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	<title type="text">Molly Osberg | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2015-02-17T15:44:51+00:00</updated>

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				<name>Molly Osberg</name>
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			<title type="html"><![CDATA[Planet TV: Seoul Surfing]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2015/2/17/8047745/south-korean-television-review-best-tv-shows" />
			<id>https://www.theverge.com/2015/2/17/8047745/south-korean-television-review-best-tv-shows</id>
			<updated>2015-02-17T10:44:51-05:00</updated>
			<published>2015-02-17T10:44:51-05:00</published>
			<category scheme="https://www.theverge.com" term="Aviation" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Transportation" /><category scheme="https://www.theverge.com" term="TV Shows" />
							<summary type="html"><![CDATA[Despite the internet&#8217;s limitless reach, for the most part American audiences watch American shows &#8212; until, that is, they&#8217;re bought up and remade a la The Office or House of Cards. But with the growing popularity and accessibility of international hits, it&#8217;s becoming clear just how much TV talent is hiding overseas. So The Verge [&#8230;]]]></summary>
			
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<p><em>Despite the internet&rsquo;s limitless reach, for the most part American audiences watch American shows &mdash; until, that is, they&rsquo;re bought up and remade a la </em>The Office<em> or </em>House of Cards<em>. But with the growing popularity and accessibility of international hits, it&#8217;s becoming clear just how much TV talent is hiding overseas. So The Verge is taking an international tour of television&rsquo;s best and weirdest. This time, we&#8217;re off to South Korea!</em></p>
<div class="m-snippet thin"> <p>In the last decade or so, international audiences have become absolutely rabid in their love for Korean television. Korean shows are so popular in China that last year delegates met to <a target="new" href="http://www.google.com/url?q=http%3A%2F%2Fwww.washingtonpost.com%2Fworld%2Fasia_pacific%2Fchinese-officials-debate-why-china-cant-make-a-soap-opera-as-good-as-south-koreas%2F2014%2F03%2F07%2F94b86678-a5f3-11e3-84d4-e59b1709222c_story.html&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEXOBAIz6OzeQpzrWnIfRlCMxGsQg">wring their hands </a>over why Chinese TV writers couldn&rsquo;t write a script as fantastic as the extraterrestrial liaison <em>My Love From Another Star</em>. In North Korea, the government has <a target="new" href="http://www.google.com/url?q=http%3A%2F%2Fwww.dailynk.com%2Fenglish%2Fread.php%3FcataId%3Dnk01500%26num%3D8799&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEVS41P8ruNggKHOgZLrgxsq2zLFg">created a task force </a>solely dedicated to hunting down bootleg South Korean DVDs. (The fact that North Koreans appear <a target="new" href="http://www.google.com/url?q=http%3A%2F%2Fwww.nytimes.com%2F2015%2F01%2F25%2Fworld%2Fnorth-koreas-forbidden-love-smuggled-illegal-soap-operas.html&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFrwMtQyqm1uCz0oxrD6jWIZVIC8w">willing to risk</a> a whole lot to continue watching their favorite soaps speaks to how addictive these shows really are.) <a href="http://www.dramafever.com/" target="_blank">DramaFever</a>, a streaming site that&rsquo;s been subtitling South Korean shows since 2008, says that <a href="http://www.dramafever.com/infographic/" target="_blank">80 percent</a> of its viewers are coming from outside Asia. And here in America, tween-oriented Korean soaps attract significant press and <a target="new" href="http://www.google.com/url?q=http%3A%2F%2Fmotherboard.vice.com%2Fread%2Fim-obsessed-with-online-telenovelas-for-korean-tweens&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNG-BDrwjRY7ymr-SSuQd53QgEuadg">extreme devotion</a> from their fans.</p> <aside class="float-left"><q>in the last few months I&rsquo;ve fallen into a K-hole</q></aside><p>The modern success of Korean TV dates back to the early &lsquo;70s, when <a target="new" href="http://www.google.com/url?q=http%3A%2F%2Fwww.asia.tu.ac.th%2Fjournal%2FEA_Journal2_50%2FB5.pdf&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFdUTn63lC7u6oqpHbzrZRATdoQQg">fierce competition</a> between small commercial stations created a huge market for campy, romantic South Korean soaps. Rags-to-riches Cinderella stories were frequently rehashed, and government censorship coupled with the country&rsquo;s Confuscian values ensured storylines stayed sweet and virtuous.</p> <p>Since the &lsquo;90s, relaxed regulations and increased financial support has resulted in higher-budget, more globally oriented television: the massive success of 2002&rsquo;s <em>Winter Sonata</em> &mdash; a 20-episode tale set in rural Korea featuring brainwashing, illegitimate children, and secret identities &mdash; is often cited as ground zero for modern South Korean television. For the past decade or so, most of the attention on Korean television has focused on romantic soaps &mdash; or K-dramas &mdash; featuring drippy, chaste stories of affection, boy-meets-softly-lit-girl, and, often, time-hopping in the name of love.</p> <aside class="float-right"><q>These Korean directors will make you believe in badass again</q></aside><p>But I kept wondering what Korean TV looked like when it was about, say, beating the shit out of bad guys. In the last few months I&rsquo;ve fallen into a K-hole of my own and (no judgement, please, it&rsquo;s the middle of winter) watched something like 30 Korean action movies. What I&rsquo;ve learned is that directors like Jeong-beom Lee and Kim Jee-woon (see also: Bong Joon-ho&rsquo;s <em>Snowpiercer</em> and <em>The Host</em>) will make you believe in badass again. And seriously, if you haven&rsquo;t seen <em>The Good The Bad The Weird</em> yet, please just stop right now and slide over to<a target="new" href="http://www.google.com/url?q=http%3A%2F%2Fwww.netflix.com%2FWiMovie%2F70107134&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNHuS1uKHbI3CvdDCM0b9p4_uqZP6g"> this tab</a> instead.</p> <p>Given the renaissance of Korean action and sci-fi movies, I thought I&rsquo;d see what their small-screen counterparts looked like. I reviewed 20 <a target="new" href="http://www.google.com/url?q=http%3A%2F%2Fwww.netflix.com%2FWiGenre%3Fagid%3D67879%26orderBy%3Dsu%26pl%3D83&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNF0vSSuEf0QZs1qO-XW6UPqxApvKg">Korean shows on Netflix</a>, and in my extraordinarily scientific process, I ruled out shows whose titles included keywords like &#8220;love&#8221; and &#8220;kiss&#8221; (5), shows with sparkles on their covers (2), shows about teens (3), and shows where the covers depicted a dude and a girl gazing at and / or wistfully away from each other (7). What was left? A vampire, a queen, an ultimate fighter, a murdered child, and a surgeon.</p> </div><!-- ######## END SNIPPET ######## --><div id="js-timn-winner" class="timn__winner"><h3>Worst idea that is actually the best show: <em>Vampire Prosecutor</em> </h3></div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image p-scalable-video"><iframe frameborder="0" src="https://www.youtube.com/embed/858RJY-bl9g" height="720" width="1280"></iframe></div><!-- ######## END SNIPPET ######## --><div class="m-snippet"><p><em>Watch if you: want </em>SVU,True Blood, <em>and the </em>X-Files<em> rolled up into one show.</em></p></div><p><em> <!-- ######## END SNIPPET ######## --> </em></p><div class="m-snippet thin"> <p>I had no idea <em>Vampire Prosecutor</em> was what I was missing in my life until it came looking for me. On the surface, it&rsquo;s pretty much what you&rsquo;d think: Min Tae-yeon is a vampire who uses his bloodthirsty ways to solves crimes. But in this punchy, fashionable crime procedural, the vampire&rsquo;s breed is a shade more <em>Only Lovers Left Alive</em> than<em> Twilight</em>. Super-hip Tae-yeon stalks around Seoul in sunglasses and a skinny suit, sipping black-market blood in trendy nightclubs. He&rsquo;s joined in the &#8220;special cases division&#8221; by a crime-solving team of mortal ruffians and misfits with few or no social skills, most of whom exude waves of nihilism and chic as if they were vampires themselves.</p> <p>Stylistically, <em>Vampire Prosecutor</em> toes a fine line between campy barbarism and super-slick sci-fi. On one hand, Tae-yeon and his high-tech buddies have access to some truly awesome holographic tools; on the other hand, the show&rsquo;s first 10 minutes take place in a military bunker where some Medieval-looking medical science is being performed on a guy wearing a crude leather muzzle. Crisp, funny, and featuring some fantastically well-conceived reverse-timelapse effects, <em>Vampire Prosecutor</em> contains spare moments that feel similar to some of South Korea&rsquo;s more gorgeous gangster movies, e.g. <em>The Man from Nowhere.</em></p> </div><div id="js-timn-winner" class="timn__winner"><h3>Most Light-hearted drama about human rights abuses: <em>Doctor Stranger</em> </h3></div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image p-scalable-video"><iframe frameborder="0" src="https://www.youtube.com/embed/PcCvbzxgvGQ" height="720" width="1280"></iframe></div><!-- ######## END SNIPPET ######## --><div class="m-snippet"><p><em>Watch if you: want a lighthearted romance with all the surgical gore of </em>The Knick.<em></em></p></div><p><em> <!-- ######## END SNIPPET ######## --> </em></p><div class="m-snippet thin"> <p><em>Doctor Stranger</em>, like a handful of other South Korean shows, has assembled an illegal yet passionate following in North Korea &mdash; last year <a href="http://www.google.com/url?q=http%3A%2F%2Fwww.theguardian.com%2Fworld%2F2014%2Fjun%2F18%2Fnorth-korea-dr-stranger&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNHmYKI5svGUkavzIM0rJLYDZRfXPg" target="new"><em>The Guardian</em> reported </a>that the show, which opens with a South Korean father and son imprisoned in a North Korean medical facility, was being smuggled and widely distributed among the North&rsquo;s students. Given that much of the drama rests on the North&rsquo;s human rights abuses &mdash; and, for dramatic effect, a love story &mdash; it&rsquo;s no surprise young people in the state are so keen to see their country reflected back to them.</p> <p>In <em>Doctor Stranger,</em> the pixie-like, mischievous, and stubborn Park Hoon and his father (a talented heart surgeon), are conned into visiting North Korea, only to be trapped in a lab where they are forced to perform mysterious, terrible procedures in the interest of saving the North&rsquo;s dictator and his failing heart. Hoon, obsessed with finding his lifelong sweetheart Jae-hee, eventually returns to the South, where his trouble with North Korean agents has only just begun. For a show with such dark themes and particularly nasty surgery scenes, <em>Doctor Stranger</em> is surprisingly lighthearted and, yes, soapy; expect, in addition to firing squads and tense, floodlit scenes, extended bike rides through the flowery fields and ample tearstained goodbyes.</p> </div><div id="js-timn-winner" class="timn__winner"><h3>Weirdest genre pastiche: <em>City Hunter</em> </h3></div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image p-scalable-video"><iframe frameborder="0" src="https://www.youtube.com/embed/Q2EVJklkfAQ" height="720" width="1280"></iframe></div><!-- ######## END SNIPPET ######## --><div class="m-snippet"><p><em>Watch if you: want a comedic </em>Homeland<em> filtered through the gauzy, rose-colored tint of teenaged dreams.</em></p></div><p><em> <!-- ######## END SNIPPET ######## --> </em></p><div class="m-snippet thin"> <p><em>City Hunter</em>, which first debuted in Korea in 2011 and only ran for one season, is based on a Japanese manga of the same name and stars the extraordinarily dreamy, pillow-lipped Lee Min-ho as the titular &#8220;City Hunter,&#8221; Lee Yoon-sung. (Lee actually got his first starring role in a feature film in the recently released gangster-noir <em>Gangnam Blues</em>.)</p> <p>The show opens close to Yoon-sung&rsquo;s birth, as his father and his father&rsquo;s best friend &mdash; both basically secret service &mdash; are betrayed by South Korean politicians during a classified mission in retaliation for a North Korean bombing of a presidential envoy in Burma (based on <a href="http://www.google.com/url?q=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FRangoon_bombing&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNGOU9FsJwm1ddLhzQj1OPwEn0xPRA" target="new">the Rangoon bombing of 1983</a>). Yoon-sung&rsquo;s father is killed, and all records of the mission are purged. The father&rsquo;s best friend, Park Moo-yul, survives and does just the sort of thing grieving military men are wont to do: steal the infant Lee Jin-pyo from his biological mother and spend the next 18 years or so stomping around a makeshift boot camp wearing twin shoulder holsters, training the young Lee Yoon-sung in the art of fighting until his hands bleed, and plotting vengeance.</p> <p>But that&rsquo;s all backstory. The meat of <em>City Hunter</em> takes place once Lee Yoon-sung grows up: despite being raised by drug lords and paramilitary wackos, he is a polite and well-adjusted young man who even finds time to star in playful slow-motion scenes with his pet / best friend, an elephant &mdash; and hunt down the politicians who betrayed his father.</p> <p>One of the things I love most about Korean movies is how they manage to nestle moments of slapstick physical comedy into otherwise super-serious or action-packed moments. <em>City Hunter</em>, similarly, treats many of its fight sequences as if its characters were throwing pies instead of punches. In <em>City Hunter</em>, the camera angles are madcap and the colors super-bright. For an action show about a man-turned-killing machine taking down corrupt politicians, it&rsquo;s actually pretty loopy.</p> </div><div id="js-timn-winner" class="timn__winner"><h3>Best tear-stained monologue promising violent motherly vengeance: <em>God&#8217;s Gift: 14 Days</em> </h3></div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image p-scalable-video"><iframe loading="lazy" width="1280" height="720" src="https://www.youtube.com/embed/mBNAGFB1_Lc" frameborder="0"></iframe></div><!-- ######## END SNIPPET ######## --><div class="m-snippet"><p><em>Watch if you: want a shadowy tale of abduction in the key of </em>Top of The Lake<em> with a time-hopping, </em>Lost<em>-like mash-up of magic and sci-fi.</em></p></div><p><em> <!-- ######## END SNIPPET ######## --> </em></p><div class="m-snippet thin"> <p><em>God&rsquo;s Gift </em>opens with a lushly animated fable about a mother trying to save her child from the grips of death. At one point, she claws her eyeballs out and throws them into a lake in order to retrieve her child using occult means; if <em>God&rsquo;s Gift</em> at times veers into saccharine territory or tacks on some graceless coincidences, keep that tale in mind. The show stumbles at times, but it usually finds its way back to the spooky and at times violent paranormal activity foreshadowed in its first episode.</p> <p>The protagonist of <em>God&rsquo;s Gift</em>, Kim Soo-hyun, is a high-profile writer for a successful TV show in which its hosts tackle unsolved crimes in something that resembles an NBC segment crossed with <em>Maury</em>. Beautiful, driven, and unforgiving, Soo-hyun&rsquo;s character is the clich&eacute; of the neglectful working mom: for all her love for her bubbly kid, Saet-byul, the show indicts her for being alternately absent or wildly overbearing. But when the adorable Saet-byul is murdered by a (legit pretty terrifying) serial killer in a live-streamed torture spectacle, Soo-hyun loses it &mdash; first at home, then on live television in an awesome, extended monologue delivered through wrathful tears.</p> <p>By the third episode, some of the foreboding symbols &mdash; creepy old ladies, weird coincidences, omens &mdash; start to pay off, and we learn that Soo-hyun possesses the power to slip back in time, a talent that allows her to try to make good on her promise to the serial killer: to &#8220;look for you to the ends of the earth, and to kill you.&#8221;</p> </div><div id="js-timn-winner" class="timn__winner"><h3>Most intrusive magical realism: <em>The Great Queen Seondeok</em> </h3></div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image p-scalable-video"><iframe loading="lazy" frameborder="0" src="https://www.youtube.com/embed/DSBpEIZ7bUc" height="720" width="960"></iframe></div><!-- ######## END SNIPPET ######## --><div class="m-snippet"><p><em>Watch if you: want </em>Game of Thrones<em> in the style of </em>Ricos y Famosos.<em></em></p></div><p><em> <!-- ######## END SNIPPET ######## --> </em></p><div class="m-snippet thin"> <p>I had high hopes for <em>The Great Queen Seondeok</em>, which, since its 2009 debut, has won a raft of awards for its condensed and fictionalized account of its titular character&rsquo;s ascent to the throne. The IRL Queen Seondeok was the first woman to rule the Korean kingdom of Silla, from 632 to 647 AD; this show begins in 572 and narrates the infighting, backstabbing, and prophecy-mongering that preceded her rein. It also, dubiously, portrays the queen (then Princess Deokman) as being raised partially in the Taklamakan Desert and slipping back into Silla disguised as a boy &mdash; a righteous, if totally untrue, backstory.</p> <p>In the show&rsquo;s pilot, King Jinpyeong &mdash; a ruler so brimming with honor he gets about 10 minutes of screen time to explain how he killed a tiger with something that resembles a switchblade &mdash; kicks the bucket, leaving the rest of the kingdom&rsquo;s court to alternately grieve and scheme their ascent to power. All the usual players are there: a demonic couple plotting evil between heavy petting sessions; a set of pure-as-the-driven snow twins; and a power-hungry concubine. As a guilty pleasure this show could probably hold up, but the combination of soft telenovela-level lighting and predictable writing turned me off somewhat &mdash; not to mention the glowing, floating magical egg-orb that was pretty much the star of the first episode.</p> </div>
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				<name>Molly Osberg</name>
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			<title type="html"><![CDATA[Planet TV: In Russia, TV watches you]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2015/1/9/7517419/russian-television-review-planet-tv" />
			<id>https://www.theverge.com/2015/1/9/7517419/russian-television-review-planet-tv</id>
			<updated>2015-01-09T11:30:02-05:00</updated>
			<published>2015-01-09T11:30:02-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" />
							<summary type="html"><![CDATA[Despite the internet&#8217;s limitless reach, for the most part American audiences watch American shows &#8212; until, that is, they&#8217;re bought up and remade a la The Office or House of Cards. But with the growing popularity of, say, Scandinavian crime shows or British black comedies it&#8217;s becoming exceedingly clear just how much TV talent is [&#8230;]]]></summary>
			
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<p><em>Despite the internet&rsquo;s limitless reach, for the most part American audiences watch American shows &mdash; until, that is, they&rsquo;re bought up and remade a la </em></p>

<p>The Office<em> or </em>House of Cards<em>. But with the growing popularity of, say, Scandinavian crime shows or British black comedies it&rsquo;s becoming exceedingly clear just how much TV talent is hiding overseas. To give you a peek at what&rsquo;s out there, we&rsquo;re taking an international tour of television&rsquo;s best and weirdest. This time around, we&rsquo;re headed to Russia. </em></p>
<div class="m-snippet thin"> <p> </p> <p>When Putin came to power in 2000, most Russians watched Brazilian and Mexican soaps, or cheap rip-offs of old American serials. Thanks in part to the country&rsquo;s economic growth, today much of Russia&rsquo;s entertainment television is homemade &mdash; but just as gaudy and absurd as the imported fare: on <em>Jeopardy</em> (aka <em>&#1057;&#1074;&#1086;&#1103; &#1048;&#1075;&#1088;&#1072;</em>), <a target="new" href="http://www.nytimes.com/2012/02/13/arts/television/in-putins-russia-tv-mirrors-longing-for-normalcy.html?_r=1&amp;">contestants wear wizard robes</a>, and <em>The Kitchen</em> illustrates its protagonist&rsquo;s emotions with kitschy, lewd animations. Despite the very serious geopolitical situation the country finds itself in, these shows portray a flourishing &mdash; if garden-variety dramatic &mdash; Russia.</p> <p>Recently, Russian TV shows have begun selling to other markets. A few months ago, Hulu partnered with the global video-on-demand studio Digital Media Rights to <a target="new" href="http://www.hulu.com/tv/genres/international/russian">stream a handful of its Russian shows</a> with (pretty horrendous) subtitles for English-language viewers. The shows stick tightly to their genres: comedies rely on slapstick humor and dramas revolve around age-old subjects like adultery and alcoholism. Thanks to mandatory military conscription, there are more army uniforms and plotlines involving PTSD than you find in American television. And parental advice &mdash; as well as characters living with their aging parents &mdash; figures prominently. Regardless, this batch of shows brings you some characters you&rsquo;re probably well-acquainted with (corporate villains, spurned lovers, oblivious millennials) and some you aren&rsquo;t &mdash; like a vigilante child support debt collector named Natasha.</p> </div><!-- ######## END SNIPPET ######## --><div id="js-timn-winner" class="timn__winner"><h3>Best Sci-fi Pastiche: The Day After</h3></div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img data-chorus-asset-id="2917504" alt="TheDayAfter" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2917504/The_Day_After_Screenshot.0.png"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet"><p><em>Watch if you: Like </em>Fringe<em> and </em>X-files<em> but yearned for more skinheads and smartphone-addicted ravers.</em></p></div><p><em> <!-- ######## END SNIPPET ######## --> </em></p><div class="m-snippet thin"><p><em>The Day After</em> &mdash; not to be confused with the doom-laden made-for-TV tale of nuclear winter of the same name &mdash; is the kind of show that immediately inspires you to take bets on who&rsquo;ll bite the dust first. From the moment when a group of strangers awaken in a cavernous and dimly lit bunker with no memory of how they arrived there, it&rsquo;s essentially a race to see whose character traits will prove fatal first. This show&rsquo;s got a truly committed spectrum of fully fledged stock caricatures: the terrified girl in a lacy dress tottering around on buckled knees, the pale creepy nerd who knows more than he&rsquo;s letting on, and the foolish EDM-flavored millennial (a near shoe-in for Jesse Eisenberg) constantly training his phone&rsquo;s camera on the action and narrating it as if he were a Big Brother contestant. Oh, then there&rsquo;s the full-on skinhead tramping around the shady bunker like he&rsquo;s in a circle pit. Elsewhere, diabolical bad guys &mdash; part-David Bowie, part-Donald Trump &mdash; finger-colored crystals and slowly leak their plans for world domination and / or salvation from behind the front of their mega-corporation (in the subtitles, Acme Corp). If you&rsquo;re into shows like <em>Fringe</em>, the blend of mysticism and pseudoscience here will feel super familiar&mdash;the first few episodes alone feature chemical warfare, abandoned surgical equipment, inexplicably appearing mute children, and a scene from the afterlife.</p></div><p><!-- ######## END SNIPPET ######## --></p><div id="js-timn-winner" class="timn__winner"><h3>Most Inventive Twist on a Cop Show: The Ex-Wife</h3></div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img data-chorus-asset-id="2917530" alt="TheExWife2" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2917530/The_ex-wife_screenshot.0.png"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet"><em><p>Watch if: You want a <em>CSI<em> experience where deadbeat dads replace sex criminals.</em></em></p></em></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"><p>In 2010, Moscow officials reported that <a target="new" href="http://www.themoscowtimes.com/news/article/98-skip-alimony-payments-in-moscow/418514.html">98 percent of alimony in the city goes unpaid</a>, which perhaps explains why a show about a vigilante child support debt collector makes sense in Russia. Natasha is the eponymous ex-wife struggling to care for her child on a lounge singer&rsquo;s salary; when her former husband reappears after a few years only to dodge a court-ordered property seizure, she goes, understandably, a little bananas. Enraged, Natasha scribbles a manifesto disguised as a job application to federal services that declares, in rough translation, &#8220;Fathers will pay for every single tear you shed.&#8221; She is immediately given a job on the strength of her punchy hand-written rant. In <em>The Ex-Wife</em>, the Russian federal services office is a fun-loving and deeply honorable place, which seems like a stretch. Then again, in Andy Sandberg&rsquo;s <em>Brooklyn Nine-Nine,</em> the NYPD come off looking like a bunch of harmless and jovial pranksters. I was hoping justice might come in a swifter and bloodier form for the ex-husbands in this show, but unfortunately Natasha&rsquo;s weapon of choice is talking gentle sense into deadbeat dads and repossessing their TVs, even as they train shotguns at her in vodka-soaked stupors.</p></div><!-- ######## END SNIPPET ######## --><div id="js-timn-winner" class="timn__winner"><h3>Most Inexplicable Popularity: The Kitchen</h3></div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img data-chorus-asset-id="2917544" alt="TheKitchen" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2917544/The_Kitchen_Screenshot.0.png"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet"><p><em>Watch if: You&rsquo;d like a </em>Top Chef<em>-flavored office procedural where the main character has cartoon hallucinations and a top-notch sweater game.</em></p></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"><p>This show is so popular that it&rsquo;s been spun off into both a feature-length film and a documentary about the making of said feature-length film. In <em>The Kitchen</em>, Max is a young and boastful wannabe chef who gets his start cooking in the army. Thanks to a series of mishaps, he lands in &#8220;Claude Monet,&#8221; one of the nicest restaurants in Moscow, only to be mercilessly hazed by his fellow cooks and the hulking alcoholic head chef. Dmitriy Nagiev, by all accounts a wildly popular actor in Russia, plays himself as the wealthy actor and owner of the restaurant: expect ample aviator sunglasses and miles of acid wash denim. This is a goofy slapstick sitcom, with extended comedic montages set to Western pop songs, emotive animated sequences, and lots of physical comedy with knives and pastry squeeze guns. Brace yourself for a painfully long and bizarre food-fetish sex scene in one of the first episodes.</p></div><!-- ######## END SNIPPET ######## --><div id="js-timn-winner" class="timn__winner"><h3>Spookiest Setting: Pure Gold</h3></div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img data-chorus-asset-id="2917564" alt="PureGold" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2917564/Pure_Gold_screenshot.0.png"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet"><p><em>Watch if: you liked </em>Twin Peaks<em> but thought it could do with fewer midgets, magic, red velvet, coffee, donuts, sex workers, and dream sequences.</em></p></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"><p>It&rsquo;s no <em>Twin Peaks </em>or <em>Top of the Lake</em>, but this atmospheric crime drama deals in a similar genre of misty small-town secrecy. Set among the epic snow drifts and ramshackle lodges of barely-settled Siberia, <em>Pure Gold</em> follows a scientist as she studies the area&rsquo;s surrounding wilderness. When one of her soil samples is stolen and the thief who nicked it is brutally stabbed, she joins a local &mdash; played by Evgenij Pronin, basically Mother Russia&rsquo;s Matt Damon &mdash; in tracking it down. Spoiler: the soil isn&rsquo;t soil at all, but gold, of such purity as to be near-magical. As the scientist and her new friend race across snowdrifts and trade thinly veiled declarations of love, they&rsquo;re alternately pursued and sweet-talked by the square-shouldered local sheriff and various crusty Siberian residents, all of whom know far more than they&rsquo;re letting on. This show nails, if not the dramatic tension, at least the male lead: Matt Damonovsky plays the wounded small-town ex-con with a boy-band level of soulful eyebrow action.</p></div><!-- ######## END SNIPPET ######## --><div id="js-timn-winner" class="timn__winner"><h3>Most Batshit Premise: Love Formula</h3></div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img data-chorus-asset-id="2917562" alt="LoveFormula" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2917562/Love_Formula_screenshot__1_.0.png"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet"><p><em>Watch if: </em>Orange is the New Black<em> appealed to you but you&rsquo;d prefer to think of prison as a hetero dating service.</em></p></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"><p>If the shows on Hulu are a reliable sample group, Russian TV has no shortage of spurned and mistreated women. But no woman is more screwed over than Tatiana, who stars in <em>Love Formula</em>, a romance show about going to prison. Tatiana, devoted wife and mother, dotes on her wealthy husband and only child, the latter of whom harbors dreams of government work and is engaged to be married. But on the night of a celebration, he gets drunk and hits a woman with his car. In a veritable fit of martyrdom, Tatiana takes the fall for his crime and winds up in a penal colony&mdash;a prison which looks downright lovely, considering <a target="new" href="http://www.theguardian.com/world/2014/dec/04/-sp-russia-prison-tatyana-gavrilova-pussy-riot">what we know about incarceration in Russia</a>. The bulk of the show centers around the interpersonal dramas that plague Tatiana: her spoiled son&rsquo;s wedding goes on without her; her husband shacks up with his mistress; and Tatiana, jealous and then enraged, finds herself going doe-eyed for a kind and handsome fellow prisoner.</p></div><!-- ######## END SNIPPET ######## -->
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					</entry>
			<entry>
			
			<author>
				<name>Molly Osberg</name>
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			<title type="html"><![CDATA[&#8216;Birdman&#8217; review: a surreal and spectacular look at a superhero coming undone]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/10/17/6993989/birdman-review-a-surreal-and-spectacular-look-at-a-superhero-coming" />
			<id>https://www.theverge.com/2014/10/17/6993989/birdman-review-a-surreal-and-spectacular-look-at-a-superhero-coming</id>
			<updated>2014-10-17T11:38:50-04:00</updated>
			<published>2014-10-17T11:38:50-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Film" /><category scheme="https://www.theverge.com" term="Movie Review" /><category scheme="https://www.theverge.com" term="Reviews" />
							<summary type="html"><![CDATA[There&#8217;s a moment in Birdman where Michael Keaton&#8217;s washed-up movie actor Riggan Thomson stands swaying near the edge of a New York City rooftop. &#8220;Hey,&#8221; yells a woman off-screen, &#8220;is this for real or are you shooting a film?&#8221; A film, he shouts back. &#8220;You people,&#8221; she calls to him, &#8220;are full of shit.&#8221; It&#8217;s [&#8230;]]]></summary>
			
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<p>There&rsquo;s a moment in <em>Birdman</em> where Michael Keaton&rsquo;s washed-up movie actor Riggan Thomson stands swaying near the edge of a New York City rooftop. &ldquo;Hey,&rdquo; yells a woman off-screen, &ldquo;is this for real or are you shooting a film?&rdquo; A film, he shouts back. &ldquo;You people,&rdquo; she calls to him, &ldquo;are full of shit.&rdquo;</p>

<p>It&rsquo;s the closest thing the movie &mdash; which switches genres at the literal snap of a finger and uses a madcap set of camera angles to tell a story that can only be described as gleefully meta &mdash; comes to having a thesis. Riggan, and his attempt to prove himself as an artist through the staging of a Raymond Carver adaption, is full of shit. The powerful New York Times theater critic, making or breaking careers in an outdated, archaic industry with a martini in hand, is full of shit.</p>

<p>But unlike other movies that deal with artists who are full of it and deranged as they cast their egos in every direction, Birdman doesn&rsquo;t pass judgement on the posers. After all, that would be sort of hypocritical; this is a movie about authenticity that&rsquo;s as stylized and whimsical as any big-budget action movie. It&rsquo;s also a story about making a stage play that just happens to have been filmed using the most conspicuous tricks in the film-nerd canon.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2364354/Birdman1.0.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="Birdman1" title="Birdman1" data-has-syndication-rights="1" data-caption="" data-portal-copyright="" /><div class="m-snippet"> <p> </p> <p><em>Birdman</em> takes place almost entirely in the St. James Theater in New York&rsquo;s theater district &mdash; in my mind, the same morbid, schizophrenic Broadway in which the cult dark comedy <em>Death to Smoochy</em> was shot. Here, the middle-aged Riggan Thomson &mdash; formerly Birdman, of a fantastically successful superhero franchise &mdash; has sunk most of his money and sense of self-worth into the task of writing, directing, and starring in an adaptation of Raymond Carver&rsquo;s <em>What We Talk About When We Talk About Love</em>. That the Carver story is just about the single most likely thing to be assigned on day one of a freshman lit class is the first of many nods to Birdman&rsquo;s alternate title: <em>The Unexpected Virtue of Ignorance</em>.</p> <aside class="float-right"><q>In another movie, Riggan&#8217;s hallucinations might signal insanity</q></aside><p>Michael Keaton&rsquo;s Riggan may be ignorant, but he&rsquo;s not unselfconscious. Despite the reassurance of his best friend and left-hand-man Jake &mdash; played by Zach Galifianakis &mdash; on the eve of the play&rsquo;s preview, Riggan is coming unravelled. Caught between the egotism that led him to recast himself as a True Artist in the first place and a nagging, vain sense that his celebrity disqualifies him from having to play anyone else&rsquo;s game, he ping-pongs between different shades of delusion, desperate to prove he is anything but, as one critic puts it, &#8220;a Hollywood clown in a Lycra birdsuit.&#8221;</p> <p>In another movie, Riggan&rsquo;s hallucinations &mdash; the voice of a younger, more famous Birdman growling in his ear about the haters, his ability to levitate objects in his dressing room &mdash; might signal insanity. Here, his superhero powers are just an extension of the movie&rsquo;s odd, circular world, one where art and reality are blurred to the point of being near-indistinguishable.</p> <p>When one of Riggan&rsquo;s lead actors needs to be replaced at the last minute, he goes even further into debt to cast Mike Shiner, played by Edward Norton. Shiner is a critically acclaimed and famously difficult actor, obsessed with lofty notions of art. As many have already noted, Riggan Thomson&rsquo;s washed-up Hollywood celebrity has a spooky resonance given Keaton&rsquo;s status as a semi-reclusive former Batman; it&rsquo;s also worth noting that Norton, patron saint of complicated and difficult men, is an award winning and choosy actor with a history of, for example, refusing to promote movies he&rsquo;s starred in on creative grounds. This is a movie so circular &mdash; and acted in such a big, expansive way &mdash; you start to look for these sorts of associations everywhere.</p> <p> </p> </div><!-- ######## END SNIPPET ######## --><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2364356/birdman2.0.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="birdman2" title="birdman2" data-has-syndication-rights="1" data-caption="" data-portal-copyright="" /><div class="m-snippet"> <p> </p> <p>They&rsquo;re joined by a large, almost impossibly acrobatic cast: there&rsquo;s Naomi Watts, peacocking her best sharp and ruined Mean Girl; Andrea Riseborough as Riggan&rsquo;s open-faced co-star and lover; Amy Ryan in the role of his measured and rueful ex-wife. The British stage actor Lindsay Duncan has a killer cameo as the frosty, red-nosed theater critic who deals out prim, evil judgements. And Emma Stone, in a kind of metaphor for her career thus far, is banished to the background as Riggan&rsquo;s daughter and assistant, only to explode halfway through the film in a fantastic extended monologue so teenaged and furious I thought her eyes might pop out of her skull.</p> <p> </p> <aside class="float-left"><q>&#8220;Popularity is the slutty little cousin of prestige.&#8221;</q></aside><br id="1413557916082"><p>But for a movie with an impressive ensemble cast there&rsquo;s very little ensemble to <em>Birdman</em>. Rarely do you see more than two characters in a room at a time &mdash; which brings us to the part about film-nerd tricks. The movie, thanks to deft editing and a fantastic amount of precision on the part of its actors, appears to take place in a single tracking shot. The camera winds through the corridors of the James, swooping behind the actors as they move from stage to dressing room to costume department; the already cramped and labyrinthine theater becomes like a damaged, human-sized anthill.</p> <p>But the uniquely cinematic move used most often in <em>Birdman</em> is, crucially, the close-up. Birdman is full of close-ups; so much so that most of the movie is told through extended pieces of dialog between two people, camera trained close. The movie feels, at times, like a series of progressively intensifying sketches. This tactic also ensures, especially as the fabric of reality starts to come undone later on, that we only really know the characters based on how they&rsquo;ve projected their (full of shit) selves onto each other. It&rsquo;s just one of the excellent, sly technical gags that make this near-perfect movie feel delightful despite its existential weight.</p> <p>Birdman&rsquo;s broad, ambitious themes &mdash; the blurry distinction between high art and low, the tenuous division between perception and truth &mdash; have been chewed through everywhere from Charlie Kaufman movies to reality TV. In <em>Synecdoche, NY</em>, a Kaufman film quite similar to Birdman, fantasy is pathologized: it&rsquo;s a great, sad movie. Birdman, in contrast, is jubilant, a fantastic extended riff about people who righteously desire not just success, but a life that looks and feels like a work of art. And that&rsquo;s a particularly relatable theme, in 2014.</p> <p> </p> </div><!-- ######## END SNIPPET ######## -->
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			<entry>
			
			<author>
				<name>Molly Osberg</name>
			</author>
			
			<title type="html"><![CDATA[Making the best out of bad CGI]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/10/13/6969691/making-bad-cgi-a-feature-not-a-bug" />
			<id>https://www.theverge.com/2014/10/13/6969691/making-bad-cgi-a-feature-not-a-bug</id>
			<updated>2014-10-13T13:23:42-04:00</updated>
			<published>2014-10-13T13:23:42-04:00</published>
			<category scheme="https://www.theverge.com" term="TL;DR" />
							<summary type="html"><![CDATA[The &#8216;90s were an excellent time for special effects, unless you were trying to work with water. Huge budgets and major advances in rendering technology brought us realistic dinosaurs, horrific natural disasters, and better aliens, but digitally rendered H20 from the era of JNCO jeans looks more like something you would slap onto a nasty [&#8230;]]]></summary>
			
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<p>The &lsquo;90s were an excellent time for special effects, unless you were trying to work with water. Huge budgets and major advances in rendering technology brought us realistic dinosaurs, horrific natural disasters, and better aliens, but digitally rendered H20 from the era of JNCO jeans looks more like something you would slap onto a nasty wound than, like, drink. Think the laughable mud-tsunami in <em><a target="_blank" href="https://www.youtube.com/watch?v=VNtsVP42bOE">Deep Impact</a> </em>or the taunt silver goop into which both Alex Mack and TLC (see right) morphed. <!-- ######## BEGIN SNIPPET ######## --></p><div class="m-snippet float-right"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/2350372/tlc2.0.gif" alt="tlc2.0.gif" data-chorus-asset-id="2350372"></div>
<p>CGI water was also, somehow, the most futuristic effect imaginable circa 1998. I actually have no idea if Hype Williams was thinking about how forward-thinking CGI goop was when he directed the sci-fi masterpiece that is Busta Rhymes and Janet Jackson&rsquo;s &#8220;<a href="https://www.youtube.com/watch?v=-3KWdGGq4Qk">What&rsquo;s it Gonna Be.</a>&#8221; Surely there must have been some fantastic pitch that got him then-unheard of amounts of money to transform the artists into weird, undulating, totally fake-looking water-beasts.</p>
<p><iframe width="full" src="//www.youtube.com/embed/-3KWdGGq4Qk" frameborder="0"></iframe></p>
<p>Or maybe it was just that Williams and Rhymes and Jackson were superstars, each in the middle of fervently productive periods, working in a time in which music videos were the defining medium for recording artists. Williams, by the way, was averaging 30 videos <em>a year</em> in the mid-&rsquo;90s. June Ambrose, who styled the video, has dressed so many celebrities she basically invented what hip-hop looks like. She was responsible for Missy&rsquo;s <a href="https://www.youtube.com/watch?v=hHcyJPTTn9w">trash bag / balloon deal</a>, for Puff Daddy&rsquo;s silver suits, and most recently, for putting Jay-Z in a T-shirt that was the subject of an entire <a href="http://www.radiolab.org/story/dust-planet/">Radiolab episode</a>. So perhaps some exec simply had the good sense to hand over the $2 million to make this video, no questions asked.</p>

<p>I&rsquo;m not going to say that music videos aren&rsquo;t as opulent and fantastic as they used to be, or that the &lsquo;90s were better. But just to recap this video, which is maybe one of the best ever made: Busta Rhymes, then still sinewy and staccato and sporting deranged pigtails on occasion, starts off as a glass of water at 0:13. At 0:48 he&rsquo;s a waterlogged cyborg knight, then around 1:45, a monstrous water-worm. Janet, fresh off the <em>Velvet Rope</em> tour, is in 2-inch-long goth-black nails and a purple leather dominatrix gown. She raises her upturned face and little CGI Busta-drops sprinkle down on her. It&rsquo;s completely, fantastically, insane. And it all looks very little like the water it&#8217;s supposed to be.</p>

<p>It&rsquo;s nice to live in a world where special effects are realistic. But long live the weird stuff like &#8220;What&rsquo;s it Gonna Be?&#8221;, a video that turned bad CGI water into a wholly new substance: an odd, ever-morphing future-serum only an out-of-control director like Williams could make sense of.</p>
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			<entry>
			
			<author>
				<name>Molly Osberg</name>
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			<title type="html"><![CDATA[Video shows how David Fincher keeps his audience omniscient]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/10/2/6889425/video-shows-how-david-fincher-keeps-his-audience-omniscient" />
			<id>https://www.theverge.com/2014/10/2/6889425/video-shows-how-david-fincher-keeps-his-audience-omniscient</id>
			<updated>2014-10-02T11:17:19-04:00</updated>
			<published>2014-10-02T11:17:19-04:00</published>
			<category scheme="https://www.theverge.com" term="Verge Archives" />
							<summary type="html"><![CDATA[Earlier today, we were treated to another thorough analysis of a director&#8217;s process when video blog &#8220;Every Frame a Painting&#8221; &#8212; which has taken a look at, among other things, Martin Scorsese&#8217;s use of silence and the history of texting in film &#8212; took on the timely subject of David Fincher&#8217;s work. Fincher, who most [&#8230;]]]></summary>
			
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<p>Earlier today, we were treated to another thorough analysis of a director&#8217;s process when video blog &#8220;<a href="https://www.youtube.com/user/everyframeapainting">Every Frame a Painting</a>&#8221; &mdash; which has taken a look at, among other things, Martin Scorsese&#8217;s use of silence and the history of texting in film &mdash; took on the timely subject of David Fincher&#8217;s work. Fincher, who most recently directed <a href="http://www.theverge.com/2014/10/2/6881667/gone-girl-review">Gone Girl </a>and is known for his stylish, moody work, has described his process as being not about what he does with the camera but, rather, &#8220;what I don&#8217;t do.&#8221;</p>
<p><iframe loading="lazy" frameborder="0" src="//www.youtube.com/embed/QPAloq5MCUA" height="390" width="640"></iframe></p>
<p>The video above, which was created by freelance video editor Tony Zhou, focuses on all the constraints Fincher places on himself, moving beyond flashier moments like the CGI title scene in <em>Fight Club</em> to analyze the director&#8217;s quieter and more telling shots. Fincher, for instance, doesn&#8217;t use a handheld camera if he can help it. He&#8217;ll never shoot a close-up unless it&#8217;s absolutely necessary. Using tracking shots and a largely immobile camera is key to the director&#8217;s larger goal, says Zhou: to make movies where the audience becomes omniscient.</p>

<p>We&#8217;re looking forward to getting that all-seeing look at <em>Utopia</em>, the fantastically graphic British action series, which Fincher <a href="http://www.theverge.com/2014/9/30/6871301/utopia-directed-by-david-fincher">will be directing</a> for an American audience next year.</p>
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			<entry>
			
			<author>
				<name>Molly Osberg</name>
			</author>
			
			<title type="html"><![CDATA[&#8216;The Twilight Saga&#8217; is back from the dead, thanks to feminism]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/10/1/6882555/twilight-is-back-from-the-dead-thanks-to-feminism" />
			<id>https://www.theverge.com/2014/10/1/6882555/twilight-is-back-from-the-dead-thanks-to-feminism</id>
			<updated>2014-10-01T18:28:35-04:00</updated>
			<published>2014-10-01T18:28:35-04:00</published>
			<category scheme="https://www.theverge.com" term="Verge Archives" />
							<summary type="html"><![CDATA[Since in this day and age nothing good &#8212; or mediocre, even &#8212; should have to end, Lionsgate has just announced it&#8217;ll be digging up its $3.3 billion Twilight franchise and dragging it through a social media-assisted victory lap. This latest installment will see five female directors taking the reins to produce five short films [&#8230;]]]></summary>
			
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<p>Since in this day and age nothing good &mdash; or mediocre, even &mdash; should have to end, Lionsgate has just announced it&#8217;ll be digging up its $3.3 billion <em>Twilight</em> franchise and dragging it through a social media-assisted victory lap. This latest installment will see five female directors taking the reins to produce five short films based on the PG-13 escapades of the famously profitable teenaged vampires. The series, called &#8220;The Storytellers &mdash; New Creative Voices of <em>The Twilight Saga</em>&#8221; will air exclusively on Facebook sometime next year.</p>

<p>The program has also partnered with the LA chapter of Women in Film, an organization for the promotion of women in media. The participating directors will be chosen and, once anointed, mentored by a group of panelists which are reported to include <em>Twilight&#8217;</em>s<em> </em>leading lady, Kristin Stewart; Kate Winslet; and series author Stephenie Meyer.</p>
<p><q class="center">The shorts will air exclusively on Facebook some time next year</q></p>
<p>&#8220;We&#8217;re pleased to introduce fresh creative talent to the <em>Twilight</em> universe as part of our commitment to female empowerment in front of and behind the camera,&#8221; <a href="http://variety.com/2014/film/news/twilight-facebook-films-1201317861/">wrote</a> the male CEO and vice chairman of Lionsgate in a joint statement; it&#8217;s equally likely they&#8217;re pleased to have a hand in creating viral shorts that will without a doubt spread like wildfire through the largely teenaged, female audience of breathless <em>Twilight </em>fans. Facebook, which has had <a href="http://www.theverge.com/2013/5/22/4354768/teens-are-tired-of-facebook-drama-says-pew">some</a> <a href="http://www.theverge.com/2013/3/1/4049592/the-age-of-the-brag-is-over-why-facebook-might-be-losing-teens">difficulty</a> keeping up with the teens, probably feels similarly.</p>

<p>There&#8217;s been no word yet on who will be chosen to direct the shorts, nor on what sort of story they&#8217;ll write. But if there&#8217;s hope in this scenario, it&#8217;s that the directors will take some cues from non-branded fan-fic and get whats-his-name to take off more than his shirt.</p>
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			<entry>
			
			<author>
				<name>Molly Osberg</name>
			</author>
			
			<title type="html"><![CDATA[This video was filmed inside a real, huge, empty city where only robots will hear you scream]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/9/23/6833041/video-of-masdar-city-shows-an-empty-spooky-place-where-only-robots" />
			<id>https://www.theverge.com/2014/9/23/6833041/video-of-masdar-city-shows-an-empty-spooky-place-where-only-robots</id>
			<updated>2014-09-23T12:07:40-04:00</updated>
			<published>2014-09-23T12:07:40-04:00</published>
			<category scheme="https://www.theverge.com" term="TL;DR" />
							<summary type="html"><![CDATA[Deep in the heart of a barren desert, 11 dusty miles southeast of the fantastically oil-rich Abu Dhabi, lies Masdar City &#8212; or at least the beginnings of what will someday become Masdar, a planned metropolis intended to house 10,000 people in a largely self-sufficient and carbon-neutral network, all built with the assistance of government [&#8230;]]]></summary>
			
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<p>Deep in the heart of a barren desert, 11 dusty miles southeast of the fantastically oil-rich Abu Dhabi, lies <a href="http://masdarcity.ae/en/">Masdar City</a> &mdash; or at least the beginnings of what will someday become Masdar, a planned metropolis intended to house 10,000 people in a largely self-sufficient and carbon-neutral network, all built with the assistance of government seed money. Think of it like an environmentally friendly, super-fancy anthill built for humans, but with more self-driving pod cars and a 87,777-panel solar plant. Some would call this environmentally conscious, self-contained community an &#8220;<a href="https://arcosanti.org/theory/arcology/main.html">arcology</a>,&#8221; but on Masdar&#8217;s site it&#8217;s referred to as a &#8220;cleantech cluster.&#8221; Which definitely doesn&#8217;t sound like something out of <em>Minority Report </em>at all.</p>
<p><!-- extended entry --></p><hr class="widget_boundry_marker hidden page_break"><p><iframe loading="lazy" src="//player.vimeo.com/video/104749180" width="500" height="281" frameborder="0"></iframe></p>
<p>Clearly there are some things about all this Masdar business that feel spectacularly sci-fi, so recently a group of explorers calling themselves<a href="http://www.choisirquartierlibre.com/index-en.php"> Quartier Libre</a> did us all a favor and took advantage of that fact, shooting a video of some of the the eerie, barely furnished sections of Masdar and dropping in a delightfully spooky soundtrack. As has been <a href="http://www.wired.co.uk/magazine/archive/2013/12/features/reality-hits-masdar">heavily publicized</a>, Masdar is having trouble both meeting its expansion goals and attracting new citizens &mdash; after all, what good is a self-contained city when you still have to drive back to civilization to pick up groceries? &mdash; so there is a pretty distinct lack of human life going on out there.</p>

<p>Luckily, as you can see, there are still lots computers to talk to.</p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Molly Osberg</name>
			</author>
			
			<title type="html"><![CDATA[Nine of the weirdest historical video games ever made]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/9/18/6352709/nine-of-the-weirdest-historical-video-games-ever-made" />
			<id>https://www.theverge.com/2014/9/18/6352709/nine-of-the-weirdest-historical-video-games-ever-made</id>
			<updated>2014-09-18T13:14:54-04:00</updated>
			<published>2014-09-18T13:14:54-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" />
							<summary type="html"><![CDATA[Earlier today, we ran a story about video games that replicate historical moments &#8212; from OG educational hits like Oregon Trail to bloody, controversial reenactments like JFK: Reloaded. As we spoke to experts and scrolled through forums, we found that for every popular historical video game like Assassin&#8217;s Creed there exist a hundred obscure, offbeat, [&#8230;]]]></summary>
			
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<p>Earlier today, we ran <a href="http://www.theverge.com/2014/9/18/6132933/the-assassins-creed-curriculum-can-video-games-teach-us-history">a story about video games</a> that replicate historical moments &mdash; from OG educational hits like <em>Oregon Trail</em> to bloody, controversial reenactments like <em>JFK: Reloaded</em>. As we spoke to experts and scrolled through forums, we found that for every popular historical video game like <em>Assassin&#8217;s Creed</em> there exist a hundred obscure, offbeat, and at times totally messed-up games. Created by individuals and small studios that lack the funds and institutional support to get much attention, these games reimagine the most emotionally charged and violent moments in history &mdash; 9/11, for example, or the First Intifada. We came across so many, we thought we&rsquo;d go ahead and share some of our favorites below.</p>
<div class="m-snippet sidebar-right"> <div class="left"> <h3>Freedom! (1993)</h3> <p>This game, created by MECC &mdash; the same company responsible for <em>Oregon Trail </em>&mdash; was released and pulled from the shelf within the space of the year. Intended as a side-scrolling adventure that would teach students about the slave trade, it was the subject of a lawsuit when parents sued over the racist way in which the black characters spoke.</p> </div> <div class="right"><p><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/697280/freedom_main_screen.0.png"></p></div> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet sidebar-right"> <div class="left"> <h3>Under Ash (2001)</h3> <p>This game can be interpreted as either heavy-handed propaganda or a critique of how Arabs are depicted in American video games. Created by the Syrian publisher Dar al-Fikr, the game follows a young Palestinian who joins the First Intifada and progresses from throwing stones to commanding high-level military vehicles. The first pressing of 10,000 reportedly sold out in a week.</p> <div><br></div> </div> <div class="right"><p><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/697282/2086C520x390_int1.0.jpg"></p></div> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet sidebar-right"> <div class="left"> <h3>State of Emergency (2002)</h3> <p>In this action-adventure first-person game produced by Rockstar Games, players rail against the shadowy &#8220;American Trade Organization&#8221; and join an underground crew to battle &#8220;the man.&#8221; The game drew criticism from politicians for its similarity to the political unrest surrounding the 1999 World Trade Organization negotiations in Seattle.</p> </div> <div class="right"><p><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/697290/stateofemergency_091003_002.0.jpg"></p></div> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet sidebar-right"> <div class="left"> <h3>9-11 Survivor (2003):</h3> <p>Just two years after 9/11, a group of artists made this simple, point-and-click game available online. Based on a basic 3D reconstruction of the burning World Trade Center towers, <em>9-11 Survivor</em> allowed players to control a character as they chose between fleeing to safety, burning in a fire, or jumping from the building.</p> </div> <div class="right"><p><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/697294/9-11-Survivor-02-600x450.0.jpg"></p></div> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet sidebar-right"> <div class="left"> <h3>Super Columbine Massacre RPG! (2005)</h3> <p><em>SCMRPG!</em> was created in by filmmaker Danny Ledonne using an RPG-making program. The game recreates the Columbine High School shootings, with players controlling gunmen Eric Harris and Dylan Klebold as they move throughout the school and speak about their frustrations, eventually shooting 19 of their classmates and themselves.</p> </div> <div class="right"><p><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/697300/Basement.0.JPG"></p></div> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet sidebar-right"> <div class="left"> <h3>Peacemaker Game (2007)</h3> <p>In this turn-based strategy game created by Impact Games, players control either the Israeli prime minister or the Palestinian president, but the mission is the same either way: find a peaceful, two-state solution and keep the UN happy. With half an eye glued to their approval ratings, players provide aid, negotiate with neighbors, and increase military pressure in an effort to keep everyone satisfied.</p> </div> <div class="right"><p><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/697302/PeaceMaker_-_Game_interface.0.jpg"></p></div> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet sidebar-right"> <div class="left"> <h3>Rendition: Guantanamo (2009)</h3> <p>Though it was never produced, this game gets an honorable mention. Produced by the Scottish T-Enterprise with input from a former Guantanamo detainee, its tagline was originally &#8220;It&rsquo;s time to fight back.&#8221; As the general gist was explained to one paper, players began the game alone in a cell with only an orange boiler suit, cuffs, and ear muffs. The game drew such intense reaction from the media &mdash; including speculation that al-Qaeda was somehow involved &mdash; that its creators shuttered the project the same year it was announced.</p> <div><br></div> </div> <div class="right"><p><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/697304/01guantanamo-prisonmay26.0.jpg"></p></div> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet sidebar-right"> <div class="left"> <h3>Gettysburg: Armored Warfare (2012)</h3> <p>This turbo-charged, super-alternate history created by Radioactive Software features both top-level strategy and third-person shooting modes, outfitting both sides in the Battle of Gettysburg with modern weaponry. Boom.</p> </div> <div class="right"><p><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/927478/Screen_Shot_2014-09-17_at_4.09.36_PM.0.png"></p></div> </div>
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			<entry>
			
			<author>
				<name>Molly Osberg</name>
			</author>
			
			<title type="html"><![CDATA[The Assassin&#8217;s Creed curriculum: can video games teach us history?]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/9/18/6132933/the-assassins-creed-curriculum-can-video-games-teach-us-history" />
			<id>https://www.theverge.com/2014/9/18/6132933/the-assassins-creed-curriculum-can-video-games-teach-us-history</id>
			<updated>2014-09-18T11:11:46-04:00</updated>
			<published>2014-09-18T11:11:46-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Features" />
							<summary type="html"><![CDATA[In Level Five, a movie first released in 1997 by the experimental French filmmaker Chris Marker, a young woman replays a World War II strategy game on an outdated computer again and again, working through various combinations of keystrokes in search of a different outcome, though it seems the game is hard-wired to only allow [&#8230;]]]></summary>
			
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<p>In <em>Level Five</em>, a movie first released in 1997 by the experimental French filmmaker Chris Marker, a young woman replays a World War II strategy game on an outdated computer again and again, working through various combinations of keystrokes in search of a different outcome, though it seems the game is hard-wired to only allow her one option.</p>

<p>The winning scenario she&rsquo;s looking for is a less gruesome end to the Battle of Okinawa, where soldiers and civilians facing certain defeat committed mass suicide. The battle, which marked the last major bloodshed of World War II, claimed the lives of about one-quarter of the islands&rsquo; largely removed and peaceful population: the total body count included 12,520 Americans, 94,136 Japanese soldiers, and 94,000 Okinawan civilians.</p>

<p>It&rsquo;s an odd little game, toggling between filmed interviews with survivors, stock footage of the battle, and blinking white squadrons cast across a top-level map on the battle&rsquo;s titular island. But of course no matter which button the woman presses, the history of Okinawa remains unaltered, and the movie hangs almost entirely on her attempt to finish the half-developed game.</p>
<div class="m-snippet thin"> <iframe loading="lazy" frameborder="0" src="//www.youtube.com/embed/WaJfdUPBW0Y" height="374" width="665"></iframe><p>Chris Marker, who was the <a href="http://www.bam.org/film/2014/chris-marker">subject of a retrospective</a> at the Brooklyn Academy of Music in New York last month, rose to prominence in the &rsquo;50s and circled the subjects of technology and memory for much of his artistic career. Both William Gibson and Terry Gilliam consider themselves fans &mdash; Marker&rsquo;s 1962 black-and-white time-travel drama <em>La Jet&eacute;e</em> directly inspired Gilliam&rsquo;s <em>12 Monkeys</em>. Before he passed away in 2012 at the age of 91, Marker had moved from making complex, spooky films to working with more modern digital mediums &mdash; recent works included a CD-rom that organizes memories using a computer&rsquo;s filing methods and a recreation of a museum in <em>Second Life</em>.</p> <p>With <em>Level Five</em>, the Battle of Okinawa game is more parable than entertainment, a comment on the impossibility of altering &mdash; or even fully comprehending &mdash; historical tragedies that occur on such a mind-bogglingly massive scale. It&rsquo;s counterintuitive, using a video game for this purpose; gaming has its roots in logical, if idle, pastimes: cards, dice, chess. But if in our modern-day world, we can use &#8220;gamification&#8221; as a strategy for self-improvement and deeper learning, there may be more potential in gaming than the excitement of a killer head shot.</p> <p>So what is the goal of playing a game rooted in history like the Battle of Okinawa, once the events have already been set, the books about them written, and the collective memory intact? As one developer told me, games are actually perfectly suited to model complex systems with a number of moving parts &mdash; which sounds a lot like the conditions of history, where chance circumstances and actors collide to create the occasional moment of extreme cultural significance. And today, as the historical game genre has expanded parallel to indie gaming&rsquo;s success, there are an increasing number of ambitious games experimenting with and rearranging those interlocking, constantly shifting components.</p> <img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/973080/oergon.0.jpg"> <q>Ford the river or float across it? Rest while injured, or press on?</q><p>In the early &rsquo;70s, three student teachers living in Minnesota created a game that would pioneer an entire genre of educational, historically informed computer programs. Originally conceptualized as a card-and-dice game meant to shake public school students out of their ennui, <em>Oregon Trail</em> was eventually developed to run on the 8-bit Apple II. The game was (and still is) a straightforward simulation of crossing the American frontier in the 1800s. As players make their way from Independence, Missouri to the Willamette Valley in Oregon, they choose from a menu of choices every time a problem presents itself: ford the river or float across it? Rest while injured, or press on?</p> <p>If dying of dysentery has become one of the game&rsquo;s longest-lasting in-jokes it&rsquo;s because, well, a lot of people died of the affliction on the real <em>Oregon Trail</em>. Decades after he helped create the game, Don Rawitsch <a target="_blank" href="http://yesterthenfornow.kinja.com/an-interview-with-the-teacher-turned-developer-behind-o-1529659314">described</a> poring over diaries kept by those traveling west and creating a &#8220;scorecard&#8221; of events that occurred, like bad weather. &#8220;So if the diaries,&#8221; he said, &#8220;indicated that on 15 percent of the days there was some bad weather, then we could build into the computing code, &#8221; and 15 percent of the time a player would encounter a snowy pass.</p> <aside class="float-left"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/693000/lanoire3.0.jpg"></aside><p>But <em>Oregon Trail</em> was a self-consciously educational game, and its popularity an anomaly in a genre favored by over-concerned parents and well-intentioned teachers. It was also a two-dimensional sort of adventure, carried by surface-level identification and pure competitive desire. Similar to board games like <em>Risk</em> or chess, it was more about moving pieces around than being wholly immersed in a world, and choices were limited.</p> <p>But a lot has changed in gaming since then.</p> <p>These days, the market is flooded with softly historical games; games that mine vague collective memories of moments past to add color and drama to staples of the form: mysteries, shooters, war games. (World War II has really cornered the market on the latter; the Medal of Honor Series, Battlefield, and hundreds of others use period costuming and digitally rendered historical battlefields to add a touch of realism for players looking to launch grenades and rack up kills.) For these games the past is atmospheric &mdash; think <em>LA Noire</em>, a detective game that takes place in 1940s Los Angeles and contains references not to individual moments or figures but to other homages like the movies <em>Chinatown</em> and <em>The Black Dahlia</em>.</p> </div><!-- ######## END SNIPPET ######## --><p><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/693014/AC2_Screenshot_005.0.jpg"></p><div class="m-snippet thin"> <p>For the <em>Assassin&rsquo;s Creed</em> series, <a href="http://www.polygon.com/gaming/2012/9/24/3367434/assassins-creed-3s-team-historian-talks-inspirations">which keeps a full-time history grad on staff</a> to collect sources and translate documents, it&rsquo;s about building a world consistent with, among other time periods, 16th-century Italy. As Laine Nooney, a researcher at NYU specializing in the cultural history of video games, tells me: in <em>Assassin&rsquo;s Creed</em> &#8220;Renaissance Italy is your playground, but only that.&#8221;</p> <q>The Assassin&rsquo;s Creed team keeps a full-time history grad on staff</q><p>Strategy games, too, often play loose with the specific conditions of history; games like <em>Age of Empires</em> and <em>Civilization</em> allow players to act out the most alternate of histories on the grandest of scales. In <em>Civ</em>, several types of victories are possible as you grow your empire across a fictional map; you win using a famously complicated combination of buildings, resources, and political and military domination. But even as the nations and figures are familiar &mdash; play as the United States led by George Washington or France using Napoleon &mdash; there&rsquo;s little rigor in what makes, say, American gameplay easier when you&rsquo;re buying land, or French military forces more aggressive. A representative tells me the game is built first, and the nationalities added later: &#8220;If you have to make a choice between strict historical accuracy and fun,&#8221; they say, &#8220;we&rsquo;ll take fun every time.&#8221;</p> <p>Video games that choose to portray specific, real moments in history &mdash; and ask their players to inhabit real people &mdash; are controversial, and probably not particularly common for that reason. Re-rendering real-life events is risky, and encroaches on semi-sacred territory: our historical narratives are stuff out of which identity &mdash; national and otherwise &mdash; is made. Games of this sort mess with the idea of the past as an immutable, concrete thing; like speculative fiction or truly great sci-fi, they remind their players how many variables went into creating history as they know it.</p> <aside class="float-right"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/693006/JFK_Reloaded_screenshot.0.png"></aside><p>In 2004, Kirk Ewing (also known for his game <em>State of Emergency</em>, a call-back of the 1999 WTO riots) created <em>JFK: Reloaded</em>, a simple first-person shooter in which the player inhabits the body of Lee Harvey Oswald in the moments before he shot JFK. Drawing on official historical documents as much as the obsessive catalogs maintained by conspiracy theorists, Ewing reconstructed the conditions of that day down to the placement of lampposts and the speed of the wind. The aim: to perfectly match the shots fired by Oswald and, as Ewing suggested, put the theories about what happened that day to rest.</p> <p>In a slightly ill-considered turn, Ewing offered a cash prize to whoever perfectly reconstructed the shots that landed on Kennedy&rsquo;s body. About $100,000 went to a 16-year-old in Paris. The House of Representatives issued Ewing a letter of condemnation; one of Kennedy&rsquo;s aides went on record calling the game &#8220;despicable.&#8221; Ewing received death threats, but he also, as he would tell <a href="http://www.eurogamer.net/articles/2014-06-04-the-video-game-assassination-of-jfk"><em>Eurogamer</em></a>, &#8220;got a lot of mail requesting we &lsquo;do Diana.&rsquo;&#8221;</p> <img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/693002/waco1.0.jpg"> <q>The aim: to perfectly match the shots fired by Oswald and put the theories about what happened that day to rest</q><p>Unlike film or other types of documentary work, first-person video games based on real events carry with them the assumption of empathy or identification. As Eddo Stern, one of the creators of 2003&rsquo;s <em>Waco Resurrection</em> told me, &#8220;whereas in film we are more likely to see a balance of positions in several main characters, or say, watch a documentary about Hitler and not assume that the movie is advocating Hitler&rsquo;s ideology &mdash; in a game this is very hard to create, this kind of separation.&#8221;</p> <p>Intended partly as an art project, <em>Waco Resurrection</em> takes place during the 51-day FBI siege of David Koresh&rsquo;s Branch Davidian compound in 1993, a heavily televised event that resulted in the death of four federal agents and six Branch Davidians. To recreate that moment, <em>Waco Resurrection</em> intentionally mimics traditional PC gameplay. Multiple layers interact in the same world as different versions of David Koresh, each identifiable by their differently colored auras. In broad strokes, the aim of the game is to win the largest number of converts by radiating &#8220;charisma&#8221; points before Koresh&rsquo;s time on earth runs out &mdash; players face aura drain from interacting with psy-ops, gunfire from FBI agents, and the wrath of god. To level up energy, Koresh must catch Bibles that rain from the sky; objects throughout the compound in which the game takes place hold special abilities and powers.</p> <p>Stern says that to make the game, he and his team researched the subject heavily, interviewing survivors, taking trips to Waco, and diving into Koresh&rsquo;s own religious writing. Throughout that process, Sten says, his thinking about the event evolved, particularly as he got a better sense of Koresh as a &#8220;complex character.&#8221; The game reflects that ambiguity by blasting competing sounds into a player&rsquo;s ears, the voices of covert agents mingling with missives from God &mdash; an exercise as much in understanding religious fervor and mass panic as the violence that took place during those months in &lsquo;93.</p> <p>Games like <em>Waco</em> and, to a lesser extent, <em>JFK: Reloaded</em> are on the fringes of the gaming world, created on small budgets for niche audiences. They&rsquo;re joined by shock titles like <em>Super Columbine Massacre RPG!</em> and the University of Southern California-funded <em>The Cat and the Coup</em>, a 2011 puzzle game that follows the &lsquo;50s-era downfall of Mohammed Mossadegh, who was removed from his position as the prime minister of Iran in a CIA-backed coup. Which isn&rsquo;t to mention titles like <em>Special Force Hezbollah</em>, the first-person-shooter as political fulcrum. These games are risky to make and offer little reward to their developers. But as we round the bend of indie gaming&rsquo;s golden age, crowdfunded budgets and swelling audiences are making it easier for ambitious historical projects to move from the development stage to your console.</p> </div><!-- ######## END SNIPPET ######## --><div class="m-snippet full-image"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/693004/IMG_0009.0.jpg"></div><!-- ######## END SNIPPET ######## --><div class="m-snippet thin"> <p>Navid Khonsari thinks we&rsquo;re only just starting to see the potential of video games to deal in detailed, historically complex narratives. The 44-year-old, Iranian born co-founder of the production company Ink Stories says gaming is in its &#8220;infancy&#8221;; that the parameters we&rsquo;ve traditionally set for what a game can do are in the process of being upended. Since rising to prominence working on big-name titles like <em>Grand Theft Auto</em> and <em>Max Payne</em>, Khonsari has been working to translate the Iranian revolution of 1979 to a gaming platform; the game is set to debut in March of 2015, with voice actors such as Navid Negahban, an Iranian actor who was in the country during the revolution and has appeared on <em>24</em> and <em>Homeland</em>.</p> <p><em>1979 The Game</em> follows a young Iranian photojournalist initially inspired to protest after the death of a loved one. Players rush through crowds to take photographs, run from the police, perform triage, tag up walls, choose alliances, and trade contraband recordings. &#8220;This is the trajectory of revolution,&#8221; says Khonsari. &#8220;This is what happened in Egypt, what happened in France 200 years ago &hellip; When you see Iran in the headlines, you have an understanding, you can engage in conversations that aren&rsquo;t so one-dimensional about a country that seems so far away.&#8221;</p> <p>Drawing on personal experience as well as film, television, radio recordings, and literature, the game&rsquo;s designers (most of whom are Iranian, and some of whom are working under pseudonyms for fear of complications with their home country) sought to realistically depict Tehran in the late &lsquo;70s. They conducted over 40 interviews with people who were in the street, citizens imprisoned prior to and after the revolution &mdash; &#8220;fundamental islamic supporters to communists to military groups&#8221; &mdash; as well as academic experts on the subjects of revolution and protest. The French photojournalist Michel Setboun, who documented the revolution between 1978 and 1980, is also a collaborator: in one mini-game within <em>1979</em>, players take an in-game photo and compare it to Setboun&rsquo;s image of the same spot.</p> <p>But, as Khonsari is quick to note, the &#8220;gamification&#8221; of a historical moment isn&rsquo;t really the point. &#8220;I want you to feel what it&rsquo;s like to be a person in a huge crowd of protesters,&#8221; he says, &#8220;and how your own morality can choose how to navigate that particular path.&#8221;</p> <p>The subtext to forging such a path through a meticulously recreated historical scene is the concession that, given a slightly different set of decisions and actions, discrete moments in history may have gone down quite differently &mdash; and though altering the past in these small ways is a subtle edit, it still counts as an alternate history. And as one game historian, Andrew Elliot, told me, counterfactual histories are important because they teach us how minor decisions can alter what he calls the &#8220;grand progression of history.&#8221;</p> <q>&#8220;I want you to feel what it&rsquo;s like to be a person in a huge crowd of protesters.&#8221;</q><p>&#8220;Video games are really good at doing this,&#8221; he said, &#8220;because the whole process is based on modeling &mdash; and that&rsquo;s what computers and processors can do really well, given the number of balls you have to keep in the air.&#8221; It&rsquo;s an unromantic idea but perhaps a viable one: that well-made, immersive video games could someday be a way to understand the hardest thing to communicate about history: that somewhere between the grand narrative and the individual photographs there were a thousand possible futures, that every Wikipedia article is the result of a dynamic set of circumstances in which multiple outcomes were possible. A conceptual understanding like that won&rsquo;t change the past, but it might stretch us to imagine a present and future radically different than our own.</p> <p>When Marker made <em>Level Five</em> in the &lsquo;90s, he had the ideas but not the tools to achieve that goal; the game that depicts the Battle of Okinawa is far more <em>Oregon Trail</em> than Oculus. But now that the industry is getting larger and more porous and our ability to temporarily inhabit other realities feels a little more natural, there&rsquo;s an opportunity to inspect historical mythology from more camera angles than ever before.</p> <p>Of course, there are dangers in possessing the historical bodies of others and calling it true empathy: the choose-your-own-adventure model of history can only go so far. Still, this false reliving of the past is a compelling counterpoint to the false remembering of reading a history book or first hearing about a battle. As the narrator in Chris Marker&rsquo;s earlier film <em>Sans Soleil</em> remarks, some of the most pressing histories are the vague and intangible ones. Remembering, he says, &#8220;is not the opposite of forgetting, but rather its lining. We do not remember. We rewrite memory much as history is rewritten. How can one remember thirst?&#8221;</p> </div><!-- ######## END SNIPPET ######## -->
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			<author>
				<name>Molly Osberg</name>
			</author>
			
			<title type="html"><![CDATA[The OKCupid data blog is back, in book form]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/9/11/6132023/okcupid-data-blog-is-back-in-book-form" />
			<id>https://www.theverge.com/2014/9/11/6132023/okcupid-data-blog-is-back-in-book-form</id>
			<updated>2014-09-11T09:58:03-04:00</updated>
			<published>2014-09-11T09:58:03-04:00</published>
			<category scheme="https://www.theverge.com" term="Book Review" /><category scheme="https://www.theverge.com" term="Books" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Web" />
							<summary type="html"><![CDATA[In 2010 Christian Rudder, one of the founders of OKCupid, started a blog to accompany his massively popular dating site. Called OKTrends, it was an under-the-hood look at the vast amounts of self-reported data he and his colleagues had access to as the administrators of a site where millions of people answered extensive questionnaires, filled [&#8230;]]]></summary>
			
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<p>In 2010 Christian Rudder, one of the founders of OKCupid, started a blog to accompany his massively popular dating site. Called <a href="http://blog.okcupid.com/">OKTrends</a>, it was an under-the-hood look at the vast amounts of self-reported data he and his colleagues had access to as the administrators of a site where millions of people answered extensive questionnaires, filled out in-depth profiles, and messaged potential partners.</p>
<div class="m-snippet"> <p>On OKTrends, Rudder made ample use of his Harvard math degree, pumping out pie charts and line graphs to bolster observations like, &#8220;heavy Twitter users masturbate more often&#8221; than light Twitter users and &#8220;black people are more than twice as likely to mention their faith in their profiles&#8221; as people who identify as white, asian, or hispanic. But the much-loved blog went dormant after less than 12 months.</p> <p>Four years later, OKTrends is back in book form with Rudder&rsquo;s <em>Dataclysm: Who We Are When We Think No One is Looking.</em></p> <p>The original OKTrends blog was fascinating, less so for its observations about which profile photos were more likely to attract messages &mdash; which it did meticulously &mdash; than for its comments on larger issues of self-identification. In one widely-shared post, Rudder created word clouds based on how users describe themselves, indexed by race and gender. For white men, the top hit was Tom Clancy. For black women, soul food.</p> <aside class="float-left">  <img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/692686/tom_clancy.0.png" class="small" alt="OkTrends"> <p><em>A word cloud from OkTrends&#8217;s &#8220;So here&#8217;s the real stuff white people like&#8221; post, September 2010.</em></p></aside><p><em>Dataclysm</em> is a 247-page expansion on posts like those. It&#8217;s augmented by additional data culled from sites like Reddit and Craigslist in an effort to expose the patterns that fascinate Rudder and his data-collecting colleagues. &#8220;Looking at people like this is like looking at the Earth from space,&#8221; he writes. &#8220;You lose the detail, but you get to see something familiar in a totally new way.&#8221; Armed with that sense of wonder and a sharp enthusiasm for the data he&rsquo;s collected, Rudder tackles a range of subjects in three sections, each containing dozens of lovely two-toned graphs: What Brings Us Together (dating and sexual attraction), What Pulls Us Apart (social and political fractures), and What Makes Us Who We Are (how we self-identify).</p> <q class="center">Dataclysm is full of weird bits of viral trivia of the sort to make you go &#8220;huh,&#8221; or &#8220;wow.&#8221;</q><p><em>Dataclysm</em> is full of weird bits of viral trivia of the sort to make you go &#8220;huh,&#8221; or &#8220;wow&#8221; &mdash; visuals that if they hadn&rsquo;t been printed on paper-and-ink, would see a million reblogs. <em>Dataclysm</em> calculates the relationship between &#8220;percentiles of attractiveness&#8221; and how many friends a Facebook user has. It tells us that Twitter users with more than 1,000 followers use a lot of corny marketing words like &#8220;marketing&#8221; and &#8220;tweetup.&#8221; We learn that when you compare the words most commonly used on Twitter with those used in the English language elsewhere, Twitter users write &#8220;love&#8221; and &#8220;today&#8221; with far more frequency. Rudder has found that white men on dating sites are far less likely to send messages to black women than any other race. The least popular white male interest on OkCupid? Slow Jams. For black men, it&rsquo;s Borges. Rudder has also compiled maps showing where Craigslist missed connections are most likely to occur, state-by-state. In New York it&rsquo;s the subway; in Texas it&rsquo;s Walmart; in Southern California, the gym.</p> <p>So: People on Twitter are terrible. Women are desirable and have a rough go of it. We&rsquo;re divided by class, which correlates with geography. Americans are racist as hell. Huh. Wow.</p> <p>This is, Rudder writes, &#8220;a series of vignettes&#8221;; you&rsquo;ll find very little analysis in <em>Dataclysm</em>. Rudder&rsquo;s writing skirts politically charged topics, oftentimes connecting the data to his own personal experiences or paving the way for a block quote cribbed from a liberal arts syllabus. He cites Naomi Klein&rsquo;s <em>The Beauty Myth</em> on the double-standards facing women; when discussing being black in America, he quotes Barack Obama.</p> <q class="center">Dataclysm reads like the data scientist&rsquo;s equivalent of a &macr;\_(&#12484;)_/&macr;</q><p>Rudder is excited by the idea of being able to see, as the book&rsquo;s cover says, how we behave &#8220;when we think no one is watching&#8221; &mdash; a world where data collection doesn&rsquo;t occur in a lab, but in the channels of the internet where participants are free from self-consciousness. This, says Rudder, is the authentic stuff. The subtext, though he never quite goes out and says it, is an idea that&rsquo;s held by many in the tech industry: we&rsquo;re living through the democratization of information, in this case of hard data.</p> <p>But buried in the back of the book, in Rudder&rsquo;s notes about the data-collection itself, we learn that the author gathered most of his information through a combination of buddy-to-buddy and business-to-business interactions with the people behind the companies who collect it, an admission that doesn&rsquo;t do much to dissolve the vision of Silicon Valley as an exclusive foosball-peppered frat lounge. Occasionally, Rudder does make reference to what amounts to this extra-civilian status, offhandedly commenting on secretive decisions social media companies make to perpetuate loops of endless likes and faves. Rudder might have written a more useful book about that design process, knowledgeable as he is of the inner workings of the industry. But <em>Dataclysm</em>, on the whole, bereft of serious analysis and unwilling to take advantage of its privileged insider perspective, reads like the data scientist&rsquo;s equivalent of a <span>&macr;\_(&#12484;)_/&macr;</span>.</p> <aside class="float-right">  <img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/692624/DataCover.0.jpg" class="small" alt="Dataclysm Cover"> <p><em>Dataclysm: Who We Are (When We Think No One&#8217;s Looking), by Christian Rudder. Hardcover, 300 pages.</em></p></aside><p>Big, popular books about sociology have traditionally had big, popular ideas that carried them: Malcolm Gladwell&rsquo;s &#8220;tipping point,&#8221; Pierre Bourdieu&rsquo;s invention of the term &#8220;cultural capital.&#8221; The idea is that you do your research first, then craft a digestible thesis around it. If <em>Dataclysm</em> has a central idea embedded in it, it&rsquo;s that it&rsquo;s okay for the tech industry to scrape your data off every last surface you touch &mdash; and then to write sociology books about it. After all, look at all the pretty graphs it can produce!</p> <q class="center">If Dataclysm has a central idea, it&rsquo;s that it&rsquo;s okay for the tech industry to scrape your data off every surface you touch</q><p>In his conclusion, Rudder says he hopes this is just the beginning, that this science will be further refined and we&rsquo;ll be able to extrapolate great things from it. I do too. But a lot has changed since he started the OkTrends blog. In 2011, we didn&rsquo;t yet know the extent to which we were being surveilled by our government. Facebook hadn&rsquo;t yet admitted to giving its users the lab rat treatment, a contentious bit of information that inspired Rudder&rsquo;s first post to OkTrends since it went dormant three years ago titled &#8220;We Experiment on Human Beings!&#8221;</p> <p>The OkTrends blog, and this book, harken back to a more innocent time &mdash; a time when our anxiety about big data wasn&rsquo;t so omnipresent and the challenges it presents were less ominous. These days, we have more information than any of us know what to do with, all of it downloaded and archived with little to help us interpret it. Graphs that make you go &#8220;huh&#8221; don&rsquo;t really help, and there&rsquo;s something that doesn&#8217;t feel right about a startup president writing a light, punchy book about issues of race and class just because he has the keys to the data locker. Given the amount of information being gathered about us, we need something that takes the ethical questions of 2014 more seriously, or at least helps us better understand the industries from which these numbers come &mdash; not a book filled with data about data collection heaped upon an existing mountain of data, all of it telling us what we sort of already knew.</p> <!-- ######## END SNIPPET ######## --> </div>
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