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Sean Hollister

Sean Hollister

Senior Editor

Senior Editor

    More From Sean Hollister

    Sean Hollister
    Sean Hollister
    Activision Blizzard played two big companies against each other.

    While its Project Boston apparently ended with it getting “billions of dollars flowing” between ABK and Google rather than attempting to ship its own mobile app store, the app store wasn’t its only Plan B.

    Lawyers just showed that ABK also considered a different deal with a redacted company. The business presentation included this note:

    “Note: these deals are mutually exclusive and ABK will only enter into the one we determine as the best option.” Zerza confirms ABK choose Google over the other company, and (Google’s? Epic’s?) lawyer is driving home that ABK did so because the terms of the deal were simply better for ABK.

    One of those terms that I managed to nab before it flashed off-screen:

    $20/15/15M annual co-marketing contingent on $900/1,000/1,200M gross bookings of ABK titles on Google Play (2020 AOP: 985M+)

    We briefly saw the entire term sheet, but it was shown too small for us to read.

    Sean Hollister
    Sean Hollister
    As of 2022, Activision Blizzard was still “looking” at launching its own mobile store.

    While Activision did indeed sign its desired partnership with Google in January 2020 — we just saw ABK CFO Zerza’s signature alongside that of Google’s Hiroshi Lockheimer — Zerza claims the company is “still looking at” launching its own app store as of today (read: 2022, when his deposition was taped).

    However, there’s apparently a document that implies the January 2020 deal did derail the Project Boston plan to do so, at least: “It led us to make the decision to pivot the plans for Boston,” read a lawyer, off a document I didn’t manage to see myself.

    Here is another bullet about its proposed app store I missed getting into earlier posts:

    End state goal of single mobile distribution solution experience with the ability to eventually support all ABK titles (and potentially 3rd party) on Android devices first (Apple iOS to follow)

    ABK had an “estimated steady state goal of 10-12%” for its store, rather than the 30 percent fee it pays Google, according to the Boston presentation. Zerza said he couldn’t confirm the number.

    Sean Hollister
    Sean Hollister
    In 2020, Activision Blizzard plan was to ramp its mobile app store.

    Forgive the formatting, I copied things down fast before they disappeared. Here’s what was planned for 2020’s “ramp” of the mobile app which never wound up launching to begin with.

    ABK Integration / Ramp

    joint abk approach to add capabilities throughout the year

    multi account support

    push notifications

    store operations team and tools

    market expansion

    cut over to internally developed systems

    us and other major markets

    King/battle.net built platform: ramp team with core functionality capabilities in place to build & maintain

    technology - app development, account systems, web development, commerce systems, game integration, distributions ystems

    business operations - business performance, editorial, finance/reporting, legal

    In 2021, the plan was to reach “ABK solution at scale,” with 45–70 employees working on the project.

    ABK’s CFO says that sounds very low. “This is not consistent with what I think it would take to develop a store like this,” he says, saying other internal efforts have hundreds of people.

    Sean Hollister
    Sean Hollister
    Activision Blizzard’s own mobile app store would have started with King.

    In the secret Project Boston document, we’re now seeing Activision Blizzard’s proposed timeline for building the thing — starting with a minimum viable product (MVP) in 2019.

    The first version would have exclusively had King games like the mega-popular Candy Crush, but could stretch to Activision and Blizzard games later.

    Details:

    King Led proof of concept

    1 product for King games

    3rd party ‘off the shelf’ systems

    King games for pilot

    US based only

    “Goals”:

    Use for carrier & distribution negotiations

    Put pressure on Google (ongoing negotiations)

    Validate technology & business assumptions

    Integrate key capabilities (PSP)

    Proof of concept for product/game integration solution

    Here’s the part where ABK suggests it could stretch to Blizzard games:

    ABK optionality (future cross ABK functionality)

    ~5 resources needed (for ideal integration would include 1-3 from battle.net)

    The MVP would have had 15 people working on it within the company, according to the slide we’re seeing.

    Overall, the app would be:

    An Android mobile app

    enables purchasing, download, and patching games outside of the Play Store (side loading)

    pre-installed and carrier certified on certain carrier devices

    downloadable via website

    ABK Store App would not be available on the Play Store

    Sean Hollister
    Sean Hollister
    Activision Blizzard’s “Project Boston” overview.

    “We see two potential paths... both are being pursued in parallel,” Activision Blizzard wrote in the Project Boston plan.

    I’m copying down the details about those paths best I can:

    1) Enterprise negotiations with Google first (and then Apple following)

    2) Development of a direct to consumer mobile distribution platform that bypass existing storefronts [...] with two approaches to the store

    2A) ABK storefront only

    2B) ABK storefront and external

    “At the time, we were talking to Google about an enterprise-wide deal which we obviously signed with Google in early 2020,” says the company’s CFO.

    “At the same time we were also looking at our own mobile store,” he says. ABK wants you to think it genuinely pursued these ideas in parallel, but he hasn’t yet told us when ABK stopped pursuing the store.

    Correction: I typo’d: the Google deal was early 2020, not early 2022.

    Sean Hollister
    Sean Hollister
    Introducing Activision Blizzard’s “Project Boston” — it wasn’t just an app store.

    We’re seeing some internal ABK documents from December 2019 — and it looks like the app store was ABK hedging its bets!

    “Project Boston” shows two parallel “paths” for ABK through the mobile app landscape, only one of which would be chosen in the end.

    ABK wanted either a mobile app store or, alternatively, a $100M+ deal with Google. We know which one it got.

    “Path 1: Enterprise negotiation” read: “capture stronger economics for ABK across mobile, YouTube, advertising, media spend, and cloud” and “$100M+ per year value creation for ABK and growth in overall book of business between ABK and Google”

    “Path 2: Build own mobile store” includes this incredibly important bit, which ABK bolded for emphasis: “Should we secure real savings with Google, we would deprioritize path 2.”

    Sean Hollister
    Sean Hollister
    “Our ultimate goal here would be to have a joint mobile app store,” said Activision Blizzard CFO.

    “Our ultimate goal here would be to have a joint mobile app store — we strongly believe that scale at the front end will benefit all of us and our players, plus increase the odds of success,” Zerza told Tim Sweeney in May 2019.

    “We have already announced CoD and Diablo mobile, more to come,” he teased.

    In a 2022 video deposition, he told the court there were many reasons to explore the idea:

    one of them was to create a more direct relationship with our players, for example, and when we have more direct relationships, then we generally are better able to see what our players are actually engaging with faster. We do have those date form our partners to, but there’s always a time lag.

    It would have had an interoperable account system, and the idea was to build the storefront first, then add marketing and promotions later on, according to the emails.

    But in the 2022 deposition we’re hearing now, Zerza claims they were “very early exploratory discussions.”

    “Obviously we never pursued it because it wasn’t financially attractive for us,” he says.

    Lawyers questioning him are asking questions designed to see how serious ABK really was, and whether it lied to partners about its plans. Whether Google and Epic believed Activision Blizzard is relevant to this case.

    Sean Hollister
    Sean Hollister
    “Steam of mobile”: Activision Blizzard, Epic, and Supercell scrapped a plan to launch their own app store.

    In 2019, Epic Games CEO Tim Sweeney and Armin Zerza discussed a plan to “create a consortium between Epic, Supercell, and ABK.”

    The goal: “one single mobile games store focused on distribution of mobile games (“STEAM of Mobile” concept), including a single payment system.”

    We’re seeing their emails in court right now:

    Sean Hollister
    Sean Hollister
    Activision Blizzard’s CFO confirms ABK was paying 30 percent — and asked Epic’s CEO if he wanted to change that.

    ABK CFO: “I asked Mr. Sweeney whether Epic, in this case, would be open or interested in, you know, joining a conversation on developing our own mobile distribution payment systems.”

    Now, we’re hearing they wanted to build a mobile game store together, too.

    Sean Hollister
    Sean Hollister
    Epic and Google’s economists are done, and we’re moving on.

    Google got a brief chance to ask its economist Tucker a few last questions, but Epic successfully objected to most of them. She did get to say that she doesn’t believe the gap between the time Apple introduced new pricing and Google followed Apple’s lead was relevant, suggesting these things take time in the real world.

    We’ve now moved on to a September 22nd, 2022, video deposition with Activision Blizzard CFO Armin Zerza.