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	<title type="text">The best of GDC 2013: a preview of gaming&#8217;s future &#8211; The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2013-04-05T16:50:03+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/3/29/4161698/GDC-2013-gaming-future" />
	<id>https://www.theverge.com/rss/stream/3925739</id>
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		<entry>
			
			<author>
				<name>TC. Sottek</name>
			</author>
			
			<title type="html"><![CDATA[Interview: &#8216;Minecraft&#8217; creator Markus Persson wants you to &#8216;just make games for yourself&#8217;]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/4/5/4187156/minecraft-interview-markus-notch-persson-gdc-2013" />
			<id>https://www.theverge.com/2013/4/5/4187156/minecraft-interview-markus-notch-persson-gdc-2013</id>
			<updated>2013-04-05T12:50:03-04:00</updated>
			<published>2013-04-05T12:50:03-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Interview" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[Despite big-budget distractions like EA's Battlefield 4 reveal, the story of the 2013 Game Developers Conference was really about indie games and experimental game design: a realm Minecraft creator Markus "Notch" Persson is intimately familiar with. And at GDC, The Verge had the chance to sit down with Persson for an interview about his company [&#8230;]]]></summary>
			
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<img alt="" data-caption="Notch" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14294231/Screen_Shot_2013-04-05_at_12.17.42_PM.1419979442.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Notch	</figcaption>
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<p>Despite big-budget distractions like EA's <em>Battlefield 4 </em>reveal, the story of the 2013 Game Developers Conference was really about indie games and experimental game design: a realm <em>Minecraft </em>creator Markus "Notch" Persson is intimately familiar with. And at GDC, <em>The Verge </em>had the chance to sit down with Persson for an interview about his company Mojang, the new consoles on the block, and the future of game development.</p>
<p><!-- extended entry --></p><hr class="widget_boundry_marker hidden page_break"><p><!-- CHORUS_VIDEO_EMBED ChorusVideo:22013 --> <br><small>Note: this segment originally aired as part of April 4th's Top Shelf: the underdogs of gaming - <a target="new" href="http://www.theverge.com/2013/4/4/4184480/top-shelf-005-ouya-minecraft-notch">watch here</a>!</small></p>
<p>When asked about GDC's rising focus on indie games, Persson said "it gives me hope for the future. Gaming goes in tren …</p>
<p><a href="https://www.theverge.com/2013/4/5/4187156/minecraft-interview-markus-notch-persson-gdc-2013">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Swords and cyberpunk: ‘Transistor’ is a darker, grittier take on ‘Bastion’]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/4/1/4169898/transistor-supergiant-games-hands-on" />
			<id>https://www.theverge.com/2013/4/1/4169898/transistor-supergiant-games-hands-on</id>
			<updated>2013-04-01T09:56:03-04:00</updated>
			<published>2013-04-01T09:56:03-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[Transistor doesn't stray too far from the roots laid down by Supergiant Games' excellent debut title Bastion. It's an action role playing game full of vivid colors, a gravelly-voiced narrator, and very satisfying combat. All of these things were apparent during the all-too-brief demo I played at the Game Developers Conference in San Francisco last [&#8230;]]]></summary>
			
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<img alt="" data-caption="Transistor" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14289229/Transistor_19-mar-2013_03.1419979428.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	Transistor	</figcaption>
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<p><a href="http://www.theverge.com/2013/3/19/4124298/watch-transistor-game-trailer-from-bastion-creators-supergiant"><em>Transistor</em></a> doesn't stray too far from the roots laid down by Supergiant Games' <a href="http://www.theverge.com/2012/1/27/2752060/bastion-supergiant-soldier-afghanistan">excellent debut title <em>Bastion</em></a>. It's an action role playing game full of vivid colors, a gravelly-voiced narrator, and very satisfying combat. All of these things were apparent during the all-too-brief demo I played at the Game Developers Conference in San Francisco last week. But there are differences, and in some ways they make the game slicker and more appealing. There's the cyberpunk-esque setting, for one, which replaces the fantasy-meets-Western world of <em>Bastion</em>. Perhaps more important are the changes to the combat, which let you attack enemies in both real t …</p>
<p><a href="https://www.theverge.com/2013/4/1/4169898/transistor-supergiant-games-hands-on">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Bryan Bishop</name>
			</author>
			
			<title type="html"><![CDATA[90 Seconds on The Verge: Facebook&#8217;s Android event, Oculus Rift, and HBO Go]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/3/29/4162856/facebook-android-event-oculus-rift-and-hbo-go-sports-90sotv" />
			<id>https://www.theverge.com/2013/3/29/4162856/facebook-android-event-oculus-rift-and-hbo-go-sports-90sotv</id>
			<updated>2013-03-29T20:04:42-04:00</updated>
			<published>2013-03-29T20:04:42-04:00</published>
			<category scheme="https://www.theverge.com" term="90 Seconds On The Verge" /><category scheme="https://www.theverge.com" term="Verge Series" />
							<summary type="html"><![CDATA[Mission. Market. Leavenworth. Lombard. Fillmore. Folsom. Kearny. Kamille. Hyde. Harrison. Battery. Broadway. Divisadero. Dolores. Potrero. Pine. Stories of the day: Facebook invites us to check out its 'new home on Android' on April 4th Facebook to reveal custom version of Android on new HTC device at upcoming event, says NYT Oculus Rift virtual reality headset [&#8230;]]]></summary>
			
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<img alt="" data-caption="90sotv Bryan TC" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14287097/90sotv_bryan_tc.1419979425.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	90sotv Bryan TC	</figcaption>
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<p>Mission. Market. Leavenworth. Lombard. Fillmore. Folsom. Kearny. Kamille. Hyde. Harrison. Battery. Broadway. Divisadero. Dolores. Potrero. Pine.</p>
<!-- extended entry --><hr class="widget_boundry_marker hidden page_break">
<p><strong>Stories of the day:</strong></p>
<ul> <li><a href="http://www.theverge.com/2013/3/28/4158818/facebook-android-invitation-april-4" target="_blank">Facebook invites us to check out its 'new home on Android' on April 4th</a></li> <li><a href="http://www.theverge.com/2013/3/29/4160886/facebook-skinned-version-of-android-rumored-for-upcoming-event" target="_blank">Facebook to reveal custom version of Android on new HTC device at upcoming event, says NYT</a></li> <li><a href="http://www.theverge.com/2013/3/29/4161346/oculus-rift-virtual-reality-headset-developer-kits-are-shipping" target="_blank">Oculus Rift virtual reality headset developer kits are finally shipping</a></li> <li><a href="http://www.theverge.com/2013/3/26/4147702/hawken-oculus-rift" target="_blank">I played 'Hawken' on the Oculus Rift and it made me a believer</a></li> <li><a href="http://www.theverge.com/2013/3/28/4157726/hbo-go-live-sports-boxing-by-the-end-of-the-year" target="_blank">President of HBO Sports says HBO Go will stream live events by the end of this year</a></li> </ul><p><!-- CHORUS_VIDEO_EMBED ChorusVideo:21791 --></p>
<p><strong>Thanks for watching - you're basically our favorite person. Watch more <em>90 Seconds on The Verge</em> at </strong><a href="http://90so.tv"><strong>9 …</strong></a></p>
<p><a href="https://www.theverge.com/2013/3/29/4162856/facebook-android-event-oculus-rift-and-hbo-go-sports-90sotv">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[PlayStation and indie games: a love story]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/3/29/4162430/sony-playstation-indie-games-love-story" />
			<id>https://www.theverge.com/2013/3/29/4162430/sony-playstation-indie-games-love-story</id>
			<updated>2013-03-29T16:58:13-04:00</updated>
			<published>2013-03-29T16:58:13-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="PlayStation" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[When Sony announced the PlayStation 4 on February 20th, it was amidst the sounds of explosions and dubstep. Games like Killzone: Shadow Fall, Destiny, and Watch Dogs were on display - titles made with big teams and even bigger budgets. But amongst all of the gunfire was an example of what seems to be a [&#8230;]]]></summary>
			
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<img alt="" data-caption="PlayStation 3 DualShock 3 controller (STOCK)" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14286975/DSC_6131.1419979425.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	PlayStation 3 DualShock 3 controller (STOCK)	</figcaption>
</figure>
<p><a href="http://www.theverge.com/2013/2/20/4009410/sony-playstation-4-ps4-announcement">When Sony announced the PlayStation 4 on February 20th</a>, it was amidst the sounds of explosions and dubstep. Games like <em>Killzone: Shadow Fall</em>, <em>Destiny</em>, and <em>Watch Dogs</em> were on display - titles made with big teams and even bigger budgets. But amongst all of the gunfire was an example of what seems to be a shift in Sony's priorities. <a href="http://www.theverge.com/2012/4/12/2944045/jonathan-blow-braid-the-witness-profile"><em>Braid</em> creator Jonathan Blow</a> took the stage to show off <em>The Witness</em>, an upcoming indie adventure game. "I really don't know what I'm going to do to follow all those explosions," he said. While Blow was the lone indie developer on stage during the reveal, since that time Sony has made a concerted effort to emphasize i …</p>
<p><a href="https://www.theverge.com/2013/3/29/4162430/sony-playstation-indie-games-love-story">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Nathan Ingraham</name>
			</author>
			
			<title type="html"><![CDATA[Epic shows off &#8216;Infiltrator,&#8217; a tech demo for Unreal Engine 4 at GDC]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/3/29/4161210/epic-shows-off-infiltrator-a-tech-demo-for-unreal-engine-4-at-gdc" />
			<id>https://www.theverge.com/2013/3/29/4161210/epic-shows-off-infiltrator-a-tech-demo-for-unreal-engine-4-at-gdc</id>
			<updated>2013-03-29T13:57:09-04:00</updated>
			<published>2013-03-29T13:57:09-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Epic Games, the maker of highly-regarded franchises like Gears of War and Infinity Blade, is probably equally well-known for its Unreal Engine. While Unreal Engine 3 still looks great, it's starting to show its age a bit - so Epic has finally given the gaming world a look at Unreal Engine 4. According to Polygon, [&#8230;]]]></summary>
			
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<img alt="" data-caption="via cdn1.sbnation.com" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14286786/vlcsnap-2013-03-28-21h28m39s86.1419979424.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	via cdn1.sbnation.com	</figcaption>
</figure>
<p>Epic Games, the maker of highly-regarded franchises like <em>Gears of War </em>and <em>Infinity Blade</em>, is probably equally well-known for its Unreal Engine. While Unreal Engine 3 still looks great, it's starting to show its age a bit - so Epic has finally given the gaming world a look at Unreal Engine 4. <a href="http://www.polygon.com/2013/3/29/4160576/epic-debuts-infiltrator-the-new-tech-demo-for-unreal-engine-4">According to <em>Polygon</em></a><em>,</em> the company is giving a closed-doors demo of <em>Infiltrator</em>, the first tech demo running Unreal Engine 4 at the 2013 Game Developers Conference. Judging from the screenshots <em>Polygon </em>posted, it's a pretty impressive step forward, and the hardware requirements aren't even that outrageous. Epic VP Mark Rein tweeted earlier that the demo w …</p>
<p><a href="https://www.theverge.com/2013/3/29/4161210/epic-shows-off-infiltrator-a-tech-demo-for-unreal-engine-4-at-gdc">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[As the Ouya ships to backers, can a $99 console bring players and developers together?]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/3/28/4158838/ouya-impressions-gdc-2013" />
			<id>https://www.theverge.com/2013/3/28/4158838/ouya-impressions-gdc-2013</id>
			<updated>2013-03-28T23:00:04-04:00</updated>
			<published>2013-03-28T23:00:04-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" />
							<summary type="html"><![CDATA[GDC 2013 is full of big-name Kickstarter projects waiting to launch. Oculus VR has sprinkled presentations throughout the week, while Gamestick is showing off an early version of its portable Android-based console. And the tiny Ouya gaming machine has started shipping to its early Kickstarter backers. Set for a retail launch on June 4th, the [&#8230;]]]></summary>
			
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<img alt="" data-caption="Ouya hero shot" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/12800771/ouya_hands_on_41_1020.1419979422.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Ouya hero shot	</figcaption>
</figure>
<p>GDC 2013 is full of big-name Kickstarter projects waiting to launch. Oculus VR has sprinkled presentations throughout the week, while Gamestick is showing off an early version of its portable Android-based console. And the tiny Ouya gaming machine has started shipping to its early Kickstarter backers. Set for a retail launch on June 4th, the Ouya promises to be a super-cheap, moddable game platform, combining the ease of mobile development with the fun of living room play. But now that players are getting their first real look at the console, can it carve out a niche in a hardware industry dominated by giants?</p>
<p>Though a quick look at the Ouy …</p>
<p><a href="https://www.theverge.com/2013/3/28/4158838/ouya-impressions-gdc-2013">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[Bungie melds fantasy, Tarkovsky, and space wizards in &#8216;Destiny&#8217; concept art]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/3/28/4158802/bungie-shows-off-destiny-concept-art-at-gdc" />
			<id>https://www.theverge.com/2013/3/28/4158802/bungie-shows-off-destiny-concept-art-at-gdc</id>
			<updated>2013-03-28T22:09:54-04:00</updated>
			<published>2013-03-28T22:09:54-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[After moving on from the Halo franchise, studio Bungie announced a new project in February of this year. Called Destiny, it combines first-person shooter mechanics with more MMO-like qualities, asking players to help protect the last remaining city on Earth in the far future. While we've already seen a little of the world and gameplay [&#8230;]]]></summary>
			
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<img alt="" data-caption="Destiny Concept Art" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14286022/IMG_3281.1419979422.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Destiny Concept Art	</figcaption>
</figure>
<p>After moving on from the <em>Halo</em> franchise, studio <a href="http://www.theverge.com/2013/2/17/3998378/bungie-destiny-console-shooter-revealed">Bungie announced a new project</a> in February of this year. Called <em>Destiny</em>, it combines first-person shooter mechanics with more MMO-like qualities, asking players to help protect the last remaining city on Earth in the far future. While we've already seen a little of the world and gameplay in <a href="http://www.theverge.com/2013/2/20/4011076/bungies-destiny-is-coming-to-the-playstation-4">Bungie's previous announcements</a>, the creative team behind <em>Destiny</em> has taken to GDC to reveal a little more about the world they hope players will want to inhabit over the coming decade.</p>
<!-- extended entry --><hr class="widget_boundry_marker hidden page_break"><p><img width="560" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/2394769/IMG_3279.jpg" class="photo" alt="Img_3279"></p><p><q class="left">"A dark army dreams of conquest and corruption - but I'm not allowed to talk about that."</q></p>
<p>The overwhelming feeling you get  …</p>
<p><a href="https://www.theverge.com/2013/3/28/4158802/bungie-shows-off-destiny-concept-art-at-gdc">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Bryan Bishop</name>
			</author>
			
			<title type="html"><![CDATA[Humanity&#8217;s Final Game: a titanium board game buried in the Nevada desert]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/3/28/4158218/humanitys-final-game-a-titanium-board-game-buried-in-the-nevada-desert" />
			<id>https://www.theverge.com/2013/3/28/4158218/humanitys-final-game-a-titanium-board-game-buried-in-the-nevada-desert</id>
			<updated>2013-03-28T20:28:05-04:00</updated>
			<published>2013-03-28T20:28:05-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Now in its 10th and final year, the Game Design Challenge here at GDC is a competition that pits gaming's most innovative minds against each other to come up with a game based upon a particular theme or concept - and this year developer Jason Rohrer won for creating a game that he hopes people [&#8230;]]]></summary>
			
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<img alt="" data-caption="Gallery Photo:" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/12800765/humanitys_last_game_panel9_1020.1419979422.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Gallery Photo:	</figcaption>
</figure>
<p>Now in its 10th and final year, the Game Design Challenge here at GDC is a competition that pits gaming's most innovative minds against each other to come up with a game based upon a particular theme or concept - and this year developer Jason Rohrer won for creating a game that he hopes people won't play for over 2,000 years. Put together by designer Eric Zimmerman, the theme of this year's contest was "Humanity's Final Game," a concept that could be interpreted in any way the participants saw fit - and the results were compelling and hilarious.</p>
<p>Luminaries like Steve Meretzky and Will Wright were among the six contestants, but it was Rohrer …</p>
<p><a href="https://www.theverge.com/2013/3/28/4158218/humanitys-final-game-a-titanium-board-game-buried-in-the-nevada-desert">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[Turning the tables on trolls: &#8216;Tropes vs. Women&#8217; creator talks harassment at GDC]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/3/28/4157748/anita-sarkeesian-talks-about-harassment-at-gdc" />
			<id>https://www.theverge.com/2013/3/28/4157748/anita-sarkeesian-talks-about-harassment-at-gdc</id>
			<updated>2013-03-28T18:05:42-04:00</updated>
			<published>2013-03-28T18:05:42-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[Anita Sarkeesian recently released the first episode of "Tropes vs. Women in Video Games," a web series critiquing "damsels in distress" and other stereotypes. But its success on Kickstarter and now YouTube has come at a heavy price: not long after launching the Kickstarter, she became the target of an uncommonly focused and vitriolic backlash [&#8230;]]]></summary>
			
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<img alt="" data-caption="Anita Sarkeesian" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14285729/IMG_3265.1419979421.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	Anita Sarkeesian	</figcaption>
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<p>Anita Sarkeesian recently <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=X6p5AZp7r_Q#!">released the first episode</a> of "Tropes vs. Women in Video Games," a web series critiquing "damsels in distress" and other stereotypes. But its success on Kickstarter and now YouTube has come at a heavy price: not long after launching the Kickstarter, she became the target of an <a href="http://www.feministfrequency.com/2012/07/image-based-harassment-and-visual-misogyny/">uncommonly focused and vitriolic backlash</a> from people who took her website offline, flooded the internet with obscene or violent photoshops of her, and repeatedly threatened to kill or rape her. Almost a year later, she's had to scrub almost her entire personal online presence, and she continues to receive threats from angry trolls. In a talk  …</p>
<p><a href="https://www.theverge.com/2013/3/28/4157748/anita-sarkeesian-talks-about-harassment-at-gdc">Read the full story at The Verge.</a></p>
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			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[Death is dead: how modern video game designers killed danger]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/3/28/4157502/death-is-dead-how-modern-video-game-designers-killed-danger" />
			<id>https://www.theverge.com/2013/3/28/4157502/death-is-dead-how-modern-video-game-designers-killed-danger</id>
			<updated>2013-03-28T15:56:04-04:00</updated>
			<published>2013-03-28T15:56:04-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA["The word 'Newtown' is something we need to be thinking about and having conversations about." It's a jarring moment at GDC 2013's Narrative Summit, where writers gather to swap tips on everything from creating relatable characters to finding freelance work. Debates over gaming violence have been particularly active in the past year: a blood-soaked set [&#8230;]]]></summary>
			
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<img alt="" data-caption="Spec Ops: The Line" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14285659/screen11.1419979421.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	Spec Ops: The Line	</figcaption>
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<p>"The word 'Newtown' is something we need to be thinking about and having conversations about."</p>
<p>It's a jarring moment at GDC 2013's Narrative Summit, where writers gather to swap tips on everything from creating relatable characters to finding freelance work. Debates over gaming violence have been particularly active in the past year: a blood-soaked set of E3 2012 presentations left even fans of shooters uncomfortable, and the killings in Newtown, Connecticut <a href="http://www.theverge.com/2012/12/21/3792216/nra-blames-gta-american-psycho-music-videos-gun-violence">led the NRA to blame <em>Mortal Kombat </em>and <em>Bulletstorm</em></a> while gamers discussed the implications of fictional violence. Last month, <a href="http://www.polygon.com/2013/2/7/3963176/heavy-rain-designer-david-cage-video-games-need-to-grow-up">auteur David Cage told the industry to "grow up"</a> and wean i …</p>
<p><a href="https://www.theverge.com/2013/3/28/4157502/death-is-dead-how-modern-video-game-designers-killed-danger">Read the full story at The Verge.</a></p>
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