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	<title type="text">The gaming gear of CES 2012 &#8211; The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2012-01-20T07:40:02+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/2012/1/15/2710052/gaming-gear-ces-2012" />
	<id>https://www.theverge.com/rss/stream/2474093</id>
	<link rel="self" type="application/atom+xml" href="https://www.theverge.com/rss/stream/2474093" />

	<icon>https://platform.theverge.com/wp-content/uploads/sites/2/2025/01/verge-rss-large_80b47e.png?w=150&amp;h=150&amp;crop=1</icon>
		<entry>
			
			<author>
				<name>Chris Welch</name>
			</author>
			
			<title type="html"><![CDATA[Mad Catz at CES 2012: headsets, arcade sticks, and a mouse (hands-on)]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2012/1/20/2720053/mad-catz-ces-2012-headsets-arcade-sticks-and-a-mouse-hands-on" />
			<id>https://www.theverge.com/2012/1/20/2720053/mad-catz-ces-2012-headsets-arcade-sticks-and-a-mouse-hands-on</id>
			<updated>2012-01-20T02:40:02-05:00</updated>
			<published>2012-01-20T02:40:02-05:00</published>
			<category scheme="https://www.theverge.com" term="CES" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[To say that Mad Catz brought a slew of fresh gaming peripherals to CES would be putting it lightly. In addition to its MLG Pro Circuit modular controller we told you about last week, the company also had a pair of headsets on display: the Cyborg Freq 5 for PC gamers and a Tritton Primer [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="Gallery Photo:" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/12790123/DSC_1657-VERGE.1419964597.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Gallery Photo:	</figcaption>
</figure>
<p>To say that <a class="sbn-auto-link" href="http://www.theverge.com/products/brands/mad-catz/258">Mad Catz</a> brought a slew of fresh gaming peripherals to CES would be putting it lightly. In addition to its <a href="http://www.theverge.com/2012/1/10/2698422/mad-catzs-mlg-pro-circuit-game-controller-availability">MLG Pro Circuit modular controller</a> we told you about last week, the company also had a pair of headsets on display: the <a href="http://www.theverge.com/2012/1/11/2699001/cyborg-freq-5-gaming-headset-availability">Cyborg Freq 5 </a>for PC gamers and a Tritton Primer wireless Xbox 360 headset, an <a href="http://www.theverge.com/2011/11/9/2548613/mad-catz-cyborg-mmo-7-gaming-mouse-78-programmable-commands-over-13">MMO 7 mouse</a> and a two-player FightStick arcade controller. We had hands-on time with the latest gear, and now have some photos and initial impressions to share.</p>
<p>First, we'll tackle the headsets. While it may lack simulated 7.1 surround sound as found in products from Turtle Beach and Astro, the stereo output from the Freq 5 seemed …</p>
<p><a href="https://www.theverge.com/2012/1/20/2720053/mad-catz-ces-2012-headsets-arcade-sticks-and-a-mouse-hands-on">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[AMD&#8217;s top-tier Radeon HD 7970 plays &#8216;Battlefield 3&#8217; on three screens, two more for video conferencing (hands-on video)]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2012/1/15/2709441/amd-radeon-hd-7970-bf3-video" />
			<id>https://www.theverge.com/2012/1/15/2709441/amd-radeon-hd-7970-bf3-video</id>
			<updated>2012-01-15T19:55:01-05:00</updated>
			<published>2012-01-15T19:55:01-05:00</published>
			<category scheme="https://www.theverge.com" term="CES" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[AMD's Trinity-based laptop was the most impressive demo at the company's CES 2012 booth, but we couldn't pass up the chance to play Battlefield 3 across three nearly bezel-free screens on a pair of Radeon HD 7970s - especially when flanked by an additional pair of screens doing multipoint video conferencing. One of the little-known [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="BF3 on AMD 7970 CrossFire" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13903938/Screen_Shot_2012-01-14_at_8.06.52_PM_1.1419964488.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	BF3 on AMD 7970 CrossFire	</figcaption>
</figure>
<p><a href="http://www.theverge.com/2012/1/13/2705600/amd-trinity-video-demo">AMD's Trinity-based laptop</a> was the most impressive demo at the company's CES 2012 booth, but we couldn't pass up the chance to play <em>Battlefield 3</em> across three nearly bezel-free screens on a pair of <a href="http://www.theverge.com/tag/radeon-hd-7970">Radeon HD 7970s</a> - especially when flanked by an additional pair of screens doing multipoint video conferencing. One of the little-known features that AMD added in <a href="http://www.theverge.com/2011/12/22/2651998/radeon-hd-7970-specs-release-date-price">the new Radeon HD 7000 series</a> is Digital Discrete Multipoint Audio, or DDMA for short, which basically means you can assign audio, not just video, to a particular monitor, and always hear audio from the direction of the program it belongs to. In this case, the booms and bangs of <em>Battlefi …</em></p>
<p><a href="https://www.theverge.com/2012/1/15/2709441/amd-radeon-hd-7970-bf3-video">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<title type="html"><![CDATA[SoftKinetic&#8217;s ten-finger virtual puppet show demo video walkthrough]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2012/1/15/2705764/softkinetic-depth-sensor-311-320-alpha-finger-controls" />
			<id>https://www.theverge.com/2012/1/15/2705764/softkinetic-depth-sensor-311-320-alpha-finger-controls</id>
			<updated>2012-01-15T16:55:04-05:00</updated>
			<published>2012-01-15T16:55:04-05:00</published>
			<category scheme="https://www.theverge.com" term="CES" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Microsoft's Kinect for Windows wasn't the only gesture control system to tout "near mode" this CES. SoftKinetic offers an alternate solution with an eye towards OEMs, and this week it released a public alpha of new firmware for its DepthSense 311 that it claims will detect finger movement from as close as 15cm (vs. Kinect's [&#8230;]]]></summary>
			
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<img alt="" data-caption="SoftKinetic DS311 pupet hero" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13903381/softkinetic-hero-ds311-near-rm-verge.1419964451.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	SoftKinetic DS311 pupet hero	</figcaption>
</figure>
<p>Microsoft's Kinect for Windows wasn't the only gesture control system to tout "<a href="http://www.theverge.com/2012/1/9/2695734/kinect-for-windows-official-availability">near mode</a>" this CES. SoftKinetic offers an alternate solution with an eye towards OEMs, and this week it released a public alpha of new firmware for its DepthSense 311 that it claims will detect finger movement from as close as 15cm (vs. Kinect's 50cm) and as far away as about three feet. Those numbers seems about right; SoftKinetic let us try out the firmware first-hand in two applications - a barebones tech demo that showed exactly what the software was detecting, and a "puppet show" app that let you control two cartoon puppets with ragdoll arms - and detection  …</p>
<p><a href="https://www.theverge.com/2012/1/15/2705764/softkinetic-depth-sensor-311-320-alpha-finger-controls">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[ePawn Arena: the 26-inch, $400 tabletop gaming screen with interactive game pieces (hands-on)]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2012/1/14/2707173/epawn-arena-nfc-gaming-screen" />
			<id>https://www.theverge.com/2012/1/14/2707173/epawn-arena-nfc-gaming-screen</id>
			<updated>2012-01-14T19:37:04-05:00</updated>
			<published>2012-01-14T19:37:04-05:00</published>
			<category scheme="https://www.theverge.com" term="CES" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Smart Home" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[ePawn's seeking to shake up the tabletop gaming space, and we have to say, we're almost convinced it can: the startup's 26-inch Arena screen, which lies flat on a surface, sounds like the perfect tool for an aspiring Dungeon Master. The display uses a custom magnetic system to track the position, rotation and identity of [&#8230;]]]></summary>
			
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<img alt="" data-caption="Gallery Photo: ePawn Arena hands-on pictures" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13903597/IMG_8670.1419964467.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Gallery Photo: ePawn Arena hands-on pictures	</figcaption>
</figure>
<p>ePawn's seeking to shake up the tabletop gaming space, and we have to say, we're almost convinced it can: the startup's 26-inch Arena screen, which lies flat on a surface, sounds like the perfect tool for an aspiring Dungeon Master. The display uses a custom magnetic system to track the position, rotation and identity of <em>physical</em> game pieces in real time, and it's pretty fast: quick enough to play a casual game of air hockey, let alone track a few miniatures. More importantly, the software is platform agnostic, and doesn't reside on the screen itself. Your smartphone is the computer, and it connects to the ePawn Arena over Bluetooth.</p>
<p>The id …</p>
<p><a href="https://www.theverge.com/2012/1/14/2707173/epawn-arena-nfc-gaming-screen">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Vlad Savov</name>
			</author>
			
			<title type="html"><![CDATA[AMD Trinity demo: full HD gaming, video playback, and transcoding]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2012/1/13/2705600/amd-trinity-video-demo" />
			<id>https://www.theverge.com/2012/1/13/2705600/amd-trinity-video-demo</id>
			<updated>2012-01-13T18:06:54-05:00</updated>
			<published>2012-01-13T18:06:54-05:00</published>
			<category scheme="https://www.theverge.com" term="CES" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[AMD's next generation of Accelerated Processing Units, Trinity, was shown off to us at CES this year with an impressive multithreaded workload. One display was running Dirt 3 in DirectX 11 mode, another was on the Windows desktop with a video transcoding app in full flow, and the third - part of the laptop running [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="Gallery Photo: AMD Trinity laptop surprise hands-on pictures" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/12790071/2012-01-13_13-05-52-1024.1419964449.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Gallery Photo: AMD Trinity laptop surprise hands-on pictures	</figcaption>
</figure>
<p>AMD's next generation of Accelerated Processing Units, Trinity, was shown off to us at CES this year with an impressive multithreaded workload. One display was running <em>Dirt 3</em> in DirectX 11 mode, another was on the Windows desktop with a video transcoding app in full flow, and the third - part of the laptop running the entire operation - was playing back a full HD movie. The upcoming Trinity chip was handling all three tasks simultaneously, offering compelling evidence for AMD's bold claim that Trinity will offer Llano-like performance but at half the energy consumption. The <em>Dirt 3</em> instance played with perfect smoothness throughout and we saw …</p>
<p><a href="https://www.theverge.com/2012/1/13/2705600/amd-trinity-video-demo">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[Shogun Bros. Ballista MK-1 gaming mouse adjusts DPI like an abacus (hands-on)]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2012/1/12/2703462/shogun-bros-ballista-mk-1-and-assassins-creed-chameleon-x-1-gaming" />
			<id>https://www.theverge.com/2012/1/12/2703462/shogun-bros-ballista-mk-1-and-assassins-creed-chameleon-x-1-gaming</id>
			<updated>2012-01-12T23:03:02-05:00</updated>
			<published>2012-01-12T23:03:02-05:00</published>
			<category scheme="https://www.theverge.com" term="CES" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Last year, Shogun Bros introduced a crazy mouse with a gamepad on the bottom. What could be crazier? How about a partnership with Ubisoft for an Assassin's Creed version with leather buttons? When we got to Shogun Bros' booth at CES 2012, though, it wasn't the new Chameleon that impressed: you're looking at the Ballista [&#8230;]]]></summary>
			
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<img alt="" data-caption="Shogun Bros Ballista gaming mouse" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/12790031/2012-01-11_19-17-52-1024.1419964427.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Shogun Bros Ballista gaming mouse	</figcaption>
</figure>
<p>Last year, Shogun Bros introduced <a href="http://www.engadget.com/2011/01/22/shogun-bros-chameleon-x-1-review-the-mouse-thats-a-gamepad-t/">a crazy mouse with a gamepad on the bottom</a>. What could be crazier? How about a partnership with Ubisoft <a href="http://www.theverge.com/2012/1/3/2678506/assassins-creed-chameleon-x-1-gamepad-mouse-ces">for an <em>Assassin's Creed </em>version with leather buttons</a>? When we got to Shogun Bros' booth at CES 2012, though, it wasn't the new Chameleon that impressed: you're looking at the Ballista MK-1, a 5700dpi wired laser mouse that can independently adjust sensitivity on both the X and Y axes, on the fly, as well as dial down the 1000Hz polling rate to save power.</p>
<p><!-- CHORUS_VIDEO_EMBED ChorusVideo:26141 --></p>
<p>You hold down the config button for five seconds to edit settings, then spin the mouse wheel to adjust the sensitivity in 100dpi increments, while a tin …</p>
<p><a href="https://www.theverge.com/2012/1/12/2703462/shogun-bros-ballista-mk-1-and-assassins-creed-chameleon-x-1-gaming">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jacob Schulman</name>
			</author>
			
			<title type="html"><![CDATA[BlackBerry PlayBook gets &#8216;Cut The Rope&#8217; at CES 2012 (hands-on)]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2012/1/12/2703285/blackberry-playbook-cut-the-rope" />
			<id>https://www.theverge.com/2012/1/12/2703285/blackberry-playbook-cut-the-rope</id>
			<updated>2012-01-12T19:25:48-05:00</updated>
			<published>2012-01-12T19:25:48-05:00</published>
			<category scheme="https://www.theverge.com" term="Apps" /><category scheme="https://www.theverge.com" term="BlackBerry" /><category scheme="https://www.theverge.com" term="CES" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Mobile" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Cut The Rope is the latest big title game to gain compatibility with the BlackBerry PlayBook tablet. Microsoft launched an HTML5 version of the fun puzzle game during its CES 2012 press conference just a few days ago, but Om Nom the little green gobbler is also making its way to QNX. RIM is displaying [&#8230;]]]></summary>
			
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<img alt="" data-caption="BlackBerry PlayBook Cut The Rope" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13903016/Playbook-Cut-The-Rope.1419964426.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	BlackBerry PlayBook Cut The Rope	</figcaption>
</figure>
<p><em>Cut The Rope</em> is the latest big title game to gain compatibility with the BlackBerry PlayBook tablet. Microsoft launched an <a href="http://www.theverge.com/ces/2012/1/9/2695407/cut-the-rope-html5-ie9-ces-2012">HTML5 version</a> of the fun puzzle game during its CES 2012 press conference just a few days ago, but Om Nom the little green gobbler is also making its way to QNX. RIM is displaying the game quite prominently in its own booth on the show floor, and it's still the same challenging but delightful experience. Performance seemed fine on the PlayBook hardware - but then again that's never really been the device's problem. Still, if you're a PlayBook owner and you've already beaten <a href="http://www.theverge.com/2011/12/22/2654836/blackberry-playbook-facebook-2-1-angry-birds"><em>Angry Birds</em></a>, you can head over to BlackBerry Ap …</p>
<p><a href="https://www.theverge.com/2012/1/12/2703285/blackberry-playbook-cut-the-rope">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jeff Blagdon</name>
			</author>
			
			<title type="html"><![CDATA[Hyperkin&#8217;s $19.99 Game Genie for Nintendo 3DS (hands-on video)]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2012/1/12/2701223/belkin-game-genie-hands-on" />
			<id>https://www.theverge.com/2012/1/12/2701223/belkin-game-genie-hands-on</id>
			<updated>2012-01-12T00:43:07-05:00</updated>
			<published>2012-01-12T00:43:07-05:00</published>
			<category scheme="https://www.theverge.com" term="CES" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[We stopped by Hyperkin's booth at CES to take a look at their Game Genie cheat device for Nintendo's DSes - the same device works with the original DS, DS Lite, DSi, DSi XL, and even the 3DS. In case you don't remember the original Game Genie, game cards plug in to one end, the [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="game genie" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13902665/theverge_1020.1419964401.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	game genie	</figcaption>
</figure>
<p>We stopped by Hyperkin's booth at CES to take a look at their Game Genie cheat device for <a href="http://www.theverge.com/products/brands/nintendo/100" class="sbn-auto-link">Nintendo's</a> <a href="http://www.theverge.com/products/ds/1613" class="sbn-auto-link">DS</a>es - the same device works with the original DS, <a href="http://www.theverge.com/products/ds-lite/1621" class="sbn-auto-link">DS Lite</a>, <a href="http://www.theverge.com/products/dsi/1636" class="sbn-auto-link">DSi</a>, <a href="http://www.theverge.com/products/dsi-xl/1639" class="sbn-auto-link">DSi XL</a>, and even the <a href="http://www.theverge.com/products/3ds/1723" class="sbn-auto-link">3DS</a>. In case you don't remember the original Game Genie, game cards plug in to one end, the other end goes into the console, and when you turn on to play you can choose from a list of cheats like unlimited lives or never-ending tanooki suit. The DS Game Genie is available now, and a PSP version is coming at the end of the month. A Vita version is in the works too, and should be out around the same time that the new console lands in the States.</p><p><!-- CHORUS_VIDEO_EMBED ChorusVideo:12661 --><br id="1326346613019"></p>
<p><a href="https://www.theverge.com/2012/1/12/2701223/belkin-game-genie-hands-on">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[PlayStation Vita plays augmented reality soccer (hands-on video)]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2012/1/12/2701266/playstation-vita-plays-augmented-reality-soccer-hands-on-video" />
			<id>https://www.theverge.com/2012/1/12/2701266/playstation-vita-plays-augmented-reality-soccer-hands-on-video</id>
			<updated>2012-01-12T00:21:56-05:00</updated>
			<published>2012-01-12T00:21:56-05:00</published>
			<category scheme="https://www.theverge.com" term="CES" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Earlier today, we saw Sony's PlayStation Vita show off its AT&#38;T cellular chops with Unit 13, and now we've got the quad-core handheld demonstrating another augmented reality title. In case you're unaware, the US and European versions of the PlayStation Vita will come with six AR cards when they go on sale this February, and [&#8230;]]]></summary>
			
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<img alt="" data-caption="Gallery Photo: PlayStation Vita augmented reality soccer hands-on pictures" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/12789979/2012-01-11_11-37-14-1024.1419964401.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	Gallery Photo: PlayStation Vita augmented reality soccer hands-on pictures	</figcaption>
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<p>Earlier today, we saw Sony's PlayStation Vita <a href="http://www.theverge.com/2012/1/11/2700630/playstation-vita-3g-att-unit-13-hands-on-video">show off its AT&amp;T cellular chops with <em>Unit 13</em></a>, and now we've got the quad-core handheld demonstrating <a href="http://www.theverge.com/2011/06/08/playstation-vita-hands-on-photo-video/">another augmented reality title</a>. In case you're unaware, the US and European versions of the PlayStation Vita <a href="http://www.theverge.com/2011/11/23/2581874/playstation-vita-european-launch-titles-augmented-reality">will come with six AR cards</a> when they go on sale this February, and you can download a bunch of games: This one is Table Football, which turns the cards into goals, grandstands and a scoreboard. You can place them however you like, spreading them apart for a larger field, or closer in for a smaller one, and when you score a goal, the field gets re-rendered with fuller 3D graphics to show  …</p>
<p><a href="https://www.theverge.com/2012/1/12/2701266/playstation-vita-plays-augmented-reality-soccer-hands-on-video">Read the full story at The Verge.</a></p>
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					</entry>
			<entry>
			
			<author>
				<name>Ross Miller</name>
			</author>
			
			<title type="html"><![CDATA[PlayStation Vita 3G is carrier-locked, says AT&#038;T]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2012/1/11/2701217/playstation-vita-3g-carrier-locked-att" />
			<id>https://www.theverge.com/2012/1/11/2701217/playstation-vita-3g-carrier-locked-att</id>
			<updated>2012-01-11T22:49:23-05:00</updated>
			<published>2012-01-11T22:49:23-05:00</published>
			<category scheme="https://www.theverge.com" term="CES" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Can't say we're surprised, but AT&#38;T has confirmed to us that the PlayStation Vita 3G will indeed be carrier-locked. Only Ma Bell's SIM cards will work; inserting a SIM from T-Mobile or an international carrier will not work. We spoke earlier with Glenn Lurie, AT&#38;T's Embedded Device President, who estimated that the company first received [&#8230;]]]></summary>
			
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<img alt="" data-caption="via www.technologytell.com" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13902664/ps-vita-box-3g-wifi.1419964401.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	via www.technologytell.com	</figcaption>
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<p>Can't say we're surprised, but AT&amp;T has confirmed to us that the PlayStation Vita 3G will indeed be carrier-locked. Only Ma Bell's SIM cards will work; inserting a SIM from <a href="http://www.theverge.com/products/brands/t-mobile/285" class="sbn-auto-link">T-Mobile</a> or an international carrier will not work. We spoke earlier with Glenn Lurie, AT&amp;T's Embedded Device President, who estimated that the company first received Vita units for testing around four or five months ago and worked closely with <a href="http://www.theverge.com/products/brands/sony/77" class="sbn-auto-link">Sony</a> even before that on the 3G modules and connectivity rules in the SDK, which helps expedite certification and avoid apps that could potentially harm the network.</p>
<p>All that is detailed in the partnership agreement, the details of  …</p>
<p><a href="https://www.theverge.com/2012/1/11/2701217/playstation-vita-3g-carrier-locked-att">Read the full story at The Verge.</a></p>
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