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	<title type="text">Bryan Bishop | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2019-01-15T16:14:48+00:00</updated>

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		<entry>
			
			<author>
				<name>Bryan Bishop</name>
			</author>
			
			<title type="html"><![CDATA[Dreamscape Immersive wants to bring location-based VR to the masses, starting with a shopping mall]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2019/1/15/18156854/dreamscape-immersive-virtual-reality-los-angeles-walter-parkes-bruce-vaughn" />
			<id>https://www.theverge.com/2019/1/15/18156854/dreamscape-immersive-virtual-reality-los-angeles-walter-parkes-bruce-vaughn</id>
			<updated>2019-01-15T11:14:48-05:00</updated>
			<published>2019-01-15T11:14:48-05:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Virtual Reality" />
							<summary type="html"><![CDATA[Walk into the new Southern California flagship location for location-based VR company Dreamscape Immersive, and the sights and sounds of the bustling shopping center it&#8217;s located in quickly fade away. A large clock hangs over a wooden concierge desk, while a pair of monitors advertises &#8220;departure times&#8221; for the location&#8217;s trio of immersive experiences, using [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Photo by Lionel Hahn / Dreamscape Immersive" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13651060/DREAMSCAPE.CC_008_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Walk into the new Southern California flagship location for location-based VR company Dreamscape Immersive, and the sights and sounds of the bustling shopping center it&rsquo;s located in quickly fade away. A large clock hangs over a wooden concierge desk, while a pair of monitors advertises &ldquo;departure times&rdquo; for the location&rsquo;s trio of immersive experiences, using three-letter abbreviations that echo an airport more than a movie theater or arcade.</p>

<p>The transition away from reality continues in the location&rsquo;s waiting lounge, where physical artifacts from the worlds explored in titles like <em>Alien Zoo</em> and <em>Lavan&rsquo;s Magic Projector: The Lost Pearl</em> await examination. The props set up backstories and plot details well before audiences get anywhere near a headset or backpack computer, and by the time guests are ushered into the gear-up rooms &mdash;&nbsp;designed to echo train cars, decked out in wood and soft overhead lighting &mdash;&nbsp;it&rsquo;s tough to shake the feeling that you&rsquo;re doing more than stepping into a virtual reality experience. This feels like a <em>journey.</em></p>

<p>It&rsquo;s a thought-out, cohesive approach that pulls heavily from the lessons of modern-day theme park queue designs. And as Dreamscape readies an expansion into AMC movie theaters, the company hopes it will be one of the keys to selling a sometimes-skeptical public on the power of virtual reality.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13651057/DREAMSCAPE.CC_048.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Photo by Lionel Hahn / Dreamscape Immersive" />
<p>&ldquo;We want to transcend what I think is a very common perception &mdash;&nbsp;or misconception &mdash;&nbsp;of what VR is, which is tech and gaming,&rdquo; says Dreamscape CEO Bruce Vaughn. The former chief creative officer of Walt Disney Imagineering, Vaughn joined Dreamscape in 2012. He explains that design choices like the departure lounge metaphor were made precisely to help reframe how audiences view the medium. &ldquo;People cross the threshold and come in, and get a sense of like, &lsquo;Whoa, this is not what I was anticipating,&rsquo; or &lsquo;It&rsquo;s certainly different than what I&rsquo;ve experienced before,&rsquo;&rdquo; he says. &ldquo;Or at a minimum, if you had no idea [about VR], it&rsquo;s incredibly inviting, and I think it feels like, &lsquo;Okay, it&rsquo;s a place that I want to trust.&rsquo;&rdquo;</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>“We want to transcend what I think is a very common misconception of what VR is.”</p></blockquote></figure>
<p>As for the VR experiences themselves, Dreamscape&rsquo;s approach feels like a cousin to the work of <a href="https://www.theverge.com/2018/11/21/18106454/ralph-breaks-the-internet-vr-the-void-virtual-reality-disney">location-based VR company The Void</a>. Groups of up to six guests are outfitted with backpack computers, headsets, and hand and foot trackers and are then ushered into a 16-foot by 16-foot walkable space equipped with a vibrating haptic floor. (There are five such &ldquo;pods&rdquo; at the Westfield Century City flagship location, including one that will simulate flight, though only three are currently active.) That&rsquo;s where the VR experience begins, with guests appearing in the digital world as full-bodied avatars. From there, they&rsquo;re taken on a journey where they can physically touch and feel objects they see through their headsets. Along the way, other senses are engaged with smells, mist, or wind, further grounding the digital experience. Tickets run for $20, and the experiences clock in around 15 minutes each.</p>

<p>The title <em>Alien Zoo</em>, for example, takes guests on a <a href="https://en.wikipedia.org/wiki/Dark_ride">dark ride-style</a> tour of an orbiting interstellar habitat where they may actually pet aliens. <em>The Blu: Deep Rescue</em>, the latest iteration in <a href="https://wevr.com/theblu">Wevr&rsquo;s underwater VR series</a>, casts the group of players as undersea explorers who need to find and rescue a lost whale &mdash;&nbsp;an adventure that includes individual missions on underwater &ldquo;scooters&rdquo; where guests cling to vibrating, responsive handlebars. And <em>Lavan&rsquo;s Magic Projector</em> is an Indiana Jones movie come to life, as guests armed with torches explore the ruins of an ancient temple for a lost artifact and end up on a mine-car ride straight out of <em>Temple of Doom</em>.</p>
<div class="youtube-embed"><iframe title="THE BLU: DEEP RESCUE Official Trailer" src="https://www.youtube.com/embed/7JrvgT3Iync?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p>I experienced <em>Deep Rescue</em> and <em>Lavan&rsquo;s Magic Projector</em> at the new location a day before it opened to the public. (I&rsquo;d seen <a href="https://www.theverge.com/2018/2/23/17042666/dreamscape-immersive-alien-zoo-virtual-reality"><em>Alien Zoo</em> at a pop-up location</a> earlier in the year.) Each of the three titles offers their own distinctive style and take on the medium. <em>Lavan&rsquo;s Magic Projector: The Lost Pearl </em>comes across as the most conceptually ambitious title. The conceit is that a magical movie projector allows guests to step <em>inside</em> an old adventure movie, a premise Dreamscape co-founder Walter Parkes notes can naturally lead to future installments. &ldquo;We think <em>Magic Projector </em>is sort of a series,&rdquo; he says. &ldquo;Next time, do we end up rendered in black-and-white and meet Frankenstein? It really is a wonderful platform for telling those sorts of stories.&rdquo;</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>A little less polished than some work from The Void</p></blockquote></figure>
<p>The natural inclination is to compare Dreamscape&rsquo;s work to other mixed-reality hybrid experiences. I found the Dreamscape experiences to be a little less polished than something like The Void&rsquo;s <a href="https://www.theverge.com/2017/11/20/16678438/star-wars-secrets-of-the-empire-virtual-reality-disney-the-void-ilmxlab"><em>Star Wars: Secrets of the Empire</em></a>, with occasional graphic glitches and the lack of individual finger articulation testing my suspension of disbelief at times. There&rsquo;s also less consistency when it comes to physical objects: more often than not, when a guest sees a wall or physical item in a Void experience, they can definitely touch it. That&rsquo;s less certain in Dreamscape experiences. The walkable space in each pod is encircled by railings that are heavily incorporated into the various VR worlds, but I did frequently reach out to touch various items &mdash;&nbsp;machinery in <em>The Blu</em> or a temple wall in <em>Magic Projector</em> &mdash;&nbsp;only to find that there wasn&rsquo;t a real-world counterpart there.</p>

<p>That may sound like a minor quibble, given that the point of virtual reality is normally to create a fantasy experience, rather than a physical one. But when the reality of a virtual world is specifically based on a tight integration with physical touch, even one misfire can be jarring. It&rsquo;s the last thing designers want when their goal is immersing the audience entirely in the world of a given story. The rough edges do make it feel like Dreamscape&rsquo;s experiences have room to mature.</p>

<p>But they stand out in the realm of story and narrative. From the beginning, the company has touted its Hollywood creative power as a secret weapon. Parkes is a writer (<em>WarGames</em>, <em>Sneakers</em>) and producer (<em>Minority Report</em>, the <em>Men in Black</em> franchise), and industry titans like Steven Spielberg have consulted on Dreamscape Immersive&rsquo;s projects. That mainstream Hollywood sensibility comes through in the experiences themselves. There&rsquo;s a focus on theme and message that often isn&rsquo;t present in other location-based VR titles, which can feel like arcade adventures rather than proper stories.</p>

<p><em>Alien Zoo</em> ultimately leaves audiences wondering about the larger implications of the way humanity is treating our own planet. <em>The Blu: Deep Rescue</em> is able to create an emotional bond between guests and the giant whale they&rsquo;re trying to rescue. <em>Magic Projector</em> feels like a classic movie serial, with guests eagerly wondering about the next chapter and the fate of the creator of the titular projector. The approach is intentional, Parkes and Vaughn say, born out of their desire to make the experiences as satisfying as possible to the largest possible audience.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>“People have to feel it, or we didn’t do our job.”</p></blockquote></figure>
<p>&ldquo;Walter and I, our careers have been focused on creating things for the global, popular market,&rdquo; Vaughn says, &ldquo;and you still have to have that strong emotional resonance. We don&rsquo;t get hung up on our own artistic arrogance of what this <em>should</em> be. We absolutely know, at the end of the day, people have to feel it, or we didn&rsquo;t do our job.&rdquo; Given how much of the work being produced in VR is still trying to define what the medium can and should be, those more traditional mainstream notions can sometimes get lost in the mix, he says. &ldquo;There&rsquo;s a lot of product, especially in the VR world, that is super artistic, and you&rsquo;re like, &lsquo;I don&rsquo;t feel anything, I don&rsquo;t need to do it again, I don&rsquo;t want to bring other people to do it.&rsquo;&rdquo;</p>

<p>&ldquo;It&rsquo;s a natural evolution,&rdquo; Parkes adds. &ldquo;The first VR companies, people started making VR, and those people tended to be animators, technologists, coders, and special effects people. So it emanates from the tech out. We&rsquo;re none of those.&rdquo; Instead, Parkes says, the company is approaching location-based VR as a medium that can empower storytellers with proven chops in other mediums. &ldquo;This is a really great toolbox to re-interpret stuff we&rsquo;ve been doing for our careers.&rdquo;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13651083/DREAMSCAPE.CC_022_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Photo by Lionel Hahn / Dreamscape Immersive" />
<p>There is certainly an opportunity there if Dreamscape&rsquo;s approach catches on. After the initial VR hype wave petered out, a lot of attention moved to location-based VR, with Disney investing in The Void, and IMAX launching its own VR locations, intending to eventually bring VR to movie theaters. The Void&rsquo;s strategy has been paying off, with the company <a href="https://www.theverge.com/2018/6/6/17433646/the-void-immersive-location-based-entertainment-vr-expansion-locations">opening new VR centers across the US</a> as it has rolled out projects based on <em>Star Wars</em> and <a href="https://www.theverge.com/2018/11/21/18106454/ralph-breaks-the-internet-vr-the-void-virtual-reality-disney"><em>Ralph Breaks the Internet</em></a>, with a new <a href="https://www.theverge.com/2018/9/16/17867110/the-void-wreck-it-ralph-breaks-vr-marvel-studios-disney-lucasfilm-ilm-virtual-reality-immersion">Marvel-inspired experience scheduled for 2019</a>. IMAX, on the other hand, opted for a simpler VR arcade model, using some titles that could already be played on a home VR setup. Without the benefits of the mixed-reality approach used by The Void and Dreamscape, the initiative failed to catch on, and earlier this month, IMAX decided to <a href="https://www.theverge.com/2018/12/13/18139981/imax-virtual-reality-arcades-shut-down-write-off-los-angeles-bangkok-toronto">get out of the VR game altogether</a>.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>Dreamscape will soon add experiences based on “world-class IP” to its lineup of originals</p></blockquote></figure>
<p>That leaves Dreamscape, with a partnership with the AMC Theatres chain already in place, poised to capitalize. The company plans to roll out four installations at AMC locations by the middle of 2019, and it&rsquo;s also looking into expansion into Europe and the Middle East with other partners. The aesthetics and designs being tested in the flagship location will be carried over into the AMC installations, turning the Los Angeles center into a testing ground to determine what resonates best with customers. In addition to the company&rsquo;s original titles, Parkes promises that Dreamscape will soon be &ldquo;adding truly world-class IP&rdquo; to its lineup of offerings, all of which should make its take on VR more attractive as the number of locations grow, both with the first wave of AMC locations and well beyond.</p>

<p>&ldquo;This is our laboratory and where we productize this, discover how it operates, cleanly and concisely, and what are the stylistic elements that then can move into our franchise,&rdquo; Parkes says of the flagship location. The four AMC locations can then take advantage of what they learn, &ldquo;so you can pretty much guarantee the same level of experience in Florida that you&rsquo;ll have here. And then from there is where the big expansion takes place.&rdquo;</p>

<p><em>Dreamscape Immersive&rsquo;s flagship location is </em><a href="https://dreamscapeimmersive.com/adventures"><em>now open in the Westfield Century City mall</em></a><em> in Los Angeles.</em></p>
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					</entry>
			<entry>
			
			<author>
				<name>Bryan Bishop</name>
			</author>
			
			<title type="html"><![CDATA[Everything coming to Netflix, Amazon Prime, and HBO Now in January]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2018/12/30/18156903/netflix-amazon-prime-hbo-now-new-movies-tv-shows-january-2019-true-detective" />
			<id>https://www.theverge.com/2018/12/30/18156903/netflix-amazon-prime-hbo-now-new-movies-tv-shows-january-2019-true-detective</id>
			<updated>2018-12-30T10:53:44-05:00</updated>
			<published>2018-12-30T10:53:44-05:00</published>
			<category scheme="https://www.theverge.com" term="Amazon" /><category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Film" /><category scheme="https://www.theverge.com" term="Netflix" /><category scheme="https://www.theverge.com" term="Streaming" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="TV Shows" />
							<summary type="html"><![CDATA[With 2019 just days away, it&#8217;s important to cherish the hope and optimism that comes with every new year. A fresh calendar brings a fresh start &#8212; one where anything is possible! And then, of course, after a couple of days of well-intentioned good behavior, it&#8217;ll be time to drop the ceremony and resume the [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13651128/truedetective_s3.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>With 2019 just days away, it&rsquo;s important to cherish the hope and optimism that comes with every new year. A fresh calendar brings a fresh start &mdash; one where anything is possible! And then, of course, after a couple of days of well-intentioned good behavior, it&rsquo;ll be time to drop the ceremony and resume the rhythms of the previous year and just get on with life. But what&rsquo;s the best way to forget that we&rsquo;ve thrown all those noble intentions out the door? Watching streaming content, of course!</p>

<p>Netflix is kicking things off with the third season of <a href="https://www.theverge.com/2017/1/10/14228706/a-series-of-unfortunate-events-netflix-tv-show-review"><em>A Series of Unfortunate Events</em></a>, the final season of <a href="https://www.theverge.com/2017/5/23/15675054/unbreakable-kimmy-schmidt-season-3-taskrabbit-uber-airbnb"><em>Unbreakable Kimmy Schmidt</em></a>, and its latest series, <a href="https://www.theverge.com/2017/4/18/15343018/carmen-sandiego-animated-series-netflix">a reboot of <em>Carmen Sandiego</em></a>. But while the focus for the company has been on original content lately, it&rsquo;s adding some noteworthy library titles to its lineup to start the new year as well. The entire <em>Indiana Jones</em> franchise will be coming to the service, as will <a href="https://www.theverge.com/2018/5/15/17355964/solo-a-star-wars-story-review-ron-howard"><em>Solo: A Star Wars Story</em></a>. And if that wasn&rsquo;t enough, Netflix customers will also be able to watch <em>Monty Python and the Holy Grail</em>. (If you haven&rsquo;t seen it yet, make it the first thing you watch in the new year.)</p>

<p>Amazon Prime customers will have their own selection of new and classic titles, including the Timoth&eacute;e Chalamet-starring <em>Beautiful Boy</em>, coming just in time for awards season. The next installment of the series <em>The Adventures of Rocky &amp; Bullwinkle</em> will also be arriving, as will the critical favorite <em>Eighth Grade</em>. But the main attraction should really be 1971&rsquo;s <em>Willy Wonka &amp; the Chocolate Factory</em>. (If you haven&rsquo;t seen this yet, make it the <em>second</em> thing you watch in the new year.)</p>

<p>When it comes to marquee television shows, HBO is the clear winner with the third season of <em>True Detective</em>, starring Mahershala Ali. Well, at least it has the <em>potential</em> to be the clear winner; the show&rsquo;s second season didn&rsquo;t go over nearly as well as the first. The latest season of <em>Crashing</em> will also premiere in January, and the service will be getting recent films like <em>Ocean&rsquo;s 8</em> and <em>Logan</em> &mdash;&nbsp;and not-so-recent ones like <em>X2</em>, <em>Traffic</em>, and <em>The Outsiders</em>. (If you haven&rsquo;t seen any of these, you should probably just watch <em>Willy Wonka &amp; the Chocolate Factory</em> again. Or have some friends, family members, or loved ones watch it. Just make sure someone is celebrating the genius of Gene Wilder, dammit.)</p>

<p>We&rsquo;ve included the full list of titles for all three services below.</p>
<h2 class="wp-block-heading" id="AeN6am">Coming to Netflix</h2>
<p><strong>January 1st</strong></p>
<ul class="wp-block-list"><li><em>A Series of Unfortunate Events</em>, season 3</li><li><em>Across the Universe</em></li><li><em>Babel</em></li><li><em>Black Hawk Down</em></li><li><em>City of God</em></li><li><em>Comedians of the world</em></li><li><em>Definitely, Maybe</em></li><li><em>Godzilla</em></li><li><em>Happy Feet</em></li><li><em>Hell or High Water</em></li><li><em>I Know What You Did Last Summer</em></li><li><em>Indiana Jones and the Kingdom of the Crystal Skull</em></li><li><em>Indiana Jones and the Last Crusade</em></li><li><em>Indiana Jones and the Raiders of the Lost Ark</em></li><li><em>Indiana Jones and the Temple of Doom</em></li><li><em>It Takes Two</em></li><li><em>Jay and Silent Bob Strike Back</em></li><li><em>Jersey Boys</em></li><li><em>Mona Lisa Smile</em></li><li><em>Mr. Bean’s Holiday</em></li><li><em>Pan’s Labyrinth</em></li><li><em>Pinky Malinky</em></li><li><em>Pulp Fiction</em></li><li><em>Swingers</em></li><li><em>Tears of the Sun</em></li><li><em>The Addams Family</em></li><li><em>The Boy in the Striped Pajamas</em></li><li><em>The Dark Knight</em></li><li><em>The Departed</em></li><li><em>The Mummy</em></li><li><em>The Mummy Returns</em></li><li><em>The Strangers</em></li><li><em>Tidying Up with Marie Kondo</em></li><li><em>Watchmen</em></li><li><em>xXx</em></li><li><em>xXx: State of the Union</em></li></ul>
<p><strong>January 2nd</strong></p>
<ul class="wp-block-list"><li><em>Monty Python and the Holy Grail</em></li></ul>
<p><strong>January 4th</strong></p>
<ul class="wp-block-list"><li><em>And Breathe Normally</em></li><li><em>Call My Agent!</em>, season 3</li><li><em>El Potro: Unstoppable</em></li><li><em>Lionheart</em></li></ul>
<p><strong>January 9th</strong></p>
<ul class="wp-block-list"><li><em>Godzilla The Planet Eater</em></li><li><em>Solo: A Star Wars Story</em></li></ul>
<p><strong>January 10th</strong></p>
<ul class="wp-block-list"><li><em>When Heroes Fly</em></li></ul>
<p><strong>January 11th</strong></p>
<ul class="wp-block-list"><li><em>Friends from College</em>, season 2</li><li><em>ReMastered: Massacre at the Stadium</em></li><li><em>Sex Education</em></li><li><em>Solo</em></li><li><em>The Last Laugh</em></li></ul>
<p><strong>January 15th</strong></p>
<ul class="wp-block-list"><li><em>Revenger</em></li><li><em>Sebastian Maniscalco: Stay Hungry</em></li></ul>
<p><strong>January 16th</strong></p>
<ul class="wp-block-list"><li><em>American Gangster</em></li></ul>
<p><strong>January 17th</strong></p>
<ul class="wp-block-list"><li><em>American Crime Story: The Assassination of Gianni Versace</em></li></ul>
<p><strong>January 18th</strong></p>
<ul class="wp-block-list"><li><em>Carmen Sandiego</em></li><li><em>Close</em></li><li><em>Fyre: The Greatest Party That Never Happened</em></li><li><em>GIRL</em></li><li><em>Grace and Frankie</em>, season 5</li><li><em>IO</em></li><li><em>Soni</em></li><li><em>The World’s Most Extraordinary Homes</em>, season 2 part b</li><li><em>Trigger Warning with Killer Mike</em></li><li><em>Trolls: The Beat Goes On!</em>, season 5</li></ul>
<p><strong>January 21st</strong></p>
<ul class="wp-block-list"><li><em>Justice</em></li></ul>
<p><strong>January 24th</strong></p>
<ul class="wp-block-list"><li><em>Conversations with a Killer: The Ted Bundy Tapes</em></li><li><em>Hotel Transylvania 3: Summer Vacation</em></li></ul>
<p><strong>January 25th</strong></p>
<ul class="wp-block-list"><li><em>Animas</em></li><li><em>Black Earth Rising</em></li><li><em>Club de Cuervos</em>, season 4</li><li><em>Kingdom</em></li><li><em>Medici: The Magnificent</em></li><li><em>Polar</em></li><li><em>Unbreakable Kimmy Schmidt</em>, season 4 part 2</li></ul>
<p><strong>January 27th</strong></p>
<ul class="wp-block-list"><li><em>Z Nation</em>, season 5</li></ul>
<p><strong>January 29th</strong></p>
<ul class="wp-block-list"><li><em>Gabriel “Fluffy” Iglesias: One Show Fits All</em></li><li><em>Ant-Man and the Wasp</em></li></ul>
<p><strong>January 30th</strong></p>
<ul class="wp-block-list"><li><em>The Incredibles 2</em></li></ul><h2 class="wp-block-heading" id="chF5zE">Leaving Netflix</h2>
<p><strong>January 1st</strong></p>
<ul class="wp-block-list"><li><em>Beethoven’s Christmas Adventure</em></li><li><em>Blade</em></li><li><em>Blade II</em></li><li><em>Bram Stoker’s Dracula</em></li><li><em>Catwoman</em></li><li><em>Face/Off</em></li><li><em>Finding Neverland</em></li><li><em>Friday Night Lights</em></li><li><em>How to Lose a Guy in 10 Days</em></li><li><em>I Am Ali</em></li><li><em>Interview with the Vampire</em></li><li><em>Into the Wild</em></li><li><em>Journey to the Center of the Earth</em></li><li><em>Kung Fu Panda</em></li><li><em>Law &amp; Order: Special Victims Unit: The Fifteenth Year</em></li><li><em>Law &amp; Order: Special Victims Unit: The Seventeenth Year</em></li><li><em>Law &amp; Order: Special Victims Unit: The Sixteenth Year</em></li><li><em>Like Water for Chocolate</em></li><li><em>Love Actually</em></li><li><em>Madagascar: Escape 2 Africa</em></li><li><em>Marie Antoinette</em></li><li><em>Meet the Fockers</em></li><li><em>Meet the Parents</em></li><li><em>Million Dollar Baby</em></li><li><em>Monsters vs. Aliens</em></li><li><em>Mortal Kombat</em></li><li><em>Rent</em></li><li><em>Sharknado</em></li><li><em>Sharknado 2: The Second One</em></li><li><em>Sharknado 3</em></li><li><em>Sharknado: The 4th Awakens</em></li><li><em>Sharknado 5</em></li><li><em>The 6th Day</em></li><li><em>The Godfather</em></li><li><em>The Godfather: Part II</em></li><li><em>The Godfather: Part III</em></li><li><em>The Green Mile</em></li><li><em>The Iron Giant</em></li><li><em>The Princess Diaries</em></li><li><em>The Queen of the Damned</em></li><li><em>The Reaping</em></li><li><em>The Shining</em></li></ul>
<p><strong>January 4th</strong></p>
<ul class="wp-block-list"><li><em>Pocahontas II: Journey to a New World</em></li></ul>
<p><strong>January 13th</strong></p>
<ul class="wp-block-list"><li><em>It Follows</em></li></ul>
<p><strong>January 14th</strong></p>
<ul class="wp-block-list"><li><em>Armageddon</em></li></ul>
<p><strong>January 18th</strong></p>
<ul class="wp-block-list"><li><em>Rogue One: A Star Wars Story</em></li></ul>
<p><strong>January 19th</strong></p>
<ul class="wp-block-list"><li><em>The Lord of the Rings: The Fellowship of the Ring</em></li></ul><h2 class="wp-block-heading" id="rA6wHq">Coming to Amazon Prime Video</h2>
<p><em> </em></p>

<p><strong>January 1st</strong></p>
<ul class="wp-block-list"><li><em>A Beautiful Mind</em></li><li><em>Alpha Dog</em></li><li><em>Brazil</em></li><li><em>Breaking Big</em>, season 1</li><li><em>First Civilizations</em>, season 1</li><li><em>Frontline</em>, season 36</li><li><em>GI Jews: Jewish Americans in World War II</em></li><li><em>Going to War</em></li><li><em>Jane Eyre</em></li><li><em>Nova Wonders</em>, season 1</li><li><em>Reprisal</em></li><li><em>Rwanda: The Royal Tour</em></li><li><em>The Art of the Shine</em></li><li><em>The Jazz Ambassadors</em></li><li><em>Willy Wonka &amp; the Chocolate Factory</em></li></ul>
<p><strong>January 3rd</strong></p>
<ul class="wp-block-list"><li><em>Leave No Trace</em></li></ul>
<p><strong>January 4th</strong></p>
<ul class="wp-block-list"><li><em>Beautiful Boy</em></li><li><em>Sherlock Gnomes</em></li></ul>
<p><strong>January 11th</strong></p>
<ul class="wp-block-list"><li><em>Informer</em>, season 2</li></ul>
<p><strong>January 12th</strong></p>
<ul class="wp-block-list"><li><em>Final Score</em></li></ul>
<p><strong>January 13th</strong></p>
<ul class="wp-block-list"><li><em>Eighth Grade</em></li></ul>
<p><strong>January 16th</strong></p>
<ul class="wp-block-list"><li><em>The Debt</em></li></ul>
<p><strong>January 18th</strong></p>
<ul class="wp-block-list"><li><em>The Grand Tour</em>, season 3</li></ul>
<p><strong>January 19th</strong></p>
<ul class="wp-block-list"><li><em>Fahrenheit 11/9</em></li></ul>
<p><strong>January 25th</strong></p>
<ul class="wp-block-list"><li><em>Escobar: Paradise Lost</em></li><li><em>Four More Shots Please!</em>, season 1</li></ul>
<p><strong>January 29th</strong></p>
<ul class="wp-block-list"><li><em>Endeavour</em>, season 5</li></ul>
<p><strong>January TBD</strong></p>
<ul class="wp-block-list"><li><em>The Adventures of Rocky &amp; Bullwinkle</em>, season 1b</li></ul><h2 class="wp-block-heading" id="ANKlCg">Coming to HBO Now</h2>
<p><strong>January 1st</strong></p>
<ul class="wp-block-list"><li><em>The American President</em></li><li><em>The Beach</em></li><li><em>Big Fish</em></li><li><em>Clash of the Titans</em></li><li><em>Cop Out</em></li><li><em>Couples Retreat</em></li><li><em>The Diary of Anne Frank</em></li><li><em>The First Grader</em></li><li><em>The Girl Next Door (Unrated Version)</em></li><li><em>Half Baked</em></li><li><em>Hop</em></li><li><em>In the Valley of Elah</em></li><li><em>Jupiter Ascending</em></li><li><em>Lesson #7 by Alberto Ferreras</em></li><li><em>Logan</em></li><li><em>Love Potion No. 9</em></li><li><em>The Losers</em></li><li><em>My Big Fat Greek Wedding</em></li><li><em>Never Been Kissed</em></li><li><em>Percy Jackson &amp; the Olympians: The Lightning Thief</em></li><li><em>Pirate Radio</em></li><li><em>Psycho</em> (1998)</li><li><em>Psycho II</em></li><li><em>Psycho III</em></li><li><em>Ramona and Beezus</em></li><li><em>Season of the Witch</em></li><li><em>Sex and the City 2</em></li><li><em>Shark Tale</em></li><li><em>Spies Like Us</em></li><li><em>Sra. Genovese </em>(aka<em> Mrs. Genovese</em>)</li><li><em>Striptease (Unrated Version)</em></li><li><em>The Outsiders</em></li><li><em>The Perfect Score</em></li><li><em>Traffic</em></li><li><em>X2</em></li><li><em>Z for Zachariah</em></li></ul>
<p><strong>January 4th</strong></p>
<ul class="wp-block-list"><li><em>El Rio </em>(aka <em>The River</em>)</li></ul>
<p><strong>January 5th</strong></p>
<ul class="wp-block-list"><li><em>Super Troopers 2</em></li></ul>
<p><strong>January 6th</strong></p>
<ul class="wp-block-list"><li><em>Down a Dark Hall</em></li></ul>
<p><strong>January 11th</strong></p>
<ul class="wp-block-list"><li><em>Biutiful </em>(aka <em>Beautiful</em>)</li></ul>
<p><strong>January 12th</strong></p>
<ul class="wp-block-list"><li><em>Ocean’s 8</em></li></ul>
<p><strong>January 13th</strong></p>
<ul class="wp-block-list"><li><em>True Detective</em>, season 3 premiere</li></ul>
<p><strong>January 18th</strong></p>
<ul class="wp-block-list"><li><em>Veneno: Primera Caída, el Relámpago de Jack </em>(aka <em>Jack Veneno</em>)</li></ul>
<p><strong>January 19th</strong></p>
<ul class="wp-block-list"><li><em>Brexit</em></li><li><em>Real Time with Bill Maher</em>, season 17 premiere</li><li><em>Tully</em></li></ul>
<p><strong>January 20th</strong></p>
<ul class="wp-block-list"><li><em>Crashing</em>, season 3 premiere</li><li><em>Geostorm</em></li><li><em>High Maintenance</em>, season 3 premiere</li></ul>
<p><strong>January 25th</strong></p>
<ul class="wp-block-list"><li><em>Sin Rodeos</em> (aka <em>Empowered</em>)</li></ul>
<p><strong>January 26th</strong></p>
<ul class="wp-block-list"><li><em>Amanda Seales: I Be Knowin’</em></li><li><em>Tag</em></li></ul>
<p><strong>January 28th</strong></p>
<ul class="wp-block-list"><li><em>Breslin and Hamill: Deadline Artists</em></li></ul><h2 class="wp-block-heading" id="ZWTs8k">Leaving HBO Now</h2>
<p><strong>January 31st</strong></p>
<ul class="wp-block-list"><li><em>17 Again</em></li><li><em>A Cure for Wellness</em></li><li><em>American Made</em></li><li><em>Batman</em> (1966)</li><li><em>The Blind Side</em></li><li><em>Bridget Jones’s Diary</em></li><li><em>Dolphin Tale 2</em></li><li><em>Drag Me to Hell</em></li><li><em>Fist Fight</em></li><li><em>The Good Lie</em></li><li><em>Heaven Can Wait</em></li><li><em>How to Train Your Dragon</em></li><li><em>The Hunted</em></li><li><em>It</em></li><li><em>It’s Complicated</em></li><li><em>Jack Frost</em></li><li><em>Kingsman: The Golden Circle</em></li><li><em>Lady Macbeth</em></li><li><em>Land of the Lost</em></li><li><em>The Lego Batman Movie</em></li><li><em>The Lizzie McGuire Movie</em></li><li><em>Marci X</em></li><li><em>The Mountain Between Us</em></li><li><em>Paparazzi</em></li><li><em>Passenger 57</em></li><li><em>Practical Magic</em></li><li><em>The Princess Bride</em></li><li><em>The Terminal</em></li><li><em>TMNT</em></li><li><em>Under the Tuscan Sun</em></li><li><em>Vanilla Sky</em></li><li><em>You’ve Got Mail</em></li></ul>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Bryan Bishop</name>
			</author>
			
			<title type="html"><![CDATA[How Weta Digital created the steampunk world of Mortal Engines]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2018/12/21/18150244/mortal-engines-visual-effects-interview-weta-digital-peter-jackson" />
			<id>https://www.theverge.com/2018/12/21/18150244/mortal-engines-visual-effects-interview-weta-digital-peter-jackson</id>
			<updated>2018-12-21T10:08:17-05:00</updated>
			<published>2018-12-21T10:08:17-05:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Film" />
							<summary type="html"><![CDATA[Bringing a project like Christian Rivers&#8217; film Mortal Engines to life was always going to require a significant amount of visual-effects work. Based on Philip Reeve&#8217;s novel series, the story takes place in a future dystopia where cities have become massive, roving machines that prowl the surface of the Earth, with London, the biggest of [&#8230;]]]></summary>
			
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<p>Bringing a project like Christian Rivers&rsquo; film <em>Mortal Engines</em> to life was always going to require a significant amount of visual-effects work. Based on Philip Reeve&rsquo;s novel series, the story takes place in a future dystopia where cities have become massive, roving machines that prowl the surface of the Earth, with London, the biggest of them all, gobbling up smaller cities and dicing them to pieces for resources. There was simply no way to realize the world without heavy use of digital animation. Leading the charge: Weta Digital, the group known for its groundbreaking work on projects like Peter Jackson&rsquo;s <em>Lord of the Rings</em> films and the <a href="https://www.theverge.com/2017/7/18/15988096/war-for-the-planet-of-the-apes-joe-letteri-visual-effects-interview"><em>Planet of the Apes</em></a> series.</p>

<p>But while building up the film&rsquo;s massive, mobile monstrosities was the most obvious challenge, some of the more nuanced work was even more intriguing. I sat down with visual effects supervisor Ken McGaugh (<em>Godzilla</em>, <a href="https://www.theverge.com/2017/7/20/15999808/valerian-and-the-city-of-a-thousand-planets-review-luc-besson"><em>Valerian and the City of a Thousand Planets</em></a>) and animation supervisor Dennis Yoo (<em>Avatar</em>, <a href="https://www.theverge.com/2016/4/14/11426908/disney-the-jungle-book-2016-review"><em>The Jungle Book</em></a>) to talk about using computer simulations to create on-screen destruction, why motion capture isn&rsquo;t always the best idea, and what Weta hopes to do next.</p>

<p><em>This interview has been edited and condensed for clarity.</em></p>
<div class="youtube-embed"><iframe title="Mortal Engines - Official Trailer (HD)" src="https://www.youtube.com/embed/IRsFc2gguEg?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div><h2 class="wp-block-heading" id="UUIIIK">Procedurally generated destruction</h2>
<p><em>In the world of </em>Mortal Engines<em>, the interior of the mobile city London is a giant processing plant that rips smaller cities to pieces. In one of the film&rsquo;s early chase sequences, a young revolutionary named Hester (Hera Hilmar) is pursued through one of these smaller cities as it&rsquo;s dismantled around her. In the past, scenes like this would be handled by digitally building the shards of the destroyed buildings, then carefully fitting them back together so they could explode on-screen. Instead, Weta elected to do the sequence </em><a href="https://en.wikipedia.org/wiki/Procedural_animation"><em>procedurally</em></a><em>: creating digital models of the complete buildings, and letting a computer simulation determine how they would splinter apart. </em></p>

<p><strong>Can you walk me through the old process of handling this kind of sequence, and how you approached it differently?</strong></p>

<p><strong>Ken McGaugh:</strong> Sure. So as an example, if you had a section which was wood, you would have to pre-build all the shattered, splintered pieces. You&rsquo;d have to have a modeler go in and model it all in a way that fits back together. And then when you run the simulation, you have it just animating those pieces opening up and flying around. Likewise for tearing and bending metal. You have to not only have the cutting modeled, where it tears, but you have to have all the shapes of it bent modeled, as well. And then you have to animate those into position.</p>

<p><strong>Dennis Yoo:</strong> So 10 years ago, you see something cutting through something else in a scene, and you go &ldquo;Are you going to keep this? Because we&rsquo;re going to start building it.&rdquo; So they were locked down, you couldn&rsquo;t actually change it after, that because it was so time-intensive to create the effect. You&rsquo;re stuck.</p>

<p><strong>KM: </strong>And now, with this, we put a lot of effort up front. There was a lot of effort involved in building these things so they could be destroyed. The models all have to be made watertight, so they have to have thickness. A lot of times, you model a thick brick wall, it&rsquo;s just fake. It&rsquo;s very thin. But we had to make sure it had proper thickness, so that the digital models weren&rsquo;t intersecting each other too much. And then you go and you assign these building elements material properties. You say, &ldquo;This is wood.&rdquo; Then when you hit it with a saw in the computer, you get the breaking and the splintering and everything procedurally.</p>

<p><strong>What does this approach get you that the other approach doesn&rsquo;t? Is it quicker or easier in the long run?</strong></p>

<p><strong>KM:</strong> Well, because of the amount of work you have to do, setting up something to be arbitrarily cut up is quite intense. It also means you have to be a lot more physically based. You can&rsquo;t just cheat things to eye. It&rsquo;s a bit more daunting of a task, but it&rsquo;s one we knew would pay off.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>“I feel like that’s a lot of my job. Facilitating [filmmakers] to be as creative as possible.”</p></blockquote></figure>
<p>One example &mdash; in one of the shots where Hester&rsquo;s sliding down that roof. There&rsquo;s a big wide-open space of a building, and it&rsquo;s like, &ldquo;Well, we probably should hit it with something.&rdquo; We were talking to the animators and said, &ldquo;How about you just hit it with a saw?&rdquo; The effects supervisor was like, &ldquo;What&rsquo;s gonna happen?&rdquo; And it&rsquo;s like, &ldquo;Well, let&rsquo;s see!&rdquo; And they hit it with a saw, they ran the simulation; it looked great.</p>

<p>It always needs cleanup. You&rsquo;ll always have to go in, and you get these bits spinning real fast, or flying off too much, so there&rsquo;s definitely a lot of work that goes into cleaning it up, but that would happen no matter what. So it&rsquo;s a trade-off, and this was one case where we just knew the benefit would be there.</p>

<p><strong>DY: </strong>You&rsquo;re allowing that creative freedom for the filmmakers to change things, as well.</p>

<p><strong>KM:</strong> I feel like that&rsquo;s a lot of my job. Facilitating those that are a lot more creative, or in more creative positions than me, to be as creative as possible. Be it the filmmakers or the animation team.</p>

<p><strong>Is the move to procedurally generated animation the general direction of the visual effects industry at large?</strong></p>

<p><strong>KM:</strong> I think everyone&rsquo;s moving that direction increasingly. It&rsquo;s a huge investment up front, and you have to know the payoff&rsquo;s going to be there. If you end up having one shot that has a destruction, it&rsquo;s not worth it. But we knew that this whole sequence was going to be across multiple shots, needed a lot of choreography across those shots with live-action plates, as well as digi-doubles, moving cameras&hellip; We were confident that the payoff would be there, so we invested in the upfront work.</p>
<div class="youtube-embed"><iframe title="Mortal Engines - Shrike Featurette (HD)" src="https://www.youtube.com/embed/nbtT-ZXXhQ4?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div><h2 class="wp-block-heading" id="zJ25nY">When to ignore motion capture</h2>
<p><em>Weta is known for its motion-capture characters, like Gollum in the </em>Lord of the Rings<em> films and Caesar from </em>Planet of the Apes<em>. In </em>Mortal Engines<em>, a CG character named Shrike seems like a likely candidate for the same approach to character generation. Portrayed by Stephen Lang (</em>Avatar<em>), Shrike is a cyborg assassin with glowing green eyes. Originally, he was going to have a static, non-expressive face. But those plans changed, leading to Shrike having some remarkably nuanced, subtle facial expressions. To create him, the filmmakers chose to ignore modern mo-cap techniques in favor of empowering the film&rsquo;s animators to create his distinct movement by hand using </em><a href="https://en.wikipedia.org/wiki/Key_frame"><em>traditional keyframe animation</em></a><em>.</em></p>

<p><strong>When I think of Weta creating a CG character, I immediately think motion-capture. Why did you decide to not go in that direction with Shrike?</strong></p>

<p><strong>DY: </strong>It was a big question mark whether we were going to motion-capture or not. I wanted to push that into motion-capture, initially. Keyframing actually has a lot of intensive work, and it&rsquo;s artist-driven, as well. I didn&rsquo;t even know what kind of crew I was going to have, if I was going to have strong keyframers or not. So that was a bit of a worry.</p>

<p>I have five guys that do amazing keyframe motion where they can make it look real. I have another 15 guys that are mid-level; they take a little while to make this stuff look real, I have to pull them through. So when you have motion-capture, you have this great base to work from, so all those guys have an easier time just pushing a lot faster. If we&rsquo;re not having any motion-capture, you&rsquo;re starting from scratch. So all that time I need to spend to make things look real takes much longer.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>“That movement was supposed to be stuff that you couldn’t actually do with motion-capture.”</p></blockquote></figure>
<p>That&rsquo;s why I wanted to actually go the motion-capture route, until I started talking more with Christian, where I started realizing, &ldquo;Oh, it&rsquo;s just going to be the same amount of time.&rdquo; We&rsquo;re going to capture this stuff, which is a big, front-loaded thing where the cost is quite high, where you&rsquo;re hiring actors. It&rsquo;s literally like a little film set. You&rsquo;re hiring an AD, a whole crew. It costs quite a bit. And then I started realizing, &ldquo;We&rsquo;re going to have to keyframe on top of the motion-capture, because Christian doesn&rsquo;t want the way Shrike moves to look like motion capture.&rdquo; So that cost went out the window. That&rsquo;s the main reason we went keyframe. It&rsquo;s because that movement was supposed to be stuff you couldn&rsquo;t actually do with motion-capture.</p>

<p><strong>So how does Stephen Lang&rsquo;s performance play into the character? Is he just doing the voice and facial performance?</strong></p>

<p><strong>DY: </strong>His facial performance was a bit limited because he thought Shrike was going to be &mdash;</p>

<p><strong>KM:</strong> Shrike didn&rsquo;t have a face when we were shooting. Lang was trying to pretend he didn&rsquo;t have any facial articulation himself.</p>

<p><strong>DY: </strong>Right. But it&rsquo;s all his voice, it&rsquo;s all him there. So that&rsquo;s definitely something we need to look at as reference.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13641120/2488_TP3_00133R.JPG_cmyk_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Universal Pictures" /><h2 class="wp-block-heading" id="PjGXR0">Eyes and skies</h2>
<p><strong>There&rsquo;s a scene near the end of the film where Shrike has a strong emotional moment with Hester, and it&rsquo;s created almost entirely with his eyes and the way his brow moves. It&rsquo;s remarkably lifelike. How did that come together, since you didn&rsquo;t have that motion-capture base to fall back on?</strong></p>

<p><strong>DY: </strong>That is the biggest problem. You&rsquo;re literally trying to go, &ldquo;Okay, I want to make this performance believable.&rdquo; If you&rsquo;re filming yourself, and you&rsquo;re acting pretty poorly, then you&rsquo;re having a hard time. It&rsquo;s great when you have an acting reference like Andy Serkis. We&rsquo;re using Andy Serkis&rsquo; acting reference in the <em>Planet of the Apes</em> movies and we&rsquo;re trying to get Caesar to hit the same moments he&rsquo;s doing. It&rsquo;s not a one-to-one with the facial data we get. We&rsquo;re actually trying to get Caesar to <em>feel</em> the same way as Andy on those particular frames, or in those particular moments.</p>

<p>So with Shrike, some of his performance wasn&rsquo;t filmed, or Stephen was trying to be too stoic, and he needed to actually act more. Then we actually had to make it up ourselves. I&rsquo;d go with a facial animator, and we&rsquo;d just talk it through, and try to figure out how these emotional beats would hit. And that&rsquo;s actually looking in the mirror and trying to get your performance.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>“We pick up such subtlety in the human face, that anything that’s too exaggerated you instantly think is fake.”</p></blockquote></figure>
<p>One thing that&rsquo;s good is that we&rsquo;re not actors, where you need to perform and it has to be on film. We can actually keep looking &mdash; &ldquo;Okay, when I do this, it feels more real.&rdquo; We&rsquo;re just playing it back and forth and trying to find those performance beats. As humans, we pick up such subtlety in the human face that anything that&rsquo;s too exaggerated, you instantly think is fake. So it&rsquo;s just finding that subtle beat where it starts to feel real.</p>

<p><strong>Were there any specific moments you had to pull back on?</strong></p>

<p><strong>DY: </strong>It&rsquo;s usually overacting, because overacting is the easiest acting you can do. What actor can&rsquo;t overact, right? [<em>Laughs</em>] It&rsquo;s the ones that have these believable performances; those are the guys that get paid all the money. That&rsquo;s one thing I needed to tone down with the animators, because animators <em>love</em> to overact.</p>

<p><strong>How did the design of Shrike&rsquo;s eyes come about? When you first see them, they&rsquo;ve very bright, almost cartoonish. But in his final moments, he has a lot more nuance.</strong></p>

<p><strong>DY: </strong>Christian really wanted to push that with these blasting eyes in the beginning. This was stalker mode, and it&rsquo;s more intense, the more intense he feels. And that actually created this awesome ambiguity with him. You didn&rsquo;t actually relate to him at all. I&rsquo;m going to reference the movie <em>Top Gun</em> &mdash; all the Russians in <em>Top Gun</em> had these helmets, so you didn&rsquo;t care if they died. Just kind of detaching that emotion. But once you start seeing them as people, it&rsquo;s like &ldquo;Oh wait, there&rsquo;s a person behind there.&rdquo;</p>

<p>So in those flashbacks, when you first see Shrike without his eyes being blasted, you start connecting to him. In the scenes where he&rsquo;s dying, that flashing starts disappearing, so you start connecting with him, again. That was purposefully done. Christian would savor those moments. Even blinks; he didn&rsquo;t even want him to blink, until the right moment. So we were trying to nail the right scene, the right shot, of when he&rsquo;s supposed to blink and emote and connect Shrike with the audience.</p>

<p><strong>There are always technological breakthroughs on movies like this, because you&rsquo;re trying to do so many things. Was there anything you wanted to do, but couldn&rsquo;t pull off?</strong></p>

<p><strong>KM:</strong><em> </em>For me, yes. We were doing all the exterior stuff in the Great Hunting Ground for the chase scene. We have a new rendering technology that allows us to do a physical simulation of atmosphere. So the whole sky, we aren&rsquo;t telling the computer, &ldquo;We&rsquo;ve got this blue sky.&rdquo; We actually say, &ldquo;We have<em> this</em> air quality, and we have a sun out here,&rdquo; and it creates the whole sky, all the aerial perspective, all the <a href="https://en.wikipedia.org/wiki/Crepuscular_rays">god-rays</a>. But it doesn&rsquo;t work with clouds. We started working on a way of potentially generating clouds, so we get proper cloud god-rays and shadows on the ground, and it would have given us a lot more flexibility in lighting.</p>

<p>We usually work with these high-dynamic-range images of skies that have a sun &ldquo;baked&rdquo; into them, or at least the effects of the sun. So as soon as you start moving your CG sun away from that, you start getting a disconnect between the look of the sky and the lighting of your CG terrain. I wanted to put a couple of those together by having a fully procedural sky, including clouds, and we just didn&rsquo;t quite get there.</p>

<p>Mortal Engines <em>is now playing in theaters.</em></p>
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					</entry>
			<entry>
			
			<author>
				<name>Bryan Bishop</name>
			</author>
			
			<title type="html"><![CDATA[Bumblebee proves Transformers movies can actually be resonant and emotional]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2018/12/20/18144192/bumblebee-transformers-movie-review-travis-knight-hailee-steinfeld" />
			<id>https://www.theverge.com/2018/12/20/18144192/bumblebee-transformers-movie-review-travis-knight-hailee-steinfeld</id>
			<updated>2018-12-20T10:00:07-05:00</updated>
			<published>2018-12-20T10:00:07-05:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Film" /><category scheme="https://www.theverge.com" term="Movie Review" />
							<summary type="html"><![CDATA[It&#8217;s nearly impossible to separate the Transformers film franchise from the creative aesthetic of director Michael Bay. From the slow-motion flag-waving to the copious explosions and visually incomprehensible CG action, the series has become the ultimate expression of Bay&#8217;s idiosyncratic style. Audiences may love it &#8212; the movies have collectively made billions of dollars at [&#8230;]]]></summary>
			
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<p>It&rsquo;s nearly impossible to separate the <em>Transformers</em> film franchise from the creative aesthetic of director Michael Bay. From the slow-motion flag-waving to the copious explosions and visually incomprehensible CG action, the series has become the ultimate expression of Bay&rsquo;s idiosyncratic style. Audiences may love it &mdash; the movies have collectively made billions of dollars at the box office. Or they may hate it &mdash;&nbsp;the critical responses have been dire, but even the fans often complain bitterly over these films, while still hopefully turning up for each new one. Regardless, there&rsquo;s no mistaking a Michael Bay fighting-robots flick for anything else.</p>

<p>But we live in the era of the expanded cinematic universe, where every studio is eager to adopt Marvel and Disney&rsquo;s template for box-office domination. So just 18 months after <a href="https://www.theverge.com/2017/6/20/15837398/transformers-the-last-knight-movie-review-michael-bay-autobots-decepticons"><em>Transformers: The Last Knight</em></a> arrived in theatres, Paramount Pictures is hoping to broaden the definition of what a <em>Transformers</em> film can be. The origin story <em>Bumblebee</em> isn&rsquo;t just a movie, it&rsquo;s a trial balloon &mdash;&nbsp;a check-in to see whether <em>Transformers</em> die-hards will support a long, profitable run of cinematic spin-offs. &nbsp;</p>

<p><em>Bumblebee</em> wasn&rsquo;t directed by the bombastic Bay: Laika founder and <a href="https://www.theverge.com/2016/8/12/12450744/kubo-and-the-two-strings-movie-review"><em>Kubo and the Two Strings</em></a> director Travis Knight steps in for his live-action feature debut. It doesn&rsquo;t stars Megan Fox, Shia LaBeouf, or Mark Wahlberg: <em>True Grit </em>and <em>The Edge of Seventeen</em> star Hailee Steinfeld takes the leading role. It&rsquo;s set in a nostalgia-heavy 1980s instead of the present day,&nbsp;and it doesn&rsquo;t subject audiences to a punishing two-and-a-half-hour runtime, either.</p>

<p>But ultimately, those are just surface changes. The core difference is that <em>Bumblebee </em>strips out much of the franchise&rsquo;s wannabe macho excess, replacing it with a Spielbergian story about the friendship that forms between a robotic alien and a teenage girl. It isn&rsquo;t a flawless movie, and it nearly descends into self-parody at times, but after a decade of Bay&rsquo;s rock-&rsquo;em sock-&rsquo;em battles, <em>Bumblebee</em> nevertheless comes across like a mini-revelation: <em>Transformers</em> movies don&rsquo;t need to be terrible.</p>
<div class="youtube-embed"><iframe title="Bumblebee (2018) - New Official Trailer - Paramount Pictures" src="https://www.youtube.com/embed/lcwmDAYt22k?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p>The film opens up by taking a step back from 1987 Earth to the Transformers&rsquo; home planet of Cybertron, where civil war has broken out. On one side are the nefarious Decepticons; on the other, the self-proclaimed &ldquo;Autobot resistance.&rdquo; Realizing that the battle is lost on their home world, Autobot leader Optimus Prime (voiced by Peter Cullen) tells one of his soldiers, B-127 (Dylan O&rsquo;Brien), to head to Earth and protect the planet until the rest of the Autobots can escape and regroup there.</p>

<p>After landing, B-127 (eventually renamed Bumblebee, because what origin story is complete without a naming scene) runs into Agent Jack Burns (John Cena), who is part of an elite military force named Sector 7. Burns immediately perceives the giant talking robot as a threat, and those concerns appear to be validated when a Decepticon pursues Bumblebee, nearly killing the Autobot, and permanently damaging his ability to speak.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>It calls to mind ‘E.T.’ because that’s basically what it is</p></blockquote></figure>
<p>When Charlie Watson (Steinfeld), a young woman struggling to come to grips with her father&rsquo;s death, procures a beat-up Volkswagen Beetle from a local junkyard, she thinks she&rsquo;s just landed her first car. She eventually discovers that the car is Bumblebee in disguise. When the Autobot reveals himself, Charlie is caught between her new alien friend, Agent Burns, and a pair of Decepticons that are trying to take out all Autobots once and for all.</p>

<p>If the idea of an alien making friends with a kid from a broken home while government agents wait in the wings calls to mind <em>E.T. The Extra-Terrestrial</em>, that&rsquo;s because <em>Bumblebee</em> basically is <em>E.T., </em>albeit with more fights, and a much less cuddly alien. Screenwriter Christina Hodson (<em>Unforgettable</em>, the <a href="https://www.instagram.com/p/Bqaj4shDKEY/">upcoming Harley Quinn spin-off <em>Birds of Prey</em></a>) tosses aside the franchise&rsquo;s condescending pattern of using its female characters as accessories, and instead frames the entire story through Charlie&rsquo;s eyes.</p>

<p>Charlie won&rsquo;t give her mother&rsquo;s new boyfriend a chance no matter how hard he tries, and doesn&rsquo;t entirely know how to fit into the world after her father&rsquo;s death. Her friendship with Bumblebee becomes a way for her to assert her control over her life, and to overcome her crippling grief. It&rsquo;s straightforward storytelling, but it&rsquo;s effective &mdash;&nbsp;particularly because Steinfeld is able to add real emotional heft to scenes where she&rsquo;s playing opposite a giant CG robot.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13631219/006_B_FF_002RA_PK_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Paramount Pictures" />
<p>The film focuses more on that core relationship than on globe-trotting adventure, and scaling back is an effective tactic throughout the story. It&rsquo;s clear from early on that Knight isn&rsquo;t interested in the bombast of earlier movies, which introduced dozens of nearly indistinguishable Transformers that blurred together in all the sheer visual chaos. Instead, the opening Cybertron battle in <em>Bumblebee</em> focuses on just a handful of classic Transformers, with characters like Soundwave and Shockwave showing up with simplified designs that hew closely to the original iconic toys, rather than the overwrought monstrosities seen in previous films.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>These robots echo the classic toy designs</p></blockquote></figure>
<p>Nostalgia is a clear selling point in this regard &mdash;&nbsp;the movie makes the most of its retro setting, with copious use of The Smiths, appearances from Mr. T cereal, and other 1980s pop-culture callbacks. But it also comes across as a matter of confidence. Michael Bay&rsquo;s <em>Transformers</em> flicks often felt bloated and overstuffed, as if they were trying to justify their existence by throwing as many things as possible at the audience. <em>Bumblebee</em>, on the other hand, focuses on just telling the best story it can, as if Knight is happy to let the performances and a softer touch carry it forward. It&rsquo;s the kind of movie that introduces a potential suitor for Charlie in her neighbor Memo (a disarming Jorge Lendeborg Jr.), but is comfortable not resolving that relationship with a predictable romantic contrivance. The characters&rsquo; presence and friendship are the point, not a tossed-in romance.</p>

<p>Some of the franchise&rsquo;s other bad tendencies still bubble up in the film, though. While Charlie and Bumblebee have an emotionally affecting relationship, the movie still suffers from tonal swings, particularly around John Cena&rsquo;s portrayal of Agent Burns. It&rsquo;s hard to intuit exactly how the character of Burns is intended to come across. He&rsquo;s so full of bravado and pseudo-military swagger that he seems like a satire of the usual flavor of machismo that permeates Bay&rsquo;s filmography. But there&rsquo;s never enough of a nod or a wink to make that intent clear, &nbsp;and in the end, it seems like Burns is just periodically popping in from some bad Syfy movie to drop awkward one-liners.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13631221/012_B_FF_028R_PK_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Paramount Pictures" />
<p><em>Bumblebee</em> also succumbs to its franchise DNA during its third-act climax. In spite of the character-focused story, there&rsquo;s still a point where Earth&rsquo;s survival hangs in the balance, and the only thing that can stop it is a bunch of robots punching each other. But even in this, Knight&rsquo;s more restrained approach is apparent. The action is cleaner, the choreography more coherent. He worked as a stop-motion animator before making the leap to directing, and the discipline that medium requires bleeds through here. After five <em>Transformers </em>movies where it was frequently impossible to tell what was happening on-screen, <em>Bumblebee</em> finally makes Transformers action compelling, and lets the audience actually care about the fate of the robotic characters.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p><em>‘Bumblebee’</em> finally makes Transformers action compelling</p></blockquote></figure>
<p>This may all come across as an argument that <em>Bumblebee</em> is better than the other <em>Transformers</em> films simply because it isn&rsquo;t a Michael Bay film. While that&rsquo;s no doubt <em>part </em>of what&rsquo;s going on, it&rsquo;s also far too reductive. <em>Bumblebee</em> is a legitimately solid movie that demonstrates how a good story, strong performances, and talented direction can make even the most outlandish premises work. (It&rsquo;s no surprise that Warner Bros. has signed Hodson on for its in-development <em>Batgirl</em> film.) And for Paramount and its <em>Transformers</em> universe ambitions, <em>Bumblebee</em> is a best-case scenario, demonstrating that the franchise can shift gears and expand in new directions, and broaden its demographic appeal at the same time.</p>

<p>Consider it an unintended consequence of cinematic universes. For a decade, <em>Transformers </em>has been tied to Michael Bay&rsquo;s creative vision, and anyone who didn&rsquo;t find that vision resonant and compelling was out of luck. But in the name of cashing in even further, Paramount reached beyond the template, and ended up with a story that&rsquo;s legitimately good. Who would have thought?</p>
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			<entry>
			
			<author>
				<name>Bryan Bishop</name>
			</author>
			
			<title type="html"><![CDATA[Spider-Man: Into the Spider-Verse is dazzling, hilarious, and unique]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2018/11/28/18115201/spider-man-into-the-verse-movie-review-miles-morales" />
			<id>https://www.theverge.com/2018/11/28/18115201/spider-man-into-the-verse-movie-review-miles-morales</id>
			<updated>2018-12-14T18:33:11-05:00</updated>
			<published>2018-12-14T18:33:11-05:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Film" /><category scheme="https://www.theverge.com" term="Marvel" /><category scheme="https://www.theverge.com" term="Movie Review" />
							<summary type="html"><![CDATA[Back in 2013, Sony Pictures Entertainment announced plans for its own elaborate, interconnected universe based around Spider-Man. Among the planned titles: Amazing Spider-Man 3 (which never happened), Venom (which arguably shouldn&#8217;t have happened), and The Sinister Six (which hasn&#8217;t happened yet, though writer-director Drew Goddard would still love to tackle it). Instead, Sony went a [&#8230;]]]></summary>
			
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<p>Back in 2013, <a href="https://www.theverge.com/2013/12/13/5207186/amazing-spider-man-3-venom-sinister-six-movies-announced">Sony Pictures Entertainment announced plans</a> for its own elaborate, interconnected universe based around Spider-Man. Among the planned titles: <em>Amazing Spider-Man 3</em> (which never happened), <em>Venom</em> (<a href="https://www.theverge.com/2018/10/2/17929154/venom-movie-review-tom-hardy-marvel">which arguably shouldn&rsquo;t have happened</a>), and <em>The Sinister Six</em> (which hasn&rsquo;t happened yet, though <a href="https://www.polygon.com/2018/10/5/17941358/sinister-six-movie-spider-man-venom-universe">writer-director Drew Goddard would still love to tackle it</a>). Instead, Sony went a different way, partnering with Marvel two years later to <a href="https://www.theverge.com/2015/2/9/8010169/spider-man-in-marvel-movies-the-avengers">make Spider-Man part of the Marvel Cinematic Universe</a>, leading to Tom Holland&rsquo;s portrayal of Peter Parker in <a href="https://www.theverge.com/2017/6/29/15892494/spider-man-homecoming-review-tom-holland-michael-keaton-robert-downey-jr"><em>Spider-Man: Homecoming</em></a> and other MCU films.</p>

<p>It was a concession that perhaps Marvel Studios knew how to best handle the marquee version of the character. But in spite of Spider-Man&rsquo;s successful MCU integration, Sony continued to work on many of its expanded universe ideas. The most intriguing of the bunch was <a href="https://www.theverge.com/2015/4/22/8474059/spider-man-animated-movie-lego-movie-directors"><em>Spider-Man: Into the Spider-Verse</em></a>, an animated film meant not only to step away from the world of live-action superheroes, but to put the spotlight on Miles Morales, the character writer Brian Michael Bendis created in 2011 to take over the mantle of Spider-Man after Peter Parker was killed. With the project being creatively shepherded by Phil Lord and Chris Miller, the duo behind <em>The Lego Movie</em> and the <em>21 Jump Street</em> films, the project had the potential to offer a fresh, radically different take on the character that would actually warrant a standalone film in a sea of interconnected franchise titles.</p>

<p>The finished film is all those things and more. <em>Spider-Man: Into the Spider-Verse</em> is a raucous, smart, self-referential adventure. The comics-inspired visuals are stunning, and the emotional coming-of-age story is relevant and inspiring, even as it acknowledges the many <em>Spider-Man</em> movies that have come before it. Sony is clearly looking for a way to launch its own distinct take on Spider-Man that can stand up to the live-action MCU version, and that franchise now has its first installment.</p>
<div class="youtube-embed"><iframe title="SPIDER-MAN: INTO THE SPIDER-VERSE - Official Trailer #2 (HD)" src="https://www.youtube.com/embed/tg52up16eq0?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p>Unpacking the storyline in <em>Spider-Man: Into the Spider-Verse</em> is a bit tricky because the film is so fast-paced and filled with so many meta-references that it becomes a bit of an interconnected puzzle. It starts off with Peter Parker (Chris Pine) trying to dismantle a massive supercollider built by the Kingpin (Liev Schreiber). Spider-Man is killed in the battle, leading all of New York to mourn the loss of their hometown superhero. Then the film shifts to teenager Miles Morales (voiced by Shameik Moore), whose artistic inclinations don&rsquo;t necessarily please his police officer father (Brian Tyree Henry). One night, Miles&rsquo; uncle Aaron (Mahershala Ali from <a href="https://www.theverge.com/2016/9/15/12928752/moonlight-movie-review-barry-jenkins-tiff-2016"><em>Moonlight</em></a><em> </em>and the recent <em>Green Book</em>) takes him to a hidden tunnel in the subway system to spray-paint a mural, and Miles is bitten by a mysterious spider. Soon, he&rsquo;s developing Spider-Man-esque powers.</p>

<p>That&rsquo;s just the beginning of a story that pulls different iterations of Spider-Man from alternative universes into Miles&rsquo; own. A flailing, middle-aged Peter Parker (Jake Johnson), the black-and-white Spider-Man Noir (Nicolas Cage), and Spider-Gwen (Hailee Steinfeld) are just a few examples of the larger Spider-Man metaverse that Miles learns exists. Soon, they join forces to stop Kingpin so Miles can harness his emerging powers, and so the other characters can use the machine to jump back to their own dimensions before it&rsquo;s too late.</p>

<p>For a film with such a mind-bending premise, <em>Into the Spider-Verse</em> is remarkably efficient in the way it sets up the various characters and the world&rsquo;s stakes, largely by relying on the audience&rsquo;s knowledge of comic book movies and these characters. An opening montage, for example, tells the backstory of the soon-to-be-deceased Peter Parker, which essentially establishes him as the Tobey Maguire iteration of the character from the Sam Raimi film trilogy. The upside-down kiss with Mary Jane from Raimi&rsquo;s 2002 original, the train rescue from <em>Spider-Man 2</em>, and the regrettable <em>Spider-Man 3</em> dance sequence are all referenced, and when he dies, it serves as a clean break from all other iterations of the character.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13573126/SpiderVerse_nap175.1011_lm_v2_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Sony Pictures Animation" />
<p>The knowing meta-humor present in that opening montage never relents. The script from Lord and co-director Rodney Rothman is filled with the kind of irreverent takes on pop culture and movie tropes that pepper Lord and Miller&rsquo;s own films. And with each of the different multiverse characters embodying their own genres, there are plenty of different gags to play with. Cage&rsquo;s Spider-Man Noir is a parody of goofy film noir clich&eacute;s. The storyline of the anime-influenced Peni Parker is remarkably earnest, yet winking in the way it utilizes that particular animation style. The talking pig Spider-Ham (yes, <a href="http://marvel.wikia.com/wiki/Spider-Ham">a real Marvel character</a>, voiced by John Mulaney) serves as broad comic relief, with the sheer absurdity of the character allowing the others &mdash;&nbsp;as heightened and bizarre as they may be in their own right &mdash; to feel relatively grounded by comparison.</p>

<p>That balance is essential because while this is an animated film, Miles Morales is one of the most relatable, vulnerable lead characters to appear in a Spider-Man movie. His desire to establish his own identity separate from his father&rsquo;s, his awkward teenage clumsiness when he meets someone he likes in school, and his frustration that he can&rsquo;t easily master his newfound skills with ease all create a storyline that echoes the struggles of any teenager battling to discover and establish their identity. These are themes present in most Spider-Man origin stories, but setting them against the backdrop of the multiverse &mdash;&nbsp;which allows Miles to learn that there are multiple interpretations of what he can be as Spider-Man, all of them valid &mdash;&nbsp;brings the point home further.</p>

<p>It also underscores the importance of this film choosing to focus on Morales in the first place. In movies, the Spider-Man franchise has for far too long <a href="https://www.theverge.com/2015/2/10/8010663/marvel-spider-man-black-miles-morales-peter-parker">focused on the same character doing the same things</a>, often in the exact same way, no matter what strides the comic made in terms of diversity and representation. <em>Into the Spider-Verse</em> shows what a wasted opportunity that has been. In this film, Spider-Man isn&rsquo;t one particular person; it&rsquo;s an idea accessible to anyone, no matter where they come from or what they look like. And it&rsquo;s almost certainly no accident that the older multiverse Peter Parker who Miles teams up with &mdash;&nbsp;an out-of-shape, middle-aged white dude who&rsquo;s totally screwed up his own life, in spite of all the built-in advantages of being a superhero &mdash;&nbsp;ends up learning quite a bit from Morales about how to repair his own life and respect other people.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13573537/SpiderVerse_mru685.1003_lm_v2_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Sony Pictures Animation" />
<p>Along with the story insights and laughs, however, <em>Spider-Man: Into the Spider-Verse</em> is undeniably a visual powerhouse, with a style unlike any previous comics adaptation. The film pulls both from traditional 3D computer animation and comic book aesthetics, mashing them up into a dazzling, kinetic style. In one moment, the film lays out multiple panels on the screen. In another, it uses written captions to mirror Miles&rsquo; internal monologue. In yet another, it deploys familiar written sound effects to match the action. It allows the directing team &mdash;&nbsp;Rothman, Bob Persichetti, and Peter Ramsey &mdash;&nbsp;to litter every frame with as many flourishes and blink-and-miss-it gags as possible. (My personal favorite is when the word &ldquo;Bagel!&rdquo; is used as a sound effect. Trust me on this one.)</p>

<p>Sometimes the film does reach visual overload. In the final act, particularly, so much is happening on-screen that the movie&rsquo;s style seems to undercut the narrative, turning everything into a blur of shape, color, and movement. But for the most part, the highly experimental style works extraordinarily well. It&rsquo;s a testament to Sony that the studio was willing to let the filmmakers go so far with the visual treatment, and it becomes one more element that distinguishes <em>Spider-Verse</em> as something completely distinct from other Spider-Man movies or even other animated films.</p>

<p>That last aspect &mdash;&nbsp;the fact that it feels honestly, truly unique &mdash;&nbsp;is one of the most invigorating aspects of <em>Into the Spider-Verse</em>. Superhero movies clutter the cinematic landscape these days, and with rare exceptions like&nbsp;<a href="https://www.theverge.com/2017/10/19/16501108/thor-ragnarok-movie-review-marvel-chris-hemsworth-taika-waititi"><em>Thor: Ragnarok</em></a> and <a href="https://www.theverge.com/2018/2/6/16977756/black-panther-movie-review-ryan-coogler-marvel-cinematic-universe-chadwick-boseman-michael-b-jordan"><em>Black Panther</em></a><em> </em>they often look, sound, and act alike. They&rsquo;ve become more consumer-friendly products than storytelling endeavors, with specific moments and stylistic approaches that are carefully honed to create films with the greatest possible chance of success. That doesn&rsquo;t mean they&rsquo;re all good (as many of Sony&rsquo;s Spider-Man releases prove), but it does mean that they&rsquo;re safe and often extraordinarily similar.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13573611/SpiderVerse_gfb340.1021_lm_v1_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Sony Pictures Animation" />
<p><em>Spider-Man: Into the Spider-Verse </em>is incredibly exciting because it eschews all of that. It&rsquo;s innovative, irreverent, and dynamic. It&rsquo;s hilarious but exceptionally earnest, with a lead character worth caring about. It&rsquo;s the kind of cinematic ride that invites more franchise installments &mdash;&nbsp;not just to learn more about the many, many characters it introduces and worlds it hints at, but just to see how Miles Morales&rsquo; Spider-Man will grow and change.</p>

<p>If Sony really wants to find a way to separate itself from Marvel, DC, and every other comic book adaptation out there, it wouldn&rsquo;t be a bad idea to jettison its <a href="https://variety.com/2018/film/news/jared-leto-spider-man-spinoff-morbius-1202799820/">upcoming live-action Spider-Man spinoffs</a> and just work on expanding the Miles Morales Spider-Verse. The framework is already there, as are a multitude of new characters embodying different takes and new points of view. That&rsquo;s no doubt why the studio has already quietly <a href="https://www.hollywoodreporter.com/heat-vision/spider-man-spider-verse-sequel-spinoff-works-sony-1164210">started development on a sequel</a>, as well as a Spider-Women movie that will focus on Gwen Stacey and other female heroes. There have been a lot of Spider-Man movies over the last 16 years, but <em>Spider-Man: Into the Spider-Verse</em> is unique in a way none of the others can match.</p>
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			<entry>
			
			<author>
				<name>Bryan Bishop</name>
			</author>
			
			<title type="html"><![CDATA[How Searching star John Cho became convinced computer screen movies weren’t just gimmicks]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2018/12/10/18131453/searching-john-cho-interview-computer-screen-movie" />
			<id>https://www.theverge.com/2018/12/10/18131453/searching-john-cho-interview-computer-screen-movie</id>
			<updated>2018-12-10T14:00:49-05:00</updated>
			<published>2018-12-10T14:00:49-05:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Film" /><category scheme="https://www.theverge.com" term="Interview" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[When the horror flick Unfriended came out in 2015, it seemed more like a stunt than a legitimate movie. The entire movie took place on a computer screen, with audiences watching from a first-person point of view as a user navigated from Facebook to Spotify and back again, all while chatting on a group Skype [&#8230;]]]></summary>
			
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<p>When the <a href="https://www.theverge.com/2015/4/17/8445053/unfriended-horror-movie-cyberbullying-review">horror flick <em>Unfriended</em> came out in 2015</a>, it seemed more like a stunt than a legitimate movie. The entire movie took place on a computer screen, with audiences watching from a first-person point of view as a user navigated from Facebook to Spotify and back again, all while chatting on a group Skype call. The movie serves up a modern take on <em>I Know What You Did Last Summer</em>, as a group of friends are picked off by a righteously angry former victim. But against all odds, the movie was actually entertaining and compelling,&nbsp;and it was followed by more &ldquo;screen movies,&rdquo; as <a href="https://www.theverge.com/2015/4/30/8514795/unfriended-timur-bekmambetov-desktop-movie-genre">producer Timur Bekmambetov called them at the time</a>.</p>

<p>But neither <em>Unfriended </em>nor <a href="https://www.theverge.com/2018/3/11/17105090/unfriended-dark-web-review-blumhouse-stephen-susco-sxsw-2018">its dour 2018 sequel</a> could have prepared audiences for <a href="https://www.theverge.com/2018/1/22/16918164/sundance-2018-searching-movie-review-john-cho-debra-messing">Aneesh Chaganty&rsquo;s <em>Searching</em></a>, which screened at the 2018 Sundance Film Festival. <em>Searching</em> isn&rsquo;t gimmicky, and isn&rsquo;t a clich&eacute; teen horror flick, either. Starring <em>Star Trek</em>&rsquo;s John Cho as a father trying to track down his missing daughter, the film elevates the core screen-movie concept into a film that&rsquo;s both authentically nerve-wracking and unexpectedly emotional. But as thrilling as the finished film is, Cho wasn&rsquo;t necessarily sold on the concept when the project first came to his attention. In conjunction with the film&rsquo;s home video release, I jumped on the phone with the actor to talk about representation, the challenges of acting opposite a laptop, and how he overcame his initial skepticism.</p>

<p><em>This interview has been lightly edited for clarity.</em></p>
<div class="youtube-embed"><iframe title="SEARCHING - Official Trailer (HD)" src="https://www.youtube.com/embed/3Ro9ebQxEOY?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p><strong>The first thing people talk about with <em>Searching</em> is that it takes place entirely on a computer screen. What was your initial reaction to that aspect of the project?</strong></p>

<p>Well, I read it, and I thought the story itself was really exciting, and it was a great whodunnit. I couldn&rsquo;t guess the ending until I read it. I thought the characterizations were really right there, on the page. The opening sequence of the film, if you recall, that sort of digital family-photo-album sequence was very affecting, even in its abbreviated form on the page.</p>

<p>But I was like, &ldquo;Why do this movie on screens? Why would we limit ourselves? Why would we make a movie that looks so different from the movie I just saw in my head?&rdquo; [Laughs] Especially for the last third of the movie. It seemed like an unnecessary restriction, and I didn&rsquo;t know why we should do it. So I was resistant.</p>

<p><strong>How did they end up selling you on that idea? It had to feel stunty at first.</strong></p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>“It seemed like an unnecessary restriction &#8230; I was resistant.”</p></blockquote></figure>
<p>Yeah. I think for me the danger was, &ldquo;Are we just doing something to amuse ourselves, or are we trying to attract attention with this gimmick, instead of putting our focus on telling a story, and putting our focus into character?&rdquo; Because it is a device that could overwhelm the movie. And as a result, I passed on the project. But Aneesh says when we spoke on the phone, he was not prepared to talk to me. He says not only was I the first real actor he&rsquo;d ever spoken to, I was the first famous person he&rsquo;d ever spoken to. He was just not on his game, and didn&rsquo;t know that he had, you know, 15 minutes to sell me on this movie. And he was not good at it, frankly. [Laughs]</p>

<p>But on that phone call, I had called him directly from my cell phone instead of being connected through my agents, so he had my number. And like a week later, he texted me and asked if he could have a second chance. Which, you know, was dangerous. He&rsquo;s not supposed to do that. [Laughs] But I really liked him. Just speaking over the phone, I got a good vibe from him. Also, he was a filmmaker of color, starting out, who had written this project for me. I just felt like if he had something else to say, I should hear him out.</p>

<p>So we met in person, which for me was important. I think if I hadn&rsquo;t met him in person, I wouldn&rsquo;t have said yes. But he was very compelling in person, and I liked him so much. And at that meeting he was assuring me, walking me through graphics, and telling me how we would stay on character, and telling me that even though the camera seeing my face would be static, the camera &mdash; my eye, my point of view, the one that looks at the screen &mdash; would be very dynamic, and would behave like other film cameras with zooms and pans and stuff. But even then, it was really just a feeling, and trusting him, and taking his assurance that we would not be making a YouTube movie.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13610972/SRCH_D05_BTS42_Aneesh_Chaganty__John_Cho_PhotoCred_Elizabeth_Kitchens_r_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Director Aneesh Chaganty works with John Cho in front of the GoPro rig on set.&lt;/em&gt; | Photo: Screen Gems" data-portal-copyright="Photo: Screen Gems" />
<p><strong>Did knowing the project would be shot like that change your performance or preparation?</strong></p>

<p>You know, they plan these things out so critically. I couldn&rsquo;t change the blocking the way I could on a set. I think it was a much more dependent relationship with the director than I&rsquo;ve ever had. You know, I walk on to a normal set, and I can see where the dining table is, and where the sofa is. And for this one, I was leaning on him so much. &ldquo;What am I seeing here on the screen? And then you&rsquo;ll pan to this? And what will that graphic be?&rdquo; He just had to describe everything in incredible detail, so I wouldn&rsquo;t be vague and general. I had to be super-specific about all my minute looks. Because those looks are plot points. So it was just a very strange, intimate relationship with the director.</p>

<p><strong>What did you have to work with on set? Did you have a laptop of any sort to play off of?</strong></p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>“I couldn’t change the blocking the way I could on a set.”</p></blockquote></figure>
<p>The graphics didn&rsquo;t exist on my laptop. The laptop was a dummy, which they mounted a GoPro camera onto. When the camera&rsquo;s that close, if you actually looked all over your screen, it would look like you were looking all over the room, because of the proximity of the camera. So we just had to put little dots on this blank screen, that were, like, an inch apart. And that&rsquo;s what I was looking at. There was nothing on the screen.</p>

<p><strong>That sounds like doing green-screen work, only more limiting, because you aren&rsquo;t moving around.</strong></p>

<p>Yeah, it was like micro green screen.</p>

<p><strong>Was that frustrating?</strong></p>

<p>Personally, I was frustrated. It was really difficult. You know, what I look for in performances on film is not like &ldquo;the correct&rdquo; performance. It&rsquo;s like, &ldquo;Does this feel like an authentic human emotion?&rdquo; And it&rsquo;s really exciting when you see actors having an authentic human moment. So you go on set, and you try to do things that will replicate authentic human emotions internally &mdash; set things up externally so things happen internally, you know? And for this, everything was internal.</p>

<p>The easiest way to get an authentic performance is to look into a human being&rsquo;s eyes, and look at their face, and say compelling things, and then things will happen on your face. [Laughs] That&rsquo;s the best way to get there, and I didn&rsquo;t have that. So sometimes it was just frustrating, looking into a camera. It was just incredibly hard not to feel self-conscious, because in large part on a set, you try to forget that the camera is there. And it was just really difficult when it&rsquo;s, you know, four inches from your forehead.</p>

<p>Also, I&rsquo;m just older. Michelle La, who plays the missing daughter Margot, said she didn&rsquo;t find it particularly unnatural to talk and be in front of a webcam. I suppose that&rsquo;s a generational difference, having grown up with FaceTime and stuff. I still find it very distracting to talk to people over FaceTime.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13610974/SRCH_D09_SET51_John_Cho_PhotoCred_Elizabeth_Kitchens_r2_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Photo: Screen Gems" />
<p><strong>Sometimes it feels like you&rsquo;re doing a real-time selfie. </strong></p>

<p>It&rsquo;s difficult not to look at your own face, either. I think that&rsquo;s the real difficulty of the webcam, in terms of authenticity. It&rsquo;s sort of like you&rsquo;re splitting your attention from the person you&rsquo;re supposed to be talking to and your own face. I think the equivalent in the physical world would be to have a conversation with someone at a restaurant, and be holding up a hand mirror and looking at yourself at the same time. It would make for a shitty conversation. [Laughs]</p>

<p><strong>When the film was released theatrically, it rightfully got attention because it was the first contemporary thriller with an Asian-American actor in the lead. You mentioned earlier that Aneesh being a filmmaker of color was part of your decision-making process. Were issues of representation front of mind when you were making the film?</strong></p>

<p>I was unaware that we were hitting that particular first. But yeah, when you&rsquo;re making a film, you&rsquo;re just hoping to&hellip; Honestly, for me on set, it&rsquo;s always, &ldquo;Does this make sense? Are we telling the story properly? What are we supposed to be doing in this particular scene? What is the audience supposed to understand?&rdquo; And that&rsquo;s really it. And then afterward, after the film is wrapped, it&rsquo;s &ldquo;Is it going to assemble correctly? Will it make sense? Will the audience understand it? Have we embarrassed ourselves?&rdquo; [Laughs] It&rsquo;s so much more basic. &ldquo;Will anyone like it? Will any film festival accept it?&rdquo; So each stage of this production, and release, has been a surprise.</p>

<p>And then the fact that it mattered was a surprise. Not only the fact that it entertained, but the fact that it happened to matter in a larger cultural context was a pleasant surprise. It&rsquo;s been nice to talk about not only the film itself, but what the film represents. It&rsquo;s been an opportunity to discuss things that are important to me. So it&rsquo;s nice, but completely unexpected.</p>

<p>Searching<em> is available on physical media and for rental or purchase on your digital platform of choice.</em></p>
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			<entry>
			
			<author>
				<name>Bryan Bishop</name>
			</author>
			
			<title type="html"><![CDATA[Chained mixes virtual reality and live actors to tell a dark Christmas tale]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2018/12/5/18124726/chained-a-victorian-nightmare-virtual-reality-justin-denton-immersive-theater" />
			<id>https://www.theverge.com/2018/12/5/18124726/chained-a-victorian-nightmare-virtual-reality-justin-denton-immersive-theater</id>
			<updated>2018-12-05T12:00:03-05:00</updated>
			<published>2018-12-05T12:00:03-05:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Virtual Reality" />
							<summary type="html"><![CDATA[I was wearing a VR headset, standing in the middle of a dark, gothic take on A Christmas Carol. A grisly Jacob Marley asked me what I missed most about my childhood, and I told him I missed the hope and optimism of youth, when it seemed like anything was possible. When the Spirit of [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Photo: MWM Immersive" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13599668/Chained_door.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>I was wearing a VR headset, standing in the middle of a dark, gothic take on <em>A Christmas Carol</em>. A grisly Jacob Marley asked me what I missed most about my childhood, and I told him I missed the hope and optimism of youth, when it seemed like anything was possible. When the Spirit of Christmas Past subsequently visited me, he pointed out a pair of ghostly, shadowy children chasing each other a few feet away. The spirit leaned in close. &ldquo;Look at them,&rdquo; he whispered, &ldquo;so full of hope and potential.&rdquo; It&rsquo;s an easy trick, drawing a response out of an audience member and using that response to personalize their experience. But it worked &mdash;&nbsp;my own words coming back to haunt me drove home the sad longing in that scene and made it specific to my own thoughts.</p>

<p>As the experience moved toward its conclusion, I wound up in a cemetery with the Spirit of Christmas-Yet-To-Come. My brain knew that the thin, slightly pixelated figure in a shadowy cloak was just a digital character in a VR headset. But when he put his hands on my shoulders, his touch was real and weighty. And as the experience ended, he physically turned me toward a gravestone with a name I immediately recognized&hellip;</p>

<p>In Los Angeles, a virtual reality experience called <em>Chained: A Victorian Nightmare</em> is combining VR with live actors and motion-capture technology to create a new kind of hybrid show. It pairs some of the same principles used in location-based mixed-reality pieces like <a href="https://www.theverge.com/2017/11/20/16678438/star-wars-secrets-of-the-empire-virtual-reality-disney-the-void-ilmxlab">The Void&rsquo;s <em>Star Wars: Secrets of the Empire</em></a> with the work being done in <a href="https://www.theverge.com/2018/3/28/17167986/interactive-deep-dive-immersive-entertainment-jeff-wirth-simulife-sxsw-2018">interactive and immersive theatre</a>. In the process, it serves as a strong example of the added depth virtual experiences can have when augmented by the simple power of human interaction.</p>

<p>&ldquo;This one really was a product of my growing love of immersive theater,&rdquo; says creator and director Justin Denton. An experienced VR creator, Denton has worked on tie-ins for projects like Guillermo del Toro&rsquo;s film <a href="https://www.theverge.com/2015/10/15/9539321/crimson-peak-movie-review-guillermo-del-toro"><em>Crimson Peak</em></a> and the <a href="https://www.theverge.com/2018/12/1/18119567/nightflyers-trailers-updates-commentary-syfy-channel-sci-fi-show">Syfy series <em>Nightflyers</em></a> as well as the Microsoft HoloLens <a href="https://www.theverge.com/2017/7/24/16018410/sdcc-2017-best-of-marvel-stranger-things-favorites">augmented reality experience for <em>Legion</em></a> that ran at last year&rsquo;s San Diego Comic-Con. That HoloLens project also incorporated live actors who interacted with participants, but with <em>Chained</em>,<em> </em>Denton wanted to blend live performance with VR&rsquo;s ability to transport audiences to wildly different locations and environments.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13599673/Chained_fireplace_ASC_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Concept art for Chained.&lt;/em&gt; | Image: MWM Immersive" data-portal-copyright="Image: MWM Immersive" />
<p>Before beginning the 20-minute VR experience, I was shown into a dimly lit gallery with concept art lining the walls. From there, I was ushered into a small antechamber with a large door and a foreboding, old-school knocker. I knocked three times, and a young woman answered (actress Haylee Nichele, formerly of the New York immersive shows <em>Sleep No More</em> and <em>Then She Fell</em>). She whisked me into another small room, and as she hurriedly spoke, it became obvious that while she appeared to be a living, breathing person, she was almost certainly playing a ghost. Sitting me down in front of a mirror, she gave me a fountain pen to sign my name inside a large ledger resting on the desk. She warned me that a journey of self-discovery was coming and handed me the VR headset.</p>

<p>Inside the headset, I saw a digital re-creation of the small room &mdash;&nbsp;and then a bony hand emerged from the mirror, like a VR nod to John Carpenter&rsquo;s <em>Prince of Darkness</em>. I reached out and found a real hand in mine. Then, I was suddenly pulled <em>through</em> the virtual mirror and into a Victorian-era bedroom.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>An actor in a motion-capture rig played Jacob Marley</p></blockquote></figure>
<p>Going through location-based VR experiences like those from <a href="https://www.theverge.com/2018/2/23/17042666/dreamscape-immersive-alien-zoo-virtual-reality">Dreamscape Immersive</a> and <a href="https://www.theverge.com/2018/11/21/18106454/ralph-breaks-the-internet-vr-the-void-virtual-reality-disney">The Void</a> have trained me over the past couple of years to buy into the physical reality of a seemingly digital space. If you see a wall while inside a Void experience, for example, odds are you can actually reach out and touch it. So being pulled through what had been a physical wall just moments before was unnerving.</p>

<p>The owner of the bony hand was none other than Marley himself. The digital character&rsquo;s movements and gestures were being supplied in real-time by an actor (Michael Bates, from the LA-based immersive theatre troupe The Speakeasy Society) wearing a motion-capture rig. But Bates wasn&rsquo;t in some separate, standalone capture space. He was right there, playing the scene next to me, keying off my movements and vocal inflections. When Marley touched my arm, Bates actually touched my arm. When he walked up close to me, I could sense his physical presence, even while cocooned inside the headset. When the actor spoke, I heard his voice &mdash;&nbsp;not filtered through digital processing and piped into my ears via the headset, but because he was actually standing right next to me.</p>

<p>That seems like a simple enough idea, and projects like <a href="https://www.cnet.com/news/vr-virtual-reality-tribeca-tff-kathryn-bigelow/">Jordan Tannahill&rsquo;s <em>Draw Me Close</em></a> have already explored introducing physical contact with actors while in virtual environments. Oculus is working on a project that will <a href="https://www.theverge.com/2018/4/30/17303904/oculus-vr-immersive-theater-real-actors-motion-capture">let audiences interact with motion-captured actors</a> from the comfort of their own homes. But <em>Chained</em> demonstrates how live performers can allow virtual experiences to become more personalized than they would if an audience member was just watching an automated digital character moving along programmed rails. The actors can change their performance, cadence, and approach based on participants&rsquo; behavior, Denton explains.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13599676/Chained_Justin_Denton.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Chained creator Justin Denton.&lt;/em&gt; | Image: MWM Immersive" data-portal-copyright="Image: MWM Immersive" />
<p>&ldquo;Those magical moments when you&rsquo;re in any immersive theater experience, when you&rsquo;ve got a great performer there with you, and you get a bit of that ASMR thing going on where you&rsquo;re starting to feel the tingles go up the back of your neck,&rdquo; he says. &ldquo;Taking the best of immersive theater in those intense one-on-one personal moments, and then also being able to take the best of VR where we can actually take you different places at the same time &mdash; combining those two was what I was trying to do.&rdquo;</p>

<p>For the most part, <em>Chained</em> succeeds in doing exactly that. The show has the lone audience member taking over the Ebenezer Scrooge role in a story roughly following the structure of <em>A Christmas Carol.</em> The participant is invited to feel regret, longing, or fear as the story dictates. Each of the three Christmas spirits present their own vignettes, with Bates playing all four digital characters. They all have radically different appearances and styles of interaction, with their movements driven by a live motion-capture system not dissimilar to the ones <a href="https://www.theverge.com/2018/5/10/17340488/avengers-infinity-war-marvel-thanos-visual-effects-digital-domain">used to create digital characters in blockbuster films</a>.</p>

<p>&ldquo;What we&rsquo;re seeing in an interesting way in the visual effects space is that a lot of VFX houses have been experimenting with real-time [rendering],&rdquo; explains Madison Wells Media Immersive executive producer Ethan Stearns, who previously worked on <a href="https://www.theverge.com/2017/7/8/15941596/carne-y-arena-alejandro-inarritu-virtual-reality-installation-border">projects like <em>Carne y Arena</em></a>, the VR collaboration between ILMxLab and <a href="https://www.theverge.com/2014/10/17/6993989/birdman-review-a-surreal-and-spectacular-look-at-a-superhero-coming"><em>Birdman</em></a><em> </em>director Alejandro Gonz&aacute;lez I&ntilde;&aacute;rritu. &ldquo;ILM and Digital Domain and all these companies have been trying to work on, &lsquo;How do we work game engines into our VFX pipeline?&rsquo;&rdquo;</p>

<p>On the film side, that&rsquo;s resulted in a lot of tools that have made it easier for filmmakers to realize their respective visions: using <a href="https://www.theverge.com/2017/4/5/15191298/rogue-one-a-star-wars-story-gareth-edwards-john-knoll-interview-visual-effects">VR for set design in <em>Rogue One</em></a> or letting the camera operator on <em>Thor: Ragnarok </em>see a <a href="https://www.theverge.com/2017/11/6/16612840/thor-ragnarok-visual-effects-jake-morrison-interview-hulk">live version of the Hulk in the camera viewfinder</a> when lining up a shot of actor Mark Ruffalo.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>A scripted experience with room for the audience to interact </p></blockquote></figure>
<p><em>Chained</em> flips that idea. Behind the scenes, one computer rig is dedicated to handling the motion capture from the live actor and turning it into real-time character animation. Another renders the environment and the rest of the experience. When the two systems integrate, they allow the mo-cap actor to interact with the participant in the physical space, while simultaneously reflecting those same movements and performance choices in the digital character.</p>

<p>Combining a scripted show with on-the-fly moments of improvisation and customization allows the story to remain fixed, while still ensuring each participant&rsquo;s individual experience will be unique. That approach also extends to the show&rsquo;s pacing and structure. Rather than having the entire piece run on a timed loop, some individual scenes and transitions are triggered by an on-site stage manager, while others are activated by the way the participant handles certain props. When meeting the Spirit of Christmas Present, for example, I was handed an apple; placing that item on a table in the room triggered the next beat in the scene.</p>

<p>But from an audience perspective, innovative approaches and technological solutions don&rsquo;t matter if the resulting experience isn&rsquo;t compelling. <em>Chained</em> does a strong job of conveying the potential in combining theater and VR. That said, as with any production that&rsquo;s experimenting and pushing boundaries, some moments that work better than others. At one point, I&rsquo;m pretty sure I nearly stepped on Bates as he tried to secretly crawl away during a scene transition. At other points, it appeared a character was looking down at my chest rather than meeting my eyes &mdash;&nbsp;not the best way to foster a sense of connection. And in terms of visuals, the project didn&rsquo;t quite reach the same level of polish as titles like the Neil Gaiman and Dave McKean adaptation <a href="https://www.theverge.com/2018/1/19/16908448/wolves-in-the-walls-vr-gaiman-mckean-fable-sundance-2018"><em>Wolves in the Walls</em></a>, or <a href="https://www.theverge.com/2017/1/20/14333716/dear-angelica-oculus-story-studio-virtual-reality-geena-davis">some of the projects</a> from the <a href="https://www.theverge.com/2017/5/4/15547844/facebook-oculus-vr-film-story-studio-closing">now-defunct Oculus Story Studio</a>.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13599680/Chained_graveyard_ASC_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Concept art for Chained.&lt;/em&gt; | Image: MWM Immersive" data-portal-copyright="Image: MWM Immersive" />
<p>But as a proof of concept, <em>Chained </em>nevertheless does what Denton set out to do. He makes a strong case that some of the most interesting virtual reality experiences today are the ones that incorporate elements beyond the headset and what goes inside it. And with plans to take <em>Chained</em> to different cities after it completes its Los Angeles run, Denton and Stearns say the project will only continue to iterate and improve as more audience members get a chance to explore it.</p>

<p>&ldquo;In a lot of ways, this is sort of like our preview run,&rdquo; Stearns explains. &ldquo;We&rsquo;ve done this in the lab, we&rsquo;ve done a lot of workshopping, we&rsquo;ve done a lot to prepare. But when you run lots and lots of audience members through, you really learn a lot, and we&rsquo;ll make it better and more seamless and more comfortable for people throughout the process.&rdquo;</p>

<p>Chained <em>is </em><a href="https://www.becomechained.com/"><em>currently scheduled to run in Los Angeles</em></a><em> through January 6th, 2019. The next round of tickets will go on sale on Monday, December 10th.</em></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Bryan Bishop</name>
			</author>
			
			<author>
				<name>Nick Statt</name>
			</author>
			
			<title type="html"><![CDATA[The Walking Dead’s midseason finale got the show back on track]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2018/11/26/18111632/the-walking-dead-season-9-episode-8-evolution-recap" />
			<id>https://www.theverge.com/2018/11/26/18111632/the-walking-dead-season-9-episode-8-evolution-recap</id>
			<updated>2018-11-26T13:02:42-05:00</updated>
			<published>2018-11-26T13:02:42-05:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="The Walking Dead" /><category scheme="https://www.theverge.com" term="TV Shows" />
							<summary type="html"><![CDATA[Warning: Spoilers for The Walking Dead season 9, episode 8 below. This season of The Walking Dead has had its own meta storyline, complete with ups, downs, and breathtaking cliffhangers. After several seasons of declining ratings, it was announced earlier this year that showrunner Scott Gimple was leaving the show, with Angela Kang set to [&#8230;]]]></summary>
			
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<p><strong><em>Warning: Spoilers for </em>The Walking Dead<em> season 9, episode 8 below.</em></strong></p>

<p>This season of <em>The Walking Dead</em> has had its own meta storyline, complete with ups, downs, and breathtaking cliffhangers. After several seasons of declining ratings, it was announced earlier this year that showrunner Scott Gimple was leaving the show, with <a href="https://www.theverge.com/2018/1/13/16888552/amc-renewed-the-walking-dead-ninth-season">Angela Kang set to take over for season 9</a>. The idea was that Kang&rsquo;s new vision for the show could revitalize <em>The Walking Dead</em>, starting with a <a href="https://www.hollywoodreporter.com/live-feed/walking-dead-season-9-title-opening-credits-sequence-watch-1148606">reimagined title sequence</a>.</p>

<p>At first, it seemed to work. The pending departure of Andrew Lincoln, who plays series star Rick Grimes, kept viewership numbers afloat. At one point, it seemed that the show was upending viewer expectations by <a href="https://www.theverge.com/2018/10/29/18024540/the-walking-dead-season-9-episode-4-the-obliged-recap">dispatching Rick earlier than expected</a>. It was a gimmick, however, like the departure itself <a href="https://www.theverge.com/2018/11/5/18052956/the-walking-dead-season-9-episode-5-what-comes-next-recap">rather than killing Rick off</a>, <em>The Walking Dead </em>just put him on ice, in <a href="https://www.theverge.com/2018/11/5/18065198/the-walking-dead-movie-trilogy-andrew-lincoln">anticipation of a trilogy of films</a> that will land on AMC at some point in the future. The non-death of Rick Grimes seemed like the final nail in the coffin, the moment when audiences realized that no matter how much they root for <em>The Walking Dead</em> to turn its game-playing ways around, it just isn&rsquo;t in the cards.</p>

<p>Then, something funny happened. Over the last few episodes, a new vision for <em>The Walking Dead</em> began to emerge &mdash;&nbsp;<a href="https://www.theverge.com/2018/11/19/18102963/the-walking-dead-season-9-episode-7-stradivarius-recap">one interested in small character moments and new conflicts</a> that felt very much like <em>The Walking Dead</em> of earlier seasons before the show got weighed down with its comic book-influenced stunts. The midseason finale, &ldquo;Evolution,&rdquo; completed that transition. And while the two of us have been frustrated with <em>The Walking Dead</em> at times, we&rsquo;re now in what feels like an entirely new position: invigorated by the show&rsquo;s new approach, excited about where it&rsquo;s going, and eager to find out how the characters get there. Of course, we sat down to talk about it.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13469066/TWD_908_GP_0726_0111_RT_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Photo by Gene Page / AMC" /><h2 class="wp-block-heading" id="fUO5Xd">How did they do it?</h2>
<p><strong>Bryan:</strong> I will be completely honest here and say I didn&rsquo;t think <em>The Walking Dead </em>could pull it off. I&rsquo;ve obviously had issues with the show for quite some time, and I <a href="https://www.theverge.com/2016/10/24/13378876/the-walking-dead-season-7-premiere-recap-review-end-of-quitters-club">stopped watching altogether</a> when Glenn died. But I kept tabs on the show&rsquo;s bigger plot movements, and I eventually came back. Now, I could not be more pleased with how excited I am about the show again.</p>

<p>How did <em>The Walking Dead </em>pull that off? There are a lot of elements to look at, but for me, it comes down a philosophical approach. Over the last few episodes, the show has become much more interested in character-driven storylines and the emotional consequences these characters are all grappling with. In &ldquo;Evolution,&rdquo; some big moments with the Whisperers are expertly underplayed, but for me, the most telling example in the entire episode is Henry&rsquo;s storyline.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>The show took the time to explore what growing up as a teenager would be like in this world</p></blockquote></figure>
<p>In &ldquo;Evolution,&rdquo; the audience learns that Henry decided to go to Hilltop not to become a blacksmith, but because he&rsquo;s still harboring a major crush on Enid. When he learns she already has a boyfriend, he does what any teenager would do: he gets self-destructive and parties with a bunch of other teenagers. They drink, they act obnoxiously, and the other teens torture a walker &mdash;&nbsp;which Henry vigorously rejects.</p>

<p>That turn is a good example of Henry&rsquo;s moral compass, but the fact that <em>The Walking Dead</em> actually took the time to explore what growing up as a teenager would be like in that community is what really struck me. These kids know they are in a dangerous zombie world, but they&rsquo;ve got just enough stability for traditional adolescent tendencies to take hold. After literally <em>years</em> of debate about various moral high grounds, it was refreshing for the show to look at something beyond The Big Bad Guy Negan and The Big Good Guy Rick. Once upon a time, Carl was used to explore some of these ideas, and it actually seems like Carl&rsquo;s comic book storyline is being grafted onto Henry here. But this kind of relatable situation has been sorely lacking in <em>The Walking Dead</em> lately. If this is the direction the series is now headed, sign me up.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13470590/TWD_908_GP_0802_0390_RT_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Photo by Gene Page / AMC" />
<p><strong>Nick:</strong> Going into season 9, I was worried that Rick&rsquo;s impending departure would dominate all 16 episodes and overshadow any of the promised turnaround work Kang was hired to pull off. And while the season started off strong, realizing the eventual stunt at play did not have me hopeful the show would much improve post-Rick. The emotional whiplash of &ldquo;Maybe it&rsquo;s good again?&rdquo; and &ldquo;Oh no, it&rsquo;s back to its old nonsense&rdquo; was exhausting. And the show having to shoulder the departure of two major characters (Lauren Cohan&rsquo;s Maggie left this season, too) made it feel like the writing was on the wall.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>‘The Walking Dead’ has slowly become the show new showrunner Angela Kang promised</p></blockquote></figure>
<p>But then, multiple time jumps accomplished something miraculous: with Rick gone and the weight lifted off of the show&rsquo;s writers, <em>The Walking Dead</em> has slowly become the show Kang promised. I think refocusing on characters &mdash; how they deal with tragedy and new experiences, and what binds them together &mdash; has made it feel revitalized and less like the struggling comic book adaptation it had become. &ldquo;Evolution&rdquo; is the best of the last three episodes because it emphasizes all of those changes and really drives home how effectively Kang and the writing team have used Rick&rsquo;s departure and the six-year jump, which were narrative moves we were both highly skeptical of at first.</p>

<p>I was particularly struck by a scene featuring Gabriel and Negan, in which the reformed pastor tries to help the captive criminal talk through his issues and why he chose to become the man he did in the post-apocalypse. Over the past few seasons, these kinds of vignettes were typically fun, creative detours &mdash; <em>The Walking Dead </em>loves a good musical montage &mdash; designed mostly to fill time and add some much-needed color. But they rarely said anything profound or contributed to the overall plot.</p>

<p>In this scene, though, when Gabriel accosts Negan for yet again pulling up his tough guy exterior, I was shocked at how clever it all was. Negan, realizing how exhausting he is, pushes Gabriel to open up about Rosita&rsquo;s injuries and the impending threat they all seem to face. It was as if the writers were acknowledging how poorly they handled Negan&rsquo;s character by forcing the man to drop his tired schtick. Later on, when Negan discovers his cell door is left open, he walks out with a sinister smile on his face. But the audience knows now not to expect him to become the same old villain. Gabriel&rsquo;s conversation has smartly set up Negan as a potential ally in the upcoming fight, albeit a wild card with his own intentions. That kind of narrative setup makes even the smallest scenes in the post-Rick world carry so much more weight.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13469074/TWD_908_GP_0802_0146_RT_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Photo by Gene Page / AMC" /><h2 class="wp-block-heading" id="qi4Ffc">What were the high points?</h2>
<p><strong>Bryan:</strong> Let&rsquo;s talk about that Negan escape for a moment longer because it actually is one of my favorite things in the season. Negan has always been such a comical bad guy, capable of only extremes, that I stopped caring ages ago about what did or didn&rsquo;t happen to him. But that one moment when he discovers the cell door is unlocked defines him more than a year&rsquo;s worth of monologues.</p>

<p>The door was probably only unlocked recently, but the show doesn&rsquo;t explicitly state that either way. Instead, what we have is Negan realizing that he may have turned <em>himself</em> into a captive for an unknown length of time because he never bothered to check the door. It calls back to the season 6 episode, &ldquo;Here&rsquo;s Not Here,&rdquo; when Morgan had a similar revelation. In that case, it was part of Morgan&rsquo;s evolution from murder machine to contemplative man of peace. And while I highly doubt that is where <em>The Walking Dead</em> will go with Negan, I love how the moment so quietly undermines his own sense of bravado. Yes, he does get loose and gives a knowing grin as he walks away, but I still feel like it&rsquo;s also one of the only times Negan has had an actual moment of self-realization.</p>

<p>I also have to highlight the all-too-short storyline between Jesus and Aaron. It is a textbook example of how Kang&rsquo;s <em>Walking Dead</em> is doing things in a more satisfying way than in previous seasons.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>The Jesus and Aaron storyline is the perfect counterpoint to previous seasons</p></blockquote></figure>
<p>In the comics, Jesus and Aaron are a couple. In the show, however, we learned an episode ago that they have established some sort of private backchannel communication between their two communities. It&rsquo;s unclear whether they&rsquo;re just friends or if there&rsquo;s a romantic component to their relationship &mdash;&nbsp;it could really play as either &mdash;&nbsp;but it ends up not really mattering because late in &ldquo;Evolution,&rdquo; Jesus is stabbed by one of the Whisperers.</p>

<p>So what we have is a storyline from the comics that is partially adapted by the show in a way that lets comic viewers think they know where things are going, only to have the rug pulled out, giving Jesus&rsquo; death more impact. And for everybody else watching the show, it simply plays as a relationship cut tragically short.</p>

<p>There are no games played. No cliffhangers. No nudging-and-winking with marketing materials. The show simply lets the relationship, characters, and events speak for themselves. It&rsquo;s brutally effective, and it demonstrates a level of restraint I haven&rsquo;t seen from the show in quite some time. I&rsquo;ll admit it&rsquo;s a little odd to include this as a high point, given how legitimately upset I was by Jesus&rsquo; death,&nbsp;but that&rsquo;s also the exact reason I&rsquo;m including it. <em>The Walking Dead</em> has trained audiences to care about nothing and take nothing seriously. And yet here, almost as a grace note, the show delivers an emotional hit that cannot be denied, as if it wants to let us know what it can do. I watch TV shows to feel something, and this death did just that.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13469077/TWD_908_GP_0801_0374_RT_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Photo by Gene Page / AMC" />
<p><strong>Nick:</strong> This is a good opportunity to talk about what I think is one of the best improvements this season: the handling of elements from the Robert Kirkman comics this series is loosely adapting. <em>The Walking Dead</em> has always charted its own course, grabbing what it needed from the source material while introducing new characters like Daryl and playing a smart game of mixing and matching storylines and plot arcs to make it all work. (Rick famously never lost his hand in the show, but poor Aaron has taken up that burden in his absence.) But with the fake Glenn death scene and the eventual introduction of Negan, it felt like the show was becoming far too beholden to its source material. AMC hung big moments from the comics over viewers&rsquo; heads as tantalizing teases, and it messed with audience expectations in ways that felt cheap or undeserved.</p>

<p>Season 9 feels different. It&rsquo;s not just that we&rsquo;ve said farewell to Rick, Carl, and Maggie, all of whom are still major players in the comics. It&rsquo;s more that the show now uses its source material in a more seamless way, much like how the show handled big comic arcs in seasons 3, 4, and 5. Why is so much attention being paid to Henry? He&rsquo;s taking up Carl&rsquo;s role from the comics. What about Negan&rsquo;s escape from the jail cell? It&rsquo;s a major moment in his story arc. The villains who disguise themselves as walkers? That&rsquo;s the next big comic book saga.</p>

<p>I agree that the handling of the Whisperers, those chatty walkers who seem to have mystical control over large zombie herds, is really well done. It&rsquo;s a clear departure from how former showrunner Scott Gimple played the Saviors arc. It feels more organic, better written, and less gimmicky. There haven&rsquo;t been any time-wasting filler episodes dedicated to making the audience believe the zombies were evolving. That becomes a throwaway suggestion from a scared Eugene in &ldquo;Evolution,&rdquo; with the group grasping for explanations as to how they&rsquo;re being followed by seemingly intelligent walkers. Instead, we get a powerful payoff in the form of Jesus&rsquo; surprise stabbing, and the immediate reveal of the Whisperers as a profound, cultish threat that the characters now face.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13470596/TWD_908_GP_0801_0402_RT_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Photo by Gene Page / AMC" /><h2 class="wp-block-heading" id="A0Z9tC">What were the low points?</h2>
<p><strong>Bryan:</strong> It&rsquo;s so satisfying that they made goofy Eugene, blathering out of panic and fear, the person to float the talking walkers theory. It&rsquo;s almost as if the show is mocking itself for hewing too closely to the comics before as a way to distance itself from the tactic.</p>

<p>That said, this wasn&rsquo;t a clean sweep of reimagined episodes. It feels like season 9 only hit its stride in these last few episodes, and there were a lot of problems along the way. The biggest low point for me is still the Rick Grimes Death Fake-Out&trade;. It was so gleeful, so disrespectful to its audience, so unapologetically cheap that I still can&rsquo;t believe the show went down that route. And it only diminished any interest I would possibly have in the new Rick Grimes movies. It&rsquo;s sad to say, but the way the whole scenario was executed turned Rick into the symbol for all the show&rsquo;s bad tendencies, whereas the new characters and new conflicts represent the way forward. What about you? What stands out the most, as you&rsquo;re looking back at everything?</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>The handling of Rick Grimes is still one of the most controversial aspects of the season</p></blockquote></figure>
<p><strong>Nick:</strong> I&rsquo;m still on the fence about the handling of Rick. I&rsquo;ve come around to agreeing that it did feel too much like a cheap trick to warrant all the time, effort, and marketing put into making us think he really was going to die. At first, I recognized it as a well-executed trick, one that acknowledges that, at least on a show like this, you can throw the audience a bone (few fans seemed to really want Rick to die) and get away with playing fast and loose with expectations, so long as you reward the audience later on. Whether the trilogy of Rick movies do that, or whether he&rsquo;s brought back into the show in some way down the line, remains to be seen. And as much I would love to see Rick make a cameo next season or to reveal to the other characters that he&rsquo;s still alive, perhaps it&rsquo;s better for the show to move on.</p>

<p>Honestly, what I take the most issue with this season is the handling of Lauren Cohan&rsquo;s departure. Not only did the show make her the person most singularly responsible for Rick&rsquo;s sacrifice at the bridge in a contrived way, but they also wrote her out of the show offscreen, using the time-skip to conveniently gloss over the events leading to Maggie&rsquo;s departure. It feels unfair. I admittedly don&rsquo;t know the behind-the-scenes workings at AMC that may have resulted in Cohan not shooting more than five episodes this season. Still, I&rsquo;m desperately hoping we get at least some clarity around that situation, and that Maggie doesn&rsquo;t just fade away after the long-simmering feud between the Hilltop members and Michonne is exhausted as a plot device.</p>
<div class="youtube-embed"><iframe title="The Walking Dead Mid-Season 9 Official Trailer | &#039;New Enemy&#039;" src="https://www.youtube.com/embed/q3TPXgAIAy0?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div><h2 class="wp-block-heading" id="jtw6wx">What do you want to see next?</h2>
<p><strong>Nick:</strong> My biggest hope for the second half of season 9 is that it doesn&rsquo;t take its time and drag out the next big conflict. I&rsquo;m honestly surprised we got a Whisperers reveal so quickly this season, and it has me genuinely excited about how much action and plot mileage the writers can get out of the remaining eight episodes. I&rsquo;ve long been a huge critic of <em>The Walking Dead</em>&rsquo;s 16-episode seasons. They&rsquo;re simply too long and too stuffed with filler to not drag down the show&rsquo;s quality.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>hopefully the show will keep up its newly brisk pace</p></blockquote></figure>
<p>In the Saviors saga, the 32-episode focus on Negan was excruciating, and knowing the season length is historically a product of the show&rsquo;s massive ratings made it even less defensible since those ratings have plummeted. So hopefully the show will keep up the newly brisk pace it&rsquo;s established over the last three episodes. I&rsquo;d also love to see an introduction of the Whisperers as a formal antagonist sooner rather than later, especially since their leader in the comics is one of the series&rsquo;s all-time best villains.</p>

<p>On the other hand, and I know this is me coming off as contradictory, I would like to see some type of exploration of what happened in the six years between the bridge explosion when Rick &ldquo;died&rdquo; and where we are now. AMC has been hinting in social media replies and forum posts that viewers are going to learn about Daryl and Michonne&rsquo;s mysterious &ldquo;X&rdquo; scars, and I think it&rsquo;s an invaluable and creatively imperative bit of narrative the show needs to explore to help all of these character conflicts come to a meaningful resolution, if that&rsquo;s going to happen before the communities unify to fight the Whisperers. How Maggie plays into those flashbacks will be interesting, too.</p>

<p>And last but not least, I want to see more Negan. His character was readymade to be an antihero. The moment he stops being the boogeyman in the jail cell and starts to become a vital player in the main ensemble could be hugely gratifying for his character and for viewers who suffered his shallow antics as a villain.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13469091/TWD_908_GP_0730_0484_RT_2040.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Photo by Gene Page / AMC" />
<p><strong>Bryan:</strong> I&rsquo;m not familiar with the comics, so I don&rsquo;t have a specific wish list of story arcs. I&rsquo;m just looking forward to learning more about the creative approach this revamped <em>Walking Dead</em> takes. How does a big arc like the Whisperers play out when the show is executing these storylines with such efficiency? What new emotional territory can these characters explore that they&rsquo;ve never been allowed to before? What does Negan look like in this context, and how does his character change and evolve? (I can&rsquo;t believe I just wrote that, but <em>yes</em>&hellip; I&rsquo;m excited about Negan, too.)</p>

<p>And plenty of hooks have been dropped in these last few episodes that I&rsquo;m eager to learn more about:&nbsp;Daryl and Michonne&rsquo;s scars, what happened to these communities to make them so resistant to collaboration, and how the show uses the threat of the Whisperers to unify them.</p>

<p>I&rsquo;m also excited to see what happens to Henry&nbsp;and his new possible romantic interest. <em>The Walking Dead</em> used to be really interested in the impact of the extraordinary on the ordinary machinations of life, and for me, that was the show&rsquo;s most compelling aspect. It hasn&rsquo;t been focused in that direction for quite some time, but if it goes back to those basics, it stands a chance of overcoming not just this series&rsquo;s malaise, but the same-old-same-old sensation that now surrounds zombies in general. The post-apocalypse as a story trend has come and gone and come again, but stories with relatable themes and characters are always fresh and appealing. Maybe this new <em>Walking Dead </em>can find them.</p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Bryan Bishop</name>
			</author>
			
			<title type="html"><![CDATA[Everything coming to Netflix, Amazon Prime, and HBO Now in December]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2018/11/25/18109111/netflix-amazon-prime-hbo-now-new-movies-tv-shows-december-2018-roma" />
			<id>https://www.theverge.com/2018/11/25/18109111/netflix-amazon-prime-hbo-now-new-movies-tv-shows-december-2018-roma</id>
			<updated>2018-11-25T10:00:06-05:00</updated>
			<published>2018-11-25T10:00:06-05:00</published>
			<category scheme="https://www.theverge.com" term="Amazon" /><category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Film" /><category scheme="https://www.theverge.com" term="Netflix" /><category scheme="https://www.theverge.com" term="Streaming" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="TV Shows" />
							<summary type="html"><![CDATA[So you&#8217;ve survived Thanksgiving, and managed to do it without bringing up politics or any other awkward topics with family members? Well, then this December you should treat yourself by checking out something on your streaming service of choice. I&#8217;m going to stay away from holiday movies for the most part, both because it&#8217;s a [&#8230;]]]></summary>
			
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<p>So you&rsquo;ve survived Thanksgiving, and managed to do it without bringing up politics or any other awkward topics with family members? Well, then this December you should treat yourself by checking out something on your streaming service of choice.</p>

<p>I&rsquo;m going to stay away from holiday movies for the most part, both because it&rsquo;s a played out option, but also because there&rsquo;s not a whole lot of cheesy holiday flicks to pick from in the first place. Instead, Netflix is adding films like Alfonso Cuar&oacute;n&rsquo;s <em>Roma</em>, the Sandra Bullock post-apocalyptic thriller <em>Bird Box</em>, and <em>Mowgli: Legend of the Jungle</em>, directed by actor and motion-capture innovator Andy Serkis. The service will also be adding <em>Avengers: Infinity War</em> to its lineup, along with <em>The Lobster</em> and the 11th season of <em>Anthony Bourdain: Parts Unknown. </em>If you&rsquo;re interested in teen dramas with a fondness for Satan, there&rsquo;s also a special holiday episode of <a href="https://www.theverge.com/2018/10/30/18043502/chilling-adventures-of-sabrina-review-netflix-river-dale-archie-comics-satan-satanist"><em>Chilling Adventures of Sabrina</em></a>.</p>

<p>Amazon Prime customers will be able to watch the second season of the <a href="https://www.theverge.com/2018/1/7/16861806/golden-globes-2018-marvelous-mrs-maisel-wins-best-tv-musical-comedy">Emmy award-winning <em>The Marvelous Mrs. Maisel</em></a>, the new series <em>Vanity Fair</em>, and if you&rsquo;re in the mood for something from the creator of <em>This Is Us</em> that <a href="https://www.theverge.com/2018/9/19/17878816/tiff-2018-upcoming-films-sisters-brothers-halloween-a24-life-itself-chris-pine">actually isn&rsquo;t anything like <em>This Is Is</em> despite what the advertising campaign said</a>, there is the film <em>Life Itself</em>. The service is also getting some incredibly impressive film library titles, including <em>All the President&rsquo;s Men</em>, <em>Boogie Nights</em>, David Fincher&rsquo;s <em>The Game</em>, and one of the best &mdash;&nbsp;<a href="https://www.theverge.com/2018/1/23/16924782/sundance-2018-horror-hit-hereditary-review-toni-collette-ari-aster-gabriel-byrne">and scariest</a> &mdash;&nbsp;films of the year, <a href="https://www.theverge.com/2018/6/7/17427554/hereditary-director-ari-aster-interview-toni-collette">Ari Aster&rsquo;s <em>Hereditary</em></a>.</p>

<p>HBO Now customers will get a number of films this month, including <em>Inception, The Hangover</em>, and <a href="https://www.theverge.com/2018/3/12/17109960/ready-player-one-movie-review-steven-spielberg-ernest-cline-tye-sheridan-sxsw-2018">Steven Spielberg&rsquo;s <em>Ready Player One</em></a>. The service will also be adding the documentary <em>Say Her Name: The Life and Death of Sandra Bland</em>, as well as the season finales for <em>Camping</em>, <em>My Brilliant Friend</em>, and season 2 of <em>Room 104</em>, amongst others.</p>

<p>We&rsquo;ve included the full list of titles for all three services below.</p>
<h2 class="wp-block-heading" id="CZR22A">Coming to Netflix</h2>
<p><strong>December 1st</strong></p>
<ul class="wp-block-list"><li><em>8 Mile</em></li><li><em>Astro Boy</em></li><li><em>Battle</em></li><li><em>Bride of Chucky</em></li><li><em>Christine</em></li><li><em>Cloudy with a Chance of Meatballs</em></li><li><em>Crossroads: One Two Jaga</em></li><li><em>Friday</em></li><li><em>Friday After Next</em></li><li><em>Hellboy</em></li><li><em>Man vs Wild with Sunny Leone</em>, season 1</li><li><em>Meet Joe Black</em></li><li><em>Memories of the Alhambra </em>(streaming every Saturday)</li><li><em>My Bloody Valentine</em></li><li><em>Next Friday</em></li><li><em>Reindeer Games</em></li><li><em>Seven Pounds</em></li><li><em>Shaun of the Dead</em></li><li><em>Terminator Salvation</em></li><li><em>The Big Lebowski</em></li><li><em>The Great British Baking Show: Masterclass</em>, season 5</li><li><em>The Last Dragon</em></li><li><em>The Man Who Knew Too Little</em></li></ul>
<p><strong>December 2nd</strong></p>
<ul class="wp-block-list"><li><em>The Lobster</em></li></ul>
<p><strong>December 3rd</strong></p>
<ul class="wp-block-list"><li><em>Blue Planet II</em>, season 1</li><li><em>Hero Mask</em></li><li><em>The Sound of Your Heart: Reboot</em>, season 2</li></ul>
<p><strong>December 4th</strong></p>
<ul class="wp-block-list"><li><em>District 9</em></li></ul>
<p><strong>December 6th</strong></p>
<ul class="wp-block-list"><li><em>Happy!</em>, season 1</li></ul>
<p><strong>December 7th</strong></p>
<ul class="wp-block-list"><li><em>5 Star Christmas</em></li><li><em>Bad Blood</em></li><li><em>Dogs of Berlin</em></li><li><em>Dumplin’</em></li><li><em>Free Rein: The Twelve Neighs of Christmas</em></li><li><em>Mowgli: Legend of the Jungle</em></li><li><em>Nailed It! Holiday!</em></li><li><em>Neo Yokio: Pink Christmas</em></li><li><em>Pine Gap</em></li><li><em>ReMastered: Who Killed Jam Master Jay?</em></li><li><em>Super Monsters and the Wish Star</em></li><li><em>The American Meme</em></li><li><em>The Hook Up Plan (Plan Coeur)</em></li><li><em>The Ranch: Part 6</em></li></ul>
<p><strong>December 9th</strong></p>
<ul class="wp-block-list"><li><em>Sin senos sí hay paraíso</em>, season 3</li></ul>
<p><strong>December 10th</strong></p>
<ul class="wp-block-list"><li><em>Michael Jackson’s This Is It</em></li></ul>
<p><strong>December 11th</strong></p>
<ul class="wp-block-list"><li><em>Vir Das: Losing It</em></li></ul>
<p><strong>December 12th</strong></p>
<ul class="wp-block-list"><li><em>Back Street Girls: Gokudols</em></li><li><em>Out of Many, One</em></li></ul>
<p><strong>December 13th</strong></p>
<ul class="wp-block-list"><li><em>Wanted</em>, season 3</li></ul>
<p><strong>December 14th</strong></p>
<ul class="wp-block-list"><li><em>Chilling Adventures of Sabrina: A Midwinter’s Tale</em></li><li><em>Cuckoo</em>, season 4</li><li><em>Dance &amp; Sing with True: Songs</em></li><li><em>Fuller House</em>, season 4</li><li><em>Inside the Real Narcos</em></li><li><em>Inside the World’s Toughest Prisons</em>, season 3</li><li><em>Prince of Peoria: A Christmas Moose Miracle</em></li><li><em>Roma</em></li><li><em>Sunderland Til I Die</em></li><li><em>The Fix</em></li><li><em>The Innocent Man</em></li><li><em>The Protector</em></li><li><em>Tidelands</em></li><li><em>Travelers</em>, season 3</li><li><em>Voltron: Legendary Defender</em>, season 8</li></ul>
<p><strong>December 16th</strong></p>
<ul class="wp-block-list"><li><em>Baby Mama</em></li><li><em>Kill the Messenger</em></li><li><em>One Day</em></li><li><em>Springsteen on Broadway</em></li><li><em>The Theory of Everything</em></li></ul>
<p><strong>December 18th</strong></p>
<ul class="wp-block-list"><li><em>Baki</em></li><li><em>Ellen DeGeneres: Relatable</em></li><li><em>Terrace House: Opening New Doors: Part 5</em></li></ul>
<p><strong>December 21st</strong></p>
<ul class="wp-block-list"><li><em>3Below: Tales of Arcadia</em></li><li><em>7 Days Out</em></li><li><em>Back With the Ex</em></li><li><em>Bad Seeds</em></li><li><em>Bird Box</em></li><li><em>Derry Girls</em></li><li><em>Diablero</em></li><li><em>Greenleaf</em>, season 3</li><li><em>LAST HOPE: Part 2</em></li><li><em>Perfume</em></li><li><em>Sirius the Jaeger</em></li><li><em>Struggle: The Life and Lost Art of Szukalski</em></li><li><em>Tales by Light</em>, season 3</li><li><em>The Casketeers</em></li><li><em>Wolf (BÖRÜ)</em></li></ul>
<p><strong>December 24th</strong></p>
<ul class="wp-block-list"><li><em>Hi Score Girl</em></li><li><em>The Magicians</em>, season 3</li></ul>
<p><strong>December 25th</strong></p>
<ul class="wp-block-list"><li><em>Anthony Bourdain: Parts Unknown</em>, season 11</li><li><em>Marvel Studios’ Avengers: Infinity War</em></li></ul>
<p><strong>December 26th</strong></p>
<ul class="wp-block-list"><li><em>Alexa &amp; Katie</em>, season 2</li><li><em>YOU</em></li></ul>
<p><strong>December 28th</strong></p>
<ul class="wp-block-list"><li><em>Instant Hotel</em></li><li><em>La noche de 12 años</em></li><li><em>Selection Day</em></li><li><em>When Angels Sleep</em></li><li><em>Yummy Mummies</em></li></ul>
<p><strong>December 30th</strong></p>
<ul class="wp-block-list"><li><em>The Autopsy of Jane Doe</em></li></ul>
<p><strong>December 31st</strong></p>
<ul class="wp-block-list"><li><em>The Bill Murray Stories: Life Lessons Learned From a Mythical Man</em></li></ul>
<p><strong>December TBD</strong></p>
<ul class="wp-block-list"><li><em>Watership Down: Limited Series</em></li></ul><h2 class="wp-block-heading" id="ssioQe">Leaving Netflix</h2>
<p><strong>December 1st</strong></p>
<ul class="wp-block-list"><li><em>Cabin Fever</em></li><li><em>Cabin Fever 2: Spring Fever</em></li><li><em>Groundhog Day</em></li><li><em>Happily N’Ever After</em></li><li><em>Happily N’Ever After 2: Snow White</em></li><li><em>Hellraiser</em></li><li><em>Hellbound: Hellraiser II</em></li><li><em>Sons of Anarchy</em>, seasons 1-7</li><li><em>Spider-Man 3</em></li><li><em>Spy Hard</em></li><li><em>Stephen King’s Children of the Corn</em></li><li><em>Swept Under</em></li><li><em>The Covenant</em></li><li><em>The Game</em></li></ul>
<p><strong>December 4th</strong></p>
<ul class="wp-block-list"><li><em>Air Bud: Seventh Inning Fetch</em></li><li><em>Air Bud: Spikes Back</em></li><li><em>Air Bud: World Pup</em></li><li><em>Air Buddies</em></li><li><em>Cars Toon: Mater’s Tall Tales</em></li><li><em>Spooky Buddies</em></li><li><em>Tarzan &amp; Jane</em></li><li><em>The Brave Little Toaster Goes to Mars</em></li><li><em>The Brave Little Toaster to the Rescue</em></li><li><em>The Crimson Wing: Mystery of the Flamingos</em></li><li><em>The Search for Santa Paws</em></li><li><em>Tinker Bell</em></li><li><em>Tinker Bell and the Great Fairy Rescue</em></li><li><em>Tinker Bell and the Lost Treasure</em></li></ul>
<p><strong>December 7th</strong></p>
<ul class="wp-block-list"><li><em>Trolls</em></li></ul>
<p><strong>December 10th</strong></p>
<ul class="wp-block-list"><li><em>Battle Royale</em></li><li><em>Battle Royale 2</em></li><li><em>Teeth</em></li></ul>
<p><strong>December 15th</strong></p>
<ul class="wp-block-list"><li><em>Step Up 2: The Streets</em></li></ul>
<p><strong>December 16th</strong></p>
<ul class="wp-block-list"><li><em>Tinker, Tailor, Soldier, Spy</em></li></ul>
<p><strong>December 17th</strong></p>
<ul class="wp-block-list"><li><em>Beverly Hills Chihuahua 2</em></li></ul>
<p><strong>December 19th</strong></p>
<ul class="wp-block-list"><li><em>Ip Man: The Final Fight</em></li></ul>
<p><strong>December 20th</strong></p>
<ul class="wp-block-list"><li><em>Disney’s Moana</em></li><li><em>Food, Inc.</em></li><li><em>I Give It a Year</em></li></ul>
<p><strong>December 22nd</strong></p>
<ul class="wp-block-list"><li><em>Spotlight</em></li></ul>
<p><strong>December 25th</strong></p>
<ul class="wp-block-list"><li><em>Disney’s Pirates of the Caribbean: The Curse of the Black Pearl</em></li></ul>
<p><strong>December 31st</strong></p>
<ul class="wp-block-list"><li><em>Troy</em></li></ul><h2 class="wp-block-heading" id="2toy3j">Coming to Amazon Prime Video<em> </em></h2>
<p><strong>December 1st</strong></p>
<ul class="wp-block-list"><li><em>A Clockwork Orange</em></li><li><em>A Fish Called Wanda</em></li><li><em>A Fistful of Dollars (Per un pugno di dollari)</em></li><li><em>All the President’s Men </em></li><li><em>Bad Girls from Mars </em></li><li><em>Because I Said So </em></li><li><em>Bestseller </em></li><li><em>Beverly Hills Vamp </em></li><li><em>Blue Hill Avenue </em></li><li><em>Boogie Nights </em></li><li><em>Bright Lights, Big City </em></li><li><em>Event Horizon </em></li><li><em>Gargoyle </em></li><li><em>Groundhog Day </em></li><li><em>Happily N’Ever After </em></li><li><em>Happily N’Ever After 2 </em></li><li><em>Hitman’s Run </em></li><li><em>King of the Mountain </em></li><li><em>Line of Duty </em></li><li><em>Livin’ by the Gun </em></li><li><em>Margin Call </em></li><li><em>Mars Attacks! </em></li><li><em>Naked Gun 33 1/3: The Final Insult </em></li><li><em>Ordinary People </em></li><li><em>Promised Land </em></li><li><em>Silent Tongue </em></li><li><em>Sleepover </em></li><li><em>Teenage Mutant Ninja Turtles </em></li><li><em>The Black Stallion </em></li><li><em>The Dark Crystal </em></li><li><em>The Firm </em></li><li><em>The Game </em></li><li><em>The Godson </em></li><li><em>The Naked Gun 2½: The Smell of Fear </em></li><li><em>The Naked Gun: From the Files of Police Squad! </em></li><li><em>Trucks </em></li><li><em>Ulee’s Gold </em></li><li><em>Valkyrie </em></li><li><em>War </em></li><li><em>Welcome Home, Roscoe Jenkins </em></li><li><em>Wild Wild West </em></li><li><em>Windtalkers </em></li></ul>
<p><strong>December 5th</strong></p>
<ul class="wp-block-list"><li><em>The Marvelous Mrs. Maisel</em>, season 2</li></ul>
<p><strong>December 7th</strong></p>
<ul class="wp-block-list"><li><em>Killers </em></li><li><em>Why Did I Get Married Too? </em></li></ul>
<p><strong>December 8th</strong></p>
<ul class="wp-block-list"><li><em>Before I Fall </em></li><li><em>Collide </em></li></ul>
<p><strong>December 14th</strong></p>
<ul class="wp-block-list"><li><em>LOL: Last One Laughing</em>, season 1</li></ul>
<p><strong>December 15th</strong></p>
<ul class="wp-block-list"><li><em>4 Blocks</em>, season 2</li><li><em>Life of Crime, Mini-series</em></li></ul>
<p><strong>December 16th</strong></p>
<ul class="wp-block-list"><li><em>Evan Almighty </em></li></ul>
<p><strong>December 19th</strong></p>
<ul class="wp-block-list"><li><em>A Most Wanted Man </em></li></ul>
<p><strong>December 21st</strong></p>
<ul class="wp-block-list"><li><em>Life Itself</em></li><li><em>Vanity Fair</em>, season 1</li></ul>
<p><strong>December 25th</strong></p>
<ul class="wp-block-list"><li><em>Iron Man 2 </em></li></ul>
<p><strong>December 27th</strong><em> </em></p>
<ul class="wp-block-list"><li><em>Hereditary </em></li></ul>
<p><strong>December 28th</strong></p>
<ul class="wp-block-list"><li><em>Niko and the Sword of Light</em>, season 2</li></ul><h2 class="wp-block-heading" id="itGjo0">Coming to HBO Now</h2>
<p><strong>December 1st</strong></p>
<ul class="wp-block-list"><li><em>An Innocent Man</em></li><li><em>The Best Man</em></li><li><em>The Book of Eli</em></li><li><em>Bootmen</em></li><li><em>Dave</em></li><li><em>Dawn of the Dead</em></li><li><em>George A Romero’s Land of the Dead</em></li><li><em>Get Him to the Greek</em></li><li><em>Ghosts of Girlfriends Past</em></li><li><em>The Hangover</em></li><li><em>He’s Just Not That Into You</em></li><li><em>Inception</em></li><li><em>The Land Before Time</em></li><li><em>The Land Before Time II: The Great Valley Adventure</em></li><li><em>The Land Before Time III: The Time of the Great Giving</em></li><li><em>The Land Before Time IV: Journey Through the Mists</em></li><li><em>The Land Before Time V: The Mysterious Island</em></li><li><em>The Land Before Time VI: The Secret of Saurus Rock</em></li><li><em>The Land Before Time VII: Stone of Cold Fire</em></li><li><em>The Land Before Time VIII: The Big Freeze</em></li><li><em>The Land Before Time IX: Journey to Big Water</em></li><li><em>The Land Before Time X: The Great Longneck Migration</em></li><li><em>Legend of the Guardians The Owls of Ga’Hoole</em></li><li><em>Light It Up</em></li><li><em>Lost River</em></li><li><em>Mi tesoro (</em>aka<em> My Treasure)</em></li><li><em>Rampage</em></li><li><em>Vida en Marte (</em>aka<em> Life on Mars)</em></li></ul>
<p><strong>December 2nd</strong></p>
<ul class="wp-block-list"><li><em>Camping</em>, season 1 finale</li></ul>
<p><strong>December 3rd</strong></p>
<ul class="wp-block-list"><li><em>Say Her Name: The Life and Death of Sandra Bland</em></li></ul>
<p><strong>December 4th</strong></p>
<ul class="wp-block-list"><li><em>HBO First Look: Mortal Engines</em></li></ul>
<p><strong>December 6th</strong></p>
<ul class="wp-block-list"><li><em>Traffik</em></li></ul>
<p><strong>December 7th</strong></p>
<ul class="wp-block-list"><li><em>Ice Box</em></li></ul>
<p><strong>December 8th</strong></p>
<ul class="wp-block-list"><li><em>Ready Player One</em></li></ul>
<p><strong>December 10th</strong></p>
<ul class="wp-block-list"><li><em>Vice Special Report: The Panic Artists</em></li><li><em>My Brilliant Friend</em>, season 1 finale</li><li><em>My True Brilliant Friend</em></li></ul>
<p><strong>December 11th</strong></p>
<ul class="wp-block-list"><li><em>Momentum Generation</em></li></ul>
<p><strong>December 14th</strong></p>
<ul class="wp-block-list"><li><em>Room 104</em>, season 2 finale</li></ul>
<p><strong>December 14th</strong></p>
<ul class="wp-block-list"><li><em>High &amp; Mighty</em></li></ul>
<p><strong>December 14th</strong></p>
<ul class="wp-block-list"><li><em>Vice</em>, season 6 finale</li></ul>
<p><strong>December 15th</strong></p>
<ul class="wp-block-list"><li><em>Blockers</em></li></ul>
<p><strong>December 15th</strong></p>
<ul class="wp-block-list"><li><em>Pete Holmes: Dirty Clean</em></li></ul>
<p><strong>December 16th</strong></p>
<ul class="wp-block-list"><li><em>Magnifica</em>, season 3 finale</li></ul>
<p><strong>December 17th</strong></p>
<ul class="wp-block-list"><li><em>Bleed Out</em></li></ul>
<p><strong>December 21st</strong></p>
<ul class="wp-block-list"><li><em>En El Septimo Dia (</em>aka<em> On the Seventh Day)</em></li></ul>
<p><strong>December 22nd</strong></p>
<ul class="wp-block-list"><li><em>Isle of Dogs</em></li></ul>
<p><strong>December 23rd</strong></p>
<ul class="wp-block-list"><li><em>Sally4Ever</em>, season 1 finale</li></ul>
<p><strong>December 29th</strong></p>
<ul class="wp-block-list"><li><em>Life of the Party</em></li></ul><h2 class="wp-block-heading" id="ehRGRR">Leaving HBO Now</h2>
<p><strong>December 16th</strong></p>
<ul class="wp-block-list"><li><em>Wolves at the Door</em></li></ul>
<p><strong>December 23rd</strong></p>
<ul class="wp-block-list"><li><em>All About Steve</em></li><li><em>Marmaduke</em></li></ul>
<p><strong>December 24th</strong></p>
<ul class="wp-block-list"><li><em>Jennifer’s Body</em></li></ul>
<p><strong>December 26th</strong></p>
<ul class="wp-block-list"><li><em>Whip It</em></li></ul>
<p><strong>December 31st</strong></p>
<ul class="wp-block-list"><li><em>A Perfect World</em></li><li><em>Away We Go</em></li><li><em>Black Sea</em></li><li><em>Blade Runner 2049</em></li><li><em>Blood Work</em></li><li><em>Butch Cassidy and the Sundance Kid</em></li><li><em>Cats &amp; Dogs: The Revenge of Kitty Galore</em></li><li><em>Death Warrant</em></li><li><em>Dolores Claiborne</em></li><li><em>Dude Where’s my Car?</em></li><li><em>Dunkirk</em></li><li><em>Fifty Shades Darker</em></li><li><em>Garden State</em></li><li><em>Mr. Mom</em></li><li><em>Napoleon Dynamite</em></li><li><em>Ninja Assassin</em></li><li><em>Oscar</em></li><li><em>Owning Mahowny</em></li><li><em>Pattie Cake$</em></li><li><em>Rock Dog</em></li><li><em>Run Fat Boy Run</em></li><li><em>Sweet Dreams</em></li><li><em>The Full Monty</em></li><li><em>The Sandlot</em></li><li><em>The Sandlot 2</em></li><li><em>The Turning Point</em></li></ul>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Bryan Bishop</name>
			</author>
			
			<title type="html"><![CDATA[The Void’s Ralph Breaks VR puts players inside a giant interactive Disney movie]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2018/11/21/18106454/ralph-breaks-the-internet-vr-the-void-virtual-reality-disney" />
			<id>https://www.theverge.com/2018/11/21/18106454/ralph-breaks-the-internet-vr-the-void-virtual-reality-disney</id>
			<updated>2018-11-21T12:55:52-05:00</updated>
			<published>2018-11-21T12:55:52-05:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Disney" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Film" /><category scheme="https://www.theverge.com" term="Streaming" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Virtual Reality" />
							<summary type="html"><![CDATA[When virtual reality company The Void released its first collaboration with ILMxLab, Star Wars: Secrets of the Empire, the mission was pretty straightforward. Star Wars fans want nothing more than to step inside the world of that franchise, so the experience, which lets participants play Rebel spies infiltrating an Imperial base, had to deliver something [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: The Void" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13461407/Ralph_Breaks_VR_Screenshot___Ralph_Internet.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>When virtual reality company The Void released its first collaboration with ILMxLab, <a href="https://www.theverge.com/2017/11/20/16678438/star-wars-secrets-of-the-empire-virtual-reality-disney-the-void-ilmxlab"><em>Star Wars: Secrets of the Empire</em></a>, the mission was pretty straightforward. <em>Star Wars</em> fans want nothing more than to step inside the world of that franchise, so the experience, which lets participants play Rebel spies infiltrating an Imperial base, had to deliver something that looked and felt as much like <em>Star Wars</em> as possible. It did exactly that, and <em>Secrets of the Empire</em> has become a marquee title for The Void as it has <a href="https://www.theverge.com/2018/6/6/17433646/the-void-immersive-location-based-entertainment-vr-expansion-locations">increased the number of its location-based entertainment centers</a>.</p>

<p>The latest title from the two companies is <em>Ralph Breaks VR</em>, which is <a href="https://www.thevoid.com/dimensions/ralph-breaks-vr/">now available at seven different Void locations</a> across the United States. Created in collaboration with Walt Disney Animation, it&rsquo;s inspired by the new film <a href="https://www.theverge.com/2018/11/14/18093994/ralph-breaks-the-internet-movie-review-john-c-reilly-sarah-silverman"><em>Ralph Breaks the Internet</em></a>, in which Wreck-It Ralph (John C. Reilly) and Vanellope von Schweetz (Sarah Silverman) break out of the arcade games they call home and roam the online world. But while the movie is a well-assembled, enjoyable romp, it wasn&rsquo;t guaranteed to work in virtual reality. For the most part, previous Void experiences have tried to re-create locations, props, and characters from films with actual physical counterparts. The <em>Wreck-It Ralph</em> films, on the other hand, exist only in the realm of animation.</p>

<p>As it turns out, <em>Ralph Breaks VR</em> melds the two mediums seamlessly. Using the premise of the new film as a jumping-off point, it embraces the video game origins of the <em>Ralph </em>franchise to create one giant, co-op virtual adventure.</p>
<div class="youtube-embed"><iframe title="Ralph Breaks VR Official Launch Trailer - ILMxLAB, The VOID, and Walt Disney Animation Studios" src="https://www.youtube.com/embed/fpLLcRNiktY?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p>Work on <em>Ralph Breaks VR</em> started about a year ago when The Void and ILMxLab sat down with <em>Ralph Breaks the Internet</em> directing duo Phil Johnston and Rich Moore and screenwriter Pamela Ribon. &ldquo;We got to see some early screenings, we were seeing a lot of the concept stuff,&rdquo; explains lead experience designer Jose Perez III. &ldquo;Immediately, there was this [sense of] &lsquo;Well, you know, <em>Ralph</em> is a video game IP. Now, it&rsquo;s all internet. How do we merge that?&rsquo;&rdquo;</p>

<p>The answer was to embrace both approaches, much as the film does. The finished VR experience casts groups of players as internet users &mdash;&nbsp;netizens, in the parlance of the film &mdash; who have ventured into the digital world to help Ralph and Vanellope with a mission. After strapping on one of The Void&rsquo;s VR headsets and haptic vests, players appear to each other as one of several different colorful cartoon characters. In the demo experience I took part in, participants were able to select their character ahead of time by selecting a card with the illustration of the character on it. Right from the beginning, the cartoonish avatars establish <em>Ralph Breaks VR</em> as strikingly different from other Void titles.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>The cartoonish avatars immediately set it apart from other Void titles</p></blockquote></figure>
<p>The other participants&rsquo; avatars were surprisingly expressive. Hand-tracking is part of the experience as usual, but the cartoon images also match their players&rsquo; eye movement to provide a better sense of connection when you&rsquo;re looking at one another. When a participant speaks, the system analyzes the audio in real time, allowing the avatars to adopt the appropriate mouth shape on the fly.</p>

<p>&ldquo;When you&rsquo;re talking, the different phonemes you&rsquo;re saying are being picked up,&rdquo; Perez explains, making exaggerated mouth shapes to demonstrate. &ldquo;So if you go, &lsquo;oooo,&rsquo; you&rsquo;ll get the <em>oooo</em> thing. As you go &lsquo;eee,&rsquo; you&rsquo;ll get <em>eee</em>. All of that stuff, which was a big deal getting that to work right off the bat.&rdquo;</p>

<p>From there, the experience mimics the movie by leading the players into a shuttle that shoots them into the internet: a massive, futuristic cityscape, filled with in-jokes and riffs on familiar online brands. The scale works wonderfully in VR, with Ralph and Vanellope guiding players through the experience. Many of the assets were pulled directly from the film, with Ribon writing the dialogue.</p>

<p>But while the trip to the internet is the introduction, the bulk of the 11-minute VR experience is actually a series of mini-games. First, participants enter something called the Dunderdome, where they split into two teams to play a massive, life-sized riff on <em>Space Invaders</em> (which has a cool <em>Star Wars</em> Easter egg I won&rsquo;t spoil here). Later, players enter a diner-turned-shooting-gallery, where they have to take out swarms of attacking kitties or bunnies with a gun that shoots pancakes and milkshakes. It sounds nonsensical, but if you&rsquo;ve seen the movie &mdash;&nbsp;in which Ralph plays a mobile game where he <a href="https://www.youtube.com/watch?v=DIBw9dSVKdU&amp;feature=youtu.be&amp;t=79">uses pancakes and milkshakes to feed a pair of cuddly animals</a> &mdash;&nbsp;it makes a little more sense.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13461414/Ralph_Breaks_VR_Screenshot___Ralph_Pancake_Milkshake_Diner.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: The Void" />
<p>As with other Void &ldquo;hyper-reality&rdquo; experiences, <em>Ralph Breaks VR</em> leads participants through a physical maze overlaid with the imagery they&rsquo;re seeing in their headset maps, and incorporating real-world physical elements as well as sensations like heat, smells, or vibrations. To play the giant Dunderdome game, participants hit actual physical buttons that pair with virtual ones they&rsquo;re seeing in their headsets. This combination of physical and virtual is what sets the VR experiences of companies like The Void and <a href="https://www.theverge.com/2018/2/23/17042666/dreamscape-immersive-alien-zoo-virtual-reality">Dreamscape Immersive</a> apart. The Void is, without a doubt, still the best in the field at creating these kinds of hybrid experiences. &nbsp;</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>A pop-up holographic display tracks each player’s points</p></blockquote></figure>
<p>Given the <em>Wreck-It Ralph</em> franchise&rsquo;s origin as a bit of retro gaming nostalgia, the experience also embraces an old-school competitive mechanic: points. Throughout the experience, players can check their avatar&rsquo;s left wrist for a pop-up holographic display that tracks how well they&rsquo;re doing playing the various games (and feeding bunnies and / or kitties), with the final scores highlighted at the end of the experience.</p>

<p>The inclusion of points, use of animation, and kid-friendly tone all make for an experience that is much more lighthearted than The Void&rsquo;s other offerings, though that comes with its own trade-offs. <em>Secrets of the Empire</em> strives to re-create a very familiar world with a real sense of peril; The Void&rsquo;s latest horror title, <em>Nicodemus: Demon of Evanishment</em>, embraces a dense backstory and puzzle mechanics. <em>Ralph Breaks VR</em>, by comparison, feels like a lightweight amusement.</p>

<p>Couple that with the fact that The Void seems to be recycling a few sequences &mdash;&nbsp;people who have played <em>Star Wars: Secrets of the Empire</em> will recognize the style of the shooting gallery sequences and the use of scenes set on platforms overlooking vast falls &mdash;&nbsp;and <em>Ralph Breaks VR</em> may play as a bit of a letdown for those who are familiar with the company&rsquo;s other work.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13461902/Ralph_Breaks_VR_Screenshot___Vanellope_Internet.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: The Void" />
<p>But as The Void builds out its assortment of games, this kind of diversification in genre is what the company needs as it tries to expand its audience. Not everyone is going to be drawn in by <em>Star Wars</em> or <em>Ghostbusters</em>, and the kid-heavy audience of a <em>Wreck-It Ralph</em> movie undoubtedly demands a more child-friendly VR experience. Given that children from the ages of 10 on up can partake in The Void&rsquo;s shows, there&rsquo;s as much room for an arcade-style experience with familiar animated characters as there is for anything else.</p>

<p>With The Void and ILMxLab slated to create a <a href="https://www.theverge.com/2018/9/16/17867110/the-void-wreck-it-ralph-breaks-vr-marvel-studios-disney-lucasfilm-ilm-virtual-reality-immersion">number of new experiences based on Disney properties</a>, including Marvel, there will also be plenty of opportunities to iterate and play with more complex gameplay mechanics and styles moving forward. Talking with the teams at The Void and ILMxLab, it appears that one of the most anticipated of those upcoming titles will do exactly that.</p>

<p>&ldquo;There is really cool stuff coming, actually,&rdquo; says Curtis Hickman, chief creative officer at The Void. &ldquo;It&rsquo;s some new things we&rsquo;ve never done before. Marvel&rsquo;s going to take advantage of that next year. We&rsquo;re excited for that.&rdquo;</p>
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