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Apple’s headset is a compromise with reality.
Bloomberg’s Mark Gurman has a fantastic and comprehensive report detailing Apple’s work on its mixed-reality headset. The details are familiar, but Gurman’s narrative emphasizes how Apple has had to repeatedly bow to technological constraints:
During the planning stages, [Apple] had high hopes for a self-contained, comfortable wearable device that would feel more like a fashion accessory than a computer strapped to your face. [...] As the project progressed, though, the solutions to key issues never emerged, and the need to ship a product drove engineers to find the best compromises they could.
Apple is set to unveil the headset on June 5th at WWDC. We’ll see if its vision holds.
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