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	<title type="text">Tom Connors | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2025-01-29T16:04:12+00:00</updated>

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		<entry>
			
			<author>
				<name>D. M. Moore</name>
			</author>
			
			<author>
				<name>Tom Connors</name>
			</author>
			
			<title type="html"><![CDATA[Ubisoft’s E3 2017 press conference in 8 minutes]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2017/6/12/15787288/ubisoft-e3-2017-watch-supercut-news-announcements" />
			<id>https://www.theverge.com/2017/6/12/15787288/ubisoft-e3-2017-watch-supercut-news-announcements</id>
			<updated>2025-01-29T11:04:11-05:00</updated>
			<published>2017-06-12T20:55:10-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Featured Videos" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Ubisoft brought out the big guns &#8212; quite literally and fantastically, at times &#8212; to start their E3 2017 press conference. The event started with legendary Nintendo designer Shigeru Miyamoto, who brought hand cannon toys on stage to introduce Mario + Rabbids Kingdom Battle. Ubisoft also announced Transference, a VR project with actor Elijah Wood; [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8675443/VRG_VSC_097_UBISOFT_E3_2017.00_07_11_06.Still001.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Ubisoft brought out the big guns &mdash; quite literally and fantastically, at times &mdash; to start their E3 2017 press conference. The event started with legendary Nintendo designer Shigeru Miyamoto, who brought hand cannon toys on stage to introduce <a href="https://www.theverge.com/2017/6/12/15749998/nintendo-ubisoft-e3-2017-mario-rabbids-kingdom-battle-trailer"><em>Mario + Rabbids Kingdom Battle</em></a><em>. </em>Ubisoft also announced <a href="https://www.theverge.com/2017/6/12/15785914/ubisoft-montreal-spectrevision-transference-vr-thriller-announce-e3-2017"><em>Transference</em></a><em>, </em>a VR project with actor Elijah Wood; competitive naval pirate game <a href="https://www.theverge.com/2017/6/12/15786560/skull-and-bones-watch-trailer-ubisoft-e3-2017"><em>Skull &amp; Bones</em></a>; and racing game <a href="https://www.theverge.com/2017/6/12/15786538/e3-2017-crew-2-watch-video-xbox-ps4"><em>The Crew 2</em></a> (now with boats and planes). Of course, it wouldn&rsquo;t be an Ubisoft show without <a href="https://www.theverge.com/2017/6/12/15786822/assassins-creed-origins-special-edition-800-dollars"><em>Assassin&rsquo;s Creed</em></a>, <a href="https://www.theverge.com/2017/6/12/15776810/far-cry-5-trailer-gameplay-ubisoft-e3-2017"><em>Far Cry</em></a><em>, </em>and a tease about <a href="https://www.theverge.com/2017/6/12/15757380/beyond-good-and-evil-2-trailer-ubisoft-e3-2017"><em>Beyond Good and Evil 2</em></a><em> &mdash; </em>so yeah, those were there, too.</p>

<p>There was, alas no&nbsp;Aisha Tyler hosting&nbsp;this year.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>D. M. Moore</name>
			</author>
			
			<author>
				<name>Tom Connors</name>
			</author>
			
			<title type="html"><![CDATA[Watch Microsoft’s Xbox One X event in 10 minutes]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2017/6/11/15779354/microsoft-xbox-one-x-e3-2017-conference-video-stream" />
			<id>https://www.theverge.com/2017/6/11/15779354/microsoft-xbox-one-x-e3-2017-conference-video-stream</id>
			<updated>2025-01-29T11:04:12-05:00</updated>
			<published>2017-06-11T22:42:44-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Featured Videos" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Microsoft started their E3 2017 press conference with the Xbox One X, previously called Project Scorpio. Before a number of surprise announcements starting with a real world Porsche that&#8217;ll feature in Forza Motorsport 7. Followed by PC phenomena PlayerUnknown&#8217;s Battlegrounds launching exclusively on the Xbox One, a release date for animated platformer Cuphead, a three [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8668881/IMG_5230.JPG?quality=90&#038;strip=all&#038;crop=19.146825396825,34.391534391534,61.160714285714,45.403439153439" />
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<p>Microsoft started their E3 2017 press conference with the <a href="https://www.theverge.com/2017/6/11/15774918/microsoft-xbox-one-x-release-date-price-new-console-announced-e3-2017">Xbox One X</a>, previously called Project Scorpio. Before a number of surprise announcements starting with a <a href="https://www.theverge.com/2017/6/11/15771288/e3-2017-porsche-911-gt2-rs-announced">real world Porsche</a> that&rsquo;ll feature in <a href="https://www.theverge.com/2017/6/11/15776722/e3-2017-forza-motorsport-7-4k-video-watch"><em>Forza Motorsport 7</em></a>. Followed by PC phenomena <a href="https://www.theverge.com/2017/6/11/15779278/playerunknowns-battlegrounds-console-launch-exclusive-xbox-one-e3"><em>PlayerUnknown&rsquo;s Battlegrounds</em></a> launching exclusively on the Xbox One, a release date for animated platformer <a href="https://www.theverge.com/2017/6/11/15779484/cuphead-xbox-one-release-date-indie-delay-september-29"><em>Cuphead</em></a>,<em> </em>a three episode prequel to <a href="https://www.theverge.com/2017/6/11/15779490/life-is-strange-before-the-storm-trailer-xbox-one-e3-2017"><em>Life is Strange</em></a><em>,</em> and a <a href="https://www.theverge.com/2017/6/11/15740872/crackdown-3-trailer-gameplay-release-date-xbox-one-e3-2017"><em>Crackdown 3</em></a> trailer starring Terry Crews.</p>

<p>We also got a look at the first gameplay of <a href="https://www.theverge.com/2017/6/11/15741114/assassins-creed-origins-release-date-e3-2017"><em>Assassin&rsquo;s Creed: Origins</em></a>, BioWare&rsquo;s new sci-fi action RPG <a href="https://www.theverge.com/2017/6/11/15778786/anthem-gameplay-bioware-mass-effect-e3-2017"><em>Anthem</em></a>, Rare&rsquo;s open sea pirate game <a href="https://www.theverge.com/2017/6/11/15740266/sea-of-thieves-trailer-gameplay-xbox-one-e3-2017"><em>Sea of Thieves</em></a>, and a very nice looking lighting upgrade for <a href="https://www.theverge.com/2017/6/11/15779430/minecraft-super-duper-4k-graphics-cross-system-play"><em>Minecraft</em></a>.</p>

<p>There were, alas no <em>Halo</em> or <em>Gears of War</em> this year.</p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<author>
				<name>Tom Connors</name>
			</author>
			
			<title type="html"><![CDATA[Watch EA’s E3 2017 press conference in 8 minutes]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2017/6/10/15776944/ea-e3-2017-press-conference-stream-video-watch-supercut-news" />
			<id>https://www.theverge.com/2017/6/10/15776944/ea-e3-2017-press-conference-stream-video-watch-supercut-news</id>
			<updated>2025-01-29T11:04:12-05:00</updated>
			<published>2017-06-10T19:33:37-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Featured Videos" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Electronic Arts kicked off E3 2017 with a brand new Madden NFL story mode&#160;starring Mahershala Ali&#160;and ended with a very, very long look at&#160;Star Wars Battlefront II&#8217;s&#160;multiplayer. In between was&#160;A Way Out,&#160;a&#160;split-screen prison break game&#160;from the creators of&#160;Brothers, a&#160;very fast and furious new&#160;Need for Speed, and a tease of&#160;Bioware&#8217;s new sci-fi franchise,&#160;Anthem, which we should [&#8230;]]]></summary>
			
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<p>Electronic Arts kicked off E3 2017 with a brand new Madden NFL story mode&nbsp;<a href="https://www.polygon.com/e3/2017/6/10/15765724/madden-nfl-18-story-mode-longshot">starring Mahershala Ali</a>&nbsp;and ended with a very, very long look at&nbsp;<a href="https://www.theverge.com/2017/6/10/15773340/star-wars-battlefront-2-2017-trailer-multiplayer-ps4-pc-e3"><em>Star Wars Battlefront II&#8217;s</em>&nbsp;multiplayer</a>. In between was&nbsp;<em>A Way Out,&nbsp;</em>a&nbsp;<a href="https://www.theverge.com/2017/6/10/15776444/a-way-out-ea-e3-2017-brothers-a-tale-of-two-sons">split-screen prison break game</a>&nbsp;from the creators of&nbsp;<em>Brothers</em>, a&nbsp;<a href="https://www.theverge.com/2017/6/10/15740710/new-need-for-speed-2017-payback-trailer-gameplay-e3-2017">very fast and furious new&nbsp;<em>Need for Speed</em></a>, and a tease of&nbsp;<a href="https://www.theverge.com/2017/6/10/15776168/anthem-ea-bioware-rpg-teaser-e3-2017">Bioware&rsquo;s new sci-fi franchise</a>,&nbsp;<em>Anthem</em>, which we should learn more about tomorrow.</p>

<p>There were, alas, no Sims this year.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Tom Connors</name>
			</author>
			
			<title type="html"><![CDATA[How Congress&#8217; bad Periscopes brought out the best in C-SPAN]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/6/22/12008592/c-span-congress-periscope-facebook-live" />
			<id>https://www.theverge.com/2016/6/22/12008592/c-span-congress-periscope-facebook-live</id>
			<updated>2016-06-22T18:29:00-04:00</updated>
			<published>2016-06-22T18:29:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Apps" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="TL;DR" />
							<summary type="html"><![CDATA[It is rare that I&#8217;m compelled to seek out C-SPAN live coverage. Today was a little different. House Democrats staged a dramatic sit-in to demand action on gun control, chanting &#8220;no bill, no break.&#8221; But after a recess was called, C-SPAN&#8217;s live video footage was cut off by House Republicans. And suddenly my window into [&#8230;]]]></summary>
			
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<p>It is rare that I&#8217;m compelled to seek out C-SPAN live coverage. Today was a little different. House Democrats <a href="http://www.theverge.com/2016/6/22/12006500/c-span-uses-periscope-facebook-live-for-house-protest">staged a dramatic sit-in</a> to demand action on gun control, chanting &#8220;no bill, no break.&#8221; But after a recess was called, C-SPAN&#8217;s live video footage was cut off by House Republicans. And suddenly my window into this day long event was cut short.</p>

<p>Soon my attention shifted to Twitter, where I caught this tweet:</p>
<!-- extended entry --><hr class="widget_boundry_marker hidden page_break"><blockquote class="twitter-tweet"> <p dir="ltr" lang="en">So sad that <a href="https://twitter.com/cspan">@cspan</a> has to show periscope video of the Dem gun sit-in b/c <a href="https://twitter.com/HouseGOP">@HouseGOP</a> won&#8217;t turn on the cameras <a href="https://t.co/iNdt9gI69M">pic.twitter.com/iNdt9gI69M</a></p>&mdash; igorvolsky (@igorvolsky) <a href="https://twitter.com/igorvolsky/status/745687845445087232">June 22, 2016</a> </blockquote><p></p>
<p>As a video editor, I was curious to see how C-SPAN would integrate Periscope and Facebook Live into their broadcast. It was a disaster &mdash; and I was hooked. As broadcast video goes, it was some of the worst I&#8217;d ever seen.</p>

<p>There were questionable framing choices, like this one:</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/6692363/Screenshot_2016-06-22_15.14.56.0.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="C-SPAN Periscope" title="C-SPAN Periscope" data-has-syndication-rights="1" data-caption="" data-portal-copyright="C-SPAN" />
<p>There was the phone microphone picking up the whispers of anyone nearby almost as well as the person speaking at the podium. The broadcast had this weird, ASMR feel to it. You could hear people close by whispering to each other and occasionally to whoever was speaking, reminding members to face the camera. (<a href="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/6692397/Audio_From_Housefloor.0.mp3">Listen here</a>.)</p>

<p>All of this was punctuated by frequent interruptions in the stream, which C-SPAN&#8217;s anchor highlighted by saying &#8220;this is the joy of technology.&#8221;</p>
<p><q class="left">&#8220;This is the joy of technology&#8221;</q></p>
<p>I&#8217;ve had to produce and direct a few live productions in my lifetime, and I can tell you they are the worst. By the end of it, all you remember is the mistakes you&#8217;ve made. For those working at C-SPAN, this was a very hectic day, and I imagine they&#8217;ll look back wishing they could have given House Representatives a few lessons in broadcast production techniques.</p>

<p>Normally, C-SPAN would have multiple angles to cut to using HD cameras mounted in different angles around the House. Their microphones would provide clean audio of a single speaker, and the entire thing wouldn&#8217;t drop out when too many people were trying to watch. But I&#8217;d argue that C-SPAN losing all of that broadcast polish today made for one of its most compelling broadcasts to date. There was something punk rock about it &mdash; an illicit broadcast, smuggled out of the people&#8217;s house, just barely making it to its intended audience.</p>

<p>This isn&#8217;t the first time that House leaders turned off C-SPAN&#8217;s cameras in the middle of a heated debate. In 2008, then-Speaker <a href="http://www.politico.com/blogs/politico-now/2008/08/house-dems-turn-out-the-lights-but-gop-keeps-talking-010724">Nancy Pelosi turned the lights and microphones off</a> while Republicans argued for a vote on offshore drilling.</p>

<p>Even then, though, House Republicans were finding ways to have their voices heard. Rep. John Shadegg (R-AZ) managed to find the chamber&#8217;s public address system and started typing in random codes. Somehow he managed to stumble upon the correct one, turning the microphones back on for a brief time. &#8220;I love this, Congress can be so boring,&#8221; Shadegg said afterward, according to <em>Politico</em>. &#8220;This is a kick.&#8221;</p>

<p>And that&#8217;s how I feel today: this was a kick to watch. Just like the infamous <em>BuzzFeed</em> exploding watermelon broadcast, there&#8217;s something exciting about watching a feed that could blow up at any time. C-SPAN&#8217;s mission is to take the normally dull process of governance and make it accessible to all &mdash; even when the government has other ideas. By falling back to Congress members&#8217; broadcasts on Periscope (and later, Facebook Live), C-SPAN stayed true to that ideal. And the fact that it was messy made it all the more exciting.</p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<author>
				<name>Tom Connors</name>
			</author>
			
			<title type="html"><![CDATA[The Elder Scrolls Legends trailer looks an awful lot like the Hearthstone trailer]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2015/6/15/8780325/the-elder-scrolls-legends-teaser-vs-hearthstone-e3-2015" />
			<id>https://www.theverge.com/2015/6/15/8780325/the-elder-scrolls-legends-teaser-vs-hearthstone-e3-2015</id>
			<updated>2015-06-15T08:30:02-04:00</updated>
			<published>2015-06-15T08:30:02-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="TL;DR" /><category scheme="https://www.theverge.com" term="Watch This" />
							<summary type="html"><![CDATA[We have yet to see a single frame of gameplay for The Elder Scrolls Legends &#8212; the new free-to-play &#8220;strategy card game&#8221; for PC and iOS based on Bethesda&#8217;s major fantasy world announced tonight at an E3 showcase &#8212; but it seems to bear more than a passing resemblance to Hearthstone, Blizzard&#8217;s extremely popular free-to-play [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15400186/vrg_vup_219_elder_stone_mashup_still.0.0.1434352027.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>We have yet to see a single frame of gameplay <a href="http://www.theverge.com/2015/6/15/8780315/e3-2015-the-elder-scrolls-legends-free-to-play-card-game">for <em>The Elder Scrolls Legends</em></a> &mdash; the new free-to-play &#8220;strategy card game&#8221; for PC and iOS based on Bethesda&#8217;s major fantasy world announced <a href="http://www.theverge.com/2015/6/15/8773827/bethesda-e3-2015-news-announcements">tonight at an E3 showcase</a> &mdash; but it seems to bear more than a passing resemblance to <a href="http://www.theverge.com/2014/12/8/7348851/goblins-vs-gnomes-hearthstone-magic-the-gathering"><em>Hearthstone</em>, Blizzard&#8217;s extremely popular free-to-play strategy card game</a> based on a major fantasy world. That seems like an intentional wink and nod on Bethesda&#8217;s part, especially when you watch both games&#8217; teaser trailers side by side. Don&#8217;t believe us? See for yourself.</p>

<p><strong>Note:</strong> <em>Some scenes were slightly sped up / slowed down so the trailers would transition in sync. No scenes were rearranged</em></p>
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