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	<title type="text">E3 2019: all the news from gaming’s big week &#8211; The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2019-11-11T18:39:17+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/2019/6/5/18652636/e3-2019-news-xbox-nintendo-bethesda-ea-google-stadia-ubisoft" />
	<id>https://www.theverge.com/rss/stream/18416677</id>
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		<entry>
			
			<author>
				<name>Verge Staff</name>
			</author>
			
			<title type="html"><![CDATA[All the games coming to Google Stadia at launch and through 2020]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2019/6/6/18655380/google-stadia-games-list-cloud-streaming-service-e3-2019" />
			<id>https://www.theverge.com/2019/6/6/18655380/google-stadia-games-list-cloud-streaming-service-e3-2019</id>
			<updated>2019-11-11T13:39:17-05:00</updated>
			<published>2019-11-11T13:39:17-05:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Google" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Google's cloud gaming platform, Stadia, will launch on November 19th. Initially, you'll pay $130 for a hardware kit and $9.99 per month for a subscription plan called Stadia Pro, but you'll also need to purchase most of the games from a storefront. In 2020, Google will launch a free tier where you'll only need to [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/16323958/l1vAVKw.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Google's cloud gaming platform, Stadia, <a href="https://www.theverge.com/2019/6/6/18654632/google-stadia-price-release-date-games-bethesda-ea-doom-ubisoft-e3-2019">will launch on November 19th.</a> Initially, you'll pay $130 for a hardware kit and $9.99 per month for a subscription plan called Stadia Pro, but you'll also need to purchase most of the games from a storefront. In 2020, Google will launch a free tier where you'll only need to pay for games.</p>
<p>Google has been announcing Stadia games throughout 2019. Its big titles include <em>Destiny 2, </em><a href="https://www.theverge.com/2019/8/19/20812406/cyberpunk-2077-google-stadia-gamescom-new-games-streaming"><em>Cyberpunk 2077</em></a>, and <em>Baldur's Gate III. </em>But as Google <a href="https://www.blog.google/products/stadia/lineup-games-coming-to-stadia/">recently revealed</a>, the selection at launch will be more limited, with more games rolling out over the coming year. Some of these games will get Stadia-specific features: <em>Dest …</em></p>
<p><a href="https://www.theverge.com/2019/6/6/18655380/google-stadia-games-list-cloud-streaming-service-e3-2019">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Nick Statt</name>
			</author>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[Google’s Stadia cloud gaming service is coming November 19th: Everything you need to know]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2019/6/6/18654632/google-stadia-price-release-date-games-bethesda-ea-doom-ubisoft-e3-2019" />
			<id>https://www.theverge.com/2019/6/6/18654632/google-stadia-price-release-date-games-bethesda-ea-doom-ubisoft-e3-2019</id>
			<updated>2019-11-08T11:45:23-05:00</updated>
			<published>2019-11-08T11:45:23-05:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Google" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Google has revealed the key details that were conspicuously missing from its March announcement of the new Stadia game streaming service. Namely, what the heck we're going to be able to play, how much we'll pay, and when we can get started with the exciting new service - which beams high-end console and PC games [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Google" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15972837/stadia.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Google has revealed the key details that were <a href="https://www.theverge.com/2019/3/20/18273977/google-stadia-cloud-game-streaming-service-report">conspicuously missing</a> from its March announcement of <a href="https://www.theverge.com/2019/3/19/18271702/google-stadia-cloud-gaming-service-announcement-gdc-2019">the new Stadia game streaming service</a>. Namely, what the heck we're going to be able to play, how much we'll pay, and when we can get started with the exciting new service - which beams high-end console and PC games to any Chrome web browser, Chromecast Ultra TV dongle or Pixel 3 smartphone from <a href="https://www.theverge.com/2019/3/19/18272809/google-stadia-specs-amd-teraflops-cloud-gaming">beefy new Google servers</a>.</p>
<p>The short version: <strong>Google Stadia will launch on November 19th</strong>, in 14 different territories including the US, UK and Canada, with at least 22 games at launch, for an initial price of $130 for a hardware starter kit with three mo …</p>
<p><a href="https://www.theverge.com/2019/6/6/18654632/google-stadia-price-release-date-games-bethesda-ea-doom-ubisoft-e3-2019">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Nick Statt</name>
			</author>
			
			<title type="html"><![CDATA[Watch the full 26-minute Star Wars: Jedi Fallen Order E3 demo]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2019/6/25/18744377/star-wars-jedi-fallen-order-e3-2019-demo-full-video-respawn-ea" />
			<id>https://www.theverge.com/2019/6/25/18744377/star-wars-jedi-fallen-order-e3-2019-demo-full-video-respawn-ea</id>
			<updated>2019-06-25T11:55:31-04:00</updated>
			<published>2019-06-25T11:55:31-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Film" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Star Wars" /><category scheme="https://www.theverge.com" term="TL;DR" /><category scheme="https://www.theverge.com" term="Watch This" />
							<summary type="html"><![CDATA[Developer Respawn is giving Star Wars fans a deeper look at its upcoming story-driven video game, Star Wars Jedi: Fallen Order, after viewers came away from this year's E3 conference somewhat confused about the type of game the studio is making. That means you can now watch the full 26-minute E3 gameplay demo that was [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/16615725/star_wars_jedi_fallen_order.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Developer Respawn is giving <em>Star Wars </em>fans a deeper look at its upcoming story-driven video game, <em>Star Wars Jedi: Fallen Order</em>, after viewers came away from this year's E3 conference somewhat confused about the type of game the studio is making. That means you can now <a href="https://www.youtube.com/watch?time_continue=1&amp;v=WXpxWy8DJSE">watch the full 26-minute E3 gameplay demo</a> that was previously only shown behind closed doors in Los Angeles earlier this month.</p>
<p>The goal, according to game director Stig Asmussen, is to help alleviate concerns that Respawn is making essentially an <em>Uncharted</em>-inspired linear action game. Instead, Asmussen says <em>Fallen Order </em>will<em> </em>include elements from a number of different RPG and …</p>
<p><a href="https://www.theverge.com/2019/6/25/18744377/star-wars-jedi-fallen-order-e3-2019-demo-full-video-respawn-ea">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[Vampire: The Masquerade &#8211; Bloodlines 2’s creators want the game to grow up — but stay weird]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2019/6/20/18682038/vampire-the-masquerade-bloodlines-2-sequel-demo-interview-e3-2019" />
			<id>https://www.theverge.com/2019/6/20/18682038/vampire-the-masquerade-bloodlines-2-sequel-demo-interview-e3-2019</id>
			<updated>2019-06-20T09:41:19-04:00</updated>
			<published>2019-06-20T09:41:19-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[In the cult 2004 role-playing game Vampire: The Masquerade - Bloodlines, vampires love to dance. Your protagonist can show up at a nightclub and jump into the center of the action, throwing their limbs wildly with an enthusiasm that's not generally credited to the undead. And in a demo of Bloodlines' upcoming sequel from Hardsuit [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Paradox Interactive" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/16386254/bloodlines_2_e3_screenshot_1.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>In the cult 2004 role-playing game <em>Vampire: The Masquerade - Bloodlines</em>, vampires <a href="https://www.youtube.com/watch?v=_lPagAuwOXY">love to dance</a>. Your protagonist can show up at a nightclub and jump into the center of the action, throwing their limbs wildly with an enthusiasm that's not generally credited to the undead. And in a demo of <em>Bloodlines</em>'<em> </em>upcoming sequel from Hardsuit Labs and Paradox Interactive, dancing is one of the first things you see, courtesy of a team member who did "extensive research" into the game's original animations.</p>
<p>Developer Hardsuit Labs seems to be building a lot of these little, familiar details in <em>Vampire: The Masquerade - Bloodlines 2</em>. But in an interview at …</p>
<p><a href="https://www.theverge.com/2019/6/20/18682038/vampire-the-masquerade-bloodlines-2-sequel-demo-interview-e3-2019">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[How the creators of Yakuza turned hard-boiled detective drama into a game]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2019/6/20/18691910/judgment-yakuza-ps4-detective-game-sega-interview-e3-2019" />
			<id>https://www.theverge.com/2019/6/20/18691910/judgment-yakuza-ps4-detective-game-sega-interview-e3-2019</id>
			<updated>2019-06-20T09:30:00-04:00</updated>
			<published>2019-06-20T09:30:00-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Last year, the Yakuza series wrapped up with its sixth and final entry, which bid farewell to lovable hero Kazuma Kiryu. Given the strong attachment fans had to the character, the team behind the series realized they had to go in a different direction for their next game. Judgment, which launches next week on the [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/16386494/33408739628_1a74a1ec69_h.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Last year, the <em>Yakuza</em> series wrapped up with its sixth and final entry, <a href="https://www.theverge.com/2018/4/16/17242280/yakuza-6-song-of-life-review-ps4">which bid farewell to lovable hero Kazuma Kiryu</a>. Given the strong attachment fans had to the character, the team behind the series realized they had to go in a different direction for their next game. <em>Judgment</em>, which launches next week on the PS4, is similar to <em>Yakuza </em>in a lot of ways, but it's also a hard-boiled detective story. It's something that producer Kazuki Hosokawa, who directed both <em>Yakuza 5</em> and <a href="https://www.theverge.com/2017/1/19/14323874/yakuza-0-ps4-review">the prequel <em>Yakuza 0</em></a>, has been thinking about since 2012.</p>
<p>"It starts with personal preference," he told <em>The Verge</em> during an interview at E3 last week. "I really love t …</p>
<p><a href="https://www.theverge.com/2019/6/20/18691910/judgment-yakuza-ps4-detective-game-sega-interview-e3-2019">Read the full story at The Verge.</a></p>
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					</entry>
			<entry>
			
			<author>
				<name>Megan Farokhmanesh</name>
			</author>
			
			<title type="html"><![CDATA[Journey creator’s new game is designed ‘to battle against the human nature’]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2019/6/19/18678504/journey-jenova-chen-sky-children-of-the-light-e3-2019" />
			<id>https://www.theverge.com/2019/6/19/18678504/journey-jenova-chen-sky-children-of-the-light-e3-2019</id>
			<updated>2019-06-19T12:54:24-04:00</updated>
			<published>2019-06-19T12:54:24-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Journey creator Jenova Chen is drawn to making positive game experiences. Thatgamecompany's latest title, Sky: Children of the Light, is an exploration into altruism and kindness, wrapped up in a beautiful mobile experience. But just as Journey made Chen eager to create something players could share with their less video game-inclined friends, Sky has taught [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/16385828/1.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p><em>Journey </em>creator Jenova Chen is drawn to making positive game experiences. Thatgamecompany's latest title, <em>Sky: Children of the Light</em>,<em> </em>is an exploration into altruism and kindness, wrapped up in a beautiful mobile experience.</p>
<p>But just as<em> Journey </em>made Chen eager to create something players could share with their less video game-inclined friends, <em>Sky</em> has taught him an important lesson as well: people sort of suck.</p>
<p>"We also have to make sure the social dynamics don't become hostile," Chen says. "We want this to be a friendly experience … we designed so many things to battle against the human nature, to keep this world friendly."</p>
<div class="youtube-embed"><iframe title="Sky: Children of the Light - June 2019 Trailer" src="https://www.youtube.com/embed/g3r1KbzSiT8?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p><em>Journey</em>, rele …</p>
<p><a href="https://www.theverge.com/2019/6/19/18678504/journey-jenova-chen-sky-children-of-the-light-e3-2019">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Monster Hunter: World is Capcom’s best-selling game — and it’s about to get even bigger]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2019/6/19/18682599/monster-hunter-world-iceborne-preview-kaname-fujioka-interview-e3-2019" />
			<id>https://www.theverge.com/2019/6/19/18682599/monster-hunter-world-iceborne-preview-kaname-fujioka-interview-e3-2019</id>
			<updated>2019-06-19T09:28:11-04:00</updated>
			<published>2019-06-19T09:28:11-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[In the early '90s, Street Fighter II was everywhere. It dominated arcades and became a best-seller on home consoles like the Super Nintendo. It was this overwhelming success and cultural impact that made Kaname Fujioka want to work at Capcom. He got his wish a few years after SFII launched, and during his early years [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/16349821/Tigrex1_copy.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>In the early '90s, <em>Street Fighter II</em> was everywhere. It dominated arcades and became a best-seller on home consoles like the Super Nintendo. It was this overwhelming success and cultural impact that made Kaname Fujioka want to work at Capcom. He got his wish a few years after <em>SFII</em> launched, and during his early years at the company he witnessed yet another breakout hit with the original <em>Resident Evil</em>, which went on to spawn a massive entertainment franchise.</p>
<p>Fujioka eventually shifted his focus to the <em>Monster Hunter</em> franchise, which historically had been one of Japan's biggest game series, but also one that failed to garner much global atte …</p>
<p><a href="https://www.theverge.com/2019/6/19/18682599/monster-hunter-world-iceborne-preview-kaname-fujioka-interview-e3-2019">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Nick Statt</name>
			</author>
			
			<title type="html"><![CDATA[Fortnite’s second celebrity tournament was a spectacular preview of next month’s World Cup]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2019/6/19/18684103/fortnite-pro-am-celebrity-tournament-world-cup-esports-preview-e3-2019" />
			<id>https://www.theverge.com/2019/6/19/18684103/fortnite-pro-am-celebrity-tournament-world-cup-esports-preview-e3-2019</id>
			<updated>2019-06-19T07:00:00-04:00</updated>
			<published>2019-06-19T07:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Fortnite" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[In many ways, Fortnite still has a lot to prove as an e-sport. But exactly one year after the game's first officially sanctioned tournament and just one month ahead of its $30 million World Cup event in New York, the battle royale hit is starting to look like it can hold its own as a [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Photo by Nick Statt" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/16352051/fortnite_pro_am_nstatt_2.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>In many ways, <em>Fortnite </em>still has a lot to prove as an e-sport. But exactly one year after the game's first officially sanctioned tournament and just one month ahead of its $30 million World Cup event in New York, the battle royale hit is starting to look like it can hold its own as a competitive game. Developer Epic Games hosted its second annual Pro-Am celebrity tournament this past weekend in Los Angeles, which happened right at the tail end of E3 and capped off a weekend fan celebration it called Fortnite Summer Block Party.</p>
<p>It felt like a preamble to the World Cup, if only because the charity event highlighted key elements of <em>Fortnite</em>'s …</p>
<p><a href="https://www.theverge.com/2019/6/19/18684103/fortnite-pro-am-celebrity-tournament-world-cup-esports-preview-e3-2019">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[John Wick Hex turns you into a cold, calculated killer]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2019/6/18/18682291/john-wick-hex-hands-on-mike-bithell-interview-e3-2019" />
			<id>https://www.theverge.com/2019/6/18/18682291/john-wick-hex-hands-on-mike-bithell-interview-e3-2019</id>
			<updated>2019-06-18T09:00:00-04:00</updated>
			<published>2019-06-18T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[One night, game designer Mike Bithell and a friend went out to see a largely forgettable action movie, and afterward the conversation shifted to what, exactly, made John Wick so engrossing. Bithell's friend, Ben Andac, who previously worked as a producer at Sony, then asked Bithell an exciting question: what would he do with the [&#8230;]]]></summary>
			
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<p>One night, game designer Mike Bithell and a friend went out to see a largely forgettable action movie, and afterward the conversation shifted to what, exactly, made <em>John Wick </em>so engrossing. Bithell's friend, Ben Andac, who previously worked as a producer at Sony, then asked Bithell an exciting question: what would he do with the <em>John Wick</em> license? After thinking about it, Bithell realized he'd want to create a strategy game as opposed to a first-person shooter, giving players a chance to occupy Wick's fast-moving analytical brain.</p>
<p>"I thought we were just bullshitting about cinema," says Bithell, whose previous work includes the charming pla …</p>
<p><a href="https://www.theverge.com/2019/6/18/18682291/john-wick-hex-hands-on-mike-bithell-interview-e3-2019">Read the full story at The Verge.</a></p>
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				<name>Adi Robertson</name>
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			<title type="html"><![CDATA[The new Blair Witch game will let you pet its dog]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2019/6/17/18678969/blair-witch-project-game-bloober-team-lionsgate-interview-e3-2019" />
			<id>https://www.theverge.com/2019/6/17/18678969/blair-witch-project-game-bloober-team-lionsgate-interview-e3-2019</id>
			<updated>2019-06-17T10:57:07-04:00</updated>
			<published>2019-06-17T10:57:07-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[During Microsoft's keynote at E3, we learned that The Blair Witch Project - which helped revolutionize horror in 1999 - will be getting a new video game tie-in. The PC and Xbox game, known simply as Blair Witch, debuts in a couple of months on August 30th. But with a short trailer that just barely [&#8230;]]]></summary>
			
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<p>During Microsoft's keynote at E3, we learned that <em>The Blair Witch Project - </em>which helped revolutionize horror in 1999 - will be getting <a href="https://www.theverge.com/2019/6/9/18658883/blair-witch-xbox-game-e3-2019">a new video game tie-in</a>. The PC and Xbox game, known simply as <em>Blair Witch</em>, debuts in a couple of months on August 30th. But with a short trailer that just barely revealed its connection, it left a lot of questions unanswered. So what exactly is going on with <em>Blair Witch</em>?</p>
<p>As the trailer mentions, <em>Blair Witch</em> is set primarily in 1996, which is a couple of years after the original film's events. You'll play a former police officer named Ellis who joins a search party for a missing boy in Maryland's Burkittsvi …</p>
<p><a href="https://www.theverge.com/2019/6/17/18678969/blair-witch-project-game-bloober-team-lionsgate-interview-e3-2019">Read the full story at The Verge.</a></p>
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