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	<title type="text">Andrew Webster | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2015-10-06T16:01:13+00:00</updated>

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		<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Ubisoft announces Far Cry Primal, coming this February]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2015/10/6/9455049/ubisoft-far-cry-primal-announced-game-release-date" />
			<id>https://www.theverge.com/2015/10/6/9455049/ubisoft-far-cry-primal-announced-game-release-date</id>
			<updated>2015-10-06T12:01:13-04:00</updated>
			<published>2015-10-06T12:01:13-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[After literally 24 hours of teasing (and a leak or two), Ubisoft has finally revealed the next Far Cry game, entitled Far Cry Primal &#8212; and there will be mammoths. It&#8217;s coming February 23rd, 2016 to the Xbox One and PlayStation 4, while a PC version will ship in March. The game is being developed [&#8230;]]]></summary>
			
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<p>After literally 24 hours of teasing (<a href="http://www.polygon.com/2015/10/5/9456283/far-cry-primal-ubisoft">and a leak or two</a>), Ubisoft has finally revealed the next <em>Far Cry</em> game, entitled <em>Far Cry Primal</em> &mdash; and there will be mammoths. It&#8217;s coming February 23rd, 2016 to the Xbox One and PlayStation 4, while a PC version will ship in March.</p>

<p>The game is being developed by the publisher&#8217;s flagship studio Ubisoft Montreal, with help from teams in Toronto, Kiev, and Shanghai. It won&#8217;t be small spin-off like the &#8216;<a href="http://www.theverge.com/2013/4/30/4285712/far-cry-3-blood-dragon-hands-on">80s-infused <em>Blood Dragon</em></a>; Ubisoft describes <em>Primal</em> as &#8220;a full-fledged single player experience.&#8221; The game puts players in the role of a hunter named Takkar, whose motivations seem pretty simple, according to Ubisoft: &#8220;Survive in a world where humans are the prey.&#8221; That includes hunting for food, crafting weapons, and fending off sabretooth tigers. Based on the reveal trailer, it appears the game will involve a lot of throwing spears at mammoths. &#8220;The Stone Age is the perfect setting for a <em>Far Cry</em> game,&#8221; says creative director Jean-Christophe Guyot of the new setting.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/4131152/sabertooth_hunt.0.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="Far Cry Primal" title="Far Cry Primal" data-has-syndication-rights="1" data-caption="" data-portal-copyright="" />
<p>Ubisoft used a rather unique social media strategy for the announcement. Earlier today, the company tweeted an enigmatic photo of a cave painting featuring some prehistoric-era warrior, which led to a YouTube live stream taking over its US site. That stream, in turn, was of that cave painting. For many, many hours, the camera slowly zoomed out to reveal more of the painting &mdash; all to the tune of cave droplets, the occasional guttural growl, and other miscellaneous sounds. (I swear at some point I was hearing someone dramatically whisper &#8220;screenshots,&#8221; but I might&#8217;ve been delusional at that point.)</p>

<p>At some point <a href="http://www.theverge.com/2015/10/5/9455505/new-ubisoft-game-promo-might-be-far-cry">more than 11,000 watched</a> a nearly-still image of a cave painting.</p>
<!-- extended entry --><hr class="widget_boundry_marker hidden page_break"> <img data-chorus-asset-id="4127978" alt="cave2.0.gif" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/4127978/cave2.0.gif"> 
<p>The last entry in the shooter series, <em>Far Cry 4</em>, debuted last November to rave reviews. By the end of the year, Ubisoft had <a href="https://www.ubisoftgroup.com/comsite_common/en-US/images/pressrelease_downloadablemm_20150212_050959_ubisoftq3fy15englishfinaltcm99193930.pdf">shipped 7 million copies</a>.</p>
<h2 class="wp-block-heading" id="timeline-ubisofts-painfully-slow-livestream-reveal">Timeline: Ubisoft&#039;s painfully slow livestream reveal</h2><div id="theverge-ubisoft-mysterious-announcement__graphic" data-analytics-class="embed"></div><p><!--new pym.Parent('theverge-ubisoft-mysterious-announcement__graphic', '//apps.voxmedia.com/at/theverge-ubisoft-mysterious-announcement/', {xdomain: '.*\.voxmedia\.com'});// --></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Gamescom 2015: the 8 most important Xbox announcements]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2015/8/4/9095753/microsoft-xbox-gamescom-2015-news-halo-windows-10" />
			<id>https://www.theverge.com/2015/8/4/9095753/microsoft-xbox-gamescom-2015-news-halo-windows-10</id>
			<updated>2015-08-04T14:02:49-04:00</updated>
			<published>2015-08-04T14:02:49-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gamescom" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[Microsoft kicked off Gamescom 2015 in a big way. While the company&#8217;s keynote covered a lot of the same ground as its E3 press conference in June, it also featured a number of new announcements that make the Xbox One more tempting than ever. There are improvements to the console itself, like the new DVR [&#8230;]]]></summary>
			
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<p>Microsoft kicked off Gamescom 2015 in a big way. While the company&rsquo;s keynote covered a lot of the same ground as its E3 press conference in June, it also featured a number of new announcements that make the Xbox One more tempting than ever. There are improvements to the console itself, like the new DVR functionality, as well as exciting new games to play on it &mdash; including a whole lot of <em>Halo</em>. Here are the eight biggest announcements from the event in Germany.</p>
<div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3934460/Quantum-Break-Gunfight-jpg.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="snippet-n"> <div class="g7-2"> <h3>Quantum Break has a release date and a strong (Human) cast</h3> <p>After a long wait, Remedy&#8217;s TV / game hybrid Quantum Break <a target="_blank" href="http://www.theverge.com/2015/8/4/9092083/quantum-break-release-date-xbox-one-gamescom/in/8859122">finally has a firm release date</a>: April 5th 2016. The footage seen at Gamescom (ostensibly its reintroduction) looks intriguing. We also got our first good glimpse at the all-star cast &mdash; including Shawn Ashmore, Aidan Gillen, and Lance Reddick &mdash; both as in-game characters and as live-action humans for the TV show counterpart.</p> </div> <div class="g3-9"><img src="https://cdn1.vox-cdn.com/uploads/chorus_asset/file/3933640/CLkhA6mUsAAKU2c.0.png_large" alt="shawn ashmore quantum break" data-chorus-asset-id="3933640"></div> </div><div class="snippet-n"> <div class="g7-2"> <h3>Crackdown 3 will have &#8220;100 percent destructible environments&#8221;</h3> <p>Because super-powered agents in an open-world environment shouldn&#8217;t be stopped by immovable chain-link fences, Realtime Worlds&#8217; Crackdown 3 will have a multiplayer experience that promises &#8220;<a target="_blank" href="http://www.theverge.com/2015/8/4/8765897/crackdown-gameplay-announcement-news-xbox-one-gamescom">100 percent destructible environments</a>&#8221; (no word on if all modes will have the same carte-blanche mayhem). The trailer also claims that the game will use Microsoft&#8217;s cloud to provide &#8220;20 times more computational power&#8221; than the Xbox One. Bold claims, but given <em>Crackdown 3</em> has no firm release date, there&#8217;s no telling when we&#8217;ll see it in practice.</p> </div> <div class="g3-9"><img data-chorus-asset-id="3933664" alt="Crackdown 3" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3933664/Screen_Shot_2015-08-04_at_9.23.31_AM.0.png"></div> </div><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3934462/Crackdown-3-07-png.0.png" alt="Crackdown-3-07-png.0.png" data-chorus-asset-id="3934462"></div><!-- ######## END SNIPPET ######## --><div class="snippet-n"> <div class="g7-2"> <h3>Windows 10 is coming to the Xbox One</h3> <p>Microsoft&#8217;s redesigned Xbox One dashboard, powered by Windows 10, is <a target="_blank" href="http://www.theverge.com/2015/8/4/9094113/microsoft-xbox-one-windows-10-update-november/in/8859122">set for release in November</a>. The new design is faster, easier to navigate, and features Windows 10 voice assistant Cortana (Kinect will be <a target="_blank" href="http://www.theverge.com/2015/6/19/8813191/xbox-one-cortana-feature-kinect">required for talking back</a>).</p> </div> <div class="g3-9"><img data-chorus-asset-id="3933710" alt="vs08-04_1431cxs.0.png" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3933710/vs08-04_1431cxs.0.png"></div> </div><div class="snippet-n"> <div class="g7-2"> <h3>Xbox One will become a TV DVR next year</h3> <p>While the Xbox One has transitioned away from its origins as an all-in-one entertainment device, it&#8217;s not exclusively a gaming device. For those that have free-to-air digital TV tuners in US and Europe, <a target="_blank" href="http://www.theverge.com/2015/8/4/9094137/xbox-one-tv-dvr-feature/in/8859122">starting next year</a> Microsoft will let you record programs for streaming to any Windows 10 device in the house (or download for watching on the go).</p> </div> <div class="g3-9"><img data-chorus-asset-id="3933686" alt="vs08-04_1429cxs.0.png" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3933686/vs08-04_1429cxs.0.png"></div> </div><div class="snippet-n"> <div class="g7-2"> <h3>Backwards compatibility for all future games with gold titles</h3> <p>One of the big surprise announcements from E3 was select Xbox 360 games <a href="http://www.theverge.com/2015/6/15/8783143/microsoft-is-bringing-xbox-360-games-to-the-xbox-one">being compatible with Xbox One</a>. As we get closer to that November date, we&#8217;re starting to see the fruits of that promise. All future Xbox 360 Games with Gold titles &mdash; those free full games that Microsoft offers a monthly basis &mdash; will be compatible with Xbox One. In practice, that means <a href="http://www.polygon.com/2015/8/4/9094731/xbox-360-games-with-gold-backwards-compatible" target="_blank">up to four games per month</a> if you subscribe to Microsoft&#8217;s Xbox subscription. That also means <a href="http://www.theverge.com/2015/8/4/9095053/just-cause-3-trailer-gamescom-2015-xbox-one" target="_blank"><em>Just Cause 3</em> can launch with <em>Just Cause 2 </em>bundled</a>, just in case you missed it the first time around.</p> </div> <div class="g3-9"><img data-chorus-asset-id="3934440" alt="Screen_Shot_2015-08-04_at_1.23.47_PM.0.png" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3934440/Screen_Shot_2015-08-04_at_1.23.47_PM.0.png"></div> </div><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3934512/vs08-04_1318cxs.0.png"></div><!-- ######## END SNIPPET ######## --><div class="snippet-n"> <div class="g7-2"> <h3>There&#8217;s a new $1 million Halo e-sports championship</h3> <p>Though <em>Halo</em> has long been a major part of e-sports, its influence has declined over the years, thanks in no small part to competition from <em>Call of Duty</em>. Microsoft hopes <em>Halo 5: Guardians</em> can change all that &mdash; and if that&#8217;s not enough, a <a href="http://www.theverge.com/2015/8/4/9094451/halo-5-guardians-xbox-gamescom-2015/in/8859122" target="_blank">$1 million Halo World Championship</a> launching later this year might also boost interest.</p> </div> <div class="g3-9"><img data-chorus-asset-id="3933866" alt="Screen_Shot_2015-08-04_at_11.15.17_AM.0.png" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3933866/Screen_Shot_2015-08-04_at_11.15.17_AM.0.png"></div> </div><div class="snippet-n"> <div class="g7-2"> <h3>&#8230; And a new Halo 5-themed Xbox One console</h3> <p>If you don&#8217;t have an Xbox One yet &mdash; or you do but have a lot of money to kill &mdash; you can get a new <a href="http://www.theverge.com/2015/8/4/9094905/halo-themed-xbox-one-bundle-gamescom-2015/in/8859122" target="_blank">limited-edition bundle designed around <em>Halo 5: Guardians</em></a> with metallic blue detailing on both console and controller. The 1TB model will cost $499 and is coming one week before <em>Halo 5 </em>(you&#8217;ll still have to wait until October 27th to actually play).</p> </div> <div class="g3-9"><img data-chorus-asset-id="3934086" alt="Halo 5 Xbox" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3934086/Xbox_One_Limited_Edition_Halo_5_Guardians_Angled_Render.0.png"></div> </div><div class="snippet-n"> <div class="g7-2"> <h3>&#8230; and Halo Wars 2</h3> <p>Ah, the <a href="http://www.theverge.com/2015/8/4/9095037/halo-wars-2-is-launching-next-year" target="_blank">surprise announcement of the show</a>. The original <em>Halo Wars</em> was a 2009 real-time strategy game. We know next to nothing about the sequel other than it&#8217;s being made by the same studio who did the great horror title <em>Alien Isolation</em>. Oh, and it&#8217;s coming next year.</p> </div> <div class="g3-9"><img data-chorus-asset-id="3933892" alt="Halo Wars 2" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3933892/slack-imgs-2.com_.0.png"></div> </div>
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			<entry>
			
			<author>
				<name>Chris Plante</name>
			</author>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Six things that will happen at E3 2015]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2015/6/12/8767031/e3-2015-announcements-details-date-predictions-sony-microsoft-nintendo" />
			<id>https://www.theverge.com/2015/6/12/8767031/e3-2015-announcements-details-date-predictions-sony-microsoft-nintendo</id>
			<updated>2015-06-12T08:30:02-04:00</updated>
			<published>2015-06-12T08:30:02-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[The future of gaming resembles its past. Expect to see plenty of sequels to popular franchises at this year&#8217;s Electronic Entertainment Expo. E3 is arguably the most important gaming convention of the year. The biggest titles in the industry &#8212; Halo, Uncharted, and Mario &#8212; will all make appearances on behalf of Microsoft, Sony, and [&#8230;]]]></summary>
			
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<p>The future of gaming resembles its past.</p>

<p>Expect to see plenty of sequels to popular franchises at this year&#8217;s Electronic Entertainment Expo. E3 is arguably the most important gaming convention of the year. The biggest titles in the industry &mdash; <em>Halo</em>, <em>Uncharted</em>, and <em>Mario</em> &mdash; will all make appearances on behalf of Microsoft, Sony, and Nintendo, respectively. And each third-party publisher will seek to establish or cement its own major property in an attempt to dethrone <em>Call of Duty</em> and <em>Assassin&#8217;s Creed</em>.</p>

<p>We should also see the return of many games announced, hinted at, or even show during E3s past. This just may be the year <em>The Last Guardian </em>stops being a Twitter punchline.</p>

<p>But the throwback that has us most excited is also the most futuristic piece of tech at the show. Virtual reality and augmented reality should have huge showings, fulfilling a promise made by video games almost two decades ago. <a href="http://www.theverge.com/2015/6/4/8727599/e3-2015-announcements-predictions-battletoads-hero-starfox-metroid-star-wars">We&#8217;ve already told you what surprises we expect to see</a>, along with <a href="http://www.theverge.com/2015/6/5/8731353/e3-2015-blockbuster-games">which big name games we know will return</a>. Here are our top-level expectations for this years Electronic Entertainment Expo.</p>
<div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3752196/please_stand_by.0.gif"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h3><strong>A breakout moment for Bethesda</strong></h3> <p>In the Xbox 360 and PlayStation 3 era, video game publisher Ubisoft established itself as a major contender alongside Electronic Arts and Activision. In large part that stemmed from the massive success of <em>Assassin&rsquo;s Creed</em>&#8216;s annual releases. This E3, Bethesda will make a play to join that trio of publishers with its own press conference. We know <a target="_blank" href="http://www.theverge.com/2015/5/18/8619977/doom-2015-e3-teaser-id-bethesda"><em>Doom</em></a> and <a target="_blank" href="http://www.theverge.com/2015/6/3/8718333/fallout-4-teaser-trailer-xbox-ps4-pc"><em>Fallout 4</em></a><em> </em>will appear at the event. We may also see a renamed <em>Prey 2</em> and <a href="http://www.polygon.com/2015/4/10/8383523/watch-an-amazing-dishonored-run-and-then-go-reinstall-the-game" target="_blank">a sequel to <em>Dishonored</em></a>.</p> <p>Bethesda&rsquo;s brands, <a href="http://www.theverge.com/2012/10/28/3563784/exploring-the-limits-of-skyrim" target="_blank">including <em>Elder Scrolls</em></a>, are wildly popular, but they&#8217;ve yet to nail an annual series. Maybe that&rsquo;s for the better, but don&rsquo;t be surprised if at least one of these games becomes the company&rsquo;s E3 staple.</p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3690052/ACS-media-SS-4-big_202195.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h3><strong>Sequels, sequels, sequels</strong></h3> <p>The biggest publishers on the planet are operating on horrifically thin margins. This manifests itself in a few unsavory ways: employees work longer hours, publicists advocate constant drips of blog promotion, retailers incentivize preorder sales, and publishers green-light sequels.</p> <p>Sequels build off the successes of proven brands. When there&rsquo;s no room for risk, sequels get made. But sequels aren&rsquo;t all bad. <a href="http://www.theverge.com/2014/11/5/7162071/call-of-duty-advanced-warfare-review" target="_blank">Blockbuster video games have benefited from regular iteration</a>, allowing developers to focus on the content of a game, and not creation of the tools that will build it.</p> <p><em>Call of Duty, Uncharted, Halo, Madden, Assassin&rsquo;s Creed, Mario</em>: these are the big names of E3 this year and every year for the foreseeable future.</p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3616722/Star_Wars_Battlefront__4-17_B-2040.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h3>Superheroes and Star Wars begin their takeover attempt of video games</h3> <p>Microsoft has revealed huge collaborations with Disney at past E3s, most notably Disneyland and <em>Star Wars</em> Kinect games. Like most Kinect games, the final product fizzled. Recently, Disney partnered with EA on at least two AAA video games, both of which should appear at E3 alongside <a href="http://www.theverge.com/2015/5/5/8555233/disney-infinity-star-wars" target="_blank">the already successful <em>Disney Infinity</em> brand</a>. Marvel will also appear, in the very least, in Lego form, though AAA games in the universe seem inevitable. With at least one Marvel, Star Wars, Pixar, and Walt Disney Animation Studios film released each year, along with tie-in books and television series, the company has mastered the art of juicing its properties. So where are decent games for<em> Iron Man</em> and<em> Frozen</em>?</p> <p>DC Comics has the latest <em>Batman</em> nearing release with Warner Bros. E3 2015 would be an opportunity for the comic brand to get a leg up on Marvel. We&rsquo;ll see if they take it.</p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/823852/guardian91621.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h4></h4> <h3><strong>The triumphant appearance of once-troubled projects</strong></h3> <p>For years, games like <em>The Last Guardian, Prince of Persia,</em> and <em>Mafia 3</em> have been rumored to appear at E3, only to be no shows. This year, many of these long-delayed projects should finally get overdue presentations.</p> <p>We&rsquo;re already <a href="http://www.theverge.com/2015/5/18/8619977/doom-2015-e3-teaser-id-bethesda" target="_blank">off to a good start with <em>Doom</em></a>, announced in 2008 <a href="http://www.theverge.com/2015/5/19/8624889/doom-4-video-reboot-bethesda-e3" target="_blank">as <em>Doom 4</em></a>, appearing at Bethesda&rsquo;s press event.</p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/825623/Mario_Land_3D.png"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h4></h4> <h3><strong>Something big from Nintendo</strong></h3> <p>Nintendo&rsquo;s current roadmap looks a bit sparse. With the delay of <em>The Legend of Zelda</em> on Wii U, the rest of 2015 will see only a handful of new Nintendo-developed console games. While we don&rsquo;t know for sure what will be on display at E3 &mdash; names like <em>Metroid</em> and <em>Star Fox </em>have been tossed around &mdash; we do know that Nintendo needs <em>something</em> to keep its fans excited. Last year it had a great showing at E3, and hopefully 2015 will be much of the same. Maybe we&rsquo;ll even see what a Nintendo-developed mobile game looks like.</p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/3782482/DSC00508.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h4></h4> <h3><strong>VR gets the attention it deserves</strong></h3> <p>For the past few E3s, I&#8217;ve overheard conversations about the inevitable failure of virtual reality. At first, Oculus demos took place in small meeting spaces. Then VR spread to the main hall with the help of Sony and Morpheus, but the skepticism remained. This year it will be tough to ignore VR&#8217;s momentum. <a href="http://www.theverge.com/2015/6/11/8766701/oculus-rift-consumer-edition-e3" target="_blank">Oculus has already announced its plans</a>, leaving Microsoft and Sony to show what they intend to do in the space. 2015 will be the first big year for consumer VR, and E3 is primed to be its promotional launching pad.</p> <p>That means you should expect to see an emphasis on VR games, not just the hardware. The tech each company has planned is impressive, but what will matter most is the games they play.</p> <iframe src="https://player.megaphone.fm/VMP3306362220" frameborder="no" height="166" width="100%"></iframe><p> </p> <p><strong><em>Subscribe to <a target="_blank" href="http://www.itunes.com/whatstech">What&#8217;s Tech? on iTunes</a>, listen <a target="_blank" href="https://soundcloud.com/whatstech">on SoundCloud</a>, or <a href="http://feeds.podtrac.com/SCOrL45pOotI" target="_blank">subscribe via RSS</a>. And be sure to <a href="https://twitter.com/whatstech" target="_blank">follow us on Twitter</a>. You can also find <a target="_blank" href="http://www.theverge.com/whatstech">the entire collection of What&#8217;s Tech? stories right here on the The Verge Dot Com</a>. </em></strong></p> </div>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Chris Plante</name>
			</author>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<author>
				<name>Jimmy Shelton</name>
			</author>
			
			<author>
				<name>Verge Support</name>
			</author>
			
			<title type="html"><![CDATA[The 21 games that should be installed on every iPhone]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/10/14/6974135/best-iphone-games" />
			<id>https://www.theverge.com/2014/10/14/6974135/best-iphone-games</id>
			<updated>2014-10-14T12:59:48-04:00</updated>
			<published>2014-10-14T12:59:48-04:00</published>
			<category scheme="https://www.theverge.com" term="Apple" /><category scheme="https://www.theverge.com" term="Apps" /><category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Verge Series" /><category scheme="https://www.theverge.com" term="Verge Update" />
							<summary type="html"><![CDATA[The iPhone is home to some of the best portable video games ever made. Unfortunately, they must be downloaded from one of the worst digital marketplaces. Farming simulations and clones too often dominate the App Store&#8217;s best selling list. Unusual and inspired games are left to fight for short stints on the coveted front page. [&#8230;]]]></summary>
			
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<p>The iPhone is home to some of the best portable video games ever made. Unfortunately, they must be downloaded from one of the worst digital marketplaces. Farming simulations and clones too often dominate the App Store&#8217;s best selling list. Unusual and inspired games are left to fight for short stints on the coveted front page.</p>

<p>Too many of the best games for iPhone are victims of an out of sight, out of mind economy. After a game&#8217;s launch, it sinks into the quicksand of mobile gaming junk until it&#8217;s buried deep beneath thousands of free-to-play cash-ins. Curation has in large part been left to those who remain passionate about the phone as a gaming platform, despite Apple.</p>

<p>What follows is a list of the 21 games that should be installed on every iPhone. As exceptional games continue to be released on the iPhone, we will expand this list. And we will create a similar list dedicated the the iPad and games that make the best use of its larger screen.</p>

<p>Please let us know what treasures you&#8217;ve found in the App Store. Because no matter how hard we watch the ceaseless stream of iPhone releases, great games sometimes slip past us.</p>

<p>Photography: Sean O&#8217;Kane</p>

<p><strong>Update:</strong> We&#8217;ve added Google Play links for games that are also available for Android. Thank you to &#8216;turbinenreiter&#8217; for the help.</p>
<div class="m-snippet thin"> <h3>Bounden</h3> <p><em>Bounden</em>&#8216;s predecessors, <em>Fingle</em> and <em>Friendstrap</em>, encourage players to use their body to gain advantage against a friend. But roughhousing and expensive smartphones aren&#8217;t an ideal match, and so a match in either game could easily end in hurt feelings or worse, a broken screen.</p> <p>And so <em>Bounden</em> feels like the culmination of years of experimentation by its creator. The key difference between those early games and <em>Bounden</em> is cooperation. <em>Bounden</em> is a dance game. Two people hold opposite ends of one smartphone, moving together to guide a cursor over a three-dimensional ball.</p> <p><em>Bounden</em> is simpler than it sounds, the sort of game that trains you to be an expert, as long as you give it the time. But more importantly, it&#8217;s one of the very few mobile games that forces intimacy with another human. Beautiful and affecting, <em>Bounden</em> is a masterpiece.</p> <p><a href="https://itunes.apple.com/us/app/bounden/id850456491?mt=8" target="_blank">Download <em>Bounden</em> here</a></p> <p><a target="_blank" href="https://play.google.com/store/apps/details?id=com.GameOven.Bounden">Download <em>Bounden </em>on Android</a></p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2353492/iphone-games-5_2040.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h3>Desert Golfing</h3> <p><em>Desert Golfing </em>begins, like so many video games, as an escape from the banality of life. Maybe you&#8217;re sitting on the subway or the toilet when you pull back the first swing and release. You finish one hole. You finish nine holes. You finish 18 holes. But the golfing continues to 50 holes, then 100, then 300, and slowly the experience changes.</p> <p>At one point, a cactus appears. At another point, the game unlocks GameCenter connectivity. Sometimes the courses are extra hilly; sometimes they&#8217;re extra flat. The game just keeps going.</p> <p>You begin to ask questions. The game tracks your score, but does the score matter if the game never ends? If the score doesn&#8217;t matter and the game never ends, why play? And why play video games? Here you are on the 400th hole in a 2D mobile golfing game and the big question hits you: Why do anything?</p> <p><a href="https://itunes.apple.com/us/app/desert-golfing/id902062673?mt=8" target="_blank">Download <em>Desert Golfing</em> here</a></p> <p><a target="_blank" href="https://play.google.com/store/apps/details?id=com.captaingames.golf">Download <em>Desert Golfing</em> on Android</a></p> <h3>Drop7</h3> <p>&#8220;It took 23 years for someone to design a <em>Tetris</em>-killer. Simple, elegant, endlessly deep, and shockingly novel. <em>Drop7</em> is it.&#8221; That&#8217;s indie game developer Jason Rohrer praising <em>Drop7</em>. This is the only video game I&#8217;ve played at least once a week every week for over five years. I&#8217;m not even that good at <em>Drop7</em>, but it&#8217;s simple and it can be played with one hand and one move at a time.</p> <p>In short, the player drops chips labelled 1 through 7 into a 7-by-7 grid. Aligning for chips horizontally or vertically removes those chips to the board and does one unit of damage to unmarked chips, which gradually rise from the bottom of the screen. After a gray chip has been damaged twice, it breaks, revealing a numbered chip. Chips continue to rise and fall and you do what you can to trigger chain reactions and keep the screen clear. It&#8217;s not easy.</p> <p><em>Drop7 </em>is the ideal game to pick at throughout the day. Waiting for the elevator to arrive or the coffee pot to fill? <em>Drop7</em>. Have a couple minutes before the football game starts? <em>Drop7</em>. Can&#8217;t sleep? <em>Drop7</em>.</p> <p><a href="https://itunes.apple.com/us/app/drop7-by-zynga/id425245634?mt=8" target="_blank">Download Drop7 here</a></p> <p><a target="_blank" href="https://play.google.com/store/apps/details?id=com.areacode.drop7.rev1">Download <em>Drop7 </em>on Android</a></p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2353480/iphone-games-22_2040.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h3>Angry Birds</h3> <p><em>Angry Birds </em>popularity isn&#8217;t a fluke. Its creators &mdash; intentionally or not &mdash; made a beautiful version of the browser classic <em>Crush the Castle</em>. On its own that would have been enough, in those gold rush days of the app marketplace, to earn its studio a few million dollars. But the small studio did the extra work, releasing free updates for over five years, retaining the app&#8217;s spot on so many iPhones.</p> <p>Now <em>Angry Birds</em> is a franchise and a phenomenon. There are plush toys, brand partnerships, and a feature-length film. You can play pseudo-sequels like <em>Angry Birds Seasons</em>, <em>Angry Birds Rio</em>, and <em>Angry Birds Star Wars</em>. And its sequel<em> Angry Birds Space</em> is perhaps a more enjoyable game than the original.</p> <p>But <em>Angry Birds</em> is the most approachable game in the franchise, and after all those updates, it&#8217;s humongous. Costing 99 cents, <em>Angry Birds</em> is one the best deals in video games.</p> <p><a href="https://itunes.apple.com/us/app/angry-birds/id343200656?mt=8" target="_blank">Download <em>Angry Birds </em>here</a></p> <p><a target="_blank" href="https://play.google.com/store/apps/details?id=com.rovio.angrybirds">Download <em>Angry Birds </em>on Android</a></p> <h3>Eliss</h3> <p><em>Eliss</em> is the sort of game you see people play in sci-fi films. You&#8217;re not entirely sure what it is or how it works, as it appears all anyone&#8217;s doing is moving around pulsating balls and dodging vibrating squiggles. Those impossible-to-decipher sci-fi game always look incredible. I remember the first time I saw <em>Eliss</em>. I stared at it like somebody had plucked a game from such a sci-fi film and placed it in front of me, like some sort of supernatural challenge &mdash; solve this riddle!</p> <p><em>Eliss</em> is actually easy to learn. Using all of your fingers, you split, combine, and move planets, so that they align with targets that appear on the screen. As the game progresses, the playspace fills with planets and you must be careful to avoid traps. It&#8217;s a test of digit dexterity. Developer Steph Thirion released an update, <em>Eliss Infinity</em>, in early 2014. <em>Infinity</em> has better image resolution and widescreen support, and also includes a sandbox mode, a nice place to pretend you&#8217;re in the sci-fi movie of your dreams.</p> <p><a href="https://itunes.apple.com/us/app/eliss/id306950009?mt=8" target="_blank">Download <em>Eliss </em>here</a></p> <p><a target="_blank" href="https://play.google.com/store/apps/details?id=com.littleeyes.eliss_infinity">Download <em>Eliss Infinity</em> on Android</a></p> </div><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2353496/iphone-games-6_2040.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h3>Tiny Wings</h3> <p><em>Tiny Wings</em> looks like a crude cash-in on &#8220;bird&#8221; games, a real &#8220;genre&#8221; of software that flooded the App Store in the wake of <em>Angry Birds&#8217;</em> success. But <em>Tiny Wings</em> isn&#8217;t like <em>Angry Birds</em> or a bird game or really any game on the iPhone.</p> <p>Frankly, I hate to call it a game. Specific goals are available for the player, and there&#8217;s an imperative to scoot an adorable, plump bird up and down the game&#8217;s two-dimensional hills before night falls. But for me, <em>Tiny Wings</em> is best enjoyed as a meditative tool. The wavy motion of the bird, its soft caws, the gentle children&#8217;s song gently bouncing in the background: every component merges together into this blend of sound and color, putting me into a relaxed trance.</p> <p>Sometimes I want my iPhone to be an escape from stress. I don&#8217;t want something frenetic or an event that challenging. I want peace. How appropriate, then, that <em>Tiny Wings</em> ends with the moon rising and the bird gently going to sleep.</p> <p><a href="https://itunes.apple.com/us/app/tiny-wings/id417817520?mt=8" target="_blank">Download <em>Tiny Wings </em>here</a></p> <h3>Kero Blaster</h3> <p>For the first five years of iPhone game development, both small indie studios and giant publishers alike tried to create touch controls so precise that a platformer &mdash; a Mega Man or a Super Mario Bros. type of game &mdash; would feel as comfortable on the iPhone as it would on a traditional gaming console.</p> <p>In early 2014, one man accomplished the feat on his own. <em>Kero Blaster </em>is the best action and platforming game on the iPhone because it controls so well. And though it&#8217;s graphics are simple, <em>Kero Blaster </em>is one of the most &#8220;console&#8221;-like games on the device that wasn&#8217;t originally designed for another platform. Which is to say its adventure is so smartly designer that you&#8217;ll actually want to play until the very end. As a frog, you unlock and upgrade weapons, fighting bad guys that look like dustballs. The game doesn&#8217;t play like an original Nintendo game. It plays like those rose-colored memories of playing original Nintendo games.</p> <p><a href="https://itunes.apple.com/us/app/keroblaster/id867598817?mt=8" target="_blank">Download <em>Kero Blaster </em>here</a></p> </div><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2353482/iphone-games-19_2040.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h3>Grand Theft Auto: Chinatown Wars</h3> <p>The iOS ports of <em>Grand Theft Auto: Vice City</em> and <em>Grand Theft: Auto San Andreas</em>, originally released on consoles roughly a decade ago, are serviceable for those who can suffer sputtering about a three-dimensional world with touchscreen controls. But the best Grand Theft Auto game on the iPhone is <em>Grand Theft Auto: Chinatown Wars</em>. It&#8217;s top-down view simplifies the experience of getting about, and looks better on the portable screen.</p> <p>On the iOS version, the player can hotwire a car or break a window by twirling or tapping a finger against the screen. Rockstar designed Chinatown Wars for the touch-friendly Nintendo DS, and it shows.</p> <p><em>Chinatown Wars</em> also has one of the more interesting and controversial mini-games, a drug-selling simulation. It&#8217;s the closest mainstream games have come to playing <em>Drugwars </em>on my TI-83 in the back of trig class.</p> <p><a href="https://itunes.apple.com/us/app/grand-theft-auto-chinatown/id344186162?mt=8" target="_blank">Download <em>Grand Theft Auto: Chinatown Wars</em> here</a></p> <h3>Dodonpachi Resurrection HD</h3> <p>Japanese developer Cave is known for creating exceptionally difficult old-school arcade games that fill their glowing screens with bright and colorful bullets. Their work is like Space Invaders on a cocktail of uppers and anabolic steroids. Completing even the early stages of a Cave shooter requires incredible skill and precision, making them the last games you&#8217;d expect to appear on the iPhone.</p> <p><em>Dodonpachi Resurrection HD</em>, and the rest of Cave&#8217;s mobile releases, play as if they were designed for touch controls. In fact, I find them easier than their arcade counterparts, perhaps because I can hold them a couple inches from my face without attracting judgemental looks. They&#8217;re beautiful &mdash; the dense, colorful animation gradually taking over the entirety of the iPhone&#8217;s glossy, high-definition screen. So yes, this genre, the shoot &#8217;em ups, is notoriously difficult to get into, but the option to play <em>Dodonpachi Resurrection HD</em>, whenever and wherever, makes it an ideal entry point.</p> <p><a href="https://itunes.apple.com/us/app/dodonpachi-resurrection-hd/id488666118?mt=8" target="_blank">Download <em>Dodonpachi Resurrection HD</em> here</a></p> <p><a target="_blank" href="https://play.google.com/store/apps/details?id=com.ggee.vividruntime.gg_1549%20">Download <em>Dodonpachi Resurrection </em>on Android</a></p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2353494/iphone-games-9_2040.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h3>Super Stickman Golf</h3> <p>Each year, a gaggle of video-game journalists meet in California a few weeks before E3 to see a few dozen new games. The advance showing allows the press a little extra time to write previews before the industry&#8217;s most hectic week, and also to begin the vetting process for the annual E3 Awards.</p> <p>For three years, the most popular game of the week was <em>Super Stickman Golf</em>, played exhaustively in tour buses and hotel lobbies. In single-player, the golfer knocks a ball across a two-dimensional stage, trying to land it in a hole with as few strokes as possible. But in multiplayer, the game becomes a race. Strokes no longer matter. What&#8217;s important is being the first to finish. This is the anti-<em>Desert Golfing</em>, a gamey game full of power-ups, hats, and level packs. It&#8217;s an addiction.</p> <p><a href="https://itunes.apple.com/us/app/super-stickman-golf/id397049430?mt=8" target="_blank">Download <em>Super Stickman Golf </em>here</a></p> <p><a target="_blank" href="http://:https://play.google.com/store/apps/details?id=com.noodlecake.ssg%20">Download <em>Super Stickman Golf </em>on Android</a></p> <h3>Space Invaders Infinity Gene</h3> <p><em>Space Invaders Infinity Gene</em> ties together the original shoot &#8217;em up, <em>Space Invaders</em>, with Charles Darwin&#8217;s theory of evolution. This isn&#8217;t a joke. The game earnestly brings the two together and an intelligent way. It does so gradually, so that the big changes to the classic game feel natural and obvious, and that the Darwinian connection doesn&#8217;t read utterly hamfisted. When a laser cuts up the screen at alternating 90-degree angles, and is followed by some nod to Darwin&#8217;s text, it feels like these things were part of <em>Space Invaders</em> all along.</p> <p>The game features many new weapons and abilities, which can be layered onto your spaceship. The art style is monochromatic and gorgeous, like the most jaw-dropping game ever designed for Apple ][. And the music is thumping techno that should be grating and tacky, but somehow it fits. That&#8217;s the summation of this game, really: a bunch of ideas from across time and space, brought together as if they were always meant to be one holistic thing.</p> <p><a href="https://itunes.apple.com/us/app/space-invaders-infinity-gene/id323665063?mt=8" target="_blank">Download <em>Space Invaders Infinity Gene </em>here</a></p> <p><a target="_blank" href="https://play.google.com/store/apps/details?id=jp.co.taito.am.siInfinityGene%20">Download <em>Space Invaders Infinity Gene </em>on Android</a></p> </div><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2353502/iphone-games-7_2040.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h3>Threes</h3> <p>You may have played the <em>Threes</em> knockoff, 2048. Following <em>Threes</em>&#8216; release in March 2014, a free clone of the game, 2048, and a handful of clones of that clone, achieved wide popularity. According to Google Analytics, in April 2014 there were 100 searches including the term &#8220;2048&#8221; for every search of the term &#8220;threes.&#8221; <em>Threes</em> is an example of the limited protection an app has in the mobile marketplace.</p> <p><em>Threes</em> is also an example of a marvelously executed puzzle game. Sort of like those sliding puzzles you&#8217;d get as a birthday party favor, the player combines panels 1 and 2 to make 3, then two 3s to make 6, then two 6s to make 12, and so on, with a new panel appearing in the game&#8217;s grid with each swipe.</p> <p>You shouldn&#8217;t just download <em>Threes </em>because it&#8217;s the original game. You should download Threes because it&#8217;s the superior option. It&#8217;s cute and charming, and carefully created so that players have documented mind-dissolving high scores, like this, on YouTube.</p> <p><a href="https://itunes.apple.com/us/app/threes!/id779157948?mt=8" target="_blank">Download <em>Threes</em> here</a></p> <p><a target="_blank" href="https://play.google.com/store/apps/details?id=vo.threes.exclaim%20">Download <em>Threes </em>on Android</a></p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2353504/iphone-games-23_2040.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h3>868-Hack</h3> <p>The most popular mobile games are the most accessible. They&#8217;re easy to understand and try their best to grab your attention right away. <em>868-Hack</em> isn&#8217;t like that. After playing for months, it still feels like I only have a basic understanding of how things work.<em> 868-Hack</em> is a turn-based hacking game, where you proceed through a series of levels trying to steal as much data as you can. In order to be successful, you need to carefully consider every single move. Do you grab that power-up knowing it will spawn new enemies? Or do you make a dash for the exit only grabbing the easiest, safest data possible? <a class="sbn-auto-link" href="http://www.theverge.com/products/one/7681">One</a> small mistake will lead to death, but in each replay you&#8217;ll learn a new, subtle nuance to make it easier the next time.<em> Angry Birds</em> hands out high scores like candy. <em>868-Hack</em> makes you work for them.</p> <p><a href="https://itunes.apple.com/us/app/868-hack/id635749911?mt=8" target="_blank">Download <em>868-Hack </em>here</a></p> <h3>Plants vs. Zombies 2: It&#8217;s About Time</h3> <p>The premise of <em>Plants vs. Zombies</em> is simple: fill up your front yard with cute-but-deadly plants in order to ward off surprisingly-cute-but-brain-loving zombies. Its success, like those adorable plants, has continue to grow and grow. While<em> Plants vs. Zombies</em> didn&#8217;t quite have the meteoric rise as, say, <em>Angry Birds</em>, its sequel is probably the best free-to-play game ever. 2013&#8217;s <em>Plants vs. Zombies 2: It&#8217;s About Time</em> doesn&#8217;t stray too far from the original formula but adds a <em>lot</em> of gameplay &mdash; multiple worlds (each with distinct challenges), several fleshed-out side quests, dozens of plants, and a lot of charm. The difficulty curve does go from 0 to 100 without a moment&#8217;s notice, but there&#8217;s plenty to do and a lot of jumping around you can do.</p> <p>Best part? &#8220;Free to play&#8221; isn&#8217;t a misnomer. You can play for hours without having to wait for some arbitrary timer. The in-game coins are rewarded in abundance and the things you can buy for real-world money are completely optional to the game itself.</p> <p><a href="https://itunes.apple.com/us/app/plants-vs.-zombies-2/id597986893?mt=8" target="_blank">Download <em>Plants vs. Zombies 2: It&#8217;s About Time</em> here</a></p> <p><a target="_blank" href="https://play.google.com/store/apps/details?id=com.ea.game.pvz2_row%20">Download <em>Plants vs. Zombies 2</em> on Android</a></p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2353484/iphone-games-11_2040.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h3>Ridiculous Fishing</h3> <p><em>Ridiculous Fishing </em>is really three different games in one. Part one is the dive: maneuvering your way farther and farther down the lake, avoiding any and all creatures along the way. As soon as you hit a fish &mdash; or as soon as you run out of wire &mdash; move on to part two: grab every single creature (that isn&#8217;t a jellyfish) you can on the way up. Once you reach the surface, part three, which real fishermen and fisherwomen should be all too familiar with, begins: throw all the fish in the air and shoot them for a cash reward.</p> <p>The experience involves a lot of phone wiggling (parts one and two) and screen-tapping (part three). The art style is gorgeous and wholly unique, and the power-ups really enhance the game. Before you know it you&#8217;ll be tying a hair dryer to a chainsaw lure powered by a huge tank of gasoline, only to blast a large squid from the sky with dual shotguns.</p> <p><a href="https://itunes.apple.com/us/app/ridiculous-fishing-tale-redemption/id601831815?mt=8" target="_blank">Download <em>Ridiculous Fishing </em>here</a></p> <p><a target="_blank" href="https://play.google.com/store/apps/details?id=com.vlambeer.RidiculousFishing%20">Download <em>Ridiculous Fishing </em>on Android</a></p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2353500/iphone-games-10_2040.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h3>Spider: The Secret of Bryce Manor</h3> <p>Thought it was released early in the iPhone&#8217;s life, there&#8217;s still nothing like <em>Spider: The Secret of Bryce Manor</em>. Possibly because it&#8217;s one of the few video games about being a spider. You spin webs, catch insects, and solve the mystery of a spooky old mansion. You know, typical spider work. The art resembles the panels of a comic book with thick black lines and bold colors, waiting to be covered in spiderwebs.</p> <p>There&#8217;s a sense, reading back through this list, that 2009 was a major moment of creativity on the iPhone, and that maybe creativity has dwindled on the platform over the years. That&#8217;s not so. Developer <a class="sbn-auto-link" href="http://www.theverge.com/products/brands/tiger/118">Tiger</a> <a class="sbn-auto-link" href="http://www.theverge.com/products/style/7475">Style</a> released its second game, <em>Waking Mars</em>, in 2012. Choosing between that adventure through the Martian landscape and <em>Spider</em> is like choosing a favorite flavor of ice cream. Today it just happens to be <em>Spider</em>. Tomorrow it will probably be <em>Waking Mars</em>.</p> <p><a href="https://itunes.apple.com/us/app/spider-secret-bryce-manor/id325954996?mt=8" target="_blank">Download <em>Spider: The Secret of Bryce Manor</em> here</a></p> <p><a target="_blank" href="https://play.google.com/store/apps/details?id=com.tigerstylegames.spider%20">Download <em>Spider: The Secret of Bryce Manor</em> on Android</a></p> <h3>The Room</h3> <p>In your hand you have an iPhone, a strange and magical device that you manipulate using just your fingertips. And on that device is a game, called <em>The Room</em>, about manipulating mysterious puzzle boxes with your fingertips. It&#8217;s a perfect match. <em>The Room</em>, and its excellent sequel, are puzzle games, but the joy comes as much from the interaction as it does from solving brain teasers. You run your fingers along a wooden box and find a hidden button. Pushing it reveals a secret latch that opens up a new section of the box. It&#8217;s wonderfully tactile and the dark, gothic ambience make it feel like you&#8217;re solving a really important mystery. <em>The Room</em> just might be the ideal touchscreen game.</p> <p><a href="https://itunes.apple.com/us/app/the-room-pocket/id573156739?mt=8" target="_blank">Download <em>The Room</em> here</a></p> <p><a target="_blank" href="https://play.google.com/store/apps/details?id=com.FireproofStudios.TheRoom%20">Download <em>The Room</em> on Android</a></p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2353490/iphone-games-15_2040.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h3>Super Hexagon</h3> <p>The majority of my gaming happens on trains. For 30 minutes, twice a day, I have nothing to do but play games and it&#8217;s awesome. Where I play determines what I play. For a commute, a game needs to have enough depth to keep my attention, but be quick enough that I can finish before I arrive in Times Square. <em>Spelunky</em>, <em>Rogue Legacy</em>, and <em>Super Crate Box</em> are phenomenal train games for example. But only one game has actually made me miss my stop: <em>Super Hexagon</em>.</p> <p><em>Super Hexagon</em>&#8216;s App Store description defines it as a minimalist action game, but in reality it&#8217;s an epileptic mindbomb. Your job is to guide a small triangle through an increasingly difficult maze of spinning hexagonal shapes, which conveniently always have at least one side open. The longest I&#8217;ve gone on the hardest difficulty is 92 seconds. When I first started, I lasted maybe five seconds on the easiest difficulty.</p> <p>The fact that I last less than 92 seconds even when doing my best makes this an ideal iPhone game for the life of a commuter, even if I wind up playing for an extra hour and end up at the final stop of the F train.</p> <p><a href="https://itunes.apple.com/us/app/super-hexagon/id549027629?mt=8" target="_blank">Download <em>Super Hexagon</em> here</a></p> <p><a target="_blank" href="https://play.google.com/store/apps/details?id=com.distractionware.superhexagon%20">Download <em>Super Hexagon </em>on Android</a></p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2353486/iphone-games-18_2040.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h3>Canabalt</h3> <p><em>Canabalt </em>has inspired an entire genre of mobile games called &#8220;endless runners,&#8221; action games in which the player runs until an obstacle bring the sprint to a stop, and the entire process begins again. There are 2D endless runners like <em>Alone</em> and <em>Jetpack Joyride</em>, and 3D endless runners like <em>Temple Run</em> and <em>Record Run</em>. But <em>Canabalt</em> was the first really popular endless runner on the iPhone &mdash; and debatably the creator of genre.</p> <p><em>Canabalt </em>succeeds thanks to simple controls, killer sound design and a simple narrative hook: you&#8217;re outrunning the apocalypse across the rooftops of a neverending metropolis. The world scrolls quickly and automatically, with the player carefully timing jumps with a single tap of the screen. Five years after the game&#8217;s release, many mobile action games still try to replicate complex console controls. The pleasure of <em>Canabalt</em> stems from its simplicity: to get through the world all you need is the power to tap.</p> <p><a href="https://itunes.apple.com/us/app/canabalt/id333180061?mt=8" target="_blank">Download <em>Canabalt </em>here</a></p> <p><a target="_blank" href="https://play.google.com/store/apps/details?id=fishnoodle.canabalt">Download <em>Canabalt </em>on Android</a></p> <h3>Spaceteam</h3> <p>You know that scene in every Star Trek episode where the captain barks commands to the different departments aboard the Starship Enterprise: turn the masthead, crunch the engine, twist the rotorooter. You know, Star Trek stuff. <em>Spaceteam </em>is a cooperative multiplayer game that recreates that moment. It&#8217;s a game about controlling chaos.</p> <p>Each player&#8217;s iPhone displays a unique set of controls, like a knob, dial, or switch. The screen also shows commands, which may correlate to the controls on another player&#8217;s phone. To keep the ship together, everyone must learn to communicate in stressful scenarios.</p> <p>When I say stressful, I mean it. The ships controls break down, requiring players to clean digital gunk off the panels and repair broken boards, all the while keeping the ship from spiraling into a black hole by shaking the phone or flipping it upside down. It&#8217;s a great game, an excellent ice breaker and a top-notch listening exercise. It should be mandatory for every first day of school.</p> <p><a href="https://itunes.apple.com/us/app/spaceteam/id570510529?mt=8" target="_blank">Download <em>Spaceteam </em>here</a></p> <p><a target="_blank" href="https://play.google.com/store/apps/details?id=com.sleepingbeastgames.spaceteam%20">Download <em>Spaceteam</em> on Android</a></p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2353488/iphone-games-13_2040.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <h3>Device 6</h3> <p>Every game released by Simogo would fit comfortably on this list and your iPhone. The small independent studio has done as brilliant a job as any developer challenging our expectations of video games. They design for the platform. As an iPhone game, <em>Device 6 </em>takes into account how, where, and why we interact with these devices. The design understands what works well on the phone &mdash; reading &mdash; and what doesn&#8217;t &mdash; complex controls.</p> <p><em>Device 6</em> is, on the most basic level, a text-based adventure. It unfolds, however, into something more unusual. There&#8217;s a game beneath the text, littered with puzzles and tugged by an engaging plot to a memorable conclusion. Simogo&#8217;s games are so unique and surprising that they can&#8217;t be easily labeled or categorized or synopsised, which may be the best praise I can give then. Once you finish <em>Device 6</em>, be sure to try <em>Year Walk</em>, a spooky, chilling adventure game buried beneath an avalanche of Swedish mythology.</p> <p><a href="https://itunes.apple.com/us/app/device-6/id680366065?mt=8" target="_blank">Download <em>Device 6 </em>here</a></p> </div><!-- ######## END SNIPPET ######## -->
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