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	<title type="text">Games Review | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2026-04-22T13:17:28+00:00</updated>

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		<entry>
			
			<author>
				<name>Alexis Ong</name>
			</author>
			
			<title type="html"><![CDATA[The year’s weirdest game is hard to explain and even harder to put down]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/915891/titanium-court-review-indie-game" />
			<id>https://www.theverge.com/?p=915891</id>
			<updated>2026-04-22T09:17:28-04:00</updated>
			<published>2026-04-22T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[The first rule of Titanium Court is that you can't explain Titanium Court. Not because we're living under the omerta of an 8-bit Fight Club, but because it's one truth I can stand by. For the past week, I've been facing the consequences of getting isekai'd into a digital pastiche of the entire history of [&#8230;]]]></summary>
			
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<img alt="A screenshot from the video game Titanium Court." data-caption="" data-portal-copyright="Image: Fellow Traveller" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/library_logo_billboard.webp?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-drop-cap has-text-align-none">The first rule of <a href="https://store.steampowered.com/app/2364580/Titanium_Court/" data-type="link" data-id="https://store.steampowered.com/app/2364580/Titanium_Court/"><em>Titanium Court</em></a> is that you can't explain <em>Titanium Court</em>. Not because we're living under the omerta of an 8-bit <em>Fight Club</em>, but because it's one truth I can stand by. For the past week, I've been facing the consequences of getting isekai'd into a digital pastiche of the entire history of dramatic allegory and contemporary humor, leading a whimsical quasi-sentient court of wildly unmedicated faeries to their doom. They try, in their roundabout faerie way, to be helpful, because I don't know what I'm doing. "I'm looking forward to you explaining the game to me," said my editor Andrew Webster - words he silently swallowed after …</p>
<p><a href="https://www.theverge.com/entertainment/915891/titanium-court-review-indie-game">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Vampire Survivors’ new spinoff switches genres but keeps the good vibes]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/913410/vampire-survivors-new-spinoff-switches-genres-but-keeps-the-good-vibes" />
			<id>https://www.theverge.com/?p=913410</id>
			<updated>2026-04-16T18:30:36-04:00</updated>
			<published>2026-04-20T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[When Vampire Survivors first exploded onto the scene, it was pretty much all I could think about. The formula of jumping into runs, taking on thousands of enemies, and becoming absurdly overpowered kept me picking up the game again and again - Steam says I've played it for more than 60 hours. Over time, though, [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/ss_a59d07db33cceeb68d9f7fbbe2748326203e71e3.1920x1080.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">When <em>Vampire Survivors</em> first exploded onto the scene, it was pretty much all I could think about. The formula of jumping into runs, taking on thousands of enemies, and becoming absurdly overpowered kept me picking up the game again and again - Steam says I've played it for more than 60 hours. Over time, though, despite the game's many updates and expansions, the formula got stale, and I haven't played it in more than a year. But I've become obsessed with the <em>Vampire Survivors</em> universe once again thanks to the new spinoff <em>Vampire Crawlers</em>.</p>
<p class="has-text-align-none"><em>Vampire Crawlers</em> - technically, <em>Vampire Crawlers: The Turbo Wildcard from Vampire Survivors</em> - successfu …</p>
<p><a href="https://www.theverge.com/games/913410/vampire-survivors-new-spinoff-switches-genres-but-keeps-the-good-vibes">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[There’s nothing like an RPG over vacation]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/908358/people-of-note-pc-playstation-xbox-nintendo-switch-2" />
			<id>https://www.theverge.com/?p=908358</id>
			<updated>2026-04-07T18:44:06-04:00</updated>
			<published>2026-04-18T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[With a vacation comes a big choice: What game should I focus on during the trip? I thought about grinding out the harder levels of Super Meat Boy 3D, but I was looking for something more chill. I could have dabbled more with Slay the Spire II, but I already know that's a game I'll [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/videoframe_121699.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">With a vacation comes a big choice: What game should I focus on during the trip? I thought about grinding out the harder levels of <em>Super Meat Boy 3D</em>, but I was looking for something more chill. I could have dabbled more with <em>Slay the Spire II</em>, but I already know that's a game I'll be playing for a long time. I wanted something that I could really get lost in and finish in a little over a week. <em>People of Note</em>, a new music-focused RPG from Annapurna Interactive and Iridium Studios, turned out to be exactly what I needed.</p>
<p class="has-text-align-none">In the game, you play as aspiring pop singer Cadence. What starts as a journey to outperform a popular boy band turns into  …</p>
<p><a href="https://www.theverge.com/games/908358/people-of-note-pc-playstation-xbox-nintendo-switch-2">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[The new Tomodachi Life is made to be shared — even if Nintendo doesn’t want you to]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/911950/tomodachi-life-living-the-dream-review-nintendo-switch" />
			<id>https://www.theverge.com/?p=911950</id>
			<updated>2026-04-15T10:20:05-04:00</updated>
			<published>2026-04-15T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" />
							<summary type="html"><![CDATA[Tomodachi Life: Living the Dream is hard to explain. The best way to understand is to see it in action; a screenshot of Handsome Squidward and Bob Belcher falling in love over their shared appreciation of cannibalism makes it clear that, while it's a life sim, the game is really a joke-generating machine. Living the [&#8230;]]]></summary>
			
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<img alt="A screenshot from the video game Tomodachi Life: Living the Dream." data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/Switch_TomodachiLifeLivingtheDream_SCRN_09.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none"><em>Tomodachi Life: Living the Dream</em> is hard to explain. The best way to understand is to see it in action; a screenshot of Handsome Squidward and Bob Belcher falling in love over their shared appreciation of cannibalism makes it clear that, while it's a life sim, the game is really <a href="https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-1/">a joke-generating machine</a>. <em>Living the Dream</em> on the Nintendo Switch gives you more tools and fewer restrictions to make those jokes stranger and funnier. But while <em>Living the Dream</em> provides more freedom for creativity, it also has big restrictions on sharing those creations, and the game seems content with inside jokes staying within its virtual walls.</p>
<p class="has-text-align-none"><em>Living the Dre …</em></p>
<p><a href="https://www.theverge.com/entertainment/911950/tomodachi-life-living-the-dream-review-nintendo-switch">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Pragmata is just okay, but it could’ve been great]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/910385/pragmata-review-ps5-xbox-switch-2-pc" />
			<id>https://www.theverge.com/?p=910385</id>
			<updated>2026-04-13T13:28:29-04:00</updated>
			<published>2026-04-13T11:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Over the last few years, Capcom has done an exceptional job of solidifying its lineup of big, long-running franchises. The likes of Monster Hunter, Resident Evil, and Street Fighter have all been on strong and consistent runs, an impressive thing given the current strain of uncertainty that runs through the games industry. And now the [&#8230;]]]></summary>
			
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<img alt="A screenshot from the video game Pragmata." data-caption="" data-portal-copyright="Image: Capcom" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/PRAGMATA_Lunar_Cityscape_SS_08.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-drop-cap has-text-align-none">Over the last few years, Capcom has done an exceptional job of solidifying its lineup of big, long-running franchises. The likes of <a href="https://www.theverge.com/22352085/monster-hunter-rise-review-nintendo-switch"><em>Monster Hunter</em></a>, <a href="https://www.theverge.com/entertainment/883947/resident-evil-requiem-review-ps5-xbox-switch-2"><em>Resident Evil</em></a>, and <a href="https://www.theverge.com/23741204/street-fighter-6-review-ps5-xbox-pc"><em>Street Fighter</em></a> have all been on strong and consistent runs, an impressive thing given <a href="https://www.theverge.com/games/900389/live-service-games-mess-fortnite-layoffs">the current strain of uncertainty that runs through the games industry</a>. And now the developer is using that momentum to launch an ambitious new property called <em>Pragmata</em>.</p>
<p class="has-text-align-none">The game takes the bones of <em>Resident Evil</em>'s slow-paced action and merges it with a sci-fi world that explores everything from lunar colonization to artificial intelligence. It has some genuinely great ideas, including an incr …</p>
<p><a href="https://www.theverge.com/games/910385/pragmata-review-ps5-xbox-switch-2-pc">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Demons and pinball are a perfect match]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/909820/devils-on-the-moon-pinball-review-playdate" />
			<id>https://www.theverge.com/?p=909820</id>
			<updated>2026-04-10T11:19:37-04:00</updated>
			<published>2026-04-11T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[There's one very specific reason I keep a Wii U handy, and that's so that I have an easy way to play the classic pinball game Devil's Crush. Over the years, it has become a comfort game for me. I'm not entirely sure what it is, but there's something about the combination of familiar pinball [&#8230;]]]></summary>
			
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<img alt="A screenshot from the Playdate game Devils on the Moon Pinball." data-caption="" data-portal-copyright="Image: Amano" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/Dotm-Screenshot-15.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">There's one very specific reason I keep a Wii U handy, and that's so that I have an easy way to play the classic pinball game <em>Devil's Crush</em>. Over the years, it has become a comfort game for me. I'm not entirely sure what it is, but there's something about the combination of familiar pinball gameplay and the demonic imagery that works so well together, and lets me lose myself in the chase for a high score. But now I have something else to fill that need, and it comes in a much smaller package.</p>
<p class="has-text-align-none"><em>Devils on the Moon Pinball</em> for the Playdate has an extremely literal title. It's a game about playing pinball on the moon, which happens to be home to …</p>
<p><a href="https://www.theverge.com/entertainment/909820/devils-on-the-moon-pinball-review-playdate">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Super Meat Boy 3D makes suffering fun]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/904202/super-meat-boy-3d-review" />
			<id>https://www.theverge.com/?p=904202</id>
			<updated>2026-03-31T12:07:02-04:00</updated>
			<published>2026-04-04T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[The original Super Meat Boy is one of the best-known indie games of all time. Released in 2010, it's a brutally difficult 2D platformer, but so fun to play: The short levels almost feel like speedrunning puzzles, and even though they're filled with traps and buzzsaws, dying isn't so bad because you revive nearly instantly. [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/03/ss_642e90291698c85a287b944e41703a22013703dd.1920x1080.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">The original<em> Super Meat Boy</em> is one of the best-known indie games of all time. Released in 2010, it's a brutally difficult 2D platformer, but so fun to play: The short levels almost feel like speedrunning puzzles, and even though they're filled with traps and buzzsaws, dying isn't so bad because you revive nearly instantly. <em>Super Meat Boy 3D</em> has much of the same spirit; it's just as infuriating, and just as satisfying.</p>
<p class="has-text-align-none">Moving around as Meat Boy in 3D feels very similar to 2D, particularly his really floaty jump. Wherever you run (and where you die) you leave blood splatters, which are helpful visual reminders of where to go (or where you die …</p>
<p><a href="https://www.theverge.com/games/904202/super-meat-boy-3d-review">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[A classic Zelda-style adventure, but a lot more cozy]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/902384/under-the-island-review" />
			<id>https://www.theverge.com/?p=902384</id>
			<updated>2026-03-27T18:03:24-04:00</updated>
			<published>2026-03-28T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[The Legend of Zelda games are grand adventures, but they can also be very comforting, with quaint villages to explore and warm landscapes to take in. Under The Island takes that idea a step further. It still offers the sense of exploration and puzzle-solving that makes Zelda games so satisfying, but it also takes place [&#8230;]]]></summary>
			
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<img alt="A screenshot from the video game Under The Island." data-caption="" data-portal-copyright="Image: Slime King Games" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/03/screen-02.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none"><em>The Legend of Zelda</em> games are grand adventures, but they can also be very comforting, with quaint villages to explore and warm landscapes to take in. <em>Under The Island</em> takes that idea a step further. It still offers the sense of exploration and puzzle-solving that makes <em>Zelda</em> games so satisfying, but it also takes place in a cozy, lighthearted world with an energy reminiscent of <em>Stardew Valley</em>. It's the kind of place you'll want to hang around in even when you aren't slaying monsters.</p>
<p class="has-text-align-none">The game puts you in the role of Nia, a new resident on the seemingly normal Seashell Island. But soon it becomes clear things are much stranger than they appe …</p>
<p><a href="https://www.theverge.com/games/902384/under-the-island-review">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[It&#8217;s always a good time to revisit Super Mario Bros. Wonder]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/899839/super-mario-bros-wonder-nintendo-switch-2-review" />
			<id>https://www.theverge.com/?p=899839</id>
			<updated>2026-03-24T17:23:20-04:00</updated>
			<published>2026-03-25T07:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" />
							<summary type="html"><![CDATA[The best Super Mario games are ones I find myself coming back to again and again. I'm not sure I want to count how many copies of Super Mario Bros. 3 and Super Mario World I own across various Nintendo platforms, but it's worth it because of just how satisfying it is to replay those [&#8230;]]]></summary>
			
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<img alt="A screenshot from the Switch 2 version of Super Mario Bros. Wonder." data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/03/NintendoSwitch2_SMBWNS2Edition_MeetupinBellabelPark_scrn12.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">The best <em>Super Mario</em> games are ones I find myself coming back to again and again. I'm not sure I want to count how many copies of <em>Super Mario Bros. 3 </em>and <em>Super Mario World </em>I own across various Nintendo platforms, but it's worth it because of just how satisfying it is to replay those classic levels, like revisiting a favorite album. They're simple enough that you can jump in easily, but with a level of depth that means I'm always discovering new things. And over the last few years I've added <em>Super Mario Bros. Wonder</em> to that list, <a href="https://www.theverge.com/23920647/super-mario-bros-wonder-review-nintendo-switch">a game that is absolutely bursting with new ideas</a> and <a href="https://www.theverge.com/2023/10/20/23924272/super-mario-bros-wonder-difficulty-nintendo-switch">that exudes playfulness</a>. It's a great way to unwind - and if …</p>
<p><a href="https://www.theverge.com/games/899839/super-mario-bros-wonder-nintendo-switch-2-review">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Geoffrey Bunting</name>
			</author>
			
			<title type="html"><![CDATA[Oeuf is a punishing platformer in a cozy shell]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/895435/oeuf-review" />
			<id>https://www.theverge.com/?p=895435</id>
			<updated>2026-03-19T13:01:58-04:00</updated>
			<published>2026-03-21T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[The funny shape of eggs is the curious lifeblood of Oeuf, the new physics platformer by prolific developer Increpare Games. In a gaming landscape saturated with complex systems dropped into simple games, that grapples with metaphor within straightforward narratives, and that is desperate to bring cinematic sensibilities into gaming, Oeuf only asks that you briefly [&#8230;]]]></summary>
			
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<img alt="A screenshot from the video game Oeuf." data-caption="" data-portal-copyright="Image: Increpare Games" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/03/ss_119146d61d244b0faa24946adce379360554e59c.1920x1080.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-drop-cap has-text-align-none">The funny shape of eggs is the curious lifeblood of <em>Oeuf</em>, the new physics platformer by <a href="https://www.guinnessworldrecords.com/world-records/most-prolific-independent-game-developer">prolific developer Increpare Games</a>. In a gaming landscape saturated with complex systems dropped into simple games, that grapples with metaphor within straightforward narratives, and that is desperate to bring cinematic sensibilities into gaming, <em>Oeuf</em> only asks that you briefly consider how an egg might move as you roll, slide, and hop across its world.</p>
<p class="has-text-align-none">That world is realized in crunchy, '90s-era 3D that brings to mind <em>Ultima </em>and <em>Might and Magic</em>. Like this archaic-seeming style - that <em>Oeuf </em>was released within a month of <a href="https://www.theverge.com/entertainment/883947/resident-evil-requiem-review-ps5-xbox-switch-2"><em>Resident Evil Requiem</em></a> is a fun gra …</p>
<p><a href="https://www.theverge.com/entertainment/895435/oeuf-review">Read the full story at The Verge.</a></p>
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