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Sean Hollister

Sean Hollister

Senior Editor

Senior Editor

    More From Sean Hollister

    Sean Hollister
    Sean Hollister
    “Why did you say ‘Sweet Jesus’?”

    It looks like Stolfus was not happy with his employer’s Project Liberty trap. “Sweet Jesus,” he wrote privately, referring to Epic CEO Tim Sweeney’s email describing that plan.

    “I just spent a significant amount of my time and my energy helping launch our game product on Google Play,” he testifies under oath. “I had hoped that we could pursue that option... and this email led to that not being possible.”

    Tim Sweeney is watching his testimony with an open mouth. He seems surprised or amused. That’s new: I haven’t seen Tim with an expression on his face any time I’ve checked for a reaction so far during several weeks of trial.

    “I understood what Tim was ultimately trying to accomplish,” Stolfus says.

    Ah yes, I forgot we already knew Stolfus was internally skeptical about the plan. We’ve just been reminded about (and the jury has just seen for the first time) what he wrote internally: “I mean, everything we’re attempting is technically in violation of Google’s policies.”

    I believe I saw that same email in Epic’s complaint filed in 2020, or perhaps when I was sifting through docs in the Epic v. Apple trial.

    Sean Hollister
    Sean Hollister
    “Google was deceived by Epic, right?”

    “Google was unaware that we were going to do this,” Stolfus admits, about the Project Liberty trap.

    But, he seems to be saying, Epic didn’t lie when it said it would submit a build of Android that “fully complies with Google’s policies and restrictions.”

    “Did Epic in fact do so?” he was asked.

    “Yeah, we submitted it, and it went live on April 1st,” he said.

    Sean Hollister
    Sean Hollister
    Epic approached most every OEM about preinstalling Fortnite — and some bit.

    Huawei put it on Honor phones — “until we were no longer able to communicate with Huawei from a technical perspective and because of government restrictions with Huawei,” Stolfus says.

    Epic had a deal with LG for a gaming-targeted phone. It still had a deal with Samsung as of 2022, four years running, to put it in the Galaxy Store. It talked to Razer and Lenovo and more.

    And it had a deal with OnePlus, as we’ve repeatedly heard — Stolfus says his contacts at OnePlus promised to preinstall the app globally but “ended up only having preinstallation in India.”

    Why? “Because Google blocked the proposal to preinstall our app on their devices outside of India,” he claims his OnePlus contacts told him. Google says OnePlus made its own choice.

    The Samsung deal was the big one. In 2018, Epic estimated, 56 percent of devices that could run Fortnite, outside of China, were Samsung devices.

    Sean Hollister
    Sean Hollister
    That was fast.

    Nobody had more questions for Epic Games engineering director Andrew Grant, so we’ve moved onto a February 2022 taped deposition of Hans Stolfus, a strategic partnerships director at Epic.

    He says his job was to maintain and grow partnerships with OEMs in the Android space and work on the direct carrier billing business with carriers globally. He worked at Samsung as a manager of partnerships before that.

    He was listed as a team lead for OEMs and partnerships in a “Fortnite Mobile Business Update / Deep Dive” document that just briefly flashed onto the screen.

    Sean Hollister
    Sean Hollister
    Epic’s turn with its engineering director.

    Andrew Grant is still here, but Google has passed the witness — and Epic is now asking him about the website warning screens.

    Grant says that on the web, websites are identified to cause harm before those warning screens show up (as opposed to Google’s Unknown Sources flow, where the assumption is that everything unknown is a risk.)

    He’s also explaining that streaming games are highly reliant on a good internet connection because they can’t buffer for a couple of seconds like a Netflix video and latency is so important for responsiveness.

    (I’ve personally covered cloud gaming for over a decade, so I can confirm that’s true; they also depend on the distance between you and the cloud gaming server, your Wi-Fi, etc. There’s a lot of potential friction.)

    Sean Hollister
    Sean Hollister
    Mach makes his point about Fortnite and cloud gaming.

    Ah, it was actually simpler than I expected — I should have guessed when he asked whether Grant’s in-laws had a good internet connection.

    “The bottom line is, there are many ways to play Fortnite on mobile devices, right?”

    “You can play Fortnite on cloud gaming with no download, right? Just launch it and play.” Mach suggests there’s the Galaxy Store, Xbox Cloud Gaming, GeForce Now, and Amazon, as well as downloads.

    Grant keeps trying to suggest there aren’t “many” but rather “several” or “a couple.” But Epic’s own website fortnite.com/mobile says, “There are many ways to play Fortnite on mobile devices!” and the jury just got to see that for themselves.

    We’re going on a short break now.

    Sean Hollister
    Sean Hollister
    Epic’s Andrew Grant is a “good son-in-law” who primarily plays Fortnite via GeForce Now cloud streaming.

    I’m sure this will become relevant soon, as Google’s attorney Kyle Mach is winding up a whole line of questioning around cloud gaming. We’re not there yet, but Grant got a laugh when he said he made sure his in-laws don’t have a terrible internet connection. “I’m a good son-in-law,” he says.

    If I had to guess, we’ll come back to how Epic tipped off Microsoft gaming boss Phil Spencer about Project Liberty, but not others, because it seems self-serving? We’ll see.

    Sean Hollister
    Sean Hollister
    Google just used Epic’s old blog post to help justify its own Unknown Sources warnings.

    Here is a passage from Epic’s old blog post about the launch of Fortnite on Android:

    So far, Epic has instigated action on 47 unauthorized “Fortnite for Android” websites, many of which appear to be run by the same bad actors. We continue to police the situation with a goal of taking them offline, or restricting access by leveraging Epic’s connection to a network of anti-fraud partners (including ISPs, browser companies, and anti-virus companies) who can implement an in-browser alert like the following:

    See image below. Today, Grant admits that warnings can be helpful.

    Sean Hollister
    Sean Hollister
    Google points out it directly helped bring Fortnite to Android.

    We’re looking at a 2018 blog post from Epic that gives Google credit for contributing on-site engineering resources to make the game work — a blog post that Epic seems to have removed from its website, but you can access the text here.

    Grant says he doesn’t know if partner support was “crucial,” as the blog post claims, “but it was very helpful,” he says.

    In an old deposition, Grant was asked if Epic compensated Google for any of its services. He had a very diplomatic way of saying “not directly,” saying Fortnite fixes would lead to changes in Unreal Engine that would provide better performance for all mobile games that use the Unreal Engine.

    He concluded: “I think it was a win-win as to compensation.”

    (Big picture: Google is arguing it helped launch the game, only to watch Fortnite skip its store, twice, to avoid paying Google its cut of the proceeds.)

    Sean Hollister
    Sean Hollister
    Epic isn’t even trying to suggest it didn’t breach its Google contract.

    We’ve now got Epic Games senior director of engineering Andrew Grant on the stand, and Google attorney Kyle Mach asked straight-up: “You know that Project Liberty violated Epic’s contract with Google?”

    With no hesitation whatsoever, Grant replied: “Yes.”

    Of course, Google has him dead to rights in internal communications. In 2020, Grant wrote: “The needle we are trying to thread is to not fall foul of any agreements we have with Google, other than as needed for Project Liberty.”

    (Google has counterclaims against Epic for breaching its contract.)