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	<title type="text">Sony PlayStation at E3: all of the latest news and announcements &#8211; The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2016-06-16T14:02:39+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/6/13/11928290/sony-playstation-e3-2016-news-games-announcements" />
	<id>https://www.theverge.com/rss/stream/11692331</id>
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		<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[Arkham VR isn&#8217;t the Batman game PlayStation VR needs]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/6/16/11942678/batman-arkham-playstation-vr-hands-on-e3-2016" />
			<id>https://www.theverge.com/2016/6/16/11942678/batman-arkham-playstation-vr-hands-on-e3-2016</id>
			<updated>2016-06-16T10:02:39-04:00</updated>
			<published>2016-06-16T10:02:39-04:00</published>
			<category scheme="https://www.theverge.com" term="Comics" /><category scheme="https://www.theverge.com" term="DC Comics" /><category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Sony" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Virtual Reality" />
							<summary type="html"><![CDATA[When it was announced at Sony's keynote earlier this week, I was more excited Batman: Arkham VR than probably any other PlayStation VR game. The Arkham series contains a perfect combination of third-person flying, fighting, and puzzle-solving, all of which seem eminently adaptable to virtual reality - especially since the game is being made by [&#8230;]]]></summary>
			
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<p>When it was announced at Sony's keynote earlier this week, I was more excited <em>Batman: Arkham VR</em> than probably any other PlayStation VR game. The <em>Arkham</em> series contains a perfect combination of third-person flying, fighting, and puzzle-solving, all of which seem eminently adaptable to virtual reality - especially since the game is being made by Rocksteady, who developed all but one of its installments. But while it's too early to judge <em>Arkham VR, </em>the demo experience at E3 is a radical departure from the games' core formula, and one that might have more novelty than substance.</p>
<p>There were two options at Sony's demo session, one of which I only …</p>
<p><a href="https://www.theverge.com/2016/6/16/11942678/batman-arkham-playstation-vr-hands-on-e3-2016">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[God of War’s new head dad on Kratos’ daddy issues]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/6/15/11941848/god-of-war-cory-barlog-interview-e3-2016" />
			<id>https://www.theverge.com/2016/6/15/11941848/god-of-war-cory-barlog-interview-e3-2016</id>
			<updated>2016-06-15T11:47:39-04:00</updated>
			<published>2016-06-15T11:47:39-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[When Cory Barlog was still in early discussions with Sony to work on a new God of War game, he went through a major personal transformation: he became a father. Barlog was the director of the second game in the series, but had moved on after leaving God of War III eight months into its [&#8230;]]]></summary>
			
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<p>When Cory Barlog was still in early discussions with Sony to work on a new <em>God of War</em> game, he went through a major personal transformation: he became a father. Barlog was the director of the second game in the series, but had moved on after leaving <em>God of War III</em> eight months into its development, working on projects like <em>Tomb Raider</em> and a <em>Mad Max </em>game. He had a few ideas about what to do with a new <em>God of War</em>, but it was only after having his son that he was convinced that he had another story to tell in this universe.</p>
<p>"That really started germinating all of the ideas in my head," he says. "I see the world through a different lens now."</p>
<p> …</p>
<p><a href="https://www.theverge.com/2016/6/15/11941848/god-of-war-cory-barlog-interview-e3-2016">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<title type="html"><![CDATA[I played The Last Guardian, and now I&#8217;m in love with a big friendly cat-dog-bird]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/6/14/11938914/the-last-guardian-preview-playstation-4-e3-2016" />
			<id>https://www.theverge.com/2016/6/14/11938914/the-last-guardian-preview-playstation-4-e3-2016</id>
			<updated>2016-06-14T20:24:20-04:00</updated>
			<published>2016-06-14T20:24:20-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PlayStation" />
							<summary type="html"><![CDATA[Let me tell you about my new friend Trico. He's kind of like a giant half-bird, half-cat, half-dog… thing. And after playing the first 45 minutes of The Last Guardian - an actual game that's actually coming out this year on October 25th - I really think I've made a connection. Truth be told, I've [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/6650823/TLG_Screen_PS4_003_1465877726.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Let me tell you about my new friend Trico. He's kind of like a giant half-bird, half-cat, half-dog… thing. And after playing the first 45 minutes of <em>The Last Guardian - </em>an actual game that's <a href="http://www.theverge.com/2016/6/13/11915720/the-last-guardian-release-date-announced-trailer-sony-playstation-e3-2016">actually coming out this year</a> on October 25th - I really think I've made a connection.</p>
<p>Truth be told, I've known about Trico for years, but <a href="http://www.theverge.com/2014/8/21/6050761/the-last-guardian-timeline">I never thought we'd actually ever meet</a>. Yet here we are.</p>
<div id="XmkrdW"><div><div><iframe allowfullscreen="true" frameborder="0" src="https://www.youtube.com/embed/fL2zzgW6YOo?wmode=transparent&amp;rel=0&amp;autohide=1&amp;showinfo=0&amp;enablejsapi=1"></iframe></div></div></div>
<p>Similar to its <a href="https://en.wikipedia.org/wiki/Shadow_of_the_Colossus">predecessor <em>Shadow of the Colossus</em></a><em>, The Last Guardian</em> revolves around climbing large creatures and larger, elaborate architecture. (Also similar to that game, movement can feel a bit jerky at times.) The demo opens on the first time the main c …</p>
<p><a href="https://www.theverge.com/2016/6/14/11938914/the-last-guardian-preview-playstation-4-e3-2016">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<title type="html"><![CDATA[Yes, of course I want to be a bird in virtual reality]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/6/14/11934110/playstation-vr-how-we-soar-eagle-flight-e3-2016" />
			<id>https://www.theverge.com/2016/6/14/11934110/playstation-vr-how-we-soar-eagle-flight-e3-2016</id>
			<updated>2016-06-14T13:54:25-04:00</updated>
			<published>2016-06-14T13:54:25-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Features" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Report" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="TL;DR" /><category scheme="https://www.theverge.com" term="Virtual Reality" />
							<summary type="html"><![CDATA[The promise of virtual reality is that you can see through the eyes of someone else. You want to see life from the cockpit of a spacefighter? Go for it. You want to be trapped in a haunted hellscape of a house? Death is only three button presses away from resurrection. Or you could be [&#8230;]]]></summary>
			
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<p>The promise of virtual reality is that you can see through the eyes of someone else. You want to see life from the <a href="http://www.theverge.com/2016/6/13/11926764/new-call-of-duty-trailer-sony-playstation-e3-2016/in/11679933">cockpit of a spacefighter</a>? Go for it. You want to be trapped in a <a href="http://www.theverge.com/2016/6/14/11930748/resident-evil-7-e3-hands-on-demo">haunted hellscape of a house</a>? Death is only three button presses away from resurrection.</p>
<p>Or you could be a bird.</p>
<!-- extended entry --><hr class="widget_boundry_marker hidden page_break">
<p>I'm not the first person to think this, because if I were, I'd have nothing to play. Instead, there's not one but two VR games at E3 this week that give me that avian immersion. The first happened at Ubisoft's press conference, when Oculus creator / <a href="https://twitter.com/palmerluckey/status/700926155210096641">noted bird-simulation enthusiast</a> Palmer Luckey got on stage and challenged some people to race through  …</p>
<p><a href="https://www.theverge.com/2016/6/14/11934110/playstation-vr-how-we-soar-eagle-flight-e3-2016">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<title type="html"><![CDATA[New PlayStation VR gun peripheral looks nothing like a gun]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/6/14/11932532/playstation-vr-aim-gun-hands-on-e3-2016" />
			<id>https://www.theverge.com/2016/6/14/11932532/playstation-vr-aim-gun-hands-on-e3-2016</id>
			<updated>2016-06-14T12:19:57-04:00</updated>
			<published>2016-06-14T12:19:57-04:00</published>
			<category scheme="https://www.theverge.com" term="Circuit Breaker" /><category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Virtual Reality" />
							<summary type="html"><![CDATA[When Sony first launched the Move in 2011, it also produced several accessories tailor-made for its motion-controlled games. For example, meet the Sharp Shooter. Launched with grimy first-person shooter Killzone 3, it embedded the goofy Move controllers into a bleached facsimile of an assault rifle. Sharp Shooter was one of many accessories made by Sony [&#8230;]]]></summary>
			
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<p>When Sony first launched the Move in 2011, it also produced several accessories tailor-made for its motion-controlled games. For example, meet the Sharp Shooter. Launched with grimy first-person shooter <em>Killzone 3, </em>it embedded the goofy Move controllers into a bleached facsimile of an assault rifle.</p>
<p>Sharp Shooter was one of many accessories made by Sony and third-party controller factories that would, essentially, make the Move look and feel more like the <a href="https://www.google.com/search?q=playstation+move+accessory&amp;espv=2&amp;biw=1400&amp;bih=956&amp;source=lnms&amp;tbm=isch&amp;sa=X&amp;ved=0ahUKEwjot9384KfNAhVNgiYKHXHQDrwQ_AUIBygC">guns / swords / ping-pong paddles</a> emulated on screen.</p>
<div id="fGgR3i" data-chorus-asset-id="6646383"><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/6646383/5246910231_461b2bf347_o.jpg"></div>
<p>Last night after its E3 2016 keynote, Sony <a href="http://blog.us.playstation.com/2016/06/13/farpoint-announced-for-playstation-vr/">quietly announced the PlayStation Aim</a>, a new Move-like controller designed specifically fo …</p>
<p><a href="https://www.theverge.com/2016/6/14/11932532/playstation-vr-aim-gun-hands-on-e3-2016">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Lizzie Plaugic</name>
			</author>
			
			<title type="html"><![CDATA[Watch a trailer for the dance-inspired puzzle game Bound]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/6/14/11932534/bound-trailer-e3-2016-dance-ballerina" />
			<id>https://www.theverge.com/2016/6/14/11932534/bound-trailer-e3-2016-dance-ballerina</id>
			<updated>2016-06-14T11:23:56-04:00</updated>
			<published>2016-06-14T11:23:56-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="TL;DR" /><category scheme="https://www.theverge.com" term="Watch This" />
							<summary type="html"><![CDATA[After a brief tease yesterday at E3, Sony has just unveiled its first trailer for Bound, a new PS4 puzzle game. Bound is a 3D platformer created by the experimental studio Plastic, responsible for games like Datura and Linger in Shadows. Bound is interesting in part because its main character is a ballerina - the [&#8230;]]]></summary>
			
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<p>After a brief tease <a href="http://www.theverge.com/2016/6/13/11928290/sony-playstation-e3-2016-news-games-announcements">yesterday at E3</a>, Sony has just unveiled its <a href="https://www.youtube.com/watch?v=aE37l6RvF-c">first trailer</a> for <em>Bound</em>, a new PS4 puzzle game. <em>Bound</em> is a 3D platformer created by the experimental studio Plastic, responsible for games like <a href="http://blog.us.playstation.com/tag/plastic-studios/"><em>Datura</em></a><em> </em>and <em>Linger in Shadows</em>. <em>Bound</em> is interesting in part because its main character is a ballerina - the studio motion-captured the choreography of real-life dancer Maria Udod to decide how the character would move.</p>
<p>Equally compelling is the game's abstract, geometric design. "If you are interested in art movements such as Suprematism, Concretism, Neoplasticism, or what Bauhaus has delivered, then you are going to love the world that  …</p>
<p><a href="https://www.theverge.com/2016/6/14/11932534/bound-trailer-e3-2016-dance-ballerina">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Chris Plante</name>
			</author>
			
			<title type="html"><![CDATA[Why Sony continues to win E3, year after year]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/6/14/11928746/sony-games-e3-2016-microsoft-xbox-winner" />
			<id>https://www.theverge.com/2016/6/14/11928746/sony-games-e3-2016-microsoft-xbox-winner</id>
			<updated>2016-06-14T10:00:07-04:00</updated>
			<published>2016-06-14T10:00:07-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[After two days of press conferences - in which video game publishers and developers appear before their fans, heads bent with hands raised presenting their fragile wares - it is customary to choose a winner of E3. Anyone may participate, but a definitive victor will be selected in no time by the winnowing of public [&#8230;]]]></summary>
			
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<p>After two days of press conferences - in which video game publishers and developers appear before their fans, heads bent with hands raised presenting their fragile wares - it is customary to choose a winner of E3. Anyone may participate, but a definitive victor will be selected in no time by the winnowing of public opinion.</p>
<p>Since 2013, with the reveal of the current generation of console hardware, Sony has tended to lay claim to the crown at E3. Its leadership capitalized shrewdly on Microsoft's decision, early in the Xbox One's lifecycle, to focus on hardware, media partnerships, and celebrity cameos. From the very start, Sony emphasized g …</p>
<p><a href="https://www.theverge.com/2016/6/14/11928746/sony-games-e3-2016-microsoft-xbox-winner">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Chris Plante</name>
			</author>
			
			<title type="html"><![CDATA[Sony&#8217;s E3 2016 press conference in five minutes]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/6/14/11929582/sony-e3-2016-kojima-death-stranding-god-of-war-spider-man-psvr-ps4" />
			<id>https://www.theverge.com/2016/6/14/11929582/sony-e3-2016-kojima-death-stranding-god-of-war-spider-man-psvr-ps4</id>
			<updated>2016-06-14T02:05:53-04:00</updated>
			<published>2016-06-14T02:05:53-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[While Sony's press conference didn't feature a new console like its competition, the spectacle did include plenty of game announcements. Resident Evil 7, Spider-Man, and Days Gone joined already shown titles like Horizon Zero Dawn and Detroit: Become Human in a flurry of trailers and gameplay demonstrations. While the presentation was crammed, we managed to [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15840703/Screen_Shot_2016-06-13_at_10.20.31_PM.0.0.1465881702.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>While Sony's press conference didn't feature a new console <a href="http://www.theverge.com/2016/6/13/11893912/microsoft-e3-2016-project-scorpio-xbox-one-s-gears-of-war-4">like its competition</a>, the spectacle did include plenty of game announcements.<em> Resident Evil 7, Spider-Man</em>, and <em>Days Gone</em> joined already shown titles like <em>Horizon Zero Dawn</em> and <em>Detroit: Become Human </em>in a flurry of trailers and gameplay demonstrations.</p>
<p>While the presentation was crammed, we managed to condense everything to a clip that runs just a smidgen over five minutes. That should leave you with plenty of time to begin learning Latin or finally read that dusty copy of Graham Greene's <em>Brighton Rock </em>that you've been putting off since high school. Let's hear it for the true winner o …</p>
<p><a href="https://www.theverge.com/2016/6/14/11929582/sony-e3-2016-kojima-death-stranding-god-of-war-spider-man-psvr-ps4">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Rich McCormick</name>
			</author>
			
			<title type="html"><![CDATA[God of War&#8217;s grumpy old Kratos is learning how to be a good dad]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/6/14/11928132/god-of-war-dad-kratos-sony-e3-2016" />
			<id>https://www.theverge.com/2016/6/14/11928132/god-of-war-dad-kratos-sony-e3-2016</id>
			<updated>2016-06-14T01:44:02-04:00</updated>
			<published>2016-06-14T01:44:02-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="TL;DR" />
							<summary type="html"><![CDATA[Kratos is the star of Sony's God of War series, the most ripped man in Sparta, and the kind of guy who'll climb up the face of a minor deity and use knives to gouge its eyeballs from of its face. But now he's got to face his greatest challenge - fatherhood. *Cue Rob Schneider [&#8230;]]]></summary>
			
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<p>Kratos is the star of Sony's <em>God of War</em> series, the most ripped man in Sparta, and the kind of guy who'll climb up the face of a minor deity and use knives to gouge its eyeballs from of its face. But now he's got to face his greatest challenge - fatherhood. *Cue Rob Schneider movie music.*</p>
<p><q class="right">Kratos is the world's sternest dad</q></p>
<p>The new <em>God of War</em> pairs an older, bearded version of the Greek god-killer with a small and bashful child. In the game's first trailer - shown at Sony's E3 press conference - the duo's life together is comparably humble compared to adventures of the past. They chat; they trudge through snow; they hunt. There's a strange c …</p>
<p><a href="https://www.theverge.com/2016/6/14/11928132/god-of-war-dad-kratos-sony-e3-2016">Read the full story at The Verge.</a></p>
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			<author>
				<name>Casey Newton</name>
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			<title type="html"><![CDATA[The 7 best game trailers from Sony&#8217;s E3 2016 press event]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/6/13/11928636/sony-playstation-e3-2016-game-trailers-resident-evil-7-kojima-spider-man" />
			<id>https://www.theverge.com/2016/6/13/11928636/sony-playstation-e3-2016-game-trailers-resident-evil-7-kojima-spider-man</id>
			<updated>2016-06-13T23:26:21-04:00</updated>
			<published>2016-06-13T23:26:21-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PlayStation" />
							<summary type="html"><![CDATA[While Microsoft's E3 event this morning focused largely on new hardware, at Sony it was all about games. In a lean, mean presentation accompanied by a symphony orchestra, the company highlighted a range of hotly awaited games and threw in a few nice surprises. Here are our favorite game trailers from the nighttime event, including [&#8230;]]]></summary>
			
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<p>While Microsoft's E3 event this morning focused <a href="http://www.theverge.com/2016/6/13/11922062/xbox-new-trailers-forza-halo-wars-dead-rising-sea-of-thieves-e3-2016">largely on new hardware</a>, at Sony <a href="http://www.theverge.com/2016/6/13/11928290/sony-playstation-e3-2016-news-games-announcements">it was all about games</a>. In a lean, mean presentation accompanied by a symphony orchestra, the company highlighted a range of hotly awaited games and threw in a few nice surprises.</p>
<p>Here are our favorite game trailers from the nighttime event, including <em>Resident Evil 7</em>, <em>The Last Guardian</em>, and a new game from creative genius Hideo Kojima.</p>
<!-- CHORUS_VIDEO_EMBED ChorusVideo:94157 --><h2 class="wp-block-heading" id="resident-evil-7">Resident Evil 7</h2><p>A phone rings, cockroaches crawl on your hand, and it all gets worse from there. In part that's because of the medium - <a href="http://www.theverge.com/2016/6/13/11928248/resident-evil-7-biohazard-release-date-gameplay-trailer-e3-2016/in/11692331">this game is coming for PlayStation VR</a>. The trailer for the forthcoming <em>Resident Evil 7</em> emphas …</p>
<p><a href="https://www.theverge.com/2016/6/13/11928636/sony-playstation-e3-2016-game-trailers-resident-evil-7-kojima-spider-man">Read the full story at The Verge.</a></p>
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