186 – Breaking News & Latest Updates 2026
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Sean Hollister

Sean Hollister

Senior Editor

Senior Editor

    More From Sean Hollister

    Sean Hollister
    Sean Hollister
    Epic may have just successfully shown “sim-ship” was designed to prevent contagion.

    “If we don’t do a deal, [Activision Blizzard King] will continue to try different ways to get revenues off of Play. Building a stronger relationship (and we need to believe this deal will lead to that) will preclude investments in alternative ways of monetizing off Play.”

    That’s what Kochikar wrote to other key Google partnership leads in December 2019.

    And in an old deposition, Kochikar agreed the Project Hug requirement to simultaneously ship games on Google Play was intended to disincentive alternative app stores — apparently not just because Google wanted the games, too.

    Sean Hollister
    Sean Hollister
    We’re back from Epic v. Google day four.

    Epic’s attorney John Hueston is continuing to question Google’s VP of Play partnerships Purnima Kochikar.

    She concedes there’s no Motorola app store preloaded on Motorola phones in the United States, nor a OnePlus app store on OnePlus phones in the United States.

    Now, we’re seeing an email that definitely looks like Google was only inclined to do a special deal with Activision Blizzard King “if it saves Play.” Is this the evidence we were waiting for? Hmm.

    Sean Hollister
    Sean Hollister
    Day three is done.

    We finished with another sealing request: Samsung wants to make sure Epic doesn’t reveal sensitive info of some sort. Will we find out what kind at least?

    Google’s VP of Play partnerships, Purnima Kochikar, is still on the stand; Google hasn’t had a chance to talk to her yet.

    We’re looking forward to seeing Google explain why User Choice Billing wasn’t fake, and why it thinks 15-plus-step sideloading is reasonable. (Expect to hear something about safety and security there.)

    Sean Hollister
    Sean Hollister
    No longer just an allegation: Google offered Epic a $147 million deal to launch Fortnite on Play.

    We just saw the receipts in court. In a proposal that Google’s VP of Play partnerships confirmed was approved by Google’s business council and actually offered to Epic Games, Google agreed to invest $147M in incremental funding over three years “in an X-PA effort to convince Epic to launch Fortnite on Play.”

    In a document justifying the deal, Google wrote that “Fortnite’s absence could result in $130M (up to $250M) direct revenue loss with Play” and that there could be a “downstream impact of $550M (up to $3.6B) potential revenue loss if broad contagion to other developers.” But Epic said no.

    Sean Hollister
    Sean Hollister
    “The install friction is not only a bad experience, but we know from our data that it will drastically limit their reach.”

    This was the very first in Google’s internal list of “the most principled arguments” it could make to convince Epic to put Fortnite on the Play Store.

    Another argument that Epic’s lawyer didn’t highlight but I spotted below: “the [Play] store will still attract billions of users who will search for Fortnite and run into deadends that aren’t clear how to resolve.”

    I wonder if Google wound up making the latter argument!

    Sean Hollister
    Sean Hollister
    “Frankly, the experience of getting Fortnite on Android from the links Tim sent was frankly abysmal.”

    Those are Kochikar’s words in an email she sent internally, adding, “Do you worry that most will not go through the 15+ steps?”

    She wasn’t just talking about how many steps it took to sideload apps. In the same email, she wrote that “the user experience, and the security risks that come with it, is giving us some real concern.”

    But she also admitted in an old deposition that the steps were definitely part of it — and that even a big company like Amazon would have trouble distributing their apps outside Google Play.

    The context: Google was prepping to convince Epic to launch Fortnite on Google Play instead of as a sideloaded APK.

    Sean Hollister
    Sean Hollister
    Epic moved on from games versus apps pretty quick — now we’re in sideload land.

    Epic lawyer John Hueston did quickly present the read-between-the-lines idea that it might be unfair that Spotify can use its own payments system while game developers cannot.

    But we’re now looking at a painfully slow walkthrough of how many steps it took (in 2015) to sideload an app on a phone — far longer than it takes a user to actually do this themselves.

    I wonder if Google will pull out a phone and show literally just how fast it goes. Still, I admit the sideloading process includes some scary warnings.

    Sean Hollister
    Sean Hollister
    I hope the jury understands what Epic’s saying because this is almost impossible to follow in the gallery.

    Spotify has a special rate, Kochikar agrees.

    The BLANK rate on the page is that rate, right? Yes, says Kochikar.

    There would be an adjustment to that number, right? “Spotify’s number would be adjusted up or down to reflect Google’s actual costs, right?” Yes.

    Oh, but this part is going somewhere: “A games developer does not have the option to use its own payment system, correct?” Yes, except in Korea, she says.

    Sean Hollister
    Sean Hollister
    “You’re going to see this number but now it’s just for you, for me, and the lawyers.”

    Judge Donato telling the jury why we’re not going to say out loud what rate Spotify secretly negotiated with Google to use its own billing option alongside Google Play Billing.

    Ah well, we tried.

    The jury is now getting passed pieces of paper with the numbers on them.

    Sean Hollister
    Sean Hollister
    Epic may have just shown that Google designed User Choice Billing as a fake choice.

    “Our proposal is to price the service fee for devs not using [Google Play Billing] at 5% less than those using GPB — essentially replacement value,” Google wrote in a proposal.

    “Of course, as we noted, at a reduction of 5%, we don’t think this solves the problems of any devs who are complaining about price,” reads another line from the same document.

    Why? “A key element of this optionality proposal is we don’t want to give any artificial reasons to incent devs to switch off Play Billing.”

    Excepting any sweetheart deals, Google wound up launching User Choice Billing at a 4 percent reduction, not even 5 percent. And in an old deposition, Kochikar admitted that devs wound up paying the same effective service fee in the end — apparently because they still have to pay an alternative payment processor in addition to Google’s rate.