More From Diego Nicolás Argüello

For nearly three decades the No More Heroes developer has been showing style and inventiveness in spades.

Studios are using analog techniques to craft their virtual worlds.

In countries like Argentina, where physical games are exorbitantly expensive, services like Game Pass present a more affordable — but flawed — alternative.

The game takes strides toward a more authentic Spanish experience but is let down by subtitles that don’t translate everything.

Director John Johanas explains how the rhythm action game was inspired by everything from Radiohead to the Dreamcast.

For almost two decades, there was only one programmer working on Dwarf Fortress. Now, following a big launch on Steam and Itch.io, that’s finally changed.

A look back on the impact of Dennaton’s indie classic 10 years later

A missed opportunity

For games like Just Dance and EA Sports Active, QA is a tricky process