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	<title type="text">Christopher Grant | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2024-02-29T15:30:00+00:00</updated>

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		<entry>
			
			<author>
				<name>Christopher Grant</name>
			</author>
			
			<title type="html"><![CDATA[How to modernize your retro game collection in a few convoluted steps]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/24072166/retro-classic-game-roms-nfc-mister-how-to-modern" />
			<id>https://www.theverge.com/24072166/retro-classic-game-roms-nfc-mister-how-to-modern</id>
			<updated>2024-02-29T10:30:00-05:00</updated>
			<published>2024-02-29T10:30:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[I have a large collection of physical video games. Each passing year, this somewhat prosaic characteristic becomes more and more notable, both in terms of uniqueness and &#8212; considering the age of much of my collection, coupled with the unyielding passage of time &#8212; complexity. With the trajectory of video game distribution hurtling toward a [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Photo by Amelia Holowaty Krales / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25236540/246964_PHYS_digital_games_made_phys_AKrales_0026.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>I have a large collection of physical video games. Each passing year, this somewhat prosaic characteristic becomes more and more notable, both in terms of uniqueness and &mdash; considering the age of much of my collection, coupled with the unyielding passage of time &mdash; complexity. With the trajectory of video game distribution hurtling toward a digital-only future, my insistence on preserving some of its history keeps me connected to the objects and, more importantly, the experiences they contain in a way that a digital library cannot. While I understand and even appreciate many parts of this ongoing digital transition, I grieve the passage of an earlier world in which games had a kind of permanence unencumbered by server status or mercurial licensing agreements and instead <em>just worked</em>.&nbsp;</p>

<p>Well, kind of work.</p>

<p>Whether inserting a game into a console results in the desired outcome depends on a litany of factors, including but certainly not limited to: storage medium; storage conditions; soldered battery status; video signal; disc drive motors; disc drive lasers; motherboard damage from failing capacitors leaking electrolytic fluid all over your increasingly rare and fragile circuit board, eating away at the traces and making the entire thing maybe <em>not work</em>. I sometimes spin around in my office chair to admire my collection, only to be reminded that we are both warriors in a battle against the same final boss: the slow, gradual degradation of the complex web of systems that <em>make us work</em>.</p>

<p>While I&rsquo;m no stranger to the allure of video game emulation, even my preferred solution &mdash; the wonderful MiSTer, powered by a kind of shape-shifting silicon that lets it emulate hardware platforms with impressive accuracy &mdash; can still leave me lacking that connection to the physical game.</p>

<p>But what if there were a way to split the difference and enjoy the accuracy and simplicity of a MiSTer but feel some connection to the collection I&rsquo;ve maintained all these years? Enter: the humble NFC tag.&nbsp;</p>
<figure class="wp-block-gallery has-nested-images columns-1 wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25236543/246964_PHYS_digital_games_made_phys_AKrales_0053.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="Metal Gear Solid&lt;em&gt;’s clear Game Boy Color cartridge presented some challenge in hiding the NFC sticker.&lt;/em&gt; | Photo by Amelia Holowaty Krales / The Verge" data-portal-copyright="Photo by Amelia Holowaty Krales / The Verge" />
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25236553/246964_PHYS_digital_games_made_phys_AKrales_0190.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Any excuse to play more &lt;/em&gt;Rhythm Tengoku&lt;em&gt;, thank you.&lt;/em&gt; | Photo by Amelia Holowaty Krales / The Verge" data-portal-copyright="Photo by Amelia Holowaty Krales / The Verge" />
</figure>
<p>NFC stands for near-field communication, the same technology that lets you check out from a store using your phone or watch. In that scenario, both your device and the point-of-sale device are powered, or &ldquo;active,&rdquo; and establish an encrypted channel via Apple or Google Pay to transmit your banking information. That seems really complicated. In this instance, we&rsquo;re talking about a &ldquo;passive&rdquo; connection in which one device broadcasts a magnetic field (this is the NFC reader) and the other device (an unpowered sticker or card with an internal antenna) modulates that field in order to transmit a simple text-based payload &mdash; namely, the location of a ROM file to be loaded.&nbsp;</p>

<p>I first spotted developer Wizzo&rsquo;s contribution to the MiSTer scene in a random tweet, watching as someone tapped an NFC card onto an arcade cabinet to load a game. My mind raced.&nbsp;</p>

<p>Certainly, the mechanics of an arcade cabinet make loading new arcade boards cumbersome but also requires owning arcade boards. This is, of course, the great ethical dilemma of emulation. If you don&rsquo;t own an actual arcade PCB of, say, Cave&rsquo;s excellent 2001 horizontal shmup <em>Progear</em>, then are you entitled to emulate it? What if you buy it for <a href="https://store.steampowered.com/app/1556729/Capcom_Arcade_StadiumProgear/">$1.99 from Steam</a> as part of the Capcom Arcade Stadium package? What if you have spent $20 on it in quarters in the past? What if you just really like it?&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25236544/246964_PHYS_digital_games_made_phys_AKrales_0067.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;This NFC sticker triggers the North American version of &lt;/em&gt;Mother 2&lt;em&gt;... because I don’t have a copy of the wildly expensive &lt;/em&gt;EarthBound&lt;em&gt;.&lt;/em&gt; | Photo by Amelia Holowaty Krales / The Verge" data-portal-copyright="Photo by Amelia Holowaty Krales / The Verge" />
<p>To add another wrinkle, what if you <em>do </em>have the PCB of <em>Progear</em> or, in my case, a large collection of over 1,000 console games? You could naturally invest in an <a href="https://github.com/sanni/cartreader">open-source cart reader</a>, like <a href="https://savethehero.builders/products/open-source-cartridge-reader-v3-alter-build-service">this handsome one</a> from Save the Hero Builders, and dump all of your cartridges. For disc-based games, you could follow Redump&rsquo;s authoritative <a href="http://wiki.redump.org/index.php?title=Disc_Dumping_Guide_(MPF)">guide here</a> &mdash; note: use <a href="http://wiki.redump.org/index.php?title=Optical_Disc_Drive_Compatibility">a compatible disc drive</a> for CD-ROM dumping &mdash; or you could avail yourself of a Google search for &ldquo;[game title] and [Redump]&rdquo; and see what you come up with. I can&rsquo;t answer these questions for you, but I trust if you&rsquo;ve made it this far into this piece, you&rsquo;ve already arrived at some comfortable resolution when it comes to the provenance of your video game ROM files. Safe travels out there!&nbsp;</p>

<p>So far, we have both video game ROM files (check) and a general sense of ennui from scrolling through a list of video game ROM files (also check). So I finally committed to the NFC concept, and with one quick order, I was on my way to addressing the latter by embedding small NFC stickers capable of delivering a 504-byte payload inside some of my favorite games, thereby turning my <em>Doom</em> 32X cartridge into an access badge capable of loading that game. (Or, in this specific instance, the incredible <a href="https://www.romhacking.net/hacks/6269/"><em>Doom</em> 32X Resurrection 3.1 mod</a>, which is also playable on original hardware.)&nbsp;&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25236546/246964_PHYS_digital_games_made_phys_AKrales_0119.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;It’s &lt;/em&gt;Doom&lt;em&gt; 32X, although that NFC sticker triggers a much-improved mod.&lt;/em&gt; | Photo by Amelia Holowaty Krales / The Verge" data-portal-copyright="Photo by Amelia Holowaty Krales / The Verge" />
<p>Now, for the how-to section of this report.&nbsp;</p>

<p>First, this project is BYO MiSTer. For more on just what a MiSTer is, you can read <a href="https://www.polygon.com/22640171/mister-project-classic-gaming-retro-fpga-board-chip-io-explainer-usb-hub">my explainer on <em>Polygon</em></a> or this <a href="https://www.theverge.com/22323002/mister-fpga-project-retro-computer-console-early-pc">excellent piece from Sam Byford</a> here on <em>The Verge</em>. If a Raspberry Pi or some other retro gaming solution is more your speed, there is some hope for you: the project page says it &ldquo;currently supports the MiSTer FPGA platform, with more [platforms] planned.&rdquo;</p>

<p>Next, you&rsquo;ll need an NFC reader that is compatible with the MiSTer. While DIY options exist, the <a href="https://github.com/wizzomafizzo/tapto/blob/main/docs/readers.md">project&rsquo;s GitHub page</a> recommended a plug-and-play USB option using the ACR122U hardware for reading and writing tags. &ldquo;The ACR122U has been cloned for years and is readily available by searching for &lsquo;ACR122U&rsquo; on sites like Amazon, eBay, and AliExpress,&rdquo; the page states. I ordered <a href="https://www.aliexpress.us/item/2251832554165448.html">this one off AliExpress</a>; however, the GitHub page cautions that while &ldquo;most listings are fine&rdquo; some variants don&rsquo;t work with this tool, so they recommend not buying &ldquo;the literal cheapest listing available.&rdquo;&nbsp;</p>
<div class="product-block"><h3>ACR122U NFC Reader and Writer</h3>
<div class="product-description">The widely cloned ACR122U connects to your MiSTer over a simple USB connection and can read and write NFC tags. </div>
<figure class="product-image"><img width="300" height="200" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25236547/246964_PHYS_digital_games_made_phys_AKrales_0124.jpg?w=300" class="attachment-medium size-medium" alt="" /></figure>
<h3>Where to Buy:</h3><ul><li><a href="https://www.aliexpress.us/item/2251832554165448.html"> <strike>$21.15</strike> $18.14 at <strong>AliExpress</strong></a></li><li><a href="https://www.amazon.com/dp/B00GYPIZG6/"> <strike>$34.16</strike> $31.42 at <strong>Amazon (with on-page coupon)</strong></a></li></ul></div>
<p>Next, you&rsquo;ll want to order some NFC tags. There are a handful of different options, with the main distinctions being storage capacity and form factor &mdash; there are cards, key tags, and stickers. I mostly stuck to the NTAG215 standard, which packs 504 bytes of storage, enough for the full path of even the <a href="https://en.wikipedia.org/wiki/Star_Trek:_Starfleet_Academy_%E2%80%93_Starship_Bridge_Simulator">longest-named ROM files</a> in your collection. For form, it really depends on your use case. My ACR122U came with 10 cards, which I will get into below, but for the purposes of this project, I went with <a href="https://www.amazon.com/dp/B0C49SVTCT/">these stickers</a> from Amazon. At one inch in diameter, they should fit perfectly and discretely inside various video game cartridges and jewel cases (though, at 22 cents each, I wasn&rsquo;t going to attempt to label my entire collection).&nbsp;</p>

<p>With the physical stuff out of the way, it&rsquo;s software time. Installation <a href="https://github.com/wizzomafizzo/tapto/blob/main/docs/mister.md">instructions</a> are on the project&rsquo;s GitHub page, but if you&rsquo;re already running the wonderful &ldquo;<a href="https://github.com/theypsilon/Update_All_MiSTer">Update All&rdquo;</a> script, you just need to enable the &ldquo;MiSTer Extensions&rdquo; repository in the &ldquo;Tools &amp; Scripts&rdquo; menu; otherwise, it&rsquo;s a simple matter of copying the <a href="https://github.com/wizzomafizzo/tapto/releases/tag/v1.0">latest release</a> to the &ldquo;Scripts&rdquo; folder on your MiSTer&rsquo;s SD card.&nbsp;</p>

<p>With the reader and the tags, you&rsquo;ll need to write the necessary path information to the card so the MiSTer will know what file to load. By far the easiest way to do this is by using the script that powers this whole thing. You can load it from the MiSTer&rsquo;s Scripts menu and choose the second option: Write. From there, you can either select or search for a game from your MiSTer&rsquo;s storage or craft a custom command to do things like load a specific core, launch a random game, insert &ldquo;coins&rdquo; for arcade titles, and more. Then, simply tap the tag to the ACR122U and, beep, you&rsquo;re done. You can test your unit in the same script by selecting the Read option from the main menu.&nbsp;&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25236541/246964_PHYS_digital_games_made_phys_AKrales_0034.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;The stickers even work on HuCards and disc-based games, if you have the jewel cases.&lt;/em&gt; | Photo by Amelia Holowaty Krales / The Verge" data-portal-copyright="Photo by Amelia Holowaty Krales / The Verge" />
<p>The fun part for me was deciding which games to put my stickers into and then opening everything up and sneaking a sticker in there. HuCards are very minimal, and TurboGrafx-16 cases didn&rsquo;t have a great place to hide the sticker, so I did my best, while Game Boy Advance cartridges required some careful trimming to fit inside without damaging the guts of the NFC token. Another limitation is, once you&rsquo;re done, loading a game requires some memory of roughly <em>where </em>you stored that sticker, because the field generated by the ACR122U doesn&rsquo;t reach very far. The spec sheet says it should reach as far as five centimeters (or roughly two inches), depending on the kind of tag used; though, in my experience with both card and sticker formats, it essentially requires touching the object to that USB-connected NFC dongle. I began to think of this finicky behavior &mdash; was it this side of the cartridge or the other side? &mdash; as a welcome analog to how some carts function in their native hardware. <em>Just give it a little wiggle.</em></p>

<p>Shortly after taking delivery of the NFC reader and tags, the previously unnamed NFC project was rebranded TapTo, and along with that branding, came a host of additional features that I, in full disclosure, have not taken advantage of yet. But I&rsquo;d still like to share them with you. The biggest one is this really slick image generator for cards. The <a href="https://tapto-designer.netlify.app/">TapTo Designer</a> is a web app by <a href="https://github.com/asturur">Andrea Bogazzi</a>, that &ldquo;allows you to easily add images, which will be automatically applied to templates and made available to be exported for printing.&rdquo; Just playing around with the tool already has me thinking about new projects to satisfy this same impulse of trying to bring shape and form to the abstraction of a ROM file.</p>
<figure class="wp-block-gallery has-nested-images columns-1 wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25307963/tapto_nfc_card_tmnt.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="" />
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25307964/tapto_nfc_card_progear.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="" />
</figure>
<p class="has-end-mark">I just took delivery of a Sega New Astro City arcade cabinet, another 30-year-old piece of technology that I want to take care of forever. Its caps need work, its light strip is broken, the single-player Blast City panel needs to be replaced, and I&rsquo;m thinking about which arcade games I&rsquo;ll make NFC cards for.</p>
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					</entry>
			<entry>
			
			<author>
				<name>Christopher Grant</name>
			</author>
			
			<title type="html"><![CDATA[I won’t spend more than $250 on a new smartphone]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/23719879/smartphone-price-budget-pixel-7a-editorial" />
			<id>https://www.theverge.com/23719879/smartphone-price-budget-pixel-7a-editorial</id>
			<updated>2023-05-11T14:23:30-04:00</updated>
			<published>2023-05-11T14:23:30-04:00</published>
			<category scheme="https://www.theverge.com" term="Features" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Mobile" /><category scheme="https://www.theverge.com" term="Report" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[I won&#8217;t spend more than $250 on a phone. I know what you&#8217;re thinking: that doesn&#8217;t sound like a lot of money considering how expensive some phones are these days. (And by these days, I mean yesterday, and by expensive, I mean the Pixel Fold&#8217;s eye-watering $1,800 price tag.) But yesterday, I also ordered a [&#8230;]]]></summary>
			
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<img alt="" data-caption="The Pixel 7A has a more than capable camera. | Photo by Allison Johnson / The Verge" data-portal-copyright="Photo by Allison Johnson / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24643385/DSC04634_processed.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	The Pixel 7A has a more than capable camera. | Photo by Allison Johnson / The Verge	</figcaption>
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<p>I won&rsquo;t spend more than $250 on a phone. I know what you&rsquo;re thinking: that doesn&rsquo;t sound like a lot of money considering how expensive some phones are these days. (And by these days, I mean <a href="https://www.theverge.com/23697481/google-io-2023-news-announcements-rumors-pixel">yesterday</a>, and by expensive, I mean the <a href="https://www.theverge.com/23715712/google-pixel-fold-phone-specs-features-price-hands-on">Pixel Fold&rsquo;s eye-watering $1,800 price tag</a>.)</p>

<p>But yesterday, I also ordered a new Pixel 7A and, after two years of rebates on Google Fi, it will come out to a clean $250. That&rsquo;s the same $250 I spent on the Pixel 6A last year, which I will hand over to my partner to replace the Pixel 4A 5G that I bought in 2020, which also cost me&hellip; you guessed it, $250.</p>

<p>It&rsquo;s not that I have always lived by this rule. I bought my first iPhone in 2008, the iPhone 3G, whose 16GB variant cost me $299 on a two-year contract. Before the iPhone &mdash; from my Danger Hiptop (&#129392;), which had that $20 monthly service charge, to the Palm-powered Treo 650 (<a href="https://www.theverge.com/2021/12/7/22820571/springboard-handspring-documentary-youtube">not that one</a>), to my HTC Apache (an absolute unit) &mdash; I&rsquo;ve been spending more than $250 on phones since smartphones were a thing. Even my first Android phone, the Pixel 3, was considerably more than that.</p>

<p>But with the A-series, I&rsquo;ve discovered this simple and compelling truth: I simply don&rsquo;t need to spend more than $250 to get a really capable smartphone and, I&rsquo;d wager, neither do you.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/23649991/pixel6a.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;This is the smiling face of a person who didn’t pay more than $250 for their phone.&lt;/em&gt; | Image: Google" data-portal-copyright="Image: Google" />
<p>The idea of carrying around many hundreds of dollars of mostly glass in my pocket has been the source of a not insignificant amount of anxiety for years. All the AppleCare in the world didn&rsquo;t help when my iPhone 6 inexplicably bent. A trip to the Apple Store was rewarded with the suggestion that I not carry the phone in my front pocket&hellip; the sizable deformation was not covered by AppleCare. My iPhone 4, also not $250, had lousy reception, also not covered. Come to think of it, nearly all of my iPhones had some meaningful issues (vanishing battery life!) often not covered by insurance, but their price kept going up. But my A-series Pixel phones have not only been affordable &mdash; again, I haven&rsquo;t spent more than $250! &mdash; but they&rsquo;ve also proven to be quite resilient.&nbsp;</p>

<p>I moved to the Pixel series for a host of reasons. First, because I use a Windows PC and, until very recently (like, &ldquo;<a href="https://www.theverge.com/2023/4/26/23699102/microsoft-phone-link-imessage-ios-iphone-support-available-now">mid-May</a>&rdquo; right now kind of recently), iPhone users hadn&rsquo;t been afforded the simple pleasure of being able to reply to text messages on a Windows computer. Innovation! And second, after becoming a parent, I realized the most important thing my phone can do is take good pictures at a moment&rsquo;s notice and store them securely &mdash; two things Google&rsquo;s Pixel line excels at.</p>

<p>Now, almost five years after switching to Android, I&rsquo;ll add a third reason: it&rsquo;s far too economical to make any other decision. Parenthood has reconstructed my brain at the molecular level to respond positively when I hear something is &ldquo;<a href="https://www.theverge.com/23716677/google-pixel-7a-review-screen-camera-battery">a heck of a good deal</a>,&rdquo; which is how we described the Pixel 7A in our review. Regardless of what happens to my phone, regardless of whether it&rsquo;s covered by insurance, I don&rsquo;t carry the permanent anxiety of traveling with a $1,000 piece of glass in my pocket. And I don&rsquo;t know that I ever clocked that intangible cost before, but I have now.&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24643389/DSC04614_processed.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="Google Pixel 7A on a wireless charging stand" title="Google Pixel 7A on a wireless charging stand" data-has-syndication-rights="1" data-caption="&lt;em&gt;The Pixel 7A even wirelessly charges now.&lt;/em&gt; | Photo by Allison Johnson / The Verge" data-portal-copyright="Photo by Allison Johnson / The Verge" />
<p>Going the A-series route has historically meant giving up some niceties of the fancy phone feature set, like a higher waterproof rating or wireless charging, but I&rsquo;ve circumvented these limitations by not tossing my phone into the pool and using a corded plug. While that&rsquo;s been working okay for me thus far, the new Pixel 7A has added some features traditionally reserved for fancy phones, like wireless charging and a 90Hz display, so I can really feel the spin on those pok&eacute;balls.</p>

<p>I don&rsquo;t mean to make those of you with fancy, expensive phones feel bad &mdash; I genuinely hope that you enjoy them and also that they don&rsquo;t bend when you store them in your front pockets. But for me, the Pixel A-series continues the tradition of delivering more than enough phone for an entirely reasonable sum and has me further convinced that smartphones are increasingly a commoditized category.</p>

<p class="has-end-mark">Will my future phones always be this affordable? It would take something really innovative beyond a faster processor and a fancier camera array to convince me it&rsquo;s worth more than $250.</p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Christopher Grant</name>
			</author>
			
			<title type="html"><![CDATA[Amazon’s The Lord of the Rings series to cost $465 million for first season]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2021/4/16/22388035/amazon-lord-of-the-rings-lotr-tv-series-production-cost-season-1" />
			<id>https://www.theverge.com/2021/4/16/22388035/amazon-lord-of-the-rings-lotr-tv-series-production-cost-season-1</id>
			<updated>2021-04-16T15:59:55-04:00</updated>
			<published>2021-04-16T15:59:55-04:00</published>
			<category scheme="https://www.theverge.com" term="Amazon" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="TV Shows" />
							<summary type="html"><![CDATA[The first season of Amazon&#8217;s The Lord of the Rings TV show is reported to cost the retail giant a frankly difficult to imagine $465 million to produce. Just to save you from having to re-read that, this price tag is for just one season, and that there is not a missing decimal in the [&#8230;]]]></summary>
			
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<img alt="" data-caption="The gold necessary to finance the first season of The Lord of the Rings" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/3684441/desolationofsmaug_promotionalstill_22_1020.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	The gold necessary to finance the first season of The Lord of the Rings	</figcaption>
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<p>The first season of Amazon&rsquo;s <em>The Lord of the Rings</em> TV show is <a href="https://www.hollywoodreporter.com/live-feed/amazons-lord-of-the-rings-cost-465-million-one-season?utm_source=twitter&amp;utm_medium=social">reported</a> to cost the retail giant a frankly difficult to imagine $465 million to produce. Just to save you from having to re-read that, this price tag is for just one season, and that there is not a missing decimal in the above number. &ldquo;This will be the largest television series ever made,&rdquo; New Zealand&rsquo;s Minister for Economic Development and Tourism<em> </em><a href="https://www.stuff.co.nz/national/politics/300278243/amazon-may-be-on-the-way-to-new-zealand-as-government-signs-subsidy-deal">said</a><em>. </em></p>

<p>But this honor was already something of a known quantity, after Amazon <a href="https://www.theverge.com/2017/11/13/16644782/the-lord-of-the-rings-amazon-television-show">spent $250 million to secure the rights</a> to the franchise in 2017, kicking off a round of stories declaring the not-yet-produced show &ldquo;the most expensive&rdquo; television production in history, with the big B number circulating its rumored five-season run. This is perhaps fitting, since another episodic <em>Lord of the Rings</em>-adjacent production &mdash; Peter Jackson&rsquo;s <em>The Hobbit</em> trilogy &mdash; currently holds the record for the most expensive movie production in history, at some $623 million (after tax credits).</p>

<p>To make a more lembas to lembas comparison, here are some other Big Numbers:</p>
<ul class="wp-block-list"><li>The final and most expensive season of that other fantasy TV series, <em>Game of Thrones</em>, cost just $90 million, or <a href="https://www.businessinsider.com/how-much-game-of-thrones-episodes-cost-for-production-2019-4">$15 million per episode</a>.</li><li>Disney spent “<a href="https://www.businessinsider.com/budget-of-disney-plus-star-wars-series-the-mandalorian-2019-10">around 100 million</a>” on the first season of <em>The Mandalorian</em>.</li><li>Disney’s Marvel series are reported to cost as much as <a href="https://www.hollywoodreporter.com/features/bob-iger-bets-company-hollywood-s-future-streaming-1247663">$25 million per episode</a> which, considering there are nine episodes of <em>WandaVision</em>, would max out at $225 million. Chump change!</li><li>Adjusted for inflation, it cost Kevin Costner roughly $300 million in 1995 to build an entire island off the coast of Hawaii for <em>Waterworld.</em></li><li>The US government plans to spend $451 million in 2021 on lunar exploration, or about one <em>The Lord of the Rings </em>season.</li></ul>
<p>Of course, being a new show and all, there are some up-front costs to be expected in this first season, like sets and costumes, which may take some of the sting out of future seasons. But that&rsquo;s really only a concern if you&rsquo;re thinking as a not-billionaire. With a net worth of <a href="https://www.theverge.com/22264856/jeff-bezos-worth-amazon-founder-ceo-193-billion-dollars">$193 billion</a>, Amazon&rsquo;s (outgoing) CEO Jeff Bezos can personally ensure the series goes <em>there and back again </em>(and again and again and again) for some 400 seasons before things start to get a little tight.</p>
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			<entry>
			
			<author>
				<name>Christopher Grant</name>
			</author>
			
			<title type="html"><![CDATA[Why &#8216;P.T.&#8217; is more exciting than &#8216;Silent Hills,&#8217; and the future of the video game demo]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/8/21/6039889/why-pt-is-more-exciting-than-silent-hills-and-the-future-of-the-video-game-demo" />
			<id>https://www.theverge.com/2014/8/21/6039889/why-pt-is-more-exciting-than-silent-hills-and-the-future-of-the-video-game-demo</id>
			<updated>2014-08-21T15:19:31-04:00</updated>
			<published>2014-08-21T15:19:31-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Features" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[As part of Verge Hack Week, we&#8217;ve invited great minds from around Vox Media to contribute their thoughts on the future of everything &#8212; from food to fashion to the written word. In this installment, we welcome Polygon editor-in-chief Chris Grant. A mysterious new horror game for PlayStation 4 &#8212; simply titled P.T. &#8212; was [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14812042/verge_hackweek_filler_img.0.0.1408678754.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<div class="label"> <div><a href="http://www.theverge.com/label/verge-hack-week-2014" target="_blank"><img width="100%" alt="Hack Week Badge" class="small" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/658592/hackweek_badge.0.png"></a></div> <p>As part of <a href="http://www.theverge.com/label/verge-hack-week-2014" target="_blank">Verge Hack Week</a>, we&#8217;ve invited great minds from around Vox Media to contribute their thoughts on the future of everything &mdash; from food to fashion to the written word. In this installment, we welcome <a href="http://www.polygon.com">Polygon</a> editor-in-chief Chris Grant.</p> </div>
<p>A mysterious new horror game for PlayStation 4 &mdash; simply titled <em>P.T.</em> &mdash; was revealed last week during Sony&#8217;s Gamescom press conference in Germany. Not only that, it was in development by the wholly unknown 7780s Studio&#8230; and a demo was available right then on the PlayStation Store. Something seemed off.</p>

<p>Does this sound familiar?</p>

<p>If you follow the work of Mr. Hideo Kojima, the celebrated game designer behind the Metal Gear franchise, you may recognize some of these tricks from his <em>Metal Gear Solid 5: The Phantom Pain</em> reveal. Originally announced during Spike TV&#8217;s Video Game Awards as just &#8220;The Phantom Pain&#8221; by a similarly fictitious developer called Moby Dick Studio, the mystery was cracked almost immediately as internet sleuths pieced together the clues. &#8220;I personally expected this to take a week to be solved,&#8221; <a href="http://www.polygon.com/2014/8/13/5999507/silent-hills-hideo-kojima-details">Kojima told an audience</a> at Gamescom. &#8220;I underestimated the players.&#8221; It didn&#8217;t take a week. It was just a few hours later by the time Twitch streamer Soapy Warpig managed to solve the final puzzle, seemingly by accident, revealing the big surprise.</p>
<p><!-- extended entry --></p><hr class="widget_boundry_marker hidden page_break"><p> <img alt="P.T. title screen" class="small" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/665762/P_T__20140815170332.0.jpg"> </p>
<p><em>P.T.</em> &mdash; which it turns out stands for &#8220;playable teaser&#8221; &mdash; is a, well, teaser for Kojima Production&#8217;s upcoming take on Silent Hill, titled <em>Silent Hills</em>. One of publisher Konami&#8217;s key franchises, recent installments have failed to keep the series front of mind in an increasingly competitive video game market. Seemingly in response to this gradual decline, Konami tapped its wunderkind, along with his newly expanded Kojima Productions studio, to take this classic out for a spin.</p>

<p>In turn, Kojima &mdash; a cursory scan of his <a href="https://twitter.com/HIDEO_KOJIMA_EN/">very active Twitter feed</a> should serve as evidence of his cinephile bona fides &mdash; enlisted the help of none other than horror filmmaker Guillermo Del Toro, whose last attempt to make a horror game ended with the dissolution of publisher THQ. Joining them in front of the virtual camera is Norman Reedus, best known for his portrayal of Daryl Dixon in <em>The Walking Dead</em>, and less known for his small roles in Del Toro&#8217;s <em>Mimic</em> and <em>Blade II</em>. If you&#8217;re not sure how exciting this triple threat lineup is, revealed in quick success at the end of <em>P.T.,</em> then listen to Soapy Warpig&#8217;s video which not only first revealed the project to the world, but managed to capture its collective excitement in one go:</p>
<p><iframe frameborder="0" src="//www.youtube.com/embed/fH0thrqa2Ww" height="315" width="560"></iframe></p>
<p>When discussing his penchant for these surprise reveals, Kojima added, &#8220;I think we&#8217;re getting better.&#8221; I couldn&#8217;t agree more.</p>
<p><q class="center"><em>P.T.</em> is the best game I&#8217;ve played this year</q></p>
<p><em>P.T.</em> isn&#8217;t just one of the most clever pieces of video game marketing I&#8217;ve ever seen, it&#8217;s also one of the best horror games I&#8217;ve ever played and the best game I&#8217;ve played this year. In the tech world, an Amazon Kindle press conference can hold the entire internet&#8217;s attention for an hour, as they reveal&#8230; a new e-reader? Contrast this with, say, a Gamescom press conference, even Sony&#8217;s Gamescom press conference this year, a rapid-fire litany of games, noise, reveals, promises and <em>oh god it&#8217;s so boring</em>. Why aren&#8217;t video games as exciting as a new e-reader?</p>

<p>Kojima&#8217;s two most recent reveals attempt to answer this question and it&#8217;s simple: formula. Gamers are raised on pattern recognition, and in an industry full of the same brands, the same mechanics, and franchises on top of franchises, we&#8217;re really good at reading those patterns. So surprise us, right? Easier said than done, and <em>P.T.</em> represents an entirely new level of marketing brinksmanship: something that&#8217;s actually worth our time.</p>

<p>Kojima is <a href="https://twitter.com/HIDEO_KOJIMA_EN/status/500335973935243265">quick to point out</a>, and <em>P.T.</em> itself proclaims, that it is not a demo of the final <em>Silent Hills</em> experience, but instead a teaser. By this, I think we&#8217;re to understand that the mechanics and game play of <em>P.T.</em> shouldn&#8217;t be assumed to mirror those of the eventual <em>Silent Hills</em> game. Where <em>P.T.</em> is presented entirely in first-person, until the final Norman Reedus reveal, perhaps the final product will retain the series traditional third-person camera? (A safe bet considering the investment in Reedus.) Where <em>P.T.</em> is almost entirely devoid of interaction, save for a few puzzles, perhaps <em>Silent Hills</em> will flip that dynamic. Here&#8217;s Kojima discussing the merit of &#8220;action horror&#8221;:</p>
<blockquote class="twitter-tweet" lang="en"> <p>Interaction is the biggest advantage of game so that u get to battle against monsters w/ weapons. That we call it an action horror. (Cont)</p>&mdash; HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) <a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/500554173499187200">August 16, 2014</a> </blockquote><p></p>
<p>&#8230; versus <em>P.T.&#8217;s</em> &#8220;pure horror.&#8221;</p>
<blockquote class="twitter-tweet" lang="en"> <p>PT was aimed for a pure horror to experience the terror that u can&#8217;t fight against.</p>&mdash; HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) <a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/500554209591185409">August 16, 2014</a> </blockquote><p></p>
<p>Even the graphics &mdash; which are honestly rather spectacular, and are the most impressive use of Kojima&#8217;s much-hyped Fox Engine to date &mdash; are billed as intentionally low fidelity, so as to not give away the AAA pedigree of &#8220;7780s Studios'&#8221; creation. Kojima says, &#8220;We wanted to make it look rough.&#8221;</p>

<p>Now I can wring my hands and worry about better production values obfuscating what makes <em>P.T.</em> so effective, but this all assumes that <em>P.T.</em> isn&#8217;t worth our time and is only a &#8220;playable teaser,&#8221; a label that suggests its very existence is owed to promote something else. But here we are, a week later, watching the entire collective efforts of <em>the internet</em> fail to immediately unravel the game&#8217;s mysteries. Just yesterday, somebody discovered that <a href="http://www.polygon.com/2014/8/20/6049367/pt-radio-transmissions-translation-silent-hills">the game&#8217;s Swedish audio track</a> had a different message and, while this mystery wasn&#8217;t much of a mystery to the Swedish-speaking world, realizing it wasn&#8217;t the same for everyone worldwide took us&#8230; a week? That translated message resulted in <a href="https://www.google.com/search?q=P.T.+swedish+radio&amp;gws_rd=ssl#q=P.T.+swedish+radio&amp;safe=off&amp;tbm=nws">even more coverage</a> of a week-old &#8220;teaser&#8221; and surely prompted even more obsessive scrutiny.</p>

<p>The subtitles have different messages. The various &#8220;loops&#8221; of the game appear different for many users. There&#8217;s a ghost on the balcony did you see that ghost <em>oh shit I almost lost it</em>.</p>
<p> <img alt="Silent Hills balcony ghost GIF" class="small" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/665304/BALCONY_GHOST.0.gif"> </p>
<p>The final, infuriating loop has been solved by many, but to this day nobody knows how to predictably duplicate it. That&#8217;s <em>unfathomable</em>. Think about it! We have the entire internet chiseling away at this thing, and some people insist you need but to make 10 steps (again, the player&#8217;s clear gait) to trigger the baby laughing, and another 10 to trigger the second laugh. Or do you need to stare at the awful fetus in the sink for the second laugh? Or do you need to listen for the ghost sounds and find the objects she&#8217;s haunting and stare at them? Or do you need to find the objects and&#8230; speak to her?</p>

<p>One of the most popular theories, and the one that I personally subscribe to, is that you need to speak to the ghost using the PS4&#8217;s headset or PlayStation camera microphone. Kojima himself appears to be teasing that solution on Twitter, encouraging players to play with friends over Twitch. Just like Soapy Warpig did. It&#8217;s not the video streaming, however, but the audio chatter that solves the puzzle, triggers the second laugh, and lets you answer the phone and exit the house.</p>
<blockquote class="twitter-tweet" lang="en"> <p>Pls play with ur friends over Twitch if u r too scary to play alone. There&#8217;s something after the conquest. &#8220;PT&#8221;</p>&mdash; HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) <a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/499527488796909568">August 13, 2014</a> </blockquote><p></p><blockquote class="twitter-tweet" lang="en"> <p>It&#8217;s THE season of horror. Try play alone or together with friends, personally recommend play w/ live chat over Twitch.</p>&mdash; HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) <a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/499889834815520768">August 14, 2014</a> </blockquote><p></p>
<p>This mechanical subversion, using parts of the physical console experience in the virtual, is reminiscent of one of gaming&#8217;s great freak outs in Kojima&#8217;s own <em>Metal Gear Solid</em>, the famous Psycho Mantis boss battle.</p>

<p><em>P.T.</em> feels less like a teaser &mdash; especially if the gameplay truly isn&#8217;t representative of the final <em>Silent Hills</em> experience &mdash; and more like a short film. In fact, it reminds me a lot of the shorts that Pixar creates to precede its theatrical releases, shorts that often overshadow the bigger production. And that&#8217;s something entirely new in the video game space. This isn&#8217;t episodic. This isn&#8217;t AAA retail. This isn&#8217;t indie.</p>
<p><q class="center">It reminds me a lot of the shorts that Pixar creates to precede its theatrical releases</q></p>
<p>I&#8217;m glad it&#8217;s also good marketing, giving other publishers incentive to try and replicate this formula. To try something other than the traditional video game demo, insomuch as that still exists. To try something other than the press conference reveal, with all its boring bombast. Kojima <a href="https://twitter.com/HIDEO_KOJIMA_EN/status/500704514928689152">writes on Twitter</a> that <em>P.T.</em> is the &#8220;world[&#8216;s] 1st playable game teaser introduced in game industry&#8221; and, while I may argue over the definition of teaser and what that means, it&#8217;s definitely the first something. His second thought, however, I agree with completely: &#8220;I believe in the possibility such method leads to broaden the game.&#8221; <em>P.T.</em> is accessible. It&#8217;s short. It&#8217;s mechanically simple. It&#8217;s mysterious. It&#8217;s also <em>absolutely terrifying</em>.</p>

<p>His final request: &#8220;Pls try.&#8221;</p>

<p>And you should, or you&#8217;ll be missing out on the best game so far this year and what could be, if we&#8217;re more than a little bit lucky, the future of the video game demo. At least until this too becomes formulaic, another pattern to be pulled out of the noise.</p>
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			<entry>
			
			<author>
				<name>Christopher Grant</name>
			</author>
			
			<title type="html"><![CDATA[The Last of Us (E3 2012 gallery)]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2012/6/7/3071912/the-last-of-us-e3-2012-gallery" />
			<id>https://www.theverge.com/2012/6/7/3071912/the-last-of-us-e3-2012-gallery</id>
			<updated>2012-06-07T22:22:55-04:00</updated>
			<published>2012-06-07T22:22:55-04:00</published>
			<category scheme="https://www.theverge.com" term="Verge Archives" />
			
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					</entry>
			<entry>
			
			<author>
				<name>Christopher Grant</name>
			</author>
			
			<title type="html"><![CDATA[Microsoft Xbox 360 press conference live video]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2012/6/4/3059735/microsoft-xbox-360-press-conference-live-video" />
			<id>https://www.theverge.com/2012/6/4/3059735/microsoft-xbox-360-press-conference-live-video</id>
			<updated>2012-06-04T12:16:00-04:00</updated>
			<published>2012-06-04T12:16:00-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[The Microsoft E3 2012 press conference is about to start, and we&#8217;ll be covering it live right here, for those of you who like your press conference full of wry commentary and pretty pictures. If you&#8217;re more of a video kind of guy, we&#8217;ve got the live video embedded below.]]></summary>
			
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<img alt="" data-caption="Microsoft E3 live video stream" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13980762/microsoft-xbox-e3-2012-_0005.1419969362.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	Microsoft E3 live video stream	</figcaption>
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<p>The Microsoft E3 2012 press conference is about to start, and we&#8217;ll be <a href="http://live.theverge.com/e3-2012-microsoft-live-blog/">covering it live right here</a>, for those of you who like your press conference full of wry commentary and pretty pictures. If you&#8217;re more of a video kind of guy, we&#8217;ve got the live video embedded below.</p>
<p><!-- extended entry --></p><p></p>
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					</entry>
			<entry>
			
			<author>
				<name>Christopher Grant</name>
			</author>
			
			<title type="html"><![CDATA[Party with Polygon on The Verge from Snapdragon by Qualcomm (feat. &#8216;Skulls of the Shogun,&#8217; &#8216;Super TIME Force,&#8217; and &#8216;Spelunky&#8217;)]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2012/6/3/3061161/party-with-polygon-on-the-verge-from-snapdragon-by-qualcomm-feat" />
			<id>https://www.theverge.com/2012/6/3/3061161/party-with-polygon-on-the-verge-from-snapdragon-by-qualcomm-feat</id>
			<updated>2012-06-03T16:11:20-04:00</updated>
			<published>2012-06-03T16:11:20-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[If you find yourself in Los Angeles tonight, perhaps for the impending video game event humans know as E3, we hope you&#8217;ll consider joining The Verge and Polygon tonight for an evening of laughter, crying, and free drinks provided by our pals at Snapdragon by Qualcomm. If you need convincing, we&#8217;ll itemize what we&#8217;re offering: [&#8230;]]]></summary>
			
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<img alt="" data-caption="Polygon on the Verge coaster" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13981126/party-coaster.1419969386.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Polygon on the Verge coaster	</figcaption>
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<p>If you find yourself in Los Angeles tonight, perhaps for the impending video game event humans know as E3, we hope you&#8217;ll consider joining The Verge and Polygon tonight for an evening of laughter, crying, and free drinks provided by our pals at <a href="http://gaming.qualcomm.com/">Snapdragon by Qualcomm</a>.</p>

<p>If you need convincing, we&#8217;ll itemize what we&#8217;re offering:</p>
<ul class="wp-block-list"><li>Free food and drinks (oh yeah, you have to be 21 or older – sorry!)</li><li>Free stuff courtesy of <a href="https://mediastore.verizonwireless.com/onlineContentStore/2.0/index.jsp?View=LandingPageGames&#038;LEVEL=1&#038;CATSEQ=359721&#038;CATNAME=Games&#038;CONTENT=PC#/View=LandingPageGames&#038;LEVEL=1&#038;CATSEQ=359721&#038;CATNAME=Games&#038;CONTENT=PC">Verizon</a> (phones and stuff!)</li><li>Free ear entertainment provided by <a href="http://djtrent.com/">DJ Trent</a> </li><li>Free entergament thanks to a handful of XBLA titles, like <em>Skulls of the Shogun</em>, <em>Super TIME Force,</em> and <em>Spelunky</em> </li></ul>
<p>All we&#8217;re asking for in return is for you to come and have a good time. Because we&#8217;re fun vampires and we feed off of your enjoyment. You can find us at Broadway Bar (<a href="http://maps.google.com/maps?client=safari&amp;rls=en&amp;oe=UTF-8&amp;q=830+south+broadway,+la&amp;um=1&amp;ie=UTF-8&amp;hq=&amp;hnear=0x80c2c7caf0ea6ae5:0xd22c55c1058fc2b4,830+S+Broadway,+Los+Angeles,+CA+90015&amp;gl=us&amp;ei=e7K6T9WbLIX56QGEuJTqCg&amp;sa=X&amp;oi=geocode_result&amp;ct=image&amp;resnum=1&amp;ved=0CAwQ8gEwAA">830 South Broadway</a>) from 7 to 11 p.m. today, June 3rd. We can&#8217;t wait to see you!</p>
<div align="center"> <img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/1156331/E3-CARTRIDGE-noRSVP.jpg" class="photo" alt="E3-cartridge-norsvp"><br id="1338753273730"> </div>
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			<entry>
			
			<author>
				<name>Christopher Grant</name>
			</author>
			
			<title type="html"><![CDATA[What&#8217;s in your bag, Chris Grant?]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/gaming/2012/3/23/2880873/whats-in-your-bag-chris-grant" />
			<id>https://www.theverge.com/gaming/2012/3/23/2880873/whats-in-your-bag-chris-grant</id>
			<updated>2012-03-23T13:01:11-04:00</updated>
			<published>2012-03-23T13:01:11-04:00</published>
			<category scheme="https://www.theverge.com" term="Creators" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Features" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="What&#039;s in your bag" />
							<summary type="html"><![CDATA[What&#8217;s in your bag? is a recurring feature where we ask people to tell us a bit more about their everyday gadgets by opening their bags and hearts to us. Show us your bag in this forum post. Want to know what it&#8217;s like being a globe-trotting video game journalist? Geoff Keighley wasn&#8217;t available so [&#8230;]]]></summary>
			
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<img alt="" data-caption="What&#039;s in your bag, Chris Grant?" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13065981/whats-in-your-bag-cg-13.1419966230.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	What's in your bag, Chris Grant?	</figcaption>
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<p><a href="http://www.theverge.com/label/whats-in-your-bag"><em>What&#8217;s in your bag?</em></a><em> is a recurring feature where we ask people to tell us a bit more about their everyday gadgets by opening their bags and hearts to us. Show us your bag </em><a href="http://www.theverge.com/2011/11/23/2582832/whats-in-your-bag"><em>in this forum post.</em></a></p>

<p>Want to know what it&#8217;s like being a globe-trotting video game journalist? Geoff Keighley wasn&#8217;t available so I thought I&#8217;d give you a look at what I pack in my bag when I&#8217;m covering an event or even just spending a day in the NYC offices. But this is the sanitized, PG-rated look inside my bag. What&#8217;s more interesting is what you&#8217;re not seeing. Where&#8217;s that pack of gum I had in there? Or the hopelessly oversized 15&#8243; laptop sleeve? Remember: This is what <em>The Verge</em> wants you to see. Never stop questioning authority!</p>

<p>Also, if you have any good iPad game suggestions, they&#8217;re always welcome.</p>
<div class="snippet review-snippet3 clearfix"> <div class="sset clearfix"> <a name="section_3" class="entry-section-title">Basics</a><h2>Basics</h2> </div> <div class="sset clearfix"> <div class="column grid_6"> <h3>Chrome &#8216;Citizen&#8217; Messenger Bag</h3> <p>I bought this Chrome Citizen messenger bag in 2006 and, despite years of effort, I&#8217;ve been unable to destroy it. Yes, the plastic buckles are all broken. Yes, the velcro is so full of dog hair you can semi-accurately date the bag, like rings on a tree. Yes, people have clicked the buckle, sending my laptop, camera and whatever else plummeting to the ground, more often than I care to admit. And to a certain degree, I&#8217;m just ready for a new bag. But I can&#8217;t simply abandon a bag that&#8217;s served me so well for so long and, with the exception of some chipped plastic and accumulated dog hair, doesn&#8217;t look a day older than when I bought it six years ago. Compared to a launch Xbox 360 game, that&#8217;s worth celebrating.</p> <br><br><h3>&#8220;Paper&#8221; notebook, pen, and carpenter pencil</h3> <p>Here&#8217;s something you might not know about Japan: There are stationery stores everywhere. Could I have gotten this Zebra pen at home? Undoubtedly. Or how about this Rollbahn notepad? Most definitely. But when confronted with a well-lit, well-stocked Japanese stationary store I was powerless to resist. But regardless of its provenance, a notepad is a vital tool. When interviewing a subject, the last thing I want in front of me is a laptop. Why a carpenter pencil, you say? It&#8217;s simple: Normal pencils don&#8217;t fit behind my freakishly diminutive ears. Sad but true.</p> <br><br><h3>Random stuff</h3> <p>The MacBook Air is the best computer I&#8217;ve ever owned &hellip; with one small caveat. There&#8217;s no built-in ethernet port. Since my appetite for internets fresh from the tap is vast, I carry around this USB ethernet adapter. Also pictured: an ancient USB thumb drive because hey, you never know. And a pair of crappy headphone with an in-line mic that I got from one of those even crappier airport &#8220;technology&#8221; kiosks. Not seen here: My handy Sony UX71 MP3 voice recorder, which I left at home on my desk.</p> <br><br><h3>PlayStation Vita</h3> <p>Look, I was wrong. I thought portable gaming consoles went the way of the Whig Party &mdash; and the uninspiring 3DS only supported that belief &mdash; but then I got a Vita. We all knew it would be an incredible piece of hardware, but what&#8217;s most impressive is all the lessons Sony learned from the PS3, which has struggled this generation. There&#8217;s no better endorsement for a portable gaming console than a spot in my bag &hellip; a spot that&#8217;s been empty since I got an iPad last year.</p> <br><br> </div> <div class="column grid_4"> <br><br><br><div class="snimage"> <img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/1015221/whats-in-your-bag-cg-02-300px.jpg" class="photo" alt="Josh_3001"><br id="1330105152263"><br><br id="1325645308846"><br><br id="1325645220985"> </div> <br><br><div class="snimage"> <img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/1015245/whats-in-your-bag-cg-07-300px.jpg" class="photo" alt="Josh_3004"><br id="1330105312297"><br><br id="1325645356058"> </div> <br><div class="snimage"> <img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/1015241/whats-in-your-bag-cg-06-300px.jpg" class="photo" alt="Josh_30014"><br id="1330106507180"><br><br id="1330105312297"><br><br id="1325645356058"> </div> <br><div class="snimage"><img alt="Josh_3006" class="photo" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/1015249/whats-in-your-bag-cg-08-300px.jpg"></div> </div> </div> </div><div class="snippet review-snippet3 clearfix"> <div class="sset clearfix"> <a class="entry-section-title" name="section_3">Work</a><h2>Work gear</h2> </div> <div class="sset clearfix"> <div class="column grid_4"> <br><div class="snimage"> <img alt="Josh_3005" class="photo" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/1015265/whats-in-your-bag-cg-11-300px.jpg"><br id="1330107623317"> </div> <br><div class="snimage"> <img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/1015237/whats-in-your-bag-cg-05-300px.jpg" class="photo" alt="Josh_3003"><br id="1330113368864"> </div> <div class="snimage"> <img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/1015225/whats-in-your-bag-cg-03-300px.jpg" class="photo" alt="Josh_3008"><br id="1330113383166"> </div> <br><div class="snimage"> <img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/1015217/whats-in-your-bag-cg-01-300px.jpg" class="photo" alt="Josh_30012"><br id="1330113394418"> </div> </div> <div class="column grid_6"> <h3>MacBook Air (13-inch)</h3> <p>I switched to the MacBook Air this year, after Apple upgraded the processor and screen resolution. Now I&#8217;ve got a 1.7GHz i5 with 4GB of RAM and it weight approximately &hellip; nothing. But it&#8217;s not all about the Air&#8217;s diminutive frame; the thing also lasts forever on a charge! Gone are the days of my clunky MacBook Pro and its relatively horrendous battery life and in their stead are neon-lit future days, full of seemingly infinite battery power. And also robots.</p> <br><br><h3>Nikon D60</h3> <p>You&#8217;re no dummy. I know that. So why am I trying to pass off Nilay&#8217;s Canon to the left as a Nikon D60? The simple and horrible truth is that I forgot to bring my camera but still wanted to tell you about the gear I&#8217;m normally packing. I could have left it off, sure, but look at it another way: If you didn&#8217;t read this section and you just skimmed the entire article, you probably haven&#8217;t even realized my ruse. We can all agree those people are the dummies, right?</p> <br><br><h3>iPhone 4S</h3> <p>This thing is really my right arm. Remember Al&#8217;s bleeping and blooping proto-iPhone on <em>Quantum Leap</em>? Well, that&#8217;s why my iPhone&#8217;s name is Ziggy. It&#8217;s my phone, my primary portable gaming platform, my laptop&#8217;s 3G connection, my extended, cloud-based brain, and so much more. I might even say it&#8217;s the most used piece of technology I&#8217;ve ever owned. Oh, and the ugly case was being handed out free one CES and I had broken my old one. I always thought I&#8217;d replace it &#8230;</p> <br><br><h3>iPad 2</h3> <p>I was at the iPad launch event in early 2010 and I, like many, was unimpressed. &#8220;It&#8217;s a giant iPod touch,&#8221; I guffawed, high-fiving fellow skeptics and cynics as far as the eye could (iCould?) see. Then, a little over a year later, I bought one after waiting in line for three hours in the early, and still cold, March morning. With thinner hardware, cameras, and multitasking, the iPad 2 was finally ready for primetime and it&#8217;s a device I use almost daily in impossibly distinct ways. For example, when traveling, the iPad is my second display thanks to AirDisplay.</p> <br><br> </div> </div> </div><div class="snippet feature-snippet feature-snippet5 clearfix"><div class="snimage snimage-1020"> <img alt="Josh_10206" class="photo" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/1016897/whats-in-your-bag-cg-01-1020.jpg"><br id="1330114084837"><br> </div></div><div class="snippet review-snippet3 clearfix"> <div class="sset clearfix"> <a name="section_3" class="entry-section-title">Leisure</a><h2>Other Stuff</h2> </div> <div class="sset clearfix"> <div class="column grid_6"> <h3>Apple Magic Mouse</h3> <p>I don&#8217;t have a perfect mobile mouse solution so I mostly grab my handy Apple Magic Mouse and toss it in the bag if I plan on doing any serious away-from-office computing. I also use a Logitech Bluetooth Travel Mouse which, considering the name and all, you&#8217;d think would be smaller and more travel-y.</p> <br><br><h3>Glasses</h3> <p>I use them to see better. Pretty straight-forward stuff, really. I will make note here of one glasses accessory that I use frequently on glass &hellip; just not my glasses. That lint-free cloth there is mandatory for anyone with an iPhone, an iPad, and a Vita in their bag.</p> </div> <div class="column grid_4"> <div class="snimage"> <img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/1015269/whats-in-your-bag-cg-12-300px.jpg" class="photo" alt="Josh_30011"><br id="1330113429455"><br><br id="1325648707028"> </div> <div class="snimage"> <img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/1015229/whats-in-your-bag-cg-04-300px.jpg" class="photo" alt="Josh_30013"><br id="1330113452784"><br><br id="1325648732408"> </div> </div> </div> <div class="sset clearfix"> <div class="column grid_4"> <div class="snimage"> <img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/1015253/whats-in-your-bag-cg-09-300px.jpg" class="photo" alt="Josh_30015"><br id="1330113474381"><br><br id="1325648606538"> </div> <div class="snimage"> <img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/1015261/whats-in-your-bag-cg-10-300px.jpg" class="photo" alt="Josh_30016"><br id="1330113492721"><br><br id="1325648606538"> </div> </div> <div class="column grid_6"> <h3>A hat</h3> <p>Are you balding? Did you know that you lose most of your body&#8217;s valuable, cozy heat through your dome? I didn&#8217;t either until I started shaving my head and now the stupid thing is always cold.</p> <br><br><br><br><h3>Business cards</h3> <p>It&#8217;s 2012: the internet has been around for a little while, and it&#8217;s probably changed your life. Social networks let strangers play video strip poker from opposite ends of the globe but when you&#8217;re ready to do some real networking, you&#8217;d better have your business cards ready. Here&#8217;s how it works: If you give someone a card, manners dictate that they should reciprocate with their own card. Ingest that card into CardMunch and now you&#8217;ve got their contact info on your phone and a LinkedIn request sent out. Also, these cards are temporary.</p> </div> <br><br> </div> </div><p><!-- BEGIN GALLERY --></p><div class="gallery-inline editor-view hidden" data-gallery-post-id="2653912"> <hr class="widget_boundry_marker">Editor markup for Chris Grant&#8217;s bag. This is only visible in the story editor. <hr class="widget_boundry_marker"> </div><!-- END GALLERY -->
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