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	<title type="text">Elden Ring: all of the updates about FromSoftware’s open-world hit &#8211; The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2025-02-19T17:35:11+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/2022/2/28/22955370/elden-ring-fromsoftware-open-world" />
	<id>https://www.theverge.com/rss/stream/22719411</id>
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		<entry>
			
			<author>
				<name>Verge Staff</name>
			</author>
			
			<title type="html"><![CDATA[Nightreign is shaping up to be a fast and frantic take on Elden Ring]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/614995/elden-ring-nightreign-tests-verge-staff-thoughts" />
			<id>https://www.theverge.com/?p=614995</id>
			<updated>2025-02-19T12:35:11-05:00</updated>
			<published>2025-02-19T12:45:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[A bunch of Verge staffers came back from the weekend chatting about our experiences with Elden Ring Nightreign's network tests. We generally enjoyed the fast-paced, co-op-focused spin on Elden Ring that takes cues from roguelikes and battle royale games - and when things were good, they were really good. But we also ran into some [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/02/ss_0b9594934db8a1457c915e200f9d0d9b447a3df4.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">A bunch of <em>Verge</em> staffers came back from the weekend chatting about our experiences with <em>Elden Ring Nightreign's</em> network tests. We generally enjoyed the fast-paced, co-op-focused spin on <em>Elden Ring</em> that takes cues from roguelikes and battle royale games - and when things were good, they were <em>really</em> good. But we also ran into some frustrating connection issues that we worry could dampen the experience of the full game if they're not worked out.</p>
<p class="has-text-align-none">Read more about what we thought below. The game will be officially released on May 30th.</p>
<hr class="wp-block-separator has-alpha-channel-opacity">
<p class="has-text-align-none">While playing the <em>Elden Ring Nightreign</em> network test, the word that kept coming to mind to describe it was " …</p>
<p><a href="https://www.theverge.com/games/614995/elden-ring-nightreign-tests-verge-staff-thoughts">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Elden Ring Nightreign&#8217;s director isn&#8217;t sorry about how stressful it is]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/612715/elden-ring-nightreign-game-director-interview" />
			<id>https://www.theverge.com/?p=612715</id>
			<updated>2025-02-14T09:01:05-05:00</updated>
			<published>2025-02-14T09:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Interview" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[My first time playing Elden Ring Nightreign, I was stressed the hell out. My team and I were in an underground dungeon, trying to make our way past traps and dangerous blind corners, all while knowing there was an invisible clock ominously ticking down above our heads. If we were still underground when it hit [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: FromSoftware" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/02/0002-ezgif.com-webp-to-png-converter.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">My <a href="https://www.theverge.com/games/610585/elden-ring-nightreign-hands-on-preview" data-type="link" data-id="https://www.theverge.com/games/610585/elden-ring-nightreign-hands-on-preview">first time playing <em>Elden Ring Nightreign</em></a>, I was stressed the hell out. My team and I were in an underground dungeon, trying to make our way past traps and dangerous blind corners, all while knowing there was an invisible clock ominously ticking down above our heads. If we were still underground when it hit zero a deadly storm called Night's Tide would close in, potentially trapping us. That kind of anxiety was exactly what <em>Elden Ring</em> combat designer and <em>Nightreign</em>'s game director Junya Ishizaki had in mind.</p>
<p class="has-text-align-none">Speaking with Ishizaki after my time with the game, I was surprised to learn one of the main inspirations for <em>Nightreign</em> - a co-op f …</p>
<p><a href="https://www.theverge.com/games/612715/elden-ring-nightreign-game-director-interview">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Elden Ring Nightreign takes a big swing at a bigger audience]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/610585/elden-ring-nightreign-hands-on-preview" />
			<id>https://www.theverge.com/?p=610585</id>
			<updated>2025-02-12T15:40:25-05:00</updated>
			<published>2025-02-12T11:14:48-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PC Gaming" />
							<summary type="html"><![CDATA[It's inaccurate and reductive to call Elden Ring Nightreign a Dark Souls take on Fortnite. And yet, if pressed for an extremely brief elevator pitch - say, the kind you'd give to your friends who are curious about soulsborne games but are put off by all the discussions of their difficulty - it's about as [&#8230;]]]></summary>
			
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<img alt="Screenshot from Elden Ring Nightreign featuring the Duchess, Wylder, and Guardian classes standing in front of a large stone door." data-caption="" data-portal-copyright="Image: FromSoftware" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/02/Nighreign-2.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">It's inaccurate and reductive to call <em><a href="https://www.theverge.com/2024/12/12/24320097/elden-ring-sequel-nightreign-the-game-awards-trailer">Elden Ring Nightreign</a></em> a <em>Dark Souls </em>take on <em>Fortnite</em>. And yet, if pressed for an extremely brief elevator pitch - say, the kind you'd give to your friends who are curious about soulsborne games but are put off by all the discussions of their difficulty - it's about as best as you could do. In my hands-on time with the game, I was compelled to ask my team at the outset of our very first run, "Well… where we droppin' boys?" as we flew over the map in the claws of spectral birds. The similarity to<em> Fortnite</em> and other battle royale games was so striking, the reference simply had to be made. But once we got on  …</p>
<p><a href="https://www.theverge.com/games/610585/elden-ring-nightreign-hands-on-preview">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Shadow of the Erdtree’s new perfume weapons are seriously broken and seriously fun]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2024/7/2/24190898/elden-ring-shadow-of-the-erdtree-perfume-weapon-rolling-sparks" />
			<id>https://www.theverge.com/2024/7/2/24190898/elden-ring-shadow-of-the-erdtree-perfume-weapon-rolling-sparks</id>
			<updated>2024-07-02T15:30:00-04:00</updated>
			<published>2024-07-02T15:30:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PC Gaming" />
							<summary type="html"><![CDATA[Imagine if those aggressive salespeople at the Macy's perfume counter were shoving napalm in your face instead of Chanel No. 5: that's what it feels like playing with the new perfume bottle weapons in Shadow of the Erdtree. The early days after any Souls game release are always some of the best. The speedrunners and [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Bandai Namco" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25499071/ERSOTE_screenshot_8.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Imagine if those aggressive salespeople at the Macy's perfume counter were shoving napalm in your face instead of Chanel No. 5: that's what it feels like playing with the new <a href="https://eldenring.wiki.fextralife.com/Perfume+Bottles">perfume bottle weapons</a> in <a href="https://www.theverge.com/24180536/shadow-of-the-erdtree-review-elden-ring-dlc"><em>Shadow of the Erdtree</em></a>.</p>
<p>The early days after any <em>Souls</em> game release are always some of the best. The <a href="https://www.theverge.com/2022/3/15/22979436/elden-ring-speedrunners-world-record-race-30-minutes">speedrunners and content creators have found the best / most busted builds</a>, while the developers haven't had the time to nerf them yet. People post all kinds of wild videos of bosses melting within seconds, going down so fast they don't even have time to trigger their second or third phases. <a href="https://www.theverge.com/2022/3/17/22982776/elden-ring-patch-notes-hoarfrost-stomp-mimic-tear-ashes-nerf">It happened in vanilla <em>Elden Ring</em> with Hoarfrost Stomp</a> …</p>
<p><a href="https://www.theverge.com/2024/7/2/24190898/elden-ring-shadow-of-the-erdtree-perfume-weapon-rolling-sparks">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Erdtree gets a little easier with new Elden Ring update]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2024/6/26/24186473/elden-ring-dlc-shadow-of-the-erdtree-update-difficulty-nerf" />
			<id>https://www.theverge.com/2024/6/26/24186473/elden-ring-dlc-shadow-of-the-erdtree-update-difficulty-nerf</id>
			<updated>2024-06-26T13:45:34-04:00</updated>
			<published>2024-06-26T13:45:34-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PC Gaming" />
							<summary type="html"><![CDATA[Shadow of the Erdtree is gonna get easier. Bandai Namco has seemingly heard the great hue and cry from reviewers and players alike that Erdtree is far too difficult. In response, the publisher is implementing a "calibration update" that will reduce the level of difficulty by making players stronger. According to the patch notes for [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: FromSoftware" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25507407/Screenshot_2024_06_26_at_1.43.16_PM.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p><a href="https://www.theverge.com/24180536/shadow-of-the-erdtree-review-elden-ring-dlc"><em>Shadow of the Erdtree</em></a> is gonna get easier. Bandai Namco has seemingly heard the great hue and cry from reviewers and players alike that <em>Erdtree </em>is far too difficult. In response, the publisher <a href="https://en.bandainamcoent.eu/elden-ring/news/elden-ring-calibration-update-1122">is implementing a "calibration update"</a> that will reduce the level of difficulty by making players stronger. According to the patch notes for this update:</p>
<blockquote class="wp-block-quote has-text-align-none is-layout-flow wp-block-quote-is-layout-flow">
<p>The attack and damage negation has been increased for the first half of the maximum amount of blessing enhancements, and the second half will now be more gradual.</p>
<p>The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.</p>
</blockquote>
<p>The key to understanding …</p>
<p><a href="https://www.theverge.com/2024/6/26/24186473/elden-ring-dlc-shadow-of-the-erdtree-update-difficulty-nerf">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Even Elden Ring’s game director knows Erdtree is too hard]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/24183692/hidetaka-miyazaki-interview-shadow-of-the-erdtree-difficulty" />
			<id>https://www.theverge.com/24183692/hidetaka-miyazaki-interview-shadow-of-the-erdtree-difficulty</id>
			<updated>2024-06-22T10:43:12-04:00</updated>
			<published>2024-06-22T10:43:12-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Interview" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[As I work my way through Shadow of the Erdtree, the new DLC for Elden Ring, I can't help but think that game director Hidetaka Miyazaki is trolling the shit outta me. Speaking with him at Summer Game Fest two weeks ago, Miyazaki said that Erdtree is "by far the biggest in scale in volume" [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Bandai Namco" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25498900/ERSOTE_screenshot_3.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>As I <a href="https://www.theverge.com/24180536/shadow-of-the-erdtree-review-elden-ring-dlc">work my way through <em>Shadow of the Erdtree</em></a>, the new DLC for <em>Elden Ring</em>, I can't help but think that <a href="https://www.theverge.com/2019/3/21/18272238/hsekiro-shadows-die-twice-idetaka-miyazaki-interview-dark-souls">game director Hidetaka Miyazaki</a> is trolling the shit outta me.</p>
<p>Speaking with him<em> </em>at Summer Game Fest two weeks ago<em>,</em> Miyazaki said that <em>Erdtree</em> is "by far the biggest in scale in volume" than any other FromSoftware DLC before it. But he also said <em>Erdtree </em>is "about the same volume as the Limgrave part of the base game," the starting area of <em>Elden Ring</em>, containing "slightly more content." </p>
<p>I don't buy it. While it's impossible to accurately compare scale in game, I've played the game for 30 hours and have already found the new areas in the  …</p>
<p><a href="https://www.theverge.com/24183692/hidetaka-miyazaki-interview-shadow-of-the-erdtree-difficulty">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Here are some small but helpful tips for starting Shadow of the Erdtree]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/24182462/tips-for-starting-shadow-of-the-erdtree-elden-ring" />
			<id>https://www.theverge.com/24182462/tips-for-starting-shadow-of-the-erdtree-elden-ring</id>
			<updated>2024-06-20T13:25:52-04:00</updated>
			<published>2024-06-20T13:25:52-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PC Gaming" />
							<summary type="html"><![CDATA[Before Shadow of the Erdtree finally goes live, Bandai Namco has implemented a patch that adds a couple of small features and updates just in time for the DLC's launch in a few short hours. FromSoftware also shared a new launch trailer to herald the DLC's arrival, but it's chockful of spoilers, so beware. The [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: FromSoftware" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25499455/ss_8234a34c918d101fa0b15f73ca2aed5ac7232dbb__1_.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Before <em>Shadow of the Erdtree</em> finally goes live, Bandai Namco has <a href="https://www.theverge.com/2024/6/14/24178537/great-haircut-tarnished">implemented a patch</a> that adds a couple of small features and updates just in time for the DLC's launch in a few short hours. FromSoftware also shared a new launch trailer to herald the DLC's arrival, but it's chockful of spoilers, so beware. The update isn't particularly earth-shattering, but it does include some things worth keeping in mind before all you Tarnished <a href="https://www.theverge.com/24180536/shadow-of-the-erdtree-review-elden-ring-dlc">get your head beat in by the vicious monsters patrolling the Shadow Lands</a>.</p>
<div class="youtube-embed"><iframe title="ELDEN RING Shadow of the Erdtree | Official Launch Trailer" src="https://www.youtube.com/embed/M-Xh4vbs6go?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p>Firstly, we get new hair options! I was pretty down on <em>Elden Ring</em>'s character creator <a href="https://www.theverge.com/2022/2/25/22951205/elden-rings-character-creator-black-hairstyles">for its lack of Black hairstyles</a>. It just didn't make …</p>
<p><a href="https://www.theverge.com/24182462/tips-for-starting-shadow-of-the-erdtree-elden-ring">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Shadow of the Erdtree reintroduced me to Elden Ring by kicking my ass]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/24180536/shadow-of-the-erdtree-review-elden-ring-dlc" />
			<id>https://www.theverge.com/24180536/shadow-of-the-erdtree-review-elden-ring-dlc</id>
			<updated>2024-06-18T10:00:00-04:00</updated>
			<published>2024-06-18T10:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PC Gaming" />
							<summary type="html"><![CDATA[In my first moments with Shadow of the Erdtree, I found myself in a graveyard dotted with incorporeal gravestones… and puddles of glowing blood. By the time I remembered what those bloodstains meant and the imminent danger I was in, I was ripped to shreds by a man I did not see or hear coming, [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: FromSoftware" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25496158/elden_ring_shadow_of_the_erdtree_screenshot_03_en_28feb24_ezgif.com_webp_to_png_converter__1_.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>In my first moments with <a href="https://www.theverge.com/23990947/elden-ring-shadow-of-the-erdtree-release-date-trailer"><em>Shadow of the Erdtree</em></a>, I found myself in a graveyard dotted with incorporeal gravestones… and puddles of glowing blood. By the time I remembered what those bloodstains meant and the <em>imminent danger</em> I was in, I was ripped to shreds by a man I did not see or hear coming, leaving behind a new little blood puddle to mark the occasion.</p>
<p>I have not stopped grinning since. </p>
<p><em>Shadow of the Erdtree </em>is the long-awaited expansion of <a href="https://www.theverge.com/2022/2/23/22946279/elden-ring-review-ps5-xbox-pc">2022's game of the year, <em>Elden Ring</em></a>. According to FromSoftware, this will be the only DLC for the game, giving Tarnished one last crack at the Lands Between.</p>
<p>Most of my time with the DLC has been w …</p>
<p><a href="https://www.theverge.com/24180536/shadow-of-the-erdtree-review-elden-ring-dlc">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Elden Ring: Shadow of the Erdtree’s new trailer is a dramatic call to arms]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/24161559/elden-ring-shadow-of-the-erdtree-expansion-story-trailer" />
			<id>https://www.theverge.com/24161559/elden-ring-shadow-of-the-erdtree-expansion-story-trailer</id>
			<updated>2024-05-21T11:27:04-04:00</updated>
			<published>2024-05-21T11:27:04-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Trailers" />
							<summary type="html"><![CDATA[With only a month until release day, there's a new story trailer for Shadow of the Erdtree, and the Elden Ring lore hounds have their work cut out for them. FromSoftware has been slowly teasing Shadow of the Erdtree and its story beats ever since the gameplay trailer was released back in February. All we [&#8230;]]]></summary>
			
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<p>With only a month until release day, there's a new story trailer for <em>Shadow of the Erdtree, </em>and the <em>Elden Ring</em> lore hounds have their work cut out for them.</p>
<p>FromSoftware has been slowly teasing <em>Shadow of the Erdtree</em> and its story beats ever since the gameplay trailer <a href="https://www.theverge.com/23990947/elden-ring-shadow-of-the-erdtree-release-date-trailer">was released back in February</a>. All we knew then was the DLC would take place in the Land of Shadow and feature <a href="https://www.theverge.com/2024/5/17/24158964/fromsoftware-just-debuted-their-bloodiest-monster-yet">a bunch of new horrors</a> straight from the <a href="https://www.theverge.com/2019/3/21/18272238/hsekiro-shadows-die-twice-idetaka-miyazaki-interview-dark-souls">slightly warped imagination of game director Hidetaka Miyazaki</a>.</p>
<p>This new Land of Shadow was connected somehow to Miquella - the dude in the egg with the withered arm. The trailer mentions him prominently, giving the impression  …</p>
<p><a href="https://www.theverge.com/24161559/elden-ring-shadow-of-the-erdtree-expansion-story-trailer">Read the full story at The Verge.</a></p>
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				<name>Ash Parrish</name>
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			<title type="html"><![CDATA[Elden Ring’s Shadow of the Erdtree trailer is full of new ways to die]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/23990947/elden-ring-shadow-of-the-erdtree-release-date-trailer" />
			<id>https://www.theverge.com/23990947/elden-ring-shadow-of-the-erdtree-release-date-trailer</id>
			<updated>2024-02-21T10:10:43-05:00</updated>
			<published>2024-02-21T10:10:43-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Trailers" />
							<summary type="html"><![CDATA[Wake up, Tarnished. It's time to visit the Shadow of the Erdtree. In Shadow, it looks like we're going to a darker part of the Lands Between, and of course, there are all sorts of new lil' freaks to fight. But the biggest news is that the DLC's main antagonist appears to be Miquella, the [&#8230;]]]></summary>
			
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<p>Wake up, Tarnished. It's time to visit the <em>Shadow of the Erdtree</em>.</p>
<p>In <em>Shadow</em>, it looks like we're going to a darker part of the Lands Between, and of course, there are all sorts of new lil' freaks to fight. But the biggest news is that the DLC's main antagonist appears to be Miquella, the twin brother of Malenia, <a href="https://www.theverge.com/2022/5/11/23066977/elden-ring-let-me-solo-her-defeats-1000th-malenia">meaning "Let me solo her"</a> might have to change his name soon.</p>
<p>In 2023, FromSoftware confirmed the <a href="https://www.theverge.com/2023/2/28/23618215/elden-ring-shadow-of-the-erdtree-expansion-dlc-announced-details"><em>Shadow of the Erdtree</em> DLC was in development</a>. No release date was given at the time, and FromSoftware went radio silent afterward, as we've had no significant updates on the DLC since its announcement almost exactly a year ago. But now …</p>
<p><a href="https://www.theverge.com/23990947/elden-ring-shadow-of-the-erdtree-release-date-trailer">Read the full story at The Verge.</a></p>
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