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	<title type="text">Gamescom 2015: The biggest Xbox, PlayStation, and Blizzard news from Germany &#8211; The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2015-08-20T13:00:02+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.theverge.com/2015/8/4/9095081/gamescom-2015-news-xbox-sony-ps4-games" />
	<id>https://www.theverge.com/rss/stream/8859122</id>
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		<entry>
			
			<author>
				<name>Vlad Savov</name>
			</author>
			
			<title type="html"><![CDATA[Nvidia makes game streaming easier than ever with new GeForce Experience]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2015/8/20/9181367/nvidia-game-streaming-geforce-experience-beta" />
			<id>https://www.theverge.com/2015/8/20/9181367/nvidia-game-streaming-geforce-experience-beta</id>
			<updated>2015-08-20T09:00:02-04:00</updated>
			<published>2015-08-20T09:00:02-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" />
							<summary type="html"><![CDATA[There are two varieties of game streaming: one is the streaming of a video feed showing what you're doing inside the game, and the other is the ability to play remotely by streaming the full interactive experience over to another device. Nvidia knows both are growing in importance, and today it's introducing new software that [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15473622/witcher-overlay.0.0.1440069050.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>There are two varieties of game streaming: one is the streaming of a video feed showing what you're doing inside the game, and the other is the ability to play remotely by streaming the full interactive experience over to another device. Nvidia knows both are growing in importance, and today it's introducing new software that upgrades the ease with which players can do both. I tried Nvidia's updated GeForce Experience - which is being rolled out in beta form today - at Gamescom earlier this month, and I came away impressed by the simplicity and quickness of the graphics company's new software.</p>
<p><!-- extended entry --></p><hr class="widget_boundry_marker hidden page_break"><p><q class="right">Effortless and foolproof</q></p>
<p>Today's update introduc …</p>
<p><a href="https://www.theverge.com/2015/8/20/9181367/nvidia-game-streaming-geforce-experience-beta">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Vlad Savov</name>
			</author>
			
			<title type="html"><![CDATA[Overwatch and Battleborn: meet the new breed of cooperative first-person shooter games]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2015/8/7/9115101/overwatch-battleborn-multiplayer-fps-gamescom-2015" />
			<id>https://www.theverge.com/2015/8/7/9115101/overwatch-battleborn-multiplayer-fps-gamescom-2015</id>
			<updated>2015-08-07T07:00:01-04:00</updated>
			<published>2015-08-07T07:00:01-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gamescom" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" />
							<summary type="html"><![CDATA[This year's Gamescom has been a special treat for fans of multiplayer games. Ubisoft has brought Rainbow Six Siege and the all-new For Honor for gamers to try out in Cologne, while DICE used the show to debut a massive 20-player dogfight mode in Star Wars: Battlefront. Blizzard's Heroes of the Storm has been everywhere [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15456812/vs08-06_1216cxs.0.0.1438939096.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>This year's Gamescom has been a special treat for fans of multiplayer games. Ubisoft has brought <em>Rainbow Six Siege</em> and the all-new <em>For Honor</em> for gamers to try out in Cologne, while DICE used the show to debut a massive <a href="http://www.theverge.com/2015/8/6/9107179/star-wars-battlefront-multiplayer-dogfight-gamescom-2015">20-player dogfight mode</a> in <em>Star Wars: Battlefront</em>. Blizzard's <em>Heroes of the Storm</em> has been everywhere too, but it's another title from the same company that I want to talk about today: <a href="http://www.theverge.com/2014/11/7/7174985/breaking-blizzard-reveals-overwatch"><em>Overwatch</em></a>. It, along with Gearbox Software's <a href="http://www.theverge.com/2015/8/6/9110229/battleborn-release-date-gameplay-gamescom-2015"><em>Battleborn</em></a>, is establishing a new category of team-based shooter games, one where violence and gore are de-emphasized in favor of accessibility and cooperative fun.</p>
<p><q class="left">A MOBA for FPS fans, an FPS for MOB …</q></p>
<p><a href="https://www.theverge.com/2015/8/7/9115101/overwatch-battleborn-multiplayer-fps-gamescom-2015">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Vlad Savov</name>
			</author>
			
			<title type="html"><![CDATA[Battleborn is the best game of Gamescom 2015]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2015/8/6/9110229/battleborn-release-date-gameplay-gamescom-2015" />
			<id>https://www.theverge.com/2015/8/6/9110229/battleborn-release-date-gameplay-gamescom-2015</id>
			<updated>2015-08-06T13:55:41-04:00</updated>
			<published>2015-08-06T13:55:41-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gamescom" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" />
							<summary type="html"><![CDATA[I can't contain my excitement. I'm sitting at a train station right now, foregoing nourishment and hydration just to write these words of joy. Think back to your happiest first date and you'll have a good idea of how I feel after my first time playing Battleborn. This game is just thrilling. Mayhem good enough [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/12845305/bb1_1680x1050.0.0.1438879598.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>I can't contain my excitement. I'm sitting at a train station right now, foregoing nourishment and hydration just to write these words of joy. Think back to your happiest first date and you'll have a good idea of how I feel after my first time playing <em>Battleborn</em>. This game is just thrilling.</p>
<!-- extended entry --><hr class="widget_boundry_marker hidden page_break"><p><q class="right">Mayhem good enough to make Tyler Durden proud</q></p>
<p><em>Battleborn</em> is a team-based first-person shooter developed by the deranged minds behind the <em>Borderlands</em> series. It plays very much like <em>Borderlands</em>, which makes it an immediate pick-up-and-frag experience, but it has a great deal of extra depth and variety. The cast of 25 heroes starts with a conventional rifl …</p>
<p><a href="https://www.theverge.com/2015/8/6/9110229/battleborn-release-date-gameplay-gamescom-2015">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Vlad Savov</name>
			</author>
			
			<title type="html"><![CDATA[Dogfights in Star Wars: Battlefront are a disorienting mess]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2015/8/6/9107179/star-wars-battlefront-multiplayer-dogfight-gamescom-2015" />
			<id>https://www.theverge.com/2015/8/6/9107179/star-wars-battlefront-multiplayer-dogfight-gamescom-2015</id>
			<updated>2015-08-06T07:37:03-04:00</updated>
			<published>2015-08-06T07:37:03-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Film" /><category scheme="https://www.theverge.com" term="Gamescom" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" /><category scheme="https://www.theverge.com" term="Star Wars" />
							<summary type="html"><![CDATA[It's the stuff of every Star Wars fan's fantasies: a grand battle between X-Wings and TIE fighters, peppered with laser cannon fire and big explosions. That's what Star Wars: Battlefront promises with its newly announced Fighter Squadron multiplayer mode, and for the most part, it duly delivers. The question that lingers for me, though, is [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15456414/vs08-06_0734cxs.0.0.1438856465.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>It's the stuff of every <em>Star Wars</em> fan's fantasies: a grand battle between X-Wings and TIE fighters, peppered with laser cannon fire and big explosions. That's what <em>Star Wars: Battlefront</em> promises with its newly announced <a href="http://www.theverge.com/2015/8/5/9099365/star-wars-battlefront-fighter-squadron-mode">Fighter Squadron multiplayer mode</a>, and for the most part, it duly delivers. The question that lingers for me, though, is whether such 10 versus 10 dogfights actually make for a truly enjoyable gaming experience. I tried the thing here at Gamescom in Cologne and the answer still eludes me.</p>
<!-- extended entry --><hr class="widget_boundry_marker hidden page_break"><p><iframe loading="lazy" width="1280" height="720" src="https://www.youtube-nocookie.com/embed/yjqqwZGNHPg?rel=0" frameborder="0"></iframe></p><p><q class="right">It's very realistic, but is it fun?</q></p>
<p>To keep gameplay perfectly balanced, the game's makers have made the X-Wings and TIE fighters function …</p>
<p><a href="https://www.theverge.com/2015/8/6/9107179/star-wars-battlefront-multiplayer-dogfight-gamescom-2015">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Vlad Savov</name>
			</author>
			
			<title type="html"><![CDATA[Cuphead is a frenetic, psychotic exercise in fun and frustration]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2015/8/6/9107135/cuphead-gamescom-2015-hands-on" />
			<id>https://www.theverge.com/2015/8/6/9107135/cuphead-gamescom-2015-hands-on</id>
			<updated>2015-08-06T05:26:37-04:00</updated>
			<published>2015-08-06T05:26:37-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gamescom" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" />
							<summary type="html"><![CDATA[You died. You died. You died again. You died. Why do you keep dying? For a game with such visual charm and flair, Cuphead is an absolute tyrant in its gameplay. It has a minimal tutorial section to teach you the basics of what each button does and then throws you to the wolves. And [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15458546/vs08-06_0819cxs.0.0.1438850597.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>You died. You died. You died again. You died. Why do you keep dying?</p>
<p>For a game with such <a href="http://www.theverge.com/2015/6/16/8788463/cuphead-is-the-video-game-walt-disney-would-have-loved">visual charm and flair</a>, <em>Cuphead</em> is an absolute tyrant in its gameplay. It has a minimal tutorial section to teach you the basics of what each button does and then throws you to the wolves. And the mad carrots, and the peeved potatoes, and the birds carrying houses on their backs. <em>Cuphead</em> is basically a collection of really intense, exasperatingly difficult boss fights. There's usually some oversized caricature in the right or center of the screen, and there's you trying frantically to not die. You will fail many times over.</p>
<p>Bosses spout and spew color …</p>
<p><a href="https://www.theverge.com/2015/8/6/9107135/cuphead-gamescom-2015-hands-on">Read the full story at The Verge.</a></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Vlad Savov</name>
			</author>
			
			<title type="html"><![CDATA[The Mad Max game has little to do with the movie, but could be just as good]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2015/8/5/9099361/mad-max-game-gamescom-2015" />
			<id>https://www.theverge.com/2015/8/5/9099361/mad-max-game-gamescom-2015</id>
			<updated>2015-08-05T09:53:37-04:00</updated>
			<published>2015-08-05T09:53:37-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gamescom" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Hands-on" /><category scheme="https://www.theverge.com" term="Reviews" />
							<summary type="html"><![CDATA[Here's an easy recipe for disappointment: take one of the awesomest, most refreshingly nuanced and thoughtful action movies of recent times, Mad Max: Fury Road, and turn it into a generic find-and-destroy open world game. That's exactly what I envisioned when I first heard of the Mad Max game, which is set in the same [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15455270/MadMax_VehicularCombat_1438595187.0.0.1438766990.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Here's an easy recipe for disappointment: take one of the awesomest, most refreshingly nuanced and thoughtful action movies of recent times, <em>Mad Max: Fury Road</em>, and turn it into a generic find-and-destroy open world game. That's exactly what I envisioned when I first heard of the <em>Mad Max</em> game, which is set in the same universe and stars the same titular character, but is otherwise divorced from <em>Fury Road</em>. I'm glad to say I was wrong.</p>
<p>WB Games has brought <em>Mad Max</em> to <a href="http://www.theverge.com/2015/8/4/9095081/gamescom-2015-news-xbox-sony-ps4-games">Gamescom</a> here in Cologne, and I was among the first to try it at the show. My fretful apprehension going into the demo was quickly replaced by fascination: you wouldn't think the …</p>
<p><a href="https://www.theverge.com/2015/8/5/9099361/mad-max-game-gamescom-2015">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[This might be the first good Attack on Titan game]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2015/8/5/9099857/attack-on-titan-game-tecmo-koei-gamescom-2015" />
			<id>https://www.theverge.com/2015/8/5/9099857/attack-on-titan-game-tecmo-koei-gamescom-2015</id>
			<updated>2015-08-05T09:52:27-04:00</updated>
			<published>2015-08-05T09:52:27-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gamescom" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="TL;DR" /><category scheme="https://www.theverge.com" term="Watch This" />
							<summary type="html"><![CDATA[The premise of Attack on Titan sounds like ideal fodder for a video game: sword-wielding humans zip around cities trying to take down towering creatures that love to eat people. The most recent title left much to be desired, but there may finally be a good Attack on Titan game on the way. At Gamescom [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15457521/Screenshot_2015-08-05__9_30_AM.0.0.1438781833.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>The premise of <em>Attack on Titan</em> sounds like ideal fodder for a video game: sword-wielding humans zip around cities trying to take down towering creatures that love to eat people. <a href="http://www.theverge.com/2015/5/15/8607785/attack-on-titan-humanity-in-chains-nintendo-3ds-review">The most recent title left much to be desired</a>, but there may finally be a good <em>Attack on Titan</em> game on the way. At Gamescom 2015, Koei Tecmo announced that it will be publishing an <em>Attack on Titan</em> game set to launch on the PS3, PS4, and Vita, and it sounds very promising.</p>
<p>We don't have much to go on other than a brief teaser trailer, but there's reason to be excited: the game is being developed by Omega Force, the same studio behind the <em>Dynasty Warriors</em> series. The <em> …</em></p>
<p><a href="https://www.theverge.com/2015/8/5/9099857/attack-on-titan-game-tecmo-koei-gamescom-2015">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Final Fantasy XV’s latest trailer shows what you’ll be fighting for]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2015/8/5/9099661/final-fantasy-xv-gamescom-2015-trailer" />
			<id>https://www.theverge.com/2015/8/5/9099661/final-fantasy-xv-gamescom-2015-trailer</id>
			<updated>2015-08-05T08:57:37-04:00</updated>
			<published>2015-08-05T08:57:37-04:00</published>
			<category scheme="https://www.theverge.com" term="Culture" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gamescom" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="TL;DR" /><category scheme="https://www.theverge.com" term="Watch This" />
							<summary type="html"><![CDATA[Up until now, the few, relatively brief glimpses of Final Fantasy XV we've seen have focused on the weird, wild open world and the cast of four bros on a road trip. But at Gamescom 2015, Square Enix revealed a very different, much more serious trailer that introduces us to the game's backstory. Set 15 [&#8230;]]]></summary>
			
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<p>Up until now, the few, relatively brief glimpses of <em>Final Fantasy XV</em> we've seen have focused on <a href="http://www.theverge.com/2014/12/15/7396365/final-fantasy-xv-english-trailer">the weird, wild open world and the cast of four bros on a road trip</a>. But at Gamescom 2015, Square Enix revealed a very different, much more serious trailer that introduces us to the game's backstory.</p>
<p>Set 15 years before the events of <em>FFXV</em>, the new trailer showcases a relationship between a father and son, and also provides a nice look at the game's unique fantasy-meets-modern setting. This is a place where automatic guns and luxury cars live alongside swords and gleaming suits of armor. Much of the story still remains a mystery, of course, but it …</p>
<p><a href="https://www.theverge.com/2015/8/5/9099661/final-fantasy-xv-gamescom-2015-trailer">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sam Byford</name>
			</author>
			
			<title type="html"><![CDATA[EA&#8217;s Unravel is a gorgeous puzzle-platform game about string]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2015/8/5/9099371/unravel-trailer-ea-ps4" />
			<id>https://www.theverge.com/2015/8/5/9099371/unravel-trailer-ea-ps4</id>
			<updated>2015-08-05T04:56:26-04:00</updated>
			<published>2015-08-05T04:56:26-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gamescom" /><category scheme="https://www.theverge.com" term="Gaming" />
							<summary type="html"><![CDATA[EA announced Unravel, a puzzle-platformer developed by Sweden's Coldwood Interactive, at E3; the game stars Yarny, a character made entirely out of string. And at Gamescom just now, EA gave the best look yet at how Unravel will actually play. It's a beautiful platform game with heavy physics-based puzzles based on the fact that you [&#8230;]]]></summary>
			
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<p><a href="http://www.theverge.com/2015/6/15/8785785/unraveled-ea-new-ip-yarny"><span>EA announced </span><em>Unravel</em></a>, a puzzle-platformer developed by Sweden's Coldwood Interactive, at E3; the game stars Yarny, a character made entirely out of string. And at Gamescom just now, EA gave the best look yet at how <em>Unravel</em> will actually play.</p>
<p>It's a beautiful platform game with heavy physics-based puzzles based on the fact that you are made up of yarn. You'll have to manipulate your environment by doing things like stringing bridges together in order to progress, all the while making sure that you don't run out of length and… unravel.</p>
<p>It's better explained in motion than words, so take a look at the trailer above. Unravel is coming to PS4, X …</p>
<p><a href="https://www.theverge.com/2015/8/5/9099371/unravel-trailer-ea-ps4">Read the full story at The Verge.</a></p>
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				<name>James Vincent</name>
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			<title type="html"><![CDATA[Star Wars: Battlefront lets you pilot the Millennium Falcon in 20-player dogfights]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/2015/8/5/9099365/star-wars-battlefront-fighter-squadron-mode" />
			<id>https://www.theverge.com/2015/8/5/9099365/star-wars-battlefront-fighter-squadron-mode</id>
			<updated>2015-08-05T04:53:47-04:00</updated>
			<published>2015-08-05T04:53:47-04:00</published>
			<category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Film" /><category scheme="https://www.theverge.com" term="Gamescom" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Star Wars" />
							<summary type="html"><![CDATA[The latest footage of Star Wars: Battlefront from this year's Gamescom shows a new gameplay mode named Fighter Squadron that allows gamers to take part in hectic 20-player aerial dogfights, piloting X-Wings, TIE fighters, and even the Millennium Falcon itself. "Fighter Squadron will put you inside the cockpit of some of the most memorable vehicles [&#8230;]]]></summary>
			
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<p>The latest footage of <em>Star Wars: Battlefront </em>from this year's Gamescom shows a new gameplay mode named Fighter Squadron that allows gamers to take part in hectic 20-player aerial dogfights, piloting X-Wings, TIE fighters, and even the Millennium Falcon itself. "Fighter Squadron will put you inside the cockpit of some of the most memorable vehicles ever seen in the <em>Star Wars </em>galaxy," said <em>Battlefront</em> senior producer Sigurlina Ingvarsdottir at the Gamescom event.</p>
<!-- extended entry --><hr class="widget_boundry_marker hidden page_break"><p><q class="center">"We want to give fans the thrill of living out their Star Wars battle fantasies."</q></p>
<p>The footage is the latest from developer EA Dice, which has previously shown on-the-ground battle foo …</p>
<p><a href="https://www.theverge.com/2015/8/5/9099365/star-wars-battlefront-fighter-squadron-mode">Read the full story at The Verge.</a></p>
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