Inside the design of david lynchs dune – Breaking News & Latest Updates 2026
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Inside the design of David Lynch’s ‘Dune’

Dune concept art
Dune concept art
Dune concept art
Andrew Webster
is an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories.

The reception for David Lynch’s theatrical take on Dune was mixed, to stay the least. But for all of its narrative issues, it certainly was a lovely film to look at. Writing on io9, former concept artist Ron Miller provides some insight into how the world of Arrakis was created. Miller — whose job included crafting large-scale paintings to represent scenes from the film — touches on “the immense effort that went into quality and attention to every detail” in the movie. “Nothing was stinted when it came to either of those,” he explains. He also takes a moment to mention the oft-derided final product, a film he says was destroyed when studio executives cut too much important material. “The problem was that what they ordered cut was narrative and character development,” he explains. “What was left was action — all too often disjointed — and no rationale for why it was all taking place.”

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