Mitchell Clark
Want to read a deep-dive on in-game fonts?
Polygon has you covered, with a look at the design behind Obsidian Entertainment’s Pentiment, which features custom-designed (and apparently well-researched) fonts based on medieval manuscripts.
It also goes into the potential accessibility pitfalls that can crop up when your text-based game is using an aesthetic from a time and place when most people didn’t know how to read.


















