Sony just published an interview on the PlayStation Blog with two of the game’s developers, and it’s packed with details about what you can expect and some ways the development team adapted the game to VR. This was one of my favorite tidbits:
This is also a small detail, but the camera for the first-person perspective is set a little lower than Leon’s actual eye level. If the camera is at the same eye level as Leon – who is quite tall himself – the Ganados (enemy villagers) will appear smaller. The Ganados approach and attack Leon from a low, forward posture, so if you get too close to them, you end up looking down at them which strips away the intensity.
Resident Evil 4’s VR mode launches for PSVR 2 on December 8th.
Most Popular
- Samsung’s wider Z Fold 8 feels just right
- The new Halo remake is a reminder of what Xbox used to be
- Google hit with $1 billion fine for breaking EU antitrust rules
- The right-wing boomers protesting data centers have a lot in common with the left
- The sci-fi movie that imagines AI isn’t so dystopian after all











