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	<title type="text">AR | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2026-04-10T01:49:49+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/augmented-reality" />
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		<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Snap is sticking with Qualcomm for its next AR glasses]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/909608/snap-specs-qualcomm-snapdragon-ar-glasses" />
			<id>https://www.theverge.com/?p=909608</id>
			<updated>2026-04-09T21:49:49-04:00</updated>
			<published>2026-04-10T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="AR" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Snapchat" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Snap's upcoming consumer AR glasses are still set to launch sometime this year, and they'll be powered by a Snapdragon XR chip from Qualcomm, according to an announcement of a "multi-year strategic agreement" between the companies. Snap has been working on smart glasses for a decade, with the first model of its camera-equipped Spectacles glasses [&#8230;]]]></summary>
			
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											<![CDATA[

						
<figure>

<img alt="Snap Spectacles on a yellow table" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/09/snapchat-spectacles-2.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="has-text-align-none">Snap's upcoming consumer AR glasses are still set to launch sometime this year, and they'll be powered by a Snapdragon XR chip from Qualcomm, according to an announcement of a "multi-year strategic agreement" between the companies.</p>
<p class="has-text-align-none">Snap has been working on smart glasses for a decade, with the first model of its camera-equipped Spectacles glasses <a href="https://www.theverge.com/2016/11/21/13671164/snapchat-spectacles-glasses-review-camera-sunglasses">launching in 2016</a>. But the past <a href="https://www.theverge.com/22819963/snap-ar-spectacles-glasses-hands-on-pictures-design-features">couple</a> <a href="https://www.theverge.com/2024/9/17/24245572/snap-spectacles-ar-developers-evan-spiegel">generations</a>, which have been AR glasses capable of layering digital experiences over the real world, haven't been available to general consumers. The consumer Specs won't be the first time Qualcomm and Snap have worked together, as Snapdragon chips have powered …</p>
<p><a href="https://www.theverge.com/tech/909608/snap-specs-qualcomm-snapdragon-ar-glasses">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Janko Roettgers</name>
			</author>
			
			<title type="html"><![CDATA[Osmo is trying to crack AR edutainment (again)]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/column/889879/osmo-is-trying-to-crack-ar-edutainment-again" />
			<id>https://www.theverge.com/?p=889879</id>
			<updated>2026-03-10T07:49:35-04:00</updated>
			<published>2026-03-05T11:30:00-05:00</published>
			<category scheme="https://www.theverge.com" term="AR" /><category scheme="https://www.theverge.com" term="Column" /><category scheme="https://www.theverge.com" term="Lowpass" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[This is Lowpass by Janko Roettgers, a newsletter on the ever-evolving intersection of tech and entertainment, syndicated just for The Verge subscribers once a week. I still remember the first time I tried the kids edutainment system Osmo back in 2014: I was sitting in front of an iPad, placed vertically on a white iPad [&#8230;]]]></summary>
			
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											<![CDATA[

						
<figure>

<img alt="Osmo app" data-caption="" data-portal-copyright="Image: Osmo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/03/img_0592.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
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<p class="has-text-align-none"><em>This is </em><a href="https://www.lowpass.cc/" target="_blank" rel="noreferrer noopener">Lowpass<em> by Janko Roettgers</em></a><em>, a newsletter on the ever-evolving intersection of tech and entertainment, syndicated just for </em>The Verge<em> subscribers once a week.</em></p>
<p class="has-text-align-none">I still remember <a href="http://web.archive.org/web/20140525010228/https://gigaom.com/2014/05/22/the-ipads-next-killer-app-osmo-connects-ios-kids-games-with-the-real-world/">the first time</a> I tried the kids edutainment system Osmo back in 2014: I was sitting in front of an iPad, placed vertically on a white iPad stand, that showed me pieces of a tangram puzzle, its squares and triangles arranged to make a shape.</p>
<p class="has-text-align-none">In front of the iPad were matching wood puzzle pieces strewn across the table. I went to work to re-create the shape in question with those wood pieces. When I had managed to do so, the iPad played an animation and a sound,  …</p>
<p><a href="https://www.theverge.com/column/889879/osmo-is-trying-to-crack-ar-edutainment-again">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jess Weatherbed</name>
			</author>
			
			<title type="html"><![CDATA[Snap is turning its smart glasses team into its own company]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/869210/snap-specs-smart-ar-glasses-new-subsidiary" />
			<id>https://www.theverge.com/?p=869210</id>
			<updated>2026-01-28T07:37:42-05:00</updated>
			<published>2026-01-28T09:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="AR" /><category scheme="https://www.theverge.com" term="Business" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Snapchat" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Wearable" />
							<summary type="html"><![CDATA[Snap is launching a separate business for its upcoming Specs augmented reality glasses in a bid to lure new investors to the project. The new company, aptly named "Specs," will operate under Snap as a distinct subsidiary ahead of the long-awaited public launch of Specs glasses later this year. "Establishing Specs Inc. as a wholly-owned [&#8230;]]]></summary>
			
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											<![CDATA[

						
<figure>

<img alt="" data-caption="A consumer version of Specs (unlike the developer preview pictured here) are still expected to get a public launch sometime this year." data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/09/snapchat-spectacles-6.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	A consumer version of Specs (unlike the developer preview pictured here) are still expected to get a public launch sometime this year.	</figcaption>
</figure>
<p class="has-text-align-none">Snap is launching a separate business for its upcoming Specs augmented reality glasses in a bid to lure new investors to the project. The new company, aptly named "Specs," will operate under Snap as a distinct subsidiary ahead of the <a href="https://www.theverge.com/2024/9/17/24245572/snap-spectacles-ar-developers-evan-spiegel">long-awaited public launch of Specs glasses</a> later this year.</p>
<p class="has-text-align-none">"Establishing Specs Inc. as a wholly-owned subsidiary provides greater operational focus and alignment, enables new partnerships and capital flexibility including the potential for minority investment, allows us to grow a distinct brand, and supports clearer valuation of the business," reads Snap's announcement.</p>
<p class="has-text-align-none">The announcement <a href="https://www.theverge.com/snapchat/684131/snap-specs-ar-glasses-2026-release">reaffirms existing pl …</a></p>
<p><a href="https://www.theverge.com/news/869210/snap-specs-smart-ar-glasses-new-subsidiary">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Victoria Song</name>
			</author>
			
			<title type="html"><![CDATA[Xreal sues Viture over AR glasses patent]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/gadgets/862542/xreal-viture-smart-glasses-patent-suits" />
			<id>https://www.theverge.com/?p=862542</id>
			<updated>2026-01-15T10:52:55-05:00</updated>
			<published>2026-01-15T12:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="AR" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Wearable" />
							<summary type="html"><![CDATA[You know a gadget category is starting to go mainstream when patent lawsuits start cropping up. Today, Xreal filed a lawsuit in the US against Viture, alleging the firm is infringing on a patent for its AR glasses technology. According to Xreal's press release, the suit was filed in the United States District Court for [&#8230;]]]></summary>
			
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<figure>

<img alt="Close up of the Xreal 1S on a green velvet couch arm" data-caption="Xreal is filing against competitor Viture, which also makes AR glasses." data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/12/258212_Xreal_1S_AKrales_0159.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Xreal is filing against competitor Viture, which also makes AR glasses.	</figcaption>
</figure>
<p class="has-text-align-none">You know a gadget category is starting to go mainstream when patent lawsuits start cropping up. Today, Xreal filed a lawsuit in the US against Viture, alleging the firm is infringing on a patent for its AR glasses technology.</p>
<p class="has-text-align-none">According to Xreal's press release, the suit was filed in the United States District Court for the Eastern District of Texas and involves <a href="https://patents.google.com/patent/US11693244B2/ja">US Patent No. 11,988,839</a>. In a nutshell, the patent outlines optical tech that helps enhance image quality and field-of-view in a lightweight form factor. Xreal argues Viture has several products, including the Viture Pro, Luma Pro, and Luma Ultra, that infringe on its technology.</p>
<p class="has-text-align-none">I …</p>
<p><a href="https://www.theverge.com/gadgets/862542/xreal-viture-smart-glasses-patent-suits">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Victoria Song</name>
			</author>
			
			<title type="html"><![CDATA[Xreal’s entry-level AR glasses get a spec bump and 3D conversion]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/852821/xreal-1s-ces-hands-on-ar-glasses-wearables" />
			<id>https://www.theverge.com/?p=852821</id>
			<updated>2026-01-05T20:44:43-05:00</updated>
			<published>2026-01-04T09:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="AR" /><category scheme="https://www.theverge.com" term="CES" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Wearable" />
							<summary type="html"><![CDATA[At CES 2026, Xreal announced an upgraded, slightly more affordable version of its entry-level AR glasses: the $449 Xreal 1S. And this time, you can also convert 2D videos to 3D without any extra apps, software, or proprietary players. At a glance, the Xreal 1S don't look much different from the Xreal One or One [&#8230;]]]></summary>
			
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<figure>

<img alt="front-view of the Xreal 1S on a colorful yellow background" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/12/258212_Xreal_1S_AKrales_0022.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="has-text-align-none">At CES 2026, Xreal announced an upgraded, slightly more affordable version of its entry-level AR glasses: the $449 Xreal 1S. And this time, you can also convert 2D videos to 3D without any extra apps, software, or proprietary players. </p>
<p class="has-text-align-none">At a glance, the Xreal 1S don't look much different from the Xreal One or One Pro. (Or even the forthcoming <a href="https://www.theverge.com/tech/839392/project-aura-android-xr-software-headsets-ai-glasses">Project Aura glasses</a> that Xreal's developing with Google.) The main hardware changes are essentially an "S"-year spec bump. Namely, resolution increases from 1080p to 1200p Full HD, brightness goes up from 600 to 700 nits, and the field of view is now 52 degrees instead of 50 degrees. The aspect ratio h …</p>
<p><a href="https://www.theverge.com/tech/852821/xreal-1s-ces-hands-on-ar-glasses-wearables">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Victoria Song</name>
			</author>
			
			<title type="html"><![CDATA[No one knows what to call these things]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/gadgets/841536/smart-glasses-ai-glasses-xr-ar-headsets-terminology-wearables" />
			<id>https://www.theverge.com/?p=841536</id>
			<updated>2025-12-12T12:02:40-05:00</updated>
			<published>2025-12-10T11:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="AI" /><category scheme="https://www.theverge.com" term="AR" /><category scheme="https://www.theverge.com" term="Column" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Wearable" />
							<summary type="html"><![CDATA[I asked a simple question at Google's Project Aura demo last week. What do you call these things? To my surprise, multiple people launched into a vigorous discussion on the taxonomy of glasses-shaped face computers. It turns out "smart glasses" is out as a term. The term "AI glasses" is in. Kind of. Actually, it [&#8230;]]]></summary>
			
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											<![CDATA[

						
<figure>

<img alt="" data-caption="Meta calls its Ray-Ban glasses AI glasses." data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/09/257979_RayBan_Meta_Gen2_AKrales_0016.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Meta calls its Ray-Ban glasses AI glasses.	</figcaption>
</figure>
<p class="has-drop-cap has-text-align-none">I asked a simple question at Google's <a href="https://www.theverge.com/tech/839392/project-aura-android-xr-software-headsets-ai-glasses">Project Aura</a> demo last week. What do you call these things? To my surprise, multiple people launched into a vigorous discussion on the taxonomy of glasses-shaped face computers.</p>
<p class="has-text-align-none">It turns out "smart glasses" is out as a term. The term "AI glasses" is in. Kind of. Actually, it seems no one's fully on the same page.</p>
<p class="has-text-align-none">Let's back up, and I'll explain. At the beginning of the year, a Meta comms representative asked if I could refer to Ray-Ban Meta glasses as "AI glasses." Meta CEO Mark Zuckerberg and CTO Andrew Bosworth have referred to the glasses as the perfect vehicle for AI. Framing these devices as <em>AI</em> gl …</p>
<p><a href="https://www.theverge.com/gadgets/841536/smart-glasses-ai-glasses-xr-ar-headsets-terminology-wearables">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Victoria Song</name>
			</author>
			
			<title type="html"><![CDATA[Who is buying VR and XR headsets anyway?]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/820416/vr-xr-headsets-vision-pro-galaxy-xr-steam-frame-enterprise" />
			<id>https://www.theverge.com/?p=820416</id>
			<updated>2025-11-13T18:01:11-05:00</updated>
			<published>2025-11-13T14:45:48-05:00</published>
			<category scheme="https://www.theverge.com" term="AR" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Report" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Virtual Reality" /><category scheme="https://www.theverge.com" term="Wearable" />
							<summary type="html"><![CDATA[From the outside, it looks like virtual and mixed reality is having a moment. Three new headsets have launched or been announced in the last month: There's Apple's M5 Vision Pro, the Samsung Galaxy XR, and, just this week, Valve announced the Steam Frame. Given the marketing, you might assume that means Big Tech thinks [&#8230;]]]></summary>
			
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											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25255215/246965_vision_pro_VPavic_0122.jpg?quality=90&#038;strip=all&#038;crop=22.62962962963,22.333333333333,59.333333333333,64.5" />
	<figcaption>
		</figcaption>
</figure>
<p class="has-drop-cap has-text-align-none">From the outside, it looks like virtual and mixed reality is having a moment. Three new headsets have launched or been announced in the last month: There's Apple's <a href="https://www.theverge.com/news/798962/apple-m5-vision-pro-headset-mixed-reality">M5 Vision Pro</a>, the <a href="https://www.theverge.com/tech/802299/samsung-galaxy-xr-hands-on-price-release-date">Samsung Galaxy XR</a>, and, just this week, Valve announced the <a href="https://www.theverge.com/games/816118/valve-steam-frame-vr-headset-streaming-arm-steamos-hands-on">Steam Frame</a>. Given the marketing, you might assume that means Big Tech thinks this tech finally has some mass-market appeal. But, in the nearly 60 years since the first VR headset, one thing remains true: This isn't the next iPhone. </p>
<p class="has-text-align-none">"Let's put it this way," says Tuong Huy Nguyen, a director analyst on Gartner's emerging technologies and trends team. "Everyone who wants a VR headset already has one." </p>
 …
<p><a href="https://www.theverge.com/tech/820416/vr-xr-headsets-vision-pro-galaxy-xr-steam-frame-enterprise">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Victoria Song</name>
			</author>
			
			<title type="html"><![CDATA[Samsung Galaxy XR hands-on: It’s like a cheaper Apple Vision Pro and launches today]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/802299/samsung-galaxy-xr-hands-on-price-release-date" />
			<id>https://www.theverge.com/?p=802299</id>
			<updated>2025-10-22T05:27:08-04:00</updated>
			<published>2025-10-21T22:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="AR" /><category scheme="https://www.theverge.com" term="Featured Videos" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Samsung" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Virtual Reality" /><category scheme="https://www.theverge.com" term="Wearable" />
							<summary type="html"><![CDATA[Watching the first few minutes of KPop Demon Hunters on Samsung's Galaxy XR headset, I think Apple's Vision Pro might be cooked. It's not because the Galaxy XR - which Samsung formerly teased as Project Moohan - is that much better than the Vision Pro. It's that the experience is comparable, but you get so [&#8230;]]]></summary>
			
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<figure>

<img alt="Lineup of Galaxy XR headsets, travel case and controllers." data-caption="" data-portal-copyright="Photo by Victoria Song / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/10/Moohan_Vee.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="has-drop-cap has-text-align-none">Watching the first few minutes of <em>KPop Demon Hunters</em> on Samsung's Galaxy XR headset, I think Apple's Vision Pro might be cooked.</p>
<p class="has-text-align-none">It's not because the Galaxy XR - which Samsung formerly teased as <a href="https://www.theverge.com/2025/1/22/24349736/samsung-project-moohan-photos-android-xr-headset">Project Moohan</a> - is <em>that </em>much better than the Vision Pro. It's that the experience is comparable, but you get so much more bang for your buck. Specifically, Galaxy XR costs $1,799 compared to the Vision Pro's astronomical $3,499. The headset launches in the US and Korea today, and to lure in more customers, Samsung and Google are offering an "explorer pack" with each headset that includes a free year of Google AI Pro, Google Play Pass, and YouTube P …</p>
<p><a href="https://www.theverge.com/tech/802299/samsung-galaxy-xr-hands-on-price-release-date">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Victoria Song</name>
			</author>
			
			<title type="html"><![CDATA[The future I saw through the Meta Ray-Ban Display amazes and terrifies me]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/801684/meta-ray-ban-display-review-smart-glasses-ai-wearables" />
			<id>https://www.theverge.com/?p=801684</id>
			<updated>2025-10-20T14:50:52-04:00</updated>
			<published>2025-10-18T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="AR" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Meta" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Wearable" />
							<summary type="html"><![CDATA[Outside a florist-cum-coffee shop in upstate New York, a row of vintage cars gleam in the sun. It's unseasonably warm for early October, so there's a veritable crowd of car enthusiasts snapping photos of Ferraris, Porsches, and a vintage Alfa Romeo. Patient girlfriends and wives roll their eyes, sipping on maple matcha lattes and eating [&#8230;]]]></summary>
			
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<img alt="Senior reviewer Victoria Song wearing the Meta Ray-Ban Display and Neural Band while pinching a finger." data-caption="Can you tell if I’m looking at a display, or just pretending for the camera?" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/10/257980_Meta_Ray-Ban_Display_AKrales_0139.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Can you tell if I’m looking at a display, or just pretending for the camera?	</figcaption>
</figure>
<p class="has-drop-cap has-text-align-none">Outside a florist-cum-coffee shop in upstate New York, a row of vintage cars gleam in the sun. It's unseasonably warm for early October, so there's a veritable crowd of car enthusiasts snapping photos of Ferraris, Porsches, and a vintage Alfa Romeo. Patient girlfriends and wives roll their eyes, sipping on maple matcha lattes and eating pumpkin spice donuts.</p>
<p class="has-text-align-none">And then there's me. </p>
<p class="has-text-align-none">At my side, my right hand is twitching like I'm a wizard casting a spell. I'm hunched over, bending my head as I stare at a lime green Lamborghini, shouting, "WHAT MODEL CAR AM I LOOKING AT?" (The lot is quite loud, given that several car dads are revving like Dom …</p>
<p><a href="https://www.theverge.com/tech/801684/meta-ray-ban-display-review-smart-glasses-ai-wearables">Read the full story at The Verge.</a></p>
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			<entry>
			
			<author>
				<name>Victoria Song</name>
			</author>
			
			<title type="html"><![CDATA[Apple just upgraded the Vision Pro with an M5 chip and new strap]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/798962/apple-m5-vision-pro-headset-mixed-reality" />
			<id>https://www.theverge.com/?p=798962</id>
			<updated>2025-10-15T11:51:16-04:00</updated>
			<published>2025-10-15T09:02:30-04:00</published>
			<category scheme="https://www.theverge.com" term="Apple" /><category scheme="https://www.theverge.com" term="AR" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Virtual Reality" />
							<summary type="html"><![CDATA[Apple just revealed that the Vision Pro headset is getting upgraded to an M5 chip. There's also a new strap called the Dual Knit Band, which the company says will "help users achieve an even more comfortable fit." The M5 headsets will be available starting October 22nd for the same $3,499. But aside from the [&#8230;]]]></summary>
			
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<img alt="Woman wearing M5 Vision Pro with the new Dual Knit Strap" data-caption="There’s also a new Dual Knit Strap that can be purchased for $99. | Image: Apple" data-portal-copyright="Image: Apple" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/10/Apple-Vision-Pro-hero-251015.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	There’s also a new Dual Knit Strap that can be purchased for $99. | Image: Apple	</figcaption>
</figure>
<p class="has-text-align-none">Apple just <a href="https://apple.sjv.io/c/482924/1631013/7613?u=https%3A%2F%2Fwww.apple.com%2Fnewsroom%2F2025%2F10%2Fapple-vision-pro-upgraded-with-the-m5-chip-and-dual-knit-band%2F">revealed</a> that the Vision Pro headset is getting upgraded to an M5 chip. There's also a new strap called the Dual Knit Band, which the company says will "help users achieve an even more comfortable fit."</p>
<p class="has-text-align-none">The M5 headsets will be <a href="https://apple.sjv.io/c/482924/1631013/7613?u=https%3A%2F%2Fwww.apple.com%2Fshop%2Fbuy-vision%2Fapple-vision-pro">available starting October 22nd</a> for the same $3,499. But aside from the chip upgrade, nothing about the Vision Pro's design has changed. Instead, Apple's press release claims that the M5 chip will bring faster processing and more detailed image rendering. Specifically, the M5 renders 10 percent more pixels on the OLED displays and can increase refresh rates up to 120Hz. Previously it maxed out at 100Hz. As  …</p>
<p><a href="https://www.theverge.com/news/798962/apple-m5-vision-pro-headset-mixed-reality">Read the full story at The Verge.</a></p>
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