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	<title type="text">The best indie games we’re playing right now &#8211; The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2026-07-15T12:29:09+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/24339574/indie-games-recommendations-pc-switch-steam-deck-best-new-hidden-gems" />
	<id>https://www.theverge.com/rss/stream/24103615</id>
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		<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[More games should be on rails (literally)]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/961152/denshattack-review" />
			<id>https://www.theverge.com/?p=961152</id>
			<updated>2026-07-09T17:36:39-04:00</updated>
			<published>2026-07-18T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[It's been a good few weeks for games on rails. Nintendo's Star Fox remake wisely kept the tightly scripted, action-packed levels from Star Fox 64 largely the same, and they're still fun to fly through nearly 20 years later. Denshattack!, a new game from Undercoders, similarly features levels packed with carefully orchestrated sequences to great [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/07/ss_6b1b99a0b8d64dcb24c61bc4ccea9233935ae1fc.1920x1080.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">It's been a good few weeks for games on rails. Nintendo's <em>Star Fox</em> remake wisely kept the tightly scripted, action-packed levels from <em>Star Fox 64</em> largely the same, and they're still fun to fly through nearly 20 years later. <em>Denshattack!</em>, a new game from Undercoders, similarly features levels packed with carefully orchestrated sequences to great effect. Except instead of flying through space as an unnervingly realistic anthropomorphic fox, you're flying - and flipping, and spinning, and grinding - through Japan while driving a blindingly fast train.</p>
<p class="wp-block-paragraph">Calling <em>Denshattack!</em> a train game radically undersells what you actually do. Across a bright  …</p>
<p><a href="https://www.theverge.com/games/961152/denshattack-review">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[The tiniest MMO]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/965621/playdate-mmo-pointlessquest" />
			<id>https://www.theverge.com/?p=965621</id>
			<updated>2026-07-15T08:29:09-04:00</updated>
			<published>2026-07-15T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[At its peak, around 12 million people subscribed to World of Warcraft so that they could explore the realm of Azeroth together. The audience for PointlessQuest is quite a bit smaller. On launch day, the game hit a peak of 15 concurrent players… and no, that sentence isn't missing a word. Then again, basically everything [&#8230;]]]></summary>
			
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<figure>

<img alt="A screenshot from the video game PointlessQuest." data-caption="" data-portal-copyright="Image: Gareth Williams" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/07/ss_00027-copy.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">At its peak, around 12 million people subscribed to <em>World of Warcraft</em> so that they could explore the realm of Azeroth together. The audience for <em>PointlessQuest</em> is quite a bit smaller. On launch day, the game hit a peak of 15 concurrent players… and no, that sentence isn't missing a word. Then again, basically everything about <a href="https://gareth.itch.io/pq"><em>PointlessQuest</em></a> is intentionally tiny. It's a game that was developed as a side project by designer Gareth Williams, and it's available on just about the least likely platform to house an MMO: the Playdate. Yet it has garnered a small group of hardcore players who are working together to burn through the early game exper …</p>
<p><a href="https://www.theverge.com/entertainment/965621/playdate-mmo-pointlessquest">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[A tasty RPG that will make you very hungry]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/964061/dosa-divas-review-ps5-steam-switch" />
			<id>https://www.theverge.com/?p=964061</id>
			<updated>2026-07-11T08:37:53-04:00</updated>
			<published>2026-07-11T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Roleplaying games are often defined by excess. Storylines that span dozens of hours, side quests so big they could be their own game, massive worlds that require complex maps to explore, and casts so big you start forgetting character names. That's part of what makes these games feel like epic adventures, but it can also [&#8230;]]]></summary>
			
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<figure>

<img alt="A screenshot from the video game Dosa Divas." data-caption="" data-portal-copyright="Image: Outerloop Games" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/07/Dosa_Divas_Screenshot_cooking02_4k.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">Roleplaying games are often defined by excess. Storylines that span dozens of hours, side quests so big they could be their own game, massive worlds that require complex maps to explore, and casts so big you start forgetting character names. That's part of what makes these games feel like epic adventures, but it can also make them intimidating, particularly if you have limited spare time. <em>Dosa Divas</em>, on the other hand, manages to capture much of that same feeling in a package that spans less than 10 hours. And it does it with a bold sense of style and a story that seamlessly flits between big themes and personal drama. There's just one big d …</p>
<p><a href="https://www.theverge.com/entertainment/964061/dosa-divas-review-ps5-steam-switch">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[This puzzle game&#8217;s simple premise hides surprising depth]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/957474/whats-the-password-review-pc-ios-android" />
			<id>https://www.theverge.com/?p=957474</id>
			<updated>2026-06-26T15:15:51-04:00</updated>
			<published>2026-06-27T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[What's the Password? has a simple concept: To solve each of the game's more than 100 puzzles, you have to type in the right four-digit password on a number pad. That might sound like a limited constraint. But the simplicity gives solo developer Dan DiIorio, better known as TrampolineTales, lots of room to play with [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/ss5.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
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<p class="wp-block-paragraph"><em>What's the Password?</em> has a simple concept: To solve each of the game's more than 100 puzzles, you have to type in the right four-digit password on a number pad. That might sound like a limited constraint. But the simplicity gives solo developer Dan DiIorio, better known as TrampolineTales, lots of room to play with clever ideas. Over the course of a few hours, the game never stopped surprising me.</p>
<p class="wp-block-paragraph">Puzzle clues come in several different formats. Some are written text; the very first puzzle is a sentence that tells you what numbers to punch in. But you'll also have to decipher four-digit codes from things like the blinking digits of a clock,  …</p>
<p><a href="https://www.theverge.com/games/957474/whats-the-password-review-pc-ios-android">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[Moves of the Diamond Hand is an unfinished, irresistibly weird dice-based RPG]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/949875/moves-of-the-diamond-hand-rpg-dice-jazz-noir" />
			<id>https://www.theverge.com/?p=949875</id>
			<updated>2026-06-22T08:26:00-04:00</updated>
			<published>2026-06-20T10:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[From its opening minutes, Moves of the Diamond Hand is upfront about what it offers: You're going to have a lot of strange conversations, and you're going to roll a lot of dice. Get on board with this proposition, and the reward is one of the most creative roleplaying games I've seen in years, even [&#8230;]]]></summary>
			
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<figure>

<img alt="A brightly saturated, slightly low-poly alligator-human hybrid in a green plaid suit, standing next to a die." data-caption="" data-portal-copyright="Cosmo D Studios" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/ss_29ae5f53fd3adf1b47aea2b3810690a889b06db1.1920x1080.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none wp-block-paragraph">From its opening minutes, <em>Moves of the Diamond Hand</em> is upfront about what it offers: You're going to have a lot of strange conversations, and you're going to roll a lot of dice. Get on board with this proposition, and the reward is one of the most creative roleplaying games I've seen in years, even if its many mysteries won't be resolved until 2027.</p>
<p class="has-text-align-none wp-block-paragraph"><em>Moves of the Diamond Hand</em> is an Early Access videogame available on PC, macOS, and steamOS (including the Steam Deck, where I played it) from musician and game designer Cosmo D. The game looks and feels like a 2000s-era first-person RPG or immersive sim: environments are grimy, stark, and blocky …</p>
<p><a href="https://www.theverge.com/games/949875/moves-of-the-diamond-hand-rpg-dice-jazz-noir">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Echo Isle is a pint-sized adventure inspired by classic Zelda]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/947136/echo-isle-review-pc" />
			<id>https://www.theverge.com/?p=947136</id>
			<updated>2026-06-09T18:15:22-04:00</updated>
			<published>2026-06-13T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Echo Isle is heavily inspired by The Legend of Zelda, and it's not afraid to show it: The retro graphics bear a striking resemblance to Link's Awakening, the main character wears a blue tunic and wields a sword, and he navigates dungeons to collect items and keys to fight bosses and gather magical MacGuffins. But [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/ss_cbfc7d5d4f84941f9827c4202d8485660b9e5faa.1920x1080.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none wp-block-paragraph"><em>Echo Isle</em> is heavily inspired by <em>The Legend of Zelda</em>, and it's not afraid to show it: The retro graphics bear a striking resemblance to <em>Link's Awakening</em>, the main character wears a blue tunic and wields a sword, and he navigates dungeons to collect items and keys to fight bosses and gather magical MacGuffins. But where <em>Echo Isle</em> shines is how it takes the best parts of a <em>Zelda</em> adventure and shrinks them down to their essence - I finished the game in a little more than an hour. </p>
<p class="has-text-align-none wp-block-paragraph">The game starts with the main character falling from the sky onto Echo Isle, an island protected by a magical lighthouse that has mysteriously gone dark. While you d …</p>
<p><a href="https://www.theverge.com/games/947136/echo-isle-review-pc">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Kabuto Park captures the fleeting joy of summer vacation]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/944060/kabuto-park-review-xbox-nintendo-switch-steam" />
			<id>https://www.theverge.com/?p=944060</id>
			<updated>2026-06-05T12:05:46-04:00</updated>
			<published>2026-06-06T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[There are a lot of games that remind me of summer - hot days in the backseat with a copy of Dragon Warrior III, cooling off in the basement while grinding Gran Turismo races - but there aren't a lot of games that are actually about summer. That's part of what makes Kabuto Park so [&#8230;]]]></summary>
			
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<figure>

<img alt="A screenshot from the video game Kabuto Park." data-caption="" data-portal-copyright="Image: Doot Tiny Games" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/ExplorationSwamp.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none wp-block-paragraph">There are a lot of games that remind me of summer - hot days in the backseat with a copy of <em>Dragon Warrior III</em>, cooling off in the basement while grinding <em>Gran Turismo</em> races - but there aren't a lot of games that are actually <em>about</em> summer. That's part of what makes <em>Kabuto Park</em> so charming. It's a game that manages to not only capture the fleeting moments of a childhood summer, but also cram a <em>Pok&eacute;mon</em>-style adventure into a game that lasts only a few hours.</p>
<p class="has-text-align-none wp-block-paragraph"><em>Kabuto Park</em> actually launched last year on PC, but it's available now on both Xbox and the Switch, the latter being probably the ideal platform for it. It takes place over the course of a …</p>
<p><a href="https://www.theverge.com/entertainment/944060/kabuto-park-review-xbox-nintendo-switch-steam">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Sometimes, a short game hits the spot]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/937499/slots-and-daggers-review-nintendo-switch-ps5-xbox-series-x-s-pc" />
			<id>https://www.theverge.com/?p=937499</id>
			<updated>2026-05-26T13:40:45-04:00</updated>
			<published>2026-05-30T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Slots &#38; Daggers, a low-key, fantasy-themed slot machine roguelike, was one of my favorite games last year. That may sound like a complicated description, but the game mixes ideas from deckbuilding roguelikes with slot machines to create an engrossing loop, and there's steady meta-progression that helps you push further with just about every run. Perhaps [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/05/ss_2d51abe6d342f2bff86b2889398ed52416da26e6.1920x1080.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none wp-block-paragraph"><em>Slots &amp; Daggers</em>, a low-key, fantasy-themed slot machine roguelike, was one of my favorite games last year. That may sound like a complicated description, but the game mixes ideas from deckbuilding roguelikes with slot machines to create an engrossing loop, and there's steady meta-progression that helps you push further with just about every run. Perhaps the best part is that <em>Slots &amp; Daggers</em> is short: Solo developer Friedemann describes the game as a mini roguelike, and I completed it, including all 12 achievements, in just under six hours. This month, <em>Slots &amp; Daggers</em> came out on the Nintendo Switch, PlayStation 5, and Xbox Series X / S, and  …</p>
<p><a href="https://www.theverge.com/games/937499/slots-and-daggers-review-nintendo-switch-ps5-xbox-series-x-s-pc">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[The best part of Mina the Hollower is how it randomizes the Zelda formula]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/937480/mina-the-hollower-remix-modifiers-randomizer-interview" />
			<id>https://www.theverge.com/?p=937480</id>
			<updated>2026-05-27T10:45:49-04:00</updated>
			<published>2026-05-27T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[After rolling credits on Mina the Hollower, I did something unusual for me and immediately started a new file. I'm not typically one to replay games right after I beat them. But Mina, a new action-adventure title from Shovel Knight creators Yacht Club Games, offers something that got me to jump right back into a [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/05/minascreenshot_01_steam.png.webp?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="has-text-align-none wp-block-paragraph">After rolling credits on <em>Mina the Hollower</em>, I did something unusual for me and immediately started a new file. I'm not typically one to replay games right after I beat them. But <em>Mina</em>, a new action-adventure title from <em>Shovel Knight</em> creators Yacht Club Games, offers something that got me to jump right back into a brand-new adventure: a built-in randomizer. </p>
<p class="has-text-align-none wp-block-paragraph">Randomizers shuffle things like items and enemies so that players can experience games they might be very familiar with in a whole new way. Imagine tackling <em>The Legend of Zelda: Ocarina of Time</em>, but <a href="https://youtu.be/ZezTVtmPLPg?si=f9OvdK_eSoDzJOcc&amp;t=60">not finding the Kokiri Sword</a> in the chest it's supposed to be in. A randomizer forces play …</p>
<p><a href="https://www.theverge.com/games/937480/mina-the-hollower-remix-modifiers-randomizer-interview">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Hanging out in my favorite virtual coffee shop in Tokyo]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/936278/coffee-talk-tokyo-review-switch-xbox-ps5-steam" />
			<id>https://www.theverge.com/?p=936278</id>
			<updated>2026-05-22T13:16:55-04:00</updated>
			<published>2026-05-23T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Games Review" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Finding a cafe that fits you can be a revelatory experience. For me at least, there are few places outside of my house that I can truly feel comfortable in. I'm lucky enough to have two options in walking distance: a coffee shop that's bright, airy, and full of art, and another that doubles as [&#8230;]]]></summary>
			
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<figure>

<img alt="A screenshot from the video game Coffee Talk: Tokyo." data-caption="" data-portal-copyright="Image: Chorus Worldwide Games" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/05/11.-Ayame-and-Fuku.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
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<p class="has-text-align-none wp-block-paragraph">Finding a cafe that fits you can be a revelatory experience. For me at least, there are few places outside of my house that I can truly feel comfortable in. I'm lucky enough to have two options in walking distance: a coffee shop that's bright, airy, and full of art, and another that doubles as a plant shop so that I'm surrounded by greenery while I write. They're third places that have become central to my life. But in the virtual realm I have an option as well - and while it's not a place for getting work done, it's just as relaxing.</p>
<p class="has-text-align-none wp-block-paragraph">The <a href="https://www.theverge.com/2020/2/12/21134502/coffee-talk-game-review-nintendo-switch-ps4-xbox-steam"><em>Coffee Talk</em> series kicked off in 2020</a>, with <a href="https://www.theverge.com/2023/4/20/23689348/coffee-talk-episode-2-review-ps5-xbox-switch-steam">a direct sequel three years later</a>, and the title really say …</p>
<p><a href="https://www.theverge.com/entertainment/936278/coffee-talk-tokyo-review-switch-xbox-ps5-steam">Read the full story at The Verge.</a></p>
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