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	<title type="text">The best of E3 2013: this is the future of gaming &#8211; The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2013-06-17T14:37:06+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/gaming/2013/6/14/4431328/the-best-of-e3-2013-this-is-the-future-of-gaming" />
	<id>https://www.theverge.com/rss/stream/4195369</id>
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		<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[The guns of E3: what can gaming learn from its bloody mistakes?]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/6/17/4423990/the-guns-of-e3-what-gaming-can-learn-from-its-bloody-mistakes" />
			<id>https://www.theverge.com/2013/6/17/4423990/the-guns-of-e3-what-gaming-can-learn-from-its-bloody-mistakes</id>
			<updated>2013-06-17T10:37:06-04:00</updated>
			<published>2013-06-17T10:37:06-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[If you remember one thing from E3 2012, it's probably the neck stabbing. Over three days, attendees watched game after game showcase increasingly creative methods of murder. Press events were so bloody that Gameological began publishing an "E3 Murder Report," detailing the body count of Sony, Microsoft, and Nintendo's events. "Between Microsoft, Sony, EA and [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="The Guns of E3" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14361923/violence_e3.1419979641.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	The Guns of E3	</figcaption>
</figure>
<p>If you remember one thing from E3 2012, it's probably the neck stabbing.</p>
<p>Over three days, attendees watched game after game showcase increasingly creative methods of murder. Press events were so bloody that <a href="http://gameological.com/category/video/murder-report/"><em>Gameological</em> began publishing</a> an "E3 Murder Report," detailing the body count of Sony, Microsoft, and Nintendo's events. "Between Microsoft, Sony, EA and Ubisoft's shows on Monday," wrote <a href="http://www.eurogamer.net/articles/2012-06-08-was-e3-the-grizzliest-games-show-ever">Fred Dutton of <em>Eurogamer</em></a>, "we counted roughly 78 throatstabs, 63 snapped vertebrae, 57 exploded heads, 27 shattered knee caps, a brace of disembowelings and, courtesy of <em>Far Cry 3</em>, a couple of immolated jungle cats." Even fans of shooters or other comba …</p>
<p><a href="https://www.theverge.com/2013/6/17/4423990/the-guns-of-e3-what-gaming-can-learn-from-its-bloody-mistakes">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Art trumps explosions at Horizon, an &#8216;alternative&#8217; E3 press conference]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/6/17/4431910/horizon-indie-game-e3-press-conference" />
			<id>https://www.theverge.com/2013/6/17/4431910/horizon-indie-game-e3-press-conference</id>
			<updated>2013-06-17T10:15:02-04:00</updated>
			<published>2013-06-17T10:15:02-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[E3 is loud. Whether you're in a press conference or on the show floor, the audiovisual spectacle is overwhelming. You can barely hear the games you're playing, let alone enjoy them. Announcements at press conferences are drowned out in noise - music, laughter, cheers, and oh so many hoots and hollers. Horizon was different. Billed [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="via horizon.venuspatrol.com" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14364166/screenshot-3.1419979649.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	via horizon.venuspatrol.com	</figcaption>
</figure>
<p>E3 is loud. Whether you're in a press conference or on the show floor, <a href="http://www.theverge.com/2013/6/14/4424098/ride-into-the-trailer-zone-e3-2013-is-more-hollywood-than-hollywood">the audiovisual spectacle is overwhelming</a>. You can barely hear the games you're playing, let alone enjoy them. Announcements at press conferences are drowned out in noise - music, laughter, cheers, and oh so many hoots and hollers.</p>
<p><a href="http://horizon.venuspatrol.com/">Horizon</a> was different. Billed as "an alternative press conference showcasing a lineup of incredibly beautiful games," the event was tucked away in the basement of the Museum of Contemporary Art, far away from the bright lights and booming bass of the Los Angeles Convention Center. There, a number of developers spent about an hour talking about …</p>
<p><a href="https://www.theverge.com/2013/6/17/4431910/horizon-indie-game-e3-press-conference">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[What is a next-gen game?]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/6/15/4431738/what-is-a-next-gen-game" />
			<id>https://www.theverge.com/2013/6/15/4431738/what-is-a-next-gen-game</id>
			<updated>2013-06-15T12:34:14-04:00</updated>
			<published>2013-06-15T12:34:14-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[This November, the Xbox 360 will be eight years old. The PlayStation 3 will be seven. At the 2013 Electronic Entertainment Expo, we finally got acquainted with their successors. The new Xbox One and PlayStation 4 represent a new generation of consoles, the fabled "next generation," and with them comes the tantalizing possibility of "next-gen" [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="Battlefield 4 stock e3 2013 1020" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13067511/2013-06-12_03-01-23-1020.1419979649.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Battlefield 4 stock e3 2013 1020	</figcaption>
</figure>
<p>This November, the Xbox 360 will be eight years old. The PlayStation 3 will be seven. At the 2013 Electronic Entertainment Expo, we finally got acquainted with their successors. The new Xbox One and PlayStation 4 represent a new generation of consoles, the fabled "next generation," and with them comes the tantalizing possibility of "next-gen" games. Why else would we spend upwards of $399 on a new game console?</p>
<p>What does a next-gen game look like, though? What does "next-gen" even mean? Going into E3 2013, we had no idea what to expect. So on Monday morning, we made it our mission to answer this question. We tracked down the most advanced g …</p>
<p><a href="https://www.theverge.com/2013/6/15/4431738/what-is-a-next-gen-game">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[&#8216;Mercenary Kings&#8217; is &#8216;Borderlands&#8217; meets &#8216;Scott Pilgrim&#8217; on PS4 and PC]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/6/14/4431166/mercenary-kings-is-borderlands-meets-scott-pilgrim-on-ps4-and-pc" />
			<id>https://www.theverge.com/2013/6/14/4431166/mercenary-kings-is-borderlands-meets-scott-pilgrim-on-ps4-and-pc</id>
			<updated>2013-06-14T16:11:24-04:00</updated>
			<published>2013-06-14T16:11:24-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" />
							<summary type="html"><![CDATA[There are plenty of big shooters coming to the PlayStation 4, from Destiny to Killzone: Shadow Fall. These games emphasize massive, open worlds, social connectivity, and incredibly detailed high-definition graphics. Mercenary Kings, an upcoming PS4 and Steam title from Tribute Games, goes a different route. It's a title that feels like the Metal Slug game [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="Mercenary Kings" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14363954/8963287663_e8780835e8_b.1419979648.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Mercenary Kings	</figcaption>
</figure>
<p>There are plenty of big shooters coming to the PlayStation 4, from <em>Destiny</em> to <em>Killzone: Shadow Fall</em>. These games emphasize massive, open worlds, social connectivity, and incredibly detailed high-definition graphics. <a href="http://mercenarykings.com/"><em>Mercenary Kings</em></a><em>, </em>an upcoming PS4 and Steam title from Tribute Games, goes a different route. It's a title that feels like the <em>Metal Slug</em> game that time forgot - a 2D shooter for a next-gen console.</p>
<p><iframe loading="lazy" frameborder="0" src="http://www.youtube.com/embed/jopRHhEnlVI" height="315" width="560"></iframe> <br id="1371238786354"></p>
<p><em>Mercenary Kings</em> is a run-and-gun shooter in the vein of <em>Contra</em> and <em>Metal Slug</em>. You play as a soldier of some sort, and you take on missions that mainly involving killing lots of dudes with really big guns. The gameplay is reminiscent …</p>
<p><a href="https://www.theverge.com/2013/6/14/4431166/mercenary-kings-is-borderlands-meets-scott-pilgrim-on-ps4-and-pc">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Trent Wolbe</name>
			</author>
			
			<title type="html"><![CDATA[&#8216;Rymdkapsel&#8217; mixes Tetris and StarCraft into one great mobile game]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/6/14/4430828/rymdkapsel-mixes-tetris-and-starcraft-into-one-great-mobile-game" />
			<id>https://www.theverge.com/2013/6/14/4430828/rymdkapsel-mixes-tetris-and-starcraft-into-one-great-mobile-game</id>
			<updated>2013-06-14T14:45:04-04:00</updated>
			<published>2013-06-14T14:45:04-04:00</published>
			<category scheme="https://www.theverge.com" term="Apps" /><category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Mobile" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[I played a hundred new huge-budget video games this week, but the only one that really made sense to me was a cellphone and Vita game called Rymdkapsel. Like many tower-defense games the primary objective of Rymdkapsel is to grow and defend your population. But when designer Martin Jonasson set out to make a viable [&#8230;]]]></summary>
			
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<img alt="" data-caption="RYMDKAPSEL" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14363860/AEHv0KxJy1IYF7LU53YUshNi8TNv_-I7p9uT0xZ0KuE8EXQAz-LU7tDvmtybHfWeOA_s2000.1419979647.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	RYMDKAPSEL	</figcaption>
</figure>
<p>I played a hundred new huge-budget video games this week, but the only one that really made sense to me was a cellphone and Vita game called <em>Rymdkapsel</em>.</p>
<p>Like many tower-defense games the primary objective of <em>Rymdkapsel</em> is to grow and defend your population. But when designer Martin Jonasson set out to make a viable <em>StarCraft</em> for mobile, he discovered that <em>StarCraft</em> probably isn't something you'd want to play on your phone, and its most memorable component would probably be how much it crashed your OS. So he boiled it down, reducing and reducing until he came up with the most efficiently brilliant game I've ever played on mobile.</p>
<p>The game b …</p>
<p><a href="https://www.theverge.com/2013/6/14/4430828/rymdkapsel-mixes-tetris-and-starcraft-into-one-great-mobile-game">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Can Mario save the Wii U?]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/6/14/4430210/can-mario-save-the-wii-u" />
			<id>https://www.theverge.com/2013/6/14/4430210/can-mario-save-the-wii-u</id>
			<updated>2013-06-14T13:00:08-04:00</updated>
			<published>2013-06-14T13:00:08-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[Nintendo's booth at E3 contained nothing unexpected. There was a new Donkey Kong Country, Mario Kart, and 3D Super Mario, and a version of Smash Bros. for Wii U and 3DS that we weren't allowed to play. Meanwhile, The Legend of Zelda: A Link to the Past is getting a sequel, and Wind Waker is [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="Nintendo stock" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14363695/nintendo.1419979647.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Nintendo stock	</figcaption>
</figure>
<p>Nintendo's booth at E3 contained nothing unexpected. There was a new <em>Donkey Kong Country</em>, <em>Mario Kart</em>, and 3D <em>Super Mario</em>, and a version of <em>Smash Bros.</em> for Wii U and 3DS that we weren't allowed to play. Meanwhile, <a href="http://www.theverge.com/2013/6/12/4420350/the-legend-of-zelda-a-link-between-worlds-hands-on"><em>The Legend of Zelda: A Link to the Past</em> is getting a sequel</a>, and <em>Wind Waker</em> is getting a remake. The lack of surprises is in no way surprising; people buy Nintendo consoles and handhelds to play Nintendo games.</p>
<p>But with each successive generation, the company is losing any semblance of a supporting cast. The NES and SNES each had a huge range of amazing third-party games to complement the likes of <em>Mario</em> and <em>Metroid</em>, but since the N …</p>
<p><a href="https://www.theverge.com/2013/6/14/4430210/can-mario-save-the-wii-u">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Trent Wolbe</name>
			</author>
			
			<title type="html"><![CDATA[Ride into the trailer zone: inside E3&#8217;s bloody, bass-heavy battle to get noticed]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/6/14/4424098/ride-into-the-trailer-zone-e3-2013-is-more-hollywood-than-hollywood" />
			<id>https://www.theverge.com/2013/6/14/4424098/ride-into-the-trailer-zone-e3-2013-is-more-hollywood-than-hollywood</id>
			<updated>2013-06-14T10:09:05-04:00</updated>
			<published>2013-06-14T10:09:05-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Features" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Nothing says "welcome to the most important trade show in the world" like a horde of zombies screaming and attacking you from behind a chain-link fence only to get bored and go back to gnawing on a blown-apart torso. If you survive this living diorama from Dead Rising 3 at the foyer of the South [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="trent trailer e3" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13067495/IMG_4019.1419979641.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	trent trailer e3	</figcaption>
</figure>
<p>Nothing says "welcome to the most important trade show in the world" like a horde of zombies screaming and attacking you from behind a chain-link fence only to get bored and go back to gnawing on a blown-apart torso. If you survive this living diorama from <em>Dead Rising 3</em> at the foyer of the South Hall, you're left to explore the fantastic shitshow that is E3: It's got all the giddy neon chaos of <em>Blade Runner</em> wrapped in the human density of a Martian Coachella, and navigating the floor requires a fundamental shift in experiential awareness.</p>
<p>All senses redline as you're assaulted by interactive sculptures from some of the most creative and pro …</p>
<p><a href="https://www.theverge.com/2013/6/14/4424098/ride-into-the-trailer-zone-e3-2013-is-more-hollywood-than-hollywood">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[The Oculus Rift was made for space battles: inside the virtual cockpit of &#8216;EVR&#8217;]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/6/14/4428742/hands-on-evr-space-fighting-on-oculus-rift" />
			<id>https://www.theverge.com/2013/6/14/4428742/hands-on-evr-space-fighting-on-oculus-rift</id>
			<updated>2013-06-14T08:30:03-04:00</updated>
			<published>2013-06-14T08:30:03-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" />
							<summary type="html"><![CDATA[Even as the Oculus Rift has gotten tremendous attention from the gaming world (among other things, Epic announced a partnership with it for Unreal Engine 4), designing a good game for it has proved difficult. Virtual reality throws a wrench in well-established genres like the first-person shooter, turning something as simple as aiming into a [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="EVR Oculus Rift" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14363248/IMG_3594.1419979645.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	EVR Oculus Rift	</figcaption>
</figure>
<p>Even as the Oculus Rift has gotten tremendous attention from the gaming world (among other things, <a href="http://www.theverge.com/2013/6/6/4402978/epic-announces-oculus-rift-partnership-program-for-unreal-engine-4">Epic announced a partnership </a>with it for Unreal Engine 4), designing a good game for it has proved difficult. Virtual reality throws a wrench in well-established genres like the first-person shooter, turning something as simple as aiming into a conundrum. Oculus itself has suggested things like exploration games, but <em>EVE Online</em> studio CCP thinks it's found another answer: send everyone to space.</p>
<p>At E3, I got a chance to try <em>EVR</em>, a dogfighting game built to take advantage of the Rift's capabilities. After strapping on the headset, you'll find y …</p>
<p><a href="https://www.theverge.com/2013/6/14/4428742/hands-on-evr-space-fighting-on-oculus-rift">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Bryan Bishop</name>
			</author>
			
			<title type="html"><![CDATA[Lucas and Spielberg on storytelling in games: &#8216;it&#8217;s not going to be Shakespeare&#8217;]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/6/13/4427444/lucas-spielberg-storytelling-in-games-its-not-going-to-be-shakespeare-usc" />
			<id>https://www.theverge.com/2013/6/13/4427444/lucas-spielberg-storytelling-in-games-its-not-going-to-be-shakespeare-usc</id>
			<updated>2013-06-13T15:49:44-04:00</updated>
			<published>2013-06-13T15:49:44-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[With titles like Quantum Break and the upcoming Halo series, the convergence of gaming and narrative storytelling has become an intense focal point - but the men behind Indiana Jones and Star Wars think gaming will never be able to provide the same type of rich experience traditional storytelling does. Speaking Wednesday at a panel [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="George Lucas / Steven Spielberg / Don Mattrick USC" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14362886/mattrick_spielberg_lucas_usc1_1020.1419979644.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	George Lucas / Steven Spielberg / Don Mattrick USC	</figcaption>
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<p>With titles like <a href="http://www.theverge.com/2013/5/21/4351412/xbox-one-quantum-break-game"><em>Quantum Break</em></a> and the <a href="http://www.theverge.com/2013/5/21/4352280/microsoft-announces-live-action-halo-tv-series-with-steven-spielberg">upcoming <em>Halo</em> series</a>, the convergence of gaming and narrative storytelling has become an intense focal point - but the men behind Indiana Jones and <em>Star Wars</em> think gaming will never be able to provide the same type of rich experience traditional storytelling does.</p>
<p>Speaking Wednesday at a <a href="http://www.theverge.com/2013/6/13/4425486/steven-spielberg-george-lucas-usc-film-industry-massive-implosion">panel at the University of Southern California</a> - joined by Microsoft's Don Mattrick - George Lucas and Steven Spielberg argued that introducing the concept of interactivity fundamentally changes the experience. "They're always going to be different," Lucas said when asked if movies and games were going to become more s …</p>
<p><a href="https://www.theverge.com/2013/6/13/4427444/lucas-spielberg-storytelling-in-games-its-not-going-to-be-shakespeare-usc">Read the full story at The Verge.</a></p>
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				<name>Sean Hollister</name>
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			<title type="html"><![CDATA[&#8216;Watch Dogs&#8217; director on PRISM surveillance: &#8216;It&#8217;s like reality is catching up to the game&#8217;]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2013/6/13/4426806/watch-dogs-prism-surveillance-danny-belanger" />
			<id>https://www.theverge.com/2013/6/13/4426806/watch-dogs-prism-surveillance-danny-belanger</id>
			<updated>2013-06-13T14:02:02-04:00</updated>
			<published>2013-06-13T14:02:02-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[In the upcoming video game Watch Dogs, you play Aiden Pierce, a rogue hacker in a seemingly dystopian future Chicago - a city where every piece of technology is controlled by a supercomputer, where every citizen is monitored by a citywide operating system. It's a surveillance state which wormed its way into place by providing [&#8230;]]]></summary>
			
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<img alt="" data-caption="via cdn3.sbnation.com" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14362712/watchdogss_7_verge_super_wide.1419979644.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	via cdn3.sbnation.com	</figcaption>
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<p>In the upcoming video game <a href="http://www.theverge.com/2013/5/12/4323980/ubisoft-watchdogs-gameplay-footage-ingame-video"><em>Watch Dogs</em></a>, you play Aiden Pierce, a rogue hacker in a seemingly dystopian future Chicago - a city where every piece of technology is controlled by a supercomputer, where every citizen is monitored by a citywide operating system. It's a surveillance state which wormed its way into place by providing Wi-Fi as a basic human right, and where the government claims it can use surveillance to stop crime before it happens.</p>
<p>Ubisoft announced the game nearly a year ago, when its ideas seemed plausible but perhaps slightly far-fetched. <a href="http://www.theverge.com/2013/6/6/4403328/leaked-verizon-nsa-surveillance-court-order">But in light of PRISM</a>, the US government's alleged internet surveillance program, Ubisoft …</p>
<p><a href="https://www.theverge.com/2013/6/13/4426806/watch-dogs-prism-surveillance-danny-belanger">Read the full story at The Verge.</a></p>
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