“Snapdragon Game Super Resolution,” or GSR for short, is like AMD’s FSR and Nvidia’s DLSS for mobile. But it’s just spatial, not temporal, meaning it upscales each frame as a still image instead of comparing it to neighbors for smoother video.
Also, unlike competitors, Qualcomm declined to provide any real-world examples of before-and-after performance and graphical quality when we asked.
[www.qualcomm.com]













