221; she told me. In his 2014 book <em>Hooked: How to Build Habit Forming Products,</em> Eyal laid out his &#8220;Hook Model&#8221; of product development that works on basic behaviorist principles: a trigger turns into an action turns into a variable reward turns into a further personal investment back into the product. Last year, he invited Sch&uuml;ll to speak at his Habit Summit, hosted at Stanford. Sch&uuml;ll gave a talk on the &#8220;dark side of habits,&#8221; placing slot machines on the undesirable end of the habit spectrum.</p> <aside class="float-left"><q>&#8220;Everything that engages us, all pieces of content are engineered to be interesting.&#8221;</q></aside><p>Eyal told me he invited Sch&uuml;ll to offer a less self-congratulatory, &#8220;rah-rah&#8221; voice to the conference. Although the conference focused on how to build habit-forming tech products, &#8220;These techniques &mdash; they have a dark side,&#8221; he said. &#8220;If not used appropriately, or if used for nefarious purposes, then they don&rsquo;t always benefit the user.&#8221;</p> <p>Still, it was difficult to determine whether Sch&uuml;ll&rsquo;s slot research has been received as a warning or a how-to guide within tech. Eyal criticized slot machines for what he said was a business model dependent on addicted players &mdash; &#8220;that industry, I have a problem with,&#8221; he said. But <em>Hooked</em> is in many ways tech&rsquo;s version of <em>Addiction by Design</em>: his model of successful product design is a loop going from &#8220;trigger&#8221; to &#8220;action&#8221; to &#8220;variable reward&#8221; to &#8220;investment&#8221; and back again. In his trigger section, Eyal uses Instagram to illustrate how emotional pain can be a powerful motivator to use a product &mdash; in that app&rsquo;s case, the mostly insubstantial pain of lost memories. He writes, &#8220;As product designers it is our goal to solve these problems and eliminate pain&hellip;users who find a product that alleviates their pain will form strong, positive associations with the product over time.&#8221;</p> <p>I asked Eyal what distinguishes mobile games or dating apps from slot machines. He gave a range of answers that sounded at once comprehensive and somewhat defensive &mdash; that tech addictions never really plummet to the league of gambling addiction; that people prone to addiction will be addicted no matter what &mdash; before finally admitting that, in a sense, everything functions like a slot machine.</p> <p>&#8220;All content needs to be made interesting. What you&rsquo;re doing as a writer is introducing variable rewards into your story. Everything that engages us, all pieces of content are engineered to be interesting,&#8221; he said. &#8220;Movies aren&rsquo;t real life, books aren&rsquo;t real life, your article isn&rsquo;t real life. It&rsquo;s manufactured to pull us one sentence after another through mystery, through the unknown. It&rsquo;s a slot machine. Your article is a slot machine. It has to be variable. So just because an experience introduces variability and mystery &mdash; that&rsquo;s good!&#8221;</p> <p>&#8220;I think the answer is, it&rsquo;s okay to addict people as long as your business model doesn&rsquo;t depend on it,&#8221; he said, as if finally finding the answer to a problem that had long seemed without a solution. &#8220;That&rsquo;s the answer,&#8221; he added. &#8220;That&rsquo;s the answer.&#8221;</p> </div><div class="m-snippet"> <em> </em><p><em><strong>Correction:</strong> a previous version of this article stated that modern slots have a 45 percent payback rate. In fact, they pay out on approximately 45 percent of all spins. In addition Nir Eyal&#8217;s </em>Hooked was published in 2014, not 2003.<em></em></p> <em> </em> </div><!-- ######## END SNIPPET ######## --><!-- ######## END SNIPPET ######## --><div id="credit"> * * <p>Photography by <a href="http://www.tiffanybrown.com/" target="_blank">Tiffany Brown Anderson</a></p> <p>Edited by <a href="http://twitter.com/mvzelenks" target="_blank">Michael Zelenko</a></p> </div><!-- LEAVE THIS AT THE BOTTOM OF THE EDITOR --><p><!--var player1;function onYouTubePlayerAPIReady() { player1 = new YT.Player('player1', { playerVars: { 'autoplay': 1, 'controls': 0, 'autohide': 1, 'wmode': 'opaque', 'showinfo': 0, 'loop': 1, 'mute': 1, 'playlist': 'nosKtWTPfm4' }, videoId: 'nosKtWTPfm4', events: { 'onReady': onPlayerReady } });}function onPlayerReady(event) { event.target.mute(); (function($) { $('#text').fadeIn(400); })(jQuery)}$(window).scroll(function() { var hT = $('.m-video-worms').height(), wS = $(this).scrollTop(); if (wS &gt; hT) { player1.pauseVideo(); } else { player1.playVideo(); }});// --></p>
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				<name>Andrew Thompson</name>
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			<title type="html"><![CDATA[James Webb Space Telescope]]></title>
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			<id>https://www.theverge.com/2014/1/14/5307580/james-webb-space-telescope</id>
			<updated>2014-01-14T10:15:01-05:00</updated>
			<published>2014-01-14T10:15:01-05:00</published>
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				<name>Andrew Thompson</name>
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			<title type="html"><![CDATA[Silicon Bayou rising: New Orleans&#8217; drive to be the next great tech city]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/6/6/4391280/silicon-bayou-rising-new-orleans-drive-to-be-the-next-great-tech-city" />
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			<updated>2013-06-06T12:20:06-04:00</updated>
			<published>2013-06-06T12:20:06-04:00</published>
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							<summary type="html"><![CDATA[By Jesse Hicks and Andrew Thompson From a distance it looked like a typical New Orleans street party: a tree-lined, brick walkway just blocks from the Mississippi River, thronged with people enjoying the late-March weather. The air crackled with excitement, a sense of common purpose. Large speakers flanked the walkway, filling the street with sound. [&#8230;]]]></summary>
			
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<img alt="" data-caption="new orleans feature" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13067439/neworleans-joe-peters.1419979608.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p><em>By Jesse Hicks and Andrew Thompson</em></p>

<p>From a distance it looked like a typical New Orleans street party: a tree-lined, brick walkway just blocks from the Mississippi River, thronged with people enjoying the late-March weather. The air crackled with excitement, a sense of common purpose. Large speakers flanked the walkway, filling the street with sound.</p>

<p>What came out of those speakers was more surprising: talk of venture capital and startups, and of a city renewed. Under a gazebo, men with microphones spoke with the frenetic energy of sports commentators, their amplified conversations washing over the crowd. One of them asked Wendell Pierce, the charismatic New Orleans native and star of HBO&rsquo;s <em>Treme</em>, what he thought of the scene before him. &ldquo;I lived in San Francisco for three years,&rdquo; he said, &ldquo;And this is the same thing that&rsquo;s happening in San Francisco.&rdquo;</p>
<div class="snippet-n"><div class="g8-3"> <div class="snippet-n float-left"> <img class="photo" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/2495831/neworleans-tim-williamson.jpg"><p class="caption">Tim Williamson of Idea Village</p> <br><q>A new kind of transplant began settling in: young, ambitious, and self-consciously entrepreneurial</q> </div> <p>&#8220;This&#8221; was the culminating day of New Orleans Entrepreneur Week &mdash; NOEW, pronounced NO-ee &mdash; a flurry of speeches, competitions, and networking events among startups, students, and venture capitalists. The organizers claim 3,000 energetic, well-caffeinated attendees, up from 1,000 just two years ago; it&rsquo;s part conference, part investment negotiation, part Mardi Gras-style festival, the kind of event where advice on exit strategies is delivered and the phrase &#8220;entrepreneurial ecosystem&#8221; is consistently invoked, repetition turning the words into something like a conjuration.</p> <p>It&rsquo;s a local event, showcasing 42 New Orleans-based startups, with a local flavor. It emerged post-Hurricane Katrina, after the storm and the ensuing <a href="http://www.hulu.com/watch/394996" target="_blank">catastrophic levee collapse</a> flooded 80 percent of the city and displaced more than 400,000 of its inhabitants. Many of them never returned; while storm-scattered public records make it difficult to estimate just how many, according to the 2010 census, the <a href="http://www.nytimes.com/2011/02/04/us/04census.html?pagewanted=all&amp;_r=0">overall population had decreased 29 percent</a> over the previous decade &mdash; a loss of 140,000 people. Meanwhile, a new kind of transplant began settling in: young, ambitious, and self-consciously entrepreneurial. Among new New Orleanians a &#8220;tech scene&#8221; began to grow, leading to events like NOEW.</p> <p>In a bigger sense, though, &#8220;this&#8221; fits a national trend of cities looking to yoke their economic futures to the fortunes of the technology industry. After all, long before it became home to the likes of Craigslist, Twitter, and Yelp, San Francisco was a struggling port city undergoing a drastic process of urban renewal, with mayor George Christopher as a left-coast Robert Moses; in a single generation, San Jose went from being an agricultural center to becoming the pulsing heart of Silicon Valley.</p> </div></div><div class="snippet-n"><div class="g8-3"> <p>Looking to evoke such cultural and economic transformations, pundits and civic boosters have long touted other cities&rsquo; tech sectors with cutely allusive monikers, from New York&rsquo;s &#8220;Silicon Alley&#8221; to London&rsquo;s &#8220;Silicon Roundabout&#8221; to Washington, DC, which received the decidedly less creative label, &#8220;<a href="http://www.theatlantic.com/business/archive/2011/06/the-silicon-valley-of-the-east-is-washington-dc/240055/">Silicon Valley of the East</a>.&#8221; Austin is &#8220;Silicon Hills,&#8221; while Portland, Oregon, claims &#8220;Silicon Forest.&#8221; Dallas is sometimes known as &#8220;<a href="http://www.siliconprairienews.com/">Silicon Prairie</a>&#8221; &mdash; unless you&rsquo;re talking about Chicago, part of Wyoming, or Omaha-Des Moines-Kansas City.</p> <p>The brands have become not just descriptive, but prescriptive, evoked with the same hopeful tones as &#8220;entrepreneurial ecosystem&#8221; among a group of similar thinkers with familiar ideas about economic development. A leading proponent of this view is <a href="http://www.thedailybeast.com/articles/2013/03/20/richard-florida-concedes-the-limits-of-the-creative-class.html">Richard Florida</a>, whose influential book <em>The Rise of the Creative Class</em> popularized a view of cities as playgrounds for young, educated, and unmarried &#8220;creatives&#8221; &mdash; including techies. Florida recently hosted an event encouraging Miami&rsquo;s drive to <a href="http://events.theatlantic.com/start-up-city-miami/2013/">become &#8220;Start-up City</a>.&#8221; Tony Hsieh, CEO of online apparel shop Zappos, has pursued Florida&rsquo;s vision of a creative-class destination in Las Vegas, where Hsieh&rsquo;s $350 million Downtown Project is remaking the city center, complete with yoga studios, charter schools, and <a href="http://www.theverge.com/2013/4/2/4176164/zappos-ceo-buys-100-tesla-model-s-sedans-for-his-project-100">rentable Tesla Model S sedans</a>. And ziplines.</p> <div class="snippet-n float-right "> <q>New Orleans is a city with a complex past &mdash; an accumulation of more than 300 years that no mere hurricane could wash away</q> <br><img class="photo" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/2495835/neworleans-jim-coulter.jpg"><p class="caption">Jim Coulter, co-founder of TPG Capital</p> </div> <p>Then there&rsquo;s &#8220;Silicon Bayou,&#8221; the New Orleans brand of technology boosterism. The Bayou may not yet have a Tony Hsieh, someone with the money and clout to remake an entire neighborhood, but it&rsquo;s got people like Tim Williamson, president and co-founder of Idea Village, the nonprofit startup incubator-accelerator-advocacy group that organizes NOEW. It&rsquo;s run out of the IP Building, a former law-firm tower now filling with co-working spaces and startups. And lured by generous tax discounts, GE Capital has moved into the city to develop software and mobile apps, joining established local outfits such as 3D modeler TurboSquid and Kickboard, which builds software for teachers.</p> <p>Yet New Orleans is a city with a complex past &mdash; an accumulation of more than 300 years that no mere hurricane could wash away. It&rsquo;s a complicated city, like most, but in its own inimitable way. It&rsquo;s the birthplace of jazz and a &#8220;<a href="http://www.youtube.com/watch?v=0y9bhyz0Kno">living museum of music</a>.&#8221; It&rsquo;s a world of second lines and jazz funerals, Mardi Gras and krewes, crawfish and gumbo. It&rsquo;s a city of notoriously corrupt politics and bone-wrenching poverty, where a <a href="http://www.nola.com/crime/index.ssf/2013/05/mothers_day_shooting_victim_10.html">Mother&rsquo;s Day parade</a> in the 7th Ward drew gunfire that wounded 19 people. It&rsquo;s a city of all the things an outsider would never know to list, and the things a native would never need to say.</p> <p>But might an eagerness to transform New Orleans into a Silicon-something, even if it does succeed in turning the city around economically, render it just another blandly efficient tech town and, in the worst case, replace the local culture &mdash; with all its wonders and problems &mdash; with the tech-obsessed monoculture that so rankles some San Franciscans? Can the Big Easy remake itself as the Silicon Bayou? And if so, how will that change the city?</p> <p>Williamson is sanguine about the question. He invites the comparison to San Francisco; like New Orleans, it&rsquo;s a port city rich in history and known for cultural diversity. Yet he doesn&rsquo;t see his city becoming some cookie-cutter, technophilic metropolis. &#8220;I think New Orleans is very unique,&#8221; he says, &#8220;and this entrepreneurial ecosystem will not be like anyone else&rsquo;s, because not much of what we do is like anyone else. Who else has Mardi Gras?&#8221;</p> </div></div><!-- ######## END SNIPPET ######## --><p><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/2726781/neworleans-gators.jpg" width="1020"></p><div class="snippet-n"><div class="g8-3"> <h2>The Crescent City&rsquo;s Idea Village</h2> <p>Like many an influential project, Idea Village began in a bar. Williamson and four friends were having drinks after work at Loa Bar, a business-district hotel lounge, in 2000. All five were locals who&rsquo;d left for better opportunities in the 1980s. An Uptown native who&rsquo;d majored in business at Tulane University, Williamson joined New York&rsquo;s financial industry, even working a stint at Bear Stearns before founding several multimedia companies along the East Coast. Like his friends, he found himself returning to New Orleans, only to wonder why the city was in such dire straits. They saw a 25-year decline that&rsquo;d left their hometown with a leadership vacuum. What the city needed, they decided, was new leadership. It needed a network of entrepreneurs.</p> <div class="snippet-n float-right "> <img class="photo" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/2495827/neworleans-whiteboard.jpg"><br><q>&#8220;So for 20 years, New Orleans was trying to hold on. There was just no push in trying to be aggressive and grow.&#8221;</q> <br><img class="photo" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/2495851/neworleans-elliot-sanchez.jpg"><p class="caption">Elliot Sanchez, CEO and Founder of mSchool</p> </div> <p>They pooled $10,000 to launch a business-plan competition &mdash; Idea Village had been born. Its project of mentorship and advocacy began small: between 2002 and 2005, the group assisted 80 startups. It was by necessity a DIY affair; Williamson says that the city&rsquo;s established business leaders, including the Chamber of Commerce, didn&rsquo;t show much interest in promoting entrepreneurship.</p> <p>Instead, according to Bill Hines, chairman of Idea Village&rsquo;s board of directors, too much time was spent hoping for a renewal of past glories, and not enough looking to the future. &#8220;I call it a maintenance model. It was trying to hold on to our energy industry,&#8221; he says, which in the 1980s had begun to move to Houston, the nation&rsquo;s oil capital. Houston offered a better standard of living and better access to potential business partners, luring away companies such as Exxon Mobil. There were also tax incentives, including Texas&rsquo; lack of a personal income tax. &#8220;It was hold on, hold on,&#8221; Hines says. &#8220;So for 20 years, New Orleans was trying to hold on. There was just no push in trying to be aggressive and grow.&#8221;</p> <p>Idea Village enjoyed modest success through 2005. Then came the storm. As the city rebuilt, outsiders began offering to help Williamson. In spring 2007 a Stanford MBA named Daryn Dodson called him &mdash; he had a half-dozen MBA students ready to spend their spring break in New Orleans to rebuild the economy. &#8220;I said, sure, bring some people, bring some money,&#8221; Williamson recalls. Dodson arrived not just with eager business students, but with $25,000 from an anonymous donor. Idea Village matched the funds, then paired each entrepreneur with a local business. By the end of the week, Williamson says, they&rsquo;d seen a remarkable impact, &#8220;but what we didn&#8217;t realize was that this was an experience that changed our lives.&#8221;</p> <p>Williamson consistently points to Hurricane Katrina as a life-changing event. And it changed the shape of the city. &#8220;Everyone in New Orleans became an entrepreneur the day after Katrina,&#8221; he says. That belief attracted people who wanted to help: The anonymous donor turned out to be Jim Coulter, co-founder of TPG Capital, a $50 billion buyout firm. &#8220;After the Red Cross and the things that had to happen, it was clear that what the community needed was a rebirth of jobs and commerce,&#8221; Coulter, whose wife, Penny, is from the region, says. &#8220;And as I looked around the community, Idea Village had a pretty interesting model beyond a typical accelerator and typical incubator in that it&#8217;s focused on the ecosystem.&#8221; He&rsquo;s been funding and participating ever since.</p> <p>Five years later, NOEW is 10 times its original size. It has forged partnerships with Google, Chase, J.P. Morgan, and almost 30 other companies and organizations. It attracts speakers from Avram Glazer, the co-chairman of Manchester United, to Aspen Institute CEO Walter Isaacson, to Jeff Pulver, co-founder of Vonage. Last year, participants invested over a million dollars in almost 500 New Orleans entrepreneurs; this year, attendance ran so high the event was hosted at Gallier Hall &mdash; the former city hall, a Greek Revival building where New Orleans inaugurates its mayors and buries its most respected dead.</p> </div></div><!-- ######## END SNIPPET ######## --><p><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/2726783/neworleans_karl.jpg" width="1020"></p><div class="snippet-n"><div class="g8-3"> <h2>Joe Peters, New Orleans entrepreneur</h2> <p>Gallier Hall is in the Central Business District. Head just three miles northeast and the neighborhood begins to change. Paralleling the bend in the Mississippi, St. Claude Avenue leads into the Bywater. At the intersection with Louisa Street sits St. Claude Used Tires. Out front sits Joe Peter.</p> <p>He&rsquo;s an entrepreneur and a small businessman; his business is the tires stacked tall and long, crowding around him. He sits on a chair worn down to the foam, shaded by a large wooden awning. A hand-lettered sign on the building lists his fees: &#8220;Patch $20.00&#8221; and below that, &#8220;Labor $5.00.&#8221; And nearby: &#8220;No cash refunds.&#8221; A printed sign reads, &#8220;Beware of dog&#8221; &mdash; there&rsquo;s a pitbull roaming the yard. During the rescue efforts following Hurricane Katrina, searchers left behind X-codes, the now-iconic markings indicating what they&rsquo;d found inside. In Peters&rsquo; neighborhood, some houses bore the spray-painted X-codes for years afterward. Some still wear them today.</p> <div class="snippet-n float-left"><q>But cities do have character, and that character can change</q></div> <p>He used to work at the shipyards, but he&rsquo;s been working at the tire shop off and on since 1975. When the orders came to evacuate, Peters stayed. He survived the storm. The receding waters revealed a ground strewn with nails and other debris; in the days after the deluge, Peters and his crew handled 30 flat tires a day. He charged the media, reasoning that reporters with expense accounts wouldn&rsquo;t suffer, but allowed police and city workers IOUs, figuring they&rsquo;d settle up later. He took money for his work, but when he looked around at the damage wrought to his neighborhood, he told <em><a href="http://www.nytimes.com/2005/09/11/national/nationalspecial/11orleans.html?pagewanted=print">The New York Times</a>,</em> he often wonders &#8220;where I&#8217;m going to spend it at?&#8221;</p> <p>A woman approaches and asks Peters to borrow $10. Her grandkids are sick. She already owes him $60; he takes a ten from his pocket and gives it to her. &#8220;You got a little money, people wanna borrow a little money,&#8221; he says. &#8220;Most of &lsquo;em pay back.&#8221; When another man asks for a loan, Peters refuses &mdash; the man has failed to pay back before.</p> <p>Seeing a reporter taking notes on a cellphone, he says, &#8220;I know, all you kids got smartphones.&#8221; He remembers penmanship. &#8220;A lot of things are gonna be lost because we don&rsquo;t use them. Everyone wanna get bigger and faster. But some things take time. Like a good bottle of wine. Everything takes time.&#8221; Later he says, &#8220;Eventually there won&rsquo;t be no need for us,&#8221; in a voice that suggests he&rsquo;s all at once talking about the tires, the man who changes the tires, and something much bigger than both.</p> <img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/2495859/neworleans-gentrification.jpg"><p>To Tim Williamson, that might sound like the kind of resignation he heard among local business leaders &mdash; an acquiescence to whatever might come, even a blithe fatalism about the future. But this too is New Orleans, still sometimes known as &#8220;The City That Care Forgot.&#8221; A complicated city, from the historic mansions of the Garden District, to the carefully wrought, tourist-friendly nostalgia of the Quarter, to the Treme&rsquo;s Congo Square, where hundreds of slaves once gathered to sing, dance, and make music. Walker Percy, among its most insightful chroniclers, wrote that, &#8220;it is as if Marseilles had been plucked up off the Midi, monkeyed with by Robert Moses and Hugh Hefner, and set down off John O&#8217;Groats in Scotland.&#8221; No, that wasn&rsquo;t quite it, he decided: &#8220;Actually the city is a most peculiar concoction of exotic and American ingredients, a gumbo of stray chunks of the South, of Latin and Negro oddments, German and Irish morsels, all swimming in a fairly standard American soup. What is interesting is that none of the ingredients has overpowered the gumbo yet each has flavored the others and been flavored.&#8221;</p> <p>Inevitable, that gumbo metaphor, and clear-eyed Percy didn&rsquo;t overlook Nawlins&rsquo; tendency toward self-mythologizing. New Orleans, the city of performers, tended to perform, to strut and swagger, to draw attention to its quaintness and its potential for mischief, its careful embrace of vice. In short, it&rsquo;s a place easy to romanticize, because the city has long romanticized itself.</p> <p>But cities do have character. And that character can change, often before we realize how or why. Joshua Long, a professor of environmental studies at Southwestern University, wrote <em>Weird City: Sense of Place and Creative Resistance</em>, detailing how Austin, Texas, became a new tech boomtown, thanks to cooperation among the local Chamber of Commerce, the University of Texas, and companies like Dell. Through the 1990s, Long says, Austin experienced a disorienting degree of growth and change, and went from a mid-size college town to a city with an international reputation.</p> <p>The character of the area changed; driven mostly by good intentions, the local identity became something else. As New Orleans is doing today, Austin set out to attract the best and brightest: Florida&rsquo;s creative class, among them the tech workers looking for not just middle-class jobs, but <em>upper</em> middle-class jobs. They&rsquo;d grow the tax base and, in Florida&rsquo;s formulation, other businesses would follow them. Unlike some industries &mdash; say, natural gas extraction &mdash; tech was relatively clean, with little worry of environmental damage. Among cities increasingly in competition with one another, courting technology companies and their employees wasn&rsquo;t just an option, it was an inevitability. Austin was no different.</p> <div class="snippet-n float-right "> <img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/2496115/neworleans_karl2.jpg"><p class="caption">New Orleans resident, Karl</p> </div> <p>&#8220;But you can&rsquo;t really separate the economic and cultural relationship here,&#8221; says Long; money changes things. An in-demand knowledge worker might move from the Bay Area or San Jose or San Francisco, or even from Washington, DC, or Boston, selling a house for $1.4 million. An equally attractive house in Austin could cost a third of that. &#8220;The positives are that suddenly you have an influx of money in your urban economy,&#8221; Long says. &#8220;On the other hand, they start pricing everyone else out. And even though you&rsquo;ve given them a more livable city, it&rsquo;s become livable for a select few.&#8221;</p> <p>Long sees a similar trajectory in New Orleans. After the storm, investors saw opportunities in the city. Much of the inflowing money has gone to the kind of white collar, knowledge-worker businesses that appealed to Austin. &#8220;What happens,&#8221; Long says, &#8220;is you start getting two NOLAs. One is still recovering from Katrina: the working class individuals who provide services to the new creative class.&#8221; Artists and musicians, beloved in Florida&rsquo;s theorizing, can&#8217;t afford to move in. The ripple effect of all that new money reshapes neighborhoods; people are forced to leave certain parts of the cities. &#8220;Many of the jobs that are left, if you&#8217;re not college educated or in that specific group, you&#700;re the service class, or retail workers,&#8221; Long says. &#8220;You end up polarizing your city.&#8221; (This might sound familiar to San Franciscans who&rsquo;ve noticed the <a href="http://io9.com/5976477/the-hidden-bus-routes-in-san-francisco-that-are-only-for-techno+elites">private shuttles</a> operated by companies such as Apple, Google, and Facebook, which offer employees air-conditioned commutes while avoiding the city&rsquo;s less-than-stellar public transportation system.)</p> <p>&#8220;People are attracted to real places, &#8221; Long says, &#8220;but they almost have to bring with them the things that are necessary to our lifestyle now.&#8221; For young techies that might mean laptops, and coffee shops in which to use them &mdash; a particular kind of coffee shop, even, one aesthetically pleasing and conducive to long work sessions, with free Wi-Fi. Tulane geographer Richard Campanella <a href="http://www.newgeography.com/content/003526-gentrification-and-its-discontents-notes-new-orleans">has documented</a> the new style of eateries arriving in the Bywater, which he finds interchangeable with similar restaurants in Austin, Portland, or Brooklyn, &#8220;from the artisanal food on the menus to the statement art on the walls to the progressive worldview of the patrons.&#8221; Long sees that cultural change as virtually inevitable: &#8220;We bring that to a city. Do we do that to a place that displaces the current working culture, which may not rely at all on those things and care at all about those things? How do you keep both?&#8221;</p> </div></div><!-- ######## END SNIPPET ######## --><div class="snippet-n"><div class="g8-3"> <h2>Making the future</h2> <p>Chris Boyd is an young app developer who moved to New Orleans in 2012. Ready to leave Houston, he was looking at apartments in Williamsburg and Park Slope in New York City. Instead he found himself selected for NOLAbound, an outreach project run in conjunction with NOEW that brought 25 people to see the city&rsquo;s economic recovery firsthand. The city&rsquo;s <a href="http://www.chrisboyd.net/post/25806604451/nolabound-dear-new-orleans" target="new">underdog status appealed to him</a> &mdash; &#8220;It&#8217;s a city people want to believe in,&#8221; he says &mdash; but he also saw potential. &#8220;When I jumped in,&#8221; he says, &#8220;it was like, this is a moment in this history of New Orleans when everything is ready for this scene to explode.&#8221;</p> <div class="snippet-n float-left"><q>&#8220;I think we can keep our culture because we&rsquo;ve kept it for so long.&#8221;</q></div> <p>&#8220;When I graduated as as senior from LSU,&#8221; he says, &#8220;all you could do was hospitality or tourism. You could work for a hotel or Harrah&#700;s. Now if you&rsquo;re a senior grad from LSU or Tulane or New Orleans there&#700;s a shit-ton of startups you can work with. And that&#700;s a huge difference.&#8221;</p> <p>He says this while drinking at Barcadia, a bar stocked with old arcade games, its name and logo stenciled on an exposed brick wall. The local technology news site <em>Silicon Bayou News</em> organizes weekly meetups there. In Philadelphia, a local technology news site organizes occasional meetings at Barcade, a bar stocked with old arcade games, its name and logo stenciled on an exposed brick wall. There&rsquo;s a Barcade in Brooklyn, too, and Jersey City, New Jersey &mdash; it&rsquo;s a growing company.</p> <p>Boyd laughs at the impending ubiquity of the bar-arcade concept. As to whether the city&rsquo;s economic fortunes will change its character, he says, &#8220;Of course you don&#8217;t want your culture to be displaced by tech. But I don&#8217;t see Las Vegas not being what it is. And I don&#8217;t see Bourbon Street being displaced by tech.&#8221; Adriana Lopez, a New Orleans native and reporter for <a href="http://siliconbayounews.com/"><em>Silicon Bayou News</em></a>, says, &#8220;I think you&rsquo;re right. <span>I think the more this happens, the more it becomes like any other town. But I think we can keep our culture because we&rsquo;ve kept it for so long.&#8221;</span></p> <p>Tim Williamson takes up the question at Loa Bar, back where it all began over a decade ago, when he and four friends decided their city needed a change. He talks about the things they wanted to change: the crime rate, the political corruption, the failing schools. &#8220;It&rsquo;s not acceptable to be corrupt. It used to be acceptable to us. It&rsquo;s not okay to have the worst education system in the country, the worst health care system.&#8221; He won&rsquo;t accept those things as given, facts to which one must be resigned. The entrepreneurial movement, he believes, will hold people accountable.</p> <p>He knows there will be disagreements. He knows people will have differing views about the future of their city &mdash; the city in which they all, ultimately, will have to find a place. He&rsquo;s ready to talk. &#8220;Everyone wants progress,&#8221; he says, &#8220;but when we start talking progress, people start talking about the downside of it. The good thing is we&rsquo;re having this conversation. We weren&rsquo;t having this conversation 12 years ago.&#8221;</p> <br><br><p class="caption">Cover portrait of Joe Peters, of St. Claude Used Tires<br> Photography by <a href="http://www.bradyfontenot.com/" target="new">Brady Fontenot</a></p> <br><br><br> </div></div>
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