Microsoft partnered with Mistral AI yesterday in an investment worth €15 million ($16.3 million). Now EU regulators are looking to analyze the deal, according to Bloomberg. There’s no formal investigation yet, but both the UK and EU are already examining Microsoft’s more than $10 billion investment into OpenAI. The Mistral AI deal will see the company’s open and commercial language models available on Microsoft’s Azure AI platform.
Tom Warren

Senior Correspondent
Senior Correspondent
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Pentiment, previously an Xbox-exclusive game from Microsoft-owned Obsidian Entertainment, launched on PS5 last week running at 120fps. The Xbox version of the game is locked to 60fps, leading to a weird situation where a PS5 version of an Xbox game actually runs better than the Xbox version — even though it’s a 2D game. Thankfully it’s just a bug, so a 120fps mode is coming to Pentiment on Xbox “in the next patch.”

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AMD’s latest GPU targets Nvidia’s RTX 4070.
Microsoft appears to be working on its own DLSS-like AI upscaling feature for PC games, and it’s about to detail it next month. Microsoft will introduce “DirectSR” during a GDC session on March 21st, a technology that makes it “easier than ever for game devs to scale super resolution support across Windows devices.” An “Auto SR” feature was found in recent Windows 11 builds, promising to use AI to “make support games play more smoothly with enhanced details.”
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Microsoft is bringing Sea of Thieves to the PS5 on April 30th. It’s the second previous Xbox-exclusive that’s coming to PS5, with Hi-Fi Rush available on the PS5 on March 19th. These are part of four Xbox games coming to PS5 and Nintendo Switch:
• Pentiment - PS4, PS5, and Switch on February 22nd
• Hi-Fi Rush - PS5 on March 19th
• Grounded - PS4, PS5, and Switch on April 16th
• Sea of Thieves - PS5 on April 30th










