14 – Breaking News & Latest Updates 2026
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Ash Parrish

Ash Parrish

Former Video Games Reporter

Former Video Games Reporter

    More From Ash Parrish

    Ash Parrish
    Ash Parrish
    Vibes based video game development.

    Square Enix has put out an interview with Kazutoyo Maehiro, the director of the upcoming Final Fantasy Tactics remaster. The interview focused on why the beloved game is coming out now and the challenges that comes with working on one of the greatest video games of all time.

    One such challenge was the fact that Square Enix had lost the game’s original source code. When asked how the team overcame that issue, Maehiro said it was a combination of reverse engineering and, “there were also times where we played the original game and worked it out by feel alone.”

    Blue Prince is coming to MacBlue Prince is coming to Mac
    Ash Parrish
    Ash Parrish
    Ash Parrish
    Everybody 1, 2 Switch.

    It’s been a couple of weeks since the Switch 2 was finally released into the wild. We here at The Verge have been working hard to bring you a comprehensive review of the console under less than ideal circumstances.

    Here’s what we had to say about the Switch 2 Pro Controller and Mario Kart World, currently one of the two first-party Switch 2 exclusive titles. Fortnite got a fresh-feeling coat of paint on the new console and here’s a list of webcams you can use with the Switch 2’s extra USB-C port. And of course, here’s what we think of the actual console itself.

    Ash Parrish
    Ash Parrish
    The video game voice actor strike will end soon.

    As of 3 PM PT today, SAG-AFTRA will officially suspend the strike against the signatory companies of the interactive media agreement. With this suspension, the nearly year-long voice performer strike against video game companies including Take-Two Interactive, Activision Publishing and more will be tentatively over.

    While the details of the agreement are not yet public, the 10-month strike started over disagreements regarding AI protections for voice and motion performers.

    Ash Parrish
    Ash Parrish
    How EA killed the Dragon (Age).

    Bloomberg reporter Jason Schreier is back with another post-mortem on the hows and whys a big, blockbuster title failed. This time, to my great and everlasting sadness, it’s the story of Dragon Age: The Veilguard. Its failure can be summed up simply.

    EA’s rapacious quest for the eternal “line go up” game forced Bioware to pivot from single player to live-service, then back to single player, stealing time, resources, and manpower resulting in a game that was nowhere near the original vision its developers had. I’ll never forgive EA for this for as long as I live.

    It’s more than just a hatIt’s more than just a hat
    Ash Parrish