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	<title type="text">Here we go: all the news about Super Mario Bros. Wonder &#8211; The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2024-03-29T14:00:00+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/23923151/super-mario-bros-wonder-nintendo-switch-news-review-trailer" />
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		<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Does Mario feel pain? It’s complicated]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/24114957/super-mario-developer-interview-pain-nintendo" />
			<id>https://www.theverge.com/24114957/super-mario-developer-interview-pain-nintendo</id>
			<updated>2024-03-29T10:00:00-04:00</updated>
			<published>2024-03-29T10:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" />
							<summary type="html"><![CDATA[The world of Super Mario is a dangerous place. In the games, the plumber falls off cliffs, gets jabbed with spikes, and has everything from wrenches to fireballs hurled at him. But he always gets back up and goes again, which raises an important question: does Nintendo's hero actually feel pain? According to Takashi Tezuka, [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25360466/Switch_SuperMario3DAllStars_SM64_screen_11_bmp_jpgcopy.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>The world of <em>Super Mario</em> is a dangerous place. In the games, the plumber falls off cliffs, gets jabbed with spikes, and has everything from wrenches to fireballs hurled at him. But he always gets back up and goes again, which raises an important question: does Nintendo's hero actually feel pain? According to Takashi Tezuka, who has worked on the series since the original <em>Super Mario Bros.</em> (<a href="https://www.theverge.com/e/23876765">including serving as producer on last year's <em>Wonder</em></a>), there isn't really a clear answer. "It may be that Mario does feel pain," he tells me.</p>
<p>But that ambiguity may be because I was asking the wrong question. The important part, he explains, is the emotion …</p>
<p><a href="https://www.theverge.com/24114957/super-mario-developer-interview-pain-nintendo">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[How Nintendo made Super Mario Bros. Wonder so weird]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/24112724/super-mario-bros-wonder-interview-nintendo-switch" />
			<id>https://www.theverge.com/24112724/super-mario-bros-wonder-interview-nintendo-switch</id>
			<updated>2024-03-29T09:30:00-04:00</updated>
			<published>2024-03-29T09:30:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Interview" /><category scheme="https://www.theverge.com" term="Nintendo" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[Super Mario Bros. Wonder is a game filled with oddball ideas. Thanks to magical flowers that, once collected, introduce some unexpected new element, players experience everything from a bunch of Piranha Plants simultaneously bursting into song to Mario turning into a sentient pile of goo. It has so many ideas, in fact, that director Shiro [&#8230;]]]></summary>
			
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<img alt="" data-caption="Super Mario Bros. Wonder director Shiro Mouri (left) and producer Takashi Tezuka (right). | Image: Cath Virginia / The Verge" data-portal-copyright="Image: Cath Virginia / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25354782/247059_Keeping_Mario_Weird_V2_CVirginiaA.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	Super Mario Bros. Wonder director Shiro Mouri (left) and producer Takashi Tezuka (right). | Image: Cath Virginia / The Verge	</figcaption>
</figure>
<p><em>Super Mario Bros. Wonder</em> is <a href="https://www.theverge.com/23920647/super-mario-bros-wonder-review-nintendo-switch">a game filled with oddball ideas</a>. Thanks to magical flowers that, once collected, introduce some unexpected new element, players experience everything from a bunch of Piranha Plants simultaneously bursting into song to Mario turning into <a href="https://www.theverge.com/2024/3/22/24108593/super-mario-bros-wonder-goo-taste-flavor">a sentient pile of goo</a>. It has so many ideas, in fact, that director Shiro Mouri wasn't sure the team could pull it off. "At first when I heard that we'd be creating one wonder effect per course, and that all of the courses are going to have different wonder effects," he tells <em>The Verge</em>, "I thought: 'That's stupid. That's impossible.'"</p>
<p>As it turns out, the problem wasn't so much  …</p>
<p><a href="https://www.theverge.com/24112724/super-mario-bros-wonder-interview-nintendo-switch">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Allison Johnson</name>
			</author>
			
			<title type="html"><![CDATA[Finishing every part of Mario Wonder is no peach]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/12/9/23993642/mario-wonder-100-percent-final-test-badge-marathon" />
			<id>https://www.theverge.com/2023/12/9/23993642/mario-wonder-100-percent-final-test-badge-marathon</id>
			<updated>2023-12-09T09:00:00-05:00</updated>
			<published>2023-12-09T09:00:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" />
							<summary type="html"><![CDATA[My mission to 100 percent Super Mario Bros. Wonder officially started a couple of weeks ago, but really it began in the late '80s. As a kid, I was certifiably bad at Mario. We didn't have our own Nintendo console, so any time I spent playing Mario prior to that was at a friend's or [&#8230;]]]></summary>
			
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<img alt="" data-caption="Mario Wonder is just so gosh darn charming I didn’t want to stop playing. | Image: Nintendo" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25008937/SuperMarioBrosWonder_scrn_08.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	Mario Wonder is just so gosh darn charming I didn’t want to stop playing. | Image: Nintendo	</figcaption>
</figure>
<p>My mission to 100 percent <a href="https://www.theverge.com/23920647/super-mario-bros-wonder-review-nintendo-switch"><em>Super Mario Bros. Wonder</em></a> officially started a couple of weeks ago, but really it began in the late '80s.</p>
<p>As a kid, I was certifiably bad at <em>Mario</em>. We didn't have our own Nintendo console, so any time I spent playing <em>Mario</em> prior to that was at a friend's or cousin's house. I'd hold the second controller and wait my turn, marveling at how they just <em>knew</em> where the hidden boxes were, where to jump to the top of the screen and skip ahead three levels, and how to get to the very top of the flagpole every single time. As I struggled to clear the first few stages before running out of lives, it seemed obvious to me that I  …</p>
<p><a href="https://www.theverge.com/2023/12/9/23993642/mario-wonder-100-percent-final-test-badge-marathon">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Mario Wonder’s online mode is opening my mind to tricks and secrets]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/23929438/super-mario-bros-wonder-online-mode-multiplayer-tricks-secrets" />
			<id>https://www.theverge.com/23929438/super-mario-bros-wonder-online-mode-multiplayer-tricks-secrets</id>
			<updated>2023-10-24T08:00:00-04:00</updated>
			<published>2023-10-24T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Features" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" /><category scheme="https://www.theverge.com" term="Report" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Super Mario Bros. Wonder's online multiplayer keeps making me think of Elden Ring. Nintendo's latest Super Mario game has a clever online multiplayer mode. When you connect online, you'll see near-invisible versions of other players throughout the game's islands and levels as they also travel the Flower Kingdom. It's a lot like how you see [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25025993/SMB_Wonder_2.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p><em>Super Mario Bros. Wonder's</em> online multiplayer keeps making me think of <em>Elden Ring</em>.</p>
<p>Nintendo's latest <em>Super Mario</em> game has a clever online multiplayer mode. When you connect online, you'll see near-invisible versions of other players throughout the game's islands and levels as they also travel the Flower Kingdom. It's a lot like how you see the outlines of other players as you traverse the Lands Between, and in <em>Wonder</em>, Nintendo created some smart ways for your fellow compatriots to help you out.</p>
<p>While in a level, you'll see up to three other players jumping and <a href="https://www.theverge.com/2023/10/20/23922848/super-mario-bros-wonder-power-ups-mario-personality">elephanting</a> their way through whatever series of dastardly obstacles Nintendo ha …</p>
<p><a href="https://www.theverge.com/23929438/super-mario-bros-wonder-online-mode-multiplayer-tricks-secrets">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Even Super Mario Bros. Wonder’s approach to difficulty is playful]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/10/20/23924272/super-mario-bros-wonder-difficulty-nintendo-switch" />
			<id>https://www.theverge.com/2023/10/20/23924272/super-mario-bros-wonder-difficulty-nintendo-switch</id>
			<updated>2023-10-20T11:00:00-04:00</updated>
			<published>2023-10-20T11:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" />
							<summary type="html"><![CDATA[When it comes to difficulty, most games like to put you in a bucket. At the start of the experience, you have to choose whether you want to play on a hard or easy mode, and usually, over the course of the game, you can move between these as you see fit, which is good [&#8230;]]]></summary>
			
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<img alt="" data-caption="One of the unlockable badges basically gives you a grappling hook. | Image: Nintendo" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25015733/SMB_Wonder_6.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	One of the unlockable badges basically gives you a grappling hook. | Image: Nintendo	</figcaption>
</figure>
<p>When it comes to difficulty, most games like to put you in a bucket. At the start of the experience, you have to choose whether you want to play on a hard or easy mode, and usually, over the course of the game, you can move between these as you see fit, which is good because it's hard to really know what mode is right for you at the beginning. <a href="https://www.theverge.com/23920647/super-mario-bros-wonder-review-nintendo-switch"><em>Super Mario Bros. Wonder</em></a> doesn't force you to make this decision. It doesn't have traditional difficulty settings at all. And yet, its approach to difficulty is one of the most refreshing I've ever seen - it's both subtle and powerful and as playful as the rest of the game.</p>
<p>The most obvious form this  …</p>
<p><a href="https://www.theverge.com/2023/10/20/23924272/super-mario-bros-wonder-difficulty-nintendo-switch">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[In Super Mario Bros. Wonder, Mario’s personality finally comes through]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/10/20/23922848/super-mario-bros-wonder-power-ups-mario-personality" />
			<id>https://www.theverge.com/2023/10/20/23922848/super-mario-bros-wonder-power-ups-mario-personality</id>
			<updated>2023-10-20T09:30:00-04:00</updated>
			<published>2023-10-20T09:30:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" />
							<summary type="html"><![CDATA[Even though he doesn't speak, in Super Mario Bros. Wonder, Mario says more than he ever has in any game previous. Beyond his "wahoos" and "okey dokeys," this Mario has a real personality, facilitated by a suite of power-ups and Nintendo's meticulous attention to detail. Though we've seen a bit of this new personality in [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25015243/F80E8ASbUAAMFg9.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Even though he doesn't speak, in <em>Super Mario Bros. Wonder,</em> Mario says more than he ever has in any game previous. Beyond his "wahoos" and "okey dokeys," this Mario has a real personality, facilitated by a suite of power-ups and Nintendo's meticulous attention to detail. Though we've seen a bit of this new personality <a href="https://www.theverge.com/23669598/super-mario-bros-movie-review">in the movie</a>, the Mario in <em>Wonder</em> is the most expressive I've ever seen him, reinventing a character that has largely remained a blank-ish slate for the last 30 years.</p>
<p><a href="https://www.metacritic.com/game/super-mario-bros-wonder/"><em>Wonde</em>r's positive reviews</a> will undoubtedly make it a staple on every game of the year ballot. As my colleague <a href="https://www.theverge.com/23920647/super-mario-bros-wonder-review-nintendo-switch">Andrew Webster wrote</a>, "<em>Wonder</em> manages to pull from  …</p>
<p><a href="https://www.theverge.com/2023/10/20/23922848/super-mario-bros-wonder-power-ups-mario-personality">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[With a Switch 2 looming, Nintendo is sending out the original with a bang]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/10/18/23921168/nintendo-switch-2-super-mario-wonder-zelda-totk" />
			<id>https://www.theverge.com/2023/10/18/23921168/nintendo-switch-2-super-mario-wonder-zelda-totk</id>
			<updated>2023-10-18T13:00:56-04:00</updated>
			<published>2023-10-18T13:00:56-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nintendo" />
							<summary type="html"><![CDATA[There's a very good chance that this will be the last year where the Switch is Nintendo's main piece of hardware. While rumors of a Switch successor have persisted for years, recent reports suggest that an upgraded device is not only coming but will be here relatively soon, with a potential 2024 launch. If that [&#8230;]]]></summary>
			
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<img alt="" data-caption="Super Mario Bros. Wonder. | Image: Nintendo" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25009700/SMB_Wonder_1_png_jpgcopy.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Super Mario Bros. Wonder. | Image: Nintendo	</figcaption>
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<p>There's a very good chance that this will be the last year where the Switch is Nintendo's main piece of hardware. While rumors of a Switch successor have <a href="https://www.theverge.com/2021/9/29/22701210/nintendo-switch-4k-pro-rumors-oled">persisted for years</a>, <a href="https://www.theverge.com/2023/9/7/23862676/nintendo-switch-2-developer-demo-gamescom-rumor">recent</a> <a href="https://www.theverge.com/2023/9/18/23878412/nintendo-switch-2-activision-briefing-next-gen-switch">reports</a> suggest that an upgraded device is not only coming but will be here relatively soon, with a potential 2024 launch. If that is indeed the case, it seems that Nintendo isn't content to let the device go out with a whimper - in fact, 2023 has been one of the Switch's strongest years to date.</p>
<p>Just look at the company's biggest properties. This year, we have both a new mainline <em>Zelda</em> in <a href="https://www.theverge.com/23718926/zelda-tears-of-the-kingdom-review-nintendo-switch"><em>Tears of the Kingdom</em></a> and a classic <em>Mario</em> title with <a href="https://www.theverge.com/23920647/super-mario-bros-wonder-review-nintendo-switch"><em>Super Mario Bros. Won …</em></a></p>
<p><a href="https://www.theverge.com/2023/10/18/23921168/nintendo-switch-2-super-mario-wonder-zelda-totk">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Super Mario Bros. Wonder never stops surprising]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/23920647/super-mario-bros-wonder-review-nintendo-switch" />
			<id>https://www.theverge.com/23920647/super-mario-bros-wonder-review-nintendo-switch</id>
			<updated>2023-10-18T09:00:00-04:00</updated>
			<published>2023-10-18T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Nintendo" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[When a Super Mario game gets really good, you can't help but move around in your seat. I find myself leaning into jumps as if it'll give me an advantage and ducking my head down to avoid flying enemies. Even after a few decades of playing these games, it's an instinct I can't seem to [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25008937/SuperMarioBrosWonder_scrn_08.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>When a <em>Super Mario</em> game gets really good, you can't help but move around in your seat. I find myself leaning into jumps as if it'll give me an advantage and ducking my head down to avoid flying enemies. Even after a few decades of playing these games, it's an instinct I can't seem to avoid - and I was never sitting still while playing <em>Super Mario Bros. Wonder</em> on the Nintendo Switch.</p>
<p><em>Wonder</em> is the first brand-new side-scrolling <em>Mario</em> game in over a decade and the first mainline entry in the series since <a href="https://www.theverge.com/2017/10/26/16552118/super-mario-odyssey-review-nintendo-switch"><em>Super Mario Odyssey</em></a> in 2017. It's also one of the best titles in the franchise to date. <em>Wonder</em> manages to pull from classics like <em>Super Mari …</em></p>
<p><a href="https://www.theverge.com/23920647/super-mario-bros-wonder-review-nintendo-switch">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Here’s Mario’s new voice actor]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/10/13/23916232/super-mario-bros-wonder-new-voice-kevin-afghani" />
			<id>https://www.theverge.com/2023/10/13/23916232/super-mario-bros-wonder-new-voice-kevin-afghani</id>
			<updated>2023-10-13T15:12:01-04:00</updated>
			<published>2023-10-13T15:12:01-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Nintendo" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[After months of speculation, conspiracy theories, and false alarms, we finally know the name of Mario's new voice actor: Kevin Afghani. On Friday, Afghani announced the news on X (formerly Twitter), saying, "Incredibly proud to have voiced Mario and Luigi in Super Mario Bros. Wonder. Thanks to Nintendo for inviting me into the Flower Kingdom!" [&#8230;]]]></summary>
			
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<img alt="" data-caption="Super Mario Bros. Wonder. | Image: Nintendo" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25001069/SuperMarioBrosWonder_scrn_06.jpg?quality=90&#038;strip=all&#038;crop=9.7395833333333,36.666666666667,57.604166666667,63.333333333333" />
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	Super Mario Bros. Wonder. | Image: Nintendo	</figcaption>
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<p>After months of <a href="https://www.polygon.com/23780131/mario-voice-charles-martinet-nintendo-ambassador">speculation, conspiracy theories</a>, and false alarms, we finally know the name of Mario's new voice actor: Kevin Afghani. On Friday, Afghani announced the news on X (formerly Twitter), saying, "Incredibly proud to have voiced Mario and Luigi in <em>Super Mario Bros. Wonder.</em> Thanks to Nintendo for inviting me into the Flower Kingdom!"</p>
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<blockquote class="twitter-tweet" data-dnt="true"><p lang="en" dir="ltr">Incredibly proud to have voiced Mario and Luigi in Super Mario Bros. Wonder. Thanks to Nintendo for inviting me into the Flower Kingdom!</p>- Kevin Afghani (@KevinAfghani) <a href="https://twitter.com/KevinAfghani/status/1712900880218181648?ref_src=twsrc%5Etfw">October 13, 2023</a></blockquote>
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<p>Nintendo confirmed the news in an email, saying simply, "The voice actor's name is Kevin Afghani." The news comes af …</p>
<p><a href="https://www.theverge.com/2023/10/13/23916232/super-mario-bros-wonder-new-voice-kevin-afghani">Read the full story at The Verge.</a></p>
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				<name>Ash Parrish</name>
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			<title type="html"><![CDATA[Charles Martinet finally explains what the hell a Mario ambassador is]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/9/7/23862869/nintendo-mario-voice-actor-charles-martinet-ambassador" />
			<id>https://www.theverge.com/2023/9/7/23862869/nintendo-mario-voice-actor-charles-martinet-ambassador</id>
			<updated>2023-09-07T11:19:12-04:00</updated>
			<published>2023-09-07T11:19:12-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Nintendo" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[After weeks of wonder (heh) and speculation, Nintendo is finally giving longtime Mario voice actor Charles Martinet a proper send-off. Nintendo released a short video featuring Martinet and Nintendo executive Shigeru Miyamoto in which the pair take a fond look back at Martinet's time in the role. It's a short, sweet video, Martinet is his [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/24903402/Screen_Shot_2023_09_07_at_10.59.03_AM.png?quality=90&#038;strip=all&#038;crop=0,5.5,100,88.944444444444" />
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<p>After weeks of wonder (heh) and speculation, Nintendo is finally giving longtime Mario voice actor Charles Martinet a proper send-off. Nintendo released a short video featuring Martinet and Nintendo executive Shigeru Miyamoto in which the pair take a fond look back at Martinet's time in the role.</p>
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<blockquote class="twitter-tweet" data-dnt="true"><p lang="en" dir="ltr">Here's a special video message from Shigeru Miyamoto and Charles Martinet regarding the change of Mario's voice actor, announced on 8/21. <a href="https://t.co/4mOpD2Cx3a">pic.twitter.com/4mOpD2Cx3a</a></p>- Nintendo of America (@NintendoAmerica) <a href="https://twitter.com/NintendoAmerica/status/1699784766932029753?ref_src=twsrc%5Etfw">September 7, 2023</a></blockquote>
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<p>It's a short, sweet video, Martinet is his typical enthusiastic self, dropping iconic lines from the<em> </em>Mario characters he voice …</p>
<p><a href="https://www.theverge.com/2023/9/7/23862869/nintendo-mario-voice-actor-charles-martinet-ambassador">Read the full story at The Verge.</a></p>
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