<?xml version="1.0" encoding="UTF-8"?><feed
	xmlns="http://www.w3.org/2005/Atom"
	xmlns:thr="http://purl.org/syndication/thread/1.0"
	xml:lang="en-US"
	>
	<title type="text">Sean Hollister | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2026-09-08T22:01:41+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/author/sean-hollister-2-2-2-2" />
	<id>https://www.theverge.com/authors/sean-hollister-2-2-2-2/rss</id>
	<link rel="self" type="application/atom+xml" href="https://www.theverge.com/authors/sean-hollister-2-2-2-2/rss" />

	<icon>https://platform.theverge.com/wp-content/uploads/sites/2/2025/01/verge-rss-large_80b47e.png?w=150&amp;h=150&amp;crop=1</icon>
		<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[Sony isn’t phasing out discs quite as quickly as we thought]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/991806/sony-disc-plant-90-percent-10-percent" />
			<id>https://www.theverge.com/?p=991806</id>
			<updated>2026-09-08T18:01:41-04:00</updated>
			<published>2026-09-08T17:52:13-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PlayStation" />
							<summary type="html"><![CDATA[Sony isn’t backing away from its decision to kill the video game disc in January 2028. But Sony isn’t shutting down production as quickly as we thought, either. Two months after reports that Sony’s last discmaking plant was already being repurposed, the company’s discmaking division now says that one widely reported detail was wrong. Originally, [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25717617/247361_PS5_Pro_VPavic_224.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="wp-block-paragraph">Sony <a href="https://www.theverge.com/tech/973621/sony-playstation-ending-discs-pushing-forward">isn’t backing away</a> from its decision to <a href="https://www.theverge.com/games/960212/sony-playstation-killing-discs-digital-preservation">kill the video game disc</a> in January 2028. But Sony isn’t shutting down production as quickly as we thought, either. Two months after reports that <a href="https://www.theverge.com/games/961203/sony-austria-thalgau-end-disc-production-microlenses-instead">Sony’s last discmaking plant was already being repurposed</a>, the company’s discmaking division now says that one widely reported detail was wrong.</p>

<p class="wp-block-paragraph">Originally, it sounded like the division’s president said the Thalgau plant would produce 90 percent fewer discs in 2028 — but the reality is it will only produce 10 percent fewer discs in 2028, an unnamed Sony DADC spokesperson <a href="https://game.substack.com/p/sonys-playstation-disc-plant-is-losing">told <em>Game</em> journalist Brian Crecente</a>. </p>

<p class="wp-block-paragraph">“To clarify and avoid any misleading information: in that statement Dietmar anticipated an overall product volume decline by 10 percent, not a decline down to 10 percent,” the spokesperson said. </p>

<p class="wp-block-paragraph">Sony DADC did not respond to <em>The Verge</em>’s fact-check request, including our question about whether the division is still restructuring and retraining every single one of the plant’s 300 employees to work on microlenses instead of discs, <a href="https://salzburg.orf.at/stories/3360879/">as <em>ORF Austria</em> reported</a> in July. It wouldn’t tell Crecente any more details, either. </p>

<p class="wp-block-paragraph">One reason that the discmaking plant might take longer to transition: Even if Sony won’t produce brand-new games on disc after the January 2028 cutoff, the company <a href="https://www.gamefile.news/p/epic-leaker-settlement-playstation-fallout">will continue to let publishers</a> “place re-orders for existing PlayStation disc games.”</p>

<p class="wp-block-paragraph">Even if PlayStation discs stick around longer than we thought, the future isn’t looking good for the concept of video game ownership. <a href="https://kotaku.com/xbox-digital-licensing-disc-sega-ubisoft-square-enix-2000732117">Several major game publishers are conspicuously missing</a> from Microsoft’s disc-to-digital initiative, and Sony keeps <a href="https://www.theverge.com/games/960212/sony-playstation-killing-discs-digital-preservation">giving gamers reason to believe</a> it doesn’t respect the idea of ownership at all. </p>

<p class="wp-block-paragraph">Most recently, Sony <a href="https://www.gamefile.news/p/facing-lawsuit-sony-argues-its-already">made the breathtakingly blunt legal argument</a> that “reasonable consumers” couldn’t possibly believe they own a game after they buy it — because if they truly <em>owned</em> a game, how could multiple copies exist at a time? </p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[Phone gaming is getting a huge graphics boost]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/990676/arm-neural-rendering-mali-g2-ultra-xiaomi-xring-o3" />
			<id>https://www.theverge.com/?p=990676</id>
			<updated>2026-09-08T12:37:26-04:00</updated>
			<published>2026-09-07T22:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Mobile" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Report" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[China is getting first crack at a British technology that might change how mobile games are made and played. Today, the Xiaomi 18 Fold launches in mainland China with an Arm Mali G2-Ultra NX graphics processor inside its custom Xring O3 chip. What’s so special about that? After five years of development, Arm now has [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="The Xiaomi 18 Fold and its Xring O3 chip." data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/xiaomi-18-fold-3-1.webp?quality=90&#038;strip=all&#038;crop=0,15.600243753809,62.2,75.399615618994" />
	<figcaption>
	The Xiaomi 18 Fold and its Xring O3 chip.	</figcaption>
</figure>
<p class="wp-block-paragraph">China is getting first crack at a British technology that might change how mobile games are made and played. Today, the <a href="https://www.theverge.com/tech/990982/xiaomis-18-fold-is-the-perfect-phone-for-watching-the-odyssey">Xiaomi 18 Fold</a> launches in mainland China with an <a href="https://newsroom.arm.com/blog/arm-mali-g2-ultra-nx-ai-native-mobile-graphics">Arm Mali G2-Ultra NX</a> graphics processor inside its custom <a href="https://www.theverge.com/gadgets/983698/xiaomi-just-launched-its-second-flagship-phone-chip">Xring O3 chip</a>. What’s so special about that? After five years of development, Arm now has an <em>AI gaming graphics accelerator</em> inside its GPU.</p>

<p class="wp-block-paragraph">By following Nvidia’s playbook, Arm-powered phones are about to have PC-like technologies to make games run faster, at higher resolution, with advanced lighting techniques, all without using more power than they do today. The jagged edges you see in the mobile versions of popular games might begin to go away. </p>

<p class="wp-block-paragraph">And these advancements won’t just be locked to Chinese phones. The chips, devices, and games are already inbound.</p>

<p class="wp-block-paragraph">“You will be able to buy it; you will be able to get it in phones next year, you will be able to get it in other types of larger screen devices, whether that be tablets or Chromebooks,” Arm’s Chris Bergey, EVP of Edge AI, tells <em>The Verge</em> in an interview.</p>

<p class="wp-block-paragraph">While he can’t say <em>which</em> other devices will contain the Mali G2-Ultra NX, he hints that some of <a href="https://www.theverge.com/tech/928479/google-googlebook-laptops-android-tease-aluminium-chromebook">Google’s upcoming Googlebooks</a> might use this graphics tech as well. </p>

<p class="wp-block-paragraph">“We think it’s going to be huge,” Bergey tells me. </p>

<h2 class="wp-block-heading">DLSS for Android</h2>

<p class="wp-block-paragraph">There are two ways to look at Arm’s new Arm Mali G2-Ultra NX. One is that it’s stronger than prior mobile GPUs, period, with <a href="https://weibo.com/2202387347/5335442573754887">an alleged 85-percent performance increase</a> over the GPU that Xiaomi was using previously, and a 14 percent increase over Arm’s previous flagship in “non-AI gaming.”</p>

<p class="wp-block-paragraph">But the other, more important way is that it enables a suite of hardware-accelerated graphical techniques that sound very similar to Nvidia’s DLSS, including AI upscaling (where it imagines a higher-resolution image), frame generation (where it generates new “fake” frames between existing ones), and even ray reconstruction <a href="https://www.theverge.com/tech/941292/nvidia-dlss-4-5-ray-reconstruction-computex-2026">like Nvidia’s DLSS 4.5</a>.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/msedge_IczM329ooC.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;“This really is about bringing Tensor-like capabilities into the GPU shader,” Bergey tells us.&lt;/em&gt; | Image: Arm" data-portal-copyright="Image: Arm" />
<p class="wp-block-paragraph">Arm is calling all of these techniques “neural graphics,” but it doesn’t mean <em>quite</em> the same thing as <a href="https://www.theverge.com/games/986980/nvidias-dlss-5-explained">when Nvidia uses that term</a> — we’re not talking about enhancing faces <a href="https://www.theverge.com/games/986980/nvidias-dlss-5-explained">by reimagining how light and shadow work</a>, at least not just yet.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/msedge_rzgcYfqe6L.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Note: Games won’t necessarily feel four times faster even if they look that way.&lt;/em&gt; | Image: Arm" data-portal-copyright="Image: Arm" />
<p class="wp-block-paragraph">Instead, these improvements are about speed, offering what Arm claims is up to four times the frame rate when “Neural Super Sampling,” “Neural Frame Rate Upscaling,” and “Neural Denoising” are all applied simultaneously, because each technique lets the system do less work rendering actual pixels and frames, counting on AI to fill in the rest.</p>
<div class="youtube-embed"><iframe title="Neural Super Sampling in Enchanted Castle (Demo)" src="https://www.youtube.com/embed/XmdsWErzwC0?rel=0&amp;start=13" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p class="wp-block-paragraph">Note that games likely won’t feel four times faster, though, even if they look that way. Half of the boost is because your phone will imagine new frames between existing ones — and when Nvidia, AMD, and Intel do “frame generation,” it typically comes with the cost of additional latency. </p>

<p class="wp-block-paragraph">Regardless, these techniques won’t all arrive immediately. “The first titles will largely be super sampling,” says Bergey, with frame gen coming in early 2027 and denoising “soon after that.” </p>

<p class="wp-block-paragraph">But when you put them together, he says a phone can now genuinely play an experience like this Neural Dawn technology demo, below — and without draining your battery fast. “It might be like, hey, you can now play 1080p, 60 frames per second for three hours,” Bergey tells me. “In the past, it was 30 minutes.”</p>
<div class="youtube-embed"><iframe title="Neural Dawn: Showcasing the future of AI-powered mobile gaming" src="https://www.youtube.com/embed/xtr9Iqkd7wk?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p class="wp-block-paragraph">With the Xiaomi Pad 9 Pro Max tablet, which pairs Arm’s GPU with a larger battery, screen, and surface area for cooling, the chip may offer even more performance. The Chinese company is showing off 3.2K resolution at 120 frames per second.</p>

<p class="wp-block-paragraph">Bergey says that an entire phone with these chips will consume no more than 2.5 watts, with only 1.5 watts allotted to the GPU. “That’s basically what you want for real sustained gaming where it’s not getting warm in your phone, you’re not like ‘Oh, where’s my charger,’ that kind of thing,” says Bergey.</p>

<p class="wp-block-paragraph">Or, he says, device and chipset makers can run this GPU at lower wattage to last longer. It’s not just for gaming phones: “This is not overclocking, this is mainstream,” he says. “This is about AI replacing traditional rendering; anywhere you can use it, you will use it,” he says. </p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/xiaomi-pad-9-pro-max.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Xiaomi claims its flagship Xiaomi Pad 9 Pro Max tablet, with the same Xring O3 chip, can play games at 3.2K resolution and 120fps. &lt;/em&gt; | Image: Xiaomi" data-portal-copyright="Image: Xiaomi" />
<p class="wp-block-paragraph">It’s not just for premium phones and tablets, either: “While Mali G2-Ultra NX targets flagship smartphones, neural graphics will also be available across the Premium and Pro configurations, bringing the technology to a broader range of mobile segments and tiers.”</p>

<p class="wp-block-paragraph">Arm isn’t the only one attempting to push these speed-boosting PC technologies into the mobile realm. The developers of the graphically intensive <em>Stellar Blade</em>, for example, recently revealed <a href="https://nintendoeverything.com/stellar-blade-dev-confirms-nintendo-switch-2-frame-rate-resolution-explains-how-dlss-is-being-used/">they’re making their game run at 60fps on the Nintendo Switch 2</a> by using both Nvidia’s DLSS and a version of AMD’s frame generation technique. The Switch 2 has an Arm-based mobile chip too, though it contains a custom Nvidia GPU.</p>

<p class="wp-block-paragraph">Like with the most advanced versions of Nvidia, AMD, and Intel’s techniques, game developers will need to integrate Arm’s features into their games, though participating game engines like Unreal Engine and Unity can help.  Bergey doesn’t think it’s a switch gamers will be able to flip for just any game they like. </p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/msedge_WSH7P6WEz2.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Arm’s partners.&lt;/em&gt; | Image: Arm" data-portal-copyright="Image: Arm" />
<p class="wp-block-paragraph"><em>Where Winds Meet</em>, <em>Infinity Nikki,</em> and <em>Arena Breakout</em>: <em>Infinite</em> are the first three games confirmed to take advantage of Arm’s new graphics accelerator, and Bergey tells us more games are on the way. Some will be announced in the coming weeks, he says — he’s just not allowed to reveal them quite yet.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[Nvidia will officially bring DLSS 5 to older GPUs — but won’t give gamers full control]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/989978/nvidia-dlss-5-rtx-40" />
			<id>https://www.theverge.com/?p=989978</id>
			<updated>2026-09-04T05:45:47-04:00</updated>
			<published>2026-09-03T21:49:25-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Nvidia" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Officially, Nvidia’s controversial DLSS 5 AI rendering was supposed to launch this evening with only a single game, only on Nvidia’s latest RTX 50 GPUs, and with developers in full control of their artistic vision. But unofficially, modders have already ported a leaked version of DLSS 5 to run on just about anything while cranking [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="An RTX 4080 Super GPU sitting on a table" data-caption="" data-portal-copyright="Photo by Tom Warren / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25256536/246993_Nvidia_RTX_4080_Super_TWarren_0002.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="wp-block-paragraph">Officially, <a href="https://www.theverge.com/games/986980/nvidias-dlss-5-explained">Nvidia’s controversial DLSS 5</a> AI rendering was supposed to launch this evening <a href="https://www.theverge.com/tech/986378/nvidia-dlss-5-launch-nba-2k27">with only a single game</a>, only on Nvidia’s latest RTX 50 GPUs, and with developers in full control of their artistic vision.</p>

<p class="wp-block-paragraph">But unofficially, modders have already ported a leaked version of DLSS 5 to run on just about anything while cranking sliders to the max. Now, Nvidia is changing its plans. DLSS 5 is still launching first on RTX 50 GPUs, but it&#8217;s officially coming to older RTX 40-series GPUs as well, Nvidia spokesperson Rajal Maharaj confirms to <em>The Verge</em>.</p>

<p class="wp-block-paragraph">“Our current focus is on optimizing performance for the GeForce RTX 50 Series with model updates expected later this fall. Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series,” reads part of Nvidia’s statement. </p>

<p class="wp-block-paragraph">What about earlier RTX 30 and RTX 20-series GPUs, which modders <a href="https://videocardz.com/newz/dlss-5-geforce-rtx-20-support-enters-testing-modders-now-work-on-performance">successfully targeted as well</a>, assuming you count “not exactly playable framerate and plenty of crashes” as successful? “Right now the focus is of course on 50-series,” Maharaj tells me. &#8220;Once we feel like the 50-series is in a good place, we&#8217;re going to look at the 40-series.&#8221;</p>

<p class="wp-block-paragraph">Now that the cat’s out of the bag, will gamers get full control over DLSS 5’s sliders the way modders already do? Nvidia says no: “For gamers, DLSS 5 is a simple on-or-off toggle,” the company confirms. “The more granular artistic controls are for developers, including model selection, Structure Intensity, Tone Intensity, automatic masking and custom per-pixel masking.” </p>

<p class="wp-block-paragraph">That said, the company tells me that <em>developers</em> could pass along certain controls in their own settings menus, like they’ve done with other graphics tech. (Early DLSS Super Resolution was also just an on/off toggle, but today’s games let you pick between varying levels of quality or even an exact percentage, depending on the game.)</p>

<p class="wp-block-paragraph">Assuming you don’t mind DLSS 5, one of the benefits is that it’s easy to integrate. Developers don’t need to tell DLSS 5 which objects are “silverware” and which are “furniture” because the AI models can automatically recognize and isolate objects in a scene, distinguishing between faces, textiles, foliage, and more to apply different amounts of AI processing. Game engines that already know which video game objects are which can help DLSS 5, too:</p>

<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">For more targeted control, semantic AI masking can automatically recognize scene objects, while engine-level masking allows artists to isolate specific props or groups of assets, such as glassware, water droplets or foliage, and apply custom neural lighting adjustments to those elements.</p>
</blockquote>

<p class="wp-block-paragraph">Unreal Engine 5 has a native plug-in, and Nvidia also has SDKs.</p>

<p class="wp-block-paragraph">Nvidia says developers can apply DLSS 5 to their entire game this way, or do it differently for different scenes, cutscenes, or portions of gameplay, and the company tells <em>The Verge</em> that its DLSS 5 models run on every single frame, so there’s no minimum frame rate for it to work.</p>

<p class="wp-block-paragraph">We’re still waiting to find out if the early backlash against DLSS 5 scared away publishers and developers that had originally committed to the technology. Nvidia’s response to us today suggests that perhaps some companies have backed away. </p>

<p class="wp-block-paragraph">When we asked if the company could reconfirm that it will come to <em>Assassin’s Creed Shadows</em>, <em>Hogwarts Legacy, Starfield</em>, <em>Resident Evil Requiem</em>, and the other 12 originally announced titles, this was the company’s only reply:</p>

<p class="wp-block-paragraph">“More games are on the way. Many developers are actively integrating DLSS 5, and we’ll share updates on upcoming titles as partners finalize their integrations.”</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[The amazing USB-C gadgets that play old Nintendo cartridges]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/987972/epilogue-gb-sn-operator-review-nintendo-game-boy-snes" />
			<id>https://www.theverge.com/?p=987972</id>
			<updated>2026-09-02T11:06:29-04:00</updated>
			<published>2026-09-02T07:30:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Last week, I powered on a 26-year-old copy of Pokémon Pinball, one of the best Game Boy games ever made. My save file was no more. The Charmander I’d caught for my daughter, the high scores we’d set together… gone. Before flash memory, Nintendo cartridges used tiny watch batteries to save their games, and those [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="Photo by Sean Hollister / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/epilogue-operator-sean-hollister-verge-331A2011.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="wp-block-paragraph">Last week, I powered on a 26-year-old copy of <em>Pokémon Pinball</em>, one of the best Game Boy games ever made. My save file was no more. The Charmander <a href="https://www.theverge.com/24303052/modretro-chromatic-review-game-boy-color-handheld-palmer-luckey#:~:text=I%20caught%20Charmander%2C%20my%20daughter%E2%80%99s%20favorite%20pok%C3%A9mon">I’d caught for my daughter</a>, the high scores we’d set together… gone. Before flash memory, Nintendo cartridges used tiny watch batteries to save their games, and those batteries were never meant to last this long.</p>

<p class="wp-block-paragraph">But it’s not a huge deal, because I <em>saved</em> my family’s save file months ago. I backed it up with an Epilogue Operator, a device that connects your real Nintendo cartridges to Windows PCs, MacBooks, even a Steam Machine.&nbsp;</p>
<div class="youtube-embed"><iframe title="What if your Steam Deck took Nintendo cartridges? #TITW" src="https://www.youtube.com/embed/-jHKlKLz9EM?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p class="wp-block-paragraph">The <a href="https://www.epilogue.co/product/gb-operator">$50 GB Operator</a> is a transparent trapezoidal cartridge reader that reads and writes to real Game Boy, Game Boy Color and Game Boy Advance cartridges over a USB-C cable; the company’s new <a href="https://www.epilogue.co/product/sn-operator">$60 SN Operator</a> does the same for Super Nintendo and Japanese Super Famicom titles. Epilogue’s also got a N64 version coming.</p>

<p class="wp-block-paragraph">They’re not just for backups! As you can see in my embedded video, these gadgets can <em>play</em> your carts, too. My Xbox Ally now takes Super Nintendo cartridges, my Steam Deck plays Game Boy carts, and my phone is a Game Boy Camera, because I attached an Epilogue Operator to each one. (<a href="https://www.theverge.com/gadgets/611838/double-magnetic-ring-mount-magsafe-amazon-alibaba">Double-sided magnet rings</a> and <a href="https://www.theverge.com/games/758780/mechanism-kickstand-2-strap-mount-switch-2-steam-deck">Mechanism mounts</a> helped.)&nbsp;</p>

<p class="wp-block-paragraph">Technically, the SN Operator and GB Operator are just cartridge readers, there are no original Nintendo chips or FPGAs inside. When you play a game, your computer saves the ROM to its drive and plays it in an emulator. </p>

<p class="wp-block-paragraph">But Epilogue’s <a href="https://www.epilogue.co/software/playback">Playback software</a> makes that easy —&nbsp; just plug in the reader, plug in the cart, hit play — and it casts a convincing illusion that you’re playing your games on actual carts. Plug one in, and your game pops up on screen. Whenever you save in the game, Epilogue should automatically save back to your cartridge as well. Whenever you yank a cart, the game instantly winks out.&nbsp;</p>

<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/epilogue-operator-sean-hollister-verge-331A2001.jpg?quality=90&amp;strip=all&amp;crop=0,0.011361054305837,100,99.977277891388" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;The SN Operator, with a big slot to fit an SNES or Super Famicom cartridge (and spring-loaded door covers up top).&lt;/em&gt;" data-portal-copyright="" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/epilogue-operator-sean-hollister-verge-331A2003.jpg?quality=90&amp;strip=all&amp;crop=0,0.011361054305837,100,99.977277891388" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;The GB Operator, about a quarter of the size of the SN Operator.&lt;/em&gt;" data-portal-copyright="" /></figure>

<p class="wp-block-paragraph">That last one’s a bit of a double-edged sword, because Epilogue’s Operators can be touchy about cartridge detection. They aren’t as forgiving as an actual Super Nintendo or Game Boy if your carts are slightly dirty or damaged. I’ve got Japanese copies of <em>Bahamut Lagoon</em> and <em>Sailor Moon R</em> that’ll quit mid-session if I nudge them wrong.&nbsp;</p>

<p class="wp-block-paragraph">But I love that I can write savegames to my cartridges: I can play a game on my PC, move the cartridge over to my Steam Deck, then pop it into an actual original Game Boy or Super Nintendo and pick up where I left off. If you don’t need to automatically write saves, you can even switch to an emulator core that offers RetroAchievements, plus optional creature comforts like saving anywhere in a game with save states, or the ability to rewind time and try that tricky jump once more. And, you can backup your ROMs for use in a traditional emulator if you prefer.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/epilogue-operator-sean-hollister-verge-331A1973.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Super Nintendo on an Xbox Ally? Yep.&lt;/em&gt;" data-portal-copyright="" />
<p class="wp-block-paragraph">Want to hear something especially nerdy? My family recently played <em>Super Metroid</em> on the <a href="https://www.theverge.com/2017/6/26/15878004/nintendo-super-famicom-mini-japan-price-release">Super Famicom Classic Edition</a> that Nintendo released in 2017, and there’s actually a way to pull your savegames off of those emulator consoles, too. I converted and wrote that savegame to my actual Japanese <em>Super Metroid </em>cartridge, and now I’m playing that save on 30-year-old original Nintendo hardware. (Speaking of: did you know a Japanese copy of <em>Super Metroid </em>is downright affordable and entirely in English?)</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/epilogue-operator-sean-hollister-verge-331A1975.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;(I attached the SN Operator with a Mechanism mount and some right-angle USB-C adapters.&lt;/em&gt;" data-portal-copyright="" />
<p class="wp-block-paragraph">I never had a Super Nintendo growing up, and I don’t have a working Super Scope light gun or SNES Mouse now. But the SN Operator is also helping me play amazing games like <a href="https://en.wikipedia.org/wiki/Metal_Combat:_Falcon%27s_Revenge"><em>Metal Combat: Falcon’s Revenge</em></a> and <a href="https://en.wikipedia.org/wiki/Mario_Paint"><em>Mario Paint</em></a> and share them with my kids, no crusty old peripherals necessary. There’s an option to let your PC mouse cursor emulate a light gun or mouse, and it was simple to map those to my <a href="https://www.theverge.com/games/918610/valve-steam-controller-review">Steam Controller’s</a> gyroscope aiming.&nbsp;</p>

<p class="wp-block-paragraph">While you can do most if not all of these things by pairing emulators with other hardware, including <a href="https://www.cartreader.net/">the Open Source Cartridge Reader</a> and a <a href="https://github.com/lesserkuma/FlashGBX">variety of Game Boy readers</a>, Epilogue’s hardware is surprisingly high-quality considering its low cost, with attractive minimalist circuit boards clearly visible through classy polycarbonate. You know <a href="https://www.theverge.com/23774468/clear-transparent-tech-gadgets-news-announcements-products">how we love our transparent gadgets</a> around here.&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/epilogue-operator-sean-hollister-verge-331A2008.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Here’s the back of the GB Operator.&lt;/em&gt; | Photo by Sean Hollister / The Verge" data-portal-copyright="Photo by Sean Hollister / The Verge" />
<p class="wp-block-paragraph">And Epilogue isn’t just riding on the coattails of emulator developers, either. While the hardware’s proprietary, the Romanian company <a href="https://mgba.io/donate.html#:~:text=Petru%2DSebastian%20Toader">contributes some money</a> and <a href="https://github.com/epilogue-co">some code</a> to open source emulators. Co-founder Petru Sebastian Toader also tells me he built his software’s <em>excellent </em>new CRT filter himself, the company’s <a href="https://www.reddit.com/r/epilogue/comments/1tdbaef/prealpha_this_is_not_local_multiplayer/">working on online multiplayer</a>, and every single SN Operator has its clockspeed <a href="https://www.epilogue.co/device/wLGBSrgIRGO7SPxOn2-e9g/calibration">factory-calibrated <em>using satellites</em></a> so they can <a href="https://github.com/sanni/cartreader/issues/734">dump certain SNES games without errors</a>.&nbsp;&nbsp;</p>

<p class="wp-block-paragraph">Epilogue’s also teamed up with the developers of Delta Emulator so <a href="https://www.threads.com/share/FuPmcAZHJ/">you can plug real carts into your phone</a>, and even built <a href="https://www.epilogue.co/software/flashback">its own Flashback app</a> if you want to turn your phone into a Game Boy Camera.&nbsp;&nbsp;</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/epilogue-operator-sean-hollister-verge-331A1984-2.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;The Operator’s 3D trapezoidal prism shape doesn’t exactly lend itself to portability, but I stuck a magnet ring to it just right.&lt;/em&gt;" data-portal-copyright="" />
<p class="wp-block-paragraph">With all these amazing features, I just think Epilogue should be a little bit more upfront on its product pages about the compromises you need to make.</p>

<p class="wp-block-paragraph">You should know the limitations: the Operators don’t work with multi-game flashcarts, they don’t work with the Super Game Boy, and their heavily marketed “Counterfeit cartridge detection” has been <a href="https://www.theverge.com/games/902910/epilogue-gb-operator-phone-counterfeit-fake-cartridge-detection">very hit or miss in my tests</a>, to the point I wouldn’t really trust it. The company advertises that it can turn your Game Boy Camera into a webcam, but it’s <a href="https://www.epilogue.co/support/playing-games/gb-camera-webcam">more of an OBS screen recording hack</a> than I would have guessed.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/03/DJI_20260327180743_0236_D.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="The GB Operator with Links Awakening." title="The GB Operator with Links Awakening." data-has-syndication-rights="1" data-caption="&lt;em&gt;The GB Operator&lt;/em&gt;." data-portal-copyright="" />
<p class="wp-block-paragraph">And if you, like me, have original Game Boy cartridges with original batteries, it may be too late to save some of your saves by now. It’s far too late to pull Pokémon off second-gen games like <em>Pokémon Gold, Silver</em> and even <em>Crystal</em>, whose real-time clocks drained their backup batteries and might not have lasted more than a decade.&nbsp;</p>

<p class="wp-block-paragraph">As for first-gen Game Boy games, I pulled a Charmander<em> </em>off an original <em>Pokémon Red</em> cart last year, but even those carts are reaching their battery’s end of life. I have a 30-year-old copy of <em>The Legend of Zelda: Link’s Awakening</em> whose battery was working last month. Last week, I found its save, too, was gone.&nbsp;Thankfully, the GB Operator backed up my progress a few months ago. </p>

<p class="wp-block-paragraph">Now I just need to install a new battery, flash my save, and I’ll be back in business.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[GoPro has been acquired and is getting into &#8216;defense, government, robotics and aerospace&#8217;]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/987494/gopro-starman-holding-merger-aquisition" />
			<id>https://www.theverge.com/?p=987494</id>
			<updated>2026-09-01T17:36:11-04:00</updated>
			<published>2026-09-01T12:46:08-04:00</published>
			<category scheme="https://www.theverge.com" term="Cameras" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[GoPro suddenly looks like a very different company than it did just last week. First, YouTuber Mark “Markiplier” Fischbach became the company’s single largest shareholder, without disclosing that in a sponsored review that came out a week later. Now, almost the entire company has been bought by Starman Holding for $285 million in cash, which [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="Image: GoPro" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/GoPro-Mission-1-Action-Camera-Lifestyle-Image.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="wp-block-paragraph">GoPro suddenly looks like a <em>very</em> different company than it did just last week. First, YouTuber Mark “Markiplier” Fischbach became <a href="https://www.theverge.com/tech/986847/markiplier-gopro-investor">the company’s single largest shareholder</a>, without disclosing that in <a href="https://www.youtube.com/watch?v=8flNsaufwKk">a sponsored review</a> that came out <a href="https://www.sec.gov/Archives/edgar/data/1500435/000163075926000003/xslSCHEDULE_13G_X02/primary_doc.xml">a week later</a>. Now, almost the entire company has been bought by Starman Holding for $285 million in cash, which Starman is characterizing as a “merger” with its subsidiary Starman Optical.</p>

<p class="wp-block-paragraph">While GoPro has always been best known as the company that makes consumer action cameras, <a href="https://www.prnewswire.com/news-releases/gopro-enters-into-definitive-agreement-to-merge-with-starman-optical-inc-302866291.html">the press release</a> takes a bit of a different tone: founder and CEO Nick Woodman now calls GoPro “a leading American imaging and optical solutions company, addressing important areas of national security related to cameras, optics and AI infrastructure.” </p>

<p class="wp-block-paragraph">“The combination of GoPro&#8217;s world-class optical expertise and intellectual property with Starman&#8217;s advanced transceiver capabilities and U.S. manufacturing platform creates a unique opportunity. Together, we intend to bring production of these critical components back to the United States,” reads a quote from Starman Holding’s CEO Charles Tebele.</p>

<p class="wp-block-paragraph">What is Starman Holding? According to <a href="https://www.starmanholding.com/charlietebele">Tebele’s online bio</a>, it’s got a lot of fingers in a lot of pies — but you might recognize its phone case brands Incipio, Incase, Griffin, and Survivor. It appears that Starman Holding owns Onward Brands, which acquired Vinci Brands, a division of Armor Acquisition, which bought them from Incipio <a href="https://www.prnewswire.com/news-releases/armor-acquisition-llc-acquires-incipio-incase-survivor-and-griffin-brands-from-incipio-llc-301365332.html">back in 2021</a>. </p>

<p class="wp-block-paragraph">You might also recognize its brand Digital Gadgets, which reportedly donated to NY governor Kathy Hochul’s campaign around the same time it secured $637 million in contracts for COVID-19 tests, then <a href="https://www.wskg.org/news/2022-12-29/digital-gadgets-sues-hochul-administration-over-covid-test-contracts">sued the administration over subsequent bids</a>.</p>

<p class="wp-block-paragraph">Technically, <a href="https://www.sec.gov/ix?doc=/Archives/edgar/data/0001500435/000162828026059839/gpro-20260901.htm">an SEC filing reveals</a>, a company named Action Acquisitions LLC will become the parent company of GoPro.</p>

<p class="wp-block-paragraph">Amid its financial troubles — it lost most of its publicly traded value years ago and had $92 million in debt — GoPro had <a href="https://gopro.com/en/us/news/gopro-to-explore-defense-and-aerospace-sector">already announced</a> it would begin defense and aerospace consulting in April. The new press release says GoPro will “continue to&nbsp;fully support its existing consumer products” and grow in consumer, but it sounds a bit like a pivot.</p>

<p class="wp-block-paragraph">I’m just spitballing here, but when I think about tiny cameras, optical transceivers, and defense manufacturing, it reminds me of those long reels of optical fiber that come out the back of attack drones — and how US consumer drones have largely been set aside <a href="https://www.theverge.com/news/906306/fcc-drone-ban-who-will-replace-dji-in-us-antigravity-hoverair-skydio">in favor of war</a>. </p>

<p class="wp-block-paragraph">Starman says shareholders will keep 10 percent of the company’s shares; Markiplier purchased 8.5 percent. It’s not clear if the YouTuber plans to keep them, or will get a rapid payday; the value of the stock doubled overnight, though it’s currently settling down.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/chrome_cz8EX3ZiHB.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Google" />
<p class="wp-block-paragraph">The deal should close by the end of the year, according to the press release. </p>

<p class="wp-block-paragraph">According to <a href="https://www.sec.gov/Archives/edgar/data/1500435/000162828026059846/a20260901schedule14acomms.htm">an SEC filing</a>, GoPro founder CEO Nick Woodman sent this email to staff today:</p>

<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">From: Nick Woodman</p>



<p class="wp-block-paragraph">To: Employees All</p>



<p class="wp-block-paragraph">Subject: Confidential Update</p>



<p class="wp-block-paragraph">Team GoPro,</p>



<p class="wp-block-paragraph">Please respect this email as confidential and do not forward.</p>



<p class="wp-block-paragraph">Today, we announced that GoPro entered into a definitive agreement to merge with Starman Optical, a privately held U.S.-based optical-photonics company. I encourage you to read the press release we posted to our website.</p>



<p class="wp-block-paragraph">This transaction is a major milestone in the strategic review process we announced in May, and I believe it&#8217;s a very positive path for GoPro, our employees, our customers and our shareholders.</p>



<p class="wp-block-paragraph">Starman Optical has the resources to help us scale-expand our consumer product roadmap, grow our software and subscription business, and broaden the categories we compete to include commercial and defense markets. And they are very strategically positioned in the AI infrastructure industry as an up and coming U.S. manufacturer of optical transceivers that we believe will bring in meaningful high margin revenue to help fund GoPro&#8217;s growth initiatives into new markets-establishing GoPro over time as a diversified optics and imaging company across consumer, commercial and defense while creating significant value for shareholders.</p>



<p class="wp-block-paragraph">To do that, they need our collective experience to execute and succeed. It&#8217;s our collective opportunity to rise to the occasion in each of our respective roles. If you believe you can take on more than you are today-more scope, more ownership, more impact-now is the time to show it. And if you&#8217;re already executing at a high level, thank you. Let&#8217;s keep developing and shipping great products on time and at the quality. That&#8217;s critical as we move forward.</p>



<p class="wp-block-paragraph">At this time, we won&#8217;t be sharing more specifics regarding the go-forward strategy. We&#8217;ll share more details after the deal is closed, which we expect to happen before the end of the year. In the meantime, we will continue to operate the business as usual.</p>



<p class="wp-block-paragraph">I&#8217;m aware of the continued uncertainty this news brings. Please refer to my email above and connect with your manager if you have any questions or concerns.</p>



<p class="wp-block-paragraph">Thank you for the GoPro you&#8217;ve helped build to date. Moving forward, we build the future GoPro into something broader, more diversified and capable than ever before.</p>
</blockquote>

<p class="wp-block-paragraph"><a href="https://www.sec.gov/Archives/edgar/data/1500435/000162828026059846/a20260901schedule14acomms.htm#:~:text=The%20following%20is%20an%20email%20message%20to%20GoPro%E2%80%99s%20customers%2C%20partners%20or%20suppliers%20sent%20on%20September%201%2C%202026.">In a separate email to partners</a>, GoPro writes that:</p>

<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Day to day, your GoPro experience does not change. We will continue to operate the business as usual. GoPro will remain a publicly listed company and will continue to fully support our existing products and our subscription and cloud service while developing a broader, diversified product roadmap. Products, services and support continue as they are. The current product lineup stays in production and remains available for purchase.</p>
</blockquote>

<p class="wp-block-paragraph"><em><strong>Update, September 1st:</strong> Added details from SEC filings, which had not yet appeared at the SEC at the time of GoPro’s press release.</em></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[Nvidia’s DLSS 5, explained]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/986980/nvidias-dlss-5-explained" />
			<id>https://www.theverge.com/?p=986980</id>
			<updated>2026-09-04T20:12:15-04:00</updated>
			<published>2026-09-01T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nvidia" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Report" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Nvidia knows that DLSS 5 left a bad first impression. In March, many gamers took one look at Resident Evil Requiem protagonist Grace Ashcroft’s DLSS 5-ified face and declared it AI slop. So this week, the company’s re-introducing its controversial “neural rendering” with firm messaging about how it “preserves artistic intent,” “respects the rendered frame,” [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="Lara Croft in Shadow of the Tomb Raider, with a  DLSS 5 mod applied. | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/dlss5-200.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Lara Croft in Shadow of the Tomb Raider, with a  DLSS 5 mod applied. | Screenshot by Sean Hollister / The Verge	</figcaption>
</figure>
<p class="has-drop-cap wp-block-paragraph">Nvidia knows that <a href="https://www.theverge.com/games/895753/nvidia-dlss-5-slop-face-fake-frames">DLSS 5 left a bad first impression</a>. In March, many gamers took one look at <em>Resident Evil Requiem</em> protagonist Grace Ashcroft’s <a href="https://www.theverge.com/news/895472/nvidia-dlss5-generative-ai-pc-graphics">DLSS 5-ified face</a> and declared it AI slop. So this week, the company’s re-introducing its controversial “neural rendering” with firm messaging about how it “preserves artistic intent,” “respects the rendered frame,” and gives game developers full control. </p>

<p class="wp-block-paragraph">Now, ahead of <a href="https://www.theverge.com/tech/986378/nvidia-dlss-5-launch-nba-2k27">its September 3rd launch</a>, with an official Nvidia briefing under our belt and some hands-on time with the version that <a href="https://www.theverge.com/games/986197/nvidia-dlss-5-leak-ai">leaked onto the web</a>, we think we finally get the picture. Here’s what’s going on.</p>

<h2 class="wp-block-heading"><strong>Is DLSS 5 AI slop? </strong></h2>

<p class="wp-block-paragraph">The critics weren’t wrong: DLSS 5 largely is a generative AI filter for video games. Kind of like a camera filter on your phone, DLSS 5 analyzes and modifies a real-time stream of 2D images after your 3D game engine is done spitting them out. It can indeed make game characters look terrible if applied poorly, like they’ve aged 20 years in a split-second. It uses a <em>lot</em> of GPU power, and can easily cut framerate in half — even applied well, you could argue that existing games look better without it.</p>

<p class="wp-block-paragraph">But DLSS 5 isn’t what we typically think of when we think of generative AI. It doesn’t change shapes, or hallucinate words on a sign, or place brand-new fake objects in view. Instead, it imagines light, shadow, color, and detail that make the <em>same</em> shapes appear differently.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/msedge_nJWTUL6t30.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Nvidia" />
<p class="wp-block-paragraph">DLSS 5 can make dull, pasty characters look far more photorealistic. It can fill their hair and clothing and nearby foliage with signs of realistic light. It can <em>ground</em> characters and objects and clothing so they don’t look like they’re floating above video game surfaces. </p>

<p class="wp-block-paragraph">Here’s an example I captured myself in <em>Yakuza Kiwami</em>: with DLSS on, see how contact shadows underneath each character make them seem like they’re actually standing on the ground? </p>

<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/YakuzaKiwami-2026-08-30-23-59-22_16.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="DLSS 5 off. | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/YakuzaKiwami-2026-08-30-23-59-22_15.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="DLSS 5 on. | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" /></figure>

<p class="wp-block-paragraph">(Later in this story, you should really check out how Cade Cunningham’s jersey casts shadows on his video game body, so it looks more like he’s wearing it.)</p>

<p class="wp-block-paragraph">And unlike AI-generated photos and videos, which usually produce different results with the same prompt, Nvidia claims DLSS 5 is deterministic so games should look the same every time.</p>

<p class="wp-block-paragraph">DLSS 5 is also not one-size-fits-all. Despite what it sounds like, “DLSS 5 On” and “DLSS 5 Off” isn’t <em>just</em> an on-off switch. Developers (and apparently modders) can drag various sliders to change how DLSS 5 plays with color and light, and they have three different AI models to work with at launch, giving your graphics “default,” “natural” or “cinematic” looks. </p>

<p class="wp-block-paragraph">Plus, developers can decide whether to apply DLSS 5 to <em>everything</em> in a scene, just a character’s face and skin, just foliage, just silverware or furniture or even just food.</p>

<p class="wp-block-paragraph"><strong>You’re saying game studios could leave character faces alone? </strong></p>

<p class="wp-block-paragraph">Yep. The toolset can automatically cut out a mask, like in Photoshop, to isolate a character’s face and skin from everything else:</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/nvidia-dlss-5-010.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;The automated mask precisely selects this character’s face, so game developers can enhance it — or make sure it’s left alone.&lt;/em&gt; | Image: Nvidia" data-portal-copyright="Image: Nvidia" />
<p class="wp-block-paragraph">If they don’t like the automated mask, devs can cut one out themselves. That’s the little “Developer Masking” checkbox in the image above. &#8220;There&#8217;s no limit to how many masks, how many groups, they could implement,&#8221; says Nvidia’s director of real-time content technology Gabriele Leone.</p>

<p class="wp-block-paragraph"><strong>Would game studios actually leave the faces alone? </strong></p>

<p class="wp-block-paragraph">Probably not! <a href="https://www.theverge.com/games/987028/nba-2k27-is-the-first-game-brave-enough-to-ship-with-dlss-5-faces">The first game brave enough to ship with the tech</a> is <em>NBA 2K27</em>, and I suspect that’s because Cade Cunningham actually looks a bit better with detailed skin, a uniform that doesn’t seem glued to his body, and a bit more glint in his eye. Take a look at Nvidia’s images for yourself:</p>

<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/assets_2026_08_1788195651_nba-2k27-nvidia-dlss-5-comparison-001-off.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;DLSS 5 off. Tap to enlarge; use arrows to compare; &lt;a href=&quot;https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/assets_2026_08_1788195651_nba-2k27-nvidia-dlss-5-comparison-001-off.jpg&quot;&gt;click here for 4K resolution&lt;/a&gt;.&lt;/em&gt; | Image: Nvidia" data-portal-copyright="Image: Nvidia" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/assets_2026_08_1788195651_nba-2k27-nvidia-dlss-5-comparison-001-on.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;DLSS 5 on. Tap to enlarge; use arrows to compare; &lt;a href=&quot;https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/assets_2026_08_1788195651_nba-2k27-nvidia-dlss-5-comparison-001-on.jpg&quot;&gt;click here for 4K resolution&lt;/a&gt;.&lt;/em&gt; | Image: Nvidia" data-portal-copyright="Image: Nvidia" /></figure>

<p class="wp-block-paragraph">That basketball, too — doesn’t it feel a bit more lifelike now most of its detail is in shadow?</p>

<p class="wp-block-paragraph"><strong>But what about <a href="https://bsky.app/profile/theswweet.myatproto.social/post/3mu6tsszqnk23">DLSStelle</a> and all the <a href="https://bsky.app/profile/did:plc:h4damtvxomarmcrdag6lrpfs/post/3muftl3cvv223">other horrific AI faces</a> I’ve seen since modders got hold of the tech?</strong></p>

<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:ycas2tfo4fhe4ws3nn7yz5v3/app.bsky.feed.post/3mu6tsszqnk23" data-bluesky-cid="bafyreifbtaetjmd7adbpucgyf7bjbt2a3msxw3kjsopeesazqdskhvqm5i"><p lang="en">jesus CHRIST</p>&mdash; <a href="https://bsky.app/profile/did:plc:ycas2tfo4fhe4ws3nn7yz5v3?ref_src=embed">James Galizio (@theswweet.myatproto.social)</a> <a href="https://bsky.app/profile/did:plc:ycas2tfo4fhe4ws3nn7yz5v3/post/3mu6tsszqnk23?ref_src=embed">2026-08-29T02:37:00.774Z</a></blockquote>
</div></figure>

<p class="wp-block-paragraph">Truly deranged. But these games are supposed to look like animation, and surely their creators would never do anything like this to them, right? Right?? </p>

<p class="wp-block-paragraph">“The soul and goal of GeForce is to achieve photorealism in real-time rendering,” Nvidia’s director of applied deep learning Edward Liu told journalists. And games with more realistic art styles don’t look anywhere near this bad. But even realistic games can look wrong if the sliders are set too aggressively.</p>

<p class="wp-block-paragraph"><strong>What do you mean by “too aggressively?” </strong></p>

<p class="wp-block-paragraph">I’m willing to bet that if you’ve seen the leaked DLSS 5 modifying an existing game, the unofficial DLSS 5 mod was set to its default level of around 80 percent intensity or even higher. Some creators will even pump it up to 200 percent to make the difference between “DLSS on” and “DLSS off” especially clear. </p>

<p class="wp-block-paragraph">But I believe even 80 percent is far too aggressive for many existing games. It can feel like you’re artificially aging a character by weathering their skin and deepening the wrinkles and creases in their face.</p>

<p class="wp-block-paragraph">To show you, I fired up <em>Shadow of the Tomb Raider. </em>Here’s what Lara Croft looks like with DLSS 5 at 0 percent, 80 percent, and 200 percent intensity: </p>

<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/1-default-0.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;0 percent intensity (DLSS 5 off). Tap to enlarge; use arrows to compare.&lt;/em&gt; | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/1-default-80.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;80 percent intensity.&lt;/em&gt; | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/1-default-200.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;200 percent intensity.&lt;/em&gt; | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" /></figure>

<p class="wp-block-paragraph">She seems… weathered, no? But at 40 percent intensity, she still looks like the same video game character to me, only with a bit more life in her eyes:</p>

<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/1-default-0.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;0 percent intensity (DLSS 5 off). Tap to enlarge; use arrows to compare.&lt;/em&gt; | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/1-default-40.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;40 percent intensity.&lt;/em&gt; | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" /></figure>

<p class="wp-block-paragraph">Similarly, here’s Kazuma Kiryu from <em>Yakuza Kiwami </em>once more. In this part of the game, he’s supposed to be 27 years old, and nowhere near the grizzled veteran he is by <em>Yakuza 6</em>. But as I ramp up the intensity from 0 to 40 to 85 percent, you can see his furrowed brow gets more furrowed, his hair lightens, and the increased shadow across his cheeks makes his face appear slightly gaunt. </p>

<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/YakuzaKiwami-1-0.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;0 percent intensity (DLSS 5 off). Tap to enlarge; use arrows to compare.&lt;/em&gt;" data-portal-copyright="" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/YakuzaKiwami-1-40.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;40 percent intensity.&lt;/em&gt;" data-portal-copyright="" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/YakuzaKiwami-1-85.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;85 percent intensity.&lt;/em&gt;" data-portal-copyright="" /></figure>

<p class="wp-block-paragraph">He looks older — even if the underlying geometry of his face hasn’t actually changed. In a cutscene at 85 percent, it even looks like his hair might be tinged with grey:</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/YakuzaKiwami-2026-08-31-00-15-21_57.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Does this look like a 27-year-old man to you?&lt;/em&gt; | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" />
<p class="wp-block-paragraph">But again, it’s something developers and modders can <em>control</em> with some granularity. I’d probably enjoy a version of DLSS 5 for older games that ignores the faces but enhances a character’s gear. Kiryu’s antagonist Majima, below, doesn’t quite look right to me — but his eyepatch and necklace look excellent.</p>

<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-7 is-layout-flex wp-block-gallery-is-layout-flex"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/YakuzaKiwami-2026-08-31-00-14-19_44.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;DLSS 5 off.&lt;/em&gt; | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/YakuzaKiwami-2026-08-31-00-14-18_43.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;DLSS 5 on&lt;/em&gt;. | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" /></figure>

<p class="wp-block-paragraph">By the way, these are just me playing with the overarching DLSS 5 slider when set to its “default” model. There are actually three different AI models, each with a slightly different look, and two different sliders, one for “tone” and one for “structure.” </p>

<p class="wp-block-paragraph"><strong>What’s the difference? </strong></p>

<p class="wp-block-paragraph">I’m telling myself that “tone” is about light and color, while “structure” is about shadows and definition. But it’s probably easier to show you by isolating each:</p>

<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-8 is-layout-flex wp-block-gallery-is-layout-flex"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/YakuzaKiwami-4-structure-0.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Tone intensity 0, structure intensity 0.&lt;/em&gt; | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/YakuzaKiwami-3-tone-100_e64f6b.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Tone intensity 100, structure intensity 0. &lt;/em&gt; | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/YakuzaKiwami-4-structure-100.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Tone intensity 0, structure intensity 100.&lt;/em&gt; | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" /></figure>

<p class="wp-block-paragraph">Officially, Nvidia says that “structure intensity” controls a mix of ambient occlusion, contact shadows, reflections and subsurface scattering (read: how light scatters through materials like hair, skin, and leaves), while “tone intensity” controls color and “broader lighting” details.  </p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/msedge_nb8ulWaTDO.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="" />
<p class="wp-block-paragraph"><strong>What about the three different AI models?</strong></p>

<p class="wp-block-paragraph">Nvidia only called them Model A, Model B and Model C in my briefing, but the DLSS 5 mod I used describes them as “default,” “cinematic” and “natural.” Here’s the image Nvidia provided to show the difference:</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/nvidia-dlss-5-012.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Nvidia’s three AI looks.&lt;/em&gt; | Image: Nvidia" data-portal-copyright="Image: Nvidia" />
<p class="wp-block-paragraph">And here’s my own comparison in <em>Shadow of the Tomb Raider</em> — you may need to blow these up and cycle through to spot the differences. </p>

<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-9 is-layout-flex wp-block-gallery-is-layout-flex"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/2-0-off.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;DLSS 5 off.&lt;/em&gt; | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/2-on-80.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;“Default,“ 80 percent intensity.&lt;/em&gt; | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/2-cinematic.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;“Cinematic,“ 80 percent intensity.&lt;/em&gt; | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/2-natural.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;“Natural,“ 80 percent intensity.&lt;/em&gt; | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" /></figure>

<p class="wp-block-paragraph"><strong>Is this really an AI filter? It doesn’t use the game engine at all?</strong></p>

<p class="wp-block-paragraph">Nvidia says that DLSS 5 can take some cues from game engines. But it’s based on the colors and motion vectors that it sees in the flat 2D frames, after they’re rendered and after other techniques like DLSS Super Resolution are applied.</p>

<p class="wp-block-paragraph">When we asked how DLSS 5 knows the difference between a character model, an object, and a piece of foliage, Liu replied that the model was trained to recognize what it sees. “Just like a person, if you look at anything, you know where things are.”</p>

<p class="wp-block-paragraph">You can even technically run DLSS 5 <a href="https://www.youtube.com/watch?v=x9CiTiU2D2g&amp;list=PLEyVTR-NBWJE&amp;index=8">on video capture from a Nintendo Switch 2</a>, and modders have already found ways to inject it into earlier games that used OpenGL and DirectX 9.</p>

<p class="wp-block-paragraph"><strong>Will game developers actually buy into DLSS 5? Will they use it well? </strong></p>

<p class="wp-block-paragraph">That’s one of the big remaining questions — and one that Nvidia left unanswered during and after our briefing. </p>

<p class="wp-block-paragraph">While Nvidia said in March that DLSS 5 would come to at least 16 different games including <em>Assassin’s Creed Shadows</em>, <em>Hogwarts Legacy, Starfield</em>, and <em>Resident Evil Requiem</em>, the company did not answer questions about when DLSS 5 might come to any game beyond <em>NBA 2K27</em>, nor did it confirm that other titles are still coming following the original backlash. Perhaps Nvidia and its partners will wait and see how reviewers and gamers react first.</p>

<p class="wp-block-paragraph">It’s worth noting that this may be a niche technology to start: while it no longer requires <em>two</em> RTX 5090 GPUs to function, it still uses a lot of horsepower. Originally, Nvidia announced it would only come to the latest RTX 50 series GPUs, which have become quite expensive: even a lower-mid-range RTX 5060 retailers for around $470 these days.</p>

<p class="wp-block-paragraph">But after modders brought DLSS 5 to earlier GPUs, Nvidia has decided to bring it to the RTX 40 series too. “Our current focus is on optimizing performance for the GeForce RTX 50 Series with model updates expected later this fall. Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series,” Nvidia tells <em>The Verge</em>.</p>

<p class="wp-block-paragraph"><strong>Just how much of a performance hit are we talking?</strong></p>

<p class="wp-block-paragraph">Nvidia claims that an RTX 5060 is enough to play NBA 2K27 at 1080p with ultra settings, ray tracing, and DLSS 5 enabled — assuming you’re pairing it with a fast gaming CPU and a whole heap of RAM. </p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/nvidia-dlss-5-018.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;These framerates are with 6x frame-gen enabled, so divide by six to get a better idea of how responsive the game might feel.&lt;/em&gt; " data-portal-copyright="" />
<p class="wp-block-paragraph">With <em>NBA 2K27,</em> Nvidia claims the performance hit is 50 to 60 percent on average across all Nvidia RTX 50-series GPUs. When I ran the <em>Shadow of the Tomb Raider</em> benchmark at 1440p with on an RTX 5090 at Highest spec, DLSS Quality and an unofficial DLSS 5 mod, I saw framerate exactly cut in half — 312fps with DLSS 5 off, 156fps with it on.</p>

<p class="wp-block-paragraph">But Nvidia says it’s not done optimizing performance; the cost should go down.</p>

<p class="wp-block-paragraph"><strong>Will gamers be able to tweak DLSS 5 the way they like?</strong></p>

<p class="wp-block-paragraph">The DLSS 5 mods are so easy to apply, it seems like the cat is out of the bag. But Nvidia’s message is that the developer has full control, not the gamer. </p>

<p class="wp-block-paragraph">“For gamers, DLSS 5 is a simple on-or-off toggle,” Nvidia tells <em>The Verge</em>. But developers <em>could</em> pass along certain controls to gamers, the company says. </p>

<p class="wp-block-paragraph"><strong>Which mod should I install? </strong></p>

<p class="wp-block-paragraph">I don’t yet feel comfortable recommending one — there’s been a feeding frenzy for DLSS 5 mods ever since the leak and we haven’t been able to properly vet. I installed one on a completely fresh system, just in case something went wrong. </p>

<p class="wp-block-paragraph"><strong>Where can I learn more?</strong></p>

<p class="wp-block-paragraph">Nvidia now has its video explainer <a href="https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering/">and blog post</a> up on the web:</p>
<div class="youtube-embed"><iframe title="DLSS 5 | Introducing 3D-Guided Neural Rendering" src="https://www.youtube.com/embed/58FagrSqC4M?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p class="wp-block-paragraph"><strong>How have gamers reacted to Nvidia’s re-introduction of DLSS 5 so far? </strong></p>

<p class="wp-block-paragraph">The reactions have been all over the place since DLSS 5 leaked and modders began posting their work. I’ve seen people say that DLSS 5 looks like a free next-gen remaster of any game you like, and I’ve seen people say it looks as terrible as it did before. I’ve seen people suggest that even if it looks good, it’ll make every game look too similar once developers start using it as a crutch.</p>

<p class="wp-block-paragraph">But many of those impressions were based on images and videos of the tech at its extremes. Once people realize there’s granular control, perhaps reactions will become more measured.</p>

<p class="wp-block-paragraph"><em><strong>Update, September 3rd: </strong>Added more answers from Nvidia.</em></p>

<p class="wp-block-paragraph"><em><strong>Correction:</strong> An earlier version of this article misidentified characters in screenshots; they are NBA player Cade Cunningham and Majima from Yakuza.</em></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[The OLED Xbox Ally X20 officially starts at $1,300]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/984139/the-oled-xbox-ally-x20-officially-starts-at-1300" />
			<id>https://www.theverge.com/?p=984139</id>
			<updated>2026-08-25T11:49:52-04:00</updated>
			<published>2026-08-25T08:30:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PC Gaming" />
							<summary type="html"><![CDATA[The Asus Xbox Ally X20 looked like it could be one of the best handheld gaming PCs yet made — but originally, Asus wanted you to buy a bundle pairing it with pricy AR glasses. In July, we told you that bundle would no longer be necessary, and today it’s official: you can pre-order a [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="Photo: Sean Hollister / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/07/verge-ally-x20-sean-hollister-1-12.jpg?quality=90&#038;strip=all&#038;crop=0,8.4001312520508,91.8,91.599868747949" />
	<figcaption>
		</figcaption>
</figure>
<p class="wp-block-paragraph">The Asus Xbox Ally X20 looked like it could be one of the <a href="https://www.theverge.com/games/949010/best-handheld-gaming-pc">best handheld gaming PCs</a> yet made — but originally, Asus wanted you to <a href="https://www.theverge.com/games/940722/asus-xbox-ally-x20-special-edition-oled-screen">buy a bundle</a> pairing it with pricy AR glasses. In July, <a href="https://www.theverge.com/games/965123/asus-rog-xbox-ally-x20-oled-preview">we told you</a> that bundle would no longer be necessary, and today it’s official: you can pre-order a standalone handheld <a href="https://www.bestbuy.com/site/promo/rog-ally-2026">at Best Buy</a> or <a href="https://go.skimresources.com?id=1025X1701640&amp;xs=1&amp;url=https%3A%2F%2Feshop.asus.com%2Fus%2Frog%2Frog-xbox-ally-x20-2026.html">Asus’s online store</a> for $1,300, shipping October 15th.</p>

<p class="wp-block-paragraph">Asus spokesperson Don Nguyen tells us it’s the same basic ROG 20th Anniversary handheld I tried at its US offices, so you should be getting a translucent gadget with gold trim. </p>

<p class="wp-block-paragraph">Bling isn’t the reason to buy it, though. If I were buying, it’d be because of the larger new 7.4-inch 1080p OLED screen, the clearest, fastest, and brightest on a handheld yet. I’d be buying for the extra-comfy grips, the trick D-pad that rotates between 4-way and 8-way, and the lack of an Xbox “Library” button to yank me out of my game. </p>

<p class="wp-block-paragraph"><a href="https://www.theverge.com/games/965123/asus-rog-xbox-ally-x20-oled-preview">You can read my full preview here</a>, though I always recommend waiting for the reviews — my review of the rival <a href="https://www.theverge.com/games/977646/msi-claw-8-ex-review-intel-panther-lake-handheld">MSI Claw EX</a> found issues that were invisible <a href="https://www.theverge.com/games/941360/intel-arc-g3-extreme-msi-claw-next-gen-handheld-preview">in my preview</a>, after all.</p>

<p class="wp-block-paragraph">Personally, I think $1,300 is an awful lot to spend on a handheld, but I’m pleased that it “only” costs $300 more than <a href="https://www.theverge.com/games/843010/xbox-ally-x-sleep-battery-drain-two-months-later">the original $1,000 Xbox Ally X</a>, especially since that $1,000 model and the $600 Xbox Ally will continue to stick around, Asus rep Anthony Spence confirms.</p>

<p class="wp-block-paragraph">But if you have $2,500 to spend, Asus is making the bundled version a bit more attractive. Not only will it include the $1,300 Xbox Ally X20 and a matching pair of 240Hz ROG XREAL X1 glasses (<a href="https://rog.asus.com/us/glasses/rog-xreal-r1/">normally $849</a>), it’ll also come with a matching Dbrand Killswitch protective case for the handheld (with the hardshell screen cover, stick toppers and built-in kickstand), plus a branded Pelican case to carry everything in. Here’s the bundle:</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/ROG-XBOX-Ally-X20-Bundle-Set.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Asus" />
<p class="wp-block-paragraph">And here’s another photo of the Dbrand Killswitch around the handheld:</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/Front-Kickstand-Deployed.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Asus" />
<p class="wp-block-paragraph">The Xbox Ally X20 won’t be the most powerful handheld (that’ll currently be a Strix Halo device like <a href="https://www.gpd.hk/">the upcoming $1,750 GPD Win Max 3</a>) or even the most powerful handheld that feels properly portable (that’ll be <a href="https://www.theverge.com/games/977646/msi-claw-8-ex-review-intel-panther-lake-handheld">the Claw EX</a>), and it certainly won’t be the most affordable. But it might be the most refined and comfortable to use among Windows handhelds. We’ll find out this fall. </p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[Lenovo confirms Legion Go issues after gamers report bricked devices]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/983457/lenovo-bad-legion-go-bios-update-bricked" />
			<id>https://www.theverge.com/?p=983457</id>
			<updated>2026-08-24T19:42:32-04:00</updated>
			<published>2026-08-24T19:38:10-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[When a company’s software update turns your computer into a useless brick, should fixes be free? Framework, the modular computer startup, apparently thinks so. But it’s not clear that computing giant Lenovo will go that far. Three weeks after a Redditor presented a nearly $300 repair bill for their handheld gaming PC — among other [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="Cursed BIOS. | Photo by Sean Hollister / The Verge" data-portal-copyright="Photo by Sean Hollister / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/verge-legion-go-sean-hollister-1-2.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Cursed BIOS. | Photo by Sean Hollister / The Verge	</figcaption>
</figure>
<p class="wp-block-paragraph">When a company’s software update turns your computer into a useless brick, should fixes be free? Framework, the modular computer startup, <a href="https://www.theverge.com/gadgets/982800/framework-laptop-13-amd-7040-bios-320-bricking-warranty">apparently thinks so</a>. But it’s not clear that computing giant Lenovo will go that far.</p>

<p class="wp-block-paragraph">Three weeks after a Redditor presented <a href="https://www.reddit.com/r/LegionGo/comments/1ve9wk0/lenovo_legion_go_bios_update_n3cn42ww_bricked_my/">a nearly $300 repair bill</a> for their handheld gaming PC — <a href="https://www.reddit.com/r/LegionGo/comments/1vh9q6q/bios_update_n3cn42ww_problems_and_solutions/">among</a> <a href="https://www.reddit.com/r/LegionGo/comments/1v2cvq1/brick_legion_go_1_bios_update/">other</a> <a href="https://www.reddit.com/r/LegionGo/comments/1uflvr2/bios_update_black_screen/">reports</a> of <a href="https://www.reddit.com/r/LegionGo/comments/1v7jdfg/legion_go_got_bricked_after_42_bios_update_fing/">damage</a> and <a href="https://www.reddit.com/r/LegionGo/comments/1vhru71/bios_warning/">high repair bills</a> — the company is breaking its silence. It says, in short: try holding down the power button longer, and if that fails, contact customer support.</p>

<p class="wp-block-paragraph">Here’s the statement Lenovo provided to <em>The Verge</em>, via communications director Jeff Witt:</p>

<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph"><em>Lenovo is aware that some Legion Go devices may experience a blank screen during installation of BIOS version V42. BIOS V42 was not distributed through Windows Update or Legion Space, and Lenovo has removed the update from its support website while we continue our validation work. Users who have successfully completed the V42 update should not need to take further action at this time.</em></p>



<p class="wp-block-paragraph"><em>If a device encounters a blank screen during V42 installation, users may try pressing and holding the power button for approximately 10 seconds, waiting approximately one minute, and then powering the device on again. If the device does not resume normal operation, customers should contact Lenovo Support for further assistance.</em></p>



<p class="wp-block-paragraph"><em>Lenovo continues to evaluate and validate future BIOS updates for Legion Go.</em></p>
</blockquote>

<p class="wp-block-paragraph">On the official Lenovo forums, it appears another Lenovo employee may have <a href="https://forums.lenovo.com/t5/Legion-Go-and-Gaming-Hub/Legion-Go-Briccato-Boot-Loop-Schermo-nero-e-LED-rosso-dopo-aggiornamento-BIOS-ufficiale-N3CN42WW/m-p/10035652?page=3#10157891">weighed in</a>, too: a “Daniel_Legion” claims the issue “should be repaired free of charge” if you’re under warranty. “In the case of out-of-warranty devices, it should be repaired free of charge, but please check local laws,” they write. </p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/chrome_jRP4X1wMCS.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;The Lenovo forum topic where Daniel_Legion weighs in.&lt;/em&gt; | Image: Lenovo" data-portal-copyright="Image: Lenovo" />
<p class="wp-block-paragraph">But Daniel_Legion has no other visible posts on the Lenovo forums, and “we’ll repair it if local laws force us to” isn’t a particularly reassuring pitch, so we’re asking Lenovo to confirm his words and their meaning. Will Lenovo extend its warranty to cover bad BIOS bricks?</p>

<p class="wp-block-paragraph">It’s important to note that not every Legion Go was vulnerable to begin with. You’d need to have the original Legion Go 8APU1, not the Legion Go S or the Legion Go 2, and you would’ve had to download BIOS V42 (N3CN42WW) directly from the company’s website over the two or so months <a href="https://www.theverge.com/games/975668/lenovo-has-rolled-back-the-bios-update-thats-reportedly-bricking-legion-go-handhelds">before Lenovo yanked it</a>.</p>

<p class="wp-block-paragraph">Even then, you might have been safe. The other day, I chose violence and decided to install the forbidden BIOS V42 on my own Legion Go review unit, and… after a long, scary sequence of black screens and progress bars and warnings and more black screens that lasted six whole minutes, it booted up just fine. (Plays games, even lets me log into Windows by typing my PIN with the gamepad controls. I couldn’t do that right before the update.)</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/verge-legion-go-sean-hollister-1.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;BIOS V42 running fine on my Legion Go. Plays games and everything.&lt;/em&gt; | Photo by Sean Hollister / The Verge" data-portal-copyright="Photo by Sean Hollister / The Verge" />
<p class="wp-block-paragraph">Assuming Daniel_Legion is legit, it sounds like the investigation is still ongoing. A team in Europe was able to reproduce the issue with three out of three devices tested, but other teams weren’t able to see it at all, he told the Lenovo forums. “As such the issue is most likely related to specific component used on mainboards in certain batch or batches, or the issue needs to have specific circumstances to manifest,” he wrote.</p>

<p class="wp-block-paragraph">I strongly feel that a company shouldn’t need to fully investigate before reassuring customers. They should say “if<em> </em>we did it, we will fix it, even outside of warranty.” That’s what Framework did with its device-bricking BIOS update.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[HoverAir’s transforming modular drone has already been halted in the US]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/983500/hoverair-versa-halted-us-fcc-drone-ban-indiegogo" />
			<id>https://www.theverge.com/?p=983500</id>
			<updated>2026-08-24T16:43:18-04:00</updated>
			<published>2026-08-21T18:14:11-04:00</published>
			<category scheme="https://www.theverge.com" term="Drones" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[I am so sorry, fellow US gadget fans: the FCC’s drone ban appears to have struck again. The HoverAir Versa — a baby steadycam with snap-on propeller wings that transform it into a drone — has already stopped taking US orders just three days after its Indiegogo debut, and may be forced to abandon shipping [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="A stick camera that snaps into a pair of propeller wings" data-caption="The HoverAir Versa. | Image: HoverAir" data-portal-copyright="Image: HoverAir" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/hoverair-versa.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	The HoverAir Versa. | Image: HoverAir	</figcaption>
</figure>
<p class="wp-block-paragraph">I am so sorry, fellow US gadget fans: <a href="https://www.theverge.com/report/969725/fcc-drone-ban-odyssey-robot-galiview-etak-randolph-howard-eason">the FCC’s drone ban</a> appears to have struck again. The HoverAir Versa — a baby steadycam with snap-on propeller wings that transform it into a drone — has already stopped taking US orders just three days <a href="https://www.indiegogo.com/en/projects/hoverair/versa-this-pocket-camera-can-fly">after its Indiegogo debut</a>, and may be forced to abandon shipping plans in the US.</p>

<p class="wp-block-paragraph">HoverAir is now <a href="https://www.indiegogo.com/en/projects/hoverair/versa-this-pocket-camera-can-fly/comments">telling backers</a> it’s only shipping its camera to the US, not the piece that turns it into a drone, “due to a few remaining logistics updates with the Flight Kit.” But those “logistics” may actually be a euphemism for “we’ve been banned by the federal government.” The FCC’s database no longer has an entry for the HoverAir Versa at all, suggesting that its authorization grant has been pulled. </p>

<p class="wp-block-paragraph">The FCC gave an off-the-record confirmation <a href="https://www.pcmag.com/news/fcc-shoots-down-china-hoverair-versa-foreign-drone-ban-workaround-claim">to <em>PCMag’s </em>Jim Fisher</a>, writing:</p>

<p class="wp-block-paragraph">“Importing, marketing, or selling this device in the United States is a violation of US law, and the FCC has directed HoverAir to cease any such activity immediately. The device in question is on the FCC’s Covered List: the Versa camera alone is a prohibited UAS critical component produced in a foreign country and, when the Flight Kit is included, the device falls under the ban on UAS produced in a foreign country. The certification for this device was granted erroneously and has been set aside by the FCC and removed from our public database.”</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/chrome_LOHM8EWKql.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Indiegogo" />
<p class="wp-block-paragraph">On Wednesday, I told you <a href="https://www.theverge.com/tech/981834/hoverair-versa-drone-camera-fcc-loophole-indiegogo">how giving a camera wings probably wasn’t a good enough loophole</a> to keep the FCC from feeling tricked. Even though the HoverAir Versa did make it through the FCC on August 9th, we confirmed, that approval was for a <em>camera</em>, not a drone. The Chinese company, Zero Zero Robotics, told the FCC’s agent the camera shouldn’t be blocked because Zero Zero isn’t on the FCC’s Covered List for cameras — which is true.</p>

<p class="wp-block-paragraph">But <em>all</em> companies are automatically on the FCC’s covered list for <em>drones</em> and <em>critical drone components</em>, and the FCC explicitly defines cameras as one of those components. </p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/chrome_0z9pEtE6iT.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Early buyers may need refunds.&lt;/em&gt; | Image: Indiegogo" data-portal-copyright="Image: Indiegogo" />
<p class="wp-block-paragraph">If HoverAir’s camera authorization is now rejected, it won’t just be the “Flight Kit” accessory that it can’t import, market, or sell in the United States. The camera portion won’t be legal, either, as it needs FCC authorization too.</p>

<p class="wp-block-paragraph">Currently, HoverAir’s Indiegogo page no longer shows the “Flight Kit” as a selectable option to people browsing from the US, but it does still market it, and backers can order the camera portion. When I use a VPN to change my internet address to Canada, combos that include the Flight Kit suddenly appear. </p>

<p class="wp-block-paragraph">That won’t help US residents buy one, though. In the <a href="https://www.indiegogo.com/en/projects/hoverair/versa-this-pocket-camera-can-fly/comments">Indiegogo comments section</a>, one backer who already ordered the camera wrote: “When looking at my pledge, it shows that they can&#8217;t ship to my address.”</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/chrome_SnXkyebCYe.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;These are the only options now available to backers in the US, and even they may disappear.&lt;/em&gt; | Image: Indiegogo" data-portal-copyright="Image: Indiegogo" />
<p class="wp-block-paragraph">HoverAir did not immediately respond to a request for comment. We’ve asked the company whether it will commit to refunds more quickly this time around — when the brand failed to obtain certification for the waterproof HoverAir Aqua last December, it <a href="https://www.theverge.com/news/906306/fcc-drone-ban-who-will-replace-dji-in-us-antigravity-hoverair-skydio#:~:text=to%20offer%20refunds.-,Publicly,-%2C%20the%20company%20has" data-type="link" data-id="https://www.theverge.com/news/906306/fcc-drone-ban-who-will-replace-dji-in-us-antigravity-hoverair-skydio#:~:text=to%20offer%20refunds.-,Publicly,-%2C%20the%20company%20has">spent months telling backers it would ship as soon as possible</a> rather than revealing the truth.</p>

<p class="wp-block-paragraph">I tried to speak to the FCC about what’s going on, but <a href="https://www.theverge.com/tech/981669/dji-osmo-pocket-4-pro-us-ban-black-market">once again</a>, an agency spokesperson refused to go on the record.  </p>

<p class="wp-block-paragraph">It appears the FCC may take further action against HoverAir. In its off-the-record statement to <em>PCMag</em>, it writes: &#8220;The FCC is considering further action against HoverAir for apparently willfully violating the FCC’s Covered List rules.”</p>

<p class="wp-block-paragraph"><em><strong>Update, August 24th: </strong>Added the statement PCMag obtained from FCC personnel who were unwilling to go on the record.</em></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[DJI Osmo fans are breaking the shackles of its closed-source camera app]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/981852/osmosis-app-download-dji-osmo-camera-video-mimo-replacement" />
			<id>https://www.theverge.com/?p=981852</id>
			<updated>2026-08-19T20:44:33-04:00</updated>
			<published>2026-08-20T09:30:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Cameras" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Even if you love DJI’s drones and cameras, you might not love the company’s bloated closed-source apps that phone home to its cloud servers. But they’re the only way to easily review, manage, and wirelessly download your pocket camera’s footage on the go. Osmosis, a free open-source app built by DJI watcher Konrad Iturbe (with [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="The DJI Osmo Pocket 4 Pro and Pocket 3, flanking my phone with the Osmosis app. | Photo by Sean Hollister / The Verge" data-portal-copyright="Photo by Sean Hollister / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/verge-osmo-pocket-4p-sean-hollister-1-5.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	The DJI Osmo Pocket 4 Pro and Pocket 3, flanking my phone with the Osmosis app. | Photo by Sean Hollister / The Verge	</figcaption>
</figure>
<p class="wp-block-paragraph">Even if you love DJI’s drones and cameras, you might not love the company’s bloated closed-source apps that phone home to its cloud servers. But they’re the only way to easily review, manage, and wirelessly download your pocket camera’s footage on the go.</p>

<p class="wp-block-paragraph"><a href="https://github.com/KonradIT/osmosis">Osmosis,</a> a free open-source app built by <a href="https://www.theverge.com/report/969725/fcc-drone-ban-odyssey-robot-galiview-etak-randolph-howard-eason#:~:text=When%20software%20developer%20and%20journalist%20Konrad%20Iturbe">DJI watcher Konrad Iturbe</a> (with help from Claude) is an attempt to change that. By reverse engineering the protocol DJI’s cameras use to talk to the official Osmo app, he built his own — which not only lets you download files, but also see thumbnails, stream low-res previews, trim clips down to size, set favorites, filter out only photos or videos or favs, and queue up just the downloads you want. </p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/verge-osmo-pocket-4p-sean-hollister-1-8.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Here’s the media grid; you can tap any of those four teal buttons to filter or multi-select. You can see my SD card is mostly full, and I have 85 percent battery remaining.&lt;/em&gt; | Photo by Sean Hollister / The Verge" data-portal-copyright="Photo by Sean Hollister / The Verge" />
<p class="wp-block-paragraph">I just got it working on my Osmo Pocket 3 and the <a href="https://www.theverge.com/tech/981669/dji-osmo-pocket-4-pro-us-ban-black-market">Osmo Pocket 4P that I easily bought in the US</a>; it’s also been tested on the Osmo Nano, Osmo Action 5 Pro, Osmo Action 6, and it should work on <a href="https://www.theverge.com/report/795016/xtra-muse-dji-osmo-pocket-3-us-customs-tariffs">the Xtra versions</a> of those cameras too.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/verge-osmo-pocket-4p-sean-hollister-1-9.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;This is a live low-res preview streaming from the camera to the phone. Intriguingly, I can optionally preview, and/or download files, while recording on the camera itself.&lt;/em&gt; &lt;em&gt;The pencil button takes me to the edit-and-trim mode.&lt;/em&gt; | Photo by Sean Hollister / The Verge" data-portal-copyright="Photo by Sean Hollister / The Verge" />
<p class="wp-block-paragraph">The app isn’t all that polished yet. While it’s pretty easy to pair a new camera — it automatically detects your camera wirelessly and the app can remember more than one — it always takes longer than I’d like to connect and begin paging through my media. </p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/verge-osmo-pocket-4p-sean-hollister-1-6.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Press a pairing button on the app, then this screen automatically pops up on my camera.&lt;/em&gt; | Photo by Sean Hollister / The Verge" data-portal-copyright="Photo by Sean Hollister / The Verge" />
<p class="wp-block-paragraph">Osmosis also doesn’t fully stow the gimbal on my Osmo Pocket 3 the way it does on the 4P below, so the lens is left exposed unless I manually fold it away. And when you’re filtering by Faved, you’re filtering the ones that  you’ve hearted in Osmosis, not the ones you’ve hearted on the camera itself.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/verge-osmo-pocket-4p-sean-hollister-1-10.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Here it is connected to the Osmo Pocket 4 Pro, where it does stow the gimbal automatically.&lt;/em&gt; | Photo by Sean Hollister / The Verge" data-portal-copyright="Photo by Sean Hollister / The Verge" />
<p class="wp-block-paragraph">But it might already be good enough for my <a href="https://www.theverge.com/gadgets/712844/today-im-toying-with">Today I’m Toying With videos</a>. I’m always left wondering if I “got the shot” on the Osmo Pocket 3’s tiny screen, I never want to fire up the DJI Mimo app to check, and so I always wind up overshooting and transferring lots of footage I don’t need. Now, perhaps I’ll just review it all, delete what I don’t want, trim what I do, and make my selects in Osmosis instead. </p>

<p class="wp-block-paragraph">Osmosis isn’t the only open-source app coming to replace DJI’s Mimo. I’m looking forward <a href="https://www.reddit.com/r/osmopocket/comments/1vq4ilv/im_building_openpocketcine_a_free_opensource_pro/">to trying OpenPocketCine</a>, an ambitious field monitor app for the Osmo Pocket lineup that offers custom LUTs (which I as an amateur don’t use) and things like focus peaking and zebras (which I absolutely would because it’s tough to gauge focus and exposure on the Pocket’s tiny screen). It’s from the developer of <a href="https://www.reddit.com/r/nikon_Zseries/comments/1uufr87/sneak_peek_introducing_openzcine_a_free_and_open/">OpenZCine for Nikon Z cameras</a>, which I also haven’t tried yet.</p>
						]]>
									</content>
			
					</entry>
	</feed>
