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To GameStop, discs dying “doesn’t matter,” says CEO.
Software makes up “less than 12 percent of the business,” while collectibles are “over half,” Ryan Cohen said in a Bloomberg interview. “So it’s totally, totally irrelevant.”
The numbers differ a bit in GameStop’s latest quarterly report, where collectibles were 41.8 percent of sales in Q1 2026. But they’re a growing part of GameStop’s business — the Q1 collectibles figure was a jump from 28.9 percent in Q1 2025 — which could soften the blow from the dire future for discs.
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