Oculus is rolling out new features, including a system-wide option for reporting abuse. The update is available on the Oculus Go and Samsung Gear VR mobile headsets, and it will arrive on the PC-based Oculus Rift next month. In addition to the new reporting tools, Oculus Go is getting a beta feature that lets you cast your screen to a phone or tablet using the company’s mobile app, and Oculus has begun streaming live NBA games in its Venues social app.
A new Oculus feature lets you record an abusive VR user’s behavior and report them


The new reporting procedure is detailed in Oculus’ help center. Rather than filling out a web form when someone violates the platform’s code of conduct, Oculus Go and Gear VR users now have a toolbar menu option that they can select from within any app. They can either fill out a text-only description of the incident or select the “Video Report” option, which will automatically return them to the app and start recording for up to two and a half minutes. (The web form asks for video evidence if it’s available, but it doesn’t include a recording feature.) Oculus moderators will then review the report.
Oculus’ code of conduct bans “sexually explicit, abusive, or obscene content,” as well as promoting real-world violence or illegal activity, threatening other people, and using “hateful or racially offensive” language. Oculus games and apps face abuse issues similar to their non-VR counterparts. But VR also makes it easier to physically invade another user’s personal space or to simulate violent or sexually abusive actions like groping a fellow player with virtual hands — although some individual developers have created interface options to make this harder.
Oculus, and its parent company Facebook, are heavily promoting VR as a social space. Oculus has revamped its once-static Home experience to let you visit friends, for instance, and Facebook CEO Mark Zuckerberg has declared that he wants to entice a billion people into VR. So while every platform has a stake in tamping down on harassment, it’s a particularly big deal for Oculus — especially when it’s still trying to win over skeptical non-users.











