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	<title type="text">Tom Warren | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2026-10-20T20:13:29+00:00</updated>

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		<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[Microsoft reportedly plans Xbox handheld in 2027, next-gen console in 2028]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/1014666/xbox-project-helix-launch-2028-rumor" />
			<id>https://www.theverge.com/?p=1014666</id>
			<updated>2026-10-20T14:45:39-04:00</updated>
			<published>2026-10-20T14:45:39-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[Microsoft is reportedly planning to launch an Xbox “next-generation handheld device” for the holiday season of 2027. The Xbox next-gen console, codename Project Helix, would then launch in the holidays of 2028, according to a new report from Fortune. The report doesn’t make it clear whether the handheld would be made by a manufacturer like [&#8230;]]]></summary>
			
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<img alt="Vector illustration of the Xbox logo." data-caption="" data-portal-copyright="Illustration: The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25290359/STK048_XBOX_C.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">Microsoft is reportedly planning to launch an Xbox “next-generation handheld device” for the holiday season of 2027. The Xbox next-gen console, codename Project Helix, would then launch in the holidays of 2028, according to a new <a href="https://fortune.com/2026/10/20/the-non-gamer-ceo-racing-to-save-microsofts-xbox/">report from <em>Fortune</em></a>.</p>

<p class="wp-block-paragraph">The report doesn’t make it clear whether the handheld would be made by a manufacturer like Asus, or by Microsoft itself. Xbox teamed up with Asus for its Xbox Ally devices, which ran a modified version of Windows 11 with an Xbox mode enabled. Xbox CEO Asha Sharma has also described Project Helix as a “<a href="https://www.theverge.com/games/986337/xbox-ceo-asha-sharma-project-helix-family-of-devices">family of devices</a>,” suggesting that Microsoft’s next Xbox console may not be just one piece of hardware.</p>

<p class="wp-block-paragraph">Last year Microsoft and AMD announced a <a href="https://www.theverge.com/news/688407/microsoft-next-gen-xbox-cloud-amd">“strategic multi-year partnership”</a> to work together on “a portfolio of devices,” including Microsoft’s next-generation console. It seems increasingly likely that this will include a range of “Xbox” devices, running on AMD’s new chips.</p>

<p class="wp-block-paragraph">The regular next-generation Xbox console may not arrive until 2028, though. <em>Fortune </em>reports that Microsoft is currently projecting that its Xbox Project Helix console may cost “between $1,200 to $1,800” for consumers, unless Microsoft is willing to subsidize the cost of the hardware.</p>

<p class="wp-block-paragraph">Microsoft’s Windows and Xbox teams have also reportedly clashed over what software will power the next-gen Xbox. That’s not terribly surprising given the two teams have clashed multiple times over the past 25 years of Xbox. It sounds like Xbox is now controlling the direction of the software on Helix, though.</p>

<p class="wp-block-paragraph">The report also touches on the rumored changes to Xbox Game Pass. Last month <a href="https://www.resetera.com/threads/rumor-leak-how-gamepass-will-work-next-year.1633327/">rumors emerged</a> that Microsoft was working on an overhaul to Game Pass that will create tiers with or without ads, much like Netflix and other streaming services. <em>Fortune </em>says Xbox is looking at including add-ons for console-only games, cloud gaming, and multiplayer. This would make Game Pass a lot more flexible, but it’s not clear what happens to day one games and the overall price of Game Pass.</p>

<p class="wp-block-paragraph">One of Sharma’s first big moves as Xbox CEO was <a href="https://www.theverge.com/news/915928/microsoft-xbox-game-pass-ultimate-price-drop">reversing the Game Pass price hikes</a>, after she admitted internally that “Game Pass has become too expensive for players.” Xbox dropped future Call of Duty titles from day one on Game Pass, and brought prices back down for its subscription service.</p>

<p class="wp-block-paragraph"><em>Fortune</em> also reports that Sharma is planning a fresh round of Xbox layoffs this month, followed by more in November and January.</p>
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					</entry>
			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[AMD is bringing FSR 4.1 to Xbox consoles and handhelds]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/1014455/amd-fsr-4-1-xbox-consoles-handhelds-laptops" />
			<id>https://www.theverge.com/?p=1014455</id>
			<updated>2026-10-20T16:13:29-04:00</updated>
			<published>2026-10-20T12:21:18-04:00</published>
			<category scheme="https://www.theverge.com" term="AMD" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[AMD has just revealed that it’s bringing its latest upscaling technology, FSR 4.1, to the Xbox Series S and X consoles, as well as laptops, 6000-series GPUs, and both the Xbox Ally and Xbox Ally X handhelds. And it’s coming fast — FSR 4.1 will start appearing for Radeon RX 6000-series GPUs today, as well [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: AMD" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/3b4peqgb3j7f1.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">AMD has just revealed that it’s bringing its latest upscaling technology, FSR 4.1, to the Xbox Series S and X consoles, as well as laptops, 6000-series GPUs, and both the Xbox Ally and Xbox Ally X handhelds. </p>

<p class="wp-block-paragraph">And it’s coming fast — FSR 4.1 will start appearing for Radeon RX 6000-series GPUs today, as well as Ryzen AI Max 300 and 400 series devices and Ryzen AI 9 300 and 400 series devices. Microsoft’s Jason Ronald says it’ll be available to Xbox developers “very soon,” too, in <a href="https://x.com/jronald/status/2112635020162801771?s=46">a post on X</a>. </p>

<p class="wp-block-paragraph">AMD launched its FSR 4.1 update for Radeon RX 9000-series graphics cards in March, and promised to bring the technology <a href="https://www.theverge.com/tech/930376/amd-fsr-4-expansion">to older GPUs</a> and <a href="https://www.theverge.com/games/1008353/amd-will-bring-fsr-4-to-handhelds-by-the-end-of-2026">handhelds</a> this year. FSR 4.1 can improve performance in <a href="https://www.amd.com/en/products/graphics/technologies/fidelityfx/supported-games.html">more than 300 supported games</a>, including <em>Cyberpunk 2077</em>, <em>Battlefield 6</em>, and <em>Assassin’s Creed Shadows</em>.</p>

<p class="wp-block-paragraph">FSR 4.1 arrives just weeks after Sony and AMD teamed up to bring <a href="https://www.theverge.com/games/1003549/sony-ps5-quick-spectral-super-resolution-qssr">Quick Spectral Super Resolution (QSSR) to the base PS5</a>, based on Sony and AMD’s Project Amethyst work. “We want to bring that work to more gamers,” says Jack Huynh, senior vice president and general manager of AMD’s computer and graphics group. “We didn’t just bring it over, we made it better. We went back into the model, we tuned it and optimized the code path.”</p>

<p class="wp-block-paragraph">While owners of Radeon RX 6000-series GPUs and Gorgon Halo- or Strix Halo-powered devices will get FSR 4.1 today with the latest <a href="https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-26-10-1.html">Adrenalin Edition 26.10.1 drivers</a> and it’s coming fast for Xbox developers, Xbox console owners will have to wait a little longer.</p>

<p class="wp-block-paragraph">“We&#8217;ve worked very closely with AMD to optimize this technology, giving developers another powerful tool for great performance and visual quality for players,” says Xbox CTO Scott Van Vilet. “Our teams are continuing to work together across hardware and software, and there&#8217;s even more ahead with Project Helix, leveraging FSR Diamond to power what comes next.”</p>

<p class="wp-block-paragraph">FSR 4.1 could have a big impact on Xbox console games, particularly on the lesser powered Xbox Series S. It was unclear whether older AMD-powered handhelds would get the tech <a href="https://www.theverge.com/games/1008353/amd-will-bring-fsr-4-to-handhelds-by-the-end-of-2026">until earlier this month</a>. Valve has not yet confirmed it will come to the Steam Deck, but it would be surprising if it didn’t: the Xbox Ally’s Z2 A chip, which is now getting FSR 4.1, is very similar to the one in the Deck.</p>

<p class="wp-block-paragraph"><em><strong>Update, October 20th: </strong>Added Jason Ronald’s comment and context about the Steam Deck.</em></p>
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					</entry>
			<entry>
			
			<author>
				<name>Antonio G. Di Benedetto</name>
			</author>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[A week with RTX Spark: everything we’ve learned using Nvidia’s new laptops]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/1012748/nvidia-rtx-spark-windows-arm-laptops-asus-hp-lenovo-impressions" />
			<id>https://www.theverge.com/?p=1012748</id>
			<updated>2026-10-16T11:26:47-04:00</updated>
			<published>2026-10-16T11:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="AI" /><category scheme="https://www.theverge.com" term="Asus" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="HP" /><category scheme="https://www.theverge.com" term="Laptop Reviews" /><category scheme="https://www.theverge.com" term="Laptops" /><category scheme="https://www.theverge.com" term="Lenovo" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="Nvidia" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Windows" />
							<summary type="html"><![CDATA[Nvidia’s RTX Spark N1X processor is finally here, and we’ve been collectively testing a small fortune’s worth of powerful laptops sporting this new “superchip.” RTX Spark is designed to be a high-performing Arm-based SoC for laptops and small desktop computers, rivaling the best from Apple, Intel, AMD, and Qualcomm. It has loads of cores, Nvidia [&#8230;]]]></summary>
			
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<img alt="RTX Spark versions of the HP OmniBook Ultra (left), an Asus ProArt P16 (center), and a Lenovo Yoga 9n (right) on a dark gray table against a green-illuminated backdrop." data-caption="Nvidia’s new SoC is available in Windows laptops from six different manufacturers. We’ve collectively tested four of them so far. | Photo: Antonio G. Di Benedetto / The Verge" data-portal-copyright="Photo: Antonio G. Di Benedetto / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/268814_Nvidia_RTX_Spark_laptops_Asus_HP_Lenovo_ADiBenedetto_0001.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Nvidia’s new SoC is available in Windows laptops from six different manufacturers. We’ve collectively tested four of them so far. | Photo: Antonio G. Di Benedetto / The Verge	</figcaption>
</figure>
<p class="has-drop-cap wp-block-paragraph">Nvidia’s RTX Spark N1X processor is finally here, and we’ve been collectively testing a small fortune’s worth of powerful laptops sporting this new “superchip.” RTX Spark is designed to be a high-performing Arm-based SoC for laptops and small desktop computers, rivaling the best from Apple, Intel, AMD, and Qualcomm. It has loads of cores, Nvidia RTX Blackwell graphics, and enough power and unified memory to run sizable local AI models.</p>

<p class="wp-block-paragraph">The flagship placement is inside Microsoft’s Surface Laptop Ultra with a staggering 128GB of unified memory, which our own <a href="https://www.theverge.com/tech/1012628/microsoft-surface-laptop-ultra-review">Tom Warren fully reviewed</a>. Sean Hollister has been testing a 64GB version of the Asus ProArt P16, which I’ve also been testing in its top-spec 128GB config. Since I’m the most spoiled of the lot, I also have a 64GB Lenovo Yoga 9n 2-in-1 and a 32GB HP OmniBook Ultra in for testing.</p>

<p class="wp-block-paragraph">All of these laptops have the same N1X chip with 20 CPU cores and 6,144 GPU CUDA cores, and they’re all wildly expensive — ranging from the HP OmniBook at $3,199.99 to the Asus ProArt’s $6,999.99. There’s an 18-core / 5,120 CUDA N1X chip in lower cost configs, but that only gets as cheap as $2,599.99 for a <a href="https://www.bestbuy.com/product/microsoft-surface-laptop-ultra-15-3k-touchscreen-nvidia-rtx-spark-n1x-18-core-2026-24gb-memory-512gb-storage-platinum/JJGXP3CQW2">Surface Laptop Ultra</a> or a smaller <a href="https://www.bestbuy.com/product/asus-proart-p14-14-3k-oled-touchscreen-laptop-nvidia-rtx-spark-n1x-18-core-2026-24gb-memory-512gb-storage-nano-black/JJGHGSKG3C">Asus ProArt P14</a> with 24GB of RAM.</p>

<p class="wp-block-paragraph">These are big and expensive laptops built on new chips. They’re meant for developers, coders, and content creators who might also want the ability to use local AI and even play games using the latest Nvidia tech like DLSS 5. There’s <em>a lot</em> to test, and we have not had a ton of time to test it all. So below you won’t find an exhaustive scored review of any one laptop, but instead our impressions and thoughts from three writers using five laptops for a week.</p>

<p class="wp-block-paragraph">Is Nvidia’s “superchip” really all that super? Are Apple, Intel, AMD, and Qualcomm officially on notice? Have any of us gotten any sleep?</p>

<h2 class="wp-block-heading">Does it just work?</h2>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/268814_Nvidia_RTX_Spark_Asus_ProArt_P16_ADiBenedetto_0002.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;A laptop costing $7,000 better just work, and work well.&lt;/em&gt; | Photo: Antonio G. Di Benedetto / The Verge" data-portal-copyright="Photo: Antonio G. Di Benedetto / The Verge" />
<p class="wp-block-paragraph"><strong>Antonio Di Benedetto:</strong> Windows on Arm is no longer a wholly subpar experience like it was a few years ago. Thanks in large part to the push around Qualcomm’s Snapdragon X chips, lots of development has been put into native Arm-based apps for Windows. And many x86 apps work fine via Microsoft’s Prism emulation layer.</p>

<p class="wp-block-paragraph">Adobe has had native Arm versions of Photoshop and Premiere for some time now, and even though my precious Lightroom Classic is still an x86-based app I don’t notice any issues using it on Arm. At this point, you’ve gotta be relying on specialized software that’s exclusively x86 based for Windows on Arm to be a non-starter — or you want to freely play any games out there without any worry of incompatibilities.</p>

<p class="wp-block-paragraph"><strong>Sean Hollister:</strong> Every so often, there’s that moment when an app takes longer to load than it should, and I wonder whether it’ll load at all. Even then, it typically loads. Occasionally, it takes more than one try. My Evernote notes disappeared a few times one day when I alt-tabbed away, but a force refresh fixed that. And apps don’t seem to respect my system preference for dark mode.</p>

<p class="wp-block-paragraph">But I largely agree with Antonio. I made an RTX Spark my daily driver, with all my typical work and personal apps — Signal, Discord, Audacity, CapCut and Evernote, Irfanview, Slack, ScreenToGif and more — and nothing has failed me so far. I never once needed to think whether I was running an Arm or an x86 app. The real hitches came with gaming and AI, as you’ll read below.</p>

<p class="wp-block-paragraph"><strong>Tom Warren:</strong> I’ve been using a Windows on Arm laptop with a Qualcomm chip daily for the past two years and things have improved to the point that I can’t tell if an app is native or not anymore. That’s the same story on the RTX Spark laptops, and I feel like Nvidia’s entry into this category will only improve the story for creative apps and gaming.</p>

<h2 class="wp-block-heading">Can it game?</h2>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/VERGE_10_04_2026_0229.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="Gears of War: E-Day&lt;em&gt; running on the Surface Laptop Ultra during a Microsoft demo.&lt;/em&gt; | Photo: Meron Menghistab" data-portal-copyright="Photo: Meron Menghistab" />
<p class="wp-block-paragraph"><strong>TW:</strong> Windows on Arm never looked like a serious gaming platform before now. While there still aren’t many native Arm games, Nvidia’s GPU helps bruteforce through the emulation layer. Your mileage in gaming is going to vary depending on the title, but for the most part I’ve found that medium settings, running at 1440p and DLSS performance, will get you to a stable 60fps in most games.</p>

<p class="wp-block-paragraph">I mostly game on my desktop, where I’m spoiled by using an RTX 5090 on a 32-inch 4K screen every day with maxed-out game settings, but I didn’t mind the look of medium settings on a 15-inch display. I was able to run <em>Black Myth: Wukong</em> at 70fps on average at native resolution (3270 x 2180) with medium settings and DLSS performance mode enabled. I ran the same medium settings and DLSS performance in <em>Cyberpunk 2077</em> and averaged 66fps, and <em>Forza Horizon 6</em> managed an average of 57fps.</p>

<p class="wp-block-paragraph">In some titles you may need to drop the resolution or settings lower, though. This definitely isn’t as good as a dedicated gaming laptop, but for something that’s roughly on the level of a MacBook Pro it’s more than good enough for gaming on the go.</p>

<p class="wp-block-paragraph"><strong>SH:</strong> Like Tom says, the GPU power is there — but the CPU might hold back some of your games. I had plenty of power for a smooth 60fps in <em>Returnal</em> (at 1440p with high settings), <em>Expedition 33</em> (at a DLSS “Performance” upscaled 1200p with high settings), <em>Jedi Survivor</em> (DLSS “Performance” upscaled 1200p with medium settings), and <em>Shadow of the Tomb Raider</em> (at native 1800p and highest spec).</p>

<p class="wp-block-paragraph">But when I fired up <em>Helldivers 2</em>, even dipping down to a DLSS-upscaled 1080p was no guarantee of 60fps in the highest difficulty missions. There are just too many enemies on screen for the Spark to keep up. <em>Star Wars Zero Company</em> is even more <a href="https://www.ea.com/games/starwars/zero-company/faq#:~:text=we%20validated%20the%20game%20is%20actually%20more%20CPU%20bound.">CPU-bound</a> <em>—</em> the Spark didn’t care whether I was maximizing or minimizing the graphics and screen resolution. No matter what I tried, I typically saw my framerate capped between 37fps and 39fps in battle.</p>

<p class="wp-block-paragraph">Even ancient and low-powered games can have quirks. I tried the 2003 title <em>Max Payne 2</em> and saw situations where framerate dipped to 50fps. I even saw a few hitches in the excellent <em>UFO 50</em>, a collection of 2D games, though a couple other 2D games ran great.</p>

<p class="wp-block-paragraph">I’m also not sure if RTX Spark is suitable for VR yet. The <a href="https://www.theverge.com/games/1006448/titanfall-2-vr-mod-circuitlord-jordan-juarez">excellent <em>Titanfall 2</em> VR mod</a> worked, and it seemed to run fine at first, but lost a little stability after a few minutes. That could be my Wi-Fi, because the driver for Valve’s <a href="https://www.theverge.com/tech/994267/steam-frame-review">Steam Frame</a> wireless adapter wouldn’t install on the Spark. Neither did Steam’s streaming audio solution, so the audio came out of the Nvidia laptop instead of the headset.</p>

<p class="wp-block-paragraph">Just so we’re clear, all of this is assuming you want a laptop maxing out its fans and positively dumping heat on your desk or lap. That’s not unusual for thin gaming notebooks, but it’s <em>way</em> louder and hotter than a good desktop or handheld.</p>

<figure class="wp-block-vox-media-table"><table><thead><tr><th></th><th>2560&#215;1600</th><th>2560&#215;1600</th><th>2560&#215;1600</th><th>2560&#215;1600</th></tr></thead><tbody><tr><td></td><td>Asus ProArt P16 RTX Spark (20-core, 6144 CUDA, 128GB RAM)</td><td>HP OmniBook Ultra RTX Spark (20-core, 6144 CUDA, 32GB RAM)</td><td>Framework Laptop 16 5070 (2025, 8GB VRAM)</td><td>MacBook Pro M5 Max</td></tr><tr><td>Black Myth: Wukong TSR</td><td>27</td><td>27</td><td>28</td><td>Not compatible</td></tr><tr><td>Black Myth: Wukong DLSS</td><td>41</td><td>44</td><td>45</td><td>Not compatible</td></tr><tr><td>Black Myth: Wukong DLSS FG</td><td>53</td><td>59</td><td>71</td><td>Not compatible</td></tr><tr><td>Cyberpunk 2077 Ultra</td><td>41</td><td>46</td><td>57</td><td>56</td></tr><tr><td>Cyberpunk 2077 Ultra RT &amp; DLSS quality</td><td>30</td><td>35</td><td>44</td><td>42 (MetalFX Quality)</td></tr><tr><td>Cyberpunk 2077 Ultra RT &amp; DLSS Frame Gen x2</td><td>53</td><td>56</td><td>68</td><td>75 (MetalFX Quality, FSR 3.1 FG)</td></tr><tr><td>Cyberpunk 2077 Ultra RT &amp; DLSS Frame Gen x4</td><td>92</td><td>103</td><td>Not tested</td><td>Not compatible</td></tr></tbody></table><figcaption><em>Average FPS results in gaming benchmarks we ran on the Asus ProArt P16 and HP OmniBook Ultra, against an RTX 5070 Laptop GPU and M5 Max MacBook Pro.</em></figcaption></figure>

<p class="wp-block-paragraph"><strong>AD:</strong> I’ve wanted a MacBook Pro-like laptop with full PC gaming chops for as long as I can remember, so I was hyped for these laptops to deliver the goods in graphics. The first night, I set up the Asus ProArt P16, with all 128GB of its ridiculously large pool of memory, and when I booted up <em>Big Walk</em> for my planned online evening with some friends my first thought was, “Well, that looks okay. I guess.” I know <em>Big Walk</em> isn’t some triple-A graphical titan, but it has some fairly demanding graphics for the “<a href="https://www.theverge.com/entertainment/845347/friend-slop-co-op-games-2025">friend slop</a>” genre. I expected the N1X to max it out, or at least get close, but not really.</p>

<p class="wp-block-paragraph">I had to bump the P16’s 4K display down to 2560 x 1600, and instead of <em>Big Walk’s</em> Highest or Very high graphics presets, I brought it down to High to maintain a decently solid 60-ish fps. Does any of that really matter for this silly co-op game about solving puzzles with your buddies? Of course not. It looked fine, after all. But it was a sobering reminder that this “superchip” is no graphical magician.</p>

<p class="wp-block-paragraph">As Tom and Sean point out, RTX Spark can do some decent gaming, but temper your expectations for medium or even low settings in some cases, and be ready to rely on DLSS and frame gen. There’s no denying that cheaper desktops and even laptops with discrete Nvidia graphics cards can easily beat out an N1X. Nvidia claims it’s like having an RTX 5070 Laptop GPU in an SoC, but in my testing it was somewhere between that and an RTX 5060 Laptop GPU — not a slouch, for sure, but if you’re a gamer first your money goes much further with traditional Nvidia graphics cards.</p>

<h2 class="wp-block-heading">How’s the battery life?</h2>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/VERGE_10_04_2026_0141.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Sadly, only Microsoft’s Surface Laptop Ultra has that slick magnetic USB-C charging.&lt;/em&gt; | Photo: Meron Menghistab" data-portal-copyright="Photo: Meron Menghistab" />
<p class="wp-block-paragraph"><strong>SH:</strong> Nvidia’s partners saw fit to equip their first wave of RTX Spark laptops with some of the biggest batteries you can bring on an airplane with no questions asked — but even with a 99.9 watt-hour pack like the one in my Asus ProArt P16, these laptops won’t be winning awards for longevity. While Tom and Antonio spent their days testing every use case under the sun, I made the P16 my daily driver for <em>normal</em> work while watching the battery meter like a hawk. That mostly means writing stories in a web browser, and it’s not quite lasting the day.</p>

<p class="wp-block-paragraph">My best run was 5 hours and 40 minutes of real-world work at 50 percent brightness, including an hour-long video call with Tom and Antonio to strategize our RTX Spark coverage plan. The next day, I got only about 5 hours from a full charge because I spent two of them <a href="https://www.youtube.com/shorts/9YxNDq3KfLU">editing this video</a> in Capcut. The third time I drained the battery, it took 5 hours, too.</p>

<p class="wp-block-paragraph">With web work, I’m typically seeing 13-17 watt battery drain on the laptop’s default settings, but that climbs to 20-30 watts with light video work, up to 50 watts during the (brief) Capcut video export, and I made it jump all the way to 120 watts playing <em>Indiana Jones and the Great Circle</em>. The battery couldn’t keep feeding at that rate — it slowly went down, and at 30 percent charge I saw a big performance hit as it dropped dramatically to 60 watts.</p>

<p class="wp-block-paragraph">The good news is the Asus charges <em>fast</em> from a 140W USB-C PD power source. It took 20 minutes to go from dead to 50 percent battery, another 15 minutes to get to 70 percent, and a total of 1 hour, 15 minutes to reach 95 percent charge.</p>

<p class="wp-block-paragraph"><strong>AD:</strong> I’ve had to run lots of benchmarks while plugged in, so I haven’t been able to spend as much time testing battery life as I’d normally like. Anecdotally, in lots of fits and starts, battery life seems solid. As Sean saw, you’re unlikely to get through a full eight hour work day unless you’re going out of your way to be efficient. And if you fire up anything heavy, like a local AI model (more on that in a minute), you won’t even make it to lunch. I’ll eventually do more thorough battery testing as I continue using these laptops, including our usual rundown tests for a bit of 1:1 comparisons.</p>

<h2 class="wp-block-heading">Does local AI seem useful?</h2>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/VERGE_10_04_2026_0136_8bf337.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;A local AI model running on a Surface Laptop Ultra.&lt;/em&gt; | Photo: Meron Menghistab" data-portal-copyright="Photo: Meron Menghistab" />
<p class="wp-block-paragraph"><strong>TW:</strong> Not yet. It all feels like a beta aimed at developers right now: from the install experience of AI agents flashing up command prompts and Visual Studio, to the fans blasting away for the most basic of queries.</p>

<p class="wp-block-paragraph">I struggled to come up with many compelling use cases for the power of these chips for local AI work. A lot of tasks could simply be done far more quickly and without the laptop fans spinning up by using a free cloud model. The power here is really in leaving the agent running at full throttle to build something overnight, running tasks that developers would favor.</p>

<p class="wp-block-paragraph">It’s also nice to have this all on a local device, without having to share emails and files with a cloud service and worry about the privacy aspects. Still, I would regularly close OpenClaw or Hermes and not let them run in the background all day, especially if I had given them permissions to access local files. I’m just not ready to trust AI fully, local or not.</p>

<p class="wp-block-paragraph">Microsoft and Nvidia both envision a future where AI agents automate things on your PC, but I’m still not fully convinced. While there are some mundane tasks I could certainly automate, I like using my PC to edit photos or videos, write, and play games. I don’t want to sit there and watch a robot do all of that for me. That’s part of the joy of computing to me.</p>

<p class="wp-block-paragraph"><strong>SH:</strong> I walked out of <a href="https://www.theverge.com/tech/1011705/nvidia-rtx-spark-everything-runs-on-arm">Nvidia’s Editor’s Day</a> thinking I might finally have a reason to fire up local AI. I asked Hermes, running Qwen3.8-27B, to build me a daily news briefing much like the one in Nvidia’s on-stage demo. It took 10 minutes, and 10 percent of my entire 99.9 watt-hour battery, to finally produce a list of stories that took the cloud-based Claude (Opus 5.5) half as long — while utterly monopolizing my GPU and dramatically heating up the Spark laptop. The laptop stayed hot and a little sluggish as long as I kept Hermes open.</p>

<p class="wp-block-paragraph">Claude also produced better results, with more detail and better sourcing. I guess I got the local AI tokens for “free,” I wouldn’t trust Claude with my email, and I probably could have used a smaller, lighter model. But I went with what the program recommended, and that was the result. I tried a clean reinstall of Hermes to make sure it wasn’t a misconfiguration, but this time, the prompt took even longer and used <em>60</em> percent of my battery. Ouch.</p>

<div class="image-slider">
	<div class="image-slider">
		
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/Screenshot-2026-10-14-181104.png?quality=90&amp;strip=all&amp;crop=5.3125,0,89.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Seems easy enough to get these product images edited by a local model, right?&lt;/em&gt;" data-portal-copyright="" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/Screenshot-2026-10-14-182732.png?quality=90&amp;strip=all&amp;crop=5.3125,0,89.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Not exactly. At least, not on the first try. Or the second.&lt;/em&gt;" data-portal-copyright="" />
	</div>
</div>

<p class="wp-block-paragraph"><strong>AD:</strong> I’m still early in <a href="https://www.theverge.com/ai-artificial-intelligence/1008484/learning-local-ai-hermes-qwen-model-mac-studio-testing-diary-progress">my journey of learning to use local AI</a>, and these RTX Spark laptops are obviously a viable — albeit, expensive — option. But even if you have 128GB of memory to use some chunky models, it’s still not a user-friendly experience for beginners. Microsoft’s Get Started intro in Windows 11 gives you easy one-click installs for Hermes Agent, OpenClaw, and Perplexity. (Which all have ESRB ratings for some reason?) But after that, you’re kind of on your own. I stuck with Hermes, since that’s what I was already using on the Mac Studio, but if you’re using it on a system with 32GB of RAM or less it just tells you there isn’t enough memory for its recommended local Qwen models — either routing you towards the cloud or fully relying on you to go fetch a smaller model on your own.</p>

<p class="wp-block-paragraph">Using local AI has major privacy advantages over cloud models, but it’s definitely less convenient since local LLMs are much slower to process and more taxing on your system. Churning a local model through your laptop’s memory tears through any of these laptops’ large batteries, and the results from LLMs are still mixed. I burned through 30 percent of the Lenovo Yoga 9n’s battery in 36 minutes to get a Qwen 3.8 27B model to resize and add a white background to five product images in PNG format — and it cropped the images wrong and cut off the products. I got it to do it right after a couple follow-up prompts, and grabbing the power cable to prevent Hermes from killing the laptop in the process.</p>

<h2 class="wp-block-heading">Is the hardware truly great?</h2>

<div class="image-slider">
	<div class="image-slider">
		
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/268814_Nvidia_RTX_Spark_HP_OmniBook_Ultra_ADiBenedetto_0001.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;The HP is a little hefty, but boy does it look and feel fantastic.&lt;/em&gt; | Photo: Antonio G. Di Benedetto / The Verge" data-portal-copyright="Photo: Antonio G. Di Benedetto / The Verge" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/268814_Nvidia_RTX_Spark_laptops_Asus_HP_Lenovo_ADiBenedetto_0006.jpg?quality=90&amp;strip=all&amp;crop=0.18382352941176,0,99.632352941176,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;All the Spark laptops we tested so far have great keyboards and haptic trackpads.&lt;/em&gt; | Photo: Antonio G. Di Benedetto / The Verge" data-portal-copyright="Photo: Antonio G. Di Benedetto / The Verge" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/268814_Nvidia_RTX_Spark_Asus_ProArt_P16_ADiBenedetto_0003.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;And plenty of ports.&lt;/em&gt; | Photo: Antonio G. Di Benedetto / The Verge" data-portal-copyright="Photo: Antonio G. Di Benedetto / The Verge" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/268814_Nvidia_RTX_Spark_Asus_ProArt_P16_ADiBenedetto_0004.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;The Asus ProArt has three high-speed USB-C ports, a USB-A, HDMI 2.1, and an SD card slot.&lt;/em&gt; | Photo: Antonio G. Di Benedetto / The Verge" data-portal-copyright="Photo: Antonio G. Di Benedetto / The Verge" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/268814_Nvidia_RTX_Spark_Asus_ProArt_P16_ADiBenedetto_0007.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Of course Nvidia’s gotta get its precious sticker real estate.&lt;/em&gt; | Photo: Antonio G. Di Benedetto / The Verge" data-portal-copyright="Photo: Antonio G. Di Benedetto / The Verge" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/268814_Nvidia_RTX_Spark_HP_Lenovo_Yoga_9n_ADiBenedetto_0014.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;This Lenovo is pretty sharp if you like a 2-in-1, or the color blue.&lt;/em&gt; | Photo: Antonio G. Di Benedetto / The Verge" data-portal-copyright="Photo: Antonio G. Di Benedetto / The Verge" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/268814_Nvidia_RTX_Spark_HP_Lenovo_Yoga_9n_ADiBenedetto_0016.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;The magnetic stylus has a magnetic case for attaching to the lid. Handy.&lt;/em&gt; | Photo: Antonio G. Di Benedetto / The Verge" data-portal-copyright="Photo: Antonio G. Di Benedetto / The Verge" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/268814_Nvidia_RTX_Spark_HP_Lenovo_Yoga_9n_ADiBenedetto_0003.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;All Spark offerings have good speakers. The Lenovo Yoga uses a sound bar design since it fully folds over.&lt;/em&gt; | Photo: Antonio G. Di Benedetto / The Verge" data-portal-copyright="Photo: Antonio G. Di Benedetto / The Verge" />
	</div>
</div>

<p class="wp-block-paragraph"><strong>AD:</strong> These laptops are very expensive, but that also means the manufacturers are mostly bringing their A-games. Across the Asus, HP, Lenovo, and what I gathered from <a href="https://www.theverge.com/tech/1012628/microsoft-surface-laptop-ultra-review">Tom’s thoughts on the Surface</a>, the RTX Spark line is awash in great-to-excellent haptic trackpads, keyboards, screens, and speakers. The metal builds of the three I’m testing feel great to the touch. The OLED displays all look fantastic. And each of these are decently thin for the kind of workstation-class laptops that they are.</p>

<p class="wp-block-paragraph">If I had to pick one for myself based on hardware alone I’d probably choose the Asus ProArt. It ticks the most boxes for me with its three USB-C ports, super bright display, superior inverted-T arrow cluster, and full SD card slot. The HP actually feels the nicest, with an impressively rock-solid chassis, but at nearly five pounds it’s the heaviest of the bunch, and its microSD card slot is much less useful to me.</p>

<p class="wp-block-paragraph">As for the Lenovo, it’s actually been my sleeper favorite. It’s the only 2-in-1 in this crop I’ve been testing, and that just makes it more flexible (pun intended) and fun. You can use its large stylus on either the screen or the large trackpad, giving it lots more potential for graphics and design work. And tent mode with a large 16-inch 120Hz OLED is a delight for the occasional gaming session or watching shows and movies — it’s just not as bright as the Asus.</p>

<p class="wp-block-paragraph"><strong>SH:</strong> I’ve only truly driven the Asus P16 so far, but I was impressed with the build quality of the whole spectrum of RTX Spark launch laptops at Nvidia’s Editor’s Day. The Asus P16 probably wouldn’t be my pick personally because of its extra glossy screen and oversensitive touchpad. I like to use my laptops in rooms with lots of ambient light, and find I have to crank up the brightness of this machine’s otherwise <em>excellent</em> calibrated OLED screen. Meanwhile, my palms keep tapping my mouse cursor on things I didn’t mean to tap, just because they accidentally brush the touchpad while typing.</p>

<p class="wp-block-paragraph">The speakers and webcam also leave something to be desired, but the Windows Hello face login and proximity sensing are <em>excellent</em>. As soon as I walk away, the screen dims, and I’m logged right back in just by looking at my laptop. Despite the heat, Asus’ fans aren’t shrill — they’re very loud and noticeable while gaming, but at least it’s <em>whoosh</em> rather than <em>whine</em>.</p>

<p class="wp-block-paragraph"><strong>TW</strong>: While I ran into some weird bugs with the Surface Laptop Ultra during testing, I can’t fault the hardware. The look and feel is very similar to a MacBook Pro, and the magnetic USB-C port really feels like something Apple should have done — it’s that good. The large haptic trackpad carries on the tradition of great Surface trackpads, with the added benefit of subtle haptic feedback when you move windows around or align objects in apps like PowerPoint.</p>

<p class="wp-block-paragraph">I would have preferred an OLED display on the Laptop Ultra, but I found switching away from the default “Vivid” color option to “Enhanced” improved the contrast on the mini-LED panel. I also really appreciate the port section on the Laptop Ultra, especially that there’s a full SD card reader and even a USB-A port. Check out <a href="https://www.theverge.com/tech/1012628/microsoft-surface-laptop-ultra-review">my full review</a> for more thoughts.</p>

<h2 class="wp-block-heading">Is it fast? Does it hang with Apple M-series chips?</h2>

<figure class="wp-block-vox-media-table"><table><thead><tr><th></th><th>Asus ProArt P16 / Nvidia RTX Spark N1X / 128GB / 2TB</th><th>HP OmniBook Ultra / Nvidia RTX Spark N1X / 32GB / 1TB</th><th>Microsoft Surface Laptop Ultra / Nvidia RTX Spark N1X / 128GB / 1TB</th><th>MacBook Pro 16 / Apple M5 Max / 128GB / 4TB</th><th>Mac Mini (2026) / Apple M5 Pro / 48GB / 1TB / 10G Ethernet</th><th>Mac Mini (2026) / Apple M6 / 24GB / 512GB</th><th>MacBook Pro 14 / Apple M5 / 16GB / 1TB</th></tr></thead><tbody><tr><td>CPU cores</td><td>20</td><td>20</td><td>20</td><td>18</td><td>18</td><td>12</td><td>10</td></tr><tr><td>GPU (cores)</td><td>Nvidia N1X (6,144 CUDA cores)</td><td>Nvidia N1X (6,144 CUDA cores)</td><td>Nvidia N1X (6,144 CUDA cores)</td><td> Apple M5 Max (40 cores)</td><td>Apple M5 Pro (20 cores)</td><td>12</td><td>Apple M5 (10 cores)</td></tr><tr><td>Geekbench 6 CPU Single</td><td>3170</td><td>3131</td><td>2864</td><td>4330</td><td>4294</td><td>4653</td><td>4208</td></tr><tr><td>Geekbench 6 CPU Multi</td><td>20343</td><td>20074</td><td>19030</td><td>29143</td><td>29104</td><td>21005</td><td>17948</td></tr><tr><td>Geekbench 6 GPU (OpenCL)</td><td>147750</td><td>146829</td><td>144352</td><td>145613</td><td>88531</td><td>61462</td><td>49059</td></tr><tr><td>Geekbench 7 CPU Single</td><td>2728</td><td>2694</td><td>2705</td><td>3693</td><td>3675</td><td>4034</td><td></td></tr><tr><td>Geekbench 7 CPU Multi</td><td>23659</td><td>23522</td><td>23445</td><td>35439</td><td>34021</td><td>22450</td><td></td></tr><tr><td>Geekbench 7 GPU (OpenCL)</td><td>117778</td><td>118629</td><td>115241</td><td>153190</td><td>88763</td><td>57560</td><td></td></tr><tr><td>Cinebench 2026 Single</td><td>560</td><td>565</td><td>534</td><td>734</td><td>715</td><td>809</td><td>736</td></tr><tr><td>Cinebench 2026 Multi</td><td>6638</td><td>6879</td><td>6759</td><td>8952</td><td>8059</td><td>5533</td><td>4486</td></tr><tr><td>Procyon image gen</td><td>1301</td><td>1480</td><td>1444</td><td>852</td><td>Not tested</td><td>Not tested</td><td>Not tested</td></tr><tr><td>Procyon computer vision 2</td><td>3650</td><td>3894</td><td>3893</td><td>Not tested</td><td>Not tested</td><td>Not tested</td><td>Not tested</td></tr><tr><td>Procyon text gen Phi 3.5</td><td>2457</td><td>2692</td><td>2555</td><td>4426</td><td>Not tested</td><td>Not tested</td><td>Not tested</td></tr><tr><td>Procyon text gen Mistral 7B</td><td>2184</td><td>2313</td><td>2233</td><td>3715</td><td>Not tested</td><td>Not tested</td><td>Not tested</td></tr><tr><td>Procyon text gen Llama 3.1 8B</td><td>2114</td><td>2263</td><td>2183</td><td>3498</td><td>Not tested</td><td>Not tested</td><td>Not tested</td></tr><tr><td>Procyon text gen Llama 2 13B</td><td>2023</td><td>2128</td><td>2078</td><td>3313</td><td>Not tested</td><td>Not tested</td><td>Not tested</td></tr><tr><td>PugetBench for Photoshop</td><td>Not tested</td><td>Not tested</td><td>13399</td><td>15716</td><td>17726</td><td>16739</td><td>12354</td></tr><tr><td>PugetBench for Premiere Pro (2.0.0+)</td><td>Not tested</td><td>Not tested</td><td>82107</td><td>154829</td><td>105041</td><td>75108</td><td>71122</td></tr><tr><td>PugetBench for DaVinci Resolve (2.0.0+)</td><td>Not tested</td><td>Not tested</td><td>90257</td><td>124942</td><td>85624</td><td></td><td>50882</td></tr><tr><td>Blender classroom test (seconds, lower is better)</td><td>15</td><td>15</td><td>15</td><td>15</td><td>24</td><td>33</td><td>44</td></tr><tr><td>Blender cosmos test (seconds, lower is better)</td><td>62</td><td>61</td><td>62</td><td>35</td><td>51</td><td>84</td><td>Not tested</td></tr><tr><td>Premiere 4K Export (lower is better)</td><td>Not tested</td><td>Not tested</td><td>2 minutes 18 seconds</td><td>1 minute, 10 seconds</td><td>1 minute, 51 seconds</td><td>2 minutes, 34 seconds</td><td>2 minutes, 47 seconds</td></tr><tr><td>Sustained SSD reads (MB/s)</td><td>7189.07</td><td>10373.83</td><td>14537.29</td><td>13638.91</td><td>12218.07</td><td>6759.86</td><td>7049.45</td></tr><tr><td>Sustained SSD writes (MB/s)</td><td>6719.82</td><td>9246.89</td><td>12582.13</td><td>17814.19</td><td>15420.95</td><td>7537.38</td><td>7317.6</td></tr><tr><td>Price as tested</td><td>$6,999.99</td><td>$3,199.99</td><td>$5,899.99</td><td>$8,149</td><td>$2,899</td><td>$1,299</td><td>$2,149</td></tr></tbody></table></figure>

<p class="wp-block-paragraph"><strong>AD:</strong> Yes, the RTX Spark N1X is a powerful chip. These high-end laptop configurations we’ve been testing with lots of unified memory are meant to compete with the Pro and Max chips in Apple’s MacBook Pros. And while they can hang in some GPU performance tests, like tying the top spec M5 Max in a Blender render, Apple’s CPUs are much more powerful.</p>

<p class="wp-block-paragraph">Apple has put lots of development into its in-house processors and the extra-fast “super cores” of its M6, M5 Pro, and M5 Max chips. And, frankly, nothing competes with those chips in single core performance — not even Nvidia’s “superchip.” (Seriously, can we stop with the word super?) But the part that stings most about the RTX Spark’s 20-core CPU is that even a lowly 12-core M6 Mac Mini competes with it in <em>multicore</em> performance — and a Mac Mini starts at just $900.</p>

<p class="wp-block-paragraph">It’s awesome to see this kind of graphics performance without the need for a discrete GPU, allowing for thinner system designs with less noisy fans. I’m into it, just as I was with AMD’s Strix Halo APU — but like Strix Halo, Nvidia&#8217;s RTX Spark is a pricey part. And there’s no denying that Apple’s offerings are more well-rounded performers, so long as you don’t care as much about games.</p>

<p class="wp-block-paragraph"><strong>TW:</strong> It’s definitely up there, but I think Qualcomm comes closer to Apple’s M-series chips on the CPU side. Qualcomm also had years of experimentation with Windows on Arm before it acquired Nuvia and managed to create a competitive chip with the Snapdragon X series.</p>

<p class="wp-block-paragraph">I think Nvidia will need a similar amount of work to catch up on the CPU side for future RTX Spark chips. The development of the RTX Spark took at least three years, and I had heard from sources familiar with Nvidia’s plans that the chips were supposed to launch last year. So work has been ongoing, but the CPU side is still a little disappointing.</p>

<p class="wp-block-paragraph">Nvidia picked MediaTek for its Arm-based CPU, a chipmaker that is better known for the Wi-Fi hardware in laptops, not the CPUs. I sure hope the next-generation is more powerful. The whole time I’ve been testing the Surface Laptop Ultra I couldn’t help but think the forbidden dream would be a combination of a Qualcomm CPU and Nvidia GPU. I can’t see that ever happening in reality, but it would certainly be interesting to see.</p>

<h2 class="wp-block-heading">So what’s our take on RTX Spark so far?</h2>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/268814_Nvidia_RTX_Spark_HP_Lenovo_Yoga_9n_ADiBenedetto_0018.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;A chip this powerful in a 2-in-1 this large, with a stylus? Nifty.&lt;/em&gt; | Photo: Antonio G. Di Benedetto / The Verge" data-portal-copyright="Photo: Antonio G. Di Benedetto / The Verge" />
<p class="wp-block-paragraph"><strong>TW:</strong> I think it will elevate interest in Windows on Arm for creative and gaming tasks, simply because we haven’t had Arm-based Windows laptops that are really capable of running games until now. Nvidia is targeting creators and developers with its first round of RTX Spark laptops, but there’s definitely a gap here for a more affordable version focused on gaming. Perhaps that’s the N1 chips we’ve heard rumors about.</p>

<p class="wp-block-paragraph"><strong>SH:</strong> Nice, but too pricey. Too hot and loud when you’re doing the things that would theoretically justify that price. I care what they stand for, and <a href="https://www.theverge.com/tech/1011705/nvidia-rtx-spark-everything-runs-on-arm">the direction they’re pointed</a>, far more than I care to own one.</p>

<p class="wp-block-paragraph"><strong>AD:</strong> I love that there is now even more competition in the laptop space, but the super high prices makes RTX Spark laptops mostly unattainable. I want to see lower cost options come around, as well as an eventual second generation with higher CPU performance to hopefully close the gap further with Apple. I also hope this helps push development for Arm-based and Arm-compatible games forward. Maybe it could even one day mean easier porting of games to macOS. Wouldn’t that be a fun outcome?</p>

<p class="wp-block-paragraph">As cool as it will be to keep testing these super high-end RTX Spark models, I’m most hyped to get my hands on a base Surface Laptop Ultra or Asus ProArt P14 with 24GB of RAM and see how they stack up to the entry-level 14-inch M5 MacBook Pro. That’s my personal sweet spot for Apple’s lineup — the people’s MacBook Pro. (Well, okay, less these days now that it starts at two-grand.)</p>

<p class="wp-block-paragraph">It’s an exciting time in computing when it comes to chip choice, but it’s also an absolutely cursed time thanks to RAMageddon and sky high prices. I’m constantly wondering what laptops like these RTX Sparks or even <a href="https://www.theverge.com/tech/1008563/googlebook-software-impressions-thoughts-roundtable">Googlebooks</a> might have cost if AI demands didn’t drive up the prices of RAM and storage. I have no idea who is going to spend up to $7,000 on these laptops when PC sales as a whole <a href="https://www.theverge.com/tech/1008967/pc-shipments-dropped-around-20-percent-in-q3-analyst-firms-say">seem on a downward trend</a>, but it’s cool they exist.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[Surface Laptop Ultra review: a different kind of MacBook Pro]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/1012628/microsoft-surface-laptop-ultra-review" />
			<id>https://www.theverge.com/?p=1012628</id>
			<updated>2026-10-16T11:27:19-04:00</updated>
			<published>2026-10-16T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Laptop Reviews" /><category scheme="https://www.theverge.com" term="Laptops" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="Nvidia" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Windows" />
							<summary type="html"><![CDATA[After setting up Microsoft’s Surface Laptop Ultra, I spent five minutes just staring at it. I wasn’t surprised by its MacBook Pro-like design or blown away by its bright display. I was trying to work out what I’d actually do with a $5,900 laptop. This isn’t just any regular Windows laptop. Microsoft has teamed up [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="This MacBook Pro lookalike is designed for developers." data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/VERGE_10_04_2026_0149.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	This MacBook Pro lookalike is designed for developers.	</figcaption>
</figure>
<p class="has-drop-cap wp-block-paragraph">After setting up Microsoft’s Surface Laptop Ultra, I spent five minutes just staring at it. I wasn’t surprised by its MacBook Pro-like design or blown away by its bright display. I was trying to work out what I’d actually do with a $5,900 laptop.</p>

<p class="wp-block-paragraph">This isn’t just any regular Windows laptop. Microsoft has teamed up with Nvidia to build a high-end laptop to showcase Nvidia’s new Arm-based RTX Spark chips. It’s a big moment for Windows on Arm, as these chips can run demanding AI models locally, alongside the latest AAA games and creative apps. The promise is compelling, but the reality of local AI is much messier.</p>

<p class="wp-block-paragraph">Getting the most out of the Surface Laptop Ultra, especially my top-of-the-line model, requires coding experience or the patience to experiment with models and AI agents until you find something that works. If that sounds like you, Microsoft might have built the Windows laptop you’ve been waiting for. If not, this might not be the MacBook Pro competitor Microsoft was hoping for.</p>
<div class="product-block"><h3>Microsoft Surface Laptop Ultra</h3>
<figure class="product-image"><img width="300" height="200" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/VERGE_10_04_2026_0194.jpg?w=300" class="attachment-medium size-medium" alt="" /></figure>
<div class="product-scores"><h4>Score: 6</h4><table class="product-pros-cons"><thead><tr><th>Pros</th><th>Cons</th></tr></thead><tbody><tr><td><ul><li>Beautiful hardware design</li><li>Magnetic USB-C charging</li><li>Large haptic trackpad</li></ul></td><td><ul><li>Local AI feels like a beta</li><li>Some bugs with sound and display</li><li>CPU performance is underwhelming</li></ul></td></tr></tbody></table></div>
<h3>Where to Buy:</h3><ul><li><a href="https://www.bestbuy.com/product/microsoft-surface-laptop-ultra-15-3k-touchscreen-nvidia-rtx-spark-n1x-18-core-2026-24gb-memory-512gb-storage-platinum/JJGXP3CQW2"> $2599 at <strong>Best Buy</strong></a></li><li><a href="https://www.microsoft.com/en-us/surface/devices/surface-laptop-ultra"> $2599 at <strong>Microsoft</strong></a></li></ul></div>
<p class="wp-block-paragraph">It feels like Microsoft has finally built the hardware to rival Apple’s pro laptops, thanks to an all-aluminum design, large haptic trackpad, and high-end finish. Even the “nightfall” color is just like Apple’s space black.</p>

<p class="wp-block-paragraph">There are plenty of meaningful differences, though. The 15-inch mini-LED display can run at up to 2,000 nits of peak HDR brightness, at 262 pixels per inch (3270 x 2180); the MacBook Pro peaks at 1,600 nits. That makes it the brightest display Microsoft has ever shipped on a Surface Laptop. Unlike the MacBook Pro, it’s also a 3:2 touchscreen, perfect for writing code, reading text, or editing photos.</p>

<p class="wp-block-paragraph">The port selection is similar to the MacBook Pro, with one very big change. You get three USB-C ports, a USB-A port, a single HDMI 2.1b port, SD card reader, and headphone jack. Where it really differs is Microsoft’s new Magnetic Connect. It works just like the old Surface Connect, but through the USB-C port on the right-hand side. Just bring the connector close to the port, and it snaps into place. When you’re not charging, that port works just like the rest of the USB-C ports on the laptop.</p>

<p class="wp-block-paragraph">Magnetic Connect is one of my favorite additions on the Surface Laptop Ultra. I love how you can reverse the magnetic USB-C charging end, attach it to the power brick, and use the regular USB-C connector at the opposite end of the cable to charge the rest of your devices.</p>

<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/VERGE_10_04_2026_0448.jpg?quality=90&amp;strip=all&amp;crop=0.0071428571428598,0,99.985714285714,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Left-side ports: HDMI, 2x USB-C, and a headphone jack.&lt;/em&gt;" data-portal-copyright="" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/VERGE_10_04_2026_0459.jpg?quality=90&amp;strip=all&amp;crop=0,8.3333333333333,100,83.333333333333" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Right-side ports: SD card reader, USB-A, USB-C.&lt;/em&gt;" data-portal-copyright="" /></figure>

<p class="wp-block-paragraph">The haptic feedback on the large trackpad is also a welcome addition. It works with things like clicks, drags, and window alignment throughout Windows 11, and the tactile feedback triggers in apps like PowerPoint as you drag and align objects or images in a deck, too. It’s subtle enough to make it feel like you’re really moving windows or interfaces around, but I do wish more apps supported it.</p>

<p class="wp-block-paragraph">Microsoft has included a 1080p front-facing camera above the screen. The quality is fine for video calls, and it supports Windows Hello face authentication and Windows Studio Effects like automatic framing, eye contact, and background blur.</p>

<p class="wp-block-paragraph">Not all of the Surface Laptop Ultra hardware is impressive, though. I’ve had issues where I’ve unplugged the charger at 100 percent only for Windows to then immediately report 97 percent battery life. Plugging in would put it back to 100 percent and then it would immediately drop back to 97 percent again each time I unplugged.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/VERGE_10_04_2026_0475.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;The magnetic USB-C charger is an impressive addition.&lt;/em&gt;" data-portal-copyright="" />
<p class="wp-block-paragraph">It seemed weird so I asked Microsoft about the behavior, and it’s designed this way to make a battery last longer. “When it&#8217;s plugged in and the battery is full, the device pauses charging rather than constantly topping off, and resumes only once the level drops to 95 percent,” says Microsoft spokesperson Moses Nsereko. “This reduces wear over time. While plugged in, the indicator shows 100 percent to indicate a full charge. When you unplug, it shows the battery&#8217;s exact level right away, which may be a few percent lower.”</p>

<p class="wp-block-paragraph">I’ve run into some issues with the display, too, where either things felt slightly laggy or there was noticeable ghosting. Moving a window around rapidly sometimes left a little trail. Changing power settings from the default “best power efficiency” mode to “best performance” seemed to fix most of the laggy feeling, and the backlight ghosting seems to be less noticeable the longer you run the laptop.</p>

<p class="wp-block-paragraph">I also heard some loud pops and bangs from the built-in speakers on the Surface Laptop Ultra. They were loud enough to sound like firecrackers, and I thought the battery was about to die before I realized it was just speaker interference. Rebooting the Surface Laptop Ultra solved this one, but it’s happened a couple of times now.</p>

<p class="wp-block-paragraph">Speaking of rebooting, I’ve noticed that rebooting the Surface Laptop Ultra is surprisingly slow. This seems like something Microsoft could easily fix with an update, though.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/VERGE_10_04_2026_0184.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;The Surface Laptop Ultra can run complex local AI models.&lt;/em&gt;" data-portal-copyright="" />
<h2 class="wp-block-heading"><strong>Local AI models and agents</strong></h2>

<p class="wp-block-paragraph">The RTX Spark that powers the Surface Laptop Ultra is designed with local AI models and agents in mind. The variant I’ve been testing has a 20-core CPU that was codesigned by Nvidia and MediaTek paired with a 6,144-CUDA-core GPU — roughly comparable to a mobile RTX 5060 — plus 128GB of unified memory and a 1TB Gen 5 SSD. It’s the top-of-the-line model at $5,899, and I think if you’re considering this particular laptop spec then you have a very specific use case in mind. The base version is $2,599, and it comes with an 18-core CPU, 5,120-CUDA -core GPU, and 24GB of unified memory.</p>

<p class="wp-block-paragraph">Out of the box, Microsoft prompts Laptop Ultra owners to pick an AI agent. You can choose between Hermes, OpenClaw, and Perplexity. I tried out Hermes and OpenClaw over the past week, but I ran into issues getting OpenClaw to work initially. A reinstall fixed a gateway issue, and then I could name my agent and start using it for local AI tasks.</p>

<p class="wp-block-paragraph">I configured both Hermes and OpenClaw to use the Qwen3.8-27B model, one of the more powerful local AI models. Because it uses the full power of the Surface Laptop Ultra, it will spin up its fans at full throttle and 100 percent GPU for even the most basic of queries. I asked Hermes to resize and convert some photos from PNG to JPG, a task that would take seconds using a PowerToy utility. It took minutes to complete, all while the fans were buzzing away and the laptop was getting hot.</p>

<p class="wp-block-paragraph">It’s probably my fault for using such a large model for a basic task, but without testing every single local AI model it’s hard to know which one to pick for each task you need. I asked OpenClaw to build me a smart home dashboard, but it spent 30 minutes spinning up the laptop’s fans and calling various tools to eventually produce nothing but an error.</p>

<p class="wp-block-paragraph">I don’t have a base Surface Laptop Ultra to test, but it’s easy to see that 24GB of unified memory will mean fewer local AI models to choose from.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/VERGE_10_04_2026_0125.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Local AI models are best for coding tasks right now.&lt;/em&gt;" data-portal-copyright="" />
<p class="wp-block-paragraph">I struggled to come up with many compelling use cases for the power of these chips for local AI work. A lot of tasks could simply be done far more quickly and without the laptop fans spinning up by using a free cloud model. The power here is really in leaving the agent running at full throttle to build something overnight, or run a task across large datasets that would normally cost a lot of money in cloud tokens.</p>

<p class="wp-block-paragraph">I did like that I could do things locally, though, without worrying about the privacy aspects of cloud models. I fed Hermes some audio and video files and it went ahead and created a local llama.cpp server to enable audio transcription. It took some fiddling to get it working, but it could certainly save me having to install transcription apps or pay for a cloud service like Otter.</p>

<p class="wp-block-paragraph">The thing I didn’t like is that these agents are far from user-friendly, and I’m surprised that Microsoft or Nvidia hasn’t developed its own local AI interface that simplifies a lot of this work. I need to spend more time with both Hermes and OpenClaw, but as someone who doesn’t code it’s clear this is all really targeted toward developers and power users.</p>

<h2 class="wp-block-heading"><strong>Gaming and creative tasks</strong></h2>

<p class="wp-block-paragraph">The Surface Laptop Ultra might not be an official gaming laptop, but it’s certainly capable of running far more of the latest games than Apple’s MacBook Pro. Normally I’d be nervous about Windows on Arm and gaming, given the weak GPU on the Qualcomm Snapdragon X series chips. But this is the first time we’ve seen an Arm CPU paired with a stronger Nvidia GPU, and most games run well for a laptop that’s not the size of a gaming one.</p>

<p class="wp-block-paragraph">Instead of running a bunch of benchmarks at different settings, I decided to try and find the optimal settings that would allow me to play at around 60fps or more in each game. Because this is an RTX GPU, you also get full support for DLSS, Frame Generation, and ray tracing. So you can enable Frame Generation if you want to get to 120fps to match the 120Hz display.</p>

<p class="wp-block-paragraph">I was able to run <em>Black Myth: Wukong</em> at 70fps on average at native resolution (3270 x 2180) with medium settings and DLSS performance mode enabled. I ran the same medium settings and DLSS performance in <em>Cyberpunk 2077</em> and averaged 66fps, and <em>Forza Horizon 6</em> managed an average of 57fps.</p>

<p class="wp-block-paragraph">Most games will need to run at medium settings and DLSS performance or balanced to get around 60fps, but there are some exceptions where you’ll need to lower settings or resolution. <em>Gears of War: E-Day</em> averaged 40fps on medium settings and DLSS performance, and I only managed to bump this to 48fps on low settings. I also had to move <em>Doom: The Dark Ages</em> to low settings and DLSS performance to hit an average of 60fps.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/VERGE_10_04_2026_0156.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Gears of War: E-Day running on the Surface Laptop Ultra.&lt;/em&gt;" data-portal-copyright="" />
<p class="wp-block-paragraph">I’m spoiled by using an RTX 5090 on a 32-inch 4K screen every day with maxed-out game settings, but I didn’t mind the look of medium settings on a 15-inch display. It felt more like dropping down to console settings, and in some games it’s hard to distinguish the texture differences on a smaller display. I’m one of those gamers who prefers to run at 60fps with lower settings rather than max out the settings and have to play at 30fps, though.</p>

<p class="wp-block-paragraph">While game compatibility is good for most titles, there are some where you’re going to run into emulation issues. <em>Horizon Zero Dawn Remastered</em> was limited to 30fps at 1440p regardless of whether I used low or medium settings. I believe this is because the game is CPU-heavy, so a native Arm port would probably help for this type of game.</p>

<p class="wp-block-paragraph">There aren’t many native Arm games, though. I tried out the new Arm version of <em>Marvel Rivals</em>, and it averaged 64fps with medium settings and DLSS performance and 75fps with low settings. I think we’ll only see Arm ports where there’s a lot of CPU activity involved that the Prism emulator — which translates CPU instructions from x86 to Arm — can’t handle well enough, because otherwise it’s very capable.</p>

<p class="wp-block-paragraph">We may see more Arm ports for games that have anti-cheat engines. Anti-cheat engines are a lot more complicated to emulate, so developers have to create Arm-compatible versions. While games like <em>Arc Raiders</em>, <em>Counter-Strike 2</em>, <em>Dota 2</em>, and <em>Fortnite</em> all work out of the box, Nvidia and Microsoft are working with EA, Activision, and Riot Games to get titles like <em>Battlefield</em>, <em>Call of Duty</em>, <em>Valorant</em>, and <em>League of Legends</em> fully supported.</p>

<figure class="wp-block-vox-media-table"><table class="has-fixed-layout"><thead><tr><th></th><th><strong>MacBook Pro 16 / Apple M5 Max / 128GB / 4TB</strong></th><th>Microsoft Surface Laptop Ultra / <strong>Nvidia RTX Spark N1X</strong> / 128GB / 1TB</th><th>Mac Mini (2026) / Apple M5 Pro / 48GB / 1TB / 10G Ethernet</th><th>MacBook Pro 14 / Apple <strong>M5</strong> / 16GB / 1TB</th><th>Asus Zenbook A16 / <strong>Qualcomm Snapdragon X2 Elite Extreme X2E94100</strong> / 48GB / 1TB</th><th>Razer Blade 16 (2025) / AMD Ryzen AI 9 HX 370 / RTX 5090 / 32GB / 2TB</th></tr></thead><tbody><tr><td>CPU cores</td><td>18</td><td>20</td><td>18</td><td>10</td><td>18</td><td>12</td></tr><tr><td>Graphics cores</td><td>Apple M5 Max (40 cores)</td><td>Nvidia N1X (6,144 CUDA cores)</td><td>Apple M5 Pro (20 cores)</td><td>Apple M5 (10 cores)</td><td>Adreno X2-90</td><td>Nvidia RTX 5090 Laptop GPU (10,496 CUDA cores)</td></tr><tr><td>Geekbench 6 CPU Single</td><td>4330</td><td>2864</td><td>4294</td><td>4208</td><td>3643</td><td>2968</td></tr><tr><td>Geekbench 6 CPU Multi</td><td>29143</td><td>19030</td><td>29104</td><td>17948</td><td>22044</td><td>15922</td></tr><tr><td>Geekbench 6 GPU (OpenCL)</td><td>145613</td><td>144352</td><td>88531</td><td>49059</td><td>41101</td><td>213016</td></tr><tr><td>Geekbench 7 CPU Single</td><td>3693</td><td>2705</td><td>3675</td><td>Not tested</td><td>Not tested</td><td>Not tested</td></tr><tr><td>Geekbench 7 CPU Multi</td><td>35439</td><td>23445</td><td>34021</td><td>Not tested</td><td>Not tested</td><td>Not tested</td></tr><tr><td>Geekbench 7 GPU (OpenCL)</td><td>153190</td><td>115241</td><td>88763</td><td>Not tested</td><td>Not tested</td><td>Not tested</td></tr><tr><td>Cinebench 2026 Single</td><td>734</td><td>534</td><td>715</td><td>736</td><td>628</td><td>Not tested</td></tr><tr><td>Cinebench 2026 Multi</td><td>8952</td><td>6759</td><td>8059</td><td>4486</td><td>6327</td><td>Not tested</td></tr><tr><td>Procyon image gen</td><td>852</td><td>1444</td><td>Not tested</td><td>Not tested</td><td>Not tested</td><td>Not tested</td></tr><tr><td>Procyon computer vision 2</td><td>Not tested</td><td>3893</td><td>Not tested</td><td>Not tested</td><td>Not tested</td><td>Not tested</td></tr><tr><td>Procyon text gen Phi 3.5</td><td>4426</td><td>2555</td><td>Not tested</td><td>Not tested</td><td>Not tested</td><td>Not tested</td></tr><tr><td>Procyon text gen Mistral 7B</td><td>3715</td><td>2233</td><td>Not tested</td><td>Not tested</td><td>Not tested</td><td>Not tested</td></tr><tr><td>Procyon text gen Llama 3.1 8B</td><td>3498</td><td>2183</td><td>Not tested</td><td>Not tested</td><td>Not tested</td><td>Not tested</td></tr><tr><td>Procyon text gen Llama 2 13B</td><td>3313</td><td>2078</td><td>Not tested</td><td>Not tested</td><td>Not tested</td><td>Not tested</td></tr><tr><td>PugetBench for Photoshop</td><td>15716</td><td>13399</td><td>17726</td><td>12354</td><td>10931</td><td>8679</td></tr><tr><td>PugetBench for Premiere Pro (2.0.0+)</td><td>154829</td><td>82107</td><td>105041</td><td>71122</td><td>Not tested</td><td>Not tested</td></tr><tr><td>PugetBench for DaVinci Resolve (2.0.0+)</td><td>124942</td><td>90257</td><td>85624</td><td>50882</td><td>Not tested</td><td>Not tested</td></tr><tr><td>Blender classroom test (seconds, lower is better)</td><td>15</td><td>15</td><td>24</td><td>44</td><td>198</td><td>18</td></tr><tr><td>Blender cosmos test (seconds, lower is better)</td><td>35</td><td>62</td><td>51</td><td>Not tested</td><td>670</td><td>121</td></tr><tr><td>Premiere 4K Export (lower is better)</td><td>1 minute, 10 seconds</td><td>2 minutes 18 seconds</td><td>1 minute, 51 seconds</td><td>2 minutes, 47 seconds</td><td>6 minutes, 38 seconds</td><td>1 minute, 56 seconds</td></tr><tr><td>Sustained SSD reads (MB/s)</td><td>13638.91</td><td>14537.29</td><td>12218.07</td><td>7049.45</td><td>7092.91</td><td>6726.25</td></tr><tr><td>Sustained SSD writes (MB/s)</td><td>17814.19</td><td>12582.13</td><td>15420.95</td><td>7317.6</td><td>5694.94</td><td>4931.41</td></tr><tr><td>Price as tested</td><td>$8,149</td><td>$5,900</td><td>$2,899</td><td>$2,149</td><td>$1,979.99</td><td>$4,499.99</td></tr></tbody></table></figure>

<p class="wp-block-paragraph">The Surface Laptop Ultra is also a very capable machine for creative and everyday tasks. I managed to export our 4K video test in two minutes and 18 seconds on the Surface Laptop Ultra using Premiere Pro. That’s around a minute behind the top-of-the-line MacBook Pro, but beats the base M5 chip and is around 30 seconds behind the M5 Pro. I did have to create this using Premiere Pro’s own export tool, rather than sending it to Media Encoder like how we usually run this test. There seems to be a bug in the beta Arm version of Media Encoder that prevented it from running the export correctly.</p>

<p class="wp-block-paragraph">Where the Surface Laptop Ultra really falls behind Apple’s M5 chips is in CPU performance. Single-core and multi-threaded CPU tests like Geekbench or Cinebench show how much weaker the MediaTek CPU is against a $6,999-plus MacBook Pro 16 with an M5 Max or even an M6 Mac Mini. Even some of the GPU tests for Geekbench show the RTX Spark falling behind Apple’s MacBook Pro, and the Puget Bench Photoshop, Premiere Pro, and DaVinci Resolve are all noticeably behind the M5 Max.</p>

<p class="wp-block-paragraph">I’ve also been testing the battery life of the Surface Laptop Ultra, which seems to be around seven hours if you’re using local AI models and a mix of apps and gaming. If you’re doing less intensive work, it’s averaging out at 10 hours or more. I’ll know more the longer I use the Laptop Ultra, so check back for updated battery impressions.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/VERGE_10_04_2026_0044.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Surface Laptop Ultra is designed for Blender and other creative apps.&lt;/em&gt;" data-portal-copyright="" />
<p class="wp-block-paragraph">The Surface Laptop Ultra doesn&#8217;t really offer a clear performance advantage over the MacBook Pro outside of some AI workloads like image generation and the ability to run CUDA compute natively. It’s not transformative for the Windows world like the M1 chips were for macOS, largely because Qualcomm already supercharged Windows on Arm with its Snapdragon X series two years ago. That makes it difficult to recommend unless you&#8217;re specifically interested in running local AI models, coding, or experimenting with AI agents.</p>

<p class="wp-block-paragraph">The Surface Laptop Ultra, and Nvidia’s RTX Spark in general, targets developers and power users who want a laptop that can handle those workloads alongside creative apps and the latest games. For that audience, there&#8217;s a lot to like. For everyone else, more affordable laptops can handle everyday productivity, creative work, and some light gaming without the hefty price premium.</p>

<p class="wp-block-paragraph">Microsoft has come closer than ever to building a Windows alternative to the MacBook Pro. The hardware looks and feels great, and Nvidia&#8217;s GPU brings CUDA support and decent gaming capabilities to a high-end laptop design. But the Surface Laptop Ultra&#8217;s biggest selling point is also its biggest question mark: local AI. It all feels like a work in progress. If you&#8217;re ready to experiment with it, this could be a compelling glimpse of where Windows laptops could go next. If you&#8217;re not, it&#8217;s a lot of money to spend on an experiment.</p>

<div class="wp-block-vox-media-highlight vox-media-highlight">
<h2 class="wp-block-heading">Microsoft Surface Laptop Ultra specs (as reviewed)</h2>



<ul class="wp-block-list">
<li><strong>Display:</strong> 15-inch (3270 x 2180) 120Hz mini-LED, up to 2,000 nits peak HDR</li>



<li><strong>Processor:</strong>&nbsp;Nvidia RTX Spark N1X 20-core CPU / 6144-CUDA-core GPU</li>



<li><strong>Unified memory:</strong>&nbsp;128GB LPDDR5x</li>



<li><strong>Storage:</strong>&nbsp;1TB SSD (Gen 5)</li>



<li><strong>Webcam:</strong>&nbsp;1080p front-facing Surface Studio Camera</li>



<li><strong>Connectivity:</strong>&nbsp;Wi-Fi 7, Bluetooth 5.4</li>



<li><strong>Ports:</strong>&nbsp;3x USB-C / USB4, USB-A 3.1, SD card reader, HDMI 2.1b, Magnect Connect charging, 3.5mm headphone jack</li>



<li><strong>Biometrics:</strong> Windows Hello facial recognition</li>



<li><strong>Weight:</strong>&nbsp;4.41 pounds / 2kg</li>



<li><strong>Dimensions:</strong>&nbsp;12.95 x 9.4 x 0.75 inches / 328.8 x 238.7 x 19.16mm</li>



<li><strong>Battery:</strong> 92Wh</li>



<li><strong>Price:</strong>&nbsp;$5,900</li>
</ul>
</div>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[How Windows is being optimized for Nvidia’s RTX Spark laptops]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/1011996/microsoft-windows-rtx-spark-platform-changes-notepad" />
			<id>https://www.theverge.com/?p=1011996</id>
			<updated>2026-10-15T15:09:23-04:00</updated>
			<published>2026-10-15T10:30:00-04:00</published>
			<category scheme="https://www.theverge.com" term="AI" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="Notepad" /><category scheme="https://www.theverge.com" term="Nvidia" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Windows" />
							<summary type="html"><![CDATA[Microsoft and Nvidia held a launch party for the first wave of RTX Spark laptops last week in San Francisco, where a new wave of AI PCs took center stage amid a packed crowd and a lively hands-on area. A day after the media event, I was invited to a quieter Nvidia event to hear [&#8230;]]]></summary>
			
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<figure>

<img alt="Windows logo on black background" data-caption="" data-portal-copyright="Image: Cath Virginia / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/08/STK109_WINDOWS_A.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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<p class="wp-block-paragraph">Microsoft and Nvidia held a launch party for the first wave of RTX Spark laptops last week in San Francisco, where a new wave of AI PCs took center stage amid a packed crowd and a lively hands-on area. A day after the media event, I was invited to a quieter Nvidia event to hear a lot more about the new RTX Spark computing platform. While Nvidia’s new laptops might look like regular Windows machines, the chips inside are Arm-based, instead of the traditional x64 architecture used by AMD and Intel. Combined with a powerful GPU, RTX Spark is designed for the future of AI, and it means a lot of work has gone into getting these laptops ready for launch.</p>

<p class="wp-block-paragraph">One of the biggest challenges was getting Windows ready for AI agents and local AI models. The big selling point of RTX Spark is the combination of Arm CPU, Blackwell GPU, and unified memory to enable powerful AI models to run on a laptop, so the experience of setting up an AI agent needs to be quick and easy.</p>

<p class="wp-block-paragraph">“When users get into Windows for the first time, they&#8217;ll see a new Get Started experience that will launch on an RTX Spark laptop that allows them to find the agent they want, get started with that agent, install it, and get to that agent in only two clicks,” says <strong>Peter Dawoud</strong>, principal program manager at Microsoft.</p>

<p class="wp-block-paragraph">Agents can be installed and updated through the Windows Store, so you don’t have to worry about finding updates or figuring out what dependencies each one needs. “We’ll continue to develop it and add more features so that agents can offer a whole new bunch of experiences coming through Windows,” Dawoud says.</p>

<p class="wp-block-paragraph">Hermes, Perplexity, and OpenClaw are the first three officially supported agents in Windows at the launch of RTX Spark, but Microsoft is working on bringing others on board. That will presumably eventually include Muse, which <a href="https://www.theverge.com/tech/1007079/muse-is-coming-to-windows">Meta announced last week</a> is coming to Windows at some point in the future.</p>

<p class="wp-block-paragraph">Getting started with Hermes was <em>mostly</em> a two-click experience in my testing, but I did run into trouble getting OpenClaw set up properly. The app kept complaining that a local gateway hadn’t been installed properly, and it took an uninstall and reinstall to get everything working fully.</p>

<p class="wp-block-paragraph">I’ve been using OpenClaw for a variety of tasks over the past week, but it’s going to take a lot more testing to really understand the value of this local AI support beyond obvious tasks like coding. Powerful as the RTX Spark chip is, large local models are still a lot slower at responding to prompts than cloud models, so I get the feeling that I’ll use this more for tasks I want to run overnight or leave processing in the background.</p>

<p class="wp-block-paragraph">Microsoft has also done a lot of work behind the scenes to optimize Nvidia’s RTX Spark chips for all the things you’d expect to do on a Windows laptop. Unlike an Intel or AMD laptop, RTX Spark laptops make use of Microsoft’s Prism emulator for apps that don’t have a native Arm version.</p>

<p class="wp-block-paragraph">Emulation was a problem on Windows on Arm for more than a decade, but the launch of Qualcomm’s first Snapdragon X series laptops a couple of years ago has helped RTX Spark laptops now benefit from a variety of Arm-native apps and Microsoft’s improved emulator.</p>

<p class="wp-block-paragraph">There’s still a lot of tweaking required for Nvidia’s new chips, though. “Emulation isn&#8217;t generic. Each platform needs tuning,” says Dawoud. ”Each core is different. How we translate x64 to that core needs to be highly optimized, and for RTX Spark we&#8217;ve done a lot of work to optimize for its microarchitecture.”</p>

<p class="wp-block-paragraph">Some of that optimization has been focused on gaming, particularly because CPUs often dictate frame pacing of games and how smooth they feel, while a GPU does the heavy lifting of rendering the game. Microsoft is quietly shipping Prism updates all the time. “Every month we ship an update to improve compatibility,” says Dawoud. “It&#8217;s something we&#8217;re constantly working on at the Windows team.”</p>

<p class="wp-block-paragraph">Microsoft has been focused on memory optimization for RTX Spark laptops, too. Microsoft’s own Surface Laptop Ultra can ship with up to 128GB of unified memory, making it possible to load huge models into memory. “We made incredible investments in Unified Memory Architecture to enable you to load as much as possible into the 128GB,” says Dawoud. “But we are also conserving a little bit of space to make sure the system maintains its responsiveness, and the applications running on top of Windows continue to run well and continue to be responsive.”</p>

<p class="wp-block-paragraph">Microsoft has completed optimizations for how memory works on RTX Spark, including tuning for power and performance, maximizing battery life, and ensuring that you can run a game while rendering a video in the background. You can even manually adjust how much of the unified memory is dedicated to the GPU side with a slider in Nvidia’s Windows app.</p>

<p class="wp-block-paragraph">This slider is useful if you have an RTX Spark laptop with 24GB or 32GB of memory, so you can balance more to the GPU for particular apps and games. While Microsoft and Nvidia maintain that RTX Spark laptops shouldn’t be considered gaming machines, they’re more than capable of running the latest AAA titles.</p>

<p class="wp-block-paragraph">“Nvidia and Microsoft have expended a lot of energy over the last many, many, many, many months trying to think deeply about making sure that RTX Spark can deliver a true form of RTX gaming experience,” says Dawoud.</p>

<p class="wp-block-paragraph">One of the first parts of making sure RTX Spark supports gaming was getting anti-cheat vendors on board with Windows on Arm. Some of that work started with Qualcomm, but it has clearly accelerated with Nvidia’s involvement.</p>

<p class="wp-block-paragraph"><em>Fortnite</em>, <em>Marvel Rivals</em>, <em>Arc Raiders</em>, <em>Counter-Strike 2</em>, <em>Dota 2</em>, and many other games that have anti-cheat engines will be supported out of the box on RTX Spark laptops. Nvidia and Microsoft are also working with a variety of other anti-cheat providers to make more games available in the future.</p>

<p class="wp-block-paragraph">Activision’s Ricochet anti-cheat engine, used in <em>Call of Duty</em>, will support RTX Spark at some point in 2027, and EA has committed to getting its Javelin anti-cheat working in <em>Battlefield</em> in early 2027. <em>PUBG</em> will start working on RTX Spark laptops in the first half of 2027, and Riot Games has committed to getting <em>League of Legends</em> and <em>Valorant</em> running on RTX Spark laptops at some point in the future.</p>

<p class="wp-block-paragraph">Microsoft is also bringing its advanced shader delivery system to RTX Spark. This allows the Xbox app to preload game shaders during download. It’s the same experience that’s been available on Xbox Ally devices, allowing you to download a game, click launch, and have shaders automatically precompiled so you don’t have to sit there and wait to play.</p>

<p class="wp-block-paragraph">I haven’t run into many game compatibility issues during my testing, even though nearly every game I’ve tested has run emulated. Qualcomm’s Snapdragon chips just weren’t powerful enough on the GPU side to make gaming a reality, but Nvidia has put a much more powerful GPU inside the RTX Spark.</p>

<p class="wp-block-paragraph">Your mileage in gaming is going to vary depending on the title, but for the most part I’ve found that medium settings, running at 1440p and DLSS performance, will get you to a stable 60fps in most games. In some titles you may need to drop the resolution or settings lower, though. This definitely isn’t as good as a dedicated gaming laptop, but for something that’s roughly on the level of a MacBook Pro it’s more than good enough for gaming on the go.</p>

<p class="wp-block-paragraph">The last part of Microsoft’s work on RTX Spark involves Windows features. Surprisingly, Copilot Plus PC features like Recall aren’t available on RTX Spark devices at launch. It’s not clear why they’re delayed, but it sounds like they won’t be available fully until next year. “We are partnering closely with Nvidia to deliver Copilot Plus PC experiences on RTX Spark, expected to first become available to Windows Insiders later this year,” says Adrienne Brewbaker, senior director of Windows marketing.</p>

<p class="wp-block-paragraph">Microsoft is also working on a <a href="https://www.theverge.com/news/1008320/microsoft-windows-search-overhaul-windows-11">new Windows Search interface</a> that may work best on devices like the RTX Spark and other Copilot Plus PCs. The interface is being overhauled to focus on speed, and even includes actions that let you do things like turn Bluetooth on or off right from the search bar. It essentially turns Windows Search into a launcher, a much-needed improvement. “We think you&#8217;ll love it,” says Dawoud. “We think it&#8217;ll change the way people interact with Windows.”</p>

<hr class="wp-block-separator has-alpha-channel-opacity" />

<h2 class="wp-block-heading">The pad</h2>

<ul class="wp-block-list">
<li><strong>Xbox is officially embracing the chaos of AI-powered game ports.</strong> Retro gaming is booming at the moment thanks to decompilations and recompilations that are letting gamers port classic titles to new devices, or merge code from two different games into a single new experience. Microsoft is leaning into this effort with a <a href="https://www.theverge.com/news/1010406/xbox-labs-game-decompiling-emulation-exploration">new Xbox Labs group</a> that’s a “small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience,” according to Xbox CEO <strong>Asha Sharma</strong>. Sharma thinks the experiments we’ve seen in recent weeks, where Windows PC builds have been translated to run on Apple Silicon or ported to run inside browsers, “challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games.” Part of this also seems to be about using AI inside Xbox, as Sharma notes games share many of the same properties as the workloads AI agents have been tackling on the coding side of things.</li>



<li><strong>Microsoft has a new machine learning tool to improve weather forecasts.</strong> Microsoft claims to have solved old-school physics-based weather forecasting with machine learning. Researchers at the company say they’ve found a new, cost-effective way to make weather forecasts more accurate two to six weeks in advance. <a href="https://www.theverge.com/science/1011127/ai-weather-forecast-microsoft">Microsoft has even open-sourced the tool it’s using</a> and published the findings in the journal <em>Nature</em>.</li>



<li><strong>Honey, Xbox shrunk its controller.</strong> Microsoft surprised everyone this week with some new Xbox hardware. <a href="https://www.theverge.com/news/1011216/xbox-nano-controller-release-date-pricing">The Xbox Nano controller</a> is the company’s smallest controller yet, designed for younger players, smaller hands, and gaming on the go. At $49.99, it’s also more affordable than the regular Xbox controller. It’s around 5 inches in length and includes Xbox wireless and Bluetooth support for connecting to Xbox consoles and phones, tablets, and PCs. The Xbox Nano controller also includes a rechargeable battery and doesn’t require AA batteries or a separate charging pack like most Xbox controllers. You can preorder the Xbox Nano now, and it will start shipping in November.</li>



<li><strong>Microsoft’s new AI chip makes it less reliant on Nvidia’s GPUs.</strong> Microsoft announced its third-generation Maia in-house AI chip this week, and it’s not all about beating Amazon or Google anymore. This time around <a href="https://www.theverge.com/news/1009465/microsoft-maia-300-chip-improvements-rollout">the Maia 300 improves the cost and efficiency of running AI workloads</a> in the cloud, and it’s also more capable of handling the latest reasoning models and agentic tasks. These advances will soon make Maia the “primary AI interference system” for Microsoft’s products and services, making the company less reliant on GPUs from Nvidia and AMD.</li>



<li><strong>Satya Nadella says we should assume all AI models are “compromised.”</strong> Microsoft CEO <strong>Satya Nadella</strong> published a lengthy post on X over the weekend that laid out his views on the dangers of advanced AI models. <a href="https://www.theverge.com/ai-artificial-intelligence/1009337/satya-nadella-says-we-should-assume-all-ai-models-are-compromised">Nadella says we can no longer accept a world</a> where AI is treated as a “set of nested black boxes” whose advice and actions we simply accept or reject. He calls for building a more transparent system where models can be contained, observed, and leave behind “tamper-proof human readable evidence.” Nadella’s recommendations are thoughtful and well balanced, but unfortunately they were overshadowed by his use of “Super Intelligence” instead of AI. That’s what President Donald Trump wants companies to call AI, and it seems Microsoft is toeing the line.</li>



<li><strong>Microsoft launches its new AI model for making decisions quickly.</strong> Microsoft has announced its <a href="https://www.theverge.com/ai-artificial-intelligence/1009190/microsoft-ai-decision-model">new Microsoft-Decision-1</a> model just days after OpenAI revealed its new Decisions API. The model is designed to choose the most efficient AI model to complete a task, and Microsoft claims it beats others in tests to determine speed and accuracy.</li>



<li><strong>Microsoft 365 Family subscribers will finally be able to share AI benefits.</strong> Microsoft is about to let Microsoft 365 Family and Premium subscribers <a href="https://www.theverge.com/news/1008581/microsoft-365-family-premium-shared-ai-features-storage-changes">share Copilot and AI usage features</a>, alongside access to Office apps and OneDrive storage, with up to five other people on a plan. The bad part? Instead of getting 1TB of OneDrive storage per account, Microsoft is now limiting this to just 2TB of shared storage across the entire plan. Microsoft argues this makes storage more flexible if one member exceeds 1TB, but it looks like it’s an easy way for the company to upsell more OneDrive storage in reality.</li>



<li><strong><em>Forza Horizon 6</em></strong> <strong>is being delayed on PS5 to January 2027.</strong> I reported last month that <em>Forza Horizon 6</em>’s PS5 release would be delayed to early 2027, and now Playground Games has officially confirmed the <a href="https://www.theverge.com/news/989314/forza-horizon-6-ps5-release-date-january-2027-delay">game will debut on January 26th</a>. The delay means the PS5 version will now coincide with a new expansion for the game. Playground Games will also sell a Premium Edition of <em>Forza Horizon 6</em> on PS5 that offers up to five days of early access ahead of January 26th.</li>



<li><strong>Microsoft and Japan took down a cybercrime network behind over a billion scam messages.</strong> Hopefully you’ll start seeing fewer scam texts about parking fines or fake deliveries, as Microsoft says it <a href="https://www.theverge.com/tech/1011487/microsoft-scam-messages-marketplace-takedown">has helped dismantle a marketplace for scammers</a>. Together with Japan’s National Police Agency, Microsoft tracked scam activity back to a marketplace called YAM Store and some phishing kits that helped scammers send messages. Microsoft says it disabled over 20,000 accounts connected to YAM Store and blocked over 100,000 web domains being used for impersonation and fraud.</li>



<li><strong>The Link to Windows app for Android might soon let you shut down your PC remotely.</strong> You can already lock your Windows PC through the Link to Windows app, but it looks like you’ll soon be <a href="https://www.theverge.com/tech/1011526/the-link-to-windows-app-for-android-might-soon-let-you-shut-down-your-pc-remotely">able to shut it down remotely</a>, too. An updated beta version has a new power menu with options to lock, sleep, shut down, or restart a PC.</li>



<li><strong>How <em>Gears of War: E-Day</em> solves the Xbox Series S memory issue by tapping the SSD.</strong> The Coalition has created a solution for working around the 10GB of memory limit on Microsoft’s smaller Xbox Series S console. We’ve heard plenty of stories over the years about how this memory limit has been difficult at times for developers, and now a <a href="https://www.digitalfoundry.net/features/how-gears-of-war-e-day-solves-the-series-s-memory-issue-by-tapping-the-ssd">bespoke system designed in collaboration with the Xbox platform team</a> and Advanced Technology Group has allowed <em>E-Day</em> to use the SSD as a new tier of memory. The technique has allowed The Coalition to keep the game’s density high on the Series S, instead of lowering the quality.</li>



<li><strong>Microsoft’s science president is leaving after 16 years.</strong> There are few people who have had such an impact inside Microsoft as <strong>Peter Lee</strong>. The president of Microsoft Science is resigning for a “once-in-a-lifetime opportunity to join an elite team,” in <a href="https://x.com/peteratmsr/status/2105402274713305153">what he says</a> is a “major detour” from the work he has been doing over the past 20 years. Lee has always been the main face of Microsoft Research, and he led the company&#8217;s research operations across 14 worldwide laboratories over the past four years. I’m not sure where this leaves Microsoft Research, but it definitely leaves Microsoft without another talented executive.</li>
</ul>

<hr class="wp-block-separator has-alpha-channel-opacity" />

<p class="wp-block-paragraph">I’m always keen to hear from readers, so please drop a comment here, or you can reach me at <a href="mailto:notepad@theverge.com">notepad@theverge.com</a> if you want to discuss anything else. If you’ve heard about any of Microsoft’s secret projects, you can reach me via email at <a href="mailto:notepad@theverge.com">notepad@theverge.com</a> or speak to me confidentially on the Signal messaging app, where <a href="https://signal.me/#eu/soK8N9/6J1KVh2/ZZblbDEGXHNH1gK0Q+RaxJQ7vUxDDTYvxX8hARqMZfjuz3Egj">I’m tomwarren.01</a>. I’m also tomwarren on Telegram, if you’d prefer to chat there.</p>

<p class="wp-block-paragraph">Thanks for subscribing to <em>Notepad</em>.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[Microsoft says Windows 11 is now &#8216;more responsive&#8217; and runs better on 8GB of RAM]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/1011891/microsoft-windows-11-speed-memory-improvements" />
			<id>https://www.theverge.com/?p=1011891</id>
			<updated>2026-10-15T09:42:05-04:00</updated>
			<published>2026-10-15T09:41:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Windows" />
							<summary type="html"><![CDATA[Earlier this year Microsoft laid out a plan to fix Windows 11, with a focus on performance, reliability, and the overall OS experience. After months of fixes, Microsoft now says the “result is a Windows experience that’s up to 20 percent more responsive.” Microsoft has made improvements to Start, File Explorer, Search, Edge, and other [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="Image: Getty" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/09/gettyimages-1247086031.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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<p class="wp-block-paragraph">Earlier this year Microsoft laid out a <a href="https://www.theverge.com/news/897834/microsoft-windows-11-quality-performance-commitments-changes">plan to fix Windows 11</a>, with a focus on performance, reliability, and the overall OS experience. After months of fixes, Microsoft now says the “result is a Windows experience that’s up to 20 percent more responsive.”</p>

<p class="wp-block-paragraph">Microsoft has made improvements to Start, File Explorer, Search, Edge, and other parts of Windows 11 to make it feel faster and more responsive. “A big part of that work is making smarter use of memory and system resources,” <a href="https://blogs.windows.com/windowsexperience/2026/10/15/whats-new-in-windows-11-everyday-experiences-reimagined/">says Navjot Virk</a>, corporate vice president of Windows experiences at Microsoft. “We’ve improved memory management and efficiency across Windows to help keep more of your PC’s resources focused on what you’re actively doing.”</p>

<p class="wp-block-paragraph">The improvements to memory management now make a “meaningful difference” on PCs with just 8GB of RAM. “Windows can now keep up to 2GB more of your active data in memory instead of moving it to slower storage,” says Virk. “For example, on PCs with 8GB of memory or less, Widgets load only when you open them, making more than 200 MB of memory available for your apps and other work.”</p>

<p class="wp-block-paragraph">Microsoft has also made Windows Update <a href="https://www.theverge.com/tech/918572/microsoft-windows-updates-pause-35-days">less disruptive</a>, cleaned up the Widgets section, and finally allowed the <a href="https://www.theverge.com/tech/897849/microsoft-windows-11-taskbar-vertical-top-movable">taskbar to be repositioned</a> to the sides or top of a display. Windows Hello sign-in has also been sped up, and Bluetooth pairing is more reliable, “including an AirPods pairing experience that’s up to 15 seconds faster.”</p>

<p class="wp-block-paragraph">The next big step is a new Windows Search experience that’s a lot faster and more capable. I got to try it out last week and I think it’s one of the <a href="https://www.theverge.com/news/1008320/microsoft-windows-search-overhaul-windows-11">best new additions to Windows 11 this year</a>. It’s currently available for Windows Insiders, and Microsoft says it will “roll out more broadly later this year.”</p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[Honey, Xbox shrunk its controller]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/1011216/xbox-nano-controller-release-date-pricing" />
			<id>https://www.theverge.com/?p=1011216</id>
			<updated>2026-10-14T14:47:01-04:00</updated>
			<published>2026-10-14T12:16:46-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[Microsoft is officially announcing its Xbox Nano controller today, a smaller and cheaper controller that’s designed to fit into your pocket. The more compact controller is also designed for “younger players, smaller hands, or anyone seeking something portable for play on the go.” The $49.99 Xbox Nano is Microsoft’s smallest controller, and it’s shorter than [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Microsoft" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/xboxnano.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">Microsoft is officially announcing its Xbox Nano controller today, a smaller and cheaper controller that’s designed to fit into your pocket. The more compact controller is <a href="https://news.xbox.com/en-us/2026/10/14/xbox-nano-controller/">also designed</a> for “younger players, smaller hands, or anyone seeking something portable for play on the go.”</p>

<p class="wp-block-paragraph">The <a href="https://www.amazon.com/dp/B0HHPXNZC9">$49.99 Xbox Nano</a> is Microsoft’s smallest controller, and it’s shorter than most smartphones at just over five inches in length. It has all the regular buttons you’d find on a normal Xbox controller, as well as Xbox Wireless and Bluetooth support for connecting to Xbox consoles and phones, tablets, and PCs.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/XBOX-Nano-Controller-textless-full-image-resize-163b4cf933e25ff565e2.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;The Xbox Nano is designed for smaller hands and to fit into pockets.&lt;/em&gt; | Image: Microsoft" data-portal-copyright="Image: Microsoft" /><img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/image_668c0d.png?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;The Xbox Nano no longer has a tiny screen like leaked images showed earlier this year.&lt;/em&gt; | Image: Microsoft" data-portal-copyright="Image: Microsoft" />
<p class="wp-block-paragraph">The Xbox Nano controller also includes a rechargeable battery, and doesn’t require AA batteries or a separate charging pack like most Xbox controllers. Microsoft has also added a programmable Action Button to the Xbox Nano controller that can be customized to take screenshots, gameplay capture, and other Xbox shortcuts.</p>

<p class="wp-block-paragraph">The Xbox Nano originally <a href="https://www.theverge.com/news/930502/microsoft-xbox-cloud-gaming-controller-leak">leaked earlier this year</a> with what looked like a tiny screen to indicate cloud or console connectivity. That screen isn’t part of this final shipping model, though. The rest of the controller looks identical to the leaks, including a USB-C port at the rear and a pairing button.</p>

<p class="wp-block-paragraph">The Xbox Nano is available to pre-order today at <a href="https://www.amazon.com/dp/B0HHPXNZC9">Amazon</a>, <a href="https://www.walmart.com/ip/Xbox-Accessory/20076757703">Walmart</a>, and from <a href="https://www.xbox.com/en-US/accessories/controllers/xbox-nano-controller">Microsoft</a>, priced at $49.99. It will start shipping in November.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[Xbox is officially embracing the chaos of AI-powered game ports]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/1010406/xbox-labs-game-decompiling-emulation-exploration" />
			<id>https://www.theverge.com/?p=1010406</id>
			<updated>2026-10-13T15:10:43-04:00</updated>
			<published>2026-10-13T15:00:48-04:00</published>
			<category scheme="https://www.theverge.com" term="AI" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[Retro gaming is going through a wild time at the moment, thanks to decompilations and recompilations that are letting gamers port classic titles to new devices, or merge code from two different games into a single new experience. Microsoft has witnessed skateboarding being modded into Call of Duty and Halo being played in a web [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="Image: Microsoft" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/xboxlabshed.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="wp-block-paragraph">Retro gaming is going through a wild time at the moment, thanks to <a href="https://www.theverge.com/games/1004869/reverse-engineered-games-all-the-news-on-video-game-decomps-recomps-vr-and-web-and-3d-ports">decompilations and recompilations</a> that are letting gamers port classic titles to new devices, or merge code from two different games into a single new experience. Microsoft has witnessed <a href="https://www.gamespot.com/articles/call-of-duty-modders-add-skateboarding-and-minecraft-to-modern-warfare-2/">skateboarding being modded</a> into <em>Call of Duty</em> and <em>Halo </em>being <a href="https://www.theverge.com/games/1004952/open-halo-ce-web">played in a web browser</a>, and the company is now officially embracing the chaos of this new AI-powered era of game modding.</p>

<p class="wp-block-paragraph">Microsoft is putting together a new <a href="https://labs.xbox.com/">Xbox Labs group</a> to explore the rapid emergence of these mods, many of which use AI models to help modders remix games in ways we’ve rarely seen before. Xbox Labs will be a “small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience,” <a href="https://news.xbox.com/en-us/2026/10/13/introducing-xbox-labs/">says Xbox CEO Asha Sharma</a>. “We&#8217;ll build in the open, learn from what people do, and measure success by whether more people are playing and creating.”</p>

<p class="wp-block-paragraph">Sharma thinks the experiments we’ve seen in recent weeks, where Windows PC builds have been translated to run on Apple Silicon or ported to run inside browsers, “challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games.”</p>

<p class="wp-block-paragraph">“While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators,” says Sharma. “These are unmistakably good outcomes for players, even when (and sometimes <em>because)</em> they challenge our existing business models.“</p>

<p class="wp-block-paragraph">Modders are now doing the type of work that Microsoft has been doing for decades with its Xbox backward compatibility program, letting old games run on modern hardware. But they’re doing it without the business model restrictions that Microsoft is tied to. It’s starting to feel like we’re just a model or two away from even more breakthroughs that decouple more modern games from their intended hardware.</p>

<p class="wp-block-paragraph">Sharma clearly sees an opportunity here, particularly for AI agent use at Xbox. “I think Xbox has an important role to play here,” says Sharma. “Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide.”</p>

<p class="wp-block-paragraph">Xbox Labs is clearly a way for Microsoft to experiment with how AI will shape where games are played, and Xbox will share any tools and learnings with developers. The bigger question is how Microsoft will respond to decompiles and recompiles of games where modders take its precious IP and make it freely available. Modding is fun, but I can’t see Microsoft and other publishers seeing the fun side if modern console games start to appear where they shouldn’t.</p>

<p class="wp-block-paragraph">I asked Microsoft to comment about unauthorized IP use, but the company didn’t respond in time for publication.</p>

<p class="wp-block-paragraph">Here’s Sharma’s full memo:</p>

<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Team,</p>



<p class="wp-block-paragraph">The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we’ve helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.</p>



<p class="wp-block-paragraph">In recent weeks, we’ve seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we’ve seen many of the biggest games in the world have been remixed into the source code of another.</p>



<p class="wp-block-paragraph">These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes <em>because)</em> they challenge our existing business models.&nbsp; To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We’ll build in the open, learn from what people do, and measure success by whether more people are playing and creating.&nbsp;</p>



<p class="wp-block-paragraph">I think XBOX has an important role to play here.&nbsp;Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We’ve spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.</p>



<p class="wp-block-paragraph">Our priorities aren’t changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology without abandoning the work already underway.</p>



<p class="wp-block-paragraph">Asha</p>
</blockquote>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[DLSS 5 gets toned down for its Hogwarts Legacy debut next month]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/1009904/dlss-5-hogwarts-legacy-changes-improvements" />
			<id>https://www.theverge.com/?p=1009904</id>
			<updated>2026-10-13T09:58:28-04:00</updated>
			<published>2026-10-13T09:55:45-04:00</published>
			<category scheme="https://www.theverge.com" term="AI" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Nvidia" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[When Nvidia originally showed off DLSS 5 earlier this year, the technology immediately got branded as gen AI for video games. To gamers, Nvidia had lost the plot. I personally couldn’t get over how faces were transformed using DLSS 5. The 15-year-old student from Hogwarts Legacy suddenly looked much older, and Grace from Resident Evil [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="An image of Nvidia’s logo" data-caption="" data-portal-copyright="Image: Cath Virginia / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/06/STK083_NVIDIA_2.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="wp-block-paragraph">When Nvidia originally showed off DLSS 5 earlier this year, the technology immediately got branded as gen AI for video games. To gamers, <a href="https://www.theverge.com/games/895753/nvidia-dlss-5-slop-face-fake-frames">Nvidia had lost the plot</a>. I personally couldn’t get over how faces were transformed using DLSS 5. The 15-year-old student from <em>Hogwarts Legacy</em> suddenly looked much older, and Grace from <em>Resident Evil Requiem</em> looked yassified.</p>

<p class="wp-block-paragraph">Now more than six months later, DLSS 5 is about to debut properly in <em>Hogwarts Legacy</em>, and it looks like it has been seriously toned down. Nvidia published new comparison screenshots today, where the changes to faces are as <a href="https://www.theverge.com/tech/986378/nvidia-dlss-5-launch-nba-2k27">subtle as they are</a> in <em>NBA 2K27</em>. Teenagers no longer look like middle-aged men, and even the environmental changes look more subtle.</p>

<div class="c-image-compare alignnone wp-block-vox-media-image-compare">
	<div class="c-image-compare__images">
		
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/nvidia-dlss-5-geforce-rtx-hogwarts-legacy-comparison-001-off.jpeg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/nvidia-dlss-5-geforce-rtx-hogwarts-legacy-comparison-001-on.jpeg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="" />
	</div>
	<div class="c-image-compare__caption">
		<em>Nvidia’s DLSS 5 in Hogwarts Legacy in March.</em>	</div>
</div>

<div class="c-image-compare alignnone wp-block-vox-media-image-compare">
	<div class="c-image-compare__images">
		
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/hogwarts-legacy-nvidia-dlss-5-3d-guided-neural-rendering-geforce-rtx-50-series-comparison-002-off.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="" />

<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/hogwarts-legacy-nvidia-dlss-5-3d-guided-neural-rendering-geforce-rtx-50-series-comparison-002-on.jpg?quality=90&amp;strip=all&amp;crop=7.8125,0,84.375,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="" />
	</div>
	<div class="c-image-compare__caption">
		<em>Nvidia’s new Hogwarts Legacy DLSS 5 comparisons.</em>	</div>
</div>

<p class="wp-block-paragraph">Nvidia has always maintained that developers have “detailed artistic control” over DLSS 5, and ultimately make the choice on how to implement the technology in their own games. DLSS 5 will now appear in <em>Hogwarts Legacy</em> on November 5th, and it’s also coming to <em>Where Winds Meet</em> late next month.</p>

<p class="wp-block-paragraph">Nvidia is also improving the performance hit of DLSS 5 with an October update to the neural rendering system that should make it twice as fast on RTX 50-series GPUs and the upcoming RTX Spark laptops. “The DLSS 5 October update shrinks the footprint by 24 percent to roughly 118 million parameters while reducing 4K VRAM usage by 20 percent,” s<a href="https://www.nvidia.com/en-us/geforce/news/dlss-5-faster-ai-model-hogwarts-legacy-rtx-spark-laptops/">ays Nvidia’s Andrew Burnes</a>. This new DLSS 5 model will debut first in <em>NBA 2K27</em> on October 16th and “will ship by default with future DLSS 5 games.”</p>

<p class="wp-block-paragraph">Alongside the DLSS 5 updates, Nvidia has also shipped a new Nvidia app beta update that includes a faster performance mode for Frame Generation on RTX 40- and 50-series GPUs. The updated AI model uses a “faster and lighter algorithm to boost frame rates” for Frame Gen, Multi Frame Gen, and Dynamic Multi Frame Gen. Nvidia says it has “minor trade-offs in image quality,” and that performance mode for Frame Generation should now be up to 35 precent faster.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[Elgato takes on DJI with a tiny wireless mic for creators on the go]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/1009752/elgato-wave-go-microphone-creators-pricing-release-date" />
			<id>https://www.theverge.com/?p=1009752</id>
			<updated>2026-10-13T09:01:43-04:00</updated>
			<published>2026-10-13T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Creators" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Elgato already dominates the market for hardware built for creators that use powerful desktop PCs, and it’s now turning its attention to creators on the go with its first wireless microphone. The $99.99 Wave Go clips onto your clothes just like DJI’s Mic Mini, with hands-free recording for vlogging and content creation. The Wave Go [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="The Wave Go microphone is around the size of an AirPod. | Image: Elgato" data-portal-copyright="Image: Elgato" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/Wave_Go_Close_Up_Magnet_05_kinc3n.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	The Wave Go microphone is around the size of an AirPod. | Image: Elgato	</figcaption>
</figure>
<p class="wp-block-paragraph">Elgato already dominates the market for hardware built for creators that use powerful desktop PCs, and it’s now turning its attention to creators on the go with its first wireless microphone. The $99.99 Wave Go clips onto your clothes just like <a href="https://www.theverge.com/2024/11/26/24305428/dji-mic-mini-osmo-audio-microphone-wireless">DJI’s Mic Mini</a>, with hands-free recording for vlogging and content creation.</p>

<p class="wp-block-paragraph">The <a href="https://e.lga.to/s/Wave-Go">Wave Go</a> is tiny, about the size of an AirPod, so it disappears on camera and only weighs seven grams. Despite the tiny size, Elgato is promising “broadcast-quality” audio, with a condenser capsule that supports EQ shift, auto gain, and noise cancellation.</p>

<p class="wp-block-paragraph">The Wave Go clips onto clothes with a magnetic clip and plate, and a single button lets you power on the microphone or mute it. You can also double-press the button to launch the camera app on your phone.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/Wave_Go_Lifestyle_Shot_07_vswrku.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;The Wave Go can slot into the top of Elgato’s Smart Handle to transform into a full-size interview mic.&lt;/em&gt; | Image: Elgato" data-portal-copyright="Image: Elgato" />
<p class="wp-block-paragraph">Elgato has also created a Smart Handle for the Wave Go, a bundled accessory that turns it into a full-size interview mic. The Wave Go simply slots into the top of the Smart Handle, which has a power and mute button with an LED indicator for power, mute, and pairing status. The handle also acts as a charger for the Wave Go, adding five more charges, which at around eight hours per charge gives you 48 hours in total. You can also quick-charge in 10 minutes to get around an hour of recording time.</p>

<p class="wp-block-paragraph">The USB-C receiver is made for phones, so it works with iPhones, Android devices, and iPads. It connects to the microphone over a 2.4GHz wireless signal, so there’s no Bluetooth here, and the latency is around 24ms or less. The Smart Handle, mic, and USB-C receiver can all be secured inside the included case, but the case doesn’t have an integrated battery, so the Smart Handle is the main way to charge on the go.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/10/Wave_Go_Device_Shots_08_ezgxud.png?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;The Wave Go has a carry case that houses the mic, USB-C receiver, and Smart Handle.&lt;/em&gt; | Image: Elgato" data-portal-copyright="Image: Elgato" />
<p class="wp-block-paragraph">Elgato has also created a Wave Go mobile app that lets you monitor live audio levels, enable noise reduction, toggle automatic leveling, and check battery status. You can even use the Wave Go on a desktop PC with Elgato’s Wave Link 3.0 software, simply by plugging the receiver into a USB-C port.</p>

<p class="wp-block-paragraph">The Wave Go is available today priced at $99.99 (€99.99 / £99.99), and a second mic transmitter is available for $29.99 if you want to record a second voice.</p>
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