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	<title type="text">Ash Parrish | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2026-01-14T20:52:34+00:00</updated>

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		<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Amazon didn’t have to go far to find its live-action Kratos]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/862089/god-of-war-kratos-casting-amazone-prime-video" />
			<id>https://www.theverge.com/?p=862089</id>
			<updated>2026-01-14T15:52:34-05:00</updated>
			<published>2026-01-14T15:47:08-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="TV Shows" />
							<summary type="html"><![CDATA[Amazon has announced the first cast member of its God of War live-action adaptation on Prime Video. Ryan Hurst, known for his work as Opie in Sons of Anarchy and Beta in The Walking Dead, will play the titular God of War, Kratos. Though the casting might come as a bit of a disappointment to [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Amazon" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/01/GOW_-_RH__K.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">Amazon has announced <a href="https://press.amazonmgmstudios.com/us/en/press-release/ryan-hurst-tapped-to-play-kratos-in-prime-videos-i">the first cast member of its <em>God of War</em> live-action adaptation on Prime Video</a>. <a href="https://www.imdb.com/name/nm0403652/">Ryan Hurst</a>, known for his work as Opie in <em>Sons of Anarchy</em> and Beta in <em>The Walking Dead</em>, will play the titular <em>God of War</em>, Kratos. Though the casting might come as a bit of a disappointment to the fans hopeful that <a href="https://www.theverge.com/2021/9/30/22702435/kratos-voice-actor-behind-sony-god-of-war-ragnarok-delay-ps5">Christopher Judge</a>, Kratos’ award-winning voice actor in the games, might have been tapped for the role in some fashion, Hurst has familiarity with series. He voiced Thor in <em>God of War: Ragnarok</em> and <a href="https://www.bafta.org/awards/games/?award-year=2023">earned a BAFTA nomination</a> for the performance.</p>

<p class="has-text-align-none">Amazon originally <a href="https://www.theverge.com/2022/12/14/23509418/god-of-war-amazon-prime-video-tv-show-series">announced the <em>God of War </em>series in 2022</a> in collaboration with PlayStation Productions. It’ll follow the journey of Kratos and his son Atreus outlined in the most recent <em>God of War </em>games and is currently one of several live-action video game adaptations in the works from both Amazon and Sony. <em>The Last of Us</em> (Sony) is currently working toward a third season, a <em>Horizon Zero Dawn </em>(Sony) <a href="https://www.theverge.com/2022/8/25/23321655/horizon-zero-dawn-netflix-tv-show-series-steve-blackman">show is in the works at Netflix</a>, <em>Fallout </em>(Amazon) <a href="https://www.theverge.com/entertainment/844926/fallout-season-2-review-amazon-prime-video">is currently in the middle of airing its second season</a>, while<em> Tomb Raider </em>(Amazon) has recently <a href="https://www.theverge.com/news/856476/the-tomb-has-all-its-raiders">announced its principle cast</a>.</p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Animal Crossing&#8217;s big 3.0 update has fans itching to return to the cozy life]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/861760/animal-crossing-new-horizons-update-community-reaction" />
			<id>https://www.theverge.com/?p=861760</id>
			<updated>2026-01-14T10:16:53-05:00</updated>
			<published>2026-01-14T10:16:53-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[Animal Crossing, like Kirby, has come back when it seems like the world needs it most. In 2020, Animal Crossing: New Horizons released on the Nintendo Switch. The game instantly became a smash hit, providing a much-needed place to safely gather with friends amidst the global shutdown of the covid-19 pandemic. In the almost six [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/01/Switch2_ACNH_NS2E-Announce-TRL_12-Player_SCRN_01.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-drop-cap has-text-align-none"><em>Animal Crossing</em>, <a href="https://www.theverge.com/2022/7/12/23205240/kirby-dream-buffet-nintendo-wholesome">like Kirby</a>, has come back when it seems like the world needs it most.</p>

<p class="has-text-align-none">In 2020, <a href="https://www.theverge.com/2020/3/16/21179238/animal-crossing-new-horizons-review-nintendo-switch-features"><em>Animal Crossing: New Horizon</em>s</a> released on the Nintendo Switch. The game instantly became a smash hit, providing <a href="https://www.theverge.com/22188452/animal-crossing-new-horizons-coronavirus-pandemic-year-2020">a much-needed place to safely gather with friends</a> amidst the global shutdown of the covid-19 pandemic. In the almost six years since, Nintendo has sporadically kept up with the game, adding seasonal items and content, including the <a href="https://www.theverge.com/2021/10/15/22727354/animal-crossing-switch-update-date">Happy Home Paradise DLC</a> and <a href="https://www.theverge.com/2021/11/3/22762709/animal-crossing-2-0-update-released-early-nintendo">the massive 2.0 content</a> update that Nintendo claimed, at the time, <a href="https://www.youtube.com/watch?v=aZ3QC8e1_yg&amp;t=699s">would be the game’s last</a>. But the arrival of the Switch 2 heralds <a href="https://www.theverge.com/news/809975/animal-crossing-new-horizons-is-getting-a-big-switch-2-upgrade-in-january">a new update for the game</a> that has fans itching for more opportunities to play with friends, create their dream homes, or return to cozy island life. For some, the series has been a constant part of their lives. “My entire internet experience as a child was just the Animal Crossing forums,” Soleil tells <em>The Verge.</em></p>

<p class="has-text-align-none"><a href="https://www.youtube.com/@soleilplaysgames" data-type="link" data-id="https://www.youtube.com/@soleilplaysgames">Soleil is a cozy game YouTube creator</a> and diehard <em>Animal Crossing</em> fan who has been playing the series since its early days on the GameCube. “When I started playing, my neighbor, who I had a crush on, was playing,” she tells <em>The Verge</em>. She has all the games in the series, including Japanese versions that she can only play with the help of Google Translate, and has clocked over 4,000 hours in <em>New Horizons</em> specifically. “It just became more and more of a cute escape,” she said. </p>

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<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/01/5.png?quality=90&#038;strip=all&#038;crop=10.75,0,78.5,100" alt="" title="" data-has-syndication-rights="1" data-caption="Some of Soleil’s cute escapes that she made on her island." data-portal-copyright="" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/01/6.png?quality=90&#038;strip=all&#038;crop=10.75,0,78.5,100" alt="" title="" data-has-syndication-rights="1" data-caption="Some of Soleil’s cute escapes that she made on her island." data-portal-copyright="" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/01/4-1.png?quality=90&#038;strip=all&#038;crop=10.75,0,78.5,100" alt="" title="" data-has-syndication-rights="1" data-caption="Some of Soleil’s cute escapes that she made on her island. | Image: Nintendo" data-portal-copyright="Image: Nintendo" />
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<p class="has-text-align-none">With this third update known as “3.0”, Soleil is hoping for things that make the game as robust as its predecessors. Though Soleil says <em>New Horizons</em> is the best game of the bunch, she always felt like it was released unfinished. “Over the years, [Nintendo] introduced patches which have improved gameplay quite a bit, but it still misses some of the mark of what <em>Animal Crossing</em>, up until now, has been,” she said.  The new update is two-fold and may bring the game more in line with her initial expectations.</p>

<p class="has-text-align-none">On January 15th, Nintendo will launch a paid Switch 2 update that offers exclusive features like mouse controls and 12-player online co-op. The 3.0 update, <a href="https://www.theverge.com/games/861725/animal-crossing-new-horizons-3-0-update-early-launch-nintendo-switch" data-type="link" data-id="https://www.theverge.com/games/861725/animal-crossing-new-horizons-3-0-update-early-launch-nintendo-switch">which launched a bit early</a>, is free for both Switch and Switch 2 players offering several quality of life enhancements and new features. Players will finally be able to create multiple items at once, the new Slumber Islands offer yet another place to show off player decoration skills, and, perhaps most importantly, there’s now strafing. (Hell yeah!)</p>
<div class="youtube-embed"><iframe title="Terraforming Got A Big SECRET Update In 3.0 - Animal Crossing New Horizons" src="https://www.youtube.com/embed/rkq2sdWhX2Q?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p class="has-text-align-none">But one of the things Soleil is really looking for improvement on is the villagers.ons According to Soleil and others, New Horizon villagers are more passive than their counterparts from previous games. “One of the most common complaints over the years among casual and hardcore players is that the villagers are just kind of lifeless,” she said. <em>New Horizons</em>’ 2.0 update addressed some of those issues, bringing villagers closer to the prickly, opinionated residents from earlier games. “I hope that in 3.0 that they&#8217;ve tweaked [that] some more,” Soleil said. Better, ruder villagers aren’t her only wish. “I&#8217;m really hoping that they add more dialogue [&#8230;] more shop upgrades, and the ability to redesign our buildings like we could in <em>New Leaf.</em>“</p>

<p class="has-text-align-none"> But beyond wishes and wants, it’s the little things in 3.0 that excite Soleil the most. “The fairy in a bottle item. Oh my gosh, I literally screamed,” she said. “I loved the Majora&#8217;s Mask item in every game, I&#8217;m very excited that it&#8217;s back.” </p>

<p class="has-text-align-none">Fernando, <a href="https://allmylinks.com/truefernie">another YouTube gaming creator</a>, is also excited by the prospect of <em>The Legend of Zelda </em>themed items in <em>Animal Crossing</em>. Like Soleil, Fernando has been playing the game since the GameCube era, but says that “I really developed a huge appreciation for [the game] like everybody else during the pandemic.” For Fernando, <em>Animal Crossing</em> brought him to his own new horizons. “I grew up playing mostly shooter games, <em>Tony Hawk&#8217;s Pro Skater</em>, that sort of stuff,” he said. “<em>Animal Crossing</em> brought me over to another side of gaming that I wasn&#8217;t very familiar with, and I found out how much I really like this type of game.”</p>

<p class="has-text-align-none">Though he has over 500 hours in the game, he didn’t keep up with it over the years. The DLC, <em>Happy Home Paradise</em>, wasn’t for him and after sporadic check-ins he fell off the game entirely until the 3.0 announcement trailer. “The thing that&#8217;s really bringing me back is the collaborations with <em>Zelda,</em>” he said.&nbsp;</p>

<p class="has-text-align-none">But it’s another kind of collaboration that’s wooing Fernando back as, before the 3.0 update, <em>New Horizons</em> did not allow players to decorate in multiplayer mode. “That&#8217;s the thing that I am most excited about,” he said. “Being able to decorate with my wife, and go through our ideal house is going to be just a lot of fun.”</p>

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<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/01/IMG_8194.jpeg?quality=90&#038;strip=all&#038;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="Some of the rooms in Fernando’s current Animal Crossing house." data-portal-copyright="" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/01/IMG_8195.jpeg?quality=90&#038;strip=all&#038;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="Some of the rooms in Fernando’s current Animal Crossing house. | Image: Nintendo" data-portal-copyright="Image: Nintendo" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/01/IMG_8196.jpeg?quality=90&#038;strip=all&#038;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="Some of the rooms in Fernando’s current Animal Crossing house. | Image: Nintendo" data-portal-copyright="Image: Nintendo" />
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<p class="has-text-align-none">Since it’s his favorite game series, Fernando plans to <em>Zelda</em>-ify both his island and his house. In addition to adding <em>Zelda-</em>themed items, in 3.0 scanning either the Tulin or Mineru Amiibo from <a href="https://www.theverge.com/23718926/zelda-tears-of-the-kingdom-review-nintendo-switch"><em>Tears of the Kingdom</em></a> will allow them to visit your island or even move in. Fernando said he plans to add Tulin to his village but is mildly disappointed that Nintendo didn’t go for the more obvious <em>Zelda</em>-themed villager. “It’s a huge missed opportunity not adding a villager based on Epona.”</p>

<p class="has-text-align-none">Like Soleil, Fernando felt <em>New Horizons</em>’ villagers were blander than their predecessors. But similarly he has nevertheless grown attached to them. That attachment is causing both Fernando and Soleil issues as 3.0 forces them to confront the biggest decision an <em>Animal Crossing</em> player can make: what to do about their island. With all the fancy new decoration items, AC’s robust community of custom pattern makers, and the sheer wealth of customization options available, it can be tempting to start over from scratch. But with that reset, everything goes away — including the villagers that have come to call a player’s island home.&nbsp;</p>

<p class="has-text-align-none">“Clay, specifically, he&#8217;s like an OG and I love him,” Fernando said. “So I don&#8217;t want to see him go.” Soleil is no less fond of her own villagers, but has taken a different perspective. “On this island, I&#8217;m a god, I can do whatever I want at any time,” she said. “I can just get them back.”</p>

<p class="has-text-align-none">For both players, <em>Animal Crossing </em>has been an escape over the years, especially during the pandemic and with 3.0’s release imminent, it seems poised to offer gentle distraction in a time of crisis again. “It&#8217;s comfort food for me,” Fernando said. “Especially with everything happening in [the US] specifically.”</p>

<p class="has-text-align-none">For Soleil though, <em>Animal Crossing</em> is something she reaches for in personal times of stress. “With personal crises, I&#8217;m more willing to delve into <em>Animal Crossing</em>,” she said. “But when it comes to things that are harming my community, my friends, I&#8217;m much more willing to ignore video games for that.”</p>
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					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[A charity speedrunning event has turned into a perfect showcase for smaller games]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/859891/awesome-games-done-quick-2026-indie-games-small-saga" />
			<id>https://www.theverge.com/?p=859891</id>
			<updated>2026-01-09T19:31:38-05:00</updated>
			<published>2026-01-10T08:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PC Gaming" />
							<summary type="html"><![CDATA[Games Done Quick, the biannual charity speedrunning event currently going on right now, not only helps organizations like the Prevent Cancer Foundation and Doctors Without Borders — it helps indie games get noticed, too. Indie game developers face an incredible uphill battle not only getting their projects funded, completed, and launched, but discovered as well. [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Darya Noghani" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/01/Poster1.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none"><a href="https://www.theverge.com/2025/1/13/24342952/best-runs-of-agdq-2025-speedrunning-charity-twitch">Games Done Quick</a>, the biannual charity speedrunning event currently going on right now, not only helps organizations like the Prevent Cancer Foundation and Doctors Without Borders — it helps indie games get noticed, too. Indie game developers face an incredible uphill battle not only getting their projects funded, completed, and launched, but discovered as well. Events like GDQ can be a boon to developers, exposing tens of thousands of viewers to little-known games like <em>Bat to the Heavens</em>, <em>Small Saga</em>, and more.</p>

<p class="has-text-align-none">“It was extremely exciting,” said Ceroro, developer of <a href="https://store.steampowered.com/app/3044100/Bat_to_the_Heavens/"><em>Bat to the Heavens</em></a>, a platformer in which the character must ascend to the heavens using a bat because she cannot jump. <em>Bat to the Heavens</em> is Ceroro’s first official game and was released in 2024. It was featured during Awesome Games Done Quick 2026 and late last year at <a href="https://horaro.org/rtaij/rtaijw2025">RTA in Japan</a>. Ceroro said that while her game has been generally successful, getting on GDQ gave it a big boost. “Right after the AGDQ run, there was a large burst in sales and wishlists I haven’t seen since I initially released the game!” she said.</p>
<div class="youtube-embed"><iframe title="Bat to the Heavens by Spirialis in 27:59 - Awesome Games Done Quick 2026" src="https://www.youtube.com/embed/En3zq7LG8Rg?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p class="has-text-align-none">Solo developer Darya Noghani said <a href="https://smallsaga.com/"><em>Small Saga</em></a>, her turn-based RPG about a mouse who wants to kill god, got a nice uptick in attention after being featured at GDQ as well. “A number of streamers played the game on Twitch, several commenters recommended the game on platforms like Bluesky, and there was a nice uptick in sales,” they said.</p>

<p class="has-text-align-none">But the attention of getting your game run at a GDQ event can come with a price. “You&#8217;re in a state of apprehension,” said Noghani. Speedrunners extensively exploit glitches and develop techniques to skip large chunks of gameplay, which might show viewers a less-than-ideal version of the game. “Runners are pushing the game to break in particular ways, and you know this is adjacent to the game just crashing and ruining the run.”</p>

<p class="has-text-align-none">But Noghani also said that the <em>Small Saga </em>run was relatively glitch-free: “I’ll take that as a win.”</p>
<div class="youtube-embed"><iframe title="Small Saga by Queuety in 1:39:55 - Awesome Games Done Quick 2026" src="https://www.youtube.com/embed/bHaU0jUaqo8?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p class="has-text-align-none">Sometimes a runner breaking a game is what the developer had in mind. &#8220;Exploits and glitches are something that taps into the nature of game design,” Ceroro said. While the <em>Bat to the Heavens </em>run also didn’t make extensive use of glitches, “A lot of the extreme movement and techniques used in the run are pretty much within bounds of the intended design,” she said.</p>

<p class="has-text-align-none">Ceroro’s also not worried that watching a speedrun of <em>Bat to the Heavens</em> will spoil the game for potential new players. “The speedrun for <em>Bat to the Heavens</em> went by too fast to actually get a good understanding of everything or how the game actually feels, so it’ll be a shock to new players,” she said.</p>

<p class="has-text-align-none">Thanks to GDQ, new players are coming. But while all the developers I spoke to were pleased with the newfound attention and increased sales, they also said the personal achievement of getting their game run at GDQ was just as important.&nbsp;</p>

<p class="has-text-align-none">“It&#8217;s been exciting,” said Noghani. “Because GDQ is genuinely well-loved by both players and developers, not just for its charitable causes, but because of the efforts they&#8217;ve taken to cultivate an uplifting community.”</p>

<p class="has-text-align-none">GDQ is much beloved in the online gaming community. Over the years, <a href="https://www.theverge.com/2022/9/7/23341082/awesome-games-done-quick-2023-online-event-florida-ron-desantis">event runners have implemented a top-down approach</a> to diversity and inclusion, hosting <a href="https://gamesdonequick.com/site/blackinaflash">several</a> <a href="https://gamesdonequick.com/site/framefatales">smaller events</a> focused on highlighting streamers from marginalized backgrounds. GDQ has also fostered a community where saying “trans rights” elicits the same kind of enthusiastic response that an OSU alum would get <a href="https://www.facebook.com/watch/?v=2180057762412949">shouting “O-H”</a> in a crowded Columbus bar.</p>

<p class="has-text-align-none">“In the development community, it&#8217;s a giant moment,” said Xalavier Nelson Jr., creative director at <em>Space Warlord Organ Trading Simulator </em>developer Strange Scaffold, which has had <a href="https://youtu.be/PevqoNW1ktg?si=VPZCw0Pze-wnE6Up">its games featured in GDQ events</a>. “I got about as many congratulations for appearing on Games Done Quick as I have for getting married. It&#8217;s that much of a touchstone — and that positive of an overall event and community.”</p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Baldur&#8217;s Gate 3 studio says it won&#8217;t use AI for concept art or writing]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/859551/baldurs-gate-3-larian-studios-gen-ai-concept-art-reddit-ama" />
			<id>https://www.theverge.com/?p=859551</id>
			<updated>2026-01-09T12:22:17-05:00</updated>
			<published>2026-01-09T12:20:15-05:00</published>
			<category scheme="https://www.theverge.com" term="AI" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Following some controversy, the developers at Baldur’s Gate 3 creator Larian Studios have further clarified their use of generative AI. CEO Swen Vincke and other Larian developers held an AMA on Reddit where they answered users’ questions about the team’s next title, Divinity. They also fielded questions related to reports that the studio was using [&#8230;]]]></summary>
			
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<img alt="" data-caption="Shadowheart contemplates a powerful artifact in Baldur’s Gate 3" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25349853/shadowheart_baldurs_gate_3.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	Shadowheart contemplates a powerful artifact in Baldur’s Gate 3	</figcaption>
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<p class="has-text-align-none">Following some controversy, the developers at <em>Baldur’s Gate 3</em> creator Larian Studios have further clarified their use of generative AI. CEO Swen Vincke and other Larian developers held an AMA on Reddit where they answered users’ questions about the team’s next title, <a href="https://www.youtube.com/watch?v=VxzyVeAG00w"><em>Divinity</em></a>. They also fielded questions related to reports that the studio was <a href="https://www.theverge.com/news/845713/larian-ceo-divinity-ai-swen-vincke">using generative AI in its development process</a>. </p>

<p class="has-text-align-none">“So first off &#8211; there is not going to be any GenAI art in Divinity,” <a href="https://www.reddit.com/r/Games/comments/1q870w5/comment/nyl9tdz/?utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button">Vincke wrote</a> in response to a question on Reddit. Last month, <a href="https://www.bloomberg.com/news/newsletters/2025-12-16/-baldur-s-gate-3-maker-promises-divinity-will-be-next-level?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc2NTg5MzY2NSwiZXhwIjoxNzY2NDk4NDY1LCJhcnRpY2xlSWQiOiJUN0Q4ODFLSVAzSTkwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.D26Cs7X_5kH5HuJT2frcX_AMIXyuXWefzz5NK2VlXEI">in an interview with <em>Bloomberg</em></a>, Vincke stated that while they weren’t using AI-generated assets in <em>Divinity</em>, the team was experimenting with AI tools “to explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text.”</p>

<p class="has-text-align-none">His comments were immediately and fiercely criticized online by gamers, developers, and former Larian employees. In response, Vincke <a href="https://www.ign.com/articles/larian-ceo-responds-to-divinity-gen-ai-backlash-we-are-neither-releasing-a-game-with-any-ai-components-nor-are-we-looking-at-trimming-down-teams-to-replace-them-with-ai">issued a statement</a> clarifying that they were not using the tool to generate concept art, but as something artists could use to iterate on ideas faster.&nbsp;</p>

<p class="has-text-align-none">Now, in the Reddit AMA, he says they won’t use it for concept art at all. “We’ve decided to refrain from using genAI tools during concept art development,” he wrote. “That way there can be no discussion about the origin of the art.” But Vincke did leave room for the possible use of gen AI assets in the future.</p>

<p class="has-text-align-none">“If we use a GenAI model to create in-game assets, then it’ll be trained on data we own,” he wrote.</p>

<p class="has-text-align-none">In addition to art, Larian also clarified gen AI usage with text. “We don&#8217;t have any text generation touching our dialogues, journal entries or other writing in Divinity,” <a href="https://www.reddit.com/r/Games/comments/1q870w5/comment/nylh1fm/?utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button">wrote writing director Adam Smith</a>. He said text generation was only for research, not development purposes, and that the results were too low-quality when compared to a human writer and Larian’s own standards.</p>

<p class="has-text-align-none">“We had a limited group experimenting with tools to generate text, but the results hit a 3/10 at best,” Smith wrote. “Even my worst first drafts &#8230; are at least a 4/10 &#8230; and the amount of iteration required to get even individual lines to the quality we want is enormous.”</p>

<p class="has-text-align-none">While these comments might reassure players that at least gen AI assets won’t be in the final product, Vincke reaffirmed that gen AI would still play some role at Larian. </p>

<p class="has-text-align-none">“Our hope is that it can aid us to refine ideas faster, leading to a more focused development cycle, less waste, and ultimately, a higher-quality game.”</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[The most popular games are getting harder and harder to usurp]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/858127/top-five-most-played-games-xbox-ps5-2025" />
			<id>https://www.theverge.com/?p=858127</id>
			<updated>2026-01-08T11:19:32-05:00</updated>
			<published>2026-01-08T10:30:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Report" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[It’s harder than ever for a new video game to crack the top of the most-played list. According to the Circana Player Engagement Tracker and video game market analyst Mat Piscatella, in 2025, the top five most-played games on PS5 and Xbox… were the same in 2024. And they likely won’t be changing anytime soon. [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/11/fortnite-sidekicks.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="has-text-align-none">It’s harder than ever for a new video game to crack the top of the most-played list. According to the Circana Player Engagement Tracker and video game market analyst Mat Piscatella, in 2025, the top five most-played games on PS5 and Xbox… <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mbraw2dcfc2s">were the same in 2024</a>. And they likely won’t be changing anytime soon.</p>

<p class="has-text-align-none">Any gaming enthusiast could probably easily name the top five: <em>Fortnite, Roblox, Call of Duty, Minecraft, and Grand Theft Auto V</em>. These aren’t just the most-played games of ’24 and ’25, but have hovered at or around the top of the most-played list for several years now. Though they vary wildly in genre and gameplay, they have a handful of shared characteristics that inform some of their success. All of them are established games, around for eight years or more. They all are multiplatform and have multiplayer capabilities, numerous gameplay modes, and are constantly updated with new content. With the exception of<em> Call of Duty</em>, all the games extensively feature user-generated content while <em>Fortnite </em>and<em> Roblox </em>are free to play.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24455662/sc8i56.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="Screenshot from Suicide Squad Kill The Justice League featuring Deadshot, Harley Quinn, King Shark, and Captain Boomerang" title="Screenshot from Suicide Squad Kill The Justice League featuring Deadshot, Harley Quinn, King Shark, and Captain Boomerang" data-has-syndication-rights="1" data-caption="&lt;em&gt;Suicide Squad: Kill the Justice League — great idea, poor execution.&lt;/em&gt; | Image: Rocksteady Games" data-portal-copyright="Image: Rocksteady Games" />
<p class="has-text-align-none">Eager to replicate the financial success of the top five and using those shared characteristics as a guideline, studios and publishers have spent years trying to build their own live-service hits. <em>Overwatch</em>, <em>Apex Legends</em>, <em>Valorant,</em> and the <em>Destiny 2</em> expansions enjoyed decent success, inspiring even more studios to make yet more live-service games. Square Enix, a developer not known for premium multiplayer experiences (<a href="https://knowyourmeme.com/memes/the-critically-acclaimed-mmorpg">with one well-memed exception</a>), released <a href="https://www.theverge.com/2023/5/24/23736525/this-sure-looks-like-splatoon"><em>Foamstars</em></a>. Rocksteady and BioWare, studios celebrated for their single-player narrative games, announced <a href="https://www.theverge.com/2021/12/9/22826586/suicide-squad-video-game-gameplay-trailer-the-game-awards"><em>Suicide Squad: Kill the Justice League</em></a> and <a href="https://www.theverge.com/2018/7/5/17536926/bioware-anthem-gameplay-trailer-ps4-xbox-pc"><em>Anthem</em></a>. In 2022, Sony announced that it was working to <a href="https://www.theverge.com/2022/2/2/22914016/sony-playstation-live-service-games-launch-march-2026">launch 10 live-service games before March 2026</a>. But a year later, <a href="https://www.theverge.com/2023/11/9/23953640/sony-pushes-back-its-live-service-game-ambitions">Sony scaled back those plans</a> — nearly every studio did.</p>

<p class="has-text-align-none">Numerous games launched then failed for lack of quality or players. Square Enix announced that it would <a href="https://www.gamedeveloper.com/production/foamstars-final-seasonal-update-party-goes-on-confirms-the-party-is-very-much-over">cease updates for <em>Foamstars</em></a> less than a year post-launch<em>. </em><a href="https://www.theverge.com/2024/12/9/24317407/suicide-squad-kill-the-justice-league-final-season-offline-mode"><em>Kill the Justice League</em> also didn’t make it to a year</a> when Rocksteady released its final content update. <em>Anthem</em> will be a few weeks shy of its seventh anniversary <a href="https://www.theverge.com/news/698360/the-end-of-an-anthem">when it shuts down on January 12th</a>, and after spending eight years in development, <a href="https://www.theverge.com/2024/9/3/24234909/sony-concord-ps5-shutdown-poor-sales-launch-pc"><em>Concord</em> was taken down in weeks</a>. Developers learned too late that the characteristics that make the power five so successful are stopping other games from reaching the top. </p>

<p class="has-text-align-none">The newest game of the bunch, <em>Fortnite</em>, has been around since 2017. It’s hard to ask a player that’s racked up eight years worth of Victory Royales, currency, battle pass progression, and skins to start over somewhere new. People also want to play games with their friends. If everyone you know is playing <em>Call of Duty</em>, guess what you’re gonna play? Meanwhile, as prices increase both <a href="https://www.theverge.com/report/782532/game-console-price-hikes-xbox-ps5-switch">in gaming</a> and globally, <a href="https://www.ign.com/articles/video-game-physical-software-and-hardware-sales-just-had-the-worst-november-in-the-us-since-1995">players are buying fewer new titles or consoles</a>. Why spend money on a premium title like <em>Concord </em>and the fancy, expensive PS5 needed to play it, when <em>Fortnite </em>and<em> Roblox </em>are free and work on hardware you already have. It’s similar on PC. While the top of the Steam charts fluctuate more often than PlayStation or Xbox, new live-service games there are always competing against the usual PC suspects — <em>PUBG</em>, <em>Counter-Strike 2</em>, and <em>Dota 2</em>.</p>

<p class="has-text-align-none">But for all the carnage of games released to little fanfare or killed before they could even launch, it’s not impossible for new live-service games to find success — just not at the same scale as a <em>Fortnite</em> or <em>GTA</em>. Games like <em>Helldivers 2, Marvel Rivals,</em> and (<a href="https://www.ign.com/articles/arc-raiders-review">for better</a> <a href="https://www.theverge.com/entertainment/827650/indie-developers-gen-ai-nexon-arc-raiders">or worse</a><em>) Arc Raiders </em>have been able to punch through the seeming inexhaustible noise of the top five, topping player-count charts not only on Xbox and PS5 but PC as well. Gaming in 2025 was also defined by games like <em>Ghost of Yotei, Clair Obscur: Expedition 33, Hades II,</em> and <em>Hollow Knight: Silksong</em>, possibly signaling that <a href="https://www.theverge.com/24325371/2024s-best-games-classic-genres-astro-bot-balatro-metaphor">developing single-player narrative experiences might be a safer bet</a>. These five games aren’t going anywhere and will likely top the charts again, but in 2026, they’ll definitely have to make room for at least one new addition: <em>Grand Theft Auto VI</em> — that is if it <a href="https://www.theverge.com/news/660057/grand-theft-auto-6-release-date-delay-may-2026">isn’t</a> <a href="https://www.theverge.com/news/816005/grand-theft-auto-vi-gta-g-delayed-november-2026">delayed</a>.</p>

<p class="has-text-align-none"></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[The best PS5 games from 2025]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/846828/ps5-best-games-2025" />
			<id>https://www.theverge.com/?p=846828</id>
			<updated>2026-01-01T12:04:14-05:00</updated>
			<published>2025-12-28T08:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Report" /><category scheme="https://www.theverge.com" term="Roundup" />
							<summary type="html"><![CDATA[In this new era of console… inclusivity? driven by Sony and mostly Microsoft bringing their exclusives to other platforms, it&#8217;s getting harder to highlight games that make a singular console shine. Indeed, the top-performing games year after year on both PlayStation and Xbox are multiplatform releases, and often the best games of the year, like [&#8230;]]]></summary>
			
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											<![CDATA[

						
<figure>

<img alt="Key art of the best video games on PlayStation in 2025." data-caption="" data-portal-copyright="Image: The Verge, Sony" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/12/258090_EOY_2025_CVirginia_PLAYSTATION.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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</figure>
<p class="has-drop-cap has-text-align-none">In this new era of <a href="https://www.theverge.com/column/781303/microsoft-sony-playstation-xbox-future-of-gaming-console">console… inclusivity</a>? driven by <a href="https://www.theverge.com/news/770311/playstation-game-helldivers-2-best-selling-game-on-xbox">Sony</a> and <a href="https://www.theverge.com/entertainment/809053/halo-playstation-xbox-multiplatform-strategy">mostly Microsoft</a> bringing their exclusives to other platforms, it&#8217;s getting harder to highlight games that make a singular console shine. Indeed, the top-performing games year after year on both PlayStation and Xbox are multiplatform releases, and often the best games of the year, like <a href="https://www.theverge.com/news/843340/clair-obscur-expedition-33-wins-game-of-the-year" data-type="link" data-id="https://www.theverge.com/news/843340/clair-obscur-expedition-33-wins-game-of-the-year">2025 GOTY winner</a> <em>Clair Obscur: Expedition 33</em>, <a href="https://www.theverge.com/news/837245/expedition-33-was-the-most-popular-third-party-game-on-game-pass-this-year-rightly-so">similarly launch on most everything</a>. (Once again, like in all things, Nintendo is the exception.)</p>

<p class="has-text-align-none">But while lists like this will probably disappear as we get deeper into the era of everything being an Xbox, Sony still seems committed to high-quality exclusives. Here are its best of 2025.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25184512/111323_PlayStation_Portal_ADiBenedetto_0010.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A picture of somebody holding the PlayStation Portal" title="A picture of somebody holding the PlayStation Portal" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Photo by Antonio G. Di Benedetto / The Verge" />
<h2 class="wp-block-heading">PlayStation Portal</h2>

<p class="has-text-align-none">As software exclusivity goes the way of Sega’s console business, console makers have other ways to attract consumers to their part of the video game ecosystem. For Microsoft, it’s Game Pass; for Sony in 2025, it&#8217;s the <a href="https://www.theverge.com/24012547/sony-playstation-portal-handheld-remote-player-ps5-chiaki-review">PlayStation Portal</a>. This year, Sony launched an update for the Portal that <a href="https://www.theverge.com/news/814078/playstation-portal-ps5-cloud-streaming">enables cloud streaming</a> and making the device a must-have for PlayStation households. For $200, roughly half the price of a PS5, you essentially get a second one, able to play select games without the need to stream them from the console. The list of streamable games isn’t comprehensive, <a href="https://www.playstation.com/en-us/ps5-game-cloud-streaming/?emcid=pa-co-520646&amp;gclsrc=aw.ds&amp;gad_source=1&amp;gad_campaignid=23305322396&amp;gbraid=0AAAAADc1uAa13odx4s8g3Bv1DboYIZ4Jc&amp;gclid=Cj0KCQiAo4TKBhDRARIsAGW29bf29vmveeci1sumQ-msyBQVI9oAT46bbjbhcjL5CHQlLVoyrOEre4caAuMnEALw_wcB">but there are over 2,000 of them</a>, and the ability to play them on the go is a literal game changer.</p>
<div class="youtube-embed"><iframe title="FINAL FANTASY TACTICS - The Ivalice Chronicles | Gameplay Trailer" src="https://www.youtube.com/embed/wVCaeyucLTE?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<h2 class="wp-block-heading"><em><a href="https://www.theverge.com/entertainment/783944/final-fantasy-tactics-remake-review-square-enix-playstation" data-type="link" data-id="https://www.theverge.com/entertainment/783944/final-fantasy-tactics-remake-review-square-enix-playstation">Final Fantasy Tactics</a></em></h2>

<p class="has-text-align-none">Get into a discussion with true <em>Final Fantasy</em> sickos about the top 10 games in the franchise, and you better have a lot of time and earplugs on your hands as everyone debates entries two through 10 — because No. 1, invariably, is <em>Final Fantasy Tactics</em>. Having finally played the game for the first time, taking advantage of the remaster Square Enix released this year, <a href="https://www.theverge.com/entertainment/783944/final-fantasy-tactics-remake-review-square-enix-playstation">I get it</a>. The best video games are often timeless while also able to speak to a specific moment, and <em>Tactics</em>’ story is and does exactly that.</p>

<p class="has-text-align-none">But more than narrative, <em>Tactics</em>’ brilliance is also in its expansive job system that grants players a facsimile of godhood that’s so much fun to wield. The arithmetician class has the ability to cast any learned spell in the game instantly and without requiring mana. To offset the class&#8217;s ruinously slow speed, pair it with white mage to create the most diabolical unit in the history of strategy RPGs. Ramza Beoulve is just a guy trying to save the world, and <em>FFT</em> made me believe he can because I made his ragtag band of misfits into walking nuclear weapons.</p>
<div class="youtube-embed"><iframe title="Ghost of Yōtei - Launch Trailer | PS5 Games" src="https://www.youtube.com/embed/sLcksHR30UA?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<h2 class="wp-block-heading"><strong><em>Ghost of Yōtei</em></strong></h2>

<p class="has-text-align-none">Sucker Punch&#8217;s sequel to <em>Ghost of Tsushima</em> plays things relatively safe. It doesn&#8217;t change things up dramatically but instead polishes the experience. Which means the experience isn&#8217;t all that different from its predecessor — that means lush landscapes to explore, lots of combat techniques to learn, and, uh, plenty of hot springs to bathe in — but everything feels more finely tuned this time around. That&#8217;s especially true of the game&#8217;s tale of revenge, which is both more gripping than the original and also gives the open-world experience some much-needed structure.</p>
<div class="youtube-embed"><iframe title="Death Stranding 2: On the Beach - Final Trailer | PS5 Games" src="https://www.youtube.com/embed/etOOO9Sq7u8?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<h2 class="wp-block-heading"><em><a href="https://www.theverge.com/games-review/690468/death-stranding-2-review-ps5" data-type="link" data-id="https://www.theverge.com/games-review/690468/death-stranding-2-review-ps5">Death Stranding 2</a></em></h2>

<p class="has-text-align-none">The original <em>Death Stranding</em> was so weird that half of the fun was just wrapping your head around the experience. I&#8217;m not sure I really understood it until I was almost done (if at all). The sequel is still plenty weird, but because it builds off of the previous game, it&#8217;s also much easier to understand from the get-go. It&#8217;s still a delivery simulator where you trek across a postapocalyptic landscape to get goods and people where they&#8217;re needed. But now the setting has shifted to Australia, which means there are new environmental elements to deal with — hello, sandstorms — along with a whole new cast of weirdo characters to meet, played by everyone from Elle Fanning to George Miller.</p>

<p class="has-text-align-none">But don&#8217;t worry; the story is still as inscrutable as ever.</p>
<div class="youtube-embed"><iframe title="Baby Steps is out now! Put one foot in front of the other  on PS5 and PC." src="https://www.youtube.com/embed/nu70MYCUtZE?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<h2 class="wp-block-heading"><em><a href="https://www.theverge.com/games/783549/baby-steps-review-ps5-steam" data-type="link" data-id="https://www.theverge.com/games/783549/baby-steps-review-ps5-steam">Baby Steps</a></em></h2>

<p class="has-text-align-none">Bennett Foddy sure made you feel the “walking” part of <a href="https://www.theverge.com/games/638179/baby-steps-preview-ps5-steam">this elaborate walking simulator</a>. In <em>Baby Steps</em>, your job is to walk, and you do that by controlling every move involved in taking a step, down to the fine motor details. What results is a hilarious examination of human psychology, emotional maturity, and a newfound appreciation for just how hard it is to ambulate a body with nothing more than DualSense trigger buttons.</p>
<div class="youtube-embed"><iframe title="Lumines Arise - Launch Trailer | PS5 Games" src="https://www.youtube.com/embed/9Auzpo9aOyg?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<h2 class="wp-block-heading"><em><a href="https://www.theverge.com/games/817997/lumines-arise-review-ps5-steam" data-type="link" data-id="https://www.theverge.com/games/817997/lumines-arise-review-ps5-steam">Lumines Arise</a></em></h2>

<p class="has-text-align-none">When<em> </em><a href="https://www.theverge.com/games/817997/lumines-arise-review-ps5-steam"><em>Lumines Arise</em></a> was first announced, I made the mistake of asking, “Oh, is it a series or something?”, unfamiliar with <em>Lumines</em>’ days as a PSP powerhouse. My elders have never let me live that down, so I thought I’d see for myself what the game is. </p>

<p class="has-text-align-none"><em>Lumines Arise</em> is<em> Evil Dr. Tetris Effect Mean Bean Machine</em>. <em>Mean Bean Machine</em> in that the game is played by globbing together matching blocks in two-by-two configurations. It’s part <a href="https://www.theverge.com/2018/11/18/18099272/tetris-effect-perfect-game-red-dead-redemption-2-modern-games-overwhelming"><em>Tetris Effect</em></a> because the game has an incredible synth / pop-house soundtrack that’s synced to the action, creating a full-body puzzle-playing experience. And evil in that the game is hard as shit. My skills as a <em>Tetris </em>player, limited though they are, just do not transfer to <em>Lumines Arise</em>. But! There is a flow state I can reach. Throughout playing, the shapes of the blocks will change from blocks, to eggs, to clocks, whatever, and I’ve found some patterns are easier to group than others. It’s interesting and fun to figure out what shapes make the game easier for me and which ones are impossible to configure. </p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[The best shows and movies to stream on Netflix in 2025]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/845388/netflix-best-shows-movies-2025" />
			<id>https://www.theverge.com/?p=845388</id>
			<updated>2025-12-23T15:58:40-05:00</updated>
			<published>2025-12-24T08:30:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Film" /><category scheme="https://www.theverge.com" term="Netflix" /><category scheme="https://www.theverge.com" term="Report" /><category scheme="https://www.theverge.com" term="Roundup" /><category scheme="https://www.theverge.com" term="Streaming" /><category scheme="https://www.theverge.com" term="TV Shows" />
							<summary type="html"><![CDATA[Netflix has had an interesting year. Its ad tier, introduced last year, has grown significantly, and its live TV initiative has expanded to include not only weird one-offs like hot-dog-eating grudge matches but also WWE programming. Taking KPop Demon Hunters off Sony’s hands for the business equivalent of $200 in a potato chip bag also [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/12/258090_EOY_2025_CVirginia_NETFLIX.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">Netflix has had an interesting year. Its ad tier, introduced last year, <a href="https://www.theverge.com/news/667042/netflix-ad-supported-tier-94-million-users-upfront-2025">has grown significantly,</a> and its live TV initiative has expanded to include not only weird one-offs like hot-dog-eating grudge matches but also <a href="https://www.theverge.com/2024/1/23/24047785/netflix-monday-night-raw-exclusive-live-streaming-leaving-cable">WWE programming</a>. Taking <em>KPop Demon Hunters</em> off Sony’s hands for the business equivalent of $200 in a potato chip bag also turned out to be a pretty smart move for Netflix. The animated feature about, well, demon-hunting K-pop stars, became <a href="https://www.theverge.com/netflix/766280/kpop-demon-hunters-netflix-record">the most watched movie in the platform’s history</a> and <a href="https://www.theverge.com/news/803813/kpop-demon-hunters-is-really-really-huge">a global cultural phenomenon in its own right</a>. The sing-along theatrical release sold out, songs from the movie <a href="https://www.theverge.com/news/698347/saja-beats-your-idols">sat comfortably at the top of music charts</a> for weeks, and we got <a href="https://www.theverge.com/streaming/789954/kpop-demon-hunters-fortnite-event">Huntr/x in Fortnite</a> and the Macy’s Thanksgiving Parade mere months after the movie’s release.&nbsp;</p>

<p class="has-text-align-none">But <em>KPop Demon Hunters</em> wasn’t the streamer’s only quality offering this year. Here’s a list of Netflix’s best of 2025.</p>
<div class="youtube-embed"><iframe title="Sean Combs: The Reckoning | Official Teaser | Netflix" src="https://www.youtube.com/embed/iGyKtVA6ntI?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<h2 class="wp-block-heading"><em>Sean Combs: The Reckoning</em></h2>

<p class="has-text-align-none">There are two life lessons to take away from this documentary: Don’t be <a href="https://www.cbsnews.com/news/disturbing-video-appears-to-show-sean-diddy-combs-assaulting-cassie-ventura/">a horrific abuser</a> and <a href="https://abcnews.go.com/GMA/Culture/curtis-50-cent-jackson-executive-produced-new-sean/story?id=127995209">never piss off a self-described petty man with cash to burn</a>. This four-part docuseries, directed by Alex Stapleton and produced by <a href="https://www.cnn.com/2025/12/01/entertainment/50-cent-diddy-doc-beef">Lifetime Achievement Fellow in the Hater Hall of Fame Curtis “50 Cent” Jackson</a>, chronicles the rise of Sean “P Diddy” Combs from music video character actor, to hip-hop business mogul, to convicted criminal.&nbsp;</p>

<p class="has-text-align-none">The documentary features new interviews from former associates, employees, and friends who allege everything from cheating business partners out of their share to having knowledge of if not outright arranging the hit that took Tupac Shakur’s life. This is not a “fun” watch, so heed the content warnings, but if you want a succinct accounting of where Combs came from and how the business of hip-hop can turn men into monsters, this is an informative overview.</p>
<div class="youtube-embed"><iframe title="KPop Demon Hunters | Official Trailer | Netflix" src="https://www.youtube.com/embed/AzCAwdp1uIQ?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<h2 class="wp-block-heading"><em>KPop Demon Hunters</em></h2>

<p class="has-text-align-none">There is vanishingly little I can say about <em>KPop Demon Hunters</em>’ brilliance that hasn’t already been said. So I’ll let what has been said speak for it:</p>

<ul class="wp-block-list">
<li><a href="https://www.theverge.com/entertainment/809871/kpop-demon-hunters-sound-design-interview-michael-babcock">Making <em>KPop Demon Hunters</em> sound magical meant finding the right harmonies</a></li>



<li><a href="https://www.theverge.com/netflix/767180/kpop-demon-hunters-sequel-franchise-netflix"><em>KPop Demon Hunters</em> was this year’s biggest surprise, but can Netflix do it again?</a></li>
</ul>
<div class="youtube-embed"><iframe title="Wake Up Dead Man: A Knives Out Mystery | Official Trailer | Netflix" src="https://www.youtube.com/embed/0hc8yz5-d5Y?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<h2 class="wp-block-heading"><em><a href="https://www.theverge.com/entertainment/840977/wake-up-dead-man-review-netflix-knives-out" data-type="link" data-id="https://www.theverge.com/entertainment/840977/wake-up-dead-man-review-netflix-knives-out">Wake Up Dead Man</a></em></h2>

<p class="has-text-align-none">Rian Johnson’s <em>Knives Out</em> series has once again delivered<a href="https://www.theverge.com/entertainment/840977/wake-up-dead-man-review-netflix-knives-out"> a sharply funny, intensely moving whodunit.</a> Daniel Craig as Benoit Blanc drips southern charm, aided by an ensemble cast featuring Josh Brolin as a fiery Catholic priest and Glenn Close as his secretary. Josh O’Connor delivers some beautiful moments as a junior priest struggling to find meaning in his faith, creating interesting tension against Blanc’s cold, grim logic. With them working together, <em>Wake Up Dead Man</em> becomes a fun story that examines the purpose faith can have in our lives.</p>
<div class="youtube-embed"><iframe title="Frankenstein | Guillermo del Toro | Official Trailer | Netflix" src="https://www.youtube.com/embed/8aulMPhE12g?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<h2 class="wp-block-heading"><em><a href="https://www.theverge.com/entertainment/800374/frankenstein-review-netflix-guillermo-del-toro" data-type="link" data-id="https://www.theverge.com/entertainment/800374/frankenstein-review-netflix-guillermo-del-toro">Frankenstein</a></em></h2>

<p class="has-text-align-none">One thing director Guillermo del Toro is gonna do is make <a href="https://www.theverge.com/entertainment/800374/frankenstein-review-netflix-guillermo-del-toro">a luxurious, sumptuous-ass movie</a> with over-the-top sets and costuming. But <em>Frankenstein</em> is not just a visual delight. Oscar Isaac as Victor Frankenstein and Jacob Elordi as his monster give incredible performances that are both grounded in the movie’s late Victorian aesthetic while resonating with the stories of today. A quote unquote learned man irresponsibly using technology to create something he doesn’t understand and in his arrogance tries to control that winds up destroying his life and others? It’s not that <em>Frankenstein</em> is any one allegory for today, it has <em>multiple </em>applications.&nbsp;</p>

<p class="has-text-align-none">And while we have numerous <em>Frankenstein</em> adaptations, there’s nothing quite like watching GDT do it. You just know that man is <a href="https://www.theverge.com/entertainment/811694/netflix-frankenstein-creature-design-interview-mike-hill">gonna grab all the production designers, make-up artists, and costumers</a>, give them some cash, and say essentially “Cook,” and damn if they didn’t do exactly that.</p>
<div class="youtube-embed"><iframe title="The Great British Baking Show: Collection 13 | Official Trailer | Netflix" src="https://www.youtube.com/embed/BnOZ9BNUTtk?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<h2 class="wp-block-heading"><em>The Great British Baking Show</em></h2>

<p class="has-text-align-none">I live for <em>The Great British Baking Show </em>(known as <em>The Great British Bake Off</em> outside the US). When the sun starts setting at 4:30PM and seasonal affect starts disordering my life, I’m okay because I know that means it’s <em>Baking Show</em> season. This year, the show has done some interesting things with the format, trying new variations on the show’s technical challenge where bakers are tasked with making something with stripped-down directions. I wish the challenges weren’t so overly focused on sweets, but it’s always fun learning the absolutely bonkers names the Brits have for their pastries. There is no way in a logical world that an oatmeal bar like this should be called a flapjack — it doesn’t even flap! Honestly, yelling about how British English is Wrong is just as much fun as watching the amateur bakers themselves.</p>
<div class="youtube-embed"><iframe title="Stranger Things 5 | Volume 2 Trailer | Netflix" src="https://www.youtube.com/embed/e0Eo0D038rQ?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<h2 class="wp-block-heading"><em><a href="https://www.theverge.com/entertainment/830518/stranger-things-5-review-part-one" data-type="link" data-id="https://www.theverge.com/entertainment/830518/stranger-things-5-review-part-one">Stranger Things</a></em></h2>

<p class="has-text-align-none">The <a href="https://www.theverge.com/entertainment/830518/stranger-things-5-review-part-one">first half of the final season of <em>Stranger Things</em></a> is out, and while we can quibble about whether or not it’s quality television, it is good for one specific reason: it is finally ending. The show started off really strong, telling a fun tale about kids saving the world from the adults that are trying to ruin it. But that kind of storytelling got lost in the near decade between the first season and now — even though the Duffer Brothers want us to believe that it’s only been four years since Will first went to the Upside Down. It&#8217;s okay that stories end, and I’m glad we’ve got the opportunity to end this show on a high note by returning focus to what made it so great in the first place — them meddling kids.&nbsp;</p>
<div class="youtube-embed"><iframe title="Squid Game: Season 3 | Official Trailer | Netflix" src="https://www.youtube.com/embed/zgGTVaG2UiQ?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<h2 class="wp-block-heading"><em><a href="https://www.theverge.com/tv-reviews/694353/squid-game-season-3-review-netflix" data-type="link" data-id="https://www.theverge.com/tv-reviews/694353/squid-game-season-3-review-netflix">Squid Game</a></em></h2>

<p class="has-text-align-none"><a href="https://www.theverge.com/tv-reviews/694353/squid-game-season-3-review-netflix"><em>Squid Game</em></a> is another one of Netflix’s tentpole hits that has come to an end this year. Gi-hun / Player 456 (Lee Jung-jae) has returned to <a href="https://www.theverge.com/2024/8/2/24212298/mrbeast-beast-games-crowdstrike">Mr. Beast’s Murder Island</a> to expose the organizers of the deadly games once and for all. He’s befriended another crop of desperate people willing to do whatever for life-changing amounts of cash and just like in the first two seasons it’s <em>brutal</em> to watch the games destroy them one by one.&nbsp;</p>
<div class="youtube-embed"><iframe title="Death by Lightning | Official Trailer | Netflix" src="https://www.youtube.com/embed/6jopqrSojQE?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<h2 class="wp-block-heading"><em>Death By Lightning</em></h2>

<p class="has-text-align-none">Clocking in at just under 200 days, James Garfield has the second shortest term of a US president, and I was genuinely enthralled watching <em>Death By Lightning</em> chart his rise to the office and tragic fall via an assassin’s bullet. As with <em>Frankenstein</em>, Netflix is once again on time with <a href="https://www.gq.com/story/death-by-lightning-is-the-perfect-historical-drama-for-our-deranged-historical-moment">a metaphor appropriate for current events</a>. <em>Death By Lightnin</em>g takes a look at how incendiary political discourse, like the kind fomented against Garfield by his own party, can lead to violence.&nbsp;</p>

<p class="has-text-align-none">But more than the prescient political commentary, the performances make this show. Michael Shannon imbues Garfield with a salt-of-the-earth quality that makes you root hard for him. Shea Whigham has entered his character actor villain era playing New York Senator Roscoe Conkling, and Matthew “Mr. Darcy / Tom Wambsgans” Macfadyen gives a heartbreaking performance playing Garfield’s assassin Charles Guiteau.&nbsp;</p>

<p class="has-text-align-none">The show’s best moments come from Nick Offerman as Garfield’s reluctant vice president, Chester A. Arthur. Offerman as Arthur is regency-era Ron Swanson. Throughout most of the show’s four episodes, Offerman is either drunk, fighting, raving about sausages, or a combination of all three. That man is having a blast chewing the scenery in a top hat and mutton chops, and I would genuinely watch a whole White House sitcom with him as the star.</p>

<p class="has-text-align-none"></p>
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			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[In 2025, AI became a lightning rod for gamers and developers]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/848368/gen-ai-video-games-2025" />
			<id>https://www.theverge.com/?p=848368</id>
			<updated>2025-12-28T12:01:46-05:00</updated>
			<published>2025-12-24T08:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="AI" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[2025 was the year generative AI made its presence felt in the video game industry. Its use has been discovered in some of the most popular games of the year, and CEOs from some of the largest game studios claim it’s being implemented everywhere in the industry including in their own development processes. Meanwhile, rank-and-file [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/12/258090_EOY_2025_CVirginia_AI_GAMING.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-drop-cap has-text-align-none">2025 was the year generative AI made its presence felt in the video game industry. Its use has been discovered in some of the most popular games of the year, and CEOs from some of the largest game studios claim it’s being implemented everywhere in the industry including in their own development processes. Meanwhile, rank-and-file developers, especially in the indie games space, are pushing back against its encroachment, coming up with ways to signal their games are gen-AI free.</p>

<p class="has-text-align-none">Generative AI has largely replaced NFTs as the buzzy trend publishers are chasing. Its proponents claim that the technology will be a <a href="https://www.theverge.com/ai-artificial-intelligence/694531/runway-ai-video-games-generate">great democratization force</a> in video game development, as gen AI’s ability to amalgamate images, text, audio, and video could <a href="https://www.theverge.com/2023/9/18/23878504/the-elder-scrolls-6-2026-release-xbox-exclusive">shorten development times</a> and <a href="https://www.theverge.com/2023/12/20/24009903/the-cost-of-aaa-development-is-too-damn-high">shrink budgets</a> — ameliorating two major problems plaguing the industry right now. In service to that idea, numerous video game studios have announced partnerships with gen-AI companies.&nbsp;</p>

<p class="has-text-align-none">Ubisoft has technology <a href="https://news.ubisoft.com/en-ca/article/7Cm07zbBGy4Xml6WgYi25d/the-convergence-of-ai-and-creativity-introducing-ghostwriter">that can generate short snippets of dialogue</a> called barks and has gen-AI powered NPCs that <a href="https://www.theverge.com/2024/3/19/24105748/nvidia-neo-npc-prototypes-gdc-2024">players can have conversations with</a>. <a href="https://www.theverge.com/news/805777/ea-stability-ai-transformative-game-development-tools">EA has partnered with Stability AI</a>, Microsoft is using AI <a href="https://www.theverge.com/news/615048/microsoft-xbox-generative-ai-model-gaming-muse">to analyze and generate gameplay</a>. Outside of official partnerships, major game companies like <a href="https://www.polygon.com/arc-raiders-ai-voices-the-finals-embark-studios/">Nexon</a>, <a href="https://www.theverge.com/news/805509/krafton-pubg-ai-first-developer-agentic-gpu-cluster">Krafton</a>, and <a href="https://www.videogameschronicle.com/news/square-enix-says-it-wants-generative-ai-to-be-doing-70-of-its-qa-and-debugging-by-the-end-of-2027/">Square Enix</a> are vocally embracing gen AI.&nbsp;</p>

<p class="has-text-align-none">As a result, gen AI is starting to show up in games in a big way. Up until this point, gen AI in gaming had been mostly relegated to fringe cases — either <a href="https://www.theverge.com/games/757816/hidden-door-early-access-ai-story">prototypes</a> or <a href="https://www.pcgamer.com/software/ai/the-deflating-realization-that-a-neat-little-game-was-ai-all-along/">small, low-quality games</a> that generally get lost in the tens of thousands of titles <a href="https://steamdb.info/stats/releases/">released on Steam each year</a>. But now, gen AI is cropping up in the year’s biggest releases. <em>ARC Raiders</em>, <a href="https://kotaku.com/arc-raiders-review-extraction-loot-shooter-embark-2000642198">one of the breakout multiplayer shooter hits of the year</a>, used gen AI for character dialogue. <em>Call of Duty: Black Ops 7</em> <a href="https://www.ign.com/articles/activision-responds-to-complaints-of-ai-generated-assets-in-call-of-duty-black-ops-7">used gen-AI images</a>. Even <a href="https://www.theverge.com/news/843340/clair-obscur-expedition-33-wins-game-of-the-year">2025’s TGA Game of the Year,</a> <em>Clair Obscur: Expedition 33, </em><a href="https://www.gamesradar.com/games/rpg/as-clair-obscur-expedition-33s-ai-use-resurfaces-amid-backlash-against-larian-divinity-lead-says-we-have-good-qa-and-leads-to-fans-questioning-if-the-rpg-will-accidentally-ship-with-ai-assets/">featured gen-AI images</a> <a href="https://x.com/nyanomancer/status/1917435885429150176?s=20">before they were quietly removed</a>.&nbsp;</p>

<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-dnt="true"><p lang="en" dir="ltr">Correct me if I&#039;m wrong, but it appears as though Clair Obscure: Expedition 33 used generative AI for these textures. <a href="https://t.co/V6mtdG8bUx">pic.twitter.com/V6mtdG8bUx</a></p>&mdash; Nyanomancer (@nyanomancer) <a href="https://twitter.com/nyanomancer/status/1915991305257210323?ref_src=twsrc%5Etfw">April 26, 2025</a></blockquote>
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<p class="has-text-align-none">Reaction to this encroachment from both players and developers has been mixed. It seems like generally, players don’t like gen AI showing up in games. When gen-AI assets were discovered in <em>Anno 117: Pax Romana</em>, the game’s developer Ubisoft claimed the assets “<a href="https://kotaku.com/anno-117-pax-romana-ai-loading-screen-patch-ubisoft-2000644399">slipped through</a>” review and they were subsequently replaced. When gen-AI assets were found in <em>Black Ops 7</em>, however, Activision acknowledged the issue, but kept the images in the game. Critical response has also been lopsided. <a href="https://www.eurogamer.net/arc-raiders-review"><em>ARC Raiders</em> was awarded low scores</a> with reviewers specifically citing the use of gen AI as the reason. <em>Clair Obscur</em>, though, was <a href="https://gameinformer.com/round-up/2025/12/19/clair-obscur-expedition-33-wins-another-game-of-the-year-at-the-indie-game">nigh universally praised</a> and its use of gen AI, however temporary, has barely been mentioned.&nbsp;</p>

<p class="has-text-align-none">It seems like developers are sensitive to the public’s distaste for gen AI but are unwilling to commit to not using it. After gen-AI assets were discovered in <em>Black Ops 7</em>, Activision said it uses the tech <a href="https://www.gamespot.com/articles/black-ops-7-developers-used-ai-tools-but-creative-process-is-led-by-humans-activision-says/1100-6536232/">to “empower” its developers, not replace them</a>. When asked about gen AI showing up in <em>Battlefield 6</em>, EA VP Rebecka Coutaz called the technology seductive but affirmed <a href="https://www.bbc.com/news/articles/c8xrkxdkkrno">it wouldn&#8217;t appear in the final product</a>. Swen Vincke, CEO of <em>Baldur’s Gate 3</em> developer Larian, <a href="https://www.bloomberg.com/news/newsletters/2025-12-16/-baldur-s-gate-3-maker-promises-divinity-will-be-next-level">said gen AI is being used for the studio’s next game <em>Divinity</em></a> but only for generating concepts and ideas. Everything in the finished game, he claimed, would be made by humans. He also hinted at why game makers insist on using the tech despite the backlash developers usually receive whenever it’s found.</p>

<p class="has-text-align-none">“This is a tech-driven industry, so you try stuff,” <a href="https://bsky.app/profile/jasonschreier.bsky.social/post/3ma5dqbmgm22o">he told <em>Bloomberg</em> reporter Jason Schreier in an interview</a>. “You can’t afford not to try things because if somebody finds the golden egg and you’re not using it, you’re dead.”</p>

<p class="has-text-align-none">Comments from other CEOs reinforce Vincke’s point. Junghun Lee, the CEO of <em>ARC Raider</em>s’ parent company Nexon, said in an interview that, <a href="https://automaton-media.com/en/news/its-important-to-assume-every-game-company-is-now-using-ai-nexon-ceo-comments-on-role-of-human-creativity-as-ai-tools-become-the-norm/">“It’s important to assume that every game company is now using AI.”</a></p>

<p class="has-text-align-none">The problem is, though, gen AI doesn’t yet seem to be the golden egg its supporters want people to believe it is. Last year, Keywords Studios, a game development services company, published a report on creating a 2D video game using only gen-AI tools. The company claimed that gen-AI tools can streamline some development processes but ultimately <a href="https://www.gamedeveloper.com/production/keywords-tried-to-make-a-game-using-genai-but-said-the-tech-was-unable-to-replace-talent-#close-modal">cannot replace the work of human talent</a>. Discovering gen AI in <em>Call of Duty</em> and <em>Pax Romana</em> was possible precisely because of the low-quality of the images that were found. With Ubisoft’s interactive gen-AI NPCs, the dialogue they spout sounds unnatural and stilted. Players in the 2025 Chinese martial arts MMORPG <em>Where Winds Meet</em> are manipulating its AI chatbot NPCs <a href="https://www.gamesradar.com/games/action-rpg/where-winds-meet-players-find-a-way-to-skip-side-quests-by-manipulating-the-mmos-ai-chatbot-npcs-into-just-giving-over-the-goods-instead/">to break the game</a>, just like <a href="https://www.theverge.com/news/668349/fortnite-star-wars-james-earl-jones-vader-ai-voice"><em>Fortnite </em>players were able to make AI-powered Darth Vader swear</a>.</p>

<figure class="wp-block-embed is-type-rich is-provider-tiktok wp-block-embed-tiktok"><div class="wp-block-embed__wrapper">
<blockquote class="tiktok-embed" cite="https://www.tiktok.com/@ign/video/7505207136281054495" data-video-id="7505207136281054495" data-embed-from="oembed"> <section> <a target="_blank" title="@ign" href="https://www.tiktok.com/@ign?refer=embed">@ign</a> <p>Did you manage to get Darth Vader to swear before the hot fix went live? <a title="fortnite" target="_blank" href="https://www.tiktok.com/tag/fortnite?refer=embed">#fortnite</a> <a title="gaming" target="_blank" href="https://www.tiktok.com/tag/gaming?refer=embed">#gaming</a> <a title="starwars" target="_blank" href="https://www.tiktok.com/tag/starwars?refer=embed">#starwars</a> <a title="darthvader" target="_blank" href="https://www.tiktok.com/tag/darthvader?refer=embed">#darthvader</a></p> <a target="_blank" title="♬ original sound - IGN Entertainment" href="https://www.tiktok.com/music/original-sound-7505207132367735582?refer=embed">♬ original sound &#8211; IGN Entertainment</a> </section> </blockquote> 
</div></figure>

<p class="has-text-align-none">For all the promises of gen AI, its current results do not live up to expectations. So why is it everywhere?</p>

<p class="has-text-align-none">One reason is the competitive edge AI might but currently can’t provide that Swen Vincke alluded to in his interview with <em>Bloomberg</em>. Another reason is also the simplest: it’s the economy, stupid. Despite inflation, flagging consumer confidence and spending, and rising unemployment, <a href="https://www.nytimes.com/2025/11/22/business/the-ai-boom-economy.html">the stock market is still booming</a>, propped up by the billions and billions of dollars being poured into AI tech. Game makers in search of capital to keep business and profits going want in on that. Announcing AI initiatives and touting the use of AI tools — even if those tools have a relatively minor impact on the final product —&nbsp; can be a way to signal to AI-eager investors that a game company is worth their money.&nbsp;</p>

<p class="has-text-align-none">That might explain why the majority of gen-AI’s supporters in gaming come from the C-suite of AAA studios and not smaller indie outfits who almost universally revile the tech. Indies face <a href="https://www.gamesindustry.biz/did-video-game-investment-hit-rock-bottom-and-is-it-ready-to-go-back-up">the same economic pressure</a> as bigger studios but have far fewer resources to navigate those pressures. Ostensibly, indie developers are the ones who stand to benefit the most from the tech but, so far, are its biggest opponents. They are pushing back against the assertion that gen AI is everywhere, being used by everybody, with some marking their games with <a href="https://www.theverge.com/entertainment/827650/indie-developers-gen-ai-nexon-arc-raiders">anti-AI logos</a> proclaiming their games were made wholly by humans.</p>

<p class="has-text-align-none">For some indie developers, using gen AI defeats the purpose of game making entirely. The challenge of coming up with ideas and solutions to development problems — the things gen AI is supposed to automate — is a big part of game making’s appeal to them. There are also moral and environmental implications indie developers seem especially sensitive to. Gen-AI outputs are cobbled from existing bodies of work that were often used without consent or compensation. AI data centers are notorious for <a href="https://www.theverge.com/news/845831/ai-chips-data-center-power-water">consumptive energy usage</a> and <a href="https://www.theverge.com/news/834151/amazon-data-centers-oregon-cancer-miscarriage">polluting their surrounding areas</a>, which are increasingly focused in <a href="https://www.theverge.com/science/841169/ai-data-center-opposition">low-income and minority communities</a>.&nbsp;<br>With its unrealized promises and so-far shoddy outputs, it’s easy to think of gen AI as gaming’s next flash in the pan <a href="https://www.theverge.com/2022/1/20/22893216/gdc-annual-survey-2022-game-developers-nfts">the way NFTs were</a>. But with gaming’s biggest companies increasingly reporting their use, gen AI will remain a lightning rod in game development&nbsp; — until the tech improves, or, like with NFTs, <a href="https://www.theverge.com/ai-artificial-intelligence/812455/ai-industry-earnings-bubble-fomo-hype">the bubble pops</a>.</p>

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			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Dogpile&#8217;s puzzles mix Balatro, Tetris, and a pile of puppies]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/848041/dogpile-review-inde-game-steam-balatro-puppies" />
			<id>https://www.theverge.com/?p=848041</id>
			<updated>2025-12-19T17:30:24-05:00</updated>
			<published>2025-12-20T09:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[One day, video game critics and journalists will put together a comprehensive study on the impact Balatro had on the industry — of how so many games that came after tried to capture its essence by adding complex systems to otherwise simple, easily understood games. Until then, I’m gonna play Dogpile. Dogpile is a deckbuilding [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Studio Foot" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/12/Key-Art-DOGPILE-Logo-1920x1080-1.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">One day, video game critics and journalists will put together a comprehensive study on the impact <em><a href="https://www.theverge.com/24082252/balatro-review-poker-roguelike-videogame">Balatro</a></em> had on the industry — of how so many games that came after tried to capture its essence by adding complex systems to otherwise simple, easily understood games. Until then, I’m gonna play <em>Dogpile</em>.</p>

<p class="has-text-align-none"><em><a href="https://dogpilegame.com/">Dogpile</a></em> is a deckbuilding match-3 roguelike that builds on the style of merge games like <em><a href="https://www.polygon.com/gaming/24049020/how-to-beat-suika-game-impossible/">Suika Game</a></em> by adding a <em>Balatro</em>-like twist. The result is a cute, cozy (in both genre and vibe) game that appeals to both the numbers-go-up and the dog-loving sicko in me. Drop matching dogs on top of each other to create bigger dogs that reward you with points to unlock higher levels. The smallest unit of dog is a Chihuahua, two Chihuahuas merge to form a Pomeranian (at least that’s what I think it is), and so forth. The dogs pile up the playing field kinda like <em>Tetris</em>, and also like <em>Tetris</em>, if the dogs spill over the top of the field, it’s game over. </p>
<div class="youtube-embed"><iframe title="Dogpile — Reveal Trailer" src="https://www.youtube.com/embed/aofUQAqCUx8?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p class="has-text-align-none">Merging dogs is the simplest part of the game. It’s where the player has the least control — everything is subject to the whims of gravity, physics, and trajectory — but also where <em>Dogpile</em> is the most thrilling. The dogs themselves are cute, contorted into fun, confounding shapes that sometimes show off a butthole or two. Introducing modifiers like making the dogs bouncy or magnetic adds an interesting physical component to the game — <em>Dogpile</em> is match-3 <em>Tetris</em>, yes,<em> </em>but built with a physics engine. It feels so silly, so “baby distracted by jangling keys” to say that a pug glomming onto another pug to make a dachshund is gameplay action worth highlighting in the year of our gaming lord 2025. But the little guy does so with a satisfying “pop” accompanied by a cute little “arf” that <a href="https://youtu.be/LiFz5J9DHig?si=gvuwe322wcDtZg4x&amp;t=23">like Benoit Blanc, I’m compelled</a>.&nbsp;</p>

<p class="has-text-align-none">Though the game has nothing to do with poker, you can see the DNA of<em> Balatro</em> running throughout. Like <em>Balatro</em>, each round you’re dealt a hand from a deck of cards that have dogs as the different suits. Also like<em> Balatro</em>, you get money to spend on modifying your deck with more cards and tags that work similar to <em>Balatro</em>’s jokers. For $15 (of in-game money, there are no microtransactions), you can either buy a chow chow card or a tag that makes certain dogs spin in place to agitate the dog pile for more merging opportunities. When you win a round, you also visit the grooming salon where you modify your dog cards directly. You can give a dog positive traits like “friendly,” making them magnetically attracted to their matches. Or you can wash away negative traits like fleas, which negate any positive traits a card might have.&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/12/DOGPILE_Screenshot_7.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="Screenshot from Dogpile featuring the game’s pet shop where a number of dog cards and dog tags are for sale" title="Screenshot from Dogpile featuring the game’s pet shop where a number of dog cards and dog tags are for sale" data-has-syndication-rights="1" data-caption="&lt;em&gt;At the Pet Shop, you can buy new dog cards and tags to modify your dog deck.&lt;/em&gt; | Image: Studio Foot" data-portal-copyright="Image: Studio Foot" />
<p class="has-text-align-none">Building your dog deck full of synergies to increase your points is where <em>Dogpile</em> is the most like <em>Balatro</em> and where the bulk of your strategic thinking comes into play. I like to give my dogs the barking trait that makes them disturb the pile with a bark when they’re dropped. That combined with the tag that awards points every time a dog barks makes for a brain-pleasing display of meters filling up and cash register noises going off that really drives home the fact that a lot of these <a href="https://www.rockpapershotgun.com/cloverpit-is-a-fun-not-gambling-roguelite-satire-of-capitalism-but-i-would-quite-like-us-to-stop-cashing-in-on-our-own-despair">well-intentioned, celebrated <em>Balatro</em>-likes</a> tap into the psychology of gambling addition to make them stick.</p>

<p class="has-text-align-none"><em>Dogpile</em> doesn&#8217;t feel very deep. There are no boss challenges. Failing to meet the point threshold doesn’t end a run, but instead makes you pick from a stock of negative events or traits that are either easily ignored or so detrimental that you lose the game immediately. Unlike <em>Balatro</em>, <em>Dogpile</em> doesn’t inspire the same feeling of endless possibility of the kinds of decks you can build.</p>

<p class="has-text-align-none"><em>Dogpile</em> isn’t the first game to complexify the humble match-3 genre, and I don’t know if its similarities to <em>Balatro</em> are intentional or not. But I like seeing how games can push <em>Balatro</em>’s formula beyond poker — especially if a dog is involved.&nbsp;</p>

<p class="has-text-align-none">And yes, you can pet them.&nbsp;</p>

<p class="has-text-align-none"><sub><em>Dogpile</em> is out now on Steam.</sub></p>

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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Maximus is more important than ever in Fallout season 2]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/846429/fallout-season-2-maximus-aaron-moten-interview" />
			<id>https://www.theverge.com/?p=846429</id>
			<updated>2025-12-17T13:39:06-05:00</updated>
			<published>2025-12-17T13:02:24-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Interview" /><category scheme="https://www.theverge.com" term="Report" /><category scheme="https://www.theverge.com" term="Streaming" /><category scheme="https://www.theverge.com" term="TV Shows" />
							<summary type="html"><![CDATA[As we tuck into Fallout season 2, eager to see Amazon bring New Vegas to life, there’s one person who stands out — and not just because of his power armor. Knight Maximus of the Brotherhood of Steel is the most important of Fallout’s three main characters, and I’m glad the new season is finally [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/12/FalloutS2TBimage9_3000.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">As we tuck into <a href="https://www.theverge.com/entertainment/844926/fallout-season-2-review-amazon-prime-video" data-type="link" data-id="https://www.theverge.com/entertainment/844926/fallout-season-2-review-amazon-prime-video"><em>Fallout</em> season 2</a>, eager to see Amazon bring New Vegas to life, there’s one person who stands out — and not just because of his power armor. Knight Maximus of the Brotherhood of Steel is the most important of <em>Fallout’</em>s three main characters, and I’m glad the new season is finally getting into why.</p>

<p class="has-text-align-none">Each member of the cast represents one of the factions warring over control of the Mojave Desert. The vault dwellers have the doggedly optimistic Lucy (Ella Purnell), the wretches of the wasteland get the Ghoul (Walton Goggins), and the “order at any cost” Brotherhood has Maximus (Aaron Moten). But more than either Lucy or the Ghoul, it’s Maximus&#8217; character across both seasons that best represents the heart of all <em>Fallout</em> storytelling: when society has broken down, do you choose evil or good?</p>

<figure class="wp-block-pullquote"><blockquote><p>“I would put him right in the middle.”</p></blockquote></figure>

<p class="has-text-align-none">Lucy and the Ghoul pretty clearly declare their own sides early in the show. Lucy is determined, no matter the extensive grief it brings her, to be a good, helpful person in the wasteland. On the other hand, the Ghoul is a selfish “the ends justify the means” kinda guy where the “means” is often “kill whatever’s in the way.” Throughout the first season and into the second, both characters are firmly set in their respective outlooks. But what makes Maximus interesting in this context is that he hasn’t figured his perspective out yet. He struggles with the choice Lucy and the Ghoul have already made.</p>

<p class="has-text-align-none">“I would put him right in the middle of the two of them,” said Aaron Moten in an interview with <em>The Verge</em>. Speaking on where he falls in personality between Lucy and the Ghoul, Moten says Maximus has the best and worst of both worlds. “[Maximus] can share in [Lucy’s] naivete, but [he] also has lived a life above ground in the wasteland,” he said.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/12/FalloutS2FLimage5_3000.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A still photo of Aaron Moten in season 2 of Fallout." title="A still photo of Aaron Moten in season 2 of Fallout." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Amazon" />
<p class="has-text-align-none">In inhabiting the middle, Maximus bounces between both ends of the good versus evil spectrum.&nbsp;In the first season, Maximus lets Titus, the knight he’s assigned to, die of his wounds before taking his power armor and identity. When Maximus gets his own squire, Maximus bullies him, perpetuating the bullying he experienced as a Brotherhood initiate. Thanks to some helpful flashback storytelling in season 2, we know Maximus was taught by his family to be better than that. So maybe, when Maximus saves Lucy for the first time, or when he steps in to resolve a dispute between two wastelanders, we’re seeing those teachings finally kick in.</p>

<p class="has-text-align-none">When we catch up with Maximus at the start of season 2 though, it seems he’s back flirting with the Ghoul’s end of the continuum. He’s a fully fledged Brotherhood knight with the admiration of his peers. He also has authority over them that he has no reservations about flexing. But even when Maximus has reached his pinnacle of achievement, he knows he’s not living up to the ideals his family instilled in him, and it creates an inner tension unique to Maximus.&nbsp;Lucy is looking for her dad; the Ghoul is looking for his family. Their tensions are external and, now that they’re back on the road again together, often aimed at each other.</p>

<p class="has-text-align-none">But Maximus achieved his goals at the end of season 1 — he got to be a knight. He’s the show’s most conflicted character and it makes him the one most like the prototypical <em>Fallout </em>game protagonist, even if he’s overshadowed by his more charismatic colleagues. On paper, Maximus has nowhere else to go, so his war turns inward. And you know what <em>Fallout </em>likes to say about war.</p>
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