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	<title type="text">The Legend of Zelda: Tears of the Kingdom — all the latest on Nintendo’s huge sequel &#8211; The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2025-11-06T02:49:23+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/3/27/23658874/the-legend-of-zelda-tears-of-the-kingdom-news-announcements" />
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		<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Hyrule Warriors: Age of Imprisonment finishes what Tears of the Kingdom started]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/814762/hyrule-warriors-age-of-imprisonment-zelda-tears-of-the-kingdom" />
			<id>https://www.theverge.com/?p=814762</id>
			<updated>2025-11-05T21:49:23-05:00</updated>
			<published>2025-11-06T10:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" />
							<summary type="html"><![CDATA[Though my 100-plus-hour completed save file would beg to differ, The Legend of Zelda: Tears of the Kingdom is an unfinished game. Think of it like Korean barbecue. Without the kimchi, rice, sprouts, or sauce, it's just meat - tasty meat to be sure, but not a complete (or healthy) dinner. Hyrule Warriors: Age of [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/11/NintendoSwitch2_HyruleWarriosAgeofImprisonment_scrn12.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">Though my 100-plus-hour completed save file would beg to differ, <a href="https://www.theverge.com/23718926/zelda-tears-of-the-kingdom-review-nintendo-switch"><em>The Legend of Zelda: Tears of the Kingdom</em></a> is an unfinished game. Think of it like Korean barbecue. Without the kimchi, rice, sprouts, or sauce, it's just meat - tasty meat to be sure, but not a complete (or healthy) dinner. <a href="https://www.theverge.com/news/638770/hyrule-warriors-age-of-imprisonment"><em>Hyrule Warriors: Age of Imprisonment</em></a> is the missing banchan in this analogy. Some of it's delicious, some not, and though it's not strong enough to stand on its own, if you combine it with some <em>Tears of the Kingdom</em> pork belly, you get a fantastic, well-rounded meal.</p>
<p class="has-text-align-none"><em>Age of Imprisonment</em> is a hack-and-slash game (also known as a musou) that recounts Zelda's h …</p>
<p><a href="https://www.theverge.com/entertainment/814762/hyrule-warriors-age-of-imprisonment-zelda-tears-of-the-kingdom">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[How the team behind Zelda made physics feel like magic]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/24115898/tears-of-the-kingdom-physics-gameplay-design-gdc-2024" />
			<id>https://www.theverge.com/24115898/tears-of-the-kingdom-physics-gameplay-design-gdc-2024</id>
			<updated>2024-03-31T10:00:00-04:00</updated>
			<published>2024-03-31T10:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Design" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[The Legend of Zelda: Tears of the Kingdom is a phenomenal game, praised for being able to improve and iterate upon Breath of the Wild. In the weeks after the game's release, it was written up with all sorts of breathless praise as people wondered how Nintendo managed to make a game that seemed to [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24783533/Tears_of_the_Kingdom_Press_Image.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p><em>The Legend of Zelda: Tears of the Kingdom</em> is <a href="https://www.theverge.com/23718926/zelda-tears-of-the-kingdom-review-nintendo-switch">a phenomenal game</a>, praised for being able to improve and iterate upon <a href="https://www.theverge.com/2017/3/2/14787082/the-legend-of-zelda-breath-of-the-wild-review"><em>Breath of the Wild</em></a>. In the weeks after the game's release, <a href="https://www.theverge.com/23734533/zelda-totk-controls-weapons-fuse-rewiring-brain">it was written up with all sorts of breathless praise</a> as people wondered how Nintendo managed to make a game that seemed to outstrip the technical capabilities of now seven-year-old Switch hardware. </p>
<p>To developers, <a href="https://www.svg.com/166188/things-only-true-zelda-fans-understand/">the game looked like magic</a>. But during a talk at the 2024 Game Developers Conference, Nintendo shared that it wasn't magic but a distinct, well-executed development strategy that nevertheless seemed magical.</p>
<p>During the talk, Takuhiro Dohta, the technical dir …</p>
<p><a href="https://www.theverge.com/24115898/tears-of-the-kingdom-physics-gameplay-design-gdc-2024">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Mario movie exec has no idea why people think a Zelda film is next]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/6/15/23762286/nintendo-zelda-mario-movie-exec-universal" />
			<id>https://www.theverge.com/2023/6/15/23762286/nintendo-zelda-mario-movie-exec-universal</id>
			<updated>2023-06-15T13:59:39-04:00</updated>
			<published>2023-06-15T13:59:39-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Film" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Nintendo" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[The CEO of Universal's Illumination isn't sure where the rumors about a collaboration with Nintendo on a Legend of Zelda movie came from, according to an interview he gave to TheWrap. Entertainment reporter Jeff Sneider reported last week that Universal was nearing a "big deal" with Nintendo on a Zelda film, and although Nintendo and [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24730376/TotK_3rd_28.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>The CEO of Universal's Illumination isn't sure where the rumors about a collaboration with Nintendo on a <em>Legend of Zelda</em> movie came from, according to an interview <a href="https://www.thewrap.com/zelda-animated-movie-illumination-chris-meledandri/">he gave to <em>TheWrap</em></a>. Entertainment reporter Jeff Sneider reported <a href="https://www.youtube.com/live/VxELwRn8SwM?feature=share">last week</a> that Universal was nearing a "big deal" with Nintendo on a <em>Zelda</em> film, and although Nintendo and Universal's Illumination partnered on <em>The</em> <em>Super Mario Bros. Movie</em>, Illumination CEO Chris Meledandri didn't confirm that's happening.</p>
<p>"I don't know where that came from," Meledandri said to <em>TheWrap</em> about the <em>Zelda</em> rumor. "I mean I can understand how people would surmise all sorts of things because obviously, we …</p>
<p><a href="https://www.theverge.com/2023/6/15/23762286/nintendo-zelda-mario-movie-exec-universal">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Lewis Gordon</name>
			</author>
			
			<title type="html"><![CDATA[Tears of the Kingdom glitch hunters aren’t just breaking the game — they’re expanding it]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/23749498/zelda-tears-of-the-kingdom-glitch-hunters" />
			<id>https://www.theverge.com/23749498/zelda-tears-of-the-kingdom-glitch-hunters</id>
			<updated>2023-06-06T11:00:00-04:00</updated>
			<published>2023-06-06T11:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" />
							<summary type="html"><![CDATA[It took an international collaboration to begin cracking Tears of the Kingdom open. For the first few days after the game's release, glitch hunters had been trying to break it using techniques similar to those used in Breath of the Wild, but nothing was working. "Everyone was kind of scratching their heads," recalls one glitch [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24703275/TotK_3rd_57_png_jpgcopy.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>It took an international collaboration to begin cracking <em>Tears of the Kingdom</em> open. For the first few days after the game's release, glitch hunters had been trying to break it using techniques similar to those used in <em>Breath of the Wild</em>, but nothing was working.</p>
<p>"Everyone was kind of scratching their heads," recalls one glitch hunter who goes by the name Mozz. Then, on day three, a breakthrough arrived on Discord, courtesy of the Chinese community's discovery of a number of duplication bugs. Sure enough, Mozz and their fellow glitch hunters were able to replicate them. One thing led to another, glitches got stacked upon glitches, and the ef …</p>
<p><a href="https://www.theverge.com/23749498/zelda-tears-of-the-kingdom-glitch-hunters">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Tears of the Kingdom’s best ability is its most hidden]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/23739104/tears-of-the-kingdom-zelda-autobuild-how-to-get-nintendo" />
			<id>https://www.theverge.com/23739104/tears-of-the-kingdom-zelda-autobuild-how-to-get-nintendo</id>
			<updated>2023-05-27T09:00:00-04:00</updated>
			<published>2023-05-27T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" />
							<summary type="html"><![CDATA[If you're 20 or so hours into Tears of the Kingdom and you don't have Autobuild, you're doing it wrong. Last week, there was a tweet going around asking that now Tears of the Kingdom's been out a few weeks, what advice would you share? Lots of people left valuable nuggets of information like fusing [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24686020/FxFQ2OMaAAALqmw.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>If you're 20 or so hours into <a href="https://www.theverge.com/2023/3/27/23658874/the-legend-of-zelda-tears-of-the-kingdom-news-announcements"><em>Tears of the Kingdom</em></a> and you don't have Autobuild, you're doing it wrong.</p>
<p>Last week, there was a tweet going around asking that now <em>Tears of the Kingdom</em>'s been out a few weeks, what advice would you share? Lots of people left valuable nuggets of information like fusing rubies to your equipment that can keep you warm during the Rito quest-line (just, y'know, don't fuse 'em to anything wooden). Another good piece of advice: use Ascend more! Are you using Ascend already? Great! Use it 1,000 percent more!</p>
<p>I shared that unless your Purah Pad's power wheel is complete, <em>you are not done with the tutorial, </em>emphasizing …</p>
<p><a href="https://www.theverge.com/23739104/tears-of-the-kingdom-zelda-autobuild-how-to-get-nintendo">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[The wildest Tears of the Kingdom builds we’ve seen]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/5/22/23732888/tears-of-the-kingdom-builds-crafting-wildest" />
			<id>https://www.theverge.com/2023/5/22/23732888/tears-of-the-kingdom-builds-crafting-wildest</id>
			<updated>2023-05-26T15:01:33-04:00</updated>
			<published>2023-05-26T15:01:33-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Internet Culture" /><category scheme="https://www.theverge.com" term="Nintendo" />
							<summary type="html"><![CDATA[The most enjoyable aspect of Tears of the Kingdom for me right now isn't so much my own adventures in the game. It's watching other people far more creative and patient than I am craft the most ridiculous mind-, physics-, and decency-bending machines ever made in a video game. We're already seeing players craft fire-spouting [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24674721/TotK_3rd_40.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>The most enjoyable aspect of <em>Tears of the Kingdom</em> for me right now isn't so much my own adventures in the game. It's watching other people far more creative and patient than I am craft the most ridiculous mind-, physics-, and decency-bending machines ever made in a video game. We're already seeing players craft <a href="https://kotaku.com/nintendo-switch-tears-kingdom-ultrahand-fuse-totk-botw-1850429837">fire-spouting robots</a>, elaborate murder contraptions <a href="https://www.theverge.com/2023/5/22/23732662/wile-e-coyote-you-have-24-hours-to-respond">that would make Wile E. Coyote exceedingly jealous</a>, and, more wholesomely, <a href="https://twitter.com/aquatic_ambi/status/1660004609228943360?s=20">horse car washes</a> and <a href="https://www.theverge.com/2023/5/19/23729772/were-just-normal-koroks-were-just-innocent-koroks">baby swings</a>.</p>
<p>Here are some of our favorites.</p>
<figure class="wp-block-embed is-type-video is-provider-tiktok wp-block-embed-tiktok alignnone"><div class="wp-block-embed__wrapper">
<blockquote class="tiktok-embed" cite="https://www.tiktok.com/@foozology/video/7235690784169676074" data-video-id="7235690784169676074" data-embed-from="oembed"> <section> <a target="_blank" title="@foozology" href="https://www.tiktok.com/@foozology?refer=embed">@foozology</a> <p>Ganondorf may be the Demon King but im the King of Demons &eth;&#159;&brvbar;&#133;&eth;&#159;&brvbar;&#133;&eth;&#159;&brvbar;&#133; <a title="totk" target="_blank" href="https://www.tiktok.com/tag/totk?refer=embed">#totk</a> <a title="zelda" target="_blank" href="https://www.tiktok.com/tag/zelda?refer=embed">#zelda</a> <a title="link" target="_blank" href="https://www.tiktok.com/tag/link?refer=embed">#link</a> <a title="ganondorf" target="_blank" href="https://www.tiktok.com/tag/ganondorf?refer=embed">#ganondorf</a> <a title="america" target="_blank" href="https://www.tiktok.com/tag/america?refer=embed">#America</a> <a title="b2" target="_blank" href="https://www.tiktok.com/tag/b2?refer=embed">#b2</a> <a title="stealthbomber" target="_blank" href="https://www.tiktok.com/tag/stealthbomber?refer=embed">#stealthbomber</a> …</p></section></blockquote></div></figure>
<p><a href="https://www.theverge.com/2023/5/22/23732888/tears-of-the-kingdom-builds-crafting-wildest">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Tears of the Kingdom’s latest update patches multiple duplication glitches]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/5/26/23738772/the-legend-of-zelda-tears-of-the-kingdom-duplication-glitches-update-version-1-1-2-patch" />
			<id>https://www.theverge.com/2023/5/26/23738772/the-legend-of-zelda-tears-of-the-kingdom-duplication-glitches-update-version-1-1-2-patch</id>
			<updated>2023-05-26T11:59:36-04:00</updated>
			<published>2023-05-26T11:59:36-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Nintendo" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Okay, fess up: I can't have been the only one to use one of The Legend of Zelda: Tears of the Kingdom's known duplication glitches to make a whole bunch of diamonds for easy Rupees. It wasn't hard to do! Unfortunately, the money well might be running dry because, thanks to the game's new version [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24684920/TotK_3rd_31.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Okay, fess up: I can't have been the only one to use one of <em>The Legend of Zelda: Tears of the Kingdom's</em> known duplication glitches to make a whole bunch of diamonds for easy Rupees. <a href="https://www.reddit.com/r/tearsofthekingdom/comments/13oqtfi/new_duplication_glitch_that_doesnt_require_the/?ref=share&amp;ref_source=link">It wasn't hard to do</a>! Unfortunately, the money well might be running dry because, thanks to the game's <a href="https://en-americas-support.nintendo.com/app/answers/detail/a_id/61936/~/how-to-update-the-legend-of-zelda%3A-tears-of-the-kingdom#v112">new version 1.1.2 update</a>, it appears that many of the known duplication glitches have been patched out.</p>
<p>The patch notes don't specifically spell this out:</p>
<blockquote class="wp-block-quote has-text-align-none is-layout-flow wp-block-quote-is-layout-flow">
<p><strong>Audio Bug Fixes</strong></p>
<p>Fixed an issue where the sound would play at an extremely high volume in certain conditions.</p>
<p><strong>Additional Fixes</strong></p>
<p>Fixed an issue in the main quest, "Camera Work in the Depths", where players c …</p></blockquote>
<p><a href="https://www.theverge.com/2023/5/26/23738772/the-legend-of-zelda-tears-of-the-kingdom-duplication-glitches-update-version-1-1-2-patch">Read the full story at The Verge.</a></p>
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					</entry>
			<entry>
			
			<author>
				<name>Charles Pulliam-Moore</name>
			</author>
			
			<title type="html"><![CDATA[Playing Tears of the Kingdom is rewiring my brain]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/23734533/zelda-totk-controls-weapons-fuse-rewiring-brain" />
			<id>https://www.theverge.com/23734533/zelda-totk-controls-weapons-fuse-rewiring-brain</id>
			<updated>2023-05-25T11:00:00-04:00</updated>
			<published>2023-05-25T11:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" />
							<summary type="html"><![CDATA[Anyone who has managed to clock in hundreds of hours on The Legend of Zelda: Breath of the Wild since its 2017 release will understand well how, over time, you can't help but develop a constellation of habits and preferences that end up defining your individual playstyle. In the same way that there was no [&#8230;]]]></summary>
			
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<img alt="" data-caption="Link experiencing a memory. | Image: Nintendo" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24677233/Image_from_iOS__3_.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Link experiencing a memory. | Image: Nintendo	</figcaption>
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<p>Anyone who has managed to clock in hundreds of hours on <a href="https://www.theverge.com/2017/3/2/14787082/the-legend-of-zelda-breath-of-the-wild-review"><em>The Legend of Zelda: Breath of the Wild</em></a><em> </em>since its 2017 release will understand well how, over time, you can't help but develop a constellation of habits and preferences that end up defining your individual playstyle. In the same way that there was no one "right" way to progress through <em>Breath of the Wild</em>'s story, <a href="https://www.theverge.com/2017/2/24/14717578/legend-of-zelda-breath-of-the-wild-nintendo-switch-preview">the game gave you the freedom</a> to figure out how you wanted to move through the world, and those two things alone made it unlike any other <em>Zelda </em>title in the franchise.</p>
<p>The same can be said of <em>Tears of the Kingdom </em>for a variety of reasons, ranging from how much bigger the game' …</p>
<p><a href="https://www.theverge.com/23734533/zelda-totk-controls-weapons-fuse-rewiring-brain">Read the full story at The Verge.</a></p>
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			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Tears of the Kingdom’s puzzle designers are fantastic trolls]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/5/23/23734342/tears-of-the-kingdom-iun-orok-shrine-solution" />
			<id>https://www.theverge.com/2023/5/23/23734342/tears-of-the-kingdom-iun-orok-shrine-solution</id>
			<updated>2023-05-23T14:59:30-04:00</updated>
			<published>2023-05-23T14:59:30-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" />
							<summary type="html"><![CDATA[The Zelda developers are trolls, and I love them. One really well-designed aspect of Tears of the Kingdom is that the game will teach you how to play it. I don't mean through explicit tutorials; rather, throughout my frankly embarrassing amount of playtime, the game presented to me, either in shrines or in the overworld, [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24676706/Fw1aOcYaAAAEDJh.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>The <em>Zelda</em> developers are trolls, and I love them.</p>
<p>One <a href="https://www.theverge.com/23720520/zelda-tears-of-the-kingdom-dungeons-fujibayashi-interview">really well-designed aspect of <em>Tears of the Kingdom</em></a> is that the game will teach you how to play it. I don't mean through explicit tutorials; rather, throughout my <a href="https://www.theverge.com/23732841/legend-of-zelda-tears-of-the-kingdom-hours-played-check">frankly embarrassing amount of playtime</a>, the game presented to me, either in shrines or in the overworld, obstacles and the tools to surmount them. And every time I solved a puzzle, a more complex version of that same kind of puzzle would pop up later on, forcing me to put together what I learned to take on this new challenge. It makes <em>Tears</em> a kind of Metroidvania in that sometimes my progression is locked until I've mastered a …</p>
<p><a href="https://www.theverge.com/2023/5/23/23734342/tears-of-the-kingdom-iun-orok-shrine-solution">Read the full story at The Verge.</a></p>
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					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[How many hours have you played Tears of the Kingdom?]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/23732841/legend-of-zelda-tears-of-the-kingdom-hours-played-check" />
			<id>https://www.theverge.com/23732841/legend-of-zelda-tears-of-the-kingdom-hours-played-check</id>
			<updated>2023-05-22T12:09:51-04:00</updated>
			<published>2023-05-22T12:09:51-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="How to" /><category scheme="https://www.theverge.com" term="Nintendo" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[The Legend of Zelda: Tears of the Kingdom has officially been out for 10 days, which means that it's now possible to see how many hours you've spent torturing Koroks exploring the vast lands of Hyrule by checking your account profile on your Switch. Strangely, you'll only be able to see this number on your [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24673924/TotK_3rd_21.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p><em>The Legend of Zelda: Tears of the Kingdom</em> has officially been out for 10 days, which means that it's now possible to see how many hours you've spent <a href="https://www.theverge.com/2023/5/16/23725487/tears-of-the-kingdom-koroks-torture-nintendo"><strike>torturing Koroks</strike></a> exploring the vast lands of Hyrule by checking your account profile on your Switch. Strangely, you'll only be able to see this number on your Switch 10 days after you started playing a game - it's a weird limitation that's been in place for the Switch <a href="https://www.eurogamer.net/nintendo-switch-will-let-you-see-your-playtime-after-10-days">since it launched</a>.</p>
<p>Here's how to check your profile on your Switch to see how many hours you've played the game. (This will let you see how long you've played other games, too.)</p>
<ol class="wp-block-list"><li>Go to the homescreen on your Nintendo Switch.</li><li>Navigat …</li></ol>
<p><a href="https://www.theverge.com/23732841/legend-of-zelda-tears-of-the-kingdom-hours-played-check">Read the full story at The Verge.</a></p>
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