FTC v. Microsoft: all the news from the big Xbox courtroom battle
See all Stories
Microsoft’s mobile gaming travails are the big theme of this early testimony. Phil Spencer says Microsoft found “very limited success” making native mobile games outside the Minecraft series, and it turned to cloud gaming in hopes of winning players over that way:
“My real hope was the fact that we’d had at that point nearly 20 years of Xbox games built on our console platform that would give us a unique offer to players on phones.”
Turns out this didn’t work. Latency was an issue, things like game fonts weren’t designed for a tiny screen, and Microsoft never solved the controller problem. Remember, yesterday Microsoft contended that streaming is more of a feature than a separate product right now — so it says it’s not creating a monopoly risk by enhancing its own service.











