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Apple is making Patreon kill one of its most useful features.
Chris Klimas funds his Twine game engine through a per-release model on Patreon, getting paid only when he’s actively developing Twine. Unlike a flat monthly subscription, it’s a “simple and guilt-free” way to work part-time. But Patreon’s phasing out that model so Apple won’t kick it off the App Store — and Klimas is mulling whether it’s still worth staying.
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