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	<title type="text">The No Man&#8217;s Sky travel diaries &#8211; The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2018-10-30T19:45:12+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/8/12/12454434/no-mans-sky-diaries" />
	<id>https://www.theverge.com/rss/stream/12218475</id>
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		<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[No Man’s Sky travel journal: into the terrible abyss]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2018/10/30/18041934/no-mans-sky-travel-diary-the-abyss-halloween-sci-fi-game" />
			<id>https://www.theverge.com/2018/10/30/18041934/no-mans-sky-travel-diary-the-abyss-halloween-sci-fi-game</id>
			<updated>2018-10-30T15:45:12-04:00</updated>
			<published>2018-10-30T15:45:12-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[At various points over the last two years, I've been documenting my time with the sci-fi exploration game No Man's Sky in a series of journal entries. And while that series came to a conclusion back in August, I decided to bring it back for a one-off story about my time with "The Abyss," the [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13356971/No_Man_s_Sky_20181029155936.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p><em>At various points over the last two years, I've been documenting my time with the sci-fi exploration game </em>No Man's Sky<em> in </em><a href="https://www.theverge.com/2016/8/12/12454434/no-mans-sky-diaries"><em>a series of journal entries</em></a><em>. And while that series </em><a href="https://www.theverge.com/2018/8/29/17795442/no-mans-sky-travel-journal-final-journey"><em>came to a conclusion back in August</em></a><em>, I decided to bring it back for a one-off story about my time with "</em><a href="https://www.theverge.com/2018/10/29/18037416/no-mans-sky-the-abyss-underwater-expansion"><em>The Abyss</em></a><em>," the latest </em>No Man's Sky<em> update that adds depth to the game's oceans and new, terrifying creatures to uncover. It's the perfect thing to play before Halloween.</em></p>
<p>It starts, as it usually does, with a call for help.</p>
<p>As I drift aimlessly through an asteroid field, collecting gold and silver and whatever minerals I can get my hands on, my communicator chimes. Bu …</p>
<p><a href="https://www.theverge.com/2018/10/30/18041934/no-mans-sky-travel-diary-the-abyss-halloween-sci-fi-game">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[No Man’s Sky travel diary: the final entry]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2018/8/29/17795442/no-mans-sky-travel-journal-final-journey" />
			<id>https://www.theverge.com/2018/8/29/17795442/no-mans-sky-travel-journal-final-journey</id>
			<updated>2018-08-29T11:25:52-04:00</updated>
			<published>2018-08-29T11:25:52-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Two years ago, when No Man's Sky first launched, I wrote a journal that chronicled my adventures in the game's sprawling, procedurally generated universe. Since then, the game has changed considerably, most recently with the No Man's Sky Next expansion, which is the biggest update yet. It adds new styles of planets, proper multiplayer, and [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/12734003/No_Man_s_Sky_20180828151403.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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</figure>
<p><em>Two years ago, when </em>No Man's Sky<em> first launched, I wrote a journal that chronicled my adventures in the game's sprawling, procedurally generated universe. Since then, </em><a href="https://www.theverge.com/2017/8/18/16164520/no-mans-sky-one-year-later-ps4-pc"><em>the game has changed considerably</em></a><em>, most recently with </em><a href="https://www.theverge.com/2018/7/17/17581798/no-mans-sky-multiplayer-next-update-gameplay"><em>the </em>No Man's Sky Next <em>expansion</em></a><em>, which is the biggest update yet. It adds new styles of planets, proper multiplayer, and a third-person perspective, among other things. So it seemed like a great chance to dive back in and start the diary again. This will be my final entry, but you can catch up on my previous adventures </em><a href="https://www.theverge.com/2016/8/12/12454434/no-mans-sky-diaries"><em>right here</em></a><em>.</em></p>
<p>The beach is peaceful, and the view is perfect.</p>
<p>I've been sitting here for a few minutes tryi …</p>
<p><a href="https://www.theverge.com/2018/8/29/17795442/no-mans-sky-travel-journal-final-journey">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[No Man’s Sky travel diary: journey to the center of the universe]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2018/8/22/17766158/no-mans-sky-travel-journal" />
			<id>https://www.theverge.com/2018/8/22/17766158/no-mans-sky-travel-journal</id>
			<updated>2018-08-22T12:40:58-04:00</updated>
			<published>2018-08-22T12:40:58-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Two years ago, when No Man's Sky first launched, I wrote a journal that chronicled my adventures in the game's sprawling, procedurally generated universe. Since then, the game has changed considerably, most recently with the No Man's Sky Next expansion, which is the biggest update yet. It adds new styles of planets, proper multiplayer, and [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/12356015/No_Man_s_Sky_20180821125538.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p><em>Two years ago, when </em>No Man's Sky<em> first launched, I wrote a journal that chronicled my adventures in the game's sprawling, procedurally generated universe. Since then, </em><a href="https://www.theverge.com/2017/8/18/16164520/no-mans-sky-one-year-later-ps4-pc"><em>the game has changed considerably</em></a><em>, most recently with </em><a href="https://www.theverge.com/2018/7/17/17581798/no-mans-sky-multiplayer-next-update-gameplay"><em>the </em>No Man's Sky Next <em>expansion</em></a><em>, which is the biggest update yet. It adds new styles of planets, proper multiplayer, and a third-person perspective, among other things. So it seemed like a great chance to dive back in and start the diary again. You can catch up on my previous adventures - and follow along with my new ones - </em><a href="https://www.theverge.com/2016/8/12/12454434/no-mans-sky-diaries"><em>right here</em></a><em>.</em></p>
<p>A bulging to-do list and freeform space exploration aren't really compatible.</p>
<p>Over the p …</p>
<p><a href="https://www.theverge.com/2018/8/22/17766158/no-mans-sky-travel-journal">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[No Man’s Sky travel diary: a dirty job]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2018/8/15/17692202/no-mans-sky-journal-diary-a-dirty-job" />
			<id>https://www.theverge.com/2018/8/15/17692202/no-mans-sky-journal-diary-a-dirty-job</id>
			<updated>2018-08-15T11:32:51-04:00</updated>
			<published>2018-08-15T11:32:51-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Two years ago, when No Man's Sky first launched, I wrote a journal that chronicled my adventures in the game's sprawling, procedurally generated universe. Since then, the game has changed considerably, most recently with the No Man's Sky Next expansion, which is the biggest update yet. It adds new styles of planets, proper multiplayer, and [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/12051543/No_Man_s_Sky_20180814164416.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p><em>Two years ago, when </em>No Man's Sky<em> first launched, I wrote a journal that chronicled my adventures in the game's sprawling, procedurally generated universe. Since then, </em><a href="https://www.theverge.com/2017/8/18/16164520/no-mans-sky-one-year-later-ps4-pc"><em>the game has changed considerably</em></a><em>, most recently with </em><a href="https://www.theverge.com/2018/7/17/17581798/no-mans-sky-multiplayer-next-update-gameplay"><em>the </em>No Man's Sky Next <em>expansion</em></a><em>, which is the biggest update yet. It adds new styles of planets, proper multiplayer, and a third-person perspective, among other things. So it seemed like a great chance to dive back in and start the diary again. You can catch up on my previous adventures - and follow along with my new ones - </em><a href="https://www.theverge.com/2016/8/12/12454434/no-mans-sky-diaries"><em>right here</em></a><em>.</em></p>
<p>You'd be surprised how much a giant space crab shits.</p>
<p>After my unexpected and unwanted e …</p>
<p><a href="https://www.theverge.com/2018/8/15/17692202/no-mans-sky-journal-diary-a-dirty-job">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[No Man’s Sky travel diary: responsibility]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2018/8/8/17663696/no-mans-sky-travel-diary-responsibility" />
			<id>https://www.theverge.com/2018/8/8/17663696/no-mans-sky-travel-diary-responsibility</id>
			<updated>2018-08-08T11:29:10-04:00</updated>
			<published>2018-08-08T11:29:10-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Two years ago, when No Man's Sky first launched, I wrote a journal that chronicled my adventures in the game's sprawling, procedurally generated universe. Since then, the game has changed considerably, most recently with the No Man's Sky Next expansion, which is the biggest update yet. It adds new styles of planets, proper multiplayer, and [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/11943399/No_Man_s_Sky_20180806145541.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p><em>Two years ago, when </em>No Man's Sky<em> first launched, I wrote a journal that chronicled my adventures in the game's sprawling, procedurally generated universe. Since then, </em><a href="https://www.theverge.com/2017/8/18/16164520/no-mans-sky-one-year-later-ps4-pc"><em>the game has changed considerably</em></a><em>, most recently with </em><a href="https://www.theverge.com/2018/7/17/17581798/no-mans-sky-multiplayer-next-update-gameplay"><em>the </em>No Man's Sky Next <em>expansion</em></a><em>, which is the biggest update yet. It adds new styles of planets, proper multiplayer, and a third-person perspective, among other things. So it seemed like a great chance to dive back in and start the diary again. You can catch up on my previous adventures - and follow along with my new ones - </em><a href="https://www.theverge.com/2016/8/12/12454434/no-mans-sky-diaries"><em>right here</em></a><em>.</em></p>
<p>I'm starting to hate the sound of my communicator.</p>
<p>Once upon a time, I was a lonely trav …</p>
<p><a href="https://www.theverge.com/2018/8/8/17663696/no-mans-sky-travel-diary-responsibility">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[No Man’s Sky travel diary: leaving the nest]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2018/8/1/17638744/no-mans-sky-travel-journal-leaving-the-nest" />
			<id>https://www.theverge.com/2018/8/1/17638744/no-mans-sky-travel-journal-leaving-the-nest</id>
			<updated>2018-08-01T11:57:04-04:00</updated>
			<published>2018-08-01T11:57:04-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Two years ago, when No Man's Sky first launched, I wrote a journal that chronicled my adventures in the game's sprawling, procedurally generated universe. Since then, the game has changed considerably, most recently with the No Man's Sky Next expansion, which is the biggest update yet. It adds new styles of planets, proper multiplayer, and [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/11905655/No_Man_s_Sky_20180731102941.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p><em>Two years ago, when </em>No Man's Sky<em> first launched, I wrote a journal that chronicled my adventures in the game's sprawling, procedurally generated universe. Since then, </em><a href="https://www.theverge.com/2017/8/18/16164520/no-mans-sky-one-year-later-ps4-pc"><em>the game has changed considerably</em></a><em>, most recently with </em><a href="https://www.theverge.com/2018/7/17/17581798/no-mans-sky-multiplayer-next-update-gameplay"><em>the </em>No Man's Sky Next <em>expansion</em></a><em>, which is the biggest update yet. It adds new styles of planets, proper multiplayer, and a third-person perspective, among other things. So it seemed like a great chance to dive back in and start the diary again. You can catch up on my previous adventures - and follow along with my new ones - </em><a href="https://www.theverge.com/2016/8/12/12454434/no-mans-sky-diaries"><em>right here</em></a><em>.</em></p>
<p>It's not much, but this place is starting to feel like a home.</p>
<p>For the past few days, I' …</p>
<p><a href="https://www.theverge.com/2018/8/1/17638744/no-mans-sky-travel-journal-leaving-the-nest">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[No Man’s Sky travel diary: a new perspective]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2018/7/25/17611618/no-mans-sky-next-travel-journal-new-perspective" />
			<id>https://www.theverge.com/2018/7/25/17611618/no-mans-sky-next-travel-journal-new-perspective</id>
			<updated>2018-07-25T11:16:37-04:00</updated>
			<published>2018-07-25T11:16:37-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Two years ago, when No Man's Sky first launched, I wrote a journal that chronicled my adventures in the game's sprawling, procedurally generated universe. Since then, the game has changed considerably, most recently with this week's No Man's Sky Next expansion, which is the biggest update yet. It adds new styles of planets, proper multiplayer, [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/11741935/No_Man_s_Sky_20180724161803.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p><em>Two years ago, when </em>No Man's Sky<em> first launched, I wrote a journal that chronicled my adventures in the game's sprawling, procedurally generated universe. Since then, </em><a href="https://www.theverge.com/2017/8/18/16164520/no-mans-sky-one-year-later-ps4-pc"><em>the game has changed considerably</em></a><em>, most recently with </em><a href="https://www.theverge.com/2018/7/17/17581798/no-mans-sky-multiplayer-next-update-gameplay"><em>this week's </em>No Man's Sky Next<em> expansion</em></a><em>, which is the biggest update yet. It adds new styles of planets, proper multiplayer, and a third-person perspective, among other things. So it seemed like a great chance to dive back in and start the diary again. You can catch up on my previous adventures - and follow along with my new ones - </em><a href="https://www.theverge.com/2016/8/12/12454434/no-mans-sky-diaries"><em>right here</em></a><em>.</em></p>
<p>I can see myself. It feels like the first time.</p>
<p>It's been a long time since my l …</p>
<p><a href="https://www.theverge.com/2018/7/25/17611618/no-mans-sky-next-travel-journal-new-perspective">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[No Man’s Sky travel diary: the end?]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/10/7/13198962/no-mans-sky-travel-journal-the-end-ps4-pc" />
			<id>https://www.theverge.com/2016/10/7/13198962/no-mans-sky-travel-journal-the-end-ps4-pc</id>
			<updated>2016-10-07T10:21:09-04:00</updated>
			<published>2016-10-07T10:21:09-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[No Man's Sky is an almost impossibly huge game, an entire virtual universe filled with 18 quintillion planets, each one different from the next thanks to the powers of procedural generation. Instead of a typical review, I'm going to be writing regular dispatches from No Man's Sky, giving a firsthand account of what the experience [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/7236275/No-Mans-Sky_20161006164347.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p>No Man's Sky<em> is an almost impossibly huge game, an entire virtual universe filled with 18 quintillion planets, each one different from the next thanks to the powers of procedural generation. Instead of a typical review, I'm going to be writing regular dispatches from </em>No Man's Sky<em>, giving a firsthand account of what the experience is like, and what you can expect if you choose to dive in. You can follow along </em><a href="http://www.theverge.com/2016/8/12/12454434/no-mans-sky-diaries"><em>right here</em></a><em>. Spoilers below.</em></p>
<p>For the last few days I've remained focused, and now I can feel it: the end is near.</p>
<p>My off-and-on quest to follow the path of Atlas - a mysterious entity that trades platitudes and red stones for obedience  …</p>
<p><a href="https://www.theverge.com/2016/10/7/13198962/no-mans-sky-travel-journal-the-end-ps4-pc">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[No Man’s Sky travel diary: looks can be deceiving]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/9/30/13120538/no-mans-sky-travel-journal-looks-can-be-deceiving" />
			<id>https://www.theverge.com/2016/9/30/13120538/no-mans-sky-travel-journal-looks-can-be-deceiving</id>
			<updated>2016-09-30T10:18:24-04:00</updated>
			<published>2016-09-30T10:18:24-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[No Man's Sky is an almost impossibly huge game, an entire virtual universe filled with 18 quintillion planets, each one different from the next thanks to the powers of procedural generation. Instead of a typical review, I'm going to be writing regular dispatches from No Man's Sky, giving a firsthand account of what the experience [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/7195599/No-Mans-Sky_20160925214817.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>No Man's Sky<em> is an almost impossibly huge game, an entire virtual universe filled with 18 quintillion planets, each one different from the next thanks to the powers of procedural generation. Instead of a typical review, I'm going to be writing regular dispatches from </em>No Man's Sky<em>, giving a firsthand account of what the experience is like, and what you can expect if you choose to dive in. You can follow along </em><a href="http://www.theverge.com/2016/8/12/12454434/no-mans-sky-diaries"><em>right here</em></a><em>. Spoilers below.</em></p>
<p>Things are starting to look up.</p>
<p>After being trapped in a barren, toxic solar system, I manage to cobble together the resources necessary to make a hyperdrive jump to a new system. I'm hoping it's somewhere I …</p>
<p><a href="https://www.theverge.com/2016/9/30/13120538/no-mans-sky-travel-journal-looks-can-be-deceiving">Read the full story at The Verge.</a></p>
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			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[No Man’s Sky travel diary: trapped on a boring planet]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2016/9/23/13028426/no-mans-sky-travel-journal-trapped-ps4-pc" />
			<id>https://www.theverge.com/2016/9/23/13028426/no-mans-sky-travel-journal-trapped-ps4-pc</id>
			<updated>2016-09-23T10:09:03-04:00</updated>
			<published>2016-09-23T10:09:03-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[No Man's Sky is an almost impossibly huge game, an entire virtual universe filled with 18 quintillion planets, each one different from the next thanks to the powers of procedural generation. Instead of a typical review, I'm going to be writing regular dispatches from No Man's Sky, giving a firsthand account of what the experience [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/7152875/No-Mans-Sky_20160922214932.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>No Man's Sky<em> is an almost impossibly huge game, an entire virtual universe filled with 18 quintillion planets, each one different from the next thanks to the powers of procedural generation. Instead of a typical review, I'm going to be writing regular dispatches from </em>No Man's Sky<em>, giving a firsthand account of what the experience is like, and what you can expect if you choose to dive in. You can follow along </em><a href="http://www.theverge.com/2016/8/12/12454434/no-mans-sky-diaries"><em>right here</em></a><em>. Spoilers below.</em></p>
<p>Things have been bad since the moment I arrived.</p>
<p>Almost as soon as my ship drops into this new star system, I'm attacked by a gang of five pirates. They use some kind of technology that disrupts my pulse eng …</p>
<p><a href="https://www.theverge.com/2016/9/23/13028426/no-mans-sky-travel-journal-trapped-ps4-pc">Read the full story at The Verge.</a></p>
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