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	<title type="text">DLSS 5: Has Nvidia&#8217;s AI graphics technology gone too far? &#8211; The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2026-09-05T00:12:15+00:00</updated>

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		<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[Nvidia will officially bring DLSS 5 to older GPUs — but won’t give gamers full control]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/989978/nvidia-dlss-5-rtx-40" />
			<id>https://www.theverge.com/?p=989978</id>
			<updated>2026-09-04T05:45:47-04:00</updated>
			<published>2026-09-03T21:49:25-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Nvidia" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Officially, Nvidia's controversial DLSS 5 AI rendering was supposed to launch this evening with only a single game, only on Nvidia's latest RTX 50 GPUs, and with developers in full control of their artistic vision. But unofficially, modders have already ported a leaked version of DLSS 5 to run on just about anything while cranking [&#8230;]]]></summary>
			
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											<![CDATA[

						
<figure>

<img alt="An RTX 4080 Super GPU sitting on a table" data-caption="" data-portal-copyright="Photo by Tom Warren / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25256536/246993_Nvidia_RTX_4080_Super_TWarren_0002.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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<p class="wp-block-paragraph">Officially, <a href="https://www.theverge.com/games/986980/nvidias-dlss-5-explained">Nvidia's controversial DLSS 5</a> AI rendering was supposed to launch this evening <a href="https://www.theverge.com/tech/986378/nvidia-dlss-5-launch-nba-2k27">with only a single game</a>, only on Nvidia's latest RTX 50 GPUs, and with developers in full control of their artistic vision.</p>
<p class="wp-block-paragraph">But unofficially, modders have already ported a leaked version of DLSS 5 to run on just about anything while cranking sliders to the max. Now, Nvidia is changing its plans. DLSS 5 is still launching first on RTX 50 GPUs, but it's officially coming to older RTX 40-series GPUs as well, Nvidia spokesperson Rajal Maharaj confirms to <em>The Verge</em>.</p>
<p class="wp-block-paragraph">"Our current focus is on optimizing performance for the GeForce RTX 50 Series with model u …</p>
<p><a href="https://www.theverge.com/games/989978/nvidia-dlss-5-rtx-40">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Jay Peters</name>
			</author>
			
			<title type="html"><![CDATA[Nvidia&#8217;s controversial DLSS 5 arrives September 3rd and requires serious GPU horsepower]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/986378/nvidia-dlss-5-launch-nba-2k27" />
			<id>https://www.theverge.com/?p=986378</id>
			<updated>2026-09-01T09:21:12-04:00</updated>
			<published>2026-09-01T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="AI" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Nvidia" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Nvidia is officially launching DLSS 5 this week, following a divisive announcement in March where we likened the AI upscaling tech to a "real-time generative AI filter for video games" and "motion smoothing for video games, but worse." DLSS 5 will officially be available on RTX 50-series desktop and laptop GPUs and through GeForce Now [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="Image: Nvidia" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/nba-2k-image.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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</figure>
<p class="wp-block-paragraph">Nvidia is officially launching DLSS 5 this week, following a divisive announcement in March where we likened the AI upscaling tech to a <a href="https://www.theverge.com/news/895472/nvidia-dlss5-generative-ai-pc-graphics">"real-time generative AI filter for video games"</a> and <a href="https://www.theverge.com/entertainment/896213/nvidia-dlss-5-ai-faces-motion-smoothing">"motion smoothing for video games, but worse."</a> DLSS 5 will officially be available on RTX 50-series desktop and laptop GPUs and through GeForce Now cloud gaming, though the only game with the tech so far is <em>NBA 2K27</em> - which is launching September 3rd at 9PM PT on PC.</p>
<p class="wp-block-paragraph">When it was announced, Nvidia <a href="https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/">lauded DLSS 5 as</a> "the company's most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018," and highlighted how the tec …</p>
<p><a href="https://www.theverge.com/tech/986378/nvidia-dlss-5-launch-nba-2k27">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[Nvidia’s DLSS 5, explained]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/986980/nvidias-dlss-5-explained" />
			<id>https://www.theverge.com/?p=986980</id>
			<updated>2026-09-04T20:12:15-04:00</updated>
			<published>2026-09-01T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nvidia" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Report" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Nvidia knows that DLSS 5 left a bad first impression. In March, many gamers took one look at Resident Evil Requiem protagonist Grace Ashcroft's DLSS 5-ified face and declared it AI slop. So this week, the company's re-introducing its controversial "neural rendering" with firm messaging about how it "preserves artistic intent," "respects the rendered frame," [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="Lara Croft in Shadow of the Tomb Raider, with a  DLSS 5 mod applied. | Screenshot by Sean Hollister / The Verge" data-portal-copyright="Screenshot by Sean Hollister / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/dlss5-200.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Lara Croft in Shadow of the Tomb Raider, with a  DLSS 5 mod applied. | Screenshot by Sean Hollister / The Verge	</figcaption>
</figure>
<p class="has-drop-cap wp-block-paragraph">Nvidia knows that <a href="https://www.theverge.com/games/895753/nvidia-dlss-5-slop-face-fake-frames">DLSS 5 left a bad first impression</a>. In March, many gamers took one look at <em>Resident Evil Requiem</em> protagonist Grace Ashcroft's <a href="https://www.theverge.com/news/895472/nvidia-dlss5-generative-ai-pc-graphics">DLSS 5-ified face</a> and declared it AI slop. So this week, the company's re-introducing its controversial "neural rendering" with firm messaging about how it "preserves artistic intent," "respects the rendered frame," and gives game developers full control. </p>
<p class="wp-block-paragraph">Now, ahead of <a href="https://www.theverge.com/tech/986378/nvidia-dlss-5-launch-nba-2k27">its September 3rd launch</a>, with an official Nvidia briefing under our belt and some hands-on time with the version that <a href="https://www.theverge.com/games/986197/nvidia-dlss-5-leak-ai">leaked onto the web</a>, we think we finally get the picture. Here's what's going on.</p>
<h2 class="wp-block-heading"><strong>Is DLSS 5 AI slop? </strong></h2>
<p class="wp-block-paragraph">The critic …</p>
<p><a href="https://www.theverge.com/games/986980/nvidias-dlss-5-explained">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Emma Roth</name>
			</author>
			
			<title type="html"><![CDATA[DLSS 5 leaked and modders are putting Nvidia&#8217;s AI effects on everything]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/986197/nvidia-dlss-5-leak-ai" />
			<id>https://www.theverge.com/?p=986197</id>
			<updated>2026-08-28T12:22:16-04:00</updated>
			<published>2026-08-28T12:22:16-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Nvidia" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Modders are trying out an unofficial version of Nvidia's DLSS 5 on Skyrim, Cyberpunk 2077, GTA V, and a bunch of other games after code for the AI upscaling tech appeared in an early-access build of NBA 2K27. Members of the RenoDX modding channel on Discord reportedly found a way to extract the DLSS "Neural [&#8230;]]]></summary>
			
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<figure>

<img alt="A screenshot showing Control with DLSS 5" data-caption="The unofficial version of DLSS 5 makes Jesse Faden’s features much more pronounced. | Image: gabdeg via &lt;a href=&quot;https://www.youtube.com/watch?v=xb2HWTvh0Fo&quot;&gt;YouTube&lt;/a&gt;&lt;br&gt;" data-portal-copyright="Image: gabdeg via &lt;a href=&quot;https://www.youtube.com/watch?v=xb2HWTvh0Fo&quot;&gt;YouTube&lt;/a&gt;&lt;br&gt;" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/Screenshot-2026-08-28-at-12.07.16-PM.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	The unofficial version of DLSS 5 makes Jesse Faden’s features much more pronounced. | Image: gabdeg via <a href="https://www.youtube.com/watch?v=xb2HWTvh0Fo">YouTube</a><br>	</figcaption>
</figure>
<p class="wp-block-paragraph">Modders are trying out an unofficial version of Nvidia's DLSS 5 on <a href="https://www.youtube.com/watch?v=hzeWfqP6N5Q&amp;t=3s"><em>Skyrim</em></a>, <a href="https://www.youtube.com/watch?v=ARumLQpdpo4"><em>Cyberpunk 2077</em></a>, <em><a href="https://youtu.be/x2NyX76QaOs?si=CmyyiNcbUth5W6mr">GTA V</a></em>, and a bunch of other games after code for the AI upscaling tech appeared in an early-access build of <em>NBA 2K27</em>. Members of the RenoDX modding channel on Discord reportedly found a way to extract the DLSS "Neural Rendering" file and apply it to <em>Control</em> before it expanded to other games, as <a href="https://www.notebookcheck.net/Here-s-a-glimpse-at-DLSS-5-neural-rendering-in-action-ahead-of-official-release.1381000.0.html">reported earlier by <em>Notebook Check</em></a> and <a href="https://videocardz.com/newz/breaking-modders-unlock-experimental-nvidia-dlss-5-hours-after-dll-discovery"><em>VideoCardz</em></a>.</p>
<p class="wp-block-paragraph">In <a href="https://www.youtube.com/watch?v=oxXdIVc9Suo">one video</a>, a person shows how <em>Control </em>protagonist Jesse Faden's facial features become more and less defined as they tweak various DLSS 5 settings enabled by the RenoDX modders. With the "Neural Uplift" sett …</p>
<p><a href="https://www.theverge.com/games/986197/nvidia-dlss-5-leak-ai">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sean Hollister</name>
			</author>
			
			<title type="html"><![CDATA[Nvidia has lost the plot with gamers]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/games/895753/nvidia-dlss-5-slop-face-fake-frames" />
			<id>https://www.theverge.com/?p=895753</id>
			<updated>2026-03-19T11:37:34-04:00</updated>
			<published>2026-03-18T09:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Nvidia" /><category scheme="https://www.theverge.com" term="PC Gaming" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Nvidia surely thought it was doing a good thing for gamers by "upgrading" the faces of our favorite video game characters. But that just shows how much the company has lost the plot. Nvidia could've marketed its new DLSS 5 real-time lighting technology as a way to make future, next-gen games look better. Instead, it [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="Image: Nvidia" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/03/nvidia-dlss-5-geforce-rtx-resident-evil-requiem-comparison-001-on.jpeg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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<p class="has-text-align-none wp-block-paragraph">Nvidia surely thought it was doing a good thing for gamers by "upgrading" the faces of our favorite video game characters. But that just shows how much the company has lost the plot.</p>
<p class="has-text-align-none wp-block-paragraph">Nvidia could've marketed its new DLSS 5 real-time lighting technology as a way to make <em>future, next-gen </em>games look better. Instead, it told the world that games people already know and love <em>look bad</em>. It focused on retconning characters' faces. And now, confronted with the predictable backlash, <a href="https://www.tomshardware.com/pc-components/gpus/jensen-huang-says-gamers-are-completely-wrong-about-dlss-5-nvidia-ceo-responds-to-dlss-5-backlash">Nvidia's CEO is telling critics that we're "completely wrong</a>."</p>
<p class="has-text-align-none wp-block-paragraph">Regardless of how it works, the tech presents as an AI filter that tries to optimize everyone and everythi …</p>
<p><a href="https://www.theverge.com/games/895753/nvidia-dlss-5-slop-face-fake-frames">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Andrew Webster</name>
			</author>
			
			<title type="html"><![CDATA[Nvidia&#8217;s DLSS 5 is like motion smoothing for video games, but worse]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/entertainment/896213/nvidia-dlss-5-ai-faces-motion-smoothing" />
			<id>https://www.theverge.com/?p=896213</id>
			<updated>2026-03-21T11:58:51-04:00</updated>
			<published>2026-03-17T14:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="AI" /><category scheme="https://www.theverge.com" term="Analysis" /><category scheme="https://www.theverge.com" term="Entertainment" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Report" />
							<summary type="html"><![CDATA[Yesterday Nvidia revealed its latest upscaling tech, called DLSS 5, which it described as "the company's most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018." Sounds good, until you actually see it. According to Nvidia, the tech "infuses pixels with photoreal lighting and materials," but all anyone seemed to [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="A screenshot of Starfield with DLSS 5 on." data-caption="" data-portal-copyright="Image: Nvidia" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/03/Screenshot-2026-03-17-at-1.29.30%E2%80%AFPM.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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</figure>
<p class="has-text-align-none wp-block-paragraph">Yesterday <a href="https://www.theverge.com/news/895472/nvidia-dlss5-generative-ai-pc-graphics">Nvidia revealed its latest upscaling tech, called DLSS 5</a>, which <a href="https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/">it described</a> as "the company's most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018." Sounds good, until you actually see it. According to Nvidia, the tech "infuses pixels with photoreal lighting and materials," but all anyone seemed to notice was that it turned recognizable faces into something resembling AI slop. <em>Resident Evil Requiem</em> protagonist Grace <a href="https://www.youtube.com/watch?v=MhLWH18vXH4">got a makeover</a> that would make her look at home in <a href="https://www.theverge.com/ai-artificial-intelligence/791680/tilly-norwood-particle6-xicoia-eline-van-der-velden">a Tilly Norwood video</a>. The <em>Hogwarts Legacy</em> kids <a href="https://www.youtube.com/watch?v=t50AdVMuxZE">looked like they'd been wrung through an Instagram filter</a>. Even Liverpoo …</p>
<p><a href="https://www.theverge.com/entertainment/896213/nvidia-dlss-5-ai-faces-motion-smoothing">Read the full story at The Verge.</a></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Cameron Faulkner</name>
			</author>
			
			<author>
				<name>Richard Lawler</name>
			</author>
			
			<title type="html"><![CDATA[DLSS 5 looks like a real-time generative AI filter for video games]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/895472/nvidia-dlss5-generative-ai-pc-graphics" />
			<id>https://www.theverge.com/?p=895472</id>
			<updated>2026-03-16T19:32:04-04:00</updated>
			<published>2026-03-16T17:56:05-04:00</published>
			<category scheme="https://www.theverge.com" term="AI" /><category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="PC Gaming" />
							<summary type="html"><![CDATA[Nvidia announced DLSS 5 on Monday during its GTC conference, and based on early reactions, it's going to be a divisive update, with some reactions calling it "slop" that unacceptably alters artistic intent. Nvidia CEO Jensen Huang is calling this the "GPT moment for graphics - blending hand-crafted rendering with generative AI to deliver a [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="Image: Nvidia" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/03/grokashcroft.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="has-text-align-none wp-block-paragraph">Nvidia announced DLSS 5 on Monday during its GTC conference, and based on early reactions, it's going to be a <a href="https://bsky.app/profile/dannyodwyer.bsky.social/post/3mh7bl7ntd222">divisive update</a>, with some reactions <a href="https://www.reddit.com/r/nvidia/comments/1rvilu2/comment/oathbwa/">calling it "slop"</a> that unacceptably alters <a href="https://bsky.app/profile/bobvids.com/post/3mh7eur4ros2f">artistic intent</a>. Nvidia CEO Jensen Huang is calling this the "GPT moment for graphics - blending hand-crafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression."</p>
<p class="has-text-align-none wp-block-paragraph">In games that support DLSS 5, the tools can immediately provide noticeable boosts to lighting and shadows, but unlike previous versions of upscaling that used machine learning to close the gap between high  …</p>
<p><a href="https://www.theverge.com/news/895472/nvidia-dlss5-generative-ai-pc-graphics">Read the full story at The Verge.</a></p>
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