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	<title type="text">All the news from Sony&#8217;s PlayStation VR event &#8211; The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2016-03-17T13:00:03+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/3/15/11241600/playstation-vr-gdc-2016-news" />
	<id>https://www.theverge.com/rss/stream/11005641</id>
	<link rel="self" type="application/atom+xml" href="https://www.theverge.com/rss/stream/11005641" />

	<icon>https://platform.theverge.com/wp-content/uploads/sites/2/2025/01/verge-rss-large_80b47e.png?w=150&amp;h=150&amp;crop=1</icon>
		<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<title type="html"><![CDATA[Rigs: Mechanized Combat League could be PlayStation VR&#8217;s first great multiplayer game]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/3/17/11242340/playstation-vr-rigs-mechanized-combat-gdc-2016" />
			<id>https://www.theverge.com/2016/3/17/11242340/playstation-vr-rigs-mechanized-combat-gdc-2016</id>
			<updated>2016-03-17T09:00:03-04:00</updated>
			<published>2016-03-17T09:00:03-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="GDC" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Virtual Reality" />
							<summary type="html"><![CDATA[One of the best surprise games of last year was Rocket League, which can be succinctly described as "soccer with rocket cars." In a similar vein, PlayStation VR's Rigs: Mechanized Combat League juxtaposes two disparate ideas - in this case, mech shooters and something I'm generously calling basketball - to produce something that surprisingly works. [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15736283/rigs-screen-04-ps4-eu-21oct15.0.0.1458168283.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>One of the best surprise games of last year was<a href="http://www.theverge.com/2015/12/19/10130146/best-video-games-2015-xbox-one-playstation-ps4-nintendo"> <em>Rocket League</em></a>, which can be succinctly described as "soccer with rocket cars." In a similar vein, PlayStation VR's <em>Rigs: Mechanized Combat League</em> juxtaposes two disparate ideas - in this case, mech shooters and something I'm generously calling basketball - to produce something that surprisingly works. It's ridiculous, it's frenetic, and it happens to be a very effective showcase for those wanting just a taste of VR gaming.</p>
<p>The conceit of the "sport" is fairly simple: two teams of three try to overload their mechs (by collecting power orbs or, more often than not, shooting and punching the oppo …</p>
<p><a href="https://www.theverge.com/2016/3/17/11242340/playstation-vr-rigs-mechanized-combat-gdc-2016">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[Sony&#8217;s Shuhei Yoshida on the state of virtual reality: &#8216;We&#8217;re in this together&#8217;]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/3/16/11242372/playstation-vr-shuhei-yoshida-interview" />
			<id>https://www.theverge.com/2016/3/16/11242372/playstation-vr-shuhei-yoshida-interview</id>
			<updated>2016-03-16T09:30:02-04:00</updated>
			<published>2016-03-16T09:30:02-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="GDC" /><category scheme="https://www.theverge.com" term="Interview" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Report" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Virtual Reality" />
							<summary type="html"><![CDATA[Yesterday, PlayStation VR finally joined the ranks of the Oculus Rift and HTC Vive after Sony announced a release date and price. Sony's headset will be cheaper than the competition at $399 - provided you already own a PlayStation Camera - and will also be available later, with a planned October release, several months after [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15732363/ps-vr-final-DSC_4975-gdc-2016.0.0.1458088632.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Yesterday, PlayStation VR finally joined the ranks of the Oculus Rift and HTC Vive after Sony <a href="http://www.theverge.com/2016/3/15/11224988/sony-playstation-vr-release-date-price-gdc-2016">announced a release date and price</a>. Sony's headset will be cheaper than the competition at $399 - <a href="http://www.theverge.com/2016/3/15/11241308/playstation-vr-accessories-camera-sold-separately/in/11005641">provided you already own a PlayStation Camera</a> - and will also be available later, with a planned October release, several months after the Rift and Vive hit shelves. We sat down with Shuhei Yoshida, president of worldwide studios at Sony, following the announcements at the Game Developers Conference in San Francisco to learn a bit more about the present and future of virtual reality, why PSVR doesn't come with a Move controller, and why the three big VR …</p>
<p><a href="https://www.theverge.com/2016/3/16/11242372/playstation-vr-shuhei-yoshida-interview">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Sony doesn’t know when it’s going to upgrade PSVR]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/3/15/11242598/sony-playstation-vr-upgrade-cycle" />
			<id>https://www.theverge.com/2016/3/15/11242598/sony-playstation-vr-upgrade-cycle</id>
			<updated>2016-03-15T22:53:05-04:00</updated>
			<published>2016-03-15T22:53:05-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="GDC" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Virtual Reality" />
							<summary type="html"><![CDATA[Today Sony showed off the first consumer version of its PlayStation VR headset, revealing that the device will cost $399 and ship in October. But when will the next iteration come out? "Consumer VR is just starting." Previously, the company has said that it's treating the release of PSVR the same as a new game [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15736365/PSVR-GDC-2016-337.0.0.1458096979.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Today Sony showed off the first consumer version of its PlayStation VR headset, revealing that <a href="http://www.theverge.com/2016/3/15/11224988/sony-playstation-vr-release-date-price-gdc-2016">the device will cost $399 and ship in October</a>. But when will the next iteration come out?</p>
<p><!-- extended entry --></p><hr class="widget_boundry_marker hidden page_break"><p><q class="right">"Consumer VR is just starting."</q></p>
<p>Previously, the company has said that it's treating the release of PSVR the same as a new game console launch. Typically several years separate new consoles; the PS3 launched in 2006, while the PS4 followed in 2013. But virtual reality is different: it's a rapidly changing technology where new, important advancements happen regularly. Even the PSVR itself has become much more sophisticated since it debuted two years ago. And acc …</p>
<p><a href="https://www.theverge.com/2016/3/15/11242598/sony-playstation-vr-upgrade-cycle">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<title type="html"><![CDATA[PlayStation VR requires a camera — but doesn’t come with one]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/3/15/11241308/playstation-vr-accessories-camera-sold-separately" />
			<id>https://www.theverge.com/2016/3/15/11241308/playstation-vr-accessories-camera-sold-separately</id>
			<updated>2016-03-15T17:48:38-04:00</updated>
			<published>2016-03-15T17:48:38-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="GDC" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Virtual Reality" />
							<summary type="html"><![CDATA[You might have noticed that the display showing Sony's final PlayStation VR setup included the PlayStation camera, which has been around since PS4's launch. That is indeed a required accessory, and it is indeed… sold separately. A Sony spokesperson noted that many people already have a PlayStation camera, but for those who don't will need [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15736123/ps-vr-final-DSC_4981-gdc-2016.0.0.1458078471.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>You might have noticed that the display showing <a href="http://www.theverge.com/2016/3/15/11241122/playstation-vr-hardware-headset-virtual-reality-gdc-2016">Sony's final PlayStation VR setup</a> included the PlayStation camera, which has been around since PS4's launch. That is indeed a required accessory, and it is indeed… sold separately. A Sony spokesperson noted that many people already have a PlayStation camera, but for those who don't will need to note that it's a necessary purchase. (The Move controllers are also sold separately, but that's less a concern given many games can use a DualShock 4 controller.)</p>
<p>The PlayStation VR will go on sale <a href="http://www.theverge.com/2016/3/15/11224988/sony-playstation-vr-release-date-price-gdc-2016">this October for $399</a>, but those who don't already have a camera will have to pay up to $59.99 MSRP for th …</p>
<p><a href="https://www.theverge.com/2016/3/15/11241308/playstation-vr-accessories-camera-sold-separately">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Chris Welch</name>
			</author>
			
			<title type="html"><![CDATA[These are the games coming to Sony&#8217;s PlayStation VR]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/3/15/11225030/new-playstation-games-list-gdc-2016" />
			<id>https://www.theverge.com/2016/3/15/11225030/new-playstation-games-list-gdc-2016</id>
			<updated>2016-03-15T17:29:01-04:00</updated>
			<published>2016-03-15T17:29:01-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="GDC" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Sony" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Today at its GDC virtual reality keynote, Sony revealed which experiences will graduate from tech demos into full-fledged PlayStation VR titles. Well, we got confirmation on some of them. We already had some sense of what this list would look like as PlayStation VR marches toward retail availability in October (for $399, in case you [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15734718/PSVR-GDC-2016-369.0.0.1458076345.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Today at its GDC virtual reality keynote, Sony revealed which experiences will graduate from tech demos into full-fledged PlayStation VR titles. Well, we got confirmation on <em>some</em> of them. We already had some sense of what this list would look like as PlayStation VR marches toward retail availability in October (<a href="http://www.theverge.com/2016/3/15/11224988/sony-playstation-vr-release-date-price-gdc-2016">for $399, in case you didn't hear</a>), but Sony gave its GDC crowd another peek at the company's bold plans for the medium and games it hopes can separate the PlayStation experience from competing products from Facebook's Oculus, Samsung, and HTC / Valve. "VR is a natural evolution of the experience we at PlayStation strive to deliver to …</p>
<p><a href="https://www.theverge.com/2016/3/15/11225030/new-playstation-games-list-gdc-2016">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<title type="html"><![CDATA[A closer look at Sony&#8217;s final PlayStation VR hardware]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/3/15/11241122/playstation-vr-hardware-headset-virtual-reality-gdc-2016" />
			<id>https://www.theverge.com/2016/3/15/11241122/playstation-vr-hardware-headset-virtual-reality-gdc-2016</id>
			<updated>2016-03-15T17:27:12-04:00</updated>
			<published>2016-03-15T17:27:12-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="GDC" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Virtual Reality" />
							<summary type="html"><![CDATA[Just minutes after Sony announced the price and release date for the PlayStation VR system, behind the stage the company unveiled a display showcasing the full PS VR system. It's not any crazier than other VR setups - camera, controllers, extra cables, etc. - but the processing unit is notably sizable. Makes sense, though, to [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13083423/ps-vr-final-DSC_4975-gdc-2016.0.0.1458077321.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Just minutes after Sony announced the price and release date for the PlayStation VR system, behind the stage the company unveiled a display showcasing the full PS VR system. It's not any crazier than other VR setups - camera, controllers, extra cables, etc. - but the processing unit is notably sizable. Makes sense, though, to keep both the headset light and the PS4 running at maximum potential.</p>
<p>We're gonna go back more photos, but please enjoy these for now.</p>
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<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/6196807/ps-vr-final-DSC_4966-gdc-2016.0.jpg?quality=90&amp;strip=all&amp;crop=0.33088235294117,0,99.338235294118,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="">
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<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/6196805/ps-vr-final-DSC_4971-gdc-2016.0.jpg?quality=90&amp;strip=all&amp;crop=0.33088235294117,0,99.338235294118,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="">
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/6196803/ps-vr-final-DSC_4972-gdc-2016.0.jpg?quality=90&amp;strip=all&amp;crop=0.33088235294117,0,99.338235294118,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="">
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/6196811/ps-vr-final-DSC_4970-gdc-2016.0.jpg?quality=90&amp;strip=all&amp;crop=0.33088235294117,0,99.338235294118,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="">
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/6196817/ps-vr-final-DSC_4981-gdc-2016.0.jpg?quality=90&amp;strip=all&amp;crop=0.33088235294117,0,99.338235294118,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="">
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/6196819/ps-vr-final-DSC_4975-gdc-2016.0.jpg?quality=90&amp;strip=all&amp;crop=0.33088235294117,0,99.338235294118,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="">
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<p><a href="https://www.theverge.com/2016/3/15/11241122/playstation-vr-hardware-headset-virtual-reality-gdc-2016">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean O&#039;Kane</name>
			</author>
			
			<title type="html"><![CDATA[Sony&#8217;s PlayStation VR costs $399 and is coming in October]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/3/15/11224988/sony-playstation-vr-release-date-price-gdc-2016" />
			<id>https://www.theverge.com/2016/3/15/11224988/sony-playstation-vr-release-date-price-gdc-2016</id>
			<updated>2016-03-15T17:07:36-04:00</updated>
			<published>2016-03-15T17:07:36-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="GDC" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Virtual Reality" />
							<summary type="html"><![CDATA[Sony has finally announced that the PlayStation VR will cost $399, and it will be available in October 2016. The company shared the news this afternoon during a short keynote at the 2016 Game Developer Conference in San Francisco, CA. That price could almost be considered cheap if you already own a PlayStation 4, and [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15734706/PSVR-GDC-2016-343.0.0.1458076124.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Sony has finally announced that the PlayStation VR will cost $399, and it will be available in October 2016. The company shared the news this afternoon during a short keynote at the 2016 Game Developer Conference in San Francisco, CA.</p>
<p>That price could <em>almost</em> be considered cheap if you already own a PlayStation 4, and even if you don't, the total cost is much less than Sony's VR competitors. The Oculus Rift starts at $599 and Valve's HTC Vive will sell for $799, but both of those headsets require powerful PCs that can cost much more than the $299 PS4.</p>
<p>But there are a few catches: the base level PlayStation VR doesn't come with the company's …</p>
<p><a href="https://www.theverge.com/2016/3/15/11224988/sony-playstation-vr-release-date-price-gdc-2016">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Dan Seifert</name>
			</author>
			
			<title type="html"><![CDATA[First look at Sony&#8217;s new PlayStation VR headset]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/3/15/11225032/sony-playstation-vr-headset-photos-gdc-2016" />
			<id>https://www.theverge.com/2016/3/15/11225032/sony-playstation-vr-headset-photos-gdc-2016</id>
			<updated>2016-03-15T17:05:44-04:00</updated>
			<published>2016-03-15T17:05:44-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="GDC" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Virtual Reality" />
							<summary type="html"><![CDATA[Sony just took the wraps off of the final consumer version of its PlayStation VR headset at its event at GDC 2016. The final version looks very similar to the headset Sony first showed off way back in 2014, but it has a slightly different lighting pattern on the outside. Sony says the specs and [&#8230;]]]></summary>
			
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<p>Sony just took the wraps off of the final consumer version of its PlayStation VR headset at its event at GDC 2016. The final version looks very similar to the headset Sony <a href="http://www.theverge.com/2014/3/19/5526730/sony-morpheus-vr-headset-compares-well-to-oculus-rift">first showed off way back in 2014</a>, but it has a slightly different lighting pattern on the outside. Sony says the specs and overall design is the same as the recent prototypes it has demoed. The unit has a 5.7-inch OLED display with 1920 x 1080 resolution split across both eyes, and nine LEDs that let the PlayStation camera provide positional tracking.</p>
<p>Sony says the PlayStation VR will be available across the world in October for $399, which is $200 less than the Oculus R …</p>
<p><a href="https://www.theverge.com/2016/3/15/11225032/sony-playstation-vr-headset-photos-gdc-2016">Read the full story at The Verge.</a></p>
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