<?xml version="1.0" encoding="UTF-8"?><feed
	xmlns="http://www.w3.org/2005/Atom"
	xmlns:thr="http://purl.org/syndication/thread/1.0"
	xml:lang="en-US"
	>
	<title type="text">Ross Miller | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2025-01-29T16:04:12+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/author/ross-miller" />
	<id>https://www.theverge.com/authors/ross-miller/rss</id>
	<link rel="self" type="application/atom+xml" href="https://www.theverge.com/authors/ross-miller/rss" />

	<icon>https://platform.theverge.com/wp-content/uploads/sites/2/2025/01/verge-rss-large_80b47e.png?w=150&amp;h=150&amp;crop=1</icon>
		<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<title type="html"><![CDATA[Atomic Blonde cements Charlize Theron as an action star]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2017/3/13/14911234/atomic-blonde-review-charlize-theron-john-wick-sxsw" />
			<id>https://www.theverge.com/2017/3/13/14911234/atomic-blonde-review-charlize-theron-john-wick-sxsw</id>
			<updated>2017-07-25T11:07:27-04:00</updated>
			<published>2017-07-25T11:07:27-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Film" /><category scheme="https://www.theverge.com" term="Movie Review" /><category scheme="https://www.theverge.com" term="SXSW" />
							<summary type="html"><![CDATA[Welcome to Cheat Sheet, our brief breakdown-style reviews of festival films, VR previews, and other special-event releases. A version of this review originally ran on March 13, 2017, in conjunction with the film&#8217;s premiere at SXSW. Charlize Theron became an action star with her role as Furiosa in 2015&#8217;s Mad Max: Fury Road, but before [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8150525/MV5BZTAyZTY5YjItMDU3Yy00NDRkLTkyOTUtN2ZjNjYyMjdlNDg3XkEyXkFqcGdeQXVyNjUwNzk3NDc_._V1_SX1777_CR0_0_1777_986_AL_.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p><em><em>Welcome to Cheat Sheet, our brief breakdown-style reviews of festival films, VR previews, and other special-event releases. A version of this review originally ran on March 13, 2017, in conjunction with the film&rsquo;s premiere at SXSW.</em></em></p>

<p>Charlize Theron became an action star with her role as Furiosa in 2015&rsquo;s <a href="https://www.theverge.com/2015/5/13/8600639/mad-max-fury-road-review"><em>Mad Max: Fury Road</em></a><em>, </em>but before that, she spent decades fighting for roles in a genre that favors men. She played support in <em>The Italian Job</em> and <em>Reindeer Games</em>, and leads in <em>Aeon Flux</em>, <em>Snow White and the Huntsman</em>, and its sequel. But Theron has never been given a solitary spotlight in a revved-up thriller of her own. That changes with <em>Atomic Blonde.</em></p>

<p>The film feels like the culmination of Theron&rsquo;s action-film resume. This time, she&rsquo;s teamed with <em>John Wick</em> director David Leitch to create a spy thriller with equal parts Cold War intrigue and &lsquo;80s synth pop. Though the film adamantly favors style over substance, there&rsquo;s more than enough style in every scene to make the film work, thanks in no small part to lush visuals, smart choreography, and extreme commitment on Theron&rsquo;s part. <em>Fury Road</em> established Theron as an action star, but <em>Atomic Blonde</em> cements it.</p>
<div class="youtube-embed"><iframe title="ATOMIC BLONDE Red Band Trailer (2017)" src="https://www.youtube.com/embed/8USk21Lt0f4?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div><h2 class="wp-block-heading" id="4yccTg"><strong>What’s the genre?</strong></h2>
<p><em>Atomic Blonde</em> is an unapologetic shoot-&rsquo;em-up wrapped in an &rsquo;80s Cold War spy thriller.&nbsp;Its pulpy plot has plenty of twists and turns, but its raison d&rsquo;&ecirc;tre is a bundle of high-concept action scenes. The similarities with Leitch&rsquo;s <em>John Wick</em> are flagrant.</p>

<p><em>Atomic Blonde</em> is also technically a comic-book adaptation, based on Antony Johnston&rsquo;s <em>The Coldest City</em>. Here&rsquo;s a book trailer for reference:&nbsp;</p>
<div class="youtube-embed"><iframe title="THE COLDEST CITY / ATOMIC BLONDE: Book Trailer" src="https://www.youtube.com/embed/y6Mw48Z2bf0?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div><h2 class="wp-block-heading" id="U1Geju"><strong>What&#039;s it about?</strong></h2>
<p>In 1989, just before the fall of the Berlin wall, Lorraine Broughton (Theron) is an MI6 agent sent to East Germany to recover the List, the film&rsquo;s MacGuffin. The List includes secret agents&rsquo; identities and other things that would be very dangerous in the wrong hands. Which is to say, everyone &mdash; US, UK, USSR, and France, to name a few &mdash; wants the List.</p>

<p>Broughton&rsquo;s on-the-ground contact is David Percival (James McAvoy), a reckless agent who has been undercover in Berlin for a long time. (He&rsquo;s  aptly described as &ldquo;feral.&rdquo;) There are a handful of other notable characters in Berlin, such as Sofia Boutella as a local French operative, but the film largely sticks to Broughton, Percival, and a gaggle of people who get their asses kicked.</p>

<p>The film is largely told in media res, with Theron recounting her mission to officials from MI6 (Toby Jones) and the CIA (John Goodman).</p>
<h2 class="wp-block-heading" id="9KMQuo"><strong>What’s it really about?</strong></h2>
<p><em>Atomic Blonde</em> is largely about showcasing intense, well-choreographed fight scenes, more often than not crafted with music-video precision to &rsquo;80s British-pop dance tracks. Leitch, whose non-directorial credits include stunt work on virtually every action film in the last two decades, and cinematographer Jonathan Sela (<em>John Wick</em>) emphasize the visuals above everything else. The moments between fights are bathed in bright neon lights amid the bluish hues of Berlin, and the scenes linger long enough to highlight a stunning attention to detail. Even with a scene as simple as Theron getting out of the bathtub and pouring a drink, the film gives each step some impact, and dresses each frame so it&rsquo;s interesting without sensory overload. Usually.</p>

<p><em>Atomic Blonde</em> is also, arguably, about creating an extremely badass female action star in a genre with few contemporaries.</p>
<h2 class="wp-block-heading" id="LIz4zL"><strong>Is it good?</strong></h2>
<p>Very. <em>Atomic Blonde</em> largely serves as a vehicle for Theron, who is credited as a producer, and joined the project even before Leitch did. She absolutely kills it. Theron adds a subtle layer of emotional depth to a character who is a ruthless, unquestionably talented agent. (In a Q&amp;A following the film&rsquo;s premiere, Theron said she trained alongside Keanu Reeves, who was preparing for <a href="https://www.theverge.com/2017/2/10/14581522/john-wick-2-movie-review-keanu-reeves-laurence-fishburne"><em>John Wick 2</em></a> at the time &mdash;&nbsp;and that they sparred together in preparation.) It&rsquo;s almost the inverse of her role in <em>Mad Max: Fury Road</em>: she starts in control of the situation, then fights to maintain that control.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>Intense action soundtracked by George Michael and David Bowie</p></blockquote></figure>
<p>The fight scenes, particularly one on a staircase (a bit of which is teased in the trailer) are notably longer than brawls in most action films, but they never drag. Credit belongs as much to editing as it does to the choreography. The soundtrack works surprisingly well <a href="https://www.theverge.com/2017/7/21/15948044/baby-driver-guardians-of-the-galaxy-soundtrack-marketing">for a personal-playlist movie</a> &mdash; songs like &ldquo;99 Luftballoons&rdquo; and &ldquo;Killer Queen&rdquo; give battles a toe-tapping intensity. I don&rsquo;t know why George Michael&rsquo;s &ldquo;Father Figure&rdquo; works so well over a brutal close-quarters encounter between henchmen, but it does.</p>

<p>Though Theron is very much the center of the film, her primary foils &mdash; McAvoy and Boutella in particular &mdash; clearly relish their over-the-top roles. Jones and Goodman, playing suits for their respective governments, are great in everything they do, but here, there just isn&rsquo;t much material.</p>

<p>The film only falls short in its story. While the original <em>John Wick</em> started with a simple premise, then added subtle hints of a mysterious world hiding just off stage, <em>Atomic Blonde</em> almost immediately snares itself in a tangled web of intrigue. The twists are compelling enough to propel the movie from one action setpiece to the next, but they never coalesce into a satisfying whole.</p>

<p><strong>What should it be rated?</strong></p>

<p>Unquestionably R. Though the film isn&rsquo;t gory, the violence is intense at times. The filmmakers don&rsquo;t shy away from showing the grotesqueness of bruises. There&rsquo;s a bit of nudity and what I imagine the MPAA will call &ldquo;intense suggestive moments of eroticism.&rdquo;</p>

<p><strong>How can I actually watch it?</strong></p>

<p><em>Atomic Blonde</em> hits theaters July 28th.&nbsp;</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<title type="html"><![CDATA[Sony&#8217;s E3 PlayStation showcase was a repeat of 2016, for better and for worse]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2017/6/13/15794500/sony-playstation-e3-2017-god-of-war-spider-man-repeats" />
			<id>https://www.theverge.com/2017/6/13/15794500/sony-playstation-e3-2017-god-of-war-spider-man-repeats</id>
			<updated>2025-01-29T11:04:10-05:00</updated>
			<published>2017-06-13T15:33:02-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Featured Videos" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Expectations were high for Sony&#8217;s E3 showcase this week. Last year, Sony arguably stole the show with games like Detroit: Become Human, Days Gone, God of War, Spider-Man, Horizon Zero Dawn, a new Call of Duty, The Last Guardian, and a VR thing for Final Fantasy XV, to name a few.&#160; So what did Sony [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8680213/god_of_war.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p>Expectations were high for Sony&rsquo;s E3 showcase this week. Last year, Sony arguably <a href="https://www.theverge.com/2016/6/14/11928746/sony-games-e3-2016-microsoft-xbox-winner">stole the show</a> with games like <em>Detroit: Become Human</em>, <em>Days Gone</em>, <em>God of War</em>, <em>Spider-Man</em>, <em>Horizon Zero Dawn</em>, a new <em>Call of Duty</em>, <em>The Last Guardian, </em>and a VR thing for<em> Final Fantasy XV</em>, to name a few.&nbsp;</p>

<p>So what did Sony show as the future of PlayStation this year? <a href="https://www.theverge.com/2017/6/12/15749598/detroit-become-human-trailer-sony-playstation-ps4-e3-2017"><em>Detroit: Become Human</em></a>, <a href="https://www.theverge.com/2017/6/12/15776600/days-gone-trailer-ps4-gameplay-sony-playstation-e3-2017"><em>Days Gone</em></a>, <a href="https://www.theverge.com/2017/6/12/15780562/god-of-war-trailer-announced-sony-playstation-e3-2017"><em>God of War</em></a>, <a href="https://www.theverge.com/2017/6/12/15741410/spider-man-trailer-gameplay-ps4-playstation-sony-exclusive-e3-2017"><em>Spider-Man</em></a>, a new <em>Call of Duty</em> (<a href="https://www.theverge.com/2017/6/12/15776768/call-of-duty-world-war-2-trailer-gameplay-cod-ww2-e3-2017">this time in World War II</a>), a remaster of <em>The Last Guardian </em>predecessor <a href="https://www.theverge.com/2017/6/12/15788806/shadow-of-the-colossus-remaster-sony-playstation-4-trailer-e3-2017"><em>Shadow of the Colossus</em></a>, and <a href="https://www.polygon.com/e3/2017/6/12/15788810/playstation-vr-sony-e3-2017">another VR thing</a> for <em>Final Fantasy XV.</em></p>

<p>Yeah.</p>

<p>That isn&rsquo;t to say Sony had a bad event &mdash; far from it, in fact. E3 is designed to generate excitement not just for this year, but for the years to come. Sony wants to sell the idea that you&rsquo;re investing in a platform for the long term. That big projects should appear one, two, or even three years in a row, isn&rsquo;t unprecedented. But with so many repeats this year &mdash; and so few surprises &mdash;&nbsp;it&rsquo;s hard not to see this year as a rare miss for a company that&rsquo;s been pretty dominant at the show for some time.&nbsp;</p>
<div class="video-container"><iframe src="https://volume.vox-cdn.com/embed/dcb2b57fa?player_type=youtube&#038;loop=1&#038;placement=article&#038;tracking=article:rss" allowfullscreen frameborder="0" allow=""></iframe></div>
<p>Sony is far from the only company with repeat performances. Every major company with an E3 event has a game or two that never seems to graduate. The Xbox exclusive <a href="https://www.youtube.com/watch?v=k_9fG8hPCi0"><em>Crackdown 3</em></a>, for example, was <a href="https://www.youtube.com/watch?v=RyWe-Q5eH3c">first shown off in 2014</a>. As for Ubisoft&rsquo;s <a href="https://www.theverge.com/2017/6/12/15757380/beyond-good-and-evil-2-trailer-ubisoft-e3-2017"><em>Beyond Good &amp; Evil 2</em></a>, hell, that project was <a href="https://www.youtube.com/watch?v=vkCXE1l5MVI">first announced in 2008</a>. It&rsquo;s <em>nine years old</em> and still has no release date.&nbsp;</p>

<p>And all those games that Sony repeated have seen major improvements from last year. <em>Detroit&rsquo;s</em> gameplay was demoed last year, and this year Sony unveiled more of its main storyline. Father-and-son parable <em>God of War</em>, meanwhile, showed more of the frenetic combat and some massive-scale monsters. <em>Spider-Man,</em> the capstone of the night, now looks playable.&nbsp;</p>

<p>To be fair, there were plenty of games that <em>weren&rsquo;t </em>reruns. Sony announced a number of VR titles in quick succession, including <em>Skyrim VR</em>, a virtual reality port of a game that is legally required to be mentioned at least three times every E3. There was also a new <em>Uncharted</em> chapter and some <a href="https://www.theverge.com/2017/6/12/15788574/destiny-2-trailer-gameplay-pc-ps4-release-date-announced-e3-2017"><em>Destiny 2</em></a><a href="https://www.theverge.com/2017/6/12/15788890/destiny-2-playstation-timed-exclusive-levels-gear-fall-2018-e3"> teasers</a>.</p>

<p>But even those games, exciting though they may be, are familiar in their own right &mdash; sequels and remakes. They looked good, sure, but the big piece that Sony lacked &mdash; and one of the big reasons people have loved their past E3 showcases &mdash; was surprise. There were no new IP, big or small. Indie games had little to no presence onstage this year &mdash; a <a href="https://www.polygon.com/e3/2017/6/12/15788966/sony-playstation-e3-indies">stark contrast</a> from years past. <a href="https://www.theverge.com/2017/6/13/15789856/monster-hunter-world-ps4-xbox-one-e3-2017"><em>Monster Hunter World</em></a>, a new entry in the massively successful Japanese franchise, stands out as an impressive showing, but it&rsquo;s also a game coming to Xbox One or PC.</p>
<div class="youtube-embed"><iframe title="Monster Hunter: World - PS4 Announcement Trailer | E3 2017" src="https://www.youtube.com/embed/SE_FnuD9zJc?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p>The biggest surprise, in fact, might&rsquo;ve been what Sony <em>didn&rsquo;t</em> show. Standouts like Hideo Kojima&rsquo;s I-don&rsquo;t-even-know-how-to-describe-this <a href="https://www.theverge.com/2016/6/13/11928318/new-hideo-kojima-game-death-stranding-trailer-sony-e3-2016"><em>Death Stranding</em></a><em> </em>(first seen last year) and <a href="https://www.theverge.com/2016/12/3/13829370/the-last-of-us-2-trailer-naughty-dog-sony-playstation-ps4"><em>The Last of Us Part II</em></a><em> </em>(unveiled at PlayStation Experience last December) were completely MIA. And after Microsoft spent over an hour trying to convince the world we&rsquo;re ready for a 4K Xbox, Sony said nary a word about the PlayStation 4 Pro, its own 4K console that&rsquo;ll be (at least) $100 cheaper by the time Xbox One X comes out. A big question has been how developers will use the hardware to enhance the visuals of its games, and after this week, we still don&rsquo;t have a good answer.</p>

<p>Then again, it&rsquo;s not as if Sony needs to &ldquo;win&rdquo; every E3. In this generation of gaming, the PlayStation 4 is clearly ahead of the competition, with Xbox One still playing catch-up in sales and Nintendo doing its own thing entirely with the Switch. And with events like December&rsquo;s PlayStation Experience, the company has been creating other stages to showcase its offerings. But E3 is still the big one. Sony can afford a risk-averse year to refine, to say, &ldquo;We wowed you last year with a lot of surprises, now give us a moment to clean these up a bit.&rdquo; But that&rsquo;s a rarity.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<author>
				<name>Tom Connors</name>
			</author>
			
			<title type="html"><![CDATA[Watch Sony’s PlayStation E3 2017 press conference in 5 minutes]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2017/6/13/15789244/sony-playstation-4-e3-2017-watch-supercut-news-announcements" />
			<id>https://www.theverge.com/2017/6/13/15789244/sony-playstation-4-e3-2017-watch-supercut-news-announcements</id>
			<updated>2025-01-29T11:04:11-05:00</updated>
			<published>2017-06-13T00:59:04-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Featured Videos" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[God of War. Spider-Man. Horizon Zero Dawn. A new Call of Duty. Choose-your-own sci-fi adventure Detroit. Big-budget zombie game Days Gone. A VR thing for Final Fantasy XV. That was Sony from E3 2016. This year, the company showed off&#8230; well&#8230; God of War. Spider-Man. Another Horizon Zero Dawn. A new Call of Duty &#8212; [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8676055/Screen_Shot_2017_06_12_at_7.07.33_PM_1.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p><em>God of War. Spider-Man</em>. <em>Horizon Zero Dawn</em>. A new <em>Call of Duty</em>. Choose-your-own sci-fi adventure <em>Detroit</em>. Big-budget zombie game <em>Days Gone</em>. A VR thing for <em>Final Fantasy XV</em>.</p>

<p>That was Sony from E3 2016. This year, the company showed off&#8230; well&#8230; <a href="https://www.theverge.com/2017/6/12/15780562/god-of-war-trailer-announced-sony-playstation-e3-2017"><em>God of War</em></a><em>. </em><a href="https://www.theverge.com/2017/6/12/15741410/spider-man-trailer-gameplay-ps4-playstation-sony-exclusive-e3-2017"><em>Spider-Man</em></a>. Another <em>Horizon Zero Dawn</em>. A <a href="https://www.theverge.com/2017/6/12/15776768/call-of-duty-world-war-2-trailer-gameplay-cod-ww2-e3-2017">new <em>Call of Duty</em></a><em> &mdash; </em>now in World War II. Choose-your-own sci-fi adventure <a href="https://www.theverge.com/2017/6/12/15749598/detroit-become-human-trailer-sony-playstation-ps4-e3-2017"><em>Detroit</em></a>. Big-budget zombie game <a href="https://www.theverge.com/2017/6/12/15776600/days-gone-trailer-ps4-gameplay-sony-playstation-e3-2017"><em>Days Gone</em></a>. And a VR thing for <em>Final Fantasy XV &mdash; </em><a href="https://www.polygon.com/e3/2017/6/12/15788810/playstation-vr-sony-e3-2017">this time fishing</a>.</p>

<p>That isn&rsquo;t to say it was a bad show from Sony &mdash; far from it, in fact, as each of those games have taken the year to really improve themselves. There was also a <a href="https://www.theverge.com/2017/6/12/15776936/uncharted-lost-legacy-trailer-gameplay-sony-playstation-e3-2017">new <em>Uncharted</em></a> adventure, a <a href="https://www.theverge.com/2017/6/12/15788806/shadow-of-the-colossus-remaster-sony-playstation-4-trailer-e3-2017">remastered <em>Shadow of the Colossus</em></a>, and some <a href="https://www.theverge.com/2017/6/12/15788890/destiny-2-playstation-timed-exclusive-levels-gear-fall-2018-e3"><em>Destiny 2 </em>exclusives</a>. Here&rsquo;s everything you might&rsquo;ve missed.</p>

<p>There was, alas, nothing for Vita.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<author>
				<name>Tom Connors</name>
			</author>
			
			<title type="html"><![CDATA[Bethesda’s E3 2017 press conference in 4 minutes]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2017/6/12/15780530/e3-2017-watch-supercut-news-announcements-wolfenstein-skyrim" />
			<id>https://www.theverge.com/2017/6/12/15780530/e3-2017-watch-supercut-news-announcements-wolfenstein-skyrim</id>
			<updated>2025-01-29T11:04:11-05:00</updated>
			<published>2017-06-12T02:45:42-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Featured Videos" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Welcome to Bethesdaland, a creepy cartoon wonderland full of Bethesda games. As part of its E3 press conference, the company showcased all its not-so-cheerful upcoming properties in an uncomfortably festive light. Doom and Fallout in VR. A more arcade-style Quake championed as a $1 million esport. Some creepy-as-hell horror in The Evil Within 2. A [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8669641/Screen_Shot_2017_06_12_at_2.40.39_AM.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p>Welcome to Bethesdaland, a creepy cartoon wonderland full of Bethesda games. As part of its E3 press conference, the company showcased all its not-so-cheerful upcoming properties in an uncomfortably festive light. <a href="https://www.theverge.com/2017/6/12/15780430/doom-vfr-fallout-4-vr-trailer-bethesda-e3-2017"><em>Doom</em> and <em>Fallout</em> in VR</a>. A more arcade-style <em>Quake</em> championed as a $1 million esport. Some creepy-as-hell horror in <a href="https://www.theverge.com/2017/6/12/15740952/evil-within-2-game-sequel-announced-bethesda-e3-2017"><em>The Evil Within 2</em></a>. A new story in the world <a href="https://www.theverge.com/2017/6/12/15780464/dishonored-2-dlc-death-of-the-outsider-bethesda-e3-2017"><em>Dishonored 2</em></a>. And capping off the night? A <a href="https://www.theverge.com/2017/6/12/15776564/wolfenstein-2-new-colossus-game-announced-pc-ps4-bethesda-e3-2017">whole new take on Wolfenstein</a>.</p>

<p>There was, alas, no new <em>Fallout Shelter</em> this year.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<title type="html"><![CDATA[E3 2017 schedule: your guide to the biggest live streams]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2017/6/9/15767972/e3-schedule-2017-live-stream-events-xbox-sony-nintendo" />
			<id>https://www.theverge.com/2017/6/9/15767972/e3-schedule-2017-live-stream-events-xbox-sony-nintendo</id>
			<updated>2017-06-11T12:03:16-04:00</updated>
			<published>2017-06-11T12:03:16-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[We&#8217;re through the &#8220;first day&#8221; of E3, pre-show floor, where every major video game company shows off the next year or two of Things You&#8217;ll Play. EA is done, and today starts with Microsoft and ends with Bethesda. Although the show floor doesn&#8217;t open until Tuesday, the press conferences &#8212; i.e. where the companies announce [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8292815/scorptech_memory_on1.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p>We&rsquo;re through the &ldquo;first day&rdquo; of E3, pre-show floor, where every major video game company shows off the next year or two of Things You&rsquo;ll Play. EA is done, and today starts with Microsoft and ends with Bethesda.</p>

<p>Although the show floor doesn&rsquo;t open until Tuesday, the press conferences &mdash; i.e. where the companies announce and release trailers for everything &mdash;&nbsp;begin this Saturday, and they&rsquo;re all being streamed live so that you can enjoy from home. Here&rsquo;s when / where you can watch the biggest events, and what you can expect from each.</p>
<h1 class="wp-block-heading" id="mMj50g">Saturday, June 10th</h1><h2 class="wp-block-heading" id="ew9LFv">Electronic Arts</h2>
<p><strong>When:&nbsp;</strong>Saturday, June 10th at 12PM PT / 3PM ET</p>

<p><strong>What:&nbsp;</strong>You want Star Wars? EA will have <a href="https://www.theverge.com/2017/4/15/15313154/star-wars-battlefront-2-release-date-empire-2017-celebration">at least one</a>, <a href="https://www.theverge.com/2017/6/6/15732138/e3-2017-smash-bros-star-wars-bethesda-halo-rumors">maybe two</a> games to show off. You want sports? EA will have sports &mdash;&nbsp;including the first FIFA game for Switch (although it won&rsquo;t necessarily be the <a href="https://www.polygon.com/2017/6/5/15740364/fifa-18-release-date-cristiano-ronaldo-nintendo-switch">same as everyone else&rsquo;s FIFA</a>). Do you want more <em>Sims?? </em>I mean, it&rsquo;s EA &mdash; there&rsquo;ll probably be Sims, too.</p>

<p><strong>How to watch:&nbsp;</strong>Watch EA&rsquo;s live stream on <a href="https://www.twitch.tv/ea">Twitch</a> or <a href="https://www.youtube.com/watch?v=P9BB0ambDQw">YouTube</a>.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8325317/battlefront.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="" /><h1 class="wp-block-heading" id="cvicHP">Sunday, June 11th</h1><h2 class="wp-block-heading" id="4eUPYX">Microsoft</h2>
<p><strong>When:&nbsp;</strong>Sunday, June 11th at 2PM PT / 5PM ET</p>

<p><strong>What:&nbsp;</strong><a href="https://www.theverge.com/2017/6/5/15742304/microsoft-xbox-project-scorpio-trademark-rumors">Scorpio</a>. <a href="https://www.theverge.com/2017/6/7/15754260/microsoft-xbox-e3-project-scorpio-teaser-trailers">Scorpio</a>. <a href="https://www.theverge.com/2017/6/8/15764828/project-scorpio-rumors-microsoft-xbox-10-s">Scorpio</a>. <a href="https://www.theverge.com/2017/6/6/15732138/e3-2017-smash-bros-star-wars-bethesda-halo-rumors">Maybe Halo</a>. <a href="https://www.theverge.com/2017/6/6/15745798/microsoft-xbox-vr-headsets-wireless-alex-kipman">Maybe not VR</a>. <a href="https://www.theverge.com/2017/6/5/15740946/microsoft-xbox-project-scorpio-dev-kit-video">Scorpio</a>.</p>

<p><strong>How to watch:&nbsp;</strong>Microsoft is providing a <a href="http://xbox.com/e3">myriad ways</a> to watch this year, including 4K options on <a href="https://www.youtube.com/user/xbox/hub">YouTube</a> and <a href="http://www.mixer.com/xbox">Mixer</a>.  You can also watch on <a href="https://www.twitch.tv/xbox">Twitch</a>, <a href="https://www.facebook.com/xbox">Facebook</a>, <a href="https://twitter.com/Xbox">Twitter</a>, your Xbox, and <a href="http://www.fuse.tv/schedule#programs">Fuse</a> &mdash;&nbsp;yes, the TV channel.</p>
<h2 class="wp-block-heading" id="4OT78G">Bethesda</h2>
<p><strong>When:&nbsp;</strong>Sunday, June 11th at 9PM PT / 12AM ET</p>

<p><strong>What:&nbsp;</strong>Bethesda&rsquo;s been teasing at least two new games in the form of a cartoon &ldquo;Bethesdaland&rdquo; map with two sections still &ldquo;under construction.&rdquo; Rumor has it we&rsquo;ll <a href="https://www.theverge.com/2017/6/6/15732138/e3-2017-smash-bros-star-wars-bethesda-halo-rumors">finally be seeing <em>Starfield</em></a>, a sci-fi open-universe RPG, along with several sequels to the company&rsquo;s big franchises. And if past years are any indication, there&rsquo;ll be a surprise mobile game releasing shortly after the final musical act (yes, there&rsquo;s a musical act).</p>

<p><strong>How to watch:&nbsp;</strong>Watch Bethesda&rsquo;s live stream on <a href="https://www.twitch.tv/bethesda">Twitch</a> or <a href="https://www.youtube.com/user/BethesdaSoftworks">YouTube</a>.</p>
<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter alignnone"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-dnt="true"><p lang="en" dir="ltr"><a href="https://twitter.com/hashtag/BE3?src=hash&amp;ref_src=twsrc%5Etfw">#BE3</a> is less than a week away! Join us Sunday night at 9PM PT to see what&#039;s new from Bethesda! <a href="https://t.co/7uvHMmB04Q">pic.twitter.com/7uvHMmB04Q</a></p>&mdash; Bethesda (@bethesda) <a href="https://twitter.com/bethesda/status/871743543202770944?ref_src=twsrc%5Etfw">June 5, 2017</a></blockquote>
</div></figure><h1 class="wp-block-heading" id="LybOo1">Monday, June 12th</h1><h2 class="wp-block-heading" id="CLeVnA">PC Gaming Show</h2>
<p><strong>When:&nbsp;</strong>Monday, June 12th at 10AM PT / 1PM ET</p>

<p><strong>What:&nbsp;</strong>Polygon has a <a href="https://www.polygon.com/e3/2017/6/6/15742968/pc-gaming-show-2017-total-war-halo-lawbreakers-battletech">good rundown</a> of the show, which features a wide variety of developers big and small.</p>

<p><strong>How to watch:&nbsp;</strong>Watch the showcase live on <a href="https://www.twitch.tv/pcgamer">Twitch</a>, <a href="http://www.facebook.com/pcgamermagazine">Facebook</a> or <a href="http://www.youtube.com/pcgamer">YouTube</a></p>
<h2 class="wp-block-heading" id="Zi3ly5">Ubisoft</h2>
<p><strong>When:&nbsp;</strong>Monday, June 12th at 1PM PT / 4PM ET</p>

<p><strong>What:&nbsp;</strong><em>Far Cry 5</em> is already poised to be one of the <a href="https://www.theverge.com/2017/5/24/15685670/far-cry-5-setting-art-e3-2017-ubisoft">more controversial games</a> of the show, and the <a href="https://www.theverge.com/2017/5/23/15682004/mario-rabbids-kingdom-battle-nintnedo-switch-ubisoft-leaked-art">rumored Rabbids / Mario crossover</a> will almost assuredly be the most disturbing. Ubisoft is also rumored to be showing off <em>Assassin&rsquo;s Creed: Origins &mdash; </em>not as controversial &mdash;&nbsp;and confirmed to be talking about the delayed <em>South Park </em>sequel.</p>

<p><strong>How to watch:&nbsp;</strong>Watch Ubisoft&rsquo;s live stream on <a href="https://www.twitch.tv/ubisoft">Twitch</a></p>
<h2 class="wp-block-heading" id="Yv7kXk">Sony</h2>
<p><strong>When:&nbsp;</strong>Monday, June 12th at 6PM PT / 9PM ET</p>

<p><strong>What:&nbsp;</strong>Last year, Sony showed off an impressive slate of games: <em>Death Stranding</em>, <em>Spider-Man</em>, <em>Days Gone</em>, <em>The Last of Us Part 2 </em>and a new <em>God of War</em>. None of which, by the way, have come out yet, so expect to see more of each this year along with more and more games. After all, <a href="https://www.theverge.com/2016/6/14/11928746/sony-games-e3-2016-microsoft-xbox-winner">it&rsquo;s what Sony does best at E3</a>.</p>

<p><strong>How to watch:&nbsp;</strong>Watch Sony&rsquo;s live stream on <a href="https://www.twitch.tv/playstation">Twitch</a> or <a href="https://www.youtube.com/playstation">YouTube</a></p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/7802299/mario.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="A screenshot of Mario twirling his hat on his finger in Super Mario Odyssey." title="A screenshot of Mario twirling his hat on his finger in Super Mario Odyssey." data-has-syndication-rights="1" data-caption="" data-portal-copyright="" /><h1 class="wp-block-heading" id="Ypsavb">Tuesday, June 13th</h1><h2 class="wp-block-heading" id="XxkWpm">Nintendo Direct</h2>
<p><strong>When:&nbsp;</strong>Tuesday, June 13th at 9AM PT / 12PM ET</p>

<p><strong>What:&nbsp;</strong>As with <em>Breath of the Wild</em> last year, Nintendo&rsquo;s floor space at E3 will be almost exclusively focused on <em>Mario Odyssey</em>, and the company&rsquo;s Nintendo Direct stream will probably spend a good chunk of time on the game, too, along with <em>Splatoon 2</em> and maybe a new <em>Fire Emblem. </em>As for what beloved franchise Nintendo brings to the Switch next as a surprise announcement, while we&rsquo;d <a href="https://www.theverge.com/2017/6/6/15732138/e3-2017-smash-bros-star-wars-bethesda-halo-rumors">love that to be <em>Super Smash Bros.</em></a>, there&rsquo;s no telling when Nintendo wants to bring to the Switch next until a Mii version of its executives announces it.</p>

<p><strong>How to watch:&nbsp;</strong>Watch Nintendo Direct on <a href="http://%E2%80%8Bwww.%E2%80%8Btwitch.tv/e3">Twitch</a> or <a href="http://youtube.com/nintendo">YouTube</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<author>
				<name>Tom Connors</name>
			</author>
			
			<title type="html"><![CDATA[Watch EA’s E3 2017 press conference in 8 minutes]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2017/6/10/15776944/ea-e3-2017-press-conference-stream-video-watch-supercut-news" />
			<id>https://www.theverge.com/2017/6/10/15776944/ea-e3-2017-press-conference-stream-video-watch-supercut-news</id>
			<updated>2025-01-29T11:04:12-05:00</updated>
			<published>2017-06-10T19:33:37-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Featured Videos" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Electronic Arts kicked off E3 2017 with a brand new Madden NFL story mode&#160;starring Mahershala Ali&#160;and ended with a very, very long look at&#160;Star Wars Battlefront II&#8217;s&#160;multiplayer. In between was&#160;A Way Out,&#160;a&#160;split-screen prison break game&#160;from the creators of&#160;Brothers, a&#160;very fast and furious new&#160;Need for Speed, and a tease of&#160;Bioware&#8217;s new sci-fi franchise,&#160;Anthem, which we should [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8664301/needforspeed.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p>Electronic Arts kicked off E3 2017 with a brand new Madden NFL story mode&nbsp;<a href="https://www.polygon.com/e3/2017/6/10/15765724/madden-nfl-18-story-mode-longshot">starring Mahershala Ali</a>&nbsp;and ended with a very, very long look at&nbsp;<a href="https://www.theverge.com/2017/6/10/15773340/star-wars-battlefront-2-2017-trailer-multiplayer-ps4-pc-e3"><em>Star Wars Battlefront II&#8217;s</em>&nbsp;multiplayer</a>. In between was&nbsp;<em>A Way Out,&nbsp;</em>a&nbsp;<a href="https://www.theverge.com/2017/6/10/15776444/a-way-out-ea-e3-2017-brothers-a-tale-of-two-sons">split-screen prison break game</a>&nbsp;from the creators of&nbsp;<em>Brothers</em>, a&nbsp;<a href="https://www.theverge.com/2017/6/10/15740710/new-need-for-speed-2017-payback-trailer-gameplay-e3-2017">very fast and furious new&nbsp;<em>Need for Speed</em></a>, and a tease of&nbsp;<a href="https://www.theverge.com/2017/6/10/15776168/anthem-ea-bioware-rpg-teaser-e3-2017">Bioware&rsquo;s new sci-fi franchise</a>,&nbsp;<em>Anthem</em>, which we should learn more about tomorrow.</p>

<p>There were, alas, no Sims this year.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<title type="html"><![CDATA[Rick and Morty in VR is just as weird and smart as the show]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2017/4/21/15369632/rick-and-morty-vr-review-virtual-rick-ality-interview" />
			<id>https://www.theverge.com/2017/4/21/15369632/rick-and-morty-vr-review-virtual-rick-ality-interview</id>
			<updated>2017-04-21T11:36:12-04:00</updated>
			<published>2017-04-21T11:36:12-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Virtual Reality" />
							<summary type="html"><![CDATA[One of the best games from virtual reality&#8217;s first year is Job Simulator: The 2050 Archives, a sandbox of experimentation from Owlchemy Labs where players are tasked with performing present-day jobs as interpreted by robots in the near future. The game was a very tongue-in-cheek game whose goofy aesthetic seemed to match and in some [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8383473/Rick_Screenshot.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p>One of the best games from virtual reality&rsquo;s first year is <a href="http://www.theverge.com/2016/3/10/11193120/job-simulator-vive-vr-virtual-reality-office"><em>Job Simulator: The 2050 Archives</em></a>, a sandbox of experimentation from Owlchemy Labs where players are tasked with performing present-day jobs as interpreted by robots in the near future. The game was a very tongue-in-cheek game whose goofy aesthetic seemed to match and in some ways forgive VR&rsquo;s early technological foibles. It was the rarest type of video game: a comedy that actually made you laugh.</p>

<p>What <em>Job Simulator</em> lacked, however, was a narrative thread that tied everything together. Fortunately, Owlchemy Labs had a fan in Justin Roiland, the co-creator, writer, and voice actor responsible for one of the funniest, weirdest, and smartest shows on Adult Swim, <em>Rick and Morty.</em></p>

<p>With <a href="http://www.theverge.com/2016/7/15/12203242/rick-and-morty-vr-game-htc-vive-simulator"><em>Rick and Morty: Virtual Rick-ality</em></a>, which is <a href="http://store.steampowered.com/app/469610/">now available for HTC Vive and Oculus Touch</a>, Owlchemy has, with Roiland&rsquo;s help, taken everything it learned from <em>Job Simulator </em>and created something more refined without losing its playful style. And most importantly, it has has one thing that <em>Job Simulator</em> lacked: a story you&rsquo;ll care to finish.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8383487/Car_Screenshot.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="" />
<p>You don&rsquo;t need to know a lot about <em>Rick and Morty </em>to enjoy the game, although you do need to have an appreciation for an absurdist, sometimes meta, and oftentimes crude sense of humor. The game plays out like one extended episode, with constant appearances by the titular characters (both of which are voiced by showrunner Roiland). &ldquo;When we made this game, we felt like we wouldn&rsquo;t be doing a service to the fans if it didn&rsquo;t feel like you were doing an episode of Rick and Morty, and part of that is having a stable narrative,&rdquo; Owlchemy developer Andrew Eiche tells me. &ldquo;If part of it was just another job and you never saw Rick and Morty, and it was all kind of in the background, it wouldn&#8217;t&rsquo; be doing the property justice.&rdquo;</p>

<p>The majority of <em>Rick and Morty </em>takes place in Rick&rsquo;s garage-turned-laboratory. The space is divided up into four quadrants, three of which you can &ldquo;teleport&rdquo; to &mdash;&nbsp;similar to other VR games, it&rsquo;s a trick used to minimize the real-life space needed to walk around &mdash; and one featuring a large whiteboard that reminds you of the current task at hand. Pretty much everything not bolted to the ground can be picked up, thrown, or interacted with in some way, and if you accidentally break or lose a key puzzle element, you can always re-order it from Rick&rsquo;s computer (after you fix it, at least).</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8383491/SpaceShootout_Screenshot.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="“Shooting bugs on another planet” is one of several minigames that you can come back to after finishing the game to try and get a high score." data-portal-copyright="" />
<p>The story is divided into nine or so chapters that you can swap between at anytime, though finishing one seamlessly transitions you to the next. Each chapter builds off itself, teaching you a new trick that&rsquo;ll come in handy later. In that sense, it&rsquo;s ideal to play through the full game in one session if possible, lest you forget about the Meeseeks box from chapter two that&rsquo;ll totally help you in a later puzzle. (The game will provide clues, by way of an angry Rick calling your watch, of what you&rsquo;re supposed to do.)</p>

<p>For fans of the show, <em>Rick and Morty</em> is chock full of in-jokes and props from the show that don&rsquo;t feel out of place in the pseudo-sandbox environment of a crowded garage, and the leap from 2D to 3D is impressively natural. &ldquo;The Rick and Morty and Adult Swim teams have been incredible in terms of assets from the show,&rdquo; said Eiche. &ldquo;We&rsquo;d ask them for character assets, for example, and they&rsquo;d go &lsquo;Oh, here&rsquo;s every character sheet we ever made for the entire show in raw format.&rsquo;&rdquo;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8383493/Youseeks_Screenshot.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="" />
<p><em>Rick and Morty </em>does such a great job of pushing you through this story from one inventive puzzle to the next, but once the two-to-three-hour ride is over, it&rsquo;s hard to want to return. The game offers a free play mode where you can explore the garage, search for a few hidden collectables, and replay some of the minigames for a high score. Which is great, but the best part of <em>Rick and Morty VR</em> was how it brought everything together in one cohesive experience, and I didn&rsquo;t feel particularly compelled to dive back into any single element, or to explore in the way <em>Job Simulator </em>encouraged freeform experimentation.</p>

<p>But <em>Rick and Morty</em> accomplishes something that <em>Job Simulator </em>never did, which is blend its absurdist gameplay with an equally absurdist, though surprisingly well-structured narrative. <em>&nbsp;Rick and Morty</em> is one of the most satisfying games I&rsquo;ve played in VR, one that I couldn&rsquo;t put down until I reached the end. It just also feels like an appetizer for a thing that hasn&rsquo;t arrived yet.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<title type="html"><![CDATA[The Fate of the Furious director F. Gary Gray: ‘The mantra for this movie was real, real, real, real, real’]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2017/4/17/15330486/fate-of-the-furious-interview-f-gary-gray-self-driving-cars-mantra" />
			<id>https://www.theverge.com/2017/4/17/15330486/fate-of-the-furious-interview-f-gary-gray-self-driving-cars-mantra</id>
			<updated>2017-04-17T16:00:02-04:00</updated>
			<published>2017-04-17T16:00:02-04:00</published>
			<category scheme="https://www.theverge.com" term="Autonomous Cars" /><category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Film" /><category scheme="https://www.theverge.com" term="Transportation" />
							<summary type="html"><![CDATA[This weekend, The Fate of the Furious bested The Force Awakens to claim the mantle of biggest worldwide debut. The not-so-subtle superhero franchise is cherished for escalating over-the-top action sequences that mirror the low-key hyperrealism found in early Marvel films. (At one point in the latest film, Dom practically gets his own first-generation Iron Man [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8357923/Screen_Shot_2017_04_17_at_3.21.32_PM.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p>This weekend, <a href="http://www.theverge.com/2017/4/10/15244610/the-fate-of-the-furious-review-series-vin-diesel"><em>The Fate of the Furious</em></a><em> </em>bested <em>The Force Awakens</em> to claim the mantle of <a href="http://www.theverge.com/2017/4/17/15324932/fate-of-the-furious-star-wars-the-force-awakens-biggest-worldwide-debut">biggest worldwide debut</a>. The not-so-subtle superhero franchise is cherished for escalating over-the-top action sequences that mirror the low-key hyperrealism found in early Marvel films. (At one point in the latest film, Dom practically gets his own first-generation Iron Man suit.)</p>

<p>The latest film is lousy with nigh-believable moments, including Dwayne Johnson physically redirecting an ice-skating torpedo while hanging out of the door of a speeding truck. But the Fastest-and-Most-Furious award goes to the &ldquo;zombie-car sequence&rdquo; in Manhattan.</p>
<blockquote class="wp-block-quote has-text-align-none is-layout-flow wp-block-quote-is-layout-flow">
<p>Cipher: &ldquo;[Target] every chip with a zero-day exploit.&rdquo;</p>

<p>Random minion: &ldquo;There&rsquo;s over a thousand.&rdquo;</p>

<p>Cipher: &ldquo;Hack &rsquo;em all&hellip; it&rsquo;s zombie time.&rdquo;</p>
</blockquote>
<p>In the scene, supervillain and 23-dimensional chess player Cipher (Charlize Theron) has her team simultaneously hack more than a thousand smart cars in New York City to create a swarm of remote-controlled vehicles that charge through the streets like <em>World War Z</em> zombies.</p>

<p>The franchise already lives in a world dictated by rag doll physics and loose logic, but the zombie-car scene pushes new boundaries: &ldquo;cars have computers, computers can get hacked, ergo all cars can be instantly hijacked and driven remotely.&rdquo; The idea isn&rsquo;t completely unprecedented &mdash;&nbsp;smart vehicles have been <a href="http://www.theverge.com/2016/9/19/12985120/tesla-model-s-hack-vulnerability-keen-labs">shown to have vulnerabilities</a> that can be exploited under the right circumstances &mdash;&nbsp;but the speed at which so many vehicles are hacked and driven like video game avatars is a 12 out of 10 on both the fast and the furious scale.</p>

<p>On the eve of the premiere, I talked with director F. Gary Gray (<em>Straight Outta Compton</em>, <em>The Italian Job</em>) about the origins of this particular sequence.</p>

<p><em>This interview has been condensed and edited for clarity.</em></p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8357601/fate_of_the_furious_cars.gif?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="&lt;em&gt;Fate of the Furious.&lt;/em&gt;" />
<p><strong>How did the &ldquo;zombie-car&rdquo; scene come about?</strong></p>

<p>It started with a conversation with my writer [and longtime <em>Fast</em> collaborator], Chris Morgan. You know, when you come to a <em>Fast</em> movie &mdash; and I&rsquo;m sure this happened to Justin [Lin] and to James [Wan], it&rsquo;s a question of, &ldquo;How do you top the previous movies?&rdquo; And that was [Morgan&rsquo;s] idea that was floating around, and we massaged it and massaged it, and we ended up with the &ldquo;zombie-car&rdquo; sequence. It&rsquo;s one of my favorite action sequences of all time &mdash; not just because I was involved in it, but because it was so creative and inventive. It&rsquo;s timely. With the <em>Fast</em> series, you&rsquo;re used to seeing people behind wheels. Now you see these weaponized cars with no one behind the wheel, being controlled by Charlize Theron from a billion-dollar jet. That&rsquo;s insane.</p>

<p><strong>How much of that was initially storyboarded, and how much could you play with and develop on the set?</strong></p>

<p>You have to prepare, just for safety purposes, when you have cars raining from the sky &mdash; cars falling from 100 feet, and there&rsquo;s pedestrians, actors, things like that, you have to figure that out. So the engineering, the coordination, the safety to get special shots like that takes quite a bit of preparation. We storyboarded it, we [previsualized] it. We also did things that happened on the fly that worked out well, but we definitely planned methodically to try and make it work. But more specifically to make it safe.</p>

<p><strong>Do you remember any key scenes that were improvised? </strong></p>

<p>It&rsquo;s moments like, &ldquo;Who&rsquo;s in the foreground, and what they&rsquo;re doing?&rdquo; There are coffee shop patrons in some of the shots. There are people in parking structures. I&rsquo;ll give you an example: the guy who&rsquo;s walking to a car, and all of a sudden, it starts up and drives up on its own. Some of that happened on the fly. So many of the actors interacting with the cars as they&rsquo;re being remotely controlled happened on the fly &mdash; &ldquo;Wouldn&rsquo;t this be funny if&hellip; fill-in-the-blank.&rdquo; A lot of the action &mdash; car crashes, car carnage &mdash; was definitely meticulously planned.</p>
<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter alignnone"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-dnt="true"><p lang="en" dir="ltr"><a href="https://twitter.com/hashtag/F8?src=hash&amp;ref_src=twsrc%5Etfw">#F8</a> drops on April 14. Get tickets now: <a href="https://t.co/oBMAoAp1Fd">https://t.co/oBMAoAp1Fd</a> <a href="https://t.co/2izsDx0plY">pic.twitter.com/2izsDx0plY</a></p>&mdash; Fast &amp; Furious (@TheFastSaga) <a href="https://twitter.com/TheFastSaga/status/850030349803335680?ref_src=twsrc%5Etfw">April 6, 2017</a></blockquote>
</div></figure>
<p><strong>There are two moments in particular I&rsquo;m curious about. One is this crazy power-slide where the cars all make a sharp turn in sync. And then there are the vertical cars piling up. How much of that is practical vs. computer-generated?</strong></p>

<p>You know, the mantra for this movie was &ldquo;real, real, real, real, real.&rdquo; The great majority of everything we did was real. There is some movie magic, but when I speak to my stunt coordinators and my second-unit directors, and things like that, the key is to figure out how we can do this in-camera so the audience feels like they&rsquo;re getting a real show.</p>

<p>[In the case of the intro sequence, where Dom drives a vintage car backward, on fire,] we actually did that for real &mdash; we actually spun the car around, actually racing it backward, and you know, the fire. Again. There&rsquo;s stuff you augment for safety, but that&rsquo;s real. As a matter of fact, you&rsquo;ll see it on the behind-the-scenes stuff, kind of extra material, but in order for them to drive at that speed backward, we had to make adjustments to the car.</p>

<p><strong>This isn&rsquo;t your first car-focused action film &mdash; not even the </strong><a href="https://www.youtube.com/watch?v=5Eyw-Qiwpj0"><strong>first starring Charlize Theron and Jason Statham</strong></a><strong>. Looking back on the decade or so since <em>The Italian Job</em>, what&rsquo;s changed in terms of action movies?</strong></p>

<p>A lot has changed. Technology has changed. The cars are a lot bigger. [<em>Laughs</em>] They&rsquo;re no longer Mini Coopers squeezing down stairwells. We have Lamborghinis racing on ice being chased by submarines. So it&rsquo;s <em>slightly</em> different than <em>Italian Job</em>, but the goal is the same, just on steroids. How can we take the audience on the ride, take them around the world, have them fall in love with the characters, and have a lot of fun?</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<title type="html"><![CDATA[Come see The Vergecast live at SXSW tomorrow — or watch it on Facebook Live]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2017/3/13/14910630/the-vergecast-live-sxsw-again-schedule-livestream-paul" />
			<id>https://www.theverge.com/2017/3/13/14910630/the-vergecast-live-sxsw-again-schedule-livestream-paul</id>
			<updated>2017-03-13T14:21:29-04:00</updated>
			<published>2017-03-13T14:21:29-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Podcasts" /><category scheme="https://www.theverge.com" term="SXSW" /><category scheme="https://www.theverge.com" term="Vergecast" />
							<summary type="html"><![CDATA[SXSW has been an absolute mess of open bars, breakfast tacos, and weird weather patterns. But there was also a live Vergecast &#8212; also a mess, although the very best kind of mess. We&#8217;re doing one more live show here in Austin, and if you&#8217;re around, we&#8217;d love to see you! Come by National Geographic&#8217;s [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8144267/IMG_20170312_132950.jpg?quality=90&#038;strip=all&#038;crop=52.124505928854,28.722002635046,46.541501976285,54.611330698287" />
	<figcaption>
		</figcaption>
</figure>
<p>SXSW has been an absolute mess of open bars, breakfast tacos, and weird weather patterns. But there was also a live <em>Vergecast</em> &mdash; also a mess, although the very best kind of mess.</p>

<p>We&rsquo;re doing one more live show here in Austin, and if you&rsquo;re around, we&rsquo;d love to see you! Come by <a href="http://channel.nationalgeographic.com/further/interactives/further-base-camp/">National Geographic&rsquo;s Further Base Camp</a> (<em>n&eacute;e</em> Vulcan Gas Company, at <strong>418 E 6th Street</strong>) on <strong>Tuesday, March 14th at</strong> <strong>12:30PM local time</strong>. Doors open at noon, and yes, there&rsquo;s an open bar.</p>

<p>Not in Austin? Can&rsquo;t find parking? We hear ya. That&rsquo;s why we&rsquo;ll be live streaming <em>The Vergecast</em>. Keep an eye out on <a href="http://facebook.com/verge">our Facebook page</a> around 1:30PM ET / 10:30AM PT.  If you missed our first SXSW show, you can <a href="http://www.theverge.com/2017/3/12/14901182/vergecast-pocast-247-sxsw-2017-live-facebook">download it on iTunes / wherever podcasts are found</a>, as well as rewatch the episode below:</p>
<div class="facebook-embed"><iframe loading="lazy" src="https://www.facebook.com/plugins/post.php?href=https://www.facebook.com/verge/videos/1373511899351816/&#038;show_text=true&#038;width=500" width="500" height="712" frameborder="0" allowfullscreen="true" allow="autoplay; clipboard-write; encrypted-media; picture-in-picture; web-share"></iframe></div>
<p>P.S. Our friends at <em>Recode</em> have also been doing live shows from the space &mdash; <a href="https://www.facebook.com/pg/RecodeDotNet/videos/?ref=page_internal">check those out</a>, too!</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<title type="html"><![CDATA[Come see The Vergecast Live at SXSW on March 12th and 14th!]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2017/3/6/14830188/sxsw-2017-the-vergecast-live-schedule-details-location-times" />
			<id>https://www.theverge.com/2017/3/6/14830188/sxsw-2017-the-vergecast-live-schedule-details-location-times</id>
			<updated>2017-03-11T17:58:45-05:00</updated>
			<published>2017-03-11T17:58:45-05:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Podcasts" /><category scheme="https://www.theverge.com" term="SXSW" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Vergecast" />
							<summary type="html"><![CDATA[Austin residents both permanent and temporary, do you want to hang out with The Verge? Or rather, hang out with another while The Verge performs on stage for your amusement? We will be recording The Vergecast live in front of your very eyes for two shows during SXSW! See Nilay, Dieter, and special guests discuss, [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="Photo by James Bareham / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8103867/jbareham_170216_1466_0029.0.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p>Austin residents both permanent and temporary, do you want to hang out with <em>The Verge</em>? Or rather, hang out with another while <em>The Verge</em> performs on stage for your amusement? We will be recording <a href="http://www.theverge.com/the-vergecast"><em>The Vergecast</em></a> <em>live </em>in front of your very eyes for two shows during SXSW! See Nilay, Dieter, and special guests discuss, critique, joke, disagree, argue, re-agree, laugh, cry, maybe cry a little more, and <strike>possibly</strike> probably drink on stage on <strong>Sunday March 12th </strong>and <strong>Tuesday March 14th</strong>. Doors open at noon for both shows.</p>

<p>As part of <a href="http://channel.nationalgeographic.com/further/interactives/further-base-camp/">National Geographic&rsquo;s Further Base Camp</a>, the company has taken over the Vulcan Gas Company in downtown Austin (<strong>418 E 6th Street</strong>, to be exact) and invited us to do a couple shows on stage. (Our <a href="https://www.recode.net/2017/3/6/14807176/kara-swisher-sxsw-recode-interactive-awards-podcast-events">best friends at <em>Recode</em></a> are also doing live recordings next week.) No SXSW badges are needed for these. Come say hi and let us entertain you!</p>

<p>There are <a href="http://ew.com/tv/2017/03/06/national-geographic-base-camp-sxsw/">plenty of other great shows going on at Further Base Camp</a>, but here are the ones we&rsquo;re most excited about (all times local):</p>
<ul class="wp-block-list"><li>Friday, March 10th at 4PM: <em>Recode</em> Media podcast, hosted by Peter Kafka, with guest Glenn Beck</li><li>Saturday, March 11th at 12:30PM: <em>Too Embarrassed to Ask</em>, hosted by Kara Swisher and Lauren Goode, with guest Mary Lou Jepsen</li><li><strong>Sunday, March 12th at 12:30PM: <em>The Vergecast </em>(doors open at noon)</strong></li><li>Monday, March 13th at 12PM: <em>Recode Decode</em>, hosted by Kara Swisher, with guests Tim Simons and Matt Walsh from HBO’s <em>Veep</em></li><li><strong>Tuesday, March 14th at 12:30PM: <em>The Vergecast</em> again! (doors open at noon)</strong></li></ul>
<p>And if you <em>do</em> have a SXSW, check out <a href="http://schedule.sxsw.com/2017/events/PP96477">this panel on immersive horror</a> featuring our own Bryan Bishop!</p>

<p>Got all that? Great. We&rsquo;ll see ya soon!</p>
<iframe src="https://player.megaphone.fm/VMP4013911313"></iframe>
						]]>
									</content>
			
					</entry>
	</feed>
