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	<title type="text">The best of E3 2014, the most important week in gaming &#8211; The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2014-06-13T16:24:32+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/6/9/5794634/best-of-e3-2014" />
	<id>https://www.theverge.com/rss/stream/5558675</id>
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		<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[&#8216;The Witness&#8217; is the modern day &#8216;Myst&#8217; you&#8217;ve been waiting for]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/6/13/5805392/the-witness-ps4-hands-on" />
			<id>https://www.theverge.com/2014/6/13/5805392/the-witness-ps4-hands-on</id>
			<updated>2014-06-13T12:24:32-04:00</updated>
			<published>2014-06-13T12:24:32-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[Myst was a masterpiece, but it hasn't aged well. Its structure is rigid and its puzzles are obtuse, but there's still something about that beautiful, mysterious island that's just aching to be explored. There have been sequels, but Jonathan Blow's The Witness might just be the first proper successor. It too takes place on a [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13069927/witness.0.1412619957.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p><em>Myst</em> was a masterpiece, but it hasn't aged well. Its structure is rigid and its puzzles are obtuse, but there's still something about that beautiful, mysterious island that's just aching to be explored. There have been sequels, but Jonathan Blow's <em>The Witness</em> might just be the first proper successor.</p>
<p>It too takes place on a strange island filled with puzzles and weird technology. But it's also a completely open world, letting you explore wherever you want at your own pace. "Once you get out of the tutorial you can literally walk anywhere," says Blow. "It lets the player follow their curiosity."</p>
<div class="snippet-n"><div class="g12-1"> <p><img src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/assets/4608011/witness2.jpg" class="photo" alt="3"></p> <div class="snippet-n"><div class="g8-3"> <p>The island of <em>The Witness</em> is a serene place …</p></div></div></div></div>
<p><a href="https://www.theverge.com/2014/6/13/5805392/the-witness-ps4-hands-on">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[We’ve seen virtual reality. It’s time to touch it]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/6/13/5805628/at-e3-virtual-reality-goes-beyond-goggles" />
			<id>https://www.theverge.com/2014/6/13/5805628/at-e3-virtual-reality-goes-beyond-goggles</id>
			<updated>2014-06-13T11:45:18-04:00</updated>
			<published>2014-06-13T11:45:18-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[As I write this, there are VR tracking systems for most of your extremities. Stompz are little foot cuffs with sensors. PrioVR is a harness that fits around your wrists and elbows. Both are designed to work with headsets like the Oculus Rift, which many see as the current linchpin of virtual reality. But alongside [&#8230;]]]></summary>
			
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<p>As I write this, there are VR tracking systems for most of your extremities. <a href="http://www.stompzvr.com/">Stompz </a>are little foot cuffs with sensors. <a href="http://www.priovr.com">PrioVR</a> is a harness that fits around your wrists and elbows. Both are designed to work with headsets like the Oculus Rift, which many see as the <a href="http://www.theverge.com/2014/6/11/5798372/xenomorphs-and-bullet-time-inside-the-latest-oculus-rift-games">current linchpin of virtual reality</a>. But alongside these are companies whose work wasn't conceived with the Rift in mind, focused on bringing your body into a virtual world. Some are new. Some have been here all along. And some are right here at E3, right next to the latest big-budget games that they want you to be able to touch as well as see.</p>
<p><a href="http://www.controlvr.com">Control VR</a> is an older and, its foun …</p>
<p><a href="https://www.theverge.com/2014/6/13/5805628/at-e3-virtual-reality-goes-beyond-goggles">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[&#8216;Arkham Knight&#8217; makes Batman into even more of a sociopath]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/6/13/5804980/arkham-knight-demo-e3-2014" />
			<id>https://www.theverge.com/2014/6/13/5804980/arkham-knight-demo-e3-2014</id>
			<updated>2014-06-13T10:00:03-04:00</updated>
			<published>2014-06-13T10:00:03-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" />
							<summary type="html"><![CDATA[Here's the thing about the Arkham series: Bruce Wayne is a complete psychopath, even by Batman's usual standards. This wasn't all that clear in Batman: Arkham Asylum, the original game that combined fast-paced brawling with hidden object puzzles and endless gliding. But as soon as he got put into the open world of Arkham City, [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="&lt;a href=&quot;https://www.batmanarkhamknight.com/#media/10&quot;&gt;Warner Bros.&lt;/a&gt;" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14745926/533ca3a385a78.0.1410538635.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Here's the thing about the <em>Arkham</em> series: Bruce Wayne is a complete psychopath, even by Batman's usual standards.</p>
<p>This wasn't all that clear in <em>Batman: Arkham Asylum</em>, the original game that combined fast-paced brawling with hidden object puzzles and endless gliding. But as soon as he got put into the open world of <em>Arkham City</em>, it became evident that the most fun thing to do was swoop around the city and drop down on unsuspecting groups of inmates complaining about how hungry and cold they were. <em>"It's the freakin' Bat!"</em> they would shout, as I goaded them into a fight and then threatened to torture them for information about Riddler trophies. …</p>
<p><a href="https://www.theverge.com/2014/6/13/5804980/arkham-knight-demo-e3-2014">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Nintendo is exciting again]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/6/13/5805024/nintendo-is-exciting-again-e3-2014" />
			<id>https://www.theverge.com/2014/6/13/5805024/nintendo-is-exciting-again-e3-2014</id>
			<updated>2014-06-13T09:30:06-04:00</updated>
			<published>2014-06-13T09:30:06-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[All it took was a failing console to spark Nintendo's creativity. As the Wii U struggles with consistently disappointing sales, Nintendo has tried to reverse its fortunes by releasing some of its most exciting and inventive games ever, including the likes of Mario Kart 8 and the whimsical Tomodachi Life. But at E3 in Los [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14745944/WiiU_Zelda_scrn02_E3_copy.0.1409858034.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>All it took was a failing console to spark Nintendo's creativity.</p>
<p>As the Wii U struggles with consistently disappointing sales, Nintendo has tried to reverse its fortunes by releasing some of its most exciting and inventive games ever, including the likes of <a href="http://www.theverge.com/2014/5/15/5714102/mario-kart-8-review"><em>Mario Kart 8</em></a> and the whimsical <a href="http://www.theverge.com/2014/6/6/5782786/tomodachi-life-review"><em>Tomodachi Life</em></a>. But at E3 in Los Angeles, the company has taken things a step further, announcing a huge range of creative titles for its home console. Soon you'll be able to use your Wii U to <a href="http://www.theverge.com/2014/6/10/5797062/now-you-can-build-your-own-super-mario-bros-game-mario-maker">build your own <em>Super Mario</em> levels</a> and <a href="http://www.theverge.com/2014/6/10/5797146/the-legend-of-zelda-wii-u-teaser">explore a vast open world in the first HD <em>Legend of Zelda</em></a>. The next <em>Super Smash Bros.</em> is <a href="http://www.theverge.com/2014/6/11/5799180/super-smash-bros-wii-u-3ds">filled with an almost overwhelming amo …</a></p>
<p><a href="https://www.theverge.com/2014/6/13/5805024/nintendo-is-exciting-again-e3-2014">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>David Pierce</name>
			</author>
			
			<title type="html"><![CDATA[The Razer Junglecat could be the best iOS game controller yet]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/6/12/5802362/the-razer-junglecat-could-be-the-best-ios-game-controller-yet" />
			<id>https://www.theverge.com/2014/6/12/5802362/the-razer-junglecat-could-be-the-best-ios-game-controller-yet</id>
			<updated>2014-06-12T14:30:34-04:00</updated>
			<published>2014-06-12T14:30:34-04:00</published>
			<category scheme="https://www.theverge.com" term="Apple" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Razer" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[iOS Game controllers have always seemed like a good (if niche) idea, providing powerful controls for games without covering most of your iPhone's screen. But they've mostly been unusably large, or just plain unusable. Razer's new Junglecat, however, looks like it might be one of the best options yet. The $99 Junglecat, which comes in [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/12804621/DSC_0146-2040.0.1410381442.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>iOS Game controllers have always seemed like a good (if niche) idea, providing powerful controls for games without covering most of your iPhone's screen. But they've mostly been <a href="http://www.theverge.com/2013/12/18/5220530/logitech-powershell-and-moga-ace-power-review">unusably large, or just plain unusable</a>. Razer's new Junglecat, however, looks like it might be one of the best options yet.</p>
<p>The $99 Junglecat, which comes in black or white, looks to the unsuspecting eye like any other plastic iPhone case. It just about doubles the thickness of the iPhone, though it's not terribly heavy. But the bottom half of the case slides out to reveal a four-way d-pad, ABXY buttons, and two bumpers for your index fingers - suddenly your iPhone  …</p>
<p><a href="https://www.theverge.com/2014/6/12/5802362/the-razer-junglecat-could-be-the-best-ios-game-controller-yet">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[Big-budget action games shouldn&#8217;t be Hollywood tragedies]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/6/12/5802706/video-games-trailers-are-everything-aaa-action-games-shouldnt-try-to-be" />
			<id>https://www.theverge.com/2014/6/12/5802706/video-games-trailers-are-everything-aaa-action-games-shouldnt-try-to-be</id>
			<updated>2014-06-12T12:14:50-04:00</updated>
			<published>2014-06-12T12:14:50-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Features" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[I saw Tom Clancy's The Division twice at E3, and if not for the title cards, I might have thought I was seeing two different games. At Microsoft's press conference, it was a strategic team-based shooter with a thudding bass soundtrack and a firefight on the steps of New York's James Farley Post Office. Its [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="&lt;a href=&quot;http://tomclancy-thedivision.ubi.com/game/en-US/media/artworks/index.aspx&quot;&gt;Ubisoft&lt;/a&gt;" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14745139/Brooklyn_Riot_web_100157.0.1413116192.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>I saw <em>Tom Clancy's The Division</em> twice at E3, and if not for the title cards, I might have thought I was seeing two different games. At Microsoft's press conference, it was <a href="http://www.polygon.com/2014/6/9/5793500/the-division-new-gameplay-microsoft-e3-press-breifing">a strategic team-based shooter</a> with a thudding bass soundtrack and a firefight on the steps of New York's James Farley Post Office. Its bouncy, ironic Christmas music made it feel a little like <em>Die Hard.</em></p>
<p>At Ubisoft's show a few hours later, it was a quiet tragedy. A sobbing woman sang "Silent Night" as the camera panned over an empty house, time-lapse video subtly depicting a child dying and a man begging for his life. Blood spattered on the window of a New York brownston …</p>
<p><a href="https://www.theverge.com/2014/6/12/5802706/video-games-trailers-are-everything-aaa-action-games-shouldnt-try-to-be">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[‘Destiny’ is an epic space shooter, but it feels very familiar]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/6/12/5802894/destiny-e3-hands-on" />
			<id>https://www.theverge.com/2014/6/12/5802894/destiny-e3-hands-on</id>
			<updated>2014-06-12T11:24:09-04:00</updated>
			<published>2014-06-12T11:24:09-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[Destiny, the next game from Halo creator Bungie, is a lot of things. It's a first-person shooter, combined with a massively multiplayer game where you fight alongside - and against - other real world people. It has Diablo-like elements giving you lots of loot to gather and plenty of options to customize your fighter and [&#8230;]]]></summary>
			
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<p><em>Destiny</em>, the next game from <em>Halo</em> creator Bungie, is a lot of things. It's a first-person shooter, combined with a massively multiplayer game where you fight alongside - and against - other real world people. It has <em>Diablo</em>-like elements giving you lots of loot to gather and plenty of options to customize your fighter and spaceship. At the same time, it attempts to tell a sprawling space opera that will eventually spawn multiple games. In short, it's a ridiculously ambitious project that will <a href="http://www.theverge.com/2014/5/6/5687160/destiny-will-cost-500-million">cost publisher Activision half a billion dollars to produce</a>. You can't get a sense for many of these elements during a 30 minute demo of the game; what yo …</p>
<p><a href="https://www.theverge.com/2014/6/12/5802894/destiny-e3-hands-on">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>David Pierce</name>
			</author>
			
			<title type="html"><![CDATA[Xbox chief: &#8216;you have to win with the gamers first&#8217;]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/6/12/5802196/xbox-chief-you-have-to-win-with-the-gamers-first" />
			<id>https://www.theverge.com/2014/6/12/5802196/xbox-chief-you-have-to-win-with-the-gamers-first</id>
			<updated>2014-06-12T10:46:53-04:00</updated>
			<published>2014-06-12T10:46:53-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Interview" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="Report" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[As I slide open the door on the second floor of Microsoft's cavernous green booth at E3 2014, the gorgeous (and unreleased) game Ori and the Blind Forest fills the screen in front of me. Sometimes, Phil Spencer tells me as he shakes my hand, he likes to take a break from interviews and just [&#8230;]]]></summary>
			
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<p>As I slide open the door on the second floor of Microsoft's cavernous green booth at E3 2014, the gorgeous (and unreleased) game <em>Ori and the Blind Forest</em> fills the screen in front of me. Sometimes, Phil Spencer tells me as he shakes my hand, he likes to take a break from interviews and just play for a minute.</p>
<p>Spencer has been head of Xbox at Microsoft for two months, but he's been a gamer much longer. And since his promotion from head of Microsoft Studios, he's sought to remind the world that the Xbox One is, above all, a device made for gamers. He spent all 90 minutes of Xbox's E3 press conference talking about games, and he believes firml …</p>
<p><a href="https://www.theverge.com/2014/6/12/5802196/xbox-chief-you-have-to-win-with-the-gamers-first">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[Sony&#8217;s virtual street luge is the best Project Morpheus demo yet]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/6/12/5801894/sonys-virtual-street-luge-is-the-best-project-morpheus-demo-yet" />
			<id>https://www.theverge.com/2014/6/12/5801894/sonys-virtual-street-luge-is-the-best-project-morpheus-demo-yet</id>
			<updated>2014-06-12T09:00:05-04:00</updated>
			<published>2014-06-12T09:00:05-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" />
							<summary type="html"><![CDATA[Sony's Project Morpheus has only been public for a few months, and without the wealth of community projects that Oculus has, its demos have been thin. Today, though, the company finally showed off something undeniably fun. The "Street Luge" tech demo is like a roller coaster that you control, dodging and turning by tilting the [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/14744872/VHO_213_SimCraft.Still002.0.1411590061.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Sony's Project Morpheus has only been public for <a href="http://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4">a few months</a>, and without the wealth of community projects that Oculus has, its demos have been thin. Today, though, the company finally showed off something undeniably <em>fun</em>. The "Street Luge" tech demo is like a roller coaster that you control, dodging and turning by tilting the headset. If you've got a low couch or beanbag chair, which Sony kindly provided for us, the movement feels natural, though you quickly realize that you don't need to shift your entire body weight and just start twitching your head. We've seen a growing ecosystem around virtual reality at E3 this year, and while we stil …</p>
<p><a href="https://www.theverge.com/2014/6/12/5801894/sonys-virtual-street-luge-is-the-best-project-morpheus-demo-yet">Read the full story at The Verge.</a></p>
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			<author>
				<name>Andrew Webster</name>
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			<title type="html"><![CDATA[‘Alien: Isolation’ is the scariest thing at E3]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2014/6/11/5799322/alien-isolation-hands-on" />
			<id>https://www.theverge.com/2014/6/11/5799322/alien-isolation-hands-on</id>
			<updated>2014-06-11T13:19:30-04:00</updated>
			<published>2014-06-11T13:19:30-04:00</published>
			<category scheme="https://www.theverge.com" term="E3" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[While waiting in line to play Alien: Isolation, I heard screams from inside the demo room. A few minutes later they were mine. The latest game to tackle the Alien universe is perhaps the scariest thing on display at this year's E3, a first-person survival experience unlike just about any big-name video game before it. [&#8230;]]]></summary>
			
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<p>While waiting in line to play <em>Alien: Isolation</em>, I heard screams from inside the demo room. A few minutes later they were mine.</p>
<p>The latest game to tackle the <em>Alien</em> universe is perhaps the scariest thing on display at this year's E3, a first-person survival experience unlike just about any big-name video game before it. One of the most important things about the game is its name - this is <em>Alien</em>, not <em>Aliens</em>. Whereas the series, both in film and game form, has shifted towards action, <em>Isolation</em> takes its inspiration from the original Ridley Scott horror masterpiece. The premise is nearly identical in both experiences: you're stranded on a space  …</p>
<p><a href="https://www.theverge.com/2014/6/11/5799322/alien-isolation-hands-on">Read the full story at The Verge.</a></p>
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