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Donkey Kong Bananza’s developers had to wait a year to smash real ripe watermelons to get the sound just right.
Bananza is about the joy of smashing things; turns out those sounds are real! Punch an apple? That’s a real apple bite you’re hearing. But watermelons were more difficult, sound director Naoto Kubo reveals: he smashed the fruit all autumn, but had to wait for ripe ones the following year.
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