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Google’s former Stadia product lead, Dov Zimring, has given us some early insights into Stadia development:
“We had prototyped on Windows early on... the mission we had established at the very beginning was to enable revolutionary experiences... we saw Windows as limiting to innovate in that regard because we didn’t have control over the operating system.”
Google did hint at Windows games running on Stadia, but that’s very different to actually running Stadia games on a Windows server.
So why didn’t Google go with Windows for Stadia?
“[Windows] would have doubled our total cost of operating on hardware that was equivalent to the 8th generation consoles, like the PlayStation 4.”












