Science fiction user interface design – Breaking News & Latest Updates 2026
Skip to main content

What can ‘Star Trek’ and ‘Minority Report’ teach us about UI design?

Wikimedia | Star Trek LCARS UI
Wikimedia | Star Trek LCARS UI
Wikimedia | Star Trek LCARS UI
Andrew Webster
is an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories.

From the transparent touch screens of Minority Report to the LCARS operating system from Star Trek, there’s no shortage of inventive user interface ideas to be found in science fiction. But for Nathan Shedroff and Christopher Noessel, these ideas are more than just a way to show off the latest special effects — they can also be a tool for those designing UIs in the present. In their book Make It So: Interaction Design Lessons from Science Fiction, the two explore what lessons designers can take from interfaces found in sci-fi movies and TV. “Could it really work that way? Should it work that way?” they ask. “And, of course, can I get the interfaces I design in my own work to be this cool or even cooler?” You can check out the book for yourself at the source link below.

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.