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	<title type="text">Kallie Plagge | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2026-04-10T19:15:08+00:00</updated>

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		<entry>
			
			<author>
				<name>Kallie Plagge</name>
			</author>
			
			<title type="html"><![CDATA[Pokémon Champions is off to a rough start]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/910110/pokemon-champions-bugs-balance-issues-vgc-newcomers" />
			<id>https://www.theverge.com/?p=910110</id>
			<updated>2026-04-10T15:15:08-04:00</updated>
			<published>2026-04-11T11:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Analysis" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Pokemon" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[Like many live-service games before it, Pokémon Champions’ launch has been messy. The free-to-start battle sim, which is out now on the Switch and Switch 2 (and also coming to mobile later this year), is plagued with bugs, some of which cause issues with basic battle mechanics — not great for a game that’s only [&#8230;]]]></summary>
			
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<figure>

<img alt="Kajima, a luchador-styled character in Pokémon Champions, stands in front of the player with an Incineroar at his side. He says, “Shake the Battle Arena to its foundations, you hear?”" data-caption="You first, dude. | Image: The Pokémon Company, Nintendo" data-portal-copyright="Image: The Pokémon Company, Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/IMG_3487.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	You first, dude. | Image: The Pokémon Company, Nintendo	</figcaption>
</figure>
<p class="has-text-align-none">Like many live-service games before it, <em>Pokémon Champions</em>’ launch has been messy. The free-to-start battle sim, which is out now on the Switch and Switch 2 (and also coming to mobile later this year), is <a href="https://x.com/Pokemon_Champs/status/2042319804430717245">plagued with bugs</a>, some of which cause issues with basic battle mechanics — not great for a game that’s <em>only</em> about battling. But bugs can be fixed, and encouragingly, <a href="https://news.pokemon-home.com/ja/page/758.html">some of them already have been</a>. <em>Champions</em>’ bigger problem is that, in trying to be a competitive battling platform for all kinds of players, it risks satisfying none of them.</p>

<p class="has-text-align-none">Coming hot on the heels of <em>Pokopia</em>, <a href="https://www.theverge.com/games/885431/pokemon-pokopia-review">a creative and cozy spinoff with no battling whatsoever</a>, <em>Champions</em> is the complete opposite. There’s no real single-player story; you just get some pokémon, you make a team, and then you battle other players. Other than the satisfaction of ranking up, battling really just gets you in-game currency that you can use to get more pokémon and items so you can keep battling. And if you’re serious about battling, <em>Champions</em> will soon be the game used in official in-person tournaments, including this year’s World Championships.</p>
<div class="youtube-embed"><iframe title="Pokémon Champions – Overview Trailer – Nintendo Switch" src="https://www.youtube.com/embed/pOfW-qdsvpU?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p class="has-text-align-none">So, in other words, <em>Champions</em> is for the real battle sickos. I am one such sicko, and I’ve been mostly enjoying <em>Champions</em> so far, bugs aside — battling at this level is a consistently fun and satisfying challenge, and those fundamentals haven’t changed. But <em>Champions</em> also takes some big steps to make battling more approachable, and that’s where the tension lies.&nbsp;</p>

<p class="has-text-align-none">It’s not that approachability is a bad thing. Competitive <em>Pokémon</em> battling has sorely needed it. The official competitive circuit for the video games, known as VGC, has a notoriously high skill ceiling and, until recently, an even higher barrier to entry: A decade ago, it took hours of grinding to acquire and train a single pokémon for a six-pokémon VGC team. VGC has steadily grown in the last few years, thanks in part to a drip feed of quality-of-life tweaks that have made getting and training usable pokémon a lot quicker and easier than it used to be.</p>

<p class="has-text-align-none"><em>Champions </em>streamlines this process even further, and I was able to whip up my first workable team in a matter of minutes, by far the most painless team-building experience I’ve had in my decade-plus in VGC. Part of that is because <em>Champions</em> takes previously obfuscated information, like how many stat points you’ve allocated when training a pokémon, and lays it out clearly. That’s a major improvement, and it benefits veterans as much as it does newcomers.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/IMG_3484.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="The stat and move screen for a Kangaskhan in Pokémon Champions. It lays out the points allocated in each stat, the move set, its ability, and its nature (called “stat alignment”) as well as how much in-game currency it’ll cost to update all those fields." title="The stat and move screen for a Kangaskhan in Pokémon Champions. It lays out the points allocated in each stat, the move set, its ability, and its nature (called “stat alignment”) as well as how much in-game currency it’ll cost to update all those fields." data-has-syndication-rights="1" data-caption="&lt;em&gt;Fully training a pokémon’s stats and changing its moves, ability, and nature (called “stat alignment” in &lt;/em&gt;Champions&lt;em&gt;) takes about two minutes and a chunk of in-game currency.&lt;/em&gt; &lt;em&gt;A few years ago, this would’ve taken me hours to do.&lt;/em&gt; | Image: The Pokémon Company, Nintendo" data-portal-copyright="Image: The Pokémon Company, Nintendo" />
<p class="has-text-align-none">But it was only <em>that</em> easy for me to build a team because I already had all the pokémon I needed to begin with. I have over 2,500 pokémon stored in Pokémon Home, the franchise’s cloud storage app, and even more in <em>Scarlet</em> and <em>Legends: Z-A </em>that I haven’t yet transferred. The shiny Sylveon I caught in <em>Scarlet</em> three years ago was fully trained and ready to go, and all I had to do was move it to Pokémon Home and then send it to <em>Champions </em>from there.&nbsp;</p>

<p class="has-text-align-none">If someone else wanted to copy how I trained my Sylveon, they’d first need to get their own Sylveon in <em>Champions</em>. This part is not easy or streamlined. New players coming to <em>Champions</em> without years’ worth of pokémon stashed in Pokémon Home have to rely on the game’s gacha-style “recruit” feature, which presents you with a random lineup of pokémon from a larger list and lets you pick one to either temporarily or permanently add to your collection. Recruiting more than once per day costs in-game currency, as does permanently recruiting a pokémon. So on top of having to grind out battles to earn more currency, if you wanted to use Sylveon but didn’t have one already, you’d also have to rely on luck to get it.</p>

<p class="has-text-align-none">That’s not newcomer-friendly at all. <em>Champions</em> does attempt to make some concessions to avoid overwhelming new players, though — they just aren’t necessarily helpful. The pool of held items at launch, for example, is missing a majority of the most important items in VGC, while also including items that have no practical use at all: There’s no Throat Spray, an item I’d usually run on Sylveon to increase its damage after using the move Hyper Voice, but the item shop does have the Oran Berry, a weak early-game healing item that no one would ever use when the superior Sitrus Berry is right there. This does nothing to help onboard new VGC players, who are now more likely to pick a worthless item that puts them at a disadvantage. And it’s also frustrating for experienced players who start playing <em>Champions</em> with a team already in mind, only to realize that most of their favorite tools are absent. </p>

<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/IMG_3481.jpg?quality=90&#038;strip=all&#038;crop=19.975,2.6435289750824,80.025,94.84488649428" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;An Oran Berry restores 10 HP to the holder during battle…&lt;/em&gt; | Image: The Pokémon Company, Nintendo" data-portal-copyright="Image: The Pokémon Company, Nintendo" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/IMG_3480.jpg?quality=90&#038;strip=all&#038;crop=21.29296875,3.358950617284,78.70703125,93.282098765432" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;…while a Sitrus Berry restores a quarter of the holder’s max HP. That’s a lot higher than just 10 HP.&lt;/em&gt; | Image: The Pokémon Company, Nintendo" data-portal-copyright="Image: The Pokémon Company, Nintendo" /></figure>

<p class="has-text-align-none">Making competitive <em>Pokémon</em> more approachable is great for the health of the game and its&nbsp;growing community, but only if <em>Champions</em> can do so without alienating its core base of dedicated competitive players. Right now, the battle sim is caught between those players and brand-new ones, and it’s lacking on both ends of the spectrum. But it’s not doomed. It’s a live-service game, after all, and it’s clear that more items, pokémon, and features are planned for the future. <em>Champions</em> has the bones of a game that can dramatically change the competitive scene for the better, but that all depends on how it manages to strike that balance going forward.</p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Kallie Plagge</name>
			</author>
			
			<title type="html"><![CDATA[Pokopia made me look at Pokémon’s high-tech future in a whole new way]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/890131/pokopia-pokemon-high-tech-future-3d-printer" />
			<id>https://www.theverge.com/?p=890131</id>
			<updated>2026-03-05T15:15:39-05:00</updated>
			<published>2026-03-05T16:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Analysis" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Pokemon" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[Pokémon Pokopia features, of all things, a 3D printer. I wasn’t sure why this surprised me so much, given all the other high-tech gear in pretty much every Pokémon game. But I was not expecting to find, inside the once-crumbling Pokémon Center I’d just worked hard to restore, a kind of machine I’d never seen [&#8230;]]]></summary>
			
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<figure>

<img alt="A screenshot from Pokopia in which Ditto, the protagonist who is transformed to look vaguely like a human, is taking a selfie with a 3D printer." data-caption="" data-portal-copyright="Image: The Pokémon Company, Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/03/IMG_3362.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
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<p class="has-drop-cap has-text-align-none"><em>Pokémon Pokopia</em> features, of all things, a 3D printer. I wasn’t sure why this surprised me so much, given all the other high-tech gear in pretty much every <em>Pokémon </em>game. But I was not expecting to find, inside the once-crumbling Pokémon Center I’d just worked hard to restore, a kind of machine I’d never seen before.</p>

<p class="has-text-align-none">Until <em>Pokopia</em>, I hadn’t spent much time thinking about tech in the <em>Pokémon </em>world. I’ve been <em>Pokémon</em>-pilled for so long that I took all its sci-fi technology for granted. Sure, there are magic PCs that can digitally store living creatures — that’s how it’s always been. Obviously fossils can be resurrected and <em>obviously</em> sometimes pokémon can travel through time. These are just facts. <a href="https://www.reddit.com/r/pokemon/comments/v61s6x/its_good_to_see_that_hes_out_here_living_his_best/">The power of science is amazing</a>.</p>

<p class="has-text-align-none"><em>Pokopia</em> is different. In this world, humans are long gone, and pokémon are slowly repopulating the ruins left in their wake. Here, technology is not guaranteed to work. Climate change has led to widespread environmental disasters, and as a result, pokémon have been safely stored in PCs for some time. But a collectible journal entry reveals that the PC storage system can’t keep working without regular maintenance, and it seems that explains what’s been happening: The pokémon are showing up now because the storage system has finally failed. That fallibility made me pay closer attention to the technology in <em>Pokopia</em> — and see the high-tech world of <em>Pokémon</em> in a new light.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/03/IMG_3361.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A pile of rubble that was once a Pokémon Center in Pokopia. Stationed outside is a PC with leaves growing on it and a ‘90s-looking Pokedex." title="A pile of rubble that was once a Pokémon Center in Pokopia. Stationed outside is a PC with leaves growing on it and a ‘90s-looking Pokedex." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: The Pokémon Company, Nintendo" />
<p class="has-text-align-none">There is still a lot of sci-fi and fantasy in <em>Pokopia</em>, in more than a few ways. (Least among them: The PC outside the dilapidated Pokémon Center, which is not for storing pokémon but for tracking your restoration efforts in the surrounding area, still works somehow.) But ordinary, real-life objects you can find throughout the world — lamps, TVs, vending machines, arcade cabinets — often need electricity to work, and more of it than electric-type pokémon can reasonably provide on their own. That means building some significant power infrastructure; magical <em>Pokémon </em>technology can only get you so far.&nbsp;</p>

<p class="has-text-align-none">You can’t take these kinds of devices for granted in <em>Pokopia</em> because using them takes real effort. As you work to rebuild the world, you have to create homes for pokémon to live in. Sometimes this just means growing a flowerbed, but in a lot of cases, you have to acquire “old” human technology and supply it with electricity in order to make a proper pokémon habitat. You might need to get power to a vending machine to fulfill a pokémon’s request, or power the lights in their house so they aren’t sitting sadly in the dark. To do this, you have to set up utility poles and enough power generators to supply all the electronics on your grid — and this takes time, resources, and planning.&nbsp;</p>

<p class="has-text-align-none">What happened to the humans is best left unspoiled, but suffice it to say that it’s very much science fiction. In that way, some things about <em>Pokopia</em> feel like a distant, apocalyptic future, and then you turn around and build a regular ol’ windmill to generate electricity. The <em>Pokémon</em>-specific<em> </em>fantasy elements are there, too, but exist alongside run-of-the-mill and even largely outdated tech. There’s a new version of Rotom — the pokémon that can occupy appliances to change its form — who has possessed a stereo and is a DJ, but you have to find <em>physical</em> <em>compact discs</em> so DJ Rotom can play music for you.&nbsp;</p>

<p class="has-text-align-none">The dichotomy between ordinary and futuristic tech makes <em>Pokopia </em>feel stuck out of time. How long has it been since the humans disappeared? How much time has passed since the events of the main series games? Why, in this world where you can put living beings into the computer, are we using CDs to play music?&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/03/IMG_3358.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot from Pokopia showing Porygon, the highly polygonal first-generation Pokémon, next to one of its evolutions, the higher-tech Porygon-Z." title="A screenshot from Pokopia showing Porygon, the highly polygonal first-generation Pokémon, next to one of its evolutions, the higher-tech Porygon-Z." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: The Pokémon Company, Nintendo" />
<p class="has-text-align-none">Caught between the sci-fi tech and the game’s normal everyday devices is the 3D printer. It’s in its own category: not purely contemporary, not a far-off evolution of real-life technology, but something almost within reach. Take out your Pokédex’s camera, toggle the setting for reference photos, and take a picture of basically any object; now you can use that photo and some rare materials to 3D print a copy of it. It’s more advanced than in real life, but it doesn’t take much imagination to get there.</p>

<p class="has-text-align-none"><em>Pokémon </em>gadgets have reflected real-life ones going back as far as the series does, but they’ve mainly been handhelds (and sometimes wearables) that fulfill menu functions and provide information. The original Pokédex is essentially a ’90s PDA with a pokémon database in it; <em>Gold </em>and <em>Silver</em>’s Pokégear is a sort of flip phone that can take calls and access the radio; <em>Diamond</em> and <em>Pearl</em>’s Pokétch is an early smartwatch with a ton of simple apps, including a calculator for some reason. The recent games’ <a href="https://www.theverge.com/games/801113/pokemon-legends-za-rotom-phone-pokedex-review">Rotom phones</a>, too, are pretty much just real-life smartphones, albeit possessed by a pokémon that can provide some unique features.</p>

<p class="has-text-align-none">These are the kinds of devices I expect from <em>Pokémon</em>, alongside the matter-of-fact “this is possible because pokémon can do it” tech and the true speculative fiction stuff. I did not expect something quite as current, yet not as mainstream, as a 3D printer.&nbsp;</p>

<p class="has-text-align-none">It’s possible that at some point in the past 30 years there has been a piece of <em>Pokémon </em>tech along these same lines. I know a lot about <em>Pokémon</em>, but I’m not an encyclopedia. While advanced tech has always been a part of <em>Pokémon</em>, it wasn’t until I discovered the 3D printer that I finally pieced it all together, and then everything about <em>Pokopia</em>’s tech clicked. In the rough timeline in my head, the 3D printer placed <em>Pokopia</em> quite a few years after CDs — maybe it wasn’t that humans had inexplicably advanced in everything except for music distribution, but that there were some technologies that did not survive the climate disaster. When there’s no internet left to stream music on, CDs become pretty important again.</p>

<p class="has-text-align-none">High-tech PCs and 3D printing materials are precious commodities in <em>Pokopia</em>, but so are CDs and power lines. They’re all part of rebuilding the world, because the world of <em>Pokémon </em>has always relied on a mix of the everyday and the fantastical. I just didn’t realize it until that world had been taken down to the studs and shown me something I hadn’t seen before.</p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Charles Pulliam-Moore</name>
			</author>
			
			<author>
				<name>Kallie Plagge</name>
			</author>
			
			<title type="html"><![CDATA[We played Pokémon Pokopia, ask us anything]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/887838/pokemon-pokopia-ask-us-anything" />
			<id>https://www.theverge.com/?p=887838</id>
			<updated>2026-03-04T10:03:16-05:00</updated>
			<published>2026-03-03T10:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Column" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" /><category scheme="https://www.theverge.com" term="Pokemon" /><category scheme="https://www.theverge.com" term="Q&amp;A" />
							<summary type="html"><![CDATA[Pokémon’s 30th anniversary is here and Nintendo (and The Pokémon Company, Game Freak, and Omega Force) are kicking things off with a surprisingly excellent life simulation spinoff game. Pokémon Pokopia arrives on March 5th, and it’s one of the first Pokémon titles that will debut exclusively on the Nintendo Switch 2. Equal parts Animal Crossing, [&#8230;]]]></summary>
			
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<figure>

<img alt="A Pokémon Pokopia screenshot depicting a pale Pikachu surrounded by flowers." data-caption="" data-portal-copyright="Image: Nintendo, The Pokémon Company, Game Freak, and Omega Force" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/03/Pokemon_Pokopia_Screenshot_14.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
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<p class="has-text-align-none"><em>Pokémon</em>’s 30th anniversary is here and Nintendo (and The Pokémon Company, Game Freak, and Omega Force) are kicking things off with a surprisingly excellent life simulation spinoff game. <a href="https://www.theverge.com/games/885431/pokemon-pokopia-review"><em>Pokémon Pokopia</em></a><em> </em>arrives on March 5th, and it’s one of the first <em>Pokémon </em>titles that will debut exclusively on the Nintendo Switch 2. Equal parts <em>Animal Crossing</em>, <em>Minecraft, </em>and <em>Dragon Quest Builders</em>, <em>Pokopia </em>reimagines the <em>Pokémon </em>world as a massive, human-free paradise that you can rebuild however you want. <em>Pokopia</em> easily could have been a straightforward game about making friends and crafting neighborhoods. But <a href="https://www.theverge.com/games/885431/pokemon-pokopia-review">as our review discusses</a>, <em>Pokopia</em>’s a much bigger adventure than it initially seems, and we want to talk to you about it.</p>

<p class="has-text-align-none">For the past week, my colleague Kallie Plagge and I have been playing the game, and we’re going to be answering questions from <em>Verge</em> subscribers this afternoon. If you’ve been wondering what kinds of things there are to build, how in-game friendships work, or whether there are more character customization options, we’ve got you covered. We won’t be spoiling anything juicy you should discover for yourselves, but we’re here to share some personal insights.</p>

<p class="has-text-align-none">So, start thinking about what you might want to ask, and we’ll be back this afternoon at 2PM ET with some answers.</p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Kallie Plagge</name>
			</author>
			
			<title type="html"><![CDATA[Animal Crossing: New Horizons added just enough to suck me back in]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/863747/animal-crossing-new-horizons-update-3-0-switch-2-quality-of-life" />
			<id>https://www.theverge.com/?p=863747</id>
			<updated>2026-01-21T13:18:42-05:00</updated>
			<published>2026-01-19T09:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Analysis" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Nintendo" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[Animal Crossing has always been anti-instant gratification. By design, you have to take your time, wait for days to pass in real time, and complete a seemingly endless list of chores to build a meaningful life with your animal friends. The slowness is part of its appeal. But with New Horizons, some of that slowness [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="Image: Nintendo, The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/01/IMG_3199.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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<p class="has-drop-cap has-text-align-none"><em>Animal Crossing</em> has always been anti-instant gratification. By design, you have to take your time, wait for days to pass in real time, and complete a seemingly endless list of chores to build a meaningful life with your animal friends. The slowness is part of its appeal. But with <em>New Horizons</em>, some of that slowness became tedious: crafting its many items one at a time, painstakingly building cliffs and rivers by hand, picking up and placing objects one by one.&nbsp;</p>

<p class="has-text-align-none">As I gathered when I <a href="https://www.theverge.com/games/845242/animal-crossing-new-horizons-3-0-update-switch-2-edition-features">previewed</a> it last month, the newly released, free 3.0 update for <em>Animal Crossing: New Horizons</em> addresses those issues with quality-of-life fixes that still fit the spirit of <em>Animal Crossing</em>. It’s a small update in terms of content — there’s just enough here to give you a reason to revisit the game if you’ve been looking for one, and not much more than that — but major in reducing friction where there wasn’t meant to be any.&nbsp;</p>

<p class="has-text-align-none">Separately, there’s also the new Switch 2 Edition, which noticeably improves <em>New Horizons</em>’ performance and ups its resolution. Otherwise, it doesn’t add anything that important — but for $4.99, it doesn’t really have to.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/01/IMG_3201.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="An Animal Crossing player character posing in a fishing area on an island. It’s decorated to look old, dirty, and rusty, with lots of custom designs and a large amount of furniture items to complete the look." title="An Animal Crossing player character posing in a fishing area on an island. It’s decorated to look old, dirty, and rusty, with lots of custom designs and a large amount of furniture items to complete the look." data-has-syndication-rights="1" data-caption="&lt;em&gt;One of the islands I visited via Dream Address, created by &lt;a href=&quot;https://x.com/__yanc__/status/1999397222853787683&quot;&gt;a player called Yan&lt;/a&gt;.&lt;/em&gt; | Image: Nintendo, The Verge" data-portal-copyright="Image: Nintendo, The Verge" />
<h2 class="wp-block-heading has-text-align-none">Nintendo Switch 2 Edition</h2>

<p class="has-text-align-none">The main appeal of the Nintendo Switch 2 Edition is the performance upgrade. On the original Switch, <em>New Horizons</em> would start to struggle as you placed more and more decorations around your island, sometimes to the point of severe frame rate drops. It meant that building out your island could also make it progressively less playable. My island is a pretty bare construction zone, so when I downloaded the Switch 2 upgrade, I visited several highly decorated Dream Addresses to test it out.&nbsp;</p>

<p class="has-text-align-none">Anecdotally, I can say that there’s a significant improvement in how <em>New Horizons</em> runs, at least to my eye. All the Dream Addresses I visited were so busy with decor, from thickets of trees to loads of furniture covered in custom designs, that there were completely inaccessible areas — and I didn’t see any significant lag or choppiness like I’d expect on the original Switch version. It’s a boon for maximalist decorators, especially those of us who still want our islands to be functional amid chaotic and cluttered builds.&nbsp;</p>

<p class="has-text-align-none">For me, that alone is worth the $5 upgrade. (If you don’t own the game already, the Switch 2 version is $65 to the original Switch’s $60.) Otherwise, the Switch 2 Edition doesn’t add anything you <em>need</em> to have. Nintendo did show a side-by-side comparison of the game’s improved resolution in the <a href="https://www.youtube.com/watch?v=7nODHyw3lgs&amp;t=1s">trailer for the upgrade</a>, but I didn’t really notice the difference (with the caveat that simple visual fidelity is not particularly important to me in most games). The new megaphone, which lets you use the Switch 2’s microphone to call the names of villagers and&nbsp; locate them, didn’t work well for me; I saw Fuchsia, walked a short distance away so she was out of frame, and called her name, but got no reply.&nbsp;&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/01/Screenshot-2026-01-16-at-11.34.24%E2%80%AFAM-1.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A side-by-side comparison of an Animal Crossing character looking much smoother in the Nintendo Switch 2 version." title="A side-by-side comparison of an Animal Crossing character looking much smoother in the Nintendo Switch 2 version." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Nintendo" />
<p class="has-text-align-none">And then there are the Joy-Con mouse controls, which are available when decorating interiors, creating custom designs, and writing messages on the bulletin board. I’m sure there’s someone out there who will find the mouse controls useful or intuitive, but I am not that person. First of all, I originally played this game on a tiny Switch Lite screen and I’m really enjoying this new world of playing it on a TV, so forgoing my Pro Controller to slide the right Joy-Con around on my couch cushions is not a compelling proposition. But I also found that the sensitivity of the mouse controls actually made it harder for me to be precise about item placement.</p>

<h2 class="wp-block-heading has-text-align-none">3.0 update</h2>

<p class="has-text-align-none">The free 3.0 update, which is available on both the Switch and the Switch 2, feels like the bigger upgrade on the merits of the quality-of-life tweaks alone. I <a href="https://www.theverge.com/games/845242/animal-crossing-new-horizons-3-0-update-switch-2-edition-features">wrote last month</a> that this update might actually get me to finish decorating my island, and I’ve already spent hours doing exactly that.</p>

<p class="has-text-align-none">The most impactful change is one so minor, it wasn’t even called out in the update’s <a href="https://www.youtube.com/watch?v=7nODHyw3lgs&amp;t=1s">announcement trailer</a>: You can strafe.</p>

<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-dnt="true"><p lang="en" dir="ltr">Jumping&#8230; in Animal Crossing?!<br><br>Okay not really, but with new Island Designer controls in Version 3.0, you can scoot, slide, and hop around with ease for decorating! ✨ <a href="https://t.co/P4v90PxKpf">pic.twitter.com/P4v90PxKpf</a></p>&mdash; Animal Crossing World 🏝️ (@ACWorldBlog) <a href="https://twitter.com/ACWorldBlog/status/2011450632603853254?ref_src=twsrc%5Etfw">January 14, 2026</a></blockquote>
</div></figure>

<p class="has-text-align-none">Before, when you were decorating or terraforming or even gardening, you’d have to constantly reorient yourself. If you were building a cliff while facing north, for example, you’d have to build one block of the cliff, move a little bit to the right, then turn to face north again without accidentally walking too far north and missing your mark. I would usually do a little circle to position myself and make sure I was aiming the tool in the right place, and even then, I’d frequently be a <em>little</em> bit off and accidentally destroy the bit of cliffside I’d just built. It was so awkward and clunky that I cleared out my entire island in order to redesign it and then… stopped playing the game for four years.</p>

<p class="has-text-align-none">Now, you can press L and your character will hop into place in the grid, and while holding L, you can move in any direction without changing the direction you’re facing. You still have to do all your terraforming by hand, but the process has been completely streamlined. Press L to line yourself up, build the cliff, move one space over to build the next piece. That’s it. I’ve used it to build and destroy cliffs and rivers, dig up rows of plants, lay down new paths, and even count how many spaces in the invisible grid I would need for a particular project. I’m actually having fun with construction now that the act of doing it isn’t a massive pain.&nbsp;</p>

<figure class="wp-block-pullquote has-text-align-center"><blockquote><p>Resetti is now my best friend</p></blockquote></figure>

<p class="has-text-align-none">On top of that, Resetti is here to help you clean up your island in what’s possibly the only process in this game that can be described as instantaneous. He can “reset” the entire island, just the beaches, or individual areas you walk to and designate for him, sending the furniture to your storage so long as you have room. (And you <em>will</em> have room, since there are two new storage upgrades to unlock with a new max of 9,000 items.) I used his services to instantly pick up and put away the dozens of copies of the “wheat field” furniture item I’d used to decorate a rural area of my island, which I’d wanted to change but didn’t have the willpower to do manually.&nbsp;</p>

<p class="has-text-align-none">Plants can now be stored, which allowed me to finally dig up and put away a bunch of bushes that were in my way. And while Resetti doesn’t clean up trees, bushes, or planted crops, he <em>does</em> pick up and put away flowers (or he’ll throw them away if you ask), which in my case saved me from what would’ve been an hour or more of digging up and moving flowers around. Resetti is now my best friend.&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/01/IMG_3200.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="The player in Animal Crossing: New Horizons with a speech bubble that says “I made a garden bench x 3!”" title="The player in Animal Crossing: New Horizons with a speech bubble that says “I made a garden bench x 3!”" data-has-syndication-rights="1" data-caption="&lt;em&gt;Crafting also got quality-of-life improvements: You can craft up to 10 of an item at once, and it’ll now use materials you have in storage, not just what you have in your pockets.&lt;/em&gt; | Image: Nintendo, The Verge" data-portal-copyright="Image: Nintendo, The Verge" />
<p class="has-text-align-none">The 3.0 update is a designer’s dream, really. And it’s mostly thanks to those small changes and additions; the new Slumber Island feature, with which you can create up to three separate islands in a dream world, is a sandbox for hardcore decorators to play around in without having to demolish their main islands after all this time.&nbsp;</p>

<p class="has-text-align-none">Outside of that, the new content is mostly just an excuse to revisit the game, rather than anything as groundbreaking as, you know, strafing. The main addition is a hotel on the pier. It isn’t novel; you’re tasked with decorating some hotel rooms, it introduces a handful of new furniture and clothing items to collect, and the hotel itself attracts tourists to your island to provide a bit of variety. It feels like an extension of the 2021 <em>Happy Home Paradise</em> DLC, which I really enjoyed.</p>

<p class="has-text-align-none">A few days ago, some of my islanders informed me it had been three years and 11 months since I’d spoken to them. At that time, I really didn’t think I’d be back. But with the hotel, 3.0 gave me just enough of an excuse to return to <em>New Horizons</em>, and the quality-of-life updates are giving me a reason to stay a while.</p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Kallie Plagge</name>
			</author>
			
			<title type="html"><![CDATA[I’ve been waiting years for Animal Crossing’s best new features]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/845242/animal-crossing-new-horizons-3-0-update-switch-2-edition-features" />
			<id>https://www.theverge.com/?p=845242</id>
			<updated>2025-12-16T08:19:44-05:00</updated>
			<published>2025-12-16T09:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Analysis" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[I never felt done with my Animal Crossing: New Horizons island. Despite playing every day for two years, and racking up 1,700 hours of playtime, I somehow never finished decorating. I had plenty of ideas for my island, sure, but actually implementing them was another story: The decorating and terraforming systems that helped make New [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/12/Switch2_ACNH_NS2E-Announce-TRL_Slumber-Island_SCRN_07.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">I never felt done with my <em>Animal Crossing: New Horizons</em> island. Despite playing every day for two years, and racking up 1,700 hours of playtime, I somehow never finished decorating. I had plenty of <em>ideas</em> for my island, sure, but actually implementing them was another story: The decorating and terraforming systems that helped make <em>New Horizons</em> a huge success are also slow, manual, and cumbersome, and my patience for decorating and redecorating had finally worn thin.&nbsp;</p>

<p class="has-text-align-none">Fast-forward a few years, and a very much unexpected update is coming to finally fix some of those pain points. Update 3.0 is launching on January 15th, 2026, alongside the Switch 2 Edition of <em>New Horizons</em>. And while the paid Switch 2 upgrade has some nice-to-haves (like Joy-Con 2 mouse controls for indoor decorating), it’s the free update that brings all the key new features.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/12/Switch2_ACNH_NS2E-Announce-TRL_Slumber-Island_SCRN_06.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="Lloid the gyroid tells the player, “Please allow me to assist with any construction or installation dreams you might have,” in a screenshot from Animal Crossing: New Horizons’ 3.0 update." title="Lloid the gyroid tells the player, “Please allow me to assist with any construction or installation dreams you might have,” in a screenshot from Animal Crossing: New Horizons’ 3.0 update." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Nintendo" />
<p class="has-text-align-none">I recently attended a virtual preview for the <em>New Horizons</em> upgrade and update, and there are two caveats: I have not yet played either the Switch 2 version or the new free content myself, and it’s hard to gauge the quality of the Switch 2 version’s visual and performance improvements over a Zoom call. (I still have some unanswered questions about the biggest performance issues on the original Switch, like the choppy frame rate on more densely decorated islands.) But seeing the 3.0 additions in action, it was easy to imagine myself finishing my island — or at least <em>an</em> island.</p>

<p class="has-text-align-none">As shown in the <a href="https://www.theverge.com/news/809975/animal-crossing-new-horizons-is-getting-a-big-switch-2-upgrade-in-january">October announcement trailer</a>, update 3.0 makes much-needed quality-of-life fixes. You’ll finally be able to craft multiple items at once, <em>and </em>crafting will pull materials from your overall storage instead of your pockets, meaning you won’t have to do a bunch of inventory management just to craft some decor. Then there’s Resetti’s Reset Service, which can help you clean up entire sections of your island instantly so you don’t have to pick everything up individually in order to redecorate. Some players also noticed <a href="https://www.youtube.com/watch?v=rkq2sdWhX2Q">a very subtle but potentially impactful change to movement while terraforming</a> that should hopefully make it a smoother process. And then, as if to show off those decorating improvements, Nintendo also added Slumber Islands.</p>

<p class="has-text-align-none">Not to be confused with dreams, <em>New Horizons</em>’ online island-sharing feature, Slumber Islands are <em>extra</em> sandboxes for you to decorate and play with, where you can set the time of day and the weather and magically conjure up any item you have in your in-game catalog to decorate with, similar to the <em>Happy Home Paradise</em> DLC. You can build bridges and inclines instantly by talking to Lloid, rather than going through Tom Nook and waiting (or time traveling) a day. And while it seems like terraforming works the same on Slumber Islands, the apparent addition of strafing while terraforming — instead of having to constantly reorient yourself manually — should help at least a little bit. (It’s the first thing I’m going to test on January 15th, that’s for sure.)</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/12/Switch2_ACNH_NS2E-Announce-TRL_Slumber-Island_SCRN_15.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="Six players terraform and decorate a cliffside in Animal Crossing: New Horizons together." title="Six players terraform and decorate a cliffside in Animal Crossing: New Horizons together." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Nintendo" />
<p class="has-text-align-none">For me, the worst part of decorating in <em>New Horizons</em> was having an idea, ordering all the furniture I’d need for it over the course of days, testing out the design, realizing it did <em>not</em> look the way I envisioned, and facing the tedious process of breaking it all down and starting over again brick by brick — or, at the very least, having to push and pull objects around for a while to see if I could make it work. The design process I saw on Nintendo’s Slumber Island during the preview, meanwhile, seemed quicker and smoother. Trying out an idea or aesthetic in that environment doesn’t sound like such a tall order.</p>

<p class="has-text-align-none">Without any hands-on time, I can’t say if it will <em>actually</em> be noticeably easier to design and decorate with the 3.0 update. But I’m excited by the idea that I can go to my Slumber Island scratch pad and try out my designs before committing to them (and the cost in bells to get it all done) on my main island. And maybe, if I really like how it feels to decorate, I’ll make an entire Halloween-themed Slumber Island — the kind of island I’ve wanted to make for years but never did on my main island, where the seasons continue to change and actively ruin the vibe.</p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Kallie Plagge</name>
			</author>
			
			<title type="html"><![CDATA[Pokémon Legends: Z-A makes a big, welcome change for shiny hunters]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/802089/pokemon-legends-z-a-shiny-hunting" />
			<id>https://www.theverge.com/?p=802089</id>
			<updated>2025-10-20T14:49:51-04:00</updated>
			<published>2025-10-18T10:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Analysis" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Pokemon" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[Pokémon Legends: Z-A hadn’t been out even a few hours before the tweets started rolling in: Shiny pokémon don’t despawn. You can walk away from a shiny, and it’ll still be there when you come back.  To shiny collectors, this is big news. In other Pokémon games, like Scarlet and Violet, pokémon despawn after you [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/10/IMG_2787.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none"><em>Pokémon Legends: Z-A</em> hadn’t been out even a few hours before the tweets started rolling in: <a href="https://x.com/SBCoop89/status/1978582662752178301">Shiny pokémon <em>don’t despawn</em></a>. You can walk away from a shiny, and it’ll still be there when you come back. </p>

<p class="has-text-align-none">To shiny collectors, this is <em>big</em> news. In other <em>Pokémon </em>games, like <em>Scarlet</em> and <em>Violet</em>, pokémon despawn after you get a certain distance away from them or trigger a loading screen. I’ve missed out on my fair share of shiny pokémon this way, my heart sinking as I spotted them right before they disappeared forever.&nbsp;</p>

<p class="has-text-align-none">You can still miss out on shiny pokémon in <em>Z-A</em>, but we’ll get to that in a bit.</p>

<p class="has-text-align-none">I first discovered the new spawning mechanics myself. I heard the sparkly sound effect that signals a shiny, spotted an oddly colored Swirlix on top of a roof, and realized I had no way to get up to that roof without walking very far away. Not knowing any better, I figured I was just out of luck. (This Swirlix had a one in 4,096 chance of being shiny, so I guess I had <em>some</em> luck.)</p>

<p class="has-text-align-none">I did try to get up to the roof, but night was about to change to day — which triggers a mini cutscene that I was sure would despawn the Swirlix — and I was in a hurry. I tried to take a shortcut through the adjacent Battle Zone. It was full of trainers ready to challenge me on sight, though, and I ended up in a battle immediately. I hadn’t forfeited one of these battles before, so I tried that, thinking maybe I’d get out of the battle and up a ladder in time to catch the shiny Swirlix… and ended up magically transported to a faraway Pokémon Center. If the night-to-day change wasn’t enough to despawn the Swirlix, I thought, surely that would do it.</p>

<p class="has-text-align-none">A bit later, I was on some rooftops heading to an objective when I heard the shiny sound effect again. I realized it was the same Swirlix, an Alpha, still there and still shiny. I immediately messaged my colleague Charles Pulliam-Moore, who <a href="https://www.theverge.com/games/798848/pokemon-legends-za-review-nintendo-switch-2">reviewed <em>Z-A</em> for <em>The Verge</em></a>, half in disbelief. I thought at first it was only because the Swirlix was an Alpha, since certain Alphas always spawn in the same locations. But after launch, players and <a href="https://www.serebii.net/legendsz-a/shinypokemon.shtml">other websites</a> quickly reported that persistent shiny spawns apply to <em>all</em> shinies.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/10/IMG_2788.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="An NPC in Pokémon Legends: Z-A exclaiming “Shiny!” and clapping their hands together" title="An NPC in Pokémon Legends: Z-A exclaiming “Shiny!” and clapping their hands together" data-has-syndication-rights="1" data-caption="&lt;em&gt;My reaction every time I see a shiny, tbh.&lt;/em&gt; | Image: Nintendo" data-portal-copyright="Image: Nintendo" />
<p class="has-text-align-none">There are some exceptions, though. Charles and I were chatting about this new spawning mechanic, and he sent me a clip of a shiny Patrat he’d encountered — and which he’d barely spotted before it ran away from his character and disappeared into the ether. Patrat is one of a handful of very skittish pokémon that will flee when you get too close, and the process of fleeing <em>does</em> despawn the pokémon in question, even if it’s shiny.</p>

<p class="has-text-align-none">That also applies to any shiny pokémon you’ve defeated in battle but failed to catch, which isn’t great news for pokémon with lower catch rates. For those, you’ll have to rely on saving — and you can’t disable autosave in <em>Z-A</em>, unlike in other recent <em>Pokémon </em>games. That sounds bad, but I’ve found that the autosave doesn’t trigger too frequently as long as you don’t fast-travel to a new location or catch a pokémon. It should still be possible to save right before battling a shiny and reload that save if you knock it out.</p>

<p class="has-text-align-none">Fleeing pokémon aside, the new shiny spawning mechanics are great for a game so heavy on roundabout, vertical, on-foot exploration. The shinies <em>have</em> to stay in one place because reaching a pokémon in order to catch it isn’t always as simple as walking over to it. Sometimes you have to run around looking for a ladder, or get past a lot of other people who want to fight you, or run away from a wild pokémon that’s about to knock you out. It’s a relief knowing that <em>most</em> shiny pokémon will be waiting for you to reach them on your own terms.</p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Kallie Plagge</name>
			</author>
			
			<title type="html"><![CDATA[No, Nintendo and Pokémon did not patent ‘summoning characters and making them battle’]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/779062/nintendo-pokemon-summoning-battle-patent" />
			<id>https://www.theverge.com/?p=779062</id>
			<updated>2025-09-17T09:53:44-04:00</updated>
			<published>2025-09-17T08:30:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Copyright" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Law" /><category scheme="https://www.theverge.com" term="Pokemon" /><category scheme="https://www.theverge.com" term="Policy" />
							<summary type="html"><![CDATA[As first noted by Games Fray last week, Nintendo and The Pokémon Company were granted a US patent earlier this month involving summoning characters and making them battle. Headlines popped up with similarly vague language as concern spread on social media: That’s a thing in tons of games! Can they do that? Is that even [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/09/Pokemon_SV_Floragato_2.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">As first noted by <a href="https://gamesfray.com/last-week-nintendo-and-the-pokemon-company-received-a-u-s-patent-on-summoning-a-character-and-letting-it-fight-another/"><em>Games Fray</em></a> last week, Nintendo and The Pokémon Company were granted a US patent earlier this month involving summoning characters and making them battle. Headlines popped up with similarly vague language as concern spread on social media: That’s a thing in tons of games! Can they do that? Is that even <em>allowed</em>?</p>

<p class="has-text-align-none">Well, no, because that’s not exactly what they patented. And what they <em>did</em> patent might not stand up to any hypothetical challenges in court.</p>

<p class="has-text-align-none">The patent in question, <a href="https://gamesfray.com/wp-content/uploads/2025/09/US12403397B2-2025-09-02.pdf">US Patent No. 12,403,397</a>, was filed in March 2023. It does involve summoning and battle mechanics, but it’s more specific than that: The claims describe a system that sounds a lot like auto-battling from <em>Pokémon Scarlet </em>and <em>Violet</em>, in which the player can send a pokémon into the overworld to automatically fight wild pokémon rather than initiating a typical turn-based battle that the player controls.&nbsp;</p>

<p class="has-text-align-none">The patent outlines the process by which, after the player has summoned a “sub character,” a game’s software would determine whether to initiate a player-controlled battle, an automatic battle with the sub character, or automatic movement by that same sub character. In general <em>Pokémon </em>terms: Say you’re out in the world and you summon your pokémon by throwing its ball. Did you throw it <em>at</em> a wild pokémon? That’s a regular battle. Did you throw it <em>near</em> a wild pokémon? Your pokémon will come out of its ball and start an auto battle. Did you throw it far away from wild pokémon? Your pokémon will come out of its ball and walk around.</p>

<p class="has-text-align-none">It’s not a patent solely on summoning characters to fight enemies, or on automatically resolving battles — it’s the whole web of options as described in the claim. But that by itself doesn’t mean the patent isn’t concerning for other game developers. Whether this particular patent could unreasonably restrict the mechanics of other games is in part determined by any given court’s interpretation of the patent and the law.</p>

<p class="has-text-align-none">Charles Duan, an assistant professor at American University Washington College of Law whose research has included software copyrights and patent eligibility, told <em>The Verge</em> over email that there are two main ways one could potentially invalidate this specific patent: by anticipation or obviousness, and by subject matter eligibility.</p>

<p class="has-text-align-none">To illustrate the first point, Duan said the process outlined in Nintendo and The Pokémon Company’s patent reminded him of <em>StarCraft</em>, in which the player can give units an “attack-move” order to automatically battle enemies or, alternatively, micromanage a battle themself. “If an old game like Starcraft, which obviously predates the 2022 earliest filing date of this patent, had all the features that this patent claims, then that invalidates the patent under the patent law rules of ‘anticipation’ or ‘obviousness,’” Duan said.</p>

<p class="has-text-align-none">However, he added, the arguments in <a href="https://scholar.google.com/scholar_case?case=17573221740001310271">cases like these</a> can “get really technical,” and it tends to be easier to argue that a patent is invalid on the basis of subject matter eligibility instead.&nbsp;</p>

<p class="has-text-align-none">Subject matter eligibility “focuses on whether the patent’s claims are (1) directed to an abstract idea and (2) contain no inventive step beyond that idea,” Duan explained. In short, you can patent a specific process that’s unique, but you can’t patent an abstract idea.</p>

<p class="has-text-align-none">“As for (1), basic human business practices and organizations are typically treated as abstract ideas,” Duan added. “Here, the various types of automatic and directed combat sound a lot like ordinary military hierarchies: Generals tell soldiers where to go, and depending on orders the soldiers might follow orders to fight enemies near them, move toward enemies on their own initiative, or receive a destination and automatically fight enemies along the way—all the key parts of [the patent’s claims]. So there would be a pretty good argument that the patent claims are directed to an abstract idea.”</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/09/7_1168ff.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="The player character in Pokémon Scarlet directs their Pokémon to auto-battle a wild Pokémon." title="The player character in Pokémon Scarlet directs their Pokémon to auto-battle a wild Pokémon." data-has-syndication-rights="1" data-caption="&lt;em&gt;The player is sending out Oricorio, the bird on the right, which will move toward Houndour, the pokémon with the red arrow above it, and automatically battle it. &lt;/em&gt; | Image: The Pokémon Company, Nintendo" data-portal-copyright="Image: The Pokémon Company, Nintendo" />
<p class="has-text-align-none">The concerns about this patent aren’t totally unfounded: Nintendo is definitely willing to use patents to defend its turf in court. In September 2024, Nintendo and The Pokémon Company <a href="https://www.theverge.com/2024/9/18/24248602/nintendo-pokemon-palworld-pocketpair-patent-infringement-lawsuit">filed a patent infringement lawsuit</a> in Japan against <em>Palworld</em> developer Pocketpair. That lawsuit, which is ongoing, involves <a href="https://www.theverge.com/2024/11/8/24291232/nintendo-pocketpair-palworld-lawsuit-patents">a few different Japanese patents</a> filed in 2024 related to throwing a ball at characters in a field, as well as riding characters. US Patent No. 12,403,397, by comparison, was filed in the US in March 2023, before Pocketpair had shown any gameplay footage from <em>Palworld</em>. (<em>Palworld</em> was released in early access in January 2024.) Nintendo of America is also behind <a href="https://www.eurogamer.net/eternal-darkness-infamous-sanity-system-patent-has-expired-so-can-anyone-now-copy-it">an infamous patent</a> <a href="https://patents.google.com/patent/US6935954B2/en">filed in 2000</a> on the “sanity system” from <em>Eternal Darkness: Sanity’s Requiem</em>, in which the player character’s decreasing “sanity” level can result in trippy visual effects and gameplay-related consequences meant to evoke a sort of mental breakdown. That patent expired in 2021.</p>

<p class="has-text-align-none">Duan noted that it’s hard to predict how a court will read and interpret a patent, so we can’t say for certain just from reading it whether it’ll stand up to any hypothetical challenges in court. But it does seem like this patent might not be <em>quite</em> as threatening to other game developers and publishers as it sounds in a headline-length description.</p>
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			<entry>
			
			<author>
				<name>Kallie Plagge</name>
			</author>
			
			<title type="html"><![CDATA[For Legends: Z-A’s battle system, I rewired the Pokémon part of my brain]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/759788/pokemon-legends-z-a-battle-real-time-preview" />
			<id>https://www.theverge.com/?p=759788</id>
			<updated>2025-08-15T09:14:04-04:00</updated>
			<published>2025-08-15T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Pokemon" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Even if you’ve never played a Pokémon game before, you can probably figure out how the type chart works. Fire types are weak to water types, water is weak to grass, and grass is weak to fire. Type matchups are foundational to Pokémon battles, far before you get into the weeds of stats and strats. [&#8230;]]]></summary>
			
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<p class="has-text-align-none">Even if you’ve never played a <em>Pokémon</em> game before, you can probably figure out how the type chart works. Fire types are weak to water types, water is weak to grass, and grass is weak to fire. Type matchups are foundational to <em>Pokémon</em> battles, far before you get into the weeds of stats and strats. I’ve had the <em>Pokémon</em> type chart memorized for around 25 years.&nbsp;</p>

<p class="has-text-align-none">That still didn’t stop me from making a rookie error in <em>Pokémon Legends: Z-A</em>. I panicked and sent out my Weedle against an NPC’s Pidgeotto, which it is very much weak to. It got one-shot, obviously. </p>

<p class="has-text-align-none">It’s not that I <em>forgot</em> how type matchups worked. But the battle system in <em>Legends: Z-A</em> is very, very different from what I’m used to, at least with <em>Pokémon</em>. It’s the second entry in the <em>Legends</em> spinoff series, which began with 2022’s <em>Pokémon Legends: Arceus</em>, and while the <em>Legends</em> games are still RPGs like the main <em>Pokémon</em> games, they mechanically and structurally diverge a bit from the typical <em>Pokémon </em>formula. And <em>Z-A</em> takes it further than <em>Arceus</em> did: it’s the first <em>Pokémon </em>RPG to feature real-time battles instead of turn-based ones.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/08/Pokemon-Legends-Z-A_Screenshot_Gameplay_2_EN.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="The player in Pokémon Legends: Z-A crouching to sneak up on an opponent for a battle. The opponent has a Pidgeotto. " title="The player in Pokémon Legends: Z-A crouching to sneak up on an opponent for a battle. The opponent has a Pidgeotto. " data-has-syndication-rights="1" data-caption="&lt;em&gt;Gotta look out for Pidgeotto.&lt;/em&gt; | Image: The Pokémon Company" data-portal-copyright="Image: The Pokémon Company" />
<p class="has-text-align-none">In the main series, you choose your actions turn by turn, taking time to think through the options — the right attack to use, whether to switch out for another pokémon, what the opponent might be planning — before locking something in and seeing how it plays out. In <em>Legends: Z-A</em>, on the other hand, you’re facing your opponent more directly. There’s no waiting for both opponents to lock in their actions for the turn; you just pick your pokémon’s move using one of the face buttons, and the move goes out.&nbsp;</p>

<p class="has-text-align-none">It’s a big departure from nearly 30 years of <em>Pokémon </em>games<em>.</em> I’m used to thinking about <em>Pokémon</em> like a chess match, slowly and several steps ahead; in <em>Z-A</em>, I had to think about the same type matchups and stats and everything else, but quickly and on my feet. It took me some time to adjust.</p>

<p class="has-text-align-none">The demo, which I played ahead of the 2025 Pokémon World Championships in Anaheim, California, was split into two parts lasting around 10 minutes each, both seemingly early in the game and heavily focused on the new battle system. In the first part, I tried my hand at the Z-A Royale, which had me battling NPC trainers around Lumiose City at night. In the second, I battled a Rogue Mega Absol, which felt like the <em>Pokémon</em> version of a classic 3D <em>Zelda </em>boss. In the second part of the demo, I started to get the hang of this style of battling, and what was at first a little overwhelming quickly became an alluring kind of challenge: rewiring the <em>Pokémon</em> part of my brain.</p>

<p class="has-text-align-none">The first big change I had to contend with: since battle in <em>Z-A </em>is in real time, moves are on cooldown timers. You can’t just spam the one super-effective move you have over and over; you have to figure out what else you can do while you wait to use that attack again. Even against very low-level opponents, I found myself relying on status moves like Growl, which lowers the opposing pokémon’s attack stat, as a buffer while my other moves were on cooldown. This had the added bonus of allowing my pokémon to take more hits, buying me some time both for the cooldown and to think.</p>

<p class="has-text-align-none">Using status moves like this isn’t unusual when playing the core <em>Pokémon </em>games at a high level, but it is <em>very </em>unusual against a run-of-the-mill Bellsprout early in the game. I didn’t have enough time in the demo to really play around with it, but I can see myself carefully selecting each pokémon’s moves to account for the cooldown, like ensuring I have Protect on more of my pokémon to block incoming attacks. In other <em>Pokémon</em> games, I’d absolutely teach my pokémon Protect if I was building a competitive team, but I would almost never do it just to play the main story.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/08/Pokemon-Legends-Z-A_Screenshot_Gameplay_3_EN.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="The player in Pokémon Legends: Z-A crouching behind a bush with their Totodile, waiting to ambush an opponent up ahead." title="The player in Pokémon Legends: Z-A crouching behind a bush with their Totodile, waiting to ambush an opponent up ahead." data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: The Pokémon Company" />
<p class="has-text-align-none">It’s not that battles in <em>Legends: Z-A </em>are unforgiving. (I did get smoked by the Pidgeotto, but in my defense, it was also at least 10 levels higher than the pokémon on my team.) But after years and years of approaching every mainline <em>Pokémon</em> game the same way, operating at least a little bit on autopilot and muscle memory in the early game, it’s kind of an exciting challenge to have to look at <em>Pokémon </em>differently.</p>

<p class="has-text-align-none">The battle against Rogue Mega Absol — a wild, rampaging Absol that can Mega Evolve on its own — was similar to the NPC battles in that way, but far more hands-on. Unlike in battles against other trainers, wild pokémon can damage both your pokémon and your character, so you have to physically dodge and move around the arena while selecting your pokémon’s moves, keeping an eye on everyone’s health, and juggling cooldowns. (Using items like Potions is also on a cooldown.) Landing hits on the Rogue Mega causes it to drop orbs of “Mega Energy,” which you have to run and pick up in order to charge up a gauge to Mega Evolve your own pokémon and deal more damage.</p>

<p class="has-text-align-none">It’s even more to balance, but I didn’t find it overwhelming, somehow. In this case, I had a Lucario at my disposal, and it had super-effective moves while also resisting Absol’s attacks, which helped. Lucario already knew Protect, too, so I got to take advantage of the strategy I had just developed in the Z-A Royale. And it’s also a familiar style of boss battle in games more generally, even if it’s different for <em>Pokémon</em>. It was more involved and felt more dangerous than the trainer battles, but I felt competent at it relatively quickly (especially compared to the Pidgeotto incident).</p>

<p class="has-text-align-none">Maybe it’s just a typical learning curve, and I’ll very quickly develop an updated kind of autopilot for the easier parts of <em>Z-A</em>. But I really did like having to think actively about <em>Pokémon </em>in a way that I usually save for competitive play. I hope the game can sustain that for longer than a demo, and that I’ll get to build on the <em>Pokémon </em>knowledge I’ve been amassing for years, rather than just passively flexing it.</p>

<p class="has-text-align-none"><sub><em>Pokémon Legends: Z-A</em> will be released for Nintendo Switch and Switch 2 on October 16th.</sub></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Kallie Plagge</name>
			</author>
			
			<author>
				<name>Barbara Krasnoff</name>
			</author>
			
			<title type="html"><![CDATA[What&#8217;s on your desk, Kallie Plagge?]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/693207/home-office-desk-keychron-logitech-pikachu" />
			<id>https://www.theverge.com/?p=693207</id>
			<updated>2025-07-02T10:58:24-04:00</updated>
			<published>2025-06-30T14:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Roundup" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="What&#039;s on your desk?" /><category scheme="https://www.theverge.com" term="Work anywhere" />
							<summary type="html"><![CDATA[Kallie Plagge, The Verge’s senior copy editor, has been working in the media for over 10 years now, mainly at gaming websites. She was primarily a video game critic for a lot of that time and was the reviews editor at GameSpot for about three years, before eventually becoming the senior copy editor at Polygon. [&#8230;]]]></summary>
			
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<p class="has-text-align-none"><em>Kallie Plagge, </em>The Verge<em>’s senior copy editor, has been working in the media for over 10 years now, mainly at gaming websites. She was primarily a video game critic for a lot of that time and was the reviews editor at </em>GameSpot<em> for about three years, before eventually becoming the senior copy editor at </em>Polygon<em>. “I was there for three years before Vox Media sold the brand, and I was fortunate enough to be offered the same role at </em>The Verge<em>,” she explains.</em></p>

<p class="has-text-align-none"><em>We asked Kallie to tell us about her home office setup.</em></p>

<p class="has-text-align-none"><strong>That looks like a great space. Where in your home is it?</strong></p>

<p class="has-text-align-none">I currently live with my parents, and they were generous enough to give me a separate office space. It’s next to my bedroom, and then my dad’s office is just down the hall. When I lived here during the covid lockdown, I worked from the dining room table, so it’s a big upgrade!</p>

<p class="has-text-align-none"><strong>Could you tell us about your L-shaped desk? It looks like you have separate working and gaming spaces</strong>.</p>

<p class="has-text-align-none">I was intent on getting an L-shaped desk when <a href="https://www.target.com/p/flash-furniture-l-shaped-desk-71-5-computer-corner-desk-home-office-corner-desk-gaming-desk-space-saving-easy-to-assemble/-/A-83433211?preselect=83433210#lnk=sametab">I bought this a few years ago</a> from Target, and I can’t go back. At my old desk, I had a KVM switch so I could use just one monitor and keyboard with both my work laptop and my gaming PC, and that worked fine. But once I’d been working from home for a while, I realized I preferred to have “separate” work and gaming spaces, even if it only involved swiveling my chair 90 degrees. That bit of mental separation helped me really feel like I was transitioning out of work mode.&nbsp;</p>

<p class="has-text-align-none">Even with all the space of an L-shaped desk, I still wanted a big drawer unit for all my spare cables and stationery. This one is the Ikea Alex drawer unit on casters, and it doubles as even <em>more</em> surface real estate for things like my PC tower and personal laptop. I just really need to be able to spread out to focus.&nbsp;</p>

<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/06/257833_WOYD_Kallie_KPlagge_0004_a3925f.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="Desk with a stand for a laptop" title="Desk with a stand for a laptop" data-has-syndication-rights="1" data-caption="&lt;p&gt;&lt;em&gt;A place for work…&lt;/em&gt;&lt;/p&gt;&lt;br&gt; | ⠀" data-portal-copyright="⠀" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/06/257833_WOYD_Kallie_KPlagge_0002_096e30.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="Desk with a large monitor, a console, a keyboard, and a wrist rest." title="Desk with a large monitor, a console, a keyboard, and a wrist rest." data-has-syndication-rights="1" data-caption="&lt;p&gt;&lt;em&gt;…and a place for play.&lt;/em&gt;&lt;/p&gt;&lt;br&gt; | ⠀" data-portal-copyright=" ⠀" /></figure>

<p class="has-text-align-none"><strong>Tell us about your chair.</strong></p>

<p class="has-text-align-none">My dad actually bought this chair for me during lockdown. Because I’d been working in the dining room, I was using a dining room chair, and he could tell it wasn’t very comfortable. This is a <a href="https://go.skimresources.com?id=1025X1701640&amp;xs=1&amp;url=https%3A%2F%2Frespawnproducts.com%2Fcollections%2Fall-chairs" data-type="link" data-id="https://respawnproducts.com/collections/all-chairs">Respawn gaming chair</a>, and I added foam pads from Amazon to the armrests for extra comfort.</p>

<p class="has-text-align-none"><strong>Here’s the long one: tell us about the various tech devices you’re using. </strong></p>

<p class="has-text-align-none">Hoo boy. On the work side, I have a <a href="https://www.amazon.com/Keychron-Bluetooth-Wireless-Mechanical-Tenkeyless-Keyboard/dp/B07QBPDWLS?th=1">Keychron K2 wireless mechanical keyboard</a> with red switches. I chose it mainly because it has a Mac mode with Mac-compatible keycaps, which means I can easily use shortcuts that require the Command key. My mouse is just one I had on hand — a <a href="https://www.amazon.com/Razer-Mamba-Wireless-Programmable-Gaming/dp/B07GBYYSMF?th=1">Razer Mamba wireless gaming mouse</a>, though I use it wired because I prefer wired mice. Please ignore my dirty mouse pad.&nbsp;</p>

<p class="has-text-align-none">On the gaming side, I have a <a href="https://www.logitechg.com/en-us/products/gaming-keyboards/g713-tkl-mechanical-gaming-keyboard.html">Logitech G713 wired mechanical keyboard</a> with GX red linear switches. It came with the cloud wrist rest, which was admittedly the main reason I bought it over other keyboards. (I got a rainy day-themed mouse pad from a small stationery shop called Unicorn Eclipse to complete the look.) I also liked the tenkeyless layout; my previous keyboard had a number pad <em>and</em> two rows of programmable keys, and even though setting up macros was nice, it took up way too much space on my desk. Plus, I only ever used the number pad to input the PC shortcut for em dashes.</p>
<div class="product-block"><h3>Logitech G713 keyboard</h3>
<div class="product-description">Wired mechanical keyboard with RBG lighting, tactile switches, and palm rest.</div>
<figure class="product-image"><img width="300" height="203" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/06/Screenshot-2025-06-26-at-9.26.39 AM.png?w=300" class="attachment-medium size-medium" alt="White keyboard with white wrist rest" /></figure>
<h3>Where to Buy:</h3><ul><li><a href="https://www.amazon.com/Logitech-G-Wired-Gaming-Keyboard/dp/B092LK5NSN/ref=sr_1_1?th=1"> <strike>$169.99</strike> $157.99 at <strong>Amazon</strong></a></li><li><a href="https://www.bestbuy.com/site/logitech-g713-aurora-collection-tkl-wired-mechanical-linear-switch-gaming-keyboard-for-pc-mac-with-palm-rest-included-white-mist/6511340.p?skuId=6511340"> <strike>$169.99</strike> $157.99 at <strong>Best Buy</strong></a></li><li><a href="https://www.logitechg.com/en-us/products/gaming-keyboards/g713-tkl-mechanical-gaming-keyboard.html"> $169.99 at <strong>Logitech</strong></a></li></ul></div>
<p class="has-text-align-none">I also got the matching <a href="https://www.amazon.com/Customizable-LIGHTSYNC-Lightspeed-Connectivity-Lightweight/dp/B08V1JWV82">Logitech G705 wireless gaming mouse</a>, which, again, I use wired. I was worried it would be too small — it’s specifically marketed as having a “smaller fit,” and my hands are a pretty average size — but I actually love it! It’s comfortable and made me realize the Razer mouse is slightly too big for me.</p>

<p class="has-text-align-none">The Dell monitor is a hand-me-down, and I’m not really particular about monitors. I only wish it had a second HDMI port, because right now, I just manually switch the HDMI cable from my Xbox Series X to my gaming PC and back, depending on what I’m playing. It’s not a huge deal, but an extra port would make it easier to set up my <a href="https://www.theverge.com/news/676901/nintendo-switch-2-launch-here">Nintendo Switch 2</a> dock at my desk.</p>

<p class="has-text-align-none">Because I have two stations at this desk, I also have two pairs of headphones. For everyday use, I have the Bose QuietComfort 35 II noise-canceling headphones that I wear <em>constantly</em>. (I don’t even listen to anything. I just really like dampening outside noise!) And for gaming, I have a <a href="https://steelseries.com/gaming-headsets/arctis-7">SteelSeries Arctis 7X wireless headset</a> that’s compatible with both PC and Xbox. It also has a dial on the right ear cup that lets me fine-tune the balance between game and chat audio, which is necessary for me when I’m playing multiplayer games with friends.</p>
<div class="product-block"><h3>Bose QuietComfort Headphones</h3>
<figure class="product-image"><img width="300" height="203" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/06/Screenshot-2025-06-30-at-10.01.37 AM.png?w=300" class="attachment-medium size-medium" alt="Pair of Bose QuietComfort Bluetooth headphones." /></figure>
<h3>Where to Buy:</h3><ul><li><a href="https://www.amazon.com/Bose-QuietComfort-Cancelling-Headphones-Bluetooth/dp/B0F2LCBKVN"> <strike>$359</strike> $199 at <strong>Amazon</strong></a></li><li><a href="https://www.bestbuy.com/product/bose-quietcomfort-wireless-noise-cancelling-over-the-ear-bluetooth-headphones-moonlight-gray/J7C5V6WJKV"> <strike>$359</strike> $199 at <strong>Best Buy</strong></a></li><li><a href="https://www.target.com/p/bose-quietcomfort-bluetooth-wireless-noise-cancelling-headphones/-/A-89799762?preselect=94779638"> <strike>$359.99</strike> $199.99 at <strong>Target</strong></a></li></ul></div>
<p class="has-text-align-none">My gaming PC is a whole other thing, and I don’t have to get into the specs, which are pretty midrange. But since you can see the chassis: it’s a <a href="https://www.coolermaster.com/en-us/products/masterbox-nr200/">Cooler Master MasterBox NR200 Mini-ITX case</a>. It was a gift, and I <em>love</em> its form factor.</p>

<p class="has-text-align-none"><strong>That’s an adorable Pikachu — love the suit!</strong></p>

<p class="has-text-align-none">Thank you! I have a massive collection of Pokémon merch, including a lot of Pikachus in different outfits and with different themes, and the rest of them live in my bedroom. But I like having businessman Pikachu on my desk! I imported him from Japan in early 2015; his official name in the US is <a href="https://www.pokemoncenter.com/product/72-10086-101/pikachu-celebrations-intern-pikachu-poke-plush-7-in">Intern Pikachu</a>, but I think that’s underselling his qualifications.</p>

<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/06/257833_WOYD_Kallie_KPlagge_0009_c1ecb1.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;p&gt;&lt;em&gt;No home office is complete without a Poliwhirl fan…&lt;/em&gt;&lt;/p&gt;&lt;br&gt; | ⠀" data-portal-copyright="⠀" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/06/257833_WOYD_Kallie_KPlagge_0008_88ab31.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A Pikachu in a suit and a blue Poliwhirl fan." title="A Pikachu in a suit and a blue Poliwhirl fan." data-has-syndication-rights="1" data-caption="&lt;p&gt;&lt;em&gt;…and a Pikachu in a suit.&lt;/em&gt;&lt;/p&gt;&lt;br&gt; | ⠀" data-portal-copyright="⠀" /></figure>

<p class="has-text-align-none"><strong>And a Pokémon tabletop fan, as well!&nbsp;</strong></p>

<p class="has-text-align-none">I am <em>obsessed</em> with this Poliwhirl fan. I also imported this from Japan — it was part of a recent onsen-themed collection, and a lot of these collections never come to the US for a variety of reasons, so I pulled the trigger right away. It has three speed settings, there are felt pads on the feet so it doesn’t slip or wobble while it’s on, and you can angle it upward. I love getting useful items that also have a clever and cute design, and this is the epitome of that.&nbsp;</p>

<p class="has-text-align-none"><strong>You have a nice, comfortable-looking couch.&nbsp;</strong></p>

<p class="has-text-align-none">I love this couch! It’s from Article. It’s comfortable, but it’s not so squishy that you sink into it, and that was the goal.&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/06/257833_WOYD_Kallie_KPlagge_0010_b8000d.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="Part of home office space with desk, window, couch with Pikachu and cycling desk (an exercycle with a surface for a laptop)" title="Part of home office space with desk, window, couch with Pikachu and cycling desk (an exercycle with a surface for a laptop)" data-has-syndication-rights="1" data-caption="&lt;p&gt;&lt;em&gt;A home office where you can work at a desk or on a cycle.&lt;/em&gt;&lt;/p&gt;&lt;br&gt;" data-portal-copyright="" />
<p class="has-text-align-none"><strong>Is that a desk bike? Do you use it much?</strong></p>

<p class="has-text-align-none">It is! It’s a <a href="https://www.flexispot.com/all-in-one-desk-bikes-deskcise-pro">Flexispot V9 Pro</a> desk bike. I’m using it more now that it’s getting hotter outside, since taking a walk is less appealing in 100-degree heat. I do find that I have a hard time focusing on editorial work while riding the bike, so it’s really only good for when I’m in a meeting with my camera off. But I do like it — I have very bad ankles, and I can’t really run, so it’s a nice way to get some more intense cardio.</p>

<p class="has-text-align-none"><strong>Is there anything we didn’t cover that you’d like to add?</strong></p>

<p class="has-text-align-none">Business Pikachu says thank you for reading.</p>

<p class="has-text-align-none"><em>Photography by Kallie Plagge / The Verge.</em></p>
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			<entry>
			
			<author>
				<name>Kallie Plagge</name>
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			<title type="html"><![CDATA[Pokémon Violet and Scarlet’s Switch 2 update is as good as it looks]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/nintendo/679031/pokemon-violet-scarlet-switch-2-update-hands-on" />
			<id>https://www.theverge.com/?p=679031</id>
			<updated>2025-06-04T15:36:46-04:00</updated>
			<published>2025-06-04T00:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Analysis" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" /><category scheme="https://www.theverge.com" term="Pokemon" />
							<summary type="html"><![CDATA[I recently did something sort of unusual: I went to a preview event for a game that’s been out for almost three years. I’ve played around 400 hours of Pokémon Scarlet, according to my Nintendo Switch, since it was released in late 2022. It’s safe to say I know the game pretty well. And yet, [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/06/Pokemon-Scarlet-and-Pokemon-Violet-Nintendo-Switch-2_Screenshot-1.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">I recently did something sort of unusual: I went to a preview event for a game that’s been out for almost three years.</p>

<p class="has-text-align-none">I’ve played around 400 hours of <em>Pokémon Scarlet</em>, according to my Nintendo Switch, since it was released in late 2022. It’s safe to say I know the game pretty well. And yet, when I was invited to preview <em>Pokémon Scarlet</em> and <em>Violet</em> on <a href="https://www.theverge.com/nintendo/638604/nintendo-switch-2-direct-news-trailers-stream" data-type="link" data-id="https://www.theverge.com/nintendo/638604/nintendo-switch-2-direct-news-trailers-stream">the Nintendo Switch 2 ahead of the new console’s launch</a>, I gladly took the opportunity to see three-year-old games I already own. I wanted to find out just how much they’d improved.</p>

<p class="has-text-align-none">I have a high jank tolerance with games — it builds character — but I’m well aware of <a href="https://www.theverge.com/23462858/pokemon-violet-scarlet-review-nintendo-switch" data-type="link" data-id="https://www.theverge.com/23462858/pokemon-violet-scarlet-review-nintendo-switch"><em>Scarlet</em> and <em>Violet</em>’s shortcomings on the original Switch</a>. There’s lag. The frame rate is… inconsistent. There are online connectivity issues. For a lot of people, performance problems overshadowed what was otherwise a great new generation of <em>Pokémon </em>games. With the <a href="https://www.theverge.com/tech/653010/nintendo-switch-2-preorder-tips-tricks-release-date-price-availability-how-to-buy" data-type="link" data-id="https://www.theverge.com/tech/653010/nintendo-switch-2-preorder-tips-tricks-release-date-price-availability-how-to-buy">release of the Nintendo Switch 2</a>, and the accompanying free performance update for <em>Scarlet</em> and <em>Violet</em>, that might finally change.</p>

<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-dnt="true"><p lang="en" dir="ltr">Serebii Update: A trailer for Pokémon Scarlet &amp; Violet for Nintendo Switch 2 has been released on the Nintendo Today app <a href="https://t.co/gDbXkHSvkT">https://t.co/gDbXkHSvkT</a> <a href="https://t.co/JQlc66YobG">pic.twitter.com/JQlc66YobG</a></p>&mdash; Serebii.net (@SerebiiNet) <a href="https://twitter.com/SerebiiNet/status/1929556160597667952?ref_src=twsrc%5Etfw">June 2, 2025</a></blockquote>
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<p class="has-text-align-none">Starting up the demo of <em>Pokémon Scarlet</em> on the Switch 2 at The Pokémon Company International’s office in Bellevue, Washington, I knew immediately where I wanted to go first: Casseroya Lake, sometimes called “Lag Lake,” where the games’ graphical issues are most apparent. On the original Switch, the game <em>really</em> chugs when you’re on the lake; the frame rate takes a dive, and it struggles to render more than a handful of pokémon in your immediate vicinity. Exploring the liveliest open areas and encountering the pokémon that populate them is one of <em>Scarlet</em> and <em>Violet</em>’s biggest strengths, but on the Switch, Casseroya Lake is dull and empty at best and impossible to navigate at worst.</p>

<p class="has-text-align-none">Playing on the Switch 2, however, Casseroya Lake ran beautifully. There were far more pokémon in view (and I was immediately accosted by a torpedo-like Veluza, same as it ever was), and the lag and stuttering I’d come to expect were nonexistent. I battled that Veluza with no problems. I stumbled upon a Slowpoke outbreak and sent out my Clodsire to auto-battle them — no lag. I found a wild Tera Pokémon and watched the Tera animation play out, looking sharper than I’d ever seen it. (I was playing in docked mode at a station set up by TPCi, so maybe that last one could be credited to the TV. But still.)</p>

<div class="image-slider">
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<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/06/Pokemon-Scarlet-and-Pokemon-Violet-Nintendo-Switch-2_Screenshot-2.png?quality=90&#038;strip=all&#038;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;An official screenshot showing Casseroya Lake in &lt;/em&gt;Pokémon Scarlet&lt;em&gt; on Switch 2.&lt;/em&gt;.. | Image: The Pokémon Company, Nintendo" data-portal-copyright="Image: The Pokémon Company, Nintendo" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/06/img_2181.png?quality=90&#038;strip=all&#038;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;…versus Casseroya Lake as seen on my Switch OLED.&lt;/em&gt; | Image: The Pokémon Company, Nintendo" data-portal-copyright="Image: The Pokémon Company, Nintendo" />


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<p class="has-text-align-none">It was the same case everywhere I went during my 30-minute demo: a stable and smooth frame rate, significantly faster load times, and far more pokémon populating the world. The Switch 2 update is not a complete overhaul of the graphics themselves — the grass textures looked just as unremarkable as always to my eye, for example — but it does seem to eliminate the performance issues that have dragged <em>Scarlet</em> and <em>Violet</em> down for nearly three years. It’s a noticeable improvement in the world, in battle, in Tera raids, and even in menus.</p>

<p class="has-text-align-none">Is it praiseworthy for a game to simply run well? Maybe not. I don’t pretend to know how games are made on a technical level, or really any level, but I know they’re not <em>easy</em> to make. And I had enough fun with <em>Pokémon Scarlet</em> to play for 400 hours without the performance issues bothering me much. But it did feel bittersweet, briefly, to think how much more these games could have shone if they’d run well in the first place.&nbsp;</p>

<p class="has-text-align-none">Then, in the last five minutes of my demo, as I waded in a different body of water to confirm that it too ran smoothly, I saw it: among the pods of Buizel dotting the shore, a shiny.&nbsp;</p>

<p class="has-text-align-none">A good portion of my 400 hours in <em>Scarlet</em> were spent shiny hunting, because even though the alternate-color versions of pokémon are not quite as hard to find as they were in previous games, I get excited every time I see one, without fail. It’s the perfect encapsulation of the kind of joy <em>Scarlet </em>and <em>Violet</em> have to offer: exploring a lively area and finding something special. I caught the shiny Buizel despite knowing that it wasn’t my save file and not mine to keep.</p>

<p class="has-text-align-none">The Switch 2 update is arguably arriving a bit late for my <em>Scarlet</em> save file, depending on how many hours you think are reasonable to spend playing this game. But I also own <em>Violet</em>, and I have played about two hours of that version total. Looking at the shiny Buizel I didn’t get to keep, I realized I was really excited to have a reason to play <em>Violet</em> finally — to rediscover what I liked most about these games, in a state that does them justice.</p>
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