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	<title type="text">The Game Awards 2023: all of the biggest trailers and announcements &#8211; The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2023-12-12T16:30:00+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/23981532/the-game-awards-2023-biggest-news-trailers-announcements" />
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		<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Developers are wanting more than The Game Awards are delivering]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/12/12/23993630/game-awards-2023-developers-react-future-class" />
			<id>https://www.theverge.com/2023/12/12/23993630/game-awards-2023-developers-react-future-class</id>
			<updated>2023-12-12T11:30:00-05:00</updated>
			<published>2023-12-12T11:30:00-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Game developers have a problem with this year's Game Awards. While the awards part of Geoff Keighley's Game Awards has increasingly become vestigial to the ads, teases, and trailers for games both out and coming soon, this year, that disparity was more keenly felt. "Every year, [The Game Awards] seems to be becoming more and [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: The Game Awards" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25157185/gamawards.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Game developers have a problem with this year's Game Awards.</p>
<p>While the awards part of Geoff Keighley's Game Awards has increasingly become vestigial to the ads, teases, and trailers for games both out and coming soon, this year, that disparity was more keenly felt.</p>
<p>"Every year, [The Game Awards] seems to be becoming more and more a platform for revenue for its production house rather than a celebration of game development," said Nazih Fares, head of communication and localization at The 4 Winds Entertainment and member of the <a href="https://igda.org/">International Game Developers Association</a> (IGDA) board of directors, in a statement to <em>The Verge.</em></p>
<p>"The speed-runni …</p>
<p><a href="https://www.theverge.com/2023/12/12/23993630/game-awards-2023-developers-react-future-class">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Geoff Keighley let video game developers down]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/23992402/geoff-keighley-the-game-awards-layoffs" />
			<id>https://www.theverge.com/23992402/geoff-keighley-the-game-awards-layoffs</id>
			<updated>2023-12-07T23:32:21-05:00</updated>
			<published>2023-12-07T23:32:21-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Labor" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[At this point, you cannot talk about how amazing 2023 has been for the quality of games released this year without also mentioning how it's been utterly disastrous for the people who made them. But that's exactly what Geoff Keighley did during this year's Game Awards. The numbers vary, but estimates say anywhere between six [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Photo by JC Olivera / Getty Images" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25141156/1193629349.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>At this point, you cannot talk about how amazing 2023 has been for the quality of games released this year without also mentioning how <a href="https://www.theverge.com/2023/11/27/23977673/bytedance-nuverse-gaming-layoffs-restructure">it's</a> <a href="https://www.theverge.com/2023/11/7/23951138/ubisoft-montreal-layoffs-hybride-assassins-creed">been</a> <a href="https://www.theverge.com/2023/9/28/23894266/epic-games-layoffs-fortnite-unreal-engine">utterly</a> <a href="https://www.theverge.com/2023/10/30/23938990/bungie-sony-layoffs-delays-destiny-final-shape-marathon">disastrous</a> for the people who made them. But that's exactly what Geoff Keighley did during this year's Game Awards.</p>
<p>The numbers vary, but estimates say anywhere between <a href="https://www.gamesindustry.biz/over-6000-games-industry-jobs-lost-in-2023-so-far">six and seven thousand workers have lost their jobs</a> just this year. No level of studio size or success has been spared. And those who have been let go are now being forced to contend for an ever-dwindling number of open job postings.</p>
<p>"This has been one of the most volatile periods in the games industry in the last 15 years, …</p>
<p><a href="https://www.theverge.com/23992402/geoff-keighley-the-game-awards-layoffs">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Baldur’s Gate 3 is out now on Xbox]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/12/7/23993155/baldurs-gate-3-xbox-release-game-of-the-year" />
			<id>https://www.theverge.com/2023/12/7/23993155/baldurs-gate-3-xbox-release-game-of-the-year</id>
			<updated>2023-12-07T23:17:58-05:00</updated>
			<published>2023-12-07T23:17:58-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[Baldur's Gate 3, which just won Game of the Year at the 2023 Game Awards, is now available to purchase on Xbox Series X and S. You can buy it now for $69.99. The Xbox version of the game has been in the works for a little while. A few weeks after the hugely-successful PC [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Larian Studios" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25142690/ss_6b8faba0f6831a406ce015648958da9612d14dbb.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p><em>Baldur's Gate 3</em>, which just won Game of the Year at the 2023 Game Awards, is now available to purchase on Xbox Series X and S. You can <a href="https://www.xbox.com/en-us/games/store/baldurs-gate-3/9nd58lqtg09t">buy it now for $69.99</a>.</p>
<p>The Xbox version of the game has been in the works for a little while. A few weeks after the hugely-successful PC launch of the game in August - and just before the release of the PS5 version - Larian Studios announced that it would be <a href="https://www.theverge.com/2023/8/24/23844418/baldurs-gate-3-xbox-release-series-x-s-cross-save-split-screen">bringing <em>Baldur's Gate 3</em> to Microsoft's consoles</a>, though without split-screen co-op on the Xbox Series S.</p>
<p>At the time, Larian also said the Xbox version only allows cross-save between the Steam and Xbox Series consoles, so if you're hoping to move your  …</p>
<p><a href="https://www.theverge.com/2023/12/7/23993155/baldurs-gate-3-xbox-release-game-of-the-year">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ash Parrish</name>
			</author>
			
			<title type="html"><![CDATA[Final Fantasy XVI stealth launches one DLC with another on the way]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/23993141/final-fantasy-xvi-dlc-echoes-of-the-fallen-the-game-awards" />
			<id>https://www.theverge.com/games/23993141/final-fantasy-xvi-dlc-echoes-of-the-fallen-the-game-awards</id>
			<updated>2023-12-07T23:12:09-05:00</updated>
			<published>2023-12-07T23:12:09-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Trailers" />
							<summary type="html"><![CDATA[Square Enix already let us know that it was working on DLC for Final Fantasy XVI. But during the Game Awards, we learned it was working on not one but two DLC chapters with one of them available… right now. Watch the trailer here. The first DLC, Echoes of the Fallen, is a new story [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Square Enix" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25142686/ezgif.com_webp_to_jpg__9_.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Square Enix <a href="https://www.theverge.com/2023/9/4/23858209/final-fantasy-16-windows-pc-port-dlc-expansions-announcement">already let us know that it was working on DLC</a> for <em>Final Fantasy XVI</em>. But during the Game Awards, we learned it was working on not one <a href="https://blog.playstation.com/2023/12/07/final-fantasy-xvi-two-new-story-dlcs-announced-first-launches-today/">but two DLC chapters</a> with one of them available… <em>right now</em>. Watch the trailer <a href="https://youtu.be/RecsFD6SWfc?si=wNk4G5AmzmgfGklq">here</a>.</p>
<p>The first DLC, <em>Echoes of the Fallen</em>, is a new story chapter that takes place before the final battle. It features the whole gang working together (honesty, I choked up to see it) to investigate - what else - more messed up crystals. In the DLC, Clive will also be able to wield the iconic buster sword weapon from <em>Final Fantasy VII</em> as well as earn a chiptune version of the <em>FFXVI</em> song "<a href="https://youtu.be/5ggD0-FN8o8?si=o8bKfZ_okWzXZi-i">Away</a>". It's available right now …</p>
<p><a href="https://www.theverge.com/games/23993141/final-fantasy-xvi-dlc-echoes-of-the-fallen-the-game-awards">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Capcom announces Monster Hunter Wilds for 2025]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/23991181/monster-hunter-wilds-trailer-capcom-announce-trailer" />
			<id>https://www.theverge.com/23991181/monster-hunter-wilds-trailer-capcom-announce-trailer</id>
			<updated>2023-12-07T23:04:06-05:00</updated>
			<published>2023-12-07T23:04:06-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Trailers" />
							<summary type="html"><![CDATA[Things are about to get a little bit wild in the world of Monster Hunter. At The Game Awards this evening, Capcom revealed the latest entry in the franchise: Monster Hunter Wilds. There aren't a lot of details yet about what makes this one different from past MonHun titles, and the game isn't expected to [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25142681/Screen_Shot_2023_12_07_at_11.02.30_PM.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Things are about to get a little bit wild in the world of <em>Monster Hunter</em>. At The Game Awards this evening, Capcom revealed the latest entry in the franchise: <em>Monster Hunter Wilds</em>.</p>
<p>There aren't a lot of details yet about what makes this one different from past <em>MonHun</em> titles, and the game isn't expected to launch until 2025. It's slated for the PS5, PC, and Xbox Series X / S. There's at least a very beautiful trailer to watch full of lots of mounts to ride and monsters to hunt (obviously). More news on <em>Wilds</em> is expected in the summer of 2024.</p>
<p><em>MonHun </em>has been on a roll in recent years. The launch of <a href="https://www.theverge.com/2018/1/25/16931366/monster-hunter-world-review-ps4-xbox-one-release-date"><em>Monster Hunter World</em></a> in 2018 <a href="https://www.theverge.com/2019/6/19/18682599/monster-hunter-world-iceborne-preview-kaname-fujioka-interview-e3-2019">saw the franch …</a></p>
<p><a href="https://www.theverge.com/23991181/monster-hunter-wilds-trailer-capcom-announce-trailer">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[The Finals launches with destructive chaos like I’ve never seen before]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/12/7/23991851/the-finals-embark-studios-launch-xbox-ps5-pc-steam-available-now" />
			<id>https://www.theverge.com/2023/12/7/23991851/the-finals-embark-studios-launch-xbox-ps5-pc-steam-available-now</id>
			<updated>2023-12-07T22:51:27-05:00</updated>
			<published>2023-12-07T22:51:27-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA["The Finals is a game show at heart; it's not a battle royale or a military sim." That's Gustav Tilleby, creative director of The Finals, describing a new shooter from former Battlefield developers that's launching today - a surprise shadow drop during The Game Awards. Tilleby and the team at Embark Studios have spent nearly [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Embark Studios" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25061959/thefinals.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>"<em>The Finals</em> is a game show at heart; it's not a battle royale or a military sim."</p>
<p>That's Gustav Tilleby, creative director of <em>The Finals, </em>describing a new shooter from former <em>Battlefield </em>developers that's launching today - a surprise shadow drop during The Game Awards. Tilleby and the <a href="https://www.theverge.com/2018/11/8/18073992/patrick-soderlund-new-studio-embark-nexon">team at Embark Studios</a> have spent nearly five years painstakingly developing server-side destruction to create something truly unique. The entire environment is destructible, making <em>The Finals</em> feel like a first-person shooter like no other.</p>
<p>In <em>The Finals,</em> you play in teams of three, competing in a game show-like arena where you'll collect cash and bank it to  …</p>
<p><a href="https://www.theverge.com/2023/12/7/23991851/the-finals-embark-studios-launch-xbox-ps5-pc-steam-available-now">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Light No Fire is the next ambitious game from the studio behind No Man’s Sky]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/23990841/hello-games-light-no-fire-trailer" />
			<id>https://www.theverge.com/23990841/hello-games-light-no-fire-trailer</id>
			<updated>2023-12-07T22:36:02-05:00</updated>
			<published>2023-12-07T22:36:02-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Trailers" />
							<summary type="html"><![CDATA[A decade ago, at the Spike Video Game Awards, Hello Games made a splash by announcing the wildly ambitious sci-fi exploration game No Man's Sky. This evening, at the 2023 edition of The Game Awards, the studio did it again, revealing Light No Fire. This time, instead of offering a massive universe of different planets [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25142588/Screen_Shot_2023_12_07_at_10.33.58_PM.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>A decade ago, at the Spike Video Game Awards, Hello Games made a splash by <a href="https://www.theverge.com/2013/12/7/5186932/enormous-world-exploration-sim-no-mans-sky-announced-from-joe-danger-creator">announcing the wildly ambitious sci-fi exploration game <em>No Man's Sky</em></a>. This evening, at the 2023 edition of The Game Awards, the studio did it again, revealing <em>Light No Fire</em>. This time, instead of offering a massive universe of different planets to explore, the game is focused on a single, incredibly detailed world.</p>
<p>According to Hello's Sean Murray, the game has been in development for the last five years by a small team. He describes it as "the first real open world" with no boundaries, which also has an online multiplayer component. From the trailer it appeared to h …</p>
<p><a href="https://www.theverge.com/23990841/hello-games-light-no-fire-trailer">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Arkane is making a Blade game]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/12/7/23992733/arkane-lyon-marvel-blade-game" />
			<id>https://www.theverge.com/2023/12/7/23992733/arkane-lyon-marvel-blade-game</id>
			<updated>2023-12-07T21:59:03-05:00</updated>
			<published>2023-12-07T21:59:03-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Trailers" />
							<summary type="html"><![CDATA[Arkane Lyon is making a game based on Marvel's Blade franchise, the studio announced at The Game Awards 2023 on Thursday. The game was revealed in a brief cinematic trailer, so we didn't get any gameplay of the title or any details about when it might be released. But Arkane Lyon studio director Dinga Bakaba [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25142473/blade.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Arkane Lyon is making a game based on Marvel's <em>Blade</em> franchise, <a href="https://www.youtube.com/watch?v=basLDO2bj2k">the studio announced</a> at The Game Awards 2023 on Thursday.</p>
<p>The game was revealed in a brief cinematic trailer, so we didn't get any gameplay of the title or any details about when it might be released. But Arkane Lyon studio director Dinga Bakaba said that it would be an "immersive third-person action adventure," so we can look forward to that. The trailer's description also notes that it's single-player and that it's set in Paris. A press release notes that Arkane Lyon has "just begun" development, so we might be waiting a long time to see it.</p>
<p>Arkane Studios, which is one of m …</p>
<p><a href="https://www.theverge.com/2023/12/7/23992733/arkane-lyon-marvel-blade-game">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Hideo Kojima teases mystery Xbox game OD]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2023/12/7/23993035/hideo-kojima-od-xbox" />
			<id>https://www.theverge.com/2023/12/7/23993035/hideo-kojima-od-xbox</id>
			<updated>2023-12-07T21:12:44-05:00</updated>
			<published>2023-12-07T21:12:44-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Trailers" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[It wouldn't be a Game Awards without Hideo Kojima. This time, however, the director wasn't on hand to show off Death Stranding 2 - instead he revealed a new Xbox game called OD. We didn't get to see much of the game, which was teased last year, and the first teaser mostly just showed the [&#8230;]]]></summary>
			
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<p>It wouldn't be a Game Awards without Hideo Kojima. This time, however, the director wasn't on hand to show off <a href="https://www.theverge.com/2022/12/8/23498369/death-stranding-2-kojima-game-awards-ps5"><em>Death Stranding 2</em></a> - instead he revealed a new Xbox game called <em>OD</em>. We didn't get to see much of the game, <a href="https://www.theverge.com/2022/6/12/23164791/biggest-announcements-xbox-bethesda-games-showcase-starfield-overwatch-2-persona-diablo-iv">which was teased last year</a>, and the first teaser mostly just showed the cast doing motion capture tests. It ended with the tagline "For all the players and screamers."</p>
<p>That said, the game does have a strong cast, including Sophia Lillis, Hunter Schafer, and Udo Kier. Also Jordan Peele is involved somehow. Kojima teased other big names who are working on the project, but wouldn't say who just yet. <em>OD</em> is billed as something of a  …</p>
<p><a href="https://www.theverge.com/2023/12/7/23993035/hideo-kojima-od-xbox">Read the full story at The Verge.</a></p>
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			<entry>
			
			<author>
				<name>Andrew Webster</name>
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			<title type="html"><![CDATA[The studio behind Ori and the Blind Forest is making a gorgeous action RPG]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/23990860/no-rest-for-the-wicked-trailer-announce-moon-studios" />
			<id>https://www.theverge.com/23990860/no-rest-for-the-wicked-trailer-announce-moon-studios</id>
			<updated>2023-12-07T20:42:59-05:00</updated>
			<published>2023-12-07T20:42:59-05:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Trailers" />
							<summary type="html"><![CDATA[Moon Studios, the team behind the beautiful and incredibly hard Ori games, has announced its next project. It's called No Rest for the Wicked and is described as "a mature, precision action role-playing game." The game is launching in early access on PC in early 2024, with a full release on PC, PS5, and Xbox [&#8230;]]]></summary>
			
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<img alt="" data-caption="No Rest for the Wicked. | Image: Moon Studios" data-portal-copyright="Image: Moon Studios" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25140809/NRFTW_Announce_Screenshot07_3840x2160.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	No Rest for the Wicked. | Image: Moon Studios	</figcaption>
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<p>Moon Studios, the team behind the <a href="https://www.theverge.com/2015/3/11/8190459/ori-and-the-blind-forest-xbox-one-review">beautiful</a> and <a href="https://www.theverge.com/2020/3/11/21174873/ori-and-the-will-of-the-wisps-xbox-one-pc-art-design">incredibly hard</a> <em>Ori</em> games, has announced its next project. It's called <em>No Rest for the Wicked </em>and is described as "a mature, precision action role-playing game." The game is launching in early access on PC in early 2024, with a full release on PC, PS5, and Xbox Series X / S planned for sometime afterward. And, of course, it looks absolutely stunning. Here's <a href="https://www.youtube.com/watch?v=l3Ozk5iBuH4">the age-gated trailer</a>.</p>
<p>It'll be Moon's first title outside of the <em>Ori </em>series, and it sounds like there is a very large focus on combat. In a press release, the studio says that "fights in the game are animation-driven, direct, and tactile,  …</p>
<p><a href="https://www.theverge.com/23990860/no-rest-for-the-wicked-trailer-announce-moon-studios">Read the full story at The Verge.</a></p>
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