Microsoft’s Kinect peripheral hasn’t just been a pivot point in gaming; it’s also been a tinkerer’s playground, opening the door to all kinds of unexpected and innovative uses. Like most transformative technologies, however, it’s an idea that had been attempted in various ways before making it successfully to the broad consumer market. Rhizome takes a look at the history of the gesture-based interface, from the ANIMAC system, an early version of what would become motion capture, to GestureTek — a system that ran on the Commodore Amiga 1000. Check out the source below to see descriptions and demos of the full lineage.
Prelude to Kinect: the evolution of the gesture-based interface


Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
Most Popular
Most Popular
- Ford’s first ultra-cheap EV is called Fathom, a full-featured truck for $28,350
- AI bots started a religion — humans immediately followed
- The messy politics behind Google’s big AI shakeup
- Jony Ive’s first OpenAI gadget is reportedly a hockey puck-sized smart speaker
- TikTok blames ‘moderator error’ on slow response to Perez Hilton livestream









