Celebrating 20 years of Xbox is a full and detailed history of the original Xbox. The Kickstarter project already had a first limited run and now it’s back for second print run. There are more than 360 pages detailing the timeline of every game released on the original Xbox, and contributions from “Founding Father of Xbox” Ed Fries, Xbox community members, and even a section on Xbox Live from yours truly. You can back the Kickstarter project right here.
Microsoft Xbox Archive
Archives for February 2024

In countries like Argentina, where physical games are exorbitantly expensive, services like Game Pass present a more affordable — but flawed — alternative.
Pentiment, previously an Xbox-exclusive game from Microsoft-owned Obsidian Entertainment, launched on PS5 last week running at 120fps. The Xbox version of the game is locked to 60fps, leading to a weird situation where a PS5 version of an Xbox game actually runs better than the Xbox version — even though it’s a 2D game. Thankfully it’s just a bug, so a 120fps mode is coming to Pentiment on Xbox “in the next patch.”


That’s right, cross-platform kombat is coming to the NetherRealm Studios reboot of the classic fighting game.
Players can expect the feature in next week’s patch, and it will include support for PS5, Xbox, and PC, as announced by the game’s official account on X.
Microsoft is bringing Sea of Thieves to the PS5 on April 30th. It’s the second previous Xbox-exclusive that’s coming to PS5, with Hi-Fi Rush available on the PS5 on March 19th. These are part of four Xbox games coming to PS5 and Nintendo Switch:
• Pentiment - PS4, PS5, and Switch on February 22nd
• Hi-Fi Rush - PS5 on March 19th
• Grounded - PS4, PS5, and Switch on April 16th
• Sea of Thieves - PS5 on April 30th
Last year, Microsoft mistakenly leaked plans for a disc-less Xbox Series X, but it appears physical media is still on the table. In an interview with Stephen Totilo’s Game File, Xbox boss Phil Spencer says the company’s “strategy does not hinge on people moving all-digital.” He adds that “getting rid of physical” is “not a strategic thing,” either:
We ship games physically and digitally, and we’re really just following what the customers are doing. And I think our job in running Xbox is to deliver on the things that a majority of the customers want. And right now, a majority of our customers are buying games digitally.
















