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	<title type="text">Keeping the classics alive: how archivists are preserving video game history &#8211; The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2025-01-30T18:17:16+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/23850347/video-game-preservation" />
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		<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Now you can check out this video game history museum online]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/603404/now-you-can-check-out-this-video-game-history-museum-online" />
			<id>https://www.theverge.com/?p=603404</id>
			<updated>2025-01-30T13:17:16-05:00</updated>
			<published>2025-01-30T13:17:16-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" />
							<summary type="html"><![CDATA[The Video Game History Foundation (VGHF) has launched a digital library with more than 30,000 files of "industry ephemera" from the VGHF's physical collection. The library, which is launching in early access, includes things like "more than 1,500 full-text searchable out-of-print video game magazines, never-before-seen game development assets, artwork, promotional materials, and more gaming relics," [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Video Game History Foundation" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/01/splash-1980x1297-1.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none">The Video Game History Foundation (VGHF) has launched a digital library with more than 30,000 files of "industry ephemera" from the VGHF's physical collection. The library, which is launching in early access, includes things like "more than 1,500 full-text searchable out-of-print video game magazines, never-before-seen game development assets, artwork, promotional materials, and more gaming relics," according to a press release.</p>
<p class="has-text-align-none">In a blog post, the VGHF highlights things like documents <a href="https://library.gamehistory.org/repositories/2/resources/84">from retired video game producer Mark Flitman</a>, production materials <a href="https://archive.gamehistory.org/folder/22cf9aa2-812b-4f39-b42e-e87a3c153b8c">from <em>Myst</em> developers Cyan</a>, digitized CDs <a href="https://archive.gamehistory.org/folder/a5823d80-320b-41c9-9e3c-4dc28f79f2a2">of press assets received by <em>GamePro</em></a>, and a colle …</p>
<p><a href="https://www.theverge.com/news/603404/now-you-can-check-out-this-video-game-history-museum-online">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Dino Crisis launches on PC as GOG adds new tool to bring back more classics]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/24352861/dino-crisis-pc-gog-dreamlist-classic-games" />
			<id>https://www.theverge.com/news/24352861/dino-crisis-pc-gog-dreamlist-classic-games</id>
			<updated>2025-01-30T13:11:23-05:00</updated>
			<published>2025-01-29T04:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[A survival horror classic is getting a new life on PC - and it might be the first of many. PC games shop GOG announced the release of Dino Crisis and its sequel, which are both available starting today. Alongside the launch, the service also announced a new tool called "dreamlist," with the goal of [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Capcom" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25848666/KV_DINO_CRISIS.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>A survival horror classic is getting a new life on PC - and it might be the first of many. PC games shop GOG announced the release of <em>Dino Crisis</em> and its sequel, which are both available starting today. Alongside the launch, the service also announced a new tool called "dreamlist," with the goal of letting players vote on which old games that want to see hit the service next.</p>
<p>For the uninitiated, <em>Dino Crisis</em> is essentially <em>Resident Evil</em> with dinosaurs. That's not an insult: the first game was directed by original <em>Resident Evil </em>director Shinji Mikami, so the two series have a lot in common. <em>Dino Crisis</em> features the same methodical, survival  …</p>
<p><a href="https://www.theverge.com/news/24352861/dino-crisis-pc-gog-dreamlist-classic-games">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[GOG’s new preservation program intends to  keep classic games playable ‘forever’]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2024/11/13/24295683/gog-preservation-program-pc-game-drm" />
			<id>https://www.theverge.com/2024/11/13/24295683/gog-preservation-program-pc-game-drm</id>
			<updated>2024-11-13T15:21:36-05:00</updated>
			<published>2024-11-13T15:21:36-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[PC game platform GOG has launched a new preservation program dedicated to keeping beloved older games playable, "now and in the future." "If a game is part of the Preservation Program, it means that we commit our own resources to maintaining its compatibility with modern and future systems," the announcement blog reads. The program is [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/18959596/Screenshot__29_.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>PC game platform GOG has launched a new preservation program dedicated to keeping beloved older games playable, "now and in the future."</p>
<p>"If a game is part of the Preservation Program, it means that we commit our own resources to maintaining its compatibility with modern and future systems," <a href="https://www.gog.com/blog/the-gog-preservation-program/">the announcement blog reads.</a></p>
<p>The program is launching with 100 games including <em>Diablo</em>, <em>System Shock 2</em>, and <em>Resident Evil 1-3</em>, with GOG planning to add emore titles in the coming months. Games featured in the program will come with a number of perks. GOG says that when you buy a game from the program, you can:</p>
<ul class="wp-block-list"><li>"expect it to work on current and future po …</li></ul>
<p><a href="https://www.theverge.com/2024/11/13/24295683/gog-preservation-program-pc-game-drm">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[Video game preservationists have lost a legal fight to study games remotely]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2024/10/25/24279657/us-copyright-dmca-exception-extension-denied-remote-access" />
			<id>https://www.theverge.com/2024/10/25/24279657/us-copyright-dmca-exception-extension-denied-remote-access</id>
			<updated>2024-10-25T16:58:11-04:00</updated>
			<published>2024-10-25T16:58:11-04:00</published>
			<category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Policy" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[When video game scholars want to study games that are no longer on sale, they sometimes have to drive many hours to do it legally - and that won't be changing anytime soon. The US Copyright Office has just denied a request from video game preservationists to let libraries, archives and museums temporarily lend individuals [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Collage by Cath Virginia / The Verge | Photos from Getty Images" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25295989/236948_PHYSICAL_MEDIA_VGHF_2_CVIRGINIA.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>When video game scholars want to study games that are no longer on sale, they sometimes have to drive many hours to do it legally - and that won't be changing anytime soon. The US Copyright Office has just denied a request from video game preservationists to let libraries, archives and museums temporarily lend individuals some virtual, remotely accessible copies of those works.</p>
<p>Kendra Albert, <a href="https://www.copyright.gov/1201/2024/comments/Class%206(b)%20-%20Initial%20Comments%20-%20%20Software%20Preservation%20Network%20and%20Library%20Copyright%20Alliance.pdf">who made the argument</a> on behalf of the Software Preservation Network and the Library Copyright Alliance, says preservationists weren't asking for a lot: "It was the thing that basically exists for all kinds of special collections in libraries: the libr …</p>
<p><a href="https://www.theverge.com/2024/10/25/24279657/us-copyright-dmca-exception-extension-denied-remote-access">Read the full story at The Verge.</a></p>
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					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[One fan spent three years saving a Final Fantasy game before it shut down]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/24094441/final-fantasy-opera-omnia-mobile-game-preservation-square-enix" />
			<id>https://www.theverge.com/24094441/final-fantasy-opera-omnia-mobile-game-preservation-square-enix</id>
			<updated>2024-03-08T12:29:00-05:00</updated>
			<published>2024-03-08T12:29:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Mobile" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[February 29th was the last day of service for Dissidia Final Fantasy Opera Omnia, a mobile game based on Square Enix's Final Fantasy fighting game series. Since launching in the US in 2018, the game has amassed over 170 characters from across 30 years of Final Fantasy history, scattered throughout four acts composed of multiple [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Square Enix" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25325356/GHeeGiMaAAA84RU.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>February 29th was <a href="https://www.siliconera.com/dissidia-final-fantasy-opera-omnia-is-the-end-of-an-era/">the last day of service for <em>Dissidia Final Fantasy Opera Omnia</em></a>, a mobile game based on Square Enix's <a href="https://www.polygon.com/2017/6/7/15753586/final-fantasy-dissidia-ps4-square-enix-team-ninja"><em>Final Fantasy</em> fighting game series</a>. Since launching in the US in 2018, the game has amassed over 170 characters from across 30 years of <em>Final Fantasy </em>history, scattered throughout four acts composed of multiple chapters and side stories representing hundreds of hours of a game that can no longer be played. Though <em>Opera Omnia</em> is officially gone, one person has shouldered the task to ensure the game hasn't completely disappeared.</p>
<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter alignnone"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-dnt="true"><p lang="en" dir="ltr">DISSIDIA FINAL FANTASY OPERA OMNIA has ended service as of Feb. 29, 2024, at 04:00 UTC.<br><br>Thank you  …</p></blockquote></div></figure>
<p><a href="https://www.theverge.com/24094441/final-fantasy-opera-omnia-mobile-game-preservation-square-enix">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[PlayStation keeps reminding us why digital ownership sucks]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/12/5/23989290/playstation-digital-ownership-sucks" />
			<id>https://www.theverge.com/2023/12/5/23989290/playstation-digital-ownership-sucks</id>
			<updated>2023-12-05T14:30:00-05:00</updated>
			<published>2023-12-05T14:30:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[In less than a week, Sony has given us two timely reminders of the tenuousness of digital "ownership" - and both reminders involve things on PlayStation. Last week, Sony said that, because of content licensing "arrangements," users wouldn't be able to watch Discovery content they've purchased and that the content would be removed from their [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Photo by Vjeran Pavic / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/22015304/vpavic_4278_20201030_0247.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>In less than a week, Sony has given us two timely reminders of the tenuousness of digital "ownership" - and both reminders involve things on PlayStation.</p>
<p>Last week, Sony said that, because of content licensing "arrangements," users wouldn't be able to watch Discovery content they've purchased <em>and</em> that the content would be removed from their libraries as of December 31st, 2023. The resulting list of shows that will suddenly disappear because of corporate agreements is <a href="https://www.playstation.com/en-us/legal/psvideocontent/?et_rid=&amp;et_cid=231130-VIDREMVL-AM-CSA-B-FLX&amp;Linkid=231130-VIDREMVL-AM-CSA-B-FLX&amp;emcid=em-pl-500377">very long</a>. Shows disappearing from streaming services is commonplace, but in this case, people are losing access to shows they bought to watch on demand whenever they wanted.</p>
<p> …</p>
<p><a href="https://www.theverge.com/2023/12/5/23989290/playstation-digital-ownership-sucks">Read the full story at The Verge.</a></p>
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					</entry>
			<entry>
			
			<author>
				<name>David Pierce</name>
			</author>
			
			<title type="html"><![CDATA[The fight to save old video games]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/23958715/video-game-emulation-preservation-vergecast" />
			<id>https://www.theverge.com/23958715/video-game-emulation-preservation-vergecast</id>
			<updated>2023-11-13T09:06:31-05:00</updated>
			<published>2023-11-13T09:06:31-05:00</published>
			<category scheme="https://www.theverge.com" term="Apple" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Podcasts" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Vergecast" />
							<summary type="html"><![CDATA[When I ask Frank Cifaldi, the founder and director of the Video Game History Foundation, to explain the importance of preserving and maintaining old video games, he answers with a movie analogy. Imagine, he said, "if movies were only released on, like, VHS, ever. You want to watch Back to the Future? All right, you [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Illustration by Samar Haddad / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25080494/Retro_Games_3000x2000px.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>When I ask Frank Cifaldi, the founder and director of the Video Game History Foundation, to explain the importance of preserving and maintaining old video games, he answers with a movie analogy. Imagine, he said, "if movies were only released on, like, VHS, ever. You want to watch <em>Back to the Future? </em>All right, you have to go on eBay, and you have to find an antique VHS copy that's degraded a bit from use. You have to find a VCR that works, a TV that it plugs into - or the external scalers that make it look correct on your modern TV - and you might need a time-base corrector because the magnetic flux signal is out of sync."</p>
<p>For too many gam …</p>
<p><a href="https://www.theverge.com/23958715/video-game-emulation-preservation-vergecast">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jon Porter</name>
			</author>
			
			<title type="html"><![CDATA[Atari is buying the developer behind its excellent 50th anniversary retro compilation]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/10/31/23940074/atari-digital-eclipse-acquisition-50-anniversary-celebration-interactive-documentaries" />
			<id>https://www.theverge.com/2023/10/31/23940074/atari-digital-eclipse-acquisition-50-anniversary-celebration-interactive-documentaries</id>
			<updated>2023-10-31T08:43:46-04:00</updated>
			<published>2023-10-31T08:43:46-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Atari is acquiring Digital Eclipse, a studio that specializes in preserving and rereleasing retro games on modern hardware. The releases are often rich in additional materials and historical content. Think the Criterion Collection but for video games. In a press release, Atari says it's paying up to $20 million for the studio, including an initial [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Atari" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25047068/6540aa5414ebff6b11101385_Atari_50_Fuji_Collage_1350x1080.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Atari is acquiring Digital Eclipse, a studio that specializes in preserving and rereleasing retro games on modern hardware. The releases are often rich in additional materials and historical content. Think the Criterion Collection <a href="https://www.theverge.com/2015/6/8/8746135/digital-eclipse-mega-man-legacy-collection">but for video games</a>. In <a href="https://www.globenewswire.com/en/news-release/2023/10/31/2769851/0/en/Atari-enters-into-an-agreement-to-acquire-Digital-Eclipse.html">a press release</a>, Atari says it's paying up to $20 million for the studio, including an initial $6.5 million paid in a combination of cash and shares and a further $13.5 million, which is due to be paid in cash over the next decade subject to Digital Eclipse's performance. It expects to complete the deal in the coming days.</p>
<p>The two companies previously worked together on <a href="https://www.theverge.com/23451349/atari-50-review-xbox-playstation-switch-steam">last year's excellen …</a></p>
<p><a href="https://www.theverge.com/2023/10/31/23940074/atari-digital-eclipse-acquisition-50-anniversary-celebration-interactive-documentaries">Read the full story at The Verge.</a></p>
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					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[The Portland Retro Gaming Expo helps keep the classics alive]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/10/16/23919382/portland-retro-gaming-expo-2023-celebration-older-games" />
			<id>https://www.theverge.com/2023/10/16/23919382/portland-retro-gaming-expo-2023-celebration-older-games</id>
			<updated>2023-10-16T14:00:00-04:00</updated>
			<published>2023-10-16T14:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA["Sega had their own console?" That was a devastating comment I heard as I sat playing Sonic the Hedgehog 2 on a Sega Genesis Mini at the Portland Retro Gaming Expo (PRGE) this weekend. The Sonic games on Genesis were my favorites as a kid; one time, I played so much Sonic that I peed [&#8230;]]]></summary>
			
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<p>"Sega had their own console?"</p>
<p>That was a devastating comment I heard as I sat playing <em>Sonic the Hedgehog 2</em> on a Sega Genesis Mini at the Portland Retro Gaming Expo (PRGE) this weekend. The <em>Sonic</em> games on Genesis were my favorites as a kid; one time, I played so much <em>Sonic</em> that I peed my pants. How could this person not know about Sega consoles?</p>
<p>Thankfully, the person's friend was more charitable than I would have been. He used it as a teaching opportunity and showed him the game he was playing. (And I realized later that the person may have been asking about <em>mini</em> consoles.)</p>
<p>The whole event was filled with that wonderful spirit about shari …</p>
<p><a href="https://www.theverge.com/2023/10/16/23919382/portland-retro-gaming-expo-2023-celebration-older-games">Read the full story at The Verge.</a></p>
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			<entry>
			
			<author>
				<name>Andrew Webster</name>
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			<title type="html"><![CDATA[The original Wizardry has been remastered — and you can play it right now]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/9/15/23874537/wizardry-remaster-digital-eclipse-steam-gog" />
			<id>https://www.theverge.com/2023/9/15/23874537/wizardry-remaster-digital-eclipse-steam-gog</id>
			<updated>2023-09-15T09:00:00-04:00</updated>
			<published>2023-09-15T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Fresh off the launch of The Making of Karateka, retro game studio Digital Eclipse has announced a remaster of the original action RPG title Wizardry. Even better - it's out now in early access on both Steam and GOG. First released in 1981 and developed by Sir-Tech Software, the first Wizardry - or Wizardry: Proving [&#8230;]]]></summary>
			
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<p>Fresh off the launch of <a href="https://www.theverge.com/23848883/karateka-making-of-digital-eclipse-game-preservation"><em>The Making of Karateka</em></a>, retro game studio Digital Eclipse has announced a remaster of the original action RPG title <em>Wizardry</em>. Even better - it's out now in early access on both <a href="https://store.steampowered.com/app/2518960/Wizardry_Proving_Grounds_of_the_Mad_Overlord">Steam</a> and <a href="https://www.gog.com/en/game/wizardry_proving_grounds_of_the_mad_overlord">GOG</a>.</p>
<p>First released in 1981 and developed by Sir-Tech Software, the first <em>Wizardry</em> - or <em>Wizardry: Proving Grounds of the Mad Overlord</em>, to give it its very long full title - was a first-person, party-based, <em>D&amp;D-</em>inspired RPG that proved incredibly influential and kicked off a long-running franchise. Here's the official description for the uninitiated:</p>
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<p>Craft your own party of adventurers and head into the labyrinth at the behest of the …</p></blockquote>
<p><a href="https://www.theverge.com/2023/9/15/23874537/wizardry-remaster-digital-eclipse-steam-gog">Read the full story at The Verge.</a></p>
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